(Created page with '==Introduction== ==Move Analysis== ===Normal Moves=== ===Normal Throws=== ===Command Normals=== ===Focus / Saving Attack=== ===Special Moves=== ===Super Move=== ===Ultra...') |
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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Seth|Seth| | |||
Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE. | |||
| | |||
A "glass cannon" in every sense of the word. Seth is a character who has a variety of tools at his disposal for just about everything you can think of. His speed is incredible, he can deal loads of damage in seconds with extremely lengthy and hard-hitting combos, and his moves all have great priority. The price he pays for all of these perks, unfortunately, is the worst defense in the game. With the lowest health out of the entire cast, and his only reliable wakeup reversal being his Shoryuken, Seth must be played very carefully, because making one false move will cost you the round 99% of the time. Once mastered, however, the risky maneuvers one takes with Seth will eventually seem more rewarding than not.}} | |||
== | === Players to Watch === | ||
Poongko, OnlineTony, Dashio, Problem X | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Yosokyaku | (in air) {{d}} + {{mk}} | Can be performed three times in a sequence; {{high}} }} | |||
{{SSFIVMoveListRow | Tenmakujinkyaku | (at top of jump arc) {{d}} + {{hk}} | {{high}} }} | |||
{{SSFIVMoveListRow | Wall Jump | (in air, near wall) {{uf}} | }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Genocide Shot | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Death Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
==The Basics== | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Sonic Boom | {{qcf}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Shoryuken | {{dp}} + {{p}} | {{ex}} <br> Can be performed three times in sequence }} | |||
{{SSFIVMoveListRow | Hyakuretsukyaku | {{qcb}} + {{k}} | {{ex}} <br> {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Tanden Engine | {{qcb}} + {{p}} | {{ex}} <br> {{ex}} version consumes two blocks of Super Combo Gauge <br> {{armorbreak}} only during {{ex}} }} | |||
{{SSFIVMoveListRow | Spinning Piledriver | {{360}} + {{p}} | }} | |||
{{SSFIVMoveListRow | Yoga Teleport | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | {{dp}} + {{3p}} will appear next to opponent in back <br> {{dp}} + {{3k}} will appear next to opponent in <nowiki>front</nowiki> <br> {{rdp}} versions are identical and will go as far backwards as the screen allows }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Tanden Storm | {{qcf}} qcf + {{p}} | }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Tanden Stream | {{qcf}} qcf + {{3p}} | {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Tanden Typhoon | {{qcb}} qcb + {{3p}} | {{armorbreak}} }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Jumping Heavy Punch'' | |||
Changed hitbox active time from 2F to 4F. | |||
''Forward Jumping Medium Kick'' | |||
Made foot region invincible to projectiles from end of active period to landing. | |||
''Shoryuken'' | |||
Shortened block stun by 2F on second normal Shoryuken hit, leaving the attacker with a -3F (dis)advantage on EX Focus→Dash. No change to first hit’s block stun. | |||
''Tanden Stream'' | |||
Made Seth become totally invincible at a certain point in the attack. | |||
Made fully hit when combo launched from crouching heavy punch. | |||
Changed damage from 380 to 340. | |||
== AE Changes == | |||
* His Toward Jumping Hard Punch's number of active frames is doubled, so it's easier to hit with now. | |||
* Far Standing Medium Kick's active frames were lengthened a little, and his hittable box when he extends his leg horizontally was reduced, so it will function better as a poking tool. | |||
* Close Standing Medium Punch's startup is faster and the total duration of the move is reduced as a result, plus frame advantage on hit was increased, so it got significantly buffed. | |||
* Crouching Hard Punch's start up is slightly faster. | |||
* Crouching Medium Kick has slightly more active frames. | |||
* Neutral Jumping and Jumping Away Hard Punch (Stretchy Arms) now is his Jump Toward Hard Punch animation. The jumping stretchy arms attack has been removed. | |||
* His Dive Kick's hitstun and blockstun were decreased, so it's slightly harder to use the move as an offense tool. | |||
* All three Head Stomp moves had their active frames reduced, and the timing to hit all three of them was changed. | |||
* Sonic Boom's recovery was reduced by 1 frame, and EX Sonic Boom's recovery is reduced by 3 frames. Now regular attacks into his regular or EX Sonic Boom, Focus Attack Dash Cancel and a follow up combo are pretty powerful. | |||
* His Spin Kicks (Hyakuretsukyaku) deal more damage and less stun. | |||
* Super's invincibility window was lengthened, and "the pursuit priority is increased" (connect more hits against airborne opponents). | |||
* Ultra 2's recovery was shortened. Full invincibility was changed to 12 frames, and after that Seth is only invincible to projectiles until the end of active frames. | |||
* Ultra 1 deals more damage, but has a longer recovery time. | |||
* Stamina increased to 800, stun increased to 900. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 24: | Line 98: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
| |Close [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |5 | |||
| align="center" |+4 | |||
| align="center" |+7 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |75 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |10 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |90[80] | |||
| align="center" |200[150] | |||
| align="center" |60 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |5 | |||
| align="center" |20 | |||
| align="center" |-7 | |||
| align="center" |-2 | |||
| align="center" |Forces stand, [] refers to active frames 3~5f | |||
| | | |||
|- | |||
| |Close [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |35 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |6 | |||
| align="center" |+3 | |||
| align="center" |+6 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |12 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |40*70 | |||
| align="center" |125*75 | |||
| align="center" |60*20 | |||
| align="center" |su*- | |||
| align="center" |7 | |||
| align="center" |2*2 | |||
| align="center" |16 | |||
| align="center" |0 | |||
| align="center" |+5 | |||
| align="center" |Only +4 hit advantage vs crouching opponents | |||
| | | |||
|- | |||
| |Far [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |5 | |||
| align="center" |+4 | |||
| align="center" |+7 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |su | |||
| align="center" |6 | |||
| align="center" |2 | |||
| align="center" |13 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |13 | |||
| align="center" |3 | |||
| align="center" |30 | |||
| align="center" |-15 | |||
| align="center" |-11 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |8 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |3 | |||
| align="center" |12 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |10 | |||
| align="center" |3 | |||
| align="center" |18 | |||
| align="center" |-3 | |||
| align="center" |+1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |6 | |||
| align="center" |+3 | |||
| align="center" |+6 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |50 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |11 | |||
| align="center" |-1 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |60*30 | |||
| align="center" |100*100 | |||
| align="center" |60*20 | |||
| align="center" |sp/su | |||
| align="center" |10 | |||
| align="center" |2(2)2 | |||
| align="center" |19 | |||
| align="center" |-3 | |||
| align="center" |- | |||
| align="center" |1st hit forces stand, 2nd hit floats opponent | |||
| | | |||
|- | |||
| |Crouch [[File:Short.gif]] | |||
| align="center" |L | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |8 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Forward.gif]] | |||
| align="center" |L | |||
| align="center" |50 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |14 | |||
| align="center" |-5 | |||
| align="center" |-1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Roundhouse.gif]] | |||
| align="center" |L | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |2 | |||
| align="center" |25 | |||
| align="center" |-9 | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Jump Up [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |45 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |9 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Can be maneuvered, Until end of startup and 11f~until landing legs projectile invincible | |||
| | | |||
|- | |||
| |Jump Up [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |50*30 | |||
| align="center" |50*50 | |||
| align="center" |40*20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |2*3 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1st hit floats opponent, [2nd air hit] limited juggle, pursuit property | |||
| | | |||
|- | |||
| |Jump Forward [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |45 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Head Stomp (1) | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |3 | |||
| align="center" |After landing 7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Pursuit property | |||
| | | |||
|- | |||
| |Head Stomp (2) | |||
| align="center" |H | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |After landing 7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Pursuit property | |||
| | | |||
|- | |||
| |Head Stomp (3) | |||
| align="center" |H | |||
| align="center" |35 | |||
| align="center" |50 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |3 | |||
| align="center" |After landing 7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Pursuit property | |||
| | | |||
|- | |||
| |Dive Kick | |||
| align="center" |H | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |12 | |||
| align="center" |Until ground | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Pursuit property | |||
| | | |||
|- | |||
| |Triangle Jump | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Can perform until 27f of jump | |||
| | | |||
|- | |||
| |Focus Attack LVL 1 | |||
| align="center" |HL | |||
| align="center" |65 | |||
| align="center" |100 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |10+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-21 | |||
| align="center" |-21 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 2 | |||
| align="center" |HL | |||
| align="center" |85 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |18+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-15 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 3 | |||
| align="center" |- | |||
| align="center" |150 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |65 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Forward Throw | |||
| align="center" |0.9 | |||
| align="center" |130 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Back Throw | |||
| align="center" |0.9 | |||
| align="center" |130 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Sonic Boom (all) | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |50 | |||
| align="center" |10/20 | |||
| align="center" |su | |||
| align="center" |14 | |||
| align="center" |- | |||
| align="center" |Total 47 | |||
| align="center" |-5 | |||
| align="center" |-1 | |||
| align="center" |17~18f cancellable | |||
| | | |||
|- | |||
| |Sonic Boom [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |45*45 | |||
| align="center" |50*50 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |14 | |||
| align="center" |- | |||
| align="center" |Total 58 | |||
| align="center" |-3 | |||
| align="center" |+1 | |||
| align="center" |30~31f cancellable, 2nd hit starts on 27f | |||
| | | |||
|- | |||
| |Shoryuken [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |80*60 | |||
| align="center" |100*50 | |||
| align="center" |30/40*10 | |||
| align="center" |su*su | |||
| align="center" |5 | |||
| align="center" |2*16 | |||
| align="center" |11+13 | |||
| align="center" |-21 | |||
| align="center" |- | |||
| align="center" |1~22f lower body strike and projectile invincible, 1~7f unthrowable, 8f~ airborne | |||
| | | |||
|- | |||
| |Shoryuken [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |90*60 | |||
| align="center" |100*50 | |||
| align="center" |30/40*10 | |||
| align="center" |su*su | |||
| align="center" |5 | |||
| align="center" |2*16 | |||
| align="center" |21+13 | |||
| align="center" |-31 | |||
| align="center" |- | |||
| align="center" |1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne | |||
| | | |||
|- | |||
| |Shoryuken [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100*80 | |||
| align="center" |100*50 | |||
| align="center" |30/40*10 | |||
| align="center" |su*su | |||
| align="center" |5 | |||
| align="center" |2*16 | |||
| align="center" |24+13 | |||
| align="center" |-34 | |||
| align="center" |- | |||
| align="center" |1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne | |||
| | | |||
|- | |||
| |Shoryuken [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |100*50 | |||
| align="center" |100*50 | |||
| align="center" |-250/0 | |||
| align="center" |su*su | |||
| align="center" |5 | |||
| align="center" |2*16 | |||
| align="center" |26+13 | |||
| align="center" |-34 | |||
| align="center" |- | |||
| align="center" |1~22f invincible, 8f~ airborne, | |||
| | | |||
|- | |||
| |Shoryuken (2nd) | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |25 | |||
| align="center" |0/10 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |8 | |||
| align="center" |After landing 13 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Pursuit property, EX version does not gain meter | |||
| | | |||
|- | |||
| |Shoryuken (3rd) | |||
| align="center" |HL | |||
| align="center" |10[20x5] | |||
| align="center" |10[10x5] | |||
| align="center" |0/10[0] | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |20[4x5] | |||
| align="center" |After landing 13 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Pursuit property, [] refers to EX version | |||
| | | |||
|- | |||
| |Hyakuretsu [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |10*110 | |||
| align="center" |0*100 | |||
| align="center" |20/10*35 | |||
| align="center" |- | |||
| align="center" |12 | |||
| align="center" |2 | |||
| align="center" |36 | |||
| align="center" |-24 | |||
| align="center" |- | |||
| align="center" |Armor break, 1st hit goes into animation | |||
| | | |||
|- | |||
| |Hyakuretsu [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |10*120 | |||
| align="center" |0*150 | |||
| align="center" |20/10*35 | |||
| align="center" |- | |||
| align="center" |14 | |||
| align="center" |2 | |||
| align="center" |36 | |||
| align="center" |-24 | |||
| align="center" |- | |||
| align="center" |Armor break, 1st hit goes into animation | |||
| | | |||
|- | |||
| |Hyakuretsu [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |20*130 | |||
| align="center" |0*200 | |||
| align="center" |20/10*35 | |||
| align="center" |- | |||
| align="center" |16 | |||
| align="center" |2 | |||
| align="center" |36 | |||
| align="center" |-24 | |||
| align="center" |- | |||
| align="center" |Armor break, 1st hit goes into animation | |||
| | | |||
|- | |||
| |Hyakuretsu [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |20*100 | |||
| align="center" |0*250 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |16 | |||
| align="center" |2 | |||
| align="center" |36 | |||
| align="center" |-24 | |||
| align="center" |- | |||
| align="center" |1~15f strike and projectile invincible, armor break, 1st hit goes into animation | |||
| | | |||
|- | |||
| |Tanden Engine [[File:Jab.gif]] | |||
| align="center" |2.50 | |||
| align="center" |0 | |||
| align="center" |0 | |||
| align="center" |10/1 | |||
| align="center" |- | |||
| align="center" |21 | |||
| align="center" |24 | |||
| align="center" |25 | |||
| align="center" |+19 | |||
| align="center" |+23 | |||
| align="center" |21~68f projectile invincible, vacuum effect, forces stand, cannot be countered, acts as a throw | |||
| | | |||
|- | |||
| |Tanden Engine [[File:Strong.gif]] | |||
| align="center" |3.50 | |||
| align="center" |0 | |||
| align="center" |0 | |||
| align="center" |10/1 | |||
| align="center" |- | |||
| align="center" |24 | |||
| align="center" |25 | |||
| align="center" |25 | |||
| align="center" |+19 | |||
| align="center" |+23 | |||
| align="center" |24~72f projectile invincible, vacuum effect, forces stand, cannot be countered, acts as a throw | |||
| | | |||
|- | |||
| |Tanden Engine [[File:Fierce.gif]] | |||
| align="center" |4.50 | |||
| align="center" |0 | |||
| align="center" |0 | |||
| align="center" |10/1 | |||
| align="center" |- | |||
| align="center" |26 | |||
| align="center" |25 | |||
| align="center" |25 | |||
| align="center" |+19 | |||
| align="center" |+23 | |||
| align="center" |26~74f projectile invincible, vacuum effect, forces stand, cannot be countered, acts as a throw | |||
| | | |||
|- | |||
| |Tanden Engine [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |0 | |||
| align="center" |0 | |||
| align="center" |-500/0 | |||
| align="center" |- | |||
| align="center" |23 | |||
| align="center" |24 | |||
| align="center" |25 | |||
| align="center" |+19 | |||
| align="center" |+23 | |||
| align="center" |23~70f projectile invincible, vacuum effect, forces stand, armor break, cannot be countered, pursuit property | |||
| | | |||
|- | |||
| |Spinning Pile Driver [[File:Jab.gif]] | |||
| align="center" |1.18 | |||
| align="center" |130 | |||
| align="center" |200 | |||
| align="center" |30/80 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |49 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Spinning Pile Driver [[File:Strong.gif]] | |||
| align="center" |1.08 | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |30/80 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |53 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Spinning Pile Driver [[File:Fierce.gif]] | |||
| align="center" |0.98 | |||
| align="center" |150 | |||
| align="center" |200 | |||
| align="center" |30/80 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |56 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Spinning Pile Driver [[File:EX.gif]] | |||
| align="center" |1.13 | |||
| align="center" |170 | |||
| align="center" |200 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |49 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~4f strike and projectile invincible, Hard knockdown | |||
| | | |||
|- | |||
| |Yoga Teleport | |||
| align="center" |- | |||
| align="center" |0 | |||
| align="center" |0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |48 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~31f invincible, teleport complete on 19f | |||
| | | |||
|- | |||
| |Super Combo [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |10x20*120 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+5 | |||
| align="center" |80 | |||
| align="center" |81 | |||
| align="center" |-45 | |||
| align="center" |- | |||
| align="center" |1~6f Invincible, Untechable limited juggle knockdown, low hitbox is a strike hitbox, vacuum effect, high hitbox is projectile hitbox, pursuit property, (something about the finish on hit/guard can juggle) | |||
| | | |||
|- | |||
| |Super Combo [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |10x20*120 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+10 | |||
| align="center" |80 | |||
| align="center" |81 | |||
| align="center" |-45 | |||
| align="center" |- | |||
| align="center" |1f Invincible, Untechable limited juggle knockdown, low hitbox is a strike hitbox, vacuum effect, high hitbox is projectile hitbox, pursuit property, (something about the finish on hit/guard can juggle) | |||
| | | |||
|- | |||
| |Super Combo [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |10x20*120 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+15 | |||
| align="center" |80 | |||
| align="center" |81 | |||
| align="center" |-45 | |||
| align="center" |- | |||
| align="center" |1f Invincible, Untechable limited juggle knockdown, low hitbox is a strike hitbox, vacuum effect, high hitbox is projectile hitbox, pursuit property, (something about the finish on hit/guard can juggle) | |||
| | | |||
|- | |||
| |Ultra Combo 1 | |||
| align="center" |HL | |||
| align="center" |340 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+10 | |||
| align="center" |- | |||
| align="center" |Total 66 | |||
| align="center" |-25 | |||
| align="center" |- | |||
| align="center" |1~12f Invincible, Invincible on hit, Untechable limited juggle knockdown, armor break, strike hitbox | |||
| | | |||
|- | |||
| |Ultra Combo 2 | |||
| align="center" |HL | |||
| align="center" |0*24x13*60 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+10 | |||
| align="center" |80 | |||
| align="center" |104 | |||
| align="center" |-89 | |||
| align="center" |- | |||
| align="center" |1~11f Invincible, 12~89f projectile invincible, Untechable limited juggle knockdown, armor break, low hitbox is a strike hitbox, vacuum effect, high hitbox is projectile hitbox, can juggle | |||
| | | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
|} | |||
=====Notes===== | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:25, 9 December 2020


Seth
Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE.
In a nutshell
A "glass cannon" in every sense of the word. Seth is a character who has a variety of tools at his disposal for just about everything you can think of. His speed is incredible, he can deal loads of damage in seconds with extremely lengthy and hard-hitting combos, and his moves all have great priority. The price he pays for all of these perks, unfortunately, is the worst defense in the game. With the lowest health out of the entire cast, and his only reliable wakeup reversal being his Shoryuken, Seth must be played very carefully, because making one false move will cost you the round 99% of the time. Once mastered, however, the risky maneuvers one takes with Seth will eventually seem more rewarding than not.
Players to Watch
Poongko, OnlineTony, Dashio, Problem X
Moves
Unique Attacks







Throws









Special Moves






Can be performed three times in sequence





















Super Combo


Ultra Combos






AE ver. 2012 Changes
Jumping Heavy Punch
Changed hitbox active time from 2F to 4F.
Forward Jumping Medium Kick
Made foot region invincible to projectiles from end of active period to landing.
Shoryuken
Shortened block stun by 2F on second normal Shoryuken hit, leaving the attacker with a -3F (dis)advantage on EX Focus→Dash. No change to first hit’s block stun.
Tanden Stream
Made Seth become totally invincible at a certain point in the attack. Made fully hit when combo launched from crouching heavy punch. Changed damage from 380 to 340.
AE Changes
- His Toward Jumping Hard Punch's number of active frames is doubled, so it's easier to hit with now.
- Far Standing Medium Kick's active frames were lengthened a little, and his hittable box when he extends his leg horizontally was reduced, so it will function better as a poking tool.
- Close Standing Medium Punch's startup is faster and the total duration of the move is reduced as a result, plus frame advantage on hit was increased, so it got significantly buffed.
- Crouching Hard Punch's start up is slightly faster.
- Crouching Medium Kick has slightly more active frames.
- Neutral Jumping and Jumping Away Hard Punch (Stretchy Arms) now is his Jump Toward Hard Punch animation. The jumping stretchy arms attack has been removed.
- His Dive Kick's hitstun and blockstun were decreased, so it's slightly harder to use the move as an offense tool.
- All three Head Stomp moves had their active frames reduced, and the timing to hit all three of them was changed.
- Sonic Boom's recovery was reduced by 1 frame, and EX Sonic Boom's recovery is reduced by 3 frames. Now regular attacks into his regular or EX Sonic Boom, Focus Attack Dash Cancel and a follow up combo are pretty powerful.
- His Spin Kicks (Hyakuretsukyaku) deal more damage and less stun.
- Super's invincibility window was lengthened, and "the pursuit priority is increased" (connect more hits against airborne opponents).
- Ultra 2's recovery was shortened. Full invincibility was changed to 12 frames, and after that Seth is only invincible to projectiles until the end of active frames.
- Ultra 1 deals more damage, but has a longer recovery time.
- Stamina increased to 800, stun increased to 900.