(Created page with '==Introduction== ==Move Analysis== ===Normal Moves=== ===Normal Throws=== ===Command Normals=== ===Focus / Saving Attack=== ===Special Moves=== ===Super Move=== ===Ultra...') |
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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Hakan|Hakan| | |||
Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud. | |||
| | |||
Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. In the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to {{cancel}} both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.}} | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Guard Position | {{d}} + {{3p}} | Continue holding {{d}} to crouch longer }} | |||
{{SSFIVMoveListRow | Hakan Smash | {{f}} + {{lp}} | }} | |||
{{SSFIVMoveListRow | Hakan Tackle | {{f}} + {{mp}} | }} | |||
{{SSFIVMoveListRow | Hakan Spear | {{f}} + {{hp}} | }} | |||
{{SSFIVMoveListRow | Step Low | {{f}} + {{lk}} | }} | |||
{{SSFIVMoveListRow | Front Kick | {{f}} + {{mk}} | }} | |||
{{SSFIVMoveListRow | Step Knee | {{f}} + {{hk}} | {{low}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Hakan Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Hakan Reverse | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Hakan Stomp | (in air) {{lp}} + {{lk}} | {{airthrow}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Oil Shower | {{dp}} + {{k}} | Changes certain move properties and increases defense; {{ex}} }} | |||
{{SSFIVMoveListRow | Oil Slide | {{qcf}} + {{p}} | {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Body Press | press {{p}} immediately after starting Oil Slide | Perform after Oil Slide }} | |||
{{SSFIVMoveListRow | Oil Rocket | {{360}} + {{p}} | {{throw}} {{ex}} }} | |||
{{SSFIVMoveListRow | Oil Dive | {{360}} + {{k}} | Hold {{k}} to delay throw; Will miss against crouching opponents; {{throw}} {{ex}} }} | |||
{{MoveListFooter}} | |||
==The Basics== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Flying Oil Spin | {{qcf}} qcf + {{k}} | Hold {{k}} to delay throw; Will miss against crouching opponents }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Oil Coaster | {{360}} 360 + {{3p}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Oil Combination Hold | {{d}} d {{d}} + {{3k}} | Catches any airborne opponent }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Applying Oil'' | |||
Made it possible to get oiled from start of round. Effect lasts approximately 10 seconds. | |||
''Vertical Jumping Light Punch'' | |||
Changed hitbox active period from 3F to 8F. | |||
''Vertical Jumping Medium Punch'' | |||
Changed hitbox active period from 2F to 4F. | |||
''Vertical Jumping Light Kick'' | |||
Changed hitbox active period from 7F to 11F. Expanded hitbox and moved it upward. | |||
''Angled Jumping Light Punch'' | |||
Changed hitbox active period from 6F to 8F. | |||
''Oil Dive'' | |||
Adjusted trajectory and reach of hitbox to bolster heavy and EX versions. | |||
Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. | |||
Changed light version’s startup from 14F to 9F, EX version’s startup from 22F to 19F, and reduced max. power stun. | |||
Expanded hitbox downward for all versions. | |||
''Crouching Heavy Punch'' | |||
Changed to a 2-hit attack. Also altered the total frame count, leaving the attacker with a -3F (dis)advantage on a hit, and a -6F (dis)advantage when blocked. | |||
''Standing Light Punch'' | |||
Changed to a +4F advantage when blocked. | |||
''Flying Oil Spin'' | |||
Adjusted light version’s startup from 18F to 9F, and medium version’s startup from 18F to 12F. | |||
Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. | |||
Removed hurtbox around arm at startup. | |||
''Hakan Tackle'' | |||
Contracted upper hurtbox downward at start of hit detection to match the rest of the active period. | |||
Contracted active period front hurtbox backward to match the situation immediately after detection starts. | |||
''Oil Slide'' | |||
Changed to do 100 points of stun when the slide originates from an Oil Shower move. | |||
Made Super Meter bonus 30 when the slide originates from an Oil Shower move. | |||
Made effect of oil when the slide originates from an Oil Shower move last for 450F (approx. 7.5 seconds). | |||
== AE Changes == | |||
* Standing Hard Punch's hittable box around his arm got smaller, so it's easier to use as an anti air attack or a poke. | |||
* When Oiled, normal moves buffered after a forward dash now have sliding property. | |||
* Step Low (F + Light Kick) is now cancelable, has a faster startup, can link from Close Standing Medium Punch and other attacks. | |||
* For Oil Shower, the duration of the oil will be stacked now. The maximum duration is 30 seconds. Also, the Medium, Hard and EX versions of the Oil Shower have 5 frames less recovery time, and the EX version can be canceled into Guard Position. | |||
* Oil Shower is one of Hakan's follow ups after an Oil Slide. The effect is the same as Light Kick Oil Shower, and he will be in advantage nevertheless. | |||
* Light Punch Oil Slide has a faster startup, and can be connected from Crouching Light Punch or Step Low (F + Light Kick). | |||
* Oil Dive, including the EX version, while holding button, can be canceled into Guard Position (Coward Crouch), you can now use it as a feint and to build meter. | |||
* Oil Rocket and Oil Dive's input property is adjusted, so the feeling will be same with that of Zangief's Spinning Piledriver. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
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==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
| |Stand [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |6 | |||
| align="center" |+4 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Stand [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |3 | |||
| align="center" |10 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Stand [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |80*40 | |||
| align="center" |100*100 | |||
| align="center" |60*20 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |3*2 | |||
| align="center" |17 | |||
| align="center" |-1 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Stand [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |6 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Stand [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |3 | |||
| align="center" |12 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Stand [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |12 | |||
| align="center" |4 | |||
| align="center" |17 | |||
| align="center" |-3 | |||
| align="center" |0 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |8 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |3 | |||
| align="center" |12 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |50*50 | |||
| align="center" |75*75 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |13 | |||
| align="center" |2*2 | |||
| align="center" |22 | |||
| align="center" |-6 | |||
| align="center" |-3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Short.gif]] | |||
| align="center" |L | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" | | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |9 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" |[Oiled] Chain cancels into itself | |||
| | | |||
|- | |||
| |Crouch [[File:Forward.gif]] | |||
| align="center" |L | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |17 | |||
| align="center" |-6 | |||
| align="center" |-3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Roundhouse.gif]] | |||
| align="center" |L | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |26 | |||
| align="center" |-11 | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Jump Up [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |11 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |[Air hit] Limited juggle knockdown | |||
| | | |||
|- | |||
| |Jump Forward [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |11 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |11 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Guard Position<br />[[File:Down.gif]]+[[File:Punch.gif]][[File:Punch.gif]][[File:Punch.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 30 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~7f legs strike and projectile invincible, 8~14f (translate), (translate), (translate) | |||
| | | |||
|- | |||
| |Hakan Smash<br />[[File:Right.gif]]+[[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |13 | |||
| align="center" |-2 | |||
| align="center" |+1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Hakan Tackle<br />[[File:Right.gif]]+[[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |10 | |||
| align="center" |7 | |||
| align="center" |14 | |||
| align="center" |-5 | |||
| align="center" |-2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Hakan Spear [[File:Right.gif]]+[[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |150 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |12 | |||
| align="center" |6 | |||
| align="center" |16 | |||
| align="center" |-4 | |||
| align="center" |0 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Step Low [[File:Right.gif]]+[[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |4 | |||
| align="center" |10 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Front Kick [[File:Right.gif]]+[[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |13 | |||
| align="center" |-3 | |||
| align="center" |0 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Step Knee [[File:Right.gif]]+[[File:Roundhouse.gif]] | |||
| align="center" |L | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |10 | |||
| align="center" |3 | |||
| align="center" |20 | |||
| align="center" |-5 | |||
| align="center" |-1 | |||
| align="center" |[Oiled] Hard knockdown, pursuit property (translate) | |||
| | | |||
|- | |||
| |Focus Attack LVL 1 | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |10+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-21 | |||
| align="center" |-21 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 2 | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |18+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-15 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 3 | |||
| align="center" |- | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |65 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Forward Throw | |||
| align="center" |0.93 | |||
| align="center" |130 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Back Throw | |||
| align="center" |0.93 | |||
| align="center" |140 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Air Throw | |||
| align="center" |1.10 | |||
| align="center" |140 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |2 | |||
| align="center" |2 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Oil Shower [[File:Short.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |20/- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 53 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Max oil duration 30 sec, Partial oil duration 20f~:3sec 36f~:4sec 46f~:5sec 52f~:6sec | |||
| | | |||
|- | |||
| |Oil Shower [[File:Forward.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |30/- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 69 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Max oil duration 30 sec, Partial oil duration 20f~:4sec 44f~:5sec 60f~:7sec 72f~:8sec | |||
| | | |||
|- | |||
| |Oil Shower [[File:Roundhouse.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |40/- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 83 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Max oil duration 30 sec, Partial oil duration 20f~:5sec 47f~:8sec 63f~:10sec 86f~:12sec | |||
| | | |||
|- | |||
| |Oil Shower [[File:EX.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |-250/- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 83 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~83f projectile invincible, 3f~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15f~:6sec 47f~:9sec 70f~:12sec 86f~:15sec | |||
| | | |||
|- | |||
| |Oil Slide [[File:jab.gif]] | |||
| align="center" |L | |||
| align="center" |50 | |||
| align="center" |100 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |9 | |||
| align="center" |21 | |||
| align="center" |17 | |||
| align="center" |-17 | |||
| align="center" |- | |||
| align="center" |Hard knockdown, armor break, does 0 stun if canceled into Body Press | |||
| | | |||
|- | |||
| |Oil Slide [[File:strong.gif]] | |||
| align="center" |L | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |14 | |||
| align="center" |21 | |||
| align="center" |17 | |||
| align="center" |-17 | |||
| align="center" |- | |||
| align="center" |Hard knockdown, armor break, does 0 stun if canceled into Body Press | |||
| | | |||
|- | |||
| |Oil Slide [[File:fierce.gif]] | |||
| align="center" |L | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |14 | |||
| align="center" |21 | |||
| align="center" |17 | |||
| align="center" |-17 | |||
| align="center" |- | |||
| align="center" |Hard knockdown, armor break, does 0 stun if canceled into Body Press | |||
| | | |||
|- | |||
| |Oil Slide [[File:kick.gif]] followup | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |30/0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 50 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Oil duration 7.5sec | |||
| | | |||
|- | |||
| |Oil Slide [[File:punch.gif]] followup | |||
| align="center" |- | |||
| align="center" |80 | |||
| align="center" |150 | |||
| align="center" |0/20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Oil Slide [[File:EX.gif]] | |||
| align="center" |L | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |14 | |||
| align="center" |21 | |||
| align="center" |17 | |||
| align="center" |-17 | |||
| align="center" |- | |||
| align="center" |1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, increased travel speed and distance while Oiled, does 0 stun if canceled into Body Press | |||
| | | |||
|- | |||
| |Oil Slide [[File:EX.gif]] [[File:kick.gif]] followup | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 50 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Oil duration 7.5sec | |||
| | | |||
|- | |||
| |Oil Slide [[File:EX.gif]] [[File:punch.gif]] followup | |||
| align="center" |- | |||
| align="center" |80 | |||
| align="center" |200 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Oil Rocket [[File:Jab.gif]] | |||
| align="center" |0.97[1.79] | |||
| align="center" |150[170] | |||
| align="center" |100 | |||
| align="center" |40/100 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |56 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown, [] refers to Oiled state | |||
| | | |||
|- | |||
| |Oil Rocket [[File:strong.gif]] | |||
| align="center" |0.97[1.56] | |||
| align="center" |160[180] | |||
| align="center" |100 | |||
| align="center" |40/100 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |56 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown, [] refers to Oiled state | |||
| | | |||
|- | |||
| |Oil Rocket [[File:fierce.gif]] | |||
| align="center" |0.97[1.50] | |||
| align="center" |180[200] | |||
| align="center" |100 | |||
| align="center" |40/100 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |56 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown, [] refers to Oiled state | |||
| | | |||
|- | |||
| |Oil Rocket [[File:EX.gif]] | |||
| align="center" |0.97[1.79] | |||
| align="center" |210[230] | |||
| align="center" |160 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |56 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~4f strike and projectile invincible, Hard knockdown, [] refers to Oiled state | |||
| | | |||
|- | |||
| |Oil Dive [[File:Short.gif]] | |||
| align="center" |2.43 | |||
| align="center" |150[180] | |||
| align="center" |100 | |||
| align="center" |40/60 | |||
| align="center" |- | |||
| align="center" |14 | |||
| align="center" |4 | |||
| align="center" |14 + After landing 43 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |8f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | |||
| | | |||
|- | |||
| |Oil Dive [[File:Forward.gif]] | |||
| align="center" |2.66 | |||
| align="center" |180[200] | |||
| align="center" |150 | |||
| align="center" |40/60 | |||
| align="center" |- | |||
| align="center" |20 | |||
| align="center" |4 | |||
| align="center" |14 + After landing 43 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |12f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | |||
| | | |||
|- | |||
| |Oil Dive [[File:Roundhouse.gif]] | |||
| align="center" |2.80 | |||
| align="center" |210[220] | |||
| align="center" |200 | |||
| align="center" |40/60 | |||
| align="center" |- | |||
| align="center" |22 | |||
| align="center" |4 | |||
| align="center" |14 + After landing 43 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | |||
| | | |||
|- | |||
| |Oil Dive [[File:EX.gif]] | |||
| align="center" |2.93 | |||
| align="center" |240[250] | |||
| align="center" |150 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |22 | |||
| align="center" |4 | |||
| align="center" |14 + After landing 43 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | |||
| | | |||
|- | |||
| |Oil Dive (charge) [[File:jab.gif]] | |||
| align="center" |2.71 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |98 | |||
| align="center" |4 | |||
| align="center" |14 + After landing 43 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position | |||
| | | |||
|- | |||
| |Oil Dive (charge) [[File:strong.gif]] | |||
| align="center" |3.30 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |98 | |||
| align="center" |4 | |||
| align="center" |14 + After landing 43 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position | |||
| | | |||
|- | |||
| |Oil Dive (charge) [[File:fierce.gif]] | |||
| align="center" |3.73 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |98 | |||
| align="center" |4 | |||
| align="center" |14 + After landing 43 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position | |||
| | | |||
|- | |||
| |Super Combo [[File:jab.gif]] | |||
| align="center" |3.51 | |||
| align="center" |400[450] | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+9 | |||
| align="center" |3 | |||
| align="center" |14 + After landing 40 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1f Invincible, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+86f, startup is 9f from button release | |||
| | | |||
|- | |||
| |Super Combo [[File:strong.gif]] | |||
| align="center" |3.97 | |||
| align="center" |400[450] | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+13 | |||
| align="center" |3 | |||
| align="center" |14 + After landing 40 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1f Invincible, 2~12f unthrowable, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+88f, startup is 15f from button release, startup is unthrowable except for last frame | |||
| | | |||
|- | |||
| |Super Combo [[File:Fierce.gif]] | |||
| align="center" |4.06 | |||
| align="center" |400[450] | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+15 | |||
| align="center" |3 | |||
| align="center" |14 + After landing 40 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1f Invincible, 2~14f projectile invincible, 7f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+92f, startup is 17f from button release, startup is projectile invincible except for last frame | |||
| | | |||
|- | |||
| |Ultra Combo 1 | |||
| align="center" |1.52 | |||
| align="center" |480[530] | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |1+0 | |||
| align="center" |3 | |||
| align="center" |51 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~2f Invincible, hard knockdown | |||
| | | |||
|- | |||
| |Ultra Combo 2 | |||
| align="center" |- | |||
| align="center" |401[450] | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+1 | |||
| align="center" |30 | |||
| align="center" |42 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~30f Invincible, hard knockdown, cannot hit grounded opponents | |||
| | | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
|} | |||
=====Notes===== | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Hakan
Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.
In a nutshell
Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. In the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.
Moves
Unique Attacks
















Throws












Special Moves

















Super Combo



Ultra Combos






AE ver. 2012 Changes
Applying Oil
Made it possible to get oiled from start of round. Effect lasts approximately 10 seconds.
Vertical Jumping Light Punch
Changed hitbox active period from 3F to 8F.
Vertical Jumping Medium Punch
Changed hitbox active period from 2F to 4F.
Vertical Jumping Light Kick
Changed hitbox active period from 7F to 11F. Expanded hitbox and moved it upward.
Angled Jumping Light Punch
Changed hitbox active period from 6F to 8F.
Oil Dive
Adjusted trajectory and reach of hitbox to bolster heavy and EX versions. Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. Changed light version’s startup from 14F to 9F, EX version’s startup from 22F to 19F, and reduced max. power stun. Expanded hitbox downward for all versions.
Crouching Heavy Punch
Changed to a 2-hit attack. Also altered the total frame count, leaving the attacker with a -3F (dis)advantage on a hit, and a -6F (dis)advantage when blocked.
Standing Light Punch
Changed to a +4F advantage when blocked.
Flying Oil Spin
Adjusted light version’s startup from 18F to 9F, and medium version’s startup from 18F to 12F. Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. Removed hurtbox around arm at startup.
Hakan Tackle
Contracted upper hurtbox downward at start of hit detection to match the rest of the active period. Contracted active period front hurtbox backward to match the situation immediately after detection starts.
Oil Slide
Changed to do 100 points of stun when the slide originates from an Oil Shower move. Made Super Meter bonus 30 when the slide originates from an Oil Shower move. Made effect of oil when the slide originates from an Oil Shower move last for 450F (approx. 7.5 seconds).
AE Changes
- Standing Hard Punch's hittable box around his arm got smaller, so it's easier to use as an anti air attack or a poke.
- When Oiled, normal moves buffered after a forward dash now have sliding property.
- Step Low (F + Light Kick) is now cancelable, has a faster startup, can link from Close Standing Medium Punch and other attacks.
- For Oil Shower, the duration of the oil will be stacked now. The maximum duration is 30 seconds. Also, the Medium, Hard and EX versions of the Oil Shower have 5 frames less recovery time, and the EX version can be canceled into Guard Position.
- Oil Shower is one of Hakan's follow ups after an Oil Slide. The effect is the same as Light Kick Oil Shower, and he will be in advantage nevertheless.
- Light Punch Oil Slide has a faster startup, and can be connected from Crouching Light Punch or Step Low (F + Light Kick).
- Oil Dive, including the EX version, while holding button, can be canceled into Guard Position (Coward Crouch), you can now use it as a feint and to build meter.
- Oil Rocket and Oil Dive's input property is adjusted, so the feeling will be same with that of Zangief's Spinning Piledriver.