(Created page with '==Introduction== ==Move Analysis== ===Normal Moves=== ===Normal Throws=== ===Command Normals=== ===Focus / Saving Attack=== ===Special Moves=== ===Super Move=== ===Ultra...') |
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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Guile|Guile| | |||
Guile fights the evil organization Shadaloo not only for world protection but for a personal vendetta against Shadaloo's leader, M. Bison, who murdered Guile's comrade and best friend Charlie Nash. Carrying Charlie's dog tags as a constant reminder of his fallen friend, Guile's only goal is to take down Shadaloo and everything associated with it. And though it appeared Shadaloo's reign was ended when Bison was defeated by Ryu, Guile and Chun-Li have uncovered ties to Shadaloo within the organization known as S.I.N., where it appears Bison is attempting to make one more comeback to finish his goals of world domination. But not if Guile has anything to do about that... | |||
| | |||
Guile is a defensive, space-controlling fighter who excels at slowing down the pace of the battle and forcing his opponents to take risks in their approach. He is notable for having only two special moves, but both of which have excellent utility. Guile's Sonic Boom is one of the most potent projectiles in the game; its quick recovery keeps him safe and presents both anti-airing and offensive opportunities. His core game plan revolves around forcing a reaction from his opponent to the Sonic Boom, and then punishing it. His Flash Kick can be used as an anti-air and as an effective tool for punishes, but it is very unsafe when done randomly. Combined with his strong arsenal of normals, it can be a challenge to wade through Guile’s defensive wall. However, if his safe zone is breached and he is knocked down, Guile is vulnerable to cross-up attacks and follow-up pressure.}} | |||
== | === Players to Watch === | ||
* Dieminion | |||
* NuckleDu | |||
* Blue emblem | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Straight Chop | {{f}} + {{mp}} | {{high}} }} | |||
{{SSFIVMoveListRow | Spinning Back Knuckle | {{f}} + {{hp}} | }} | |||
{{SSFIVMoveListRow | Knee Bazooka | {{f}} or {{b}} + {{lk}} | }} | |||
{{SSFIVMoveListRow | Rolling Sobat | {{f}} or {{b}} + {{mk}} | }} | |||
{{SSFIVMoveListRow | Reverse Spin Kick | (near opponent) {{f}} or {{b}} + {{hk}} | }} | |||
{{SSFIVMoveListRow | Guile High Kick | {{df}} + {{hk}} | }} | |||
{{SSFIVMoveListRow | Shades of Glory | {{d}} + {{hp}} + {{hk}} | }} | |||
{{SSFIVMoveListRow | Target Combo | {{d}} + {{mk}} {{---}} {{f}} + {{mp}} | 1st hit {{low}} ; 2nd hit {{high}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Dragon Suplex | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Judo Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Flying Mare | (in air) any direction except {{b}} or {{db}} or {{ub}} + {{lp}} + {{lk}} | {{airthrow}} }} | |||
{{SSFIVMoveListRow | Flying Buster Drop | (in air) {{b}} or {{db}} or {{ub}} + {{lp}} + {{lk}} | {{airthrow}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
==The Basics== | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Sonic Boom | {{b}} (charge) {{f}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Flash Kick | {{d}} (charge) {{u}} + {{k}} | {{ex}} {{armorbreak}} }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Double Flash | {{db}} (charge) {{df}} {{db}} {{uf}} + {{k}} | }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Flash Explosion | {{db}} (charge) {{df}} {{db}} {{uf}} + {{3k}} | }} | |||
{{SSFIVMoveListRow | Sonic Hurricane | {{b}} (charge) {{f}} {{b}} {{f}} + {{3p}} | }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Sonic Boom'' | |||
Abolished counter-hit hurtbox in place from projectile discharge to end of move for all versions. Hurtbox now exists until point of discharge. | |||
''Flash Kick'' | |||
Changed deep hit damage from 100 to 110 for light, 120 to 130 for medium, and 130 to 140 for heavy version. | |||
''Flying Mare'' | |||
Changed startup from 4F to 3F. | |||
''Flying Buster Drop'' | |||
Changed startup from 4F to 3F. | |||
''Spinning Back Knuckle'' | |||
Changed damage from 90 to 100. | |||
''Reverse Spin Kick'' | |||
Made throw-invincible from 6th frame after start until landing. | |||
Increased hit stun by 1F, giving the attacker a possible +5F advantage on a hit. | |||
''Sonic Hurricane'' | |||
Changed damage distribution to 90 + 30 * 4 + 90 and increased damage potential of follow-up. No change to overall damage. | |||
== AE Changes == | |||
* Deleted hittable box for his Reverse Spin Kick (F or B + Hard Kick) from his knee and below during the first few frames after starting up and reduced its damage. With this adjustment, it's possible to make attacks like Ryu's Crouching Medium Kick whiff and hit them out. | |||
* Spinning Back Knuckle's (F + Hard Punch) damage reduced. | |||
* Sonic Boom's meter gain at startup is halved, and adjusted his meter gaining rate through the match. | |||
* Light Kick, Medium Kick and Hard Kick Flash Kicks damage reduced. | |||
* Sonic Hurricane's damage has been reduced, and the startup time is a bit slower. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
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==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
| |Close [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |7 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |14 | |||
| align="center" |-3 | |||
| align="center" |0 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |120[70] | |||
| align="center" |200[150] | |||
| align="center" |60 | |||
| align="center" |sp/su[-] | |||
| align="center" |5 | |||
| align="center" |4 | |||
| align="center" |15 | |||
| align="center" |-1 | |||
| align="center" |+4 | |||
| align="center" |Forces stand, [] refers to active frames 3~4 | |||
| | | |||
|- | |||
| |Close [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch | |||
| align="center" |3 | |||
| align="center" |3 | |||
| align="center" |8 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |16 | |||
| align="center" |-4 | |||
| align="center" |-1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |130 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |3 | |||
| align="center" |18 | |||
| align="center" |-3 | |||
| align="center" |+1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |7 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |4 | |||
| align="center" |14 | |||
| align="center" |-4 | |||
| align="center" |-1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |su | |||
| align="center" |5 | |||
| align="center" |3 | |||
| align="center" |14 | |||
| align="center" |+1 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |9 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |12 | |||
| align="center" |-2 | |||
| align="center" |+1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |13 | |||
| align="center" |5 | |||
| align="center" |14 | |||
| align="center" |-1 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |8 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |5 | |||
| align="center" |10 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100[70] | |||
| align="center" |200[150] | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |4 | |||
| align="center" |23 | |||
| align="center" |-9 | |||
| align="center" |-4 | |||
| align="center" |Forces stand, [] refers to active frames 3~4 | |||
| | | |||
|- | |||
| |Crouch [[File:Short.gif]] | |||
| align="center" |L | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |9 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Forward.gif]] | |||
| align="center" |L | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |14 | |||
| align="center" |-4 | |||
| align="center" |-1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Roundhouse.gif]] | |||
| align="center" |L | |||
| align="center" |100*110 | |||
| align="center" |100*100 | |||
| align="center" |60 | |||
| align="center" |su*- | |||
| align="center" |6 | |||
| align="center" |4(20)4 | |||
| align="center" |17 | |||
| align="center" |-3 | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Jump Up [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |3 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |15 | |||
| align="center" |3 | |||
| align="center" |14 | |||
| align="center" |-3 | |||
| align="center" |0 | |||
| align="center" | | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |3 | |||
| align="center" |15 | |||
| align="center" |0 | |||
| align="center" |+4 | |||
| align="center" |Cannot hit crouching opponents | |||
| | | |||
|- | |||
| |[[File:Left.gif]] or [[File:Right.gif]]+[[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |15 | |||
| align="center" |-8 | |||
| align="center" |-3 | |||
| align="center" |8~16f feet strike and projectile invincible | |||
| | | |||
|- | |||
| |[[File:Left.gif]] or [[File:Right.gif]]+[[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |11 | |||
| align="center" |4 | |||
| align="center" |14 | |||
| align="center" |-4 | |||
| align="center" |-1 | |||
| align="center" |6~20f lower body strike and projectile invincible, Can move forward until 6f, can move backwards until 4f | |||
| | | |||
|- | |||
| |[[File:Left.gif]] or [[File:Right.gif]]+[[File:Roundhouse.gif]] (close) | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |16 | |||
| align="center" |6 | |||
| align="center" |12 | |||
| align="center" |0 | |||
| align="center" |+5 | |||
| align="center" |1~29f lower body strike and projectile invincible, 6~28f unthrowable | |||
| | | |||
|- | |||
| |[[File:Downright.gif]]+[[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |11 | |||
| align="center" |2 | |||
| align="center" |17 | |||
| align="center" |-1 | |||
| align="center" |- | |||
| align="center" |Floats opponent | |||
| | | |||
|- | |||
| |Shades [[File:Down.gif]]+[[File:Fierce.gif]]+[[File:Roundhouse.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 50 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 1 | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |10+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-21 | |||
| align="center" |-21 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 2 | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |18+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-15 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 3 | |||
| align="center" |- | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |65 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Forward Throw | |||
| align="center" |0.90 | |||
| align="center" |120 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Back Throw | |||
| align="center" |0.90 | |||
| align="center" |120 | |||
| align="center" |80 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Jab.gif]]+[[File:Short.gif]] (air) | |||
| align="center" |1.07 | |||
| align="center" |150 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |[[File:Left.gif]]+[[File:Jab.gif]]+[[File:Short.gif]] (air) | |||
| align="center" |1.07 | |||
| align="center" |150 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Sonic Boom [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |10/20 | |||
| align="center" |su | |||
| align="center" |10 | |||
| align="center" |- | |||
| align="center" |Total 30 | |||
| align="center" |+4 | |||
| align="center" |+10 | |||
| align="center" |12f cancellable, charge 50f | |||
| | | |||
|- | |||
| |Sonic Boom [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |10/20 | |||
| align="center" |su | |||
| align="center" |10 | |||
| align="center" |- | |||
| align="center" |Total 32 | |||
| align="center" |+2 | |||
| align="center" |+8 | |||
| align="center" |12f cancellable, charge 50f | |||
| | | |||
|- | |||
| |Sonic Boom [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |10/20 | |||
| align="center" |su | |||
| align="center" |10 | |||
| align="center" |- | |||
| align="center" |Total 34 | |||
| align="center" |0 | |||
| align="center" |+6 | |||
| align="center" |12f cancellable, charge 50f | |||
| | | |||
|- | |||
| |Sonic Boom [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |50*50 | |||
| align="center" |50*50 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |11 | |||
| align="center" |- | |||
| align="center" |Total 39 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" |Pursuit property, 14f cancellable, charge 50f | |||
| | | |||
|- | |||
| |Flash Kick [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |110[80] | |||
| align="center" |200[100] | |||
| align="center" |30/40 | |||
| align="center" |su[-] | |||
| align="center" |4 | |||
| align="center" |11 | |||
| align="center" |20+23 | |||
| align="center" |-33 | |||
| align="center" |- | |||
| align="center" |1~5f Invincible, 6~14f unthrowable, 6f~ airborne, armor break, [] refers to active frames 4~11, charge 55f | |||
| | | |||
|- | |||
| |Flash Kick [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |130[80] | |||
| align="center" |200[100] | |||
| align="center" |30/40 | |||
| align="center" |su[-] | |||
| align="center" |4 | |||
| align="center" |11 | |||
| align="center" |22+23 | |||
| align="center" |-35 | |||
| align="center" |- | |||
| align="center" |1~3f Invincible, 4~14f unthrowable, 6f~ airborne, armor break, [] refers to active frames 3~11, charge 55f | |||
| | | |||
|- | |||
| |Flash Kick [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |140[80] | |||
| align="center" |200[100] | |||
| align="center" |30/40 | |||
| align="center" |su[-] | |||
| align="center" |4 | |||
| align="center" |11 | |||
| align="center" |24+23 | |||
| align="center" |-37 | |||
| align="center" |- | |||
| align="center" |1~3f Invincible, 4~14f unthrowable, 6f~ airborne, armor break, [] refers to active frames 3~11, charge 55f | |||
| | | |||
|- | |||
| |Flash Kick [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |100*80 | |||
| align="center" |150*100 | |||
| align="center" |-250/0 | |||
| align="center" |su*- | |||
| align="center" |4 | |||
| align="center" |2*9 | |||
| align="center" |24+23 | |||
| align="center" |-35 | |||
| align="center" |- | |||
| align="center" |1~5f Invincible, 6~14f unthrowable, 6f~ airborne, armor break, 2nd hit pursuit property, charge 55f | |||
| | | |||
|- | |||
| |Super Combo [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |80*40x4*120 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+2 | |||
| align="center" |1*5*2(9)1*8*2 | |||
| align="center" |20+23 | |||
| align="center" |-24 | |||
| align="center" |- | |||
| align="center" |1~7f Invincible, 13~21f unthrowable, 3~12f and 22f~ airborne, pursuit property, charge 55f | |||
| | | |||
|- | |||
| |Super Combo [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |80*40x4*120 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+3 | |||
| align="center" |1*5*1(14)1*8*2 | |||
| align="center" |22+23 | |||
| align="center" |-26 | |||
| align="center" |- | |||
| align="center" |1~8f Invincible, 18~26f unthrowable, 4~17f and 27f~ airborne, pursuit property, charge 55f | |||
| | | |||
|- | |||
| |Super Combo [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |80*40x4*120 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+5 | |||
| align="center" |1*5*1(19)1*8*2 | |||
| align="center" |24+23 | |||
| align="center" |-28 | |||
| align="center" |- | |||
| align="center" |1~10f Invincible, 25~33f unthrowable, 6~24f and 34f~ airborne, pursuit property, charge 55f | |||
| | | |||
|- | |||
| |Ultra Combo 1 | |||
| align="center" |HL | |||
| align="center" |90*24x6*66*210 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+7 | |||
| align="center" |1*3*1(30)1*1*1*2*1 | |||
| align="center" |31+66 | |||
| align="center" |-77 | |||
| align="center" |- | |||
| align="center" |1~10f Invincible, 5~30f and 42f~ airborne, Untechable limited juggle knockdown, pursuit property, 8th hit goes into animation, charge 55f | |||
| | | |||
|- | |||
| |Ultra Combo 2 | |||
| align="center" |HL | |||
| align="center" |90*30x4*90 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+10 | |||
| align="center" |43 | |||
| align="center" |13 | |||
| align="center" |-5 | |||
| align="center" |- | |||
| align="center" |1~8f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f | |||
| | | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
|} | |||
=====Notes===== | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Guile
Guile fights the evil organization Shadaloo not only for world protection but for a personal vendetta against Shadaloo's leader, M. Bison, who murdered Guile's comrade and best friend Charlie Nash. Carrying Charlie's dog tags as a constant reminder of his fallen friend, Guile's only goal is to take down Shadaloo and everything associated with it. And though it appeared Shadaloo's reign was ended when Bison was defeated by Ryu, Guile and Chun-Li have uncovered ties to Shadaloo within the organization known as S.I.N., where it appears Bison is attempting to make one more comeback to finish his goals of world domination. But not if Guile has anything to do about that...
In a nutshell
Guile is a defensive, space-controlling fighter who excels at slowing down the pace of the battle and forcing his opponents to take risks in their approach. He is notable for having only two special moves, but both of which have excellent utility. Guile's Sonic Boom is one of the most potent projectiles in the game; its quick recovery keeps him safe and presents both anti-airing and offensive opportunities. His core game plan revolves around forcing a reaction from his opponent to the Sonic Boom, and then punishing it. His Flash Kick can be used as an anti-air and as an effective tool for punishes, but it is very unsafe when done randomly. Combined with his strong arsenal of normals, it can be a challenge to wade through Guile’s defensive wall. However, if his safe zone is breached and he is knocked down, Guile is vulnerable to cross-up attacks and follow-up pressure.
Players to Watch
- Dieminion
- NuckleDu
- Blue emblem
Moves
Unique Attacks


























Throws





















Special Moves









Super Combo





Ultra Combos










AE ver. 2012 Changes
Sonic Boom
Abolished counter-hit hurtbox in place from projectile discharge to end of move for all versions. Hurtbox now exists until point of discharge.
Flash Kick
Changed deep hit damage from 100 to 110 for light, 120 to 130 for medium, and 130 to 140 for heavy version.
Flying Mare
Changed startup from 4F to 3F.
Flying Buster Drop
Changed startup from 4F to 3F.
Spinning Back Knuckle
Changed damage from 90 to 100.
Reverse Spin Kick
Made throw-invincible from 6th frame after start until landing. Increased hit stun by 1F, giving the attacker a possible +5F advantage on a hit.
Sonic Hurricane
Changed damage distribution to 90 + 30 * 4 + 90 and increased damage potential of follow-up. No change to overall damage.
AE Changes
- Deleted hittable box for his Reverse Spin Kick (F or B + Hard Kick) from his knee and below during the first few frames after starting up and reduced its damage. With this adjustment, it's possible to make attacks like Ryu's Crouching Medium Kick whiff and hit them out.
- Spinning Back Knuckle's (F + Hard Punch) damage reduced.
- Sonic Boom's meter gain at startup is halved, and adjusted his meter gaining rate through the match.
- Light Kick, Medium Kick and Hard Kick Flash Kicks damage reduced.
- Sonic Hurricane's damage has been reduced, and the startup time is a bit slower.