(Created page with '==Introduction== ==Move Analysis== ===Normal Moves=== ===Normal Throws=== ===Command Normals=== ===Focus / Saving Attack=== ===Special Moves=== ===Super Move=== ===Ultra...') |
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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Dee Jay|DeeJay| | |||
Dee Jay has managed to fuse his two true loves together: fighting and dancing. Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight. with his prowess as a kickboxer. But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face. And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales! | |||
| | |||
Dee Jay is probably the most altered character in Arcade Edition. The changes made to him practically make him a brand-new character altogether. Dee Jay is now much closer to his original Super Turbo counterpart, with a bit of Vanilla SSF4 Guile thrown in for good measure. His Air Slashers now have much less recovery and can be utilized much more like Sonic Booms. Dee Jay has now at last regained the infamous Up Kick juggle from Super Turbo which practically defined him. Dee Jay veterans will be very pleased that they can now play in a similar fashion to what they could 15 years ago.}} | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Knee Shot | (during angled jump) {{d}} + {{lk}} | {{high}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Swing Over Launch | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Flip Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
==The Basics== | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Air Slasher | {{b}} (charge) {{f}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Double Rolling Sobat | {{b}} (charge) {{f}} + {{k}} | {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Jackknife Maximum | {{d}} (charge) {{u}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Machine Gun Upper | {{d}} (charge) {{u}} + {{p}} (continue pressing {{p}} repeatedly) | {{ex}} {{armorbreak}} }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Sobat Carnival | {{b}} (charge) {{f}} {{b}} {{f}} + {{k}} | }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Sobat Festival | {{b}} (charge) {{f}} {{b}} {{f}} + {{3k}} | }} | |||
{{SSFIVMoveListRow | Climax Beat | {{db}} (charge) {{df}} {{db}} {{u}} + {{3p}} | {{armorbreak}} }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Air Slasher'' | |||
Abolished counter-hit hurtbox in place from projectile discharge to end of move for all versions. Hurtbox now exists until point of discharge. | |||
''Far Standing Medium Punch'' | |||
Expanded hitbox to end of glove, and made cancelable into a special move. | |||
''Sobat Festival'' | |||
Made canceling into this move possible on penultimate hit of Sobat Carnival Super Combo. | |||
''Double Rolling Sobat'' | |||
Expanded hitbox along attacking foot for medium version’s second hit only when first hit connected. | |||
Changed damage from 80 to 90 for light, 100 to 110 for medium, and 120 to 130 for heavy version. | |||
''Close Standing Heavy Kick'' | |||
Made first hit do forcible stand-up damage when it connects with opponents on the ground. | |||
Expanded second hit’s hitbox downward.Made attacker have a -2F (dis)advantage when second hit is blocked. | |||
Made second hit super-cancelable. | |||
== AE Changes == | |||
* Far Standing Light Punch's hittable box around his arm was removed, so it's more difficult to beat this attack. | |||
* Crouching Medium Punch's priority was strengthened, and it deals more damage. | |||
* Close Standing Medium Punch's active frames were increased by 1, making it a total of 5 active frames, so it's easier to use as a close anti air. | |||
* Far Standing Medium Kick was changed to be a 2-hit normal, and it got adjusted in damage distribution, in startup, and in the total duration. Now, the 1st hit is cancelable, so combos such as Crouching Light Punch, into Far Standing Medium Kick, into Special Moves and also Close Standing Medium Kick into Far Standing Medium Kick into Special Moves combos are possible. | |||
* Close Standing Hard Kick is now a techable knockdown against air opponents. You can now do juggle combos after the second hit. | |||
* Far Standing Hard Kick's startup is 1 frame faster, and the active frames for it was increased by 1. | |||
* Crouching Hard Kick's distance was shortened, but has more active frames, and it will recover faster after the active frames end. | |||
* Foward Jumping Medium Kick's pushback on hit is adjusted, so combos after crossing up with it are easier. | |||
* Air Slasher's recovery got shortened, and the hitstun/blockstun got reduced as well. There are no changes to EX Air Slasher. Opponent's attack will now be registered as a counter hit if you get hit out while doing this, the opponent can punish. | |||
* Light Dread Kicks' startup was changed to 12 frames, and his lower body invincibility was lengthened as well. It's comboable from Light attacks now. It's throw invincibility and airborne state were removed. | |||
* Medium and Hard EX Dread Kicks 1st hit deals longer hitstun, so landing the first 1st hit, Focus Attack Dash Canceling, and following up with a combo is possible. | |||
* Machinegun Upper's damage was increased. | |||
* Light Jacknife Maximum damage was increased, and is completely invincible until active frames end. | |||
* Hard Kick and EX Jacknife Maximum are now less likely to whiff attacks on hit. | |||
* Ultra 2's has less recovery after the cinematic. | |||
* Forward dash has more frames where you can input a Super or Ultra command. As a result, his forward dash into Ultra 2 is easier than it was before. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 24: | Line 103: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
| |Close [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |7 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |5 | |||
| align="center" |10 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |50*70 | |||
| align="center" |70*130 | |||
| align="center" |30*30 | |||
| align="center" |sp/su*- | |||
| align="center" |5 | |||
| align="center" |2(4)4 | |||
| align="center" |22 | |||
| align="center" |-8 | |||
| align="center" |-4 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Close [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |6 | |||
| align="center" |+3 | |||
| align="center" |+6 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |9 | |||
| align="center" |+3 | |||
| align="center" |+6 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |70*60 | |||
| align="center" |120*80 | |||
| align="center" |60*20 | |||
| align="center" |-*su | |||
| align="center" |6 | |||
| align="center" |3(2)4 | |||
| align="center" |18 | |||
| align="center" |-2 | |||
| align="center" |0 | |||
| align="center" |1st hit forces stand, [air hit] limited juggle knockdown, 2nd hit pursuit property | |||
| | | |||
|- | |||
| |Far [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |3 | |||
| align="center" |3 | |||
| align="center" |7 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |110 | |||
| align="center" |40 | |||
| align="center" |sp | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |13 | |||
| align="center" |-2 | |||
| align="center" |+1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |4 | |||
| align="center" |23 | |||
| align="center" |-9 | |||
| align="center" |-5 | |||
| align="center" |Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent | |||
| | | |||
|- | |||
| |Far [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |7 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |50*60 | |||
| align="center" |50*100 | |||
| align="center" |40*40 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |1*4 | |||
| align="center" |16 | |||
| align="center" |-3 | |||
| align="center" |0 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |11 | |||
| align="center" |4 | |||
| align="center" |23 | |||
| align="center" |-9 | |||
| align="center" |-5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |6 | |||
| align="center" |+3 | |||
| align="center" |+6 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |80 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |6 | |||
| align="center" |2 | |||
| align="center" |12 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |sp/su | |||
| align="center" |7 | |||
| align="center" |6 | |||
| align="center" |19 | |||
| align="center" |-7 | |||
| align="center" |-3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Short.gif]] | |||
| align="center" |L | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |5 | |||
| align="center" |3 | |||
| align="center" |11 | |||
| align="center" |-3 | |||
| align="center" |0 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Forward.gif]] | |||
| align="center" |L | |||
| align="center" |70 | |||
| align="center" |90 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |4 | |||
| align="center" |15 | |||
| align="center" |-5 | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Crouch [[File:Roundhouse.gif]] | |||
| align="center" |L | |||
| align="center" |100 | |||
| align="center" |140 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |14 | |||
| align="center" |9 | |||
| align="center" |15 | |||
| align="center" |-6 | |||
| align="center" |- | |||
| align="center" |Hard knockdown, [Air hit] Limited juggle knockdown | |||
| | | |||
|- | |||
| |Jump Up [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |19 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |80 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |120 | |||
| align="center" |150 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |[Air hit] limited juggle knockdown, pursuit property | |||
| | | |||
|- | |||
| |Jump Up [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |60 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |11 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |120 | |||
| align="center" |150 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |19 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |80 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |120 | |||
| align="center" |140 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |60 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |12 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |130 | |||
| align="center" |150 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Knee Shot ([[File:Down.gif]]+[[File:Short.gif]] air) | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |60 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |18 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs projectile invincible during startup | |||
| | | |||
|- | |||
| |Focus Attack LVL1 | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |10+12 | |||
| align="center" |2 | |||
| align="center" |36 | |||
| align="center" |-22 | |||
| align="center" |-22 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL2 | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |18+11 | |||
| align="center" |2 | |||
| align="center" |36 | |||
| align="center" |-16 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL3 | |||
| align="center" |- | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |64 | |||
| align="center" |3 | |||
| align="center" |36 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Forward Throw | |||
| align="center" |0.85 | |||
| align="center" |120 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Back Throw | |||
| align="center" |0.87 | |||
| align="center" |120 | |||
| align="center" |80 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Air Slasher | |||
| align="center" |HL | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20/20 | |||
| align="center" |su | |||
| align="center" |12 | |||
| align="center" |- | |||
| align="center" |Total 37 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" |14~15f cancellable, charge 50f | |||
| | | |||
|- | |||
| |Air Slasher [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |50*50 | |||
| align="center" |50*50 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |13 | |||
| align="center" |- | |||
| align="center" |Total 52 | |||
| align="center" |+1 | |||
| align="center" |+5 | |||
| align="center" |28~31f cancellable, pursuit property, 2nd hit releases on 27f, charge 50f | |||
| | | |||
|- | |||
| |Double Rolling Sobat [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |90 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |12 | |||
| align="center" |2 | |||
| align="center" |21 | |||
| align="center" |-5 | |||
| align="center" |- | |||
| align="center" |1~13f lower body strike and projectile invincible, armor break, charge 50f | |||
| | | |||
|- | |||
| |Double Rolling Sobat [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |60*50 | |||
| align="center" |70*50 | |||
| align="center" |20/30*20 | |||
| align="center" |su*- | |||
| align="center" |14 | |||
| align="center" |2(14)2 | |||
| align="center" |23 | |||
| align="center" |-7 | |||
| align="center" |0 | |||
| align="center" |1~11f unthrowable, armor break, pursuit property, charge 50f | |||
| | | |||
|- | |||
| |Double Rolling Sobat [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |80*50 | |||
| align="center" |90*50 | |||
| align="center" |20/30*20 | |||
| align="center" |su*- | |||
| align="center" |14 | |||
| align="center" |2(14)2 | |||
| align="center" |24 | |||
| align="center" |-9 | |||
| align="center" |-1 | |||
| align="center" |1~11f unthrowable, armor break, pursuit property, charge 50f | |||
| | | |||
|- | |||
| |Double Rolling Sobat [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |80*60 | |||
| align="center" |90*70 | |||
| align="center" |-250/0 | |||
| align="center" |su*- | |||
| align="center" |15 | |||
| align="center" |2(7)4 | |||
| align="center" |25 | |||
| align="center" |-8 | |||
| align="center" |- | |||
| align="center" |1~7f Invincible, 8~11f projectile invincible, 8~15f unthrowable, 1~11f & 17~23f airborne, armor break, pursuit property, charge 50f | |||
| | | |||
|- | |||
| |Jacknife Maximum [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |50 | |||
| align="center" |30/20 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |2 | |||
| align="center" |18 + After landing 11 | |||
| align="center" |-10 | |||
| align="center" |- | |||
| align="center" |1~6f Invincible, 3f~ airborne, pursuit property, charge 55f | |||
| | | |||
|- | |||
| |Jacknife Maximum [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |70*30 | |||
| align="center" |50*50 | |||
| align="center" |20/20*15 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |2(7)2 | |||
| align="center" |19 + After landing 11 | |||
| align="center" |-20 | |||
| align="center" |- | |||
| align="center" |1~6f strike and projectile invincible, 3f~ airborne, pursuit property, charge 55f | |||
| | | |||
|- | |||
| |Jacknife Maximum [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |40*40*30 | |||
| align="center" |50*50*50 | |||
| align="center" |20/15*20*10 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |2(7)2(10)2 | |||
| align="center" |16 + After landing 15 | |||
| align="center" |-33 | |||
| align="center" |- | |||
| align="center" |1~5f unthrowable, 3f~ airborne, pursuit property, charge 55f | |||
| | | |||
|- | |||
| |Jackknife Maximum [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |50*20x4*50 | |||
| align="center" |50*20x4*50 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |1(4)1(5)1(8)1(3)1(5)1 | |||
| align="center" |15 + After landing 11 | |||
| align="center" |-22 | |||
| align="center" |- | |||
| align="center" |1~8f Invincible, 3f~ airborne, pursuit property | |||
| | | |||
|- | |||
| |Machinegun Upper [[File:jab.gif]] | |||
| align="center" |HL | |||
| align="center" |20*20*50 | |||
| align="center" |40*40*60 | |||
| align="center" |20/10x3 | |||
| align="center" |-*su*- | |||
| align="center" |12 | |||
| align="center" |2(2)2(4)2 | |||
| align="center" |30 | |||
| align="center" |-11 | |||
| align="center" |- | |||
| align="center" |1~23f head strike and projectile invincible, armor break, charge 55f | |||
| | | |||
|- | |||
| |Machinegun Upper [[File:strong.gif]] | |||
| align="center" |HL | |||
| align="center" |30*20*50 | |||
| align="center" |40*40*60 | |||
| align="center" |20/10x3 | |||
| align="center" |-*su*- | |||
| align="center" |12 | |||
| align="center" |2(2)2(4)2 | |||
| align="center" |30 | |||
| align="center" |-11 | |||
| align="center" |- | |||
| align="center" |1~23f head strike and projectile invincible, armor break, charge 55f | |||
| | | |||
|- | |||
| |Machinegun Upper [[File:fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |35*35*50 | |||
| align="center" |40*40*60 | |||
| align="center" |20/10x3 | |||
| align="center" |-*su*- | |||
| align="center" |12 | |||
| align="center" |2(2)2(4)2 | |||
| align="center" |30 | |||
| align="center" |-11 | |||
| align="center" |- | |||
| align="center" |1~23f head strike and projectile invincible, armor break, charge 55f | |||
| | | |||
|- | |||
| |Machinegun Upper (followup 1) | |||
| align="center" |HL | |||
| align="center" |15*15*50 | |||
| align="center" |30*30*60 | |||
| align="center" |0/10x3 | |||
| align="center" |-*su*- | |||
| align="center" |3 | |||
| align="center" |2(2)2(4)2 | |||
| align="center" |30 | |||
| align="center" |-11 | |||
| align="center" |- | |||
| align="center" |Armor break | |||
| | | |||
|- | |||
| |Machinegun Upper [[File:Jab.gif]](followup 2) | |||
| align="center" |HL | |||
| align="center" |25*25*60 | |||
| align="center" |40*40*60 | |||
| align="center" |0/10x3 | |||
| align="center" |-*su*- | |||
| align="center" |4 | |||
| align="center" |2(2)[2(2)2](2)2 | |||
| align="center" |24 | |||
| align="center" |-5 | |||
| align="center" |- | |||
| align="center" |Armor break, [] only hits once | |||
| | | |||
|- | |||
| |Machinegun Upper [[File:Strong.gif]](followup 2) | |||
| align="center" |HL | |||
| align="center" |25*25*60 | |||
| align="center" |50*50*60 | |||
| align="center" |0/10x3 | |||
| align="center" |-*su*- | |||
| align="center" |4 | |||
| align="center" |2(2)[2(2)2](2)2 | |||
| align="center" |26 | |||
| align="center" |-7 | |||
| align="center" |- | |||
| align="center" |Armor break, [] only hits once | |||
| | | |||
|- | |||
| |Machinegun Upper [[File:Fierce.gif]](followup 2) | |||
| align="center" |HL | |||
| align="center" |30*30*60 | |||
| align="center" |60*60*60 | |||
| align="center" |0/10x3 | |||
| align="center" |-*su*- | |||
| align="center" |4 | |||
| align="center" |2(2)[2(2)2](2)2 | |||
| align="center" |30 | |||
| align="center" |-11 | |||
| align="center" |- | |||
| align="center" |Armor break, [] only hits once | |||
| | | |||
|- | |||
| |Machinegun Upper [[File:EX.gif]] (no mash) | |||
| align="center" |HL | |||
| align="center" |16x4*50 | |||
| align="center" |25x4*60 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |12 | |||
| align="center" |2(4)2(2)2(2)2(2)2 | |||
| align="center" |24 | |||
| align="center" |-5 | |||
| align="center" |- | |||
| align="center" |1~4f Invincible, 5~31f strike and projectile invincible (translate), armor break, projectile hitbox, charge 55f | |||
| | | |||
|- | |||
| |Machinegun Upper [[File:EX.gif]] (with mash) | |||
| align="center" |HL | |||
| align="center" |16x7*50 | |||
| align="center" |25x7*60 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |12 | |||
| align="center" |2(1)2(2)2(2)2(3)2(2)2(2)2(2)2 | |||
| align="center" |28 | |||
| align="center" |-9 | |||
| align="center" |- | |||
| align="center" |1~4f Invincible, 5~31f strike and projectile invincible (translate), armor break, projectile hitbox, charge 55f | |||
| | | |||
|- | |||
| |Super Combo [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40x6*110 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+6 | |||
| align="center" |2(17)2(18)2(2)2(10)2(4)2(32)2 | |||
| align="center" |31 | |||
| align="center" |-12 | |||
| align="center" |- | |||
| align="center" |1~7f Invincible, 38~48f airborne, Untechable limited juggle knockdown, pursuit property, 6th hit cancels into Ultra, charge 55f | |||
| | | |||
|- | |||
| |Super Combo [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |40x6*110 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+10 | |||
| align="center" |2(16)3(17)2(3)1(10)2(4)3(31)3 | |||
| align="center" |30 | |||
| align="center" |-12 | |||
| align="center" |- | |||
| align="center" |1~10f Invincible, 42~52f & 60~80f & 92~103f airborne, Untechable limited juggle knockdown, pursuit property, 6th hit cancels into Ultra, charge 55f | |||
| | | |||
|- | |||
| |Super Combo [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |40x6*110 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+12 | |||
| align="center" |2(17)2(18)2(2)2(10)2(4)2(32)2 | |||
| align="center" |31 | |||
| align="center" |-12 | |||
| align="center" |- | |||
| align="center" |1~11f Invincible, 44~54f & 62~83f & 94~105f airborne, Untechable limited juggle knockdown, pursuit property, 6th hit cancels into Ultra, charge 55f | |||
| | | |||
|- | |||
| |Ultra Combo 1 | |||
| align="center" |HL | |||
| align="center" |60x5*173 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+11 | |||
| align="center" |2(18)2(25)2(5)2(23)2(21)2 | |||
| align="center" |58 | |||
| align="center" |-29 | |||
| align="center" |- | |||
| align="center" |1~11f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f | |||
| | | |||
|- | |||
| |Ultra Combo 2 | |||
| align="center" |HL | |||
| align="center" |45x8[45*456] | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+7 | |||
| align="center" |{2(2)} x 7*2 | |||
| align="center" |48 | |||
| align="center" |-29 | |||
| align="center" |- | |||
| align="center" |1~7f Invincible, 8~11f upper body strike and projectile invincible, Hard knockdown, armor break, pursuit property, 1st hit goes into animation, [] refers to animation, charge 55f | |||
| | | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
|} | |||
=====Notes===== | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Dee Jay
Dee Jay has managed to fuse his two true loves together: fighting and dancing. Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight. with his prowess as a kickboxer. But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face. And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales!
In a nutshell
Dee Jay is probably the most altered character in Arcade Edition. The changes made to him practically make him a brand-new character altogether. Dee Jay is now much closer to his original Super Turbo counterpart, with a bit of Vanilla SSF4 Guile thrown in for good measure. His Air Slashers now have much less recovery and can be utilized much more like Sonic Booms. Dee Jay has now at last regained the infamous Up Kick juggle from Super Turbo which practically defined him. Dee Jay veterans will be very pleased that they can now play in a similar fashion to what they could 15 years ago.
Moves
Unique Attacks



Throws









Special Moves



















Super Combo





Ultra Combos











AE ver. 2012 Changes
Air Slasher
Abolished counter-hit hurtbox in place from projectile discharge to end of move for all versions. Hurtbox now exists until point of discharge.
Far Standing Medium Punch
Expanded hitbox to end of glove, and made cancelable into a special move.
Sobat Festival
Made canceling into this move possible on penultimate hit of Sobat Carnival Super Combo.
Double Rolling Sobat
Expanded hitbox along attacking foot for medium version’s second hit only when first hit connected. Changed damage from 80 to 90 for light, 100 to 110 for medium, and 120 to 130 for heavy version.
Close Standing Heavy Kick
Made first hit do forcible stand-up damage when it connects with opponents on the ground. Expanded second hit’s hitbox downward.Made attacker have a -2F (dis)advantage when second hit is blocked. Made second hit super-cancelable.
AE Changes
- Far Standing Light Punch's hittable box around his arm was removed, so it's more difficult to beat this attack.
- Crouching Medium Punch's priority was strengthened, and it deals more damage.
- Close Standing Medium Punch's active frames were increased by 1, making it a total of 5 active frames, so it's easier to use as a close anti air.
- Far Standing Medium Kick was changed to be a 2-hit normal, and it got adjusted in damage distribution, in startup, and in the total duration. Now, the 1st hit is cancelable, so combos such as Crouching Light Punch, into Far Standing Medium Kick, into Special Moves and also Close Standing Medium Kick into Far Standing Medium Kick into Special Moves combos are possible.
- Close Standing Hard Kick is now a techable knockdown against air opponents. You can now do juggle combos after the second hit.
- Far Standing Hard Kick's startup is 1 frame faster, and the active frames for it was increased by 1.
- Crouching Hard Kick's distance was shortened, but has more active frames, and it will recover faster after the active frames end.
- Foward Jumping Medium Kick's pushback on hit is adjusted, so combos after crossing up with it are easier.
- Air Slasher's recovery got shortened, and the hitstun/blockstun got reduced as well. There are no changes to EX Air Slasher. Opponent's attack will now be registered as a counter hit if you get hit out while doing this, the opponent can punish.
- Light Dread Kicks' startup was changed to 12 frames, and his lower body invincibility was lengthened as well. It's comboable from Light attacks now. It's throw invincibility and airborne state were removed.
- Medium and Hard EX Dread Kicks 1st hit deals longer hitstun, so landing the first 1st hit, Focus Attack Dash Canceling, and following up with a combo is possible.
- Machinegun Upper's damage was increased.
- Light Jacknife Maximum damage was increased, and is completely invincible until active frames end.
- Hard Kick and EX Jacknife Maximum are now less likely to whiff attacks on hit.
- Ultra 2's has less recovery after the cinematic.
- Forward dash has more frames where you can input a Super or Ultra command. As a result, his forward dash into Ultra 2 is easier than it was before.