(Created page with '==Introduction== ==Move Analysis== ===Normal Moves=== ===Normal Throws=== ===Command Normals=== ===Focus / Saving Attack=== ===Special Moves=== ===Super Move=== ===Ultra...') |
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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|C. Viper|CViper| | |||
C. Viper works in the S.I.N. organization, carrying out many missions for Seth as his personal lackey. However, unbeknownst to Seth, Viper is secretly working for the CIA and has managed to work her way into Seth's trust. She is actually investigating the BLECE project and aims to take down Seth, S.I.N., and the Living Incubator project being secretly funded by S.I.N. However, despite her rise in the ranks, Seth's trust of Viper has wavered of late as he has begun suspecting that Viper is not quite who he originally thought she was. | |||
| | |||
Widely considered the most technical characters in the game, Viper requires {{high}} levels of manual dexterity and mindgames to be effective. Diligent players, however, are rewarded for their efforts with some of the most potent offensive tools in the game. Her mix-up is absolutely devastating, being able to cross up with Aerial Burn Kicks mixed in with safe Overheads and super jump cancels, which she can use to combo into her Ultras for well over 50% of the opponent's health bar. However, as great as Viper is in mixing up opponents, her wake-up options are not strong so she can easily be mixed up herself. The key to winning with Viper: constant offense and never letting the opponent get a chance to think.}} | |||
== | === Players to Watch === | ||
Latif, Wolfkrone, Gridman, Kyabetsu, Jayce the Ace | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Viper Elbow | {{f}} + {{mp}} | {{high}} }} | |||
{{SSFIVMoveListRow | Double Kick | {{f}} + {{hk}} | }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Ab Fitness | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Temple Massage | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
==The Basics== | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Thunder Knuckle | {{qcb}} + {{p}} | {{hp}} is anti-air; {{mp}} is a straight, chest level attack; {{lp}} is a straight, leg level attack; Startup can be canceled with 2p; {{ex}} {{armorbreak}} }}canceled with 2p; ex armorbreak }} | |||
{{SSFIVMoveListRow | Burning Kick | {{qcb}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Air Burning Kick | (in air) {{qcb}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Seismic Hammer | {{dp}} + {{p}} | Startup can be canceled {{cancel}} with 2p; {{ex}} }} | |||
{{SSFIVMoveListRow | High Jump | Tap {{db}} or {{d}} or {{df}} immediately followed by {{ub}} or {{u}} or {{uf}} | Cannot be used as a Reversal }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Emercency Combination | {{qcf}} qcf + {{p}} | }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Burst Time | {{qcf}} qcf + {{3p}} | {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Burning Dance | {{qcb}} qcb + {{3k}} | {{armorbreak}} }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Burst Time'' | |||
Changed damage from 480 to 441. | |||
Moved position of hitbox to make the move easier to hook in combos. | |||
''Burning Dance'' | |||
Changed damage from 380 to 410. | |||
''Thunder Knuckle'' | |||
Changed EX version’s startup from 27F to 25F. | |||
Lengthened Viper’s stun by 2F on an EX version hit. | |||
Changed medium version damage from 120 to 110. | |||
Made throw-invincible until first active frame for heavy version. | |||
''EX Seismic Hammer'' | |||
Changed damage from 120 to 100. | |||
Eliminated throw invincibility. | |||
''Aerial Burning Kick'' | |||
Changed normal damage from 100 to 90. | |||
Made follow-ups with Heavy Thunder Knuckle or Burst Time possible after EX version fully hits. | |||
== AE Changes == | |||
* Ultra 2 hit box buffed | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 24: | Line 92: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
| |Close [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |7 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |9 | |||
| align="center" |+3 | |||
| align="center" |+6 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |sp/su | |||
| align="center" |9 | |||
| align="center" |2 | |||
| align="center" |16 | |||
| align="center" |0 | |||
| align="center" |+5 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Close [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |5 | |||
| align="center" |1 | |||
| align="center" |7 | |||
| align="center" |+3 | |||
| align="center" |+6 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |11 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |40*60 | |||
| align="center" |125*75 | |||
| align="center" |60*20 | |||
| align="center" |su*- | |||
| align="center" |12 | |||
| align="center" |1(8)3 | |||
| align="center" |17 | |||
| align="center" |-2 | |||
| align="center" |+3 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Far [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |6 | |||
| align="center" |2 | |||
| align="center" |7 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |su | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |12 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |14 | |||
| align="center" |4 | |||
| align="center" |16 | |||
| align="center" |-2 | |||
| align="center" |+3 | |||
| align="center" |Only +2 on hit vs. crouching opponents | |||
| | | |||
|- | |||
| |Far [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |6 | |||
| align="center" |2 | |||
| align="center" |8 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |3 | |||
| align="center" |11 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |11 | |||
| align="center" |6 | |||
| align="center" |15 | |||
| align="center" |-2 | |||
| align="center" |+2 | |||
| align="center" |[Air hit] Limited juggle knockdown, frame advantage is based on 2nd active frame | |||
| | | |||
|- | |||
| |crouch [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |10 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |3 | |||
| align="center" |9 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |sp/su | |||
| align="center" |8 | |||
| align="center" |2 | |||
| align="center" |18 | |||
| align="center" |-2 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Short.gif]] | |||
| align="center" |L | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |12 | |||
| align="center" |-3 | |||
| align="center" |0 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Forward.gif]] | |||
| align="center" |L | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |16 | |||
| align="center" |-5 | |||
| align="center" |-2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Roundhouse.gif]] | |||
| align="center" |L | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |12 | |||
| align="center" |3 | |||
| align="center" |18 | |||
| align="center" |-3 | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Jump up [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump up [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp | |||
| align="center" |7 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump up [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |sp | |||
| align="center" |8 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump up [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp | |||
| align="center" |6 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump up [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump up [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp | |||
| align="center" |8 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp | |||
| align="center" |7 | |||
| align="center" |7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |sp | |||
| align="center" |6 | |||
| align="center" |7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |20 | |||
| align="center" |5 | |||
| align="center" |3 + After landing 8 | |||
| align="center" |-2 | |||
| align="center" |+1 | |||
| align="center" |6f~ Airborne | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |40*60 | |||
| align="center" |125*75 | |||
| align="center" |60*20 | |||
| align="center" |su*- | |||
| align="center" |12 | |||
| align="center" |1(8)3 | |||
| align="center" |17 | |||
| align="center" |-2 | |||
| align="center" |+3 | |||
| align="center" |1~11f feet invincible to projectiles and strikes, forces stand | |||
| | | |||
|- | |||
| |Super Jump | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |See Notes | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |See Notes | |||
| align="center" | | |||
| align="center" |- | |||
| align="center" |Airborne 4f~, 1-3f FA/special/super/ultra cancellable, 11f landing recovery, can cancel midair to jump attack or jump special (3f landing recovery instead of 11f), neutral super jump is 48f+recovery, diagonal super jump is 44f+landing recovery, if no special moves are used | |||
| | | |||
|- | |||
| |Focus Attack LVL 1 | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |10+16 | |||
| align="center" |2 | |||
| align="center" |40 | |||
| align="center" |-26 | |||
| align="center" |-26 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 2 | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |18+16 | |||
| align="center" |2 | |||
| align="center" |40 | |||
| align="center" |-20 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 3 | |||
| align="center" |- | |||
| align="center" |150 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |70 | |||
| align="center" |2 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Forward Throw | |||
| align="center" |0.91 | |||
| align="center" |130 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Back Throw | |||
| align="center" |0.91 | |||
| align="center" |120 | |||
| align="center" |160 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Thunder Knuckle [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |150 | |||
| align="center" |20/30 | |||
| align="center" |su | |||
| align="center" |16 | |||
| align="center" |6 | |||
| align="center" |21 | |||
| align="center" |-2 | |||
| align="center" |+2 | |||
| align="center" |10~15f upper body invincible to strikes, 10~21f upper body invincible to projectiles, armor break, 8~9f can cancel into Feint | |||
| | | |||
|- | |||
| |Thunder Knuckle [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |20/30 | |||
| align="center" |su | |||
| align="center" |14 | |||
| align="center" |4 | |||
| align="center" |20 | |||
| align="center" |-1 | |||
| align="center" |+3 | |||
| align="center" |Armor break, 7~8f can cancel into Feint | |||
| | | |||
|- | |||
| |Thunder Knuckle [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |150 | |||
| align="center" |30/40 | |||
| align="center" |su | |||
| align="center" |7 | |||
| align="center" |16 | |||
| align="center" |14+13 | |||
| align="center" |-22 | |||
| align="center" |- | |||
| align="center" |1~6f Invincible, 7f unthrowable, 10f~ airborne, armor break, can juggle, 5~6f can cancel into Feint | |||
| | | |||
|- | |||
| |Thunder Knuckle [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |60*60 | |||
| align="center" |100*100 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |27 | |||
| align="center" |17 | |||
| align="center" |38 | |||
| align="center" |-5 | |||
| align="center" |- | |||
| align="center" |Crumples on hit, armor break, can juggle, 2nd hit can pass through opponent, 15~16f can cancel into Feint | |||
| | | |||
|- | |||
| |Burning Kick [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |100 | |||
| align="center" |20/30 | |||
| align="center" |- | |||
| align="center" |23 | |||
| align="center" |4 | |||
| align="center" |17 | |||
| align="center" |-2 | |||
| align="center" |- | |||
| align="center" |1f~ Airborne, projectile hitbox | |||
| | | |||
|- | |||
| |Burning Kick [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |100 | |||
| align="center" |20/30 | |||
| align="center" |- | |||
| align="center" |25 | |||
| align="center" |3 | |||
| align="center" |17 | |||
| align="center" |-1 | |||
| align="center" |- | |||
| align="center" |1f~ Airborne, projectile hitbox | |||
| | | |||
|- | |||
| |Burning Kick [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |100 | |||
| align="center" |20/30 | |||
| align="center" |- | |||
| align="center" |27 | |||
| align="center" |2 | |||
| align="center" |17 | |||
| align="center" |0 | |||
| align="center" |- | |||
| align="center" |1f~ Airborne, projectile hitbox | |||
| | | |||
|- | |||
| |Burning Kick [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |20x3*80 | |||
| align="center" |50x3*100 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2*1*2(11)10 | |||
| align="center" |23 | |||
| align="center" |-12 | |||
| align="center" |- | |||
| align="center" |1~8f Invincible, 1f~ Airborne, can juggle, 4th hit projectile hitbox | |||
| | | |||
|- | |||
| |Burning Kick [[File:Short.gif]](air) | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |21 | |||
| align="center" |8 | |||
| align="center" |After landing 12 | |||
| align="center" |+6 | |||
| align="center" |- | |||
| align="center" |Projectile hitbox, block advantage is based on jump recovery | |||
| | | |||
|- | |||
| |Burning Kick [[File:Forward.gif]](air) | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |19 | |||
| align="center" |8 | |||
| align="center" |After landing 12 | |||
| align="center" |+4 | |||
| align="center" |- | |||
| align="center" |Projectile hitbox, block advantage is based on jump recovery | |||
| | | |||
|- | |||
| |Burning Kick [[File:Roundhouse.gif]](air) | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |17 | |||
| align="center" |9 | |||
| align="center" |After landing 12 | |||
| align="center" |+2 | |||
| align="center" |- | |||
| align="center" |Projectile hitbox, block advantage is based on jump recovery | |||
| | | |||
|- | |||
| |Burning Kick [[File:EX.gif]] (air) | |||
| align="center" |HL | |||
| align="center" |20x3*80 | |||
| align="center" |50x3*100 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |2*1*2(10)8 | |||
| align="center" |After landing 15 | |||
| align="center" |+2 | |||
| align="center" |- | |||
| align="center" |Can juggle, 4th hit projectile hitbox, block advantage is based on jump recovery | |||
| | | |||
|- | |||
| |Seismo Hammer | |||
| align="center" |L | |||
| align="center" |120 | |||
| align="center" |100 | |||
| align="center" |20/30 | |||
| align="center" |su | |||
| align="center" |24 | |||
| align="center" |8 | |||
| align="center" |31 | |||
| align="center" |-18 | |||
| align="center" |- | |||
| align="center" |Floats opponent, can cancel into super jump, cannot hit airborne opponents, 9~10f can cancel into feint | |||
| | | |||
|- | |||
| |Seismo Hammer [[File:EX.gif]] | |||
| align="center" |L | |||
| align="center" |100 | |||
| align="center" |100 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |19 | |||
| align="center" |5 | |||
| align="center" |18 | |||
| align="center" |-2 | |||
| align="center" |- | |||
| align="center" |1~13f strike invincible, floats opponent, can cancel into super jump, cannot hit airborne opponents, 8~9f can cancel into feint | |||
| | | |||
|- | |||
| |Feint | |||
| align="center" |HL | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Fastest duration for Thunder Knuckle- LP:13f MP:12f HP:10f EX:20f for Seismo Hammer- Non-EX:14f EX:13f | |||
| | | |||
|- | |||
| |Super Combo [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |80*80*140 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+13 | |||
| align="center" |1(33)1(19)2 | |||
| align="center" |59+56 | |||
| align="center" |-96 | |||
| align="center" |- | |||
| align="center" |1~4f Invincible, 68f~ airborne, (knockdown properties), can juggle, 3rd hit projectile hitbox | |||
| | | |||
|- | |||
| |Super Combo [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |80*80*140 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+7 | |||
| align="center" |1(15)1(21)2 | |||
| align="center" |59+56 | |||
| align="center" |-96 | |||
| align="center" |- | |||
| align="center" |1~4f Invincible, 46f~ airborne, (knockdown properties), can juggle, 3rd hit projectile hitbox | |||
| | | |||
|- | |||
| |Super Combo [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |80*80*140 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+5 | |||
| align="center" |1(8)1(29)2 | |||
| align="center" |36+35 | |||
| align="center" |-52 | |||
| align="center" |- | |||
| align="center" |1~4f Invincible, 45f~ airborne, (knockdown properties), can juggle, 3rd hit projectile hitbox | |||
| | | |||
|- | |||
| |Ultra Combo 1 | |||
| align="center" |HL | |||
| align="center" |60*89x3*114 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+7 | |||
| align="center" |3(53)5(8)5(10)5(10)5 | |||
| align="center" |59+56 | |||
| align="center" |-201 | |||
| align="center" |- | |||
| align="center" |1~9f Invincible, 61f~ airborne, Untechable limited juggle knockdown, 1st armor break, can juggle, hit advantage based on 1st hit | |||
| | | |||
|- | |||
| |Ultra Combo 2 | |||
| align="center" |HL | |||
| align="center" |410 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+10 | |||
| align="center" |until ground | |||
| align="center" |After landing 46 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~10f Invincible, Hard knockdown, armor break, (some properties on block and 20 recovery frames after landing) | |||
| | | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
|} | |||
=====Notes===== | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


C. Viper
C. Viper works in the S.I.N. organization, carrying out many missions for Seth as his personal lackey. However, unbeknownst to Seth, Viper is secretly working for the CIA and has managed to work her way into Seth's trust. She is actually investigating the BLECE project and aims to take down Seth, S.I.N., and the Living Incubator project being secretly funded by S.I.N. However, despite her rise in the ranks, Seth's trust of Viper has wavered of late as he has begun suspecting that Viper is not quite who he originally thought she was.
In a nutshell
Widely considered the most technical characters in the game, Viper requires levels of manual dexterity and mindgames to be effective. Diligent players, however, are rewarded for their efforts with some of the most potent offensive tools in the game. Her mix-up is absolutely devastating, being able to cross up with Aerial Burn Kicks mixed in with safe Overheads and super jump cancels, which she can use to combo into her Ultras for well over 50% of the opponent's health bar. However, as great as Viper is in mixing up opponents, her wake-up options are not strong so she can easily be mixed up herself. The key to winning with Viper: constant offense and never letting the opponent get a chance to think.
Players to Watch
Latif, Wolfkrone, Gridman, Kyabetsu, Jayce the Ace
Moves
Unique Attacks





Throws









Special Moves























Super Combo


Ultra Combos






AE ver. 2012 Changes
Burst Time
Changed damage from 480 to 441. Moved position of hitbox to make the move easier to hook in combos.
Burning Dance
Changed damage from 380 to 410.
Thunder Knuckle
Changed EX version’s startup from 27F to 25F. Lengthened Viper’s stun by 2F on an EX version hit. Changed medium version damage from 120 to 110. Made throw-invincible until first active frame for heavy version.
EX Seismic Hammer
Changed damage from 120 to 100. Eliminated throw invincibility.
Aerial Burning Kick
Changed normal damage from 100 to 90. Made follow-ups with Heavy Thunder Knuckle or Burst Time possible after EX version fully hits.
AE Changes
- Ultra 2 hit box buffed