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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hell Attack | (during angled jump) mp --- mp | high }} | {{SSFIVMoveListRow | Hell Attack | (during angled jump) {{mp}} {{---}} {{mp}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Deadly Throw | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Deadly Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Death Tower | b + lp + lk | throw }} | {{SSFIVMoveListRow | Death Tower | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Psycho Crusher | b (charge) f + p | ex armorbreak }} | {{SSFIVMoveListRow | Psycho Crusher | {{b}} (charge) {{f}} + {{p}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Double Knee Press | b (charge) f + k | ex }} | {{SSFIVMoveListRow | Double Knee Press | {{b}} (charge) {{f}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Head Press | d (charge) u + p | After Head Press connects, use f or b to change flight in air; high }} | {{SSFIVMoveListRow | Head Press | {{d}} (charge) {{u}} + {{p}} | After Head Press connects, use {{f}} or {{b}} to change flight in air; {{high}} {{ex}} }} | ||
{{SSFIVMoveListRow | Somersault Skull Diver | p | Perform after Head Press; high ex }} | {{SSFIVMoveListRow | Somersault Skull Diver | {{p}} | Perform after Head Press; {{high}} {{ex}} }} | ||
{{SSFIVMoveListRow | Devil Reverse | d (charge) u + p --- p | high }} | {{SSFIVMoveListRow | Devil Reverse | {{d}} (charge) {{u}} + {{p}} {{---}} {{p}} | {{high}} {{ex}} }} | ||
{{SSFIVMoveListRow | Bison Warp | dp or rdp + 3p or 3k | dp + 3p will appear next to opponent in back. dp + 3k will appear next to opponent in front. At midscreen, rdp versions are identical and will go backwards as far as the screen allows. If opponent is in corner, rdp + 3k goes back full-screen and rdp + 3p goes back half-screen.; }} | {{SSFIVMoveListRow | Bison Warp | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | {{dp}} + {{3p}} will appear next to opponent in back. {{dp}} + {{3k}} will appear next to opponent in front. At midscreen, {{rdp}} versions are identical and will go backwards as far as the screen allows. If opponent is in corner, {{rdp}} + {{3k}} goes back full-screen and {{rdp}} + {{3p}} goes back half-screen.; }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Knee Press Nightmare | b (charge) f b f + k | }} | {{SSFIVMoveListRow | Knee Press Nightmare | {{b}} (charge) {{f}} {{b}} {{f}} + {{k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Nightmare Booster | b (charge) f b f + 3k | }} | {{SSFIVMoveListRow | Nightmare Booster | {{b}} (charge) {{f}} {{b}} {{f}} + {{3k}} | }} | ||
{{SSFIVMoveListRow | Psycho Punisher | qcf qcf + 3k | Hold f or b to guide after performing; armorbreak }} | {{SSFIVMoveListRow | Psycho Punisher | {{qcf}} {{qcf}} + {{3k}} | Hold {{f}} or {{b}} to guide after performing; {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | sp/su | 3 | 2 | 8 | +1 | +4 | - | - |}} | {{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | sp/su | 3 | 2 | 8 | +1 | +4 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 65 | 100 | 40 | sp/su | 5 | 4 | 11 | -1 | +2 | - | - |}} | {{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 65 | 100 | 40 | sp/su | 5 | 4 | 11 | -1 | +2 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 100 | 200 | 60 | su | 15 | 12 | 16 | -10 | D | - | - | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 100 | 200 | 60 | su | 15 | 12 | 16 | -10 | D | - | - | Untechable knockdown}} | ||
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | {{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | ||
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{{SSFIVFrameDataSubHeader | Throws}} | {{SSFIVFrameDataSubHeader | Throws}} | ||
{{SSFIVFrameDataRow | Forward Throw | 0.9 | 140 | 130 | 40 | - | 3 | 2 | 20 | - | D | - | - |}} | {{SSFIVFrameDataRow | Forward Throw | 0.9 | 140 | 130 | 40 | - | 3 | 2 | 20 | - | D | - | - | Untechable knockdown}} | ||
{{SSFIVFrameDataRow | Back throw | 0.9 | 140 | 150 | 40 | - | 3 | 2 | 20 | - | D | - | - |}} | {{SSFIVFrameDataRow | Back {{throw}} | 0.9 | 140 | 150 | 40 | - | 3 | 2 | 20 | - | D | - | - | Untechable knockdown}} | ||
{{SSFIVFrameDataSubHeader | Special Moves}} | {{SSFIVFrameDataSubHeader | Special Moves}} | ||
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{{SSFIVFrameDataRow | Scissor Kick [[File:EX.gif]] | HL | 70*70 | 100*50 | -250/0 | su | 13 | 2(1)4 | 25 | -8 | D | - | - | 1~12f invincible, Pursuit property, charge 55f}} | {{SSFIVFrameDataRow | Scissor Kick [[File:EX.gif]] | HL | 70*70 | 100*50 | -250/0 | su | 13 | 2(1)4 | 25 | -8 | D | - | - | 1~12f invincible, Pursuit property, charge 55f}} | ||
{{SSFIVFrameDataRow | Headstomp | HL | 120 | 100 | 20/30 | - | 22 | Until ground | 16 | - | - | - | - | Flies toward opponent, charge 55f}} | {{SSFIVFrameDataRow | Headstomp | HL | 120 | 100 | 20/30 | - | 22 | Until ground | 16 | - | - | - | - | Flies toward opponent, charge 55f}} | ||
{{SSFIVFrameDataRow | Headstomp [[File:EX.gif]] | HL | 180 | 200 | -250/0 | - | 22 | Until ground | 16 | - | D | - | - | Flies toward opponent, charge 55f}} | {{SSFIVFrameDataRow | Headstomp [[File:EX.gif]] | HL | 180 | 200 | -250/0 | - | 22 | Until ground | 16 | - | D | - | - | Invincible until end of startup, [Ground hit] Untechable knockdown, Flies toward opponent, charge 55f}} | ||
{{SSFIVFrameDataRow | Headstomp | {{SSFIVFrameDataRow | Headstomp Bounce | - | - | - | 0/0 | - | - | - | 4 | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | Headstomp [[File:Punch.gif]] followup | HL | 120 | 100 | 20/30 | - | 35+7 | 3 | 13 | +10 | +13 | - | - |}} | {{SSFIVFrameDataRow | Headstomp [[File:Punch.gif]] followup | HL | 120 | 100 | 20/30 | - | 35+7 | 3 | 13 | +10 | +13 | - | - |}} | ||
{{SSFIVFrameDataRow | Headstomp [[File:Punch.gif]] followup [[File:EX.gif]] | HL | 80*80 | 100*100 | -250/0 | - | 35+7 | 3 | 13 | +10 | +13 | - | - | Pursuit property}} | {{SSFIVFrameDataRow | Headstomp [[File:Punch.gif]] followup [[File:EX.gif]] | HL | 80*80 | 100*100 | -250/0 | - | 35+7 | 3 | 13 | +10 | +13 | - | - | Pursuit property}} | ||
{{SSFIVFrameDataRow | Devil Reverse | {{SSFIVFrameDataRow | Empty Devil Reverse | HL | - | - | 0/0 | - | - | - | 48 | - | - | - | - | EX Version 1~13f invincible, Flies toward opponent, 14~38f can {{cancel}} into attack}} | ||
{{SSFIVFrameDataRow | Devil Reverse | HL | 110 | 150 | 20/30 | - | 13+34 | Until ground | 16 | - | - | - | - | charge 55f}} | {{SSFIVFrameDataRow | Devil Reverse | HL | 110 | 150 | 20/30 | - | 13+34 | Until ground | 16 | - | - | - | - | charge 55f}} | ||
{{SSFIVFrameDataRow | Devil Reverse [[File:EX.gif]] | HL | 80*80 | 100*100 | -250/0 | - | 13+34 | Until ground | 16 | - | - | - | - | Pursuit property, charge 55f}} | {{SSFIVFrameDataRow | Devil Reverse [[File:EX.gif]] | HL | 80*80 | 100*100 | -250/0 | - | 13+34 | Until ground | 16 | - | - | - | - | Pursuit property, charge 55f}} | ||
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{{SSFIVFrameDataSubHeader | Super Combo}} | {{SSFIVFrameDataSubHeader | Super Combo}} | ||
{{SSFIVFrameDataRow | Super Combo [[File:Short.gif]] | HLx4*L | 60x4*100 | 0 | -1000/0 | - | 1+6 | 2(1)2(11)2*2(8)18 | 30 | -27 | D | - | - | 1~7f invincible, Pursuit property, charge 55f}} | {{SSFIVFrameDataRow | Super Combo [[File:Short.gif]] | HLx4*L | 60x4*100 | 0 | -1000/0 | - | 1+6 | 2(1)2(11)2*2(8)18 | 30 | -27 | D | - | - | 1~7f invincible, [5th hit] Untechable knockdown, Pursuit property, charge 55f}} | ||
{{SSFIVFrameDataRow | Super Combo [[File:Forward.gif]] | HLx4*L | 60x4*100 | 0 | -1000/0 | - | 1+11 | 2(1)2(11)2*2(8)18 | 30 | -27 | D | - | - | 1~10f invincible, Pursuit property, charge 55f}} | {{SSFIVFrameDataRow | Super Combo [[File:Forward.gif]] | HLx4*L | 60x4*100 | 0 | -1000/0 | - | 1+11 | 2(1)2(11)2*2(8)18 | 30 | -27 | D | - | - | 1~10f invincible, [5th hit] Untechable knockdown, Pursuit property, charge 55f}} | ||
{{SSFIVFrameDataRow | Super Combo [[File:Roundhouse.gif]] | HLx4*L | 60x4*100 | 0 | -1000/0 | - | 1+16 | 2(1)2(11)2*2(8)18 | 30 | -27 | D | - | - | 1~12f invincible, Pursuit property, charge 55f}} | {{SSFIVFrameDataRow | Super Combo [[File:Roundhouse.gif]] | HLx4*L | 60x4*100 | 0 | -1000/0 | - | 1+16 | 2(1)2(11)2*2(8)18 | 30 | -27 | D | - | - | 1~12f invincible, [5th hit] Untechable knockdown, Pursuit property, charge 55f}} | ||
{{SSFIVFrameDataSubHeader | Ultra Combos}} | {{SSFIVFrameDataSubHeader | Ultra Combos}} | ||
{{SSFIVFrameDataRow | Ultra Combo 1 | HL | 48x4*60*240 | 0 | 0/0 | - | 1+11 | 4*2(12)2*2(16)12x3 | 30+18 | -35 | D | - | - | 1~16f invincible}} | {{SSFIVFrameDataRow | Ultra Combo 1 | HL | 48x4*60*240 | 0 | 0/0 | - | 1+11 | 4*2(12)2*2(16)12x3 | 30+18 | -35 | D | - | - | 1~16f invincible, Untechable knockdown}} | ||
{{SSFIVFrameDataRow | Ultra Combo 2 | H | 90*330 | 0 | 0/0 | - | 1+21 | 2 | 35 | -16 | - | - | - | 1~3f invincible}} | {{SSFIVFrameDataRow | Ultra Combo 2 | H | 90*330 | 0 | 0/0 | - | 1+21 | 2 | 35 | -16 | - | - | - | 1~3f invincible, Untechable knockdown}} | ||
{{SSFIVFrameDataFooter}} | {{SSFIVFrameDataFooter}} | ||
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TBW | TBW | ||
[[Category:Super Street Fighter IV]] | |||
[[Category:M. Bison]] |
Latest revision as of 02:40, 28 December 2020

M. Bison
As the leader of the organization known as Shadaloo, M. Bison has had a hand in just about illegal industry the world has ever known. M. Bison's strength comes from his mastery of "Psycho Power" and that has allowed him to become one of the deadliest warriors on the planet. Not only that, but he is nearly immortal, being able to transfer his soul to new bodies. He has thus far managed to escape death twice: once, after defeat at the hands of Rose, and again when defeated by Ryu and Ken. M. Bison is now using the S.I.N. corporation to fund his "Living Incubator" program that will ensure he will never be without a suitable host ever again.
In a nutshell
Bison attacks with unbridled offense. Thanks to his very powerful kicks, Standing Roundhouse and Standing Forward in particular, Bison's footsie game is unparalleled in its effectiveness and its simplicity. And thanks to his Scissor Kick pressure, he rarely has to worry about opponents turtling comfortably against him. However, even though his offense is so strong, his damage output ranges on the lower side, so don't expect huge comebacks from one combo. However, veteran Bison players know that patience and wearing an opponent down is as effective as any miracle comeback.
Moves
Unique Attacks




Throws









Special Moves







































Super Combo





Ultra Combos











Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- c.LKx3 xx LK/MK Scissor Kick (can combo up to 4 c.LK depending on character and spacing)
- c.LP cls.LP s.LK, c.MK xx Scissor Kick / Psycho Crusher
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- Any Scissor Kick can, on hit, be FADC'd into c.LKx3 xx LK/MK Scissor. Note that this is not the most efficient use of meter as the damage is strongly scaled. It is more useful in situations where position is critical, i.e. you are trying to push your opponent into the corner.
Advanced Combos
- cls.HP, c.LK xx LK/MK Scissor Kick
- cls.HP, s.LK, s.MK/s.RH
- c.LK, s.LK, c.MK xx Scissor Kick / Psycho Crusher
- c.MP, c.MK xx Scissor Kick / Psycho Crusher
Combos Into Supers
- Any combo into Scissor Kick can be canceled into Super.
Combos Into Ultras
- N/A
Matchups
- Vs. Abel
To Be Written (TBW)
- Vs. Adon
TBW
- Vs. Akuma
TBW
- Vs. Balrog
TBW
- Vs. Blanka
TBW
- Vs. C. Viper
TBW
- Vs. Cammy
TBW
- Vs. Chun Li
TBW
- Vs. Cody
TBW
- Vs. Dan
TBW
- Vs. Dee Jay
TBW
- Vs. Dhalsim
TBW
- Vs. Dudley
TBW
- Vs. E. Honda
TBW
- Vs. El Fuerte
TBW
- Vs. Fei Long
TBW
- Vs. Gen
TBW
- Vs. Gouken
TBW
- Vs. Guile
TBW
- Vs. Guy
TBW
- Vs. Hakan
TBW
- Vs. Ibuki
TBW
- Vs. Juri
TBW
- Vs. Ken
TBW
- Vs. M. Bison
TBW
- Vs. Makoto
TBW
- Vs. Rose
TBW
- Vs. Rufus
TBW
- Vs. Ryu
TBW
- Vs. Sagat
TBW
- Vs. Sakura
TBW
- Vs. Seth
TBW
- Vs. T. Hawk
TBW
- Vs. Vega
TBW
- Vs. Zangief
TBW