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koming soon}} | koming soon}} | ||
<br> | |||
== Moves == | == Moves == | ||
<center>'''Move List Showcase''' <br> | |||
<youtube>Bc7h_A-U3Pk</youtube></center> | |||
==== Basic Attacks ==== | ==== Basic Attacks ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }} | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | 5% | high }} | {{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} }} | ||
{{MK9MoveListRow | Front Kick | fk | 5% | high bufferable }} | {{MK9MoveListRow | Front Kick | {{fk}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | 9% | high }} | {{MK9MoveListRow | Back Kick | {{bk}} | 9% | {{high}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Swipe | b + fp | 5% | high bufferable }} | {{MK9MoveListRow | Swipe | {{b}} + {{fp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Force Claws | b + bp | 5% / 7% / 15% | Hold bp to charge up; 3 levels of charge; med / med / unblockable ; level 3: knockdown and frozen }} | {{MK9MoveListRow | Force Claws | {{b}} + {{bp}} | 5% / 7% / 15% | Hold {{bp}} to charge up; 3 levels of charge; {{med}} / {{med}} / {{unblockable}} ; level 3: {{knockdown}} and frozen }} | ||
{{MK9MoveListRow | Big Leg | f + bk | 7% | med bufferable }} | {{MK9MoveListRow | Big Leg | {{f}} + {{bk}} | 7% | {{med}} {{bufferable}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 4% + 4% + 3% | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 4% + 4% + 3% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 4% + 4% + 3% | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 4% + 4% + 3% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Frosty | fp --- fp | 3% --- 5% | high --- high ; 1st and 2nd hit: bufferable }} | {{MK9MoveListRow | Frosty | {{fp}} {{---}} {{fp}} | 3% {{---}} 5% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Cold Feet | fp --- fk --- f + bk | 3% --- 5% --- 8% | high --- high --- med ; 1st and 2nd hit: bufferable ; 3rd hit: flatten }} | {{MK9MoveListRow | Cold Feet | {{fp}} {{---}} {{fk}} {{---}} {{f}} + {{bk}} | 3% {{---}} 5% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{med}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{flatten}} }} | ||
{{MK9MoveListRow | Arctic Blast | fp --- fk --- b + bk | 3% --- 5% --- 6% | high --- high --- low ; 1st and 2nd hit: bufferable ; 3rd hit: sweep }} | {{MK9MoveListRow | Arctic Blast | {{fp}} {{---}} {{fk}} {{---}} {{b}} + {{bk}} | 3% {{---}} 5% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{low}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{sweep}} }} | ||
{{MK9MoveListRow | Ice Pick | b + fp --- bp --- fp | 5% --- 5% --- 10% | high --- med --- med ; 1st and 2nd and 3rd hit: bufferable }} | {{MK9MoveListRow | Ice Pick | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} | 5% {{---}} 5% {{---}} 10% | {{high}} {{---}} {{med}} {{---}} {{med}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Ice Cold | b + fp --- bp --- bk | 5% --- 5% --- 9% | high --- med --- low ; 1st and 2nd hit: bufferable ; 3rd hit: sweep }} | {{MK9MoveListRow | Ice Cold | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{bk}} | 5% {{---}} 5% {{---}} 9% | {{high}} {{---}} {{med}} {{---}} {{low}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{sweep}} }} | ||
{{MK9MoveListRow | Frost Bitten | bp --- fp --- bp | 5% --- 3% --- 9% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 2nd hit: knockdown and frozen ; 3rd hit: knockdown }} | {{MK9MoveListRow | Frost Bitten | {{bp}} {{---}} {{fp}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 9% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} ; 2nd hit: {{knockdown}} and frozen ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Ices Up | bp --- fp --- bk | 5% --- 3% --- 11% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 2nd hit: knockdown and frozen ; 3rd hit: knockdown }} | {{MK9MoveListRow | Ices Up | {{bp}} {{---}} {{fp}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 11% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} ; 2nd hit: {{knockdown}} and frozen ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Tundra Slice | f + bk --- fp + bp | 7% --- 10% | | {{MK9MoveListRow | Tundra Slice | {{f}} + {{bk}} {{---}} {{fp}} + {{bp}} | 7% {{---}} 10% | {{med}} {{---}} {{high}} ; 2nd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Winter Blade | bp --- bp --- bp | 5% --- 3% --- 6% | high --- high --- med ; 1st and 2nd hit: bufferable ; 3rd hit: flatten }} | {{MK9MoveListRow | Winter Blade | {{bp}} {{---}} {{bp}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{med}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{flatten}} }} | ||
{{MK9MoveListRow | Cold Steel | bp --- bp --- bk | 5% --- 3% --- 8% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown }} | {{MK9MoveListRow | Cold Steel | {{bp}} {{---}} {{bp}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Chill Out | fk --- f + bk | 5% --- 7% | high --- med ; 1st hit: bufferable ; 2nd hit: flatten }} | {{MK9MoveListRow | Chill Out | {{fk}} {{---}} {{f}} + {{bk}} | 5% {{---}} 7% | {{high}} {{---}} {{med}} ; 1st hit: {{bufferable}} ; 2nd hit: {{flatten}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Absolute Zero | bp --- fp --- tg | N/A | }} | {{MK9MoveListRow | Absolute Zero | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | N/A | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Freezer Burn | fp --- fk --- tg | Based on Teammate | }} | {{MK9MoveListRow | Freezer Burn | {{fp}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Arctic Assault | b + fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Arctic Assault | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Ability To Freeze | bp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Ability To Freeze | {{bp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 10% | high flatten }} | {{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 10% | {{high}} {{flatten}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | d , | {{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 0% | Performs Icebeam ; frozen }} | ||
{{MK9MoveListRow | Tag Attack | d , | {{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 9% + 3% | Performs Powerslide ; {{low}} + {{med}} ; {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Iceball | d , f + fk | 0% | frozen ; If performed on an already frozen character, 6% damage and unblockable }} | {{MK9MoveListRow | Iceball | {{d}} , {{f}} + {{fk}} | 0% | frozen ; If performed on an already frozen character, 6% damage and {{unblockable}} }} | ||
{{MK9MoveListRow | Slide | b , f + bk | 9% | low knockdown }} | {{MK9MoveListRow | Slide | {{b}} , {{f}} + {{bk}} | 9% | {{low}} {{knockdown}} wkup }} | ||
{{MK9MoveListRow | Ice Clone | d , b + fp | 0% | frozen }} | {{MK9MoveListRow | Ice Clone | {{d}} , {{b}} + {{fp}} | 0% | frozen wkup }} | ||
{{MK9MoveListRow | Ice Puddle | d , b + fk | 0% | unblockable frozen ; Cannot be buffered into ; If performed on an already frozen character, 0% damage and sweep }} | {{MK9MoveListRow | Ice Puddle | {{d}} , {{b}} + {{fk}} | 0% | {{unblockable}} frozen ; Cannot be buffered into ; If performed on an already frozen character, 0% damage and {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Icebeam | d , f + fk + bl | 0% (6%) | frozen ; If performed on an already frozen character, 6% damage and unblockable }} | {{MK9MoveListRow | Icebeam | {{d}} , {{f}} + {{fk}} + {{bl}} | 0% (6%) | frozen ; If performed on an already frozen character, 6% damage and {{unblockable}} }} | ||
{{MK9MoveListRow | Power Slide | b , f + bk + bl | 9% + 3% | low + med ; knockdown }} | {{MK9MoveListRow | Power Slide | {{b}} , {{f}} + {{bk}} + {{bl}} | 9% + 3% | {{low}} + {{med}} ; {{knockdown}} ; has armor *patch* }} | ||
{{MK9MoveListRow | Ice Statue | d , b + fp + bl | 0% | frozen }} | {{MK9MoveListRow | Ice Statue | {{d}} , {{b}} + {{fp}} + {{bl}} | 0% | frozen }} | ||
{{MK9MoveListRow | Ground Freeze | d , b + fk + bl | 0% | unblockable frozen ; Cannot be buffered into ; If performed on an already frozen character, 0% damage and | {{MK9MoveListRow | Ground Freeze | {{d}} , {{b}} + {{fk}} + {{bl}} | 0% | {{unblockable}} frozen ; Cannot be buffered into ; If performed on an already frozen character, 0% damage and {{sweep}} }} | ||
{{ | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== X-Ray Attack ==== | ==== X-Ray Attack ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Deep Freeze | fk + bk + bl | 5% + 16% + 12% | 1st hit: high }} | {{MK9MoveListRow | Deep Freeze | {{fk}} + {{bk}} + {{bl}} | 5% + 16% + 12% | 1st hit: {{high}} , has armor when charged }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | b f d f + bk | Sweep}} | {{FatalityRow | Have An Ice Day (Fatality 1) | {{b}} {{f}} {{d}} {{f}} + {{bk}} | Sweep}} | ||
{{FatalityRow | Fatality 2 | d b d f + bp | Sweep}} | {{FatalityRow | Spinal Smash (Fatality 2) | {{d}} {{b}} {{d}} {{f}} + {{bp}} | Sweep}} | ||
{{FatalityRow | Fatality 3 | {{FatalityRow | Spine Rip (Fatality 3/DLC) | {{f}} {{d}} {{f}} + {{bp}} | Close}} | ||
{{FatalityRow | Stage Fatality | f d b + bp | Varies}} | {{FatalityRow | Stage Fatality | {{f}} {{d}} {{b}} + {{bp}} | Varies}} | ||
{{FatalityRow | Babality | d b d + bk | Jump}} | {{FatalityRow | Babality | {{d}} {{b}} {{d}} + {{bk}} | Jump}} | ||
</div> | </div> | ||
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=== Command Normals === | === Command Normals === | ||
'''Big Leg''' | |||
Bufferable overhead. Use Ice ball if connects, use ice clone if it's blocked. | |||
<br> | |||
=== Kombo Attacks === | === Kombo Attacks === | ||
[[File:bp.png]] , [[File:bp.png]] string | |||
*On hit cancel the third hit into ice ball. | |||
*On block finish with [[file:bk.png]] and throw a clone. | |||
**Easy hit confirmable string into ice ball. Also good anti-air. | |||
[[File:fp.png]] , [[File:bp.png]] , [[File:fp.png]] | |||
*Can be finished with an ice ball on hit to get another dash up kombo. | |||
*On block or hit can be cancelled into a safe clone. | |||
<br> | |||
=== Special Attacks === | === Special Attacks === | ||
'''Ice Clone''' | |||
Good for anti-air and shielding. Use it to control space and keep opponents in corner and pressured. Once out it lasts for 3 seconds. | |||
'''Ice Ball''' | |||
Unsafe on block up close. Keep opponents in check with Ice balls. Remember you can shoot them while a clone is out. Try to bait them into projectile wars and you will most likely tag them with a ball.<br> '''After patch the freeze is now 10 frames longer!''' | |||
'''Ice Puddle''' | |||
Very unsafe, only to be used for mind games against other players. Best cancelled into after the b+1 2 4 string to catch them blocking on wake up. | |||
'''Slide''' | |||
Hits low and is a staple to Sub's mind games and his entire strategy. On hit the opponent can't roll recovery either. | |||
<br> | |||
=== Enhanced Special Attacks === | === Enhanced Special Attacks === | ||
'''Ice Statue''' | |||
Lasts on screen 5 seconds as opposed to 3 for the standard clone. | |||
'''Ice Beam''' | |||
Rather than a ball, this freeze comes out as a beam, use this if the opponent likes to jump your balls and it'll hit when they come back down. | |||
'''Ground Freeze''' | |||
Instead of a small puddle this version freezes the entire ground in front of Sub. Slow start and only use with mind games and heavy blockers. | |||
'''Power Slide''' | |||
Does an extra hit and swaps sides with the opponent, good when trapped in a corner to turn the momentum. Now has armor after patch. | |||
<br> | |||
=== X-Ray Attack === | === X-Ray Attack === | ||
Dashes 2/3rds of the screen. | |||
Blockable. | |||
One hit of armor AFTER releasing the charge, it doesn't have armor before that. | |||
Can be charged to delay the attack to hit jumpers or to mix up the opponents timing. | |||
Can be chained into after [[File:bp.png]] [[File:fp.png]] [[File:bp.png]] | |||
<br> | |||
== Basic Strategy == | == Basic Strategy == | ||
Sub is an adaptable character that's is typically used in two main ways, neither is "better" as they're just a different style and depending on the opponent should be switched between. | |||
Defensive/Zoning: | |||
This type likes to get an ice clone out to stop fast rushes and will throw ice ball from cover. This style works best against characters without "special" projectiles that say freeze or trap sub zero on hit. Pure damage projectiles wont stop the freeze and full combo afterward. A player using this type revolves around frustrating the opponent into making hasty and stupid mistakes. | |||
Offensive: | |||
This type will do his best to stay in your face and cancel his attacks into the clone or slide as much as possible to keep the opponent on the defense. Trapping the opponent in the corner is the end goal of this type. | |||
Regardless the type of sub you use I find that it's critical to develop your own hybrid of these types and throw your own little tricks in to surprise opponents. | |||
<br> | |||
== Advanced Strategy == | == Advanced Strategy == | ||
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=== Bread and Butters === | === Bread and Butters === | ||
[[ | '''7-Hits''': [[File:bp.png]] [[File:bp.png]] [[File:---.png]] Ice Ball [[File:---.png]] [[File:bp.png]] [[File:fp.png]] [[File:bk.png]] [[File:---.png]] Slide | ||
'''8-Hits''': Ice clone [[File:---.png]] Straight Up Jump Punch [[File:---.png]] Dash [[File:---.png]] [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] [[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Slide | |||
''' | '''8-Hits''': ''Anti-air'': [[File:bp.png]] into Ice Ball [[File:---.png]] [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] [[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Slide | ||
''' | '''9-Hits''': [[File:F.png]] + [[File:bk.png]] [[File:---.png]] Ice Ball [[File:---.png]] Straight Up Jump Punch [[File:---.png]] Dash [[File:---.png]] [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] [[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Slide | ||
=== Jump-in Combos === | === Jump-in Combos === | ||
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=== Combos With X-Ray Attacks === | === Combos With X-Ray Attacks === | ||
1. [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Ice Ball [[File:---.png]] Straight Up Jump Punch [[File:---.png]] Dash [[File:---.png]] [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:fp.png]] , [[File:bk.png]] [[File:---.png]] Xray | |||
=== Corner-Only Combos === | === Corner-Only Combos === | ||
'''44%''': [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Ice Ball [[File:---.png]] Straight Up Jump Punch x2 [[File:---.png]] [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] [[File:bp.png]] , [[File:fp.png]] , [[File:bk.png]] [[File:---.png]] Slide | |||
=== Style === | === Style === | ||
Lockdown type character with Ice clones and balls. | |||
<br> | |||
== Matchups == | == Matchups == | ||
These will be updated as I gain experience. Kratos and Freddy not included yet cause Freddy isn't out and Kratos is banned. | |||
They are all from my personal experience, not saying these are 100% accurate. | |||
Jax: 7-3 | |||
Johnny Cage: 7-3 | |||
Kano: 7-3 - Try to bait out up balls by jump in cloning, make sure to constantly be wary of the balls cause a block on a horizontal ball gives a FC. Slide under knives when mid range. | |||
Sonya: 7-3 - Throw a clone and stand behind it since blocking the arc kick bounces her into your clone, slide under projectiles. | |||
Baraka: 6-4 - Stay away from him at all costs, Baraka is huge for damage if he gets in on any character, pop a clone and throw ice, you still have to fight smart but this is in Sub's favor. | |||
Kenshi: 6-4 | |||
Liu Kang: 6-4 | |||
Noob: 6-4 | |||
Reptile: 6-4 | |||
Sektor: 6-4 | |||
Shang Tsung: 6-4 | |||
Sheeva: 6-4 (not enough experience) | |||
Stryker: 6-4 | |||
Quan Chi: 6-4 | |||
Cyber Sub-Zero: 5-5 | |||
Jade: 5-5 | |||
Rain: 5-5 (no idea yet, really) | |||
Scorpion: 5-5 | |||
Smoke: 5-5 | |||
Sub-Zero: 5-5 | |||
Kabal: 4-6 | |||
Kung Lao: 4-6 | |||
Nightwolf: 4-6 | |||
Raiden: 4-6 | |||
Sindel: 4-6 | |||
Cyrax: 3-7 | |||
Ermac: 3-7 | |||
Kitana: 3-7 | |||
Mileena: 3-7 | |||
Skarlet: 1-9 | |||
[[Category:Mortal Kombat 9]] |
Latest revision as of 11:53, 28 June 2024
Sub-Zero
An assassin of the Lin Kuei clan, Kuai Liang commands the power of ice and cold. Unlike other members of his clan, he and his older brother, Bi-Han, were abducted as children by the Lin Kuei and trained in the techniques of assassination throughout their lives. Though his codename is Tundra, he has now assumed the mantle of Sub-Zero to honor his brother after Bi-Han's mysterious death. With the help of his fellow Lin Kuei Smoke, Sub-Zero tirelessly hunts the one who killed his brother.
Moves
Basic Attacks








































Command Normals



















Throws









Kombo Attacks

















































































































































Fast Tags





Tag Kombos


















Tag Specials



Special Attacks

















Enhanced Special Attacks






















X-Ray Attack




Finishing Moves






















Move Analysis
Basic Attacks
N/A
Command Normals
Big Leg
Bufferable overhead. Use Ice ball if connects, use ice clone if it's blocked.
Kombo Attacks
- On hit cancel the third hit into ice ball.
- Easy hit confirmable string into ice ball. Also good anti-air.
- Can be finished with an ice ball on hit to get another dash up kombo.
- On block or hit can be cancelled into a safe clone.
Special Attacks
Ice Clone
Good for anti-air and shielding. Use it to control space and keep opponents in corner and pressured. Once out it lasts for 3 seconds.
Ice Ball
Unsafe on block up close. Keep opponents in check with Ice balls. Remember you can shoot them while a clone is out. Try to bait them into projectile wars and you will most likely tag them with a ball.
After patch the freeze is now 10 frames longer!
Ice Puddle
Very unsafe, only to be used for mind games against other players. Best cancelled into after the b+1 2 4 string to catch them blocking on wake up.
Slide
Hits low and is a staple to Sub's mind games and his entire strategy. On hit the opponent can't roll recovery either.
Enhanced Special Attacks
Ice Statue
Lasts on screen 5 seconds as opposed to 3 for the standard clone.
Ice Beam
Rather than a ball, this freeze comes out as a beam, use this if the opponent likes to jump your balls and it'll hit when they come back down.
Ground Freeze
Instead of a small puddle this version freezes the entire ground in front of Sub. Slow start and only use with mind games and heavy blockers.
Power Slide
Does an extra hit and swaps sides with the opponent, good when trapped in a corner to turn the momentum. Now has armor after patch.
X-Ray Attack
Dashes 2/3rds of the screen.
Blockable.
One hit of armor AFTER releasing the charge, it doesn't have armor before that.
Can be charged to delay the attack to hit jumpers or to mix up the opponents timing.
Basic Strategy
Sub is an adaptable character that's is typically used in two main ways, neither is "better" as they're just a different style and depending on the opponent should be switched between.
Defensive/Zoning:
This type likes to get an ice clone out to stop fast rushes and will throw ice ball from cover. This style works best against characters without "special" projectiles that say freeze or trap sub zero on hit. Pure damage projectiles wont stop the freeze and full combo afterward. A player using this type revolves around frustrating the opponent into making hasty and stupid mistakes.
Offensive:
This type will do his best to stay in your face and cancel his attacks into the clone or slide as much as possible to keep the opponent on the defense. Trapping the opponent in the corner is the end goal of this type.
Regardless the type of sub you use I find that it's critical to develop your own hybrid of these types and throw your own little tricks in to surprise opponents.
Advanced Strategy
N/A
Combos
Bread and Butters
8-Hits: Ice clone Straight Up Jump Punch
Dash
+
,
,
,
Slide
8-Hits: Anti-air: into Ice Ball
+
,
,
,
Slide
9-Hits: +
Ice Ball
Straight Up Jump Punch
Dash
+
,
,
,
Slide
Jump-in Combos
- N/A
Combos With Enhanced Specials
- N/A
Combos With X-Ray Attacks
1. +
,
Ice Ball
Straight Up Jump Punch
Dash
+
,
Dash
,
,
Xray
Corner-Only Combos
44%: +
,
Ice Ball
Straight Up Jump Punch x2
+
,
,
,
Slide
Style
Lockdown type character with Ice clones and balls.
Matchups
These will be updated as I gain experience. Kratos and Freddy not included yet cause Freddy isn't out and Kratos is banned.
They are all from my personal experience, not saying these are 100% accurate.
Jax: 7-3
Johnny Cage: 7-3
Kano: 7-3 - Try to bait out up balls by jump in cloning, make sure to constantly be wary of the balls cause a block on a horizontal ball gives a FC. Slide under knives when mid range.
Sonya: 7-3 - Throw a clone and stand behind it since blocking the arc kick bounces her into your clone, slide under projectiles.
Baraka: 6-4 - Stay away from him at all costs, Baraka is huge for damage if he gets in on any character, pop a clone and throw ice, you still have to fight smart but this is in Sub's favor.
Kenshi: 6-4
Liu Kang: 6-4
Noob: 6-4
Reptile: 6-4
Sektor: 6-4
Shang Tsung: 6-4
Sheeva: 6-4 (not enough experience)
Stryker: 6-4
Quan Chi: 6-4
Cyber Sub-Zero: 5-5
Jade: 5-5
Rain: 5-5 (no idea yet, really)
Scorpion: 5-5
Smoke: 5-5
Sub-Zero: 5-5
Kabal: 4-6
Kung Lao: 4-6
Nightwolf: 4-6
Raiden: 4-6
Sindel: 4-6
Cyrax: 3-7
Ermac: 3-7
Kitana: 3-7
Mileena: 3-7
Skarlet: 1-9