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{{MK9CharacterHeader|Smoke|Smoke| | {{MK9CharacterHeader|Smoke|Smoke| | ||
Originating from Prague, Tomas Vrbada was recruited by the Lin Kuei for | |||
his impressive ability to escape capture. Able to transform into a wisp | |||
of smoke, his talent has proved useful on countless missions. Smoke has | |||
no memory of his childhood. His only family is the Lin Kuei, more | |||
specifically the younger Sub-Zero, who is like a brother to him. It has | |||
been Smoke's hope that through the Lin Kuei he will discover his past-- | |||
and the origin of his power. | |||
| | | | ||
koming soon}} | koming soon}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | | {{MK9MoveListRow | Back Punch | {{bp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Front Kick | fk | | {{MK9MoveListRow | Front Kick | {{fk}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | | {{MK9MoveListRow | Back Kick | {{bk}} | 9% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Jaw Chop | b + fp | | {{MK9MoveListRow | Jaw Chop | {{b}} + {{fp}} | 5% | {{high}} }} | ||
{{MK9MoveListRow | Hook Kick | b + fk | | {{MK9MoveListRow | Hook Kick | {{b}} + {{fk}} | 7% | {{high}} }} | ||
{{MK9MoveListRow | Spin Kicks | f + bk | | {{MK9MoveListRow | Spin Kicks | {{f}} + {{bk}} | 5% {{---}} 9% | {{high}} }} | ||
{{MK9MoveListRow | Step Strike | b + bp | | {{MK9MoveListRow | Step Strike | {{b}} + {{bp}} | 5% | {{med}} {{bufferable}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% {{---}} 2% {{---}} 2% {{---}} 2% {{---}} 2% {{---}} 3% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% {{---}} 2% {{---}} 2% {{---}} 2% {{---}} 2% {{---}} 3% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Ablaze | fp --- fp --- bp | | {{MK9MoveListRow | Ablaze | {{fp}} {{---}} {{fp}} {{---}} {{bp}} | 3% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Smoldering | fp --- fk | | {{MK9MoveListRow | Smoldering | {{fp}} {{---}} {{fk}} | 3% {{---}} 5% | {{high}} {{---}} {{high}} 1st hit and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Red Hot | b + fp --- bk | | {{MK9MoveListRow | Red Hot | {{b}} + {{fp}} {{---}} {{bk}} | 5% {{---}} 7% |high {{---}} {{high}} last hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Rekindle | bp --- fp --- bk | | {{MK9MoveListRow | Smokin | {{b}} + {{bp}} {{---}} {{fk}} | 5% {{---}} 7% | {{med}} {{---}} {{high}} 1st, 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Combustion | fk --- d + fp --- bp | | {{MK9MoveListRow | Rekindle | {{bp}} {{---}} {{fp}} {{---}} {{bk}} | 3% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | On Fire | fk --- bp | | {{MK9MoveListRow | Combustion | {{fk}} {{---}} {{d}} + {{fp}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{med}} {{---}} {{high}} Launch }} | ||
{{MK9MoveListRow | On Fire | {{fk}} {{---}} {{bp}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} Launch }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Ashes to Ashes | fk --- d + fp --- bp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Ashes to Ashes | {{fk}} {{---}} {{d}} + {{fp}} {{---}} {{bp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | Dust to Dust | fk --- bp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Dust to Dust | {{fk}} {{---}} {{bp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Incinerate | fp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Incinerate | {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Immolation | bp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Immolation | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Ignite | fk --- d + fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Ignite | {{fk}} {{---}} {{d}} + {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Shake | b f + fp | | {{MK9MoveListRow | Shake | {{b}} {{f}} + {{fp}} | 9% | {{unblockable}} , hold {{fp}} to charge, Parries projectiles }} | ||
{{MK9MoveListRow | Smoke Cloud | d b + bp | | {{MK9MoveListRow | Smoke Cloud | {{d}} {{b}} + {{bp}} | 6% | {{high}} }} | ||
{{MK9MoveListRow | Air Throw | Throw in air | | {{MK9MoveListRow | Air Throw | Throw in air | 1% | {{unblockable}} }} | ||
{{MK9MoveListRow | Teleport | d b + bk | | {{MK9MoveListRow | Teleport | {{d}} {{b}} + {{bk}} | 4% {{---}} 5% | {{high}} {{---}} {{high}} , {{airok}} }} | ||
{{MK9MoveListRow | Smoke Away | f b + fk | 0% | goes through projectiles }} | {{MK9MoveListRow | Smoke Away | {{f}} {{b}} + {{fk}} | 0% | goes through projectiles }} | ||
{{MK9MoveListRow | Smoke Forward | b f + fk | 0% | goes through projectiles }} | {{MK9MoveListRow | Smoke Forward | {{b}} {{f}} + {{fk}} | 0% | goes through projectiles }} | ||
{{MK9MoveListRow | Invisibility | d u + fk | 0% | Partially Invisible }} | {{MK9MoveListRow | Invisibility | {{d}} {{u}} + {{fk}} | 0% | Partially Invisible, Dodges projectiles if timed correctly. }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Vibration | b f + fp + bl | | {{MK9MoveListRow | Vibration | {{b}} {{f}} + {{fp}} + {{bl}} | 9% | {{unblockable}} , Parries Projectiles, throws, & regular moves (not sweeps and some lows) }} | ||
{{MK9MoveListRow | Vanish | d u + fk + bl | 0% | completely Invisible }} | {{MK9MoveListRow | Vanish | {{d}} {{u}} + {{fk}} + {{bl}} | 0% | completely Invisible, Dodges projectiles if timed correctly. }} | ||
{{MK9MoveListRow | Smoke Bomb | d b + bp + bl | | {{MK9MoveListRow | Smoke Bomb | {{d}} {{b}} + {{bp}} + {{bl}} | 10% | {{high}} , bigger radius }} | ||
{{MK9MoveListRow | Smoke Port | d b + bk + bl | | {{MK9MoveListRow | Smoke Port | {{d}} {{b}} + {{bk}} + {{bl}} | 4% {{---}} 5% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{med}} , {{airok}} }} | ||
{{MK9MoveListRow | Phase Away | f b + fk + bl | 0% | Goes through ALL attacks }} | {{MK9MoveListRow | Phase Away | {{f}} {{b}} + {{fk}} + {{bl}} | 0% | Goes through ALL attacks }} | ||
{{MK9MoveListRow | Phase Forward | b f + fk + bl | 0% | Goes through ALL attacks }} | {{MK9MoveListRow | Phase Forward | {{b}} {{f}} + {{fk}} + {{bl}} | 0% | Goes through ALL attacks }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Wake Up Moves ==== | ==== Wake Up Moves ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Shake | b f + fp | 0% | hold fp to charge, Parries projectiles }} | {{MK9MoveListRow | Shake | {{b}} {{f}} + {{fp}} | 0% | hold {{fp}} to charge, Parries projectiles }} | ||
{{MK9MoveListRow | Smoke Away | f b + fk | 0% | goes through projectiles }} | {{MK9MoveListRow | Smoke Away | {{f}} {{b}} + {{fk}} | 0% | goes through projectiles }} | ||
{{MK9MoveListRow | Smoke Forward | b f + fk | 0% | goes through projectiles }} | {{MK9MoveListRow | Smoke Forward | {{b}} {{f}} + {{fk}} | 0% | goes through projectiles }} | ||
{{MK9MoveListRow | Invisibility | d u + fk | 0% | Partially Invisible }} | {{MK9MoveListRow | Invisibility | {{d}} {{u}} + {{fk}} | 0% | Partially Invisible }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Burn Out | fk + bk + bl | | {{MK9MoveListRow | Burn Out | {{fk}} + {{bk}} + {{bl}} | 7% {{---}} 15% {{---}} 12% | {{high}} {{---}} {{unblockable}} ,hold Punch to charge, {{cancel}} out of it by dashing }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | b f b f + fp | Sweep}} | {{FatalityRow | Fatality 1 | {{b}} {{f}} {{b}} {{f}} + {{fp}} | Sweep}} | ||
{{FatalityRow | Fatality 2 | b b d f + bp | Sweep}} | {{FatalityRow | Fatality 2 | {{b}} {{b}} {{d}} {{f}} + {{bp}} | Sweep}} | ||
{{FatalityRow | Stage Fatality | f u u + fp | Varies}} | {{FatalityRow | Stage Fatality | {{f}} {{u}} {{u}} + {{fp}} | Varies}} | ||
{{FatalityRow | Babality | d b d f D | Jump}} | {{FatalityRow | Babality | {{d}} {{b}} {{d}} {{f}} D | Jump}} | ||
</div> | </div> | ||
== Move Analysis == | == Move Analysis == | ||
=== Basic Attacks === | === Basic Attacks === | ||
'''Sweep''' | |||
Very fast sweep. | |||
[[File:D.png]] + [[File:fp.png]] | |||
Good fast low poke. Great for dash in pressuring. Can catch them out of the air if they try to jump over it. | |||
<br> | |||
=== Command Normals === | === Command Normals === | ||
[[File:B.png]] + [[File:bp.png]] | |||
Safe overhead. Bufferable into smoke clouds. Use for poking. | |||
<br> | |||
=== Kombo Attacks === | === Kombo Attacks === | ||
[[File:fk.png]], [[File:D.png]] + [[File:fp.png]] , [[File:bp.png]] | |||
Smoke's main launcher combo. Safe on block. | |||
[[File:fk.png]] , [[File:bp.png]] | |||
Another safe launcher string. | |||
[[File:fp.png]] , [[File:fp.png]] | |||
Good for poking, it has some range. Bufferable, advantage on hit, and safe on block. | |||
<br> | |||
=== Special Attacks === | === Special Attacks === | ||
'''Smoke Cloud''' | |||
Smokes zoning tool. It tracks and is safe on block. Juggle after a cloud hits. No longer OTG's opponents after patch. | |||
'''Teleport Punch''' | |||
Fastest teleport in the game. Can catch most off guard with this. Just don't overuse it. On block fully punishable. | |||
'''Teleport''' | |||
Smoke's Akuma-like teleport. Can be hit out of at startup and at the end of it. Once in cloud form Smoke is invulnerable to normals for a few frames and also specials, except for Ice clone. | |||
'''Shake''' | |||
A counter projectile move. Always guaranteed and opponent can never escape it. Prolong the shake by holding FP. This move makes Smoke the best anti-zoner in the game. Opponents cannot spam projectiles at all on him. | |||
<br> | |||
=== Enhanced Special Attacks === | === Enhanced Special Attacks === | ||
'''Enhance Shake''' | |||
Along with projectiles it also counters normals (except for lows and sweeps). Great for anti-air. | |||
'''Teleport''' | |||
A great get-out-of-danger move. It has invincibility frames and the move itself goes through any attack. Works great also on wakeup. | |||
<br> | |||
=== X-Ray Attack === | === X-Ray Attack === | ||
A very FAST Xray. Think of it like a 33% Teleport punch. Great for projectile punishing. Can also be charged and dash canceled for upclose tricks. | |||
<br> | |||
== Basic Strategy == | == Basic Strategy == | ||
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== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
Unbreakable: Smoke Cloud [[File:---.png]] Air Throw | |||
'''4-Hits''': {{bp}} {{fp}} [[File:---.png]] Teleport | |||
'''5-Hits''': Smoke Cloud [[File:---.png]] | '''5-Hits''': Smoke Cloud [[File:---.png]] Neutral Jump Punch [[File:---.png]] Jump In Kick [[File:---.png]] Air Throw | ||
''' | '''8-Hits''': {{b}} + {{bp}} [[File:---.png]] Smoke Cloud [[File:---.png]] Neutral Jump Punch [[File:---.png]] F Dash [[File:---.png]] {{fk}}, {{d}} + {{fp}} , {{bp}} [[File:---.png]] Air Throw | ||
'''9-Hits''': {{fk}}, {{d}} + {{fp}} , {{bp}} x2 [[File:---.png]] Jump In Kick [[File:---.png]] Air Throw | |||
=== Jump-in Combos === | === Jump-in Combos === | ||
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=== Combos With Enhanced Specials === | === Combos With Enhanced Specials === | ||
'''11-Hits''': [[File:fk.png]] | ** not confirmed if these work after patch: | ||
'''11-Hits''': [[File:fk.png]] , [[File:D.png]] + [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:fk.png]] [[File:---.png]] crouching [[File:fp.png]] [[File:---.png]] Smoke Bomb [[File:---.png]] Jump Kick [[File:---.png]] Air Throw or Smoke Port | |||
=== Combos With X-Ray Attacks === | === Combos With X-Ray Attacks === | ||
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=== Corner-Only Combos === | === Corner-Only Combos === | ||
'''8-hit''': [[File:fk.png]] , [[File:bp.png]] x4 (31%) | |||
=== Style === | === Style === | ||
Zoner, Anti-zoner. | |||
== Matchups == | == Matchups == | ||
N/A | N/A | ||
[[Category:Mortal Kombat 9]] |
Latest revision as of 19:53, 27 April 2023
Smoke
Originating from Prague, Tomas Vrbada was recruited by the Lin Kuei for his impressive ability to escape capture. Able to transform into a wisp of smoke, his talent has proved useful on countless missions. Smoke has no memory of his childhood. His only family is the Lin Kuei, more specifically the younger Sub-Zero, who is like a brother to him. It has been Smoke's hope that through the Lin Kuei he will discover his past-- and the origin of his power.
Moves
Basic Attacks






































Command Normals


















Throws



















Kombo Attacks







































































Fast Tags













Tag Kombos
















Tag Specials
Special Attacks



























Enhanced Special Attacks


































Wake Up Moves













X-Ray Attack









Finishing Moves


















Move Analysis
Basic Attacks
Sweep
Very fast sweep.
Good fast low poke. Great for dash in pressuring. Can catch them out of the air if they try to jump over it.
Command Normals
Safe overhead. Bufferable into smoke clouds. Use for poking.
Kombo Attacks
Smoke's main launcher combo. Safe on block.
Another safe launcher string.
Good for poking, it has some range. Bufferable, advantage on hit, and safe on block.
Special Attacks
Smoke Cloud
Smokes zoning tool. It tracks and is safe on block. Juggle after a cloud hits. No longer OTG's opponents after patch.
Teleport Punch
Fastest teleport in the game. Can catch most off guard with this. Just don't overuse it. On block fully punishable.
Teleport
Smoke's Akuma-like teleport. Can be hit out of at startup and at the end of it. Once in cloud form Smoke is invulnerable to normals for a few frames and also specials, except for Ice clone.
Shake
A counter projectile move. Always guaranteed and opponent can never escape it. Prolong the shake by holding FP. This move makes Smoke the best anti-zoner in the game. Opponents cannot spam projectiles at all on him.
Enhanced Special Attacks
Enhance Shake
Along with projectiles it also counters normals (except for lows and sweeps). Great for anti-air.
Teleport
A great get-out-of-danger move. It has invincibility frames and the move itself goes through any attack. Works great also on wakeup.
X-Ray Attack
A very FAST Xray. Think of it like a 33% Teleport punch. Great for projectile punishing. Can also be charged and dash canceled for upclose tricks.
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
Unbreakable: Smoke Cloud Air Throw
5-Hits: Smoke Cloud Neutral Jump Punch
Jump In Kick
Air Throw
8-Hits: +
Smoke Cloud
Neutral Jump Punch
F Dash
,
+
,
Air Throw
9-Hits: ,
+
,
x2
Jump In Kick
Air Throw
Jump-in Combos
Combos With Enhanced Specials
- not confirmed if these work after patch:
11-Hits: ,
+
,
Dash
crouching
Smoke Bomb
Jump Kick
Air Throw or Smoke Port
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
Style
Zoner, Anti-zoner.
Matchups
N/A