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{{MK9CharacterHeader|Scorpion|Scorpion| | {{MK9CharacterHeader|Scorpion|Scorpion| | ||
Hanzo Hasashi was once a member of the Japanese Shirai Ryu ninja clan. Given the name Scorpion for his blindingly fast and deadly fighting skill, his life was blessed with glorious kombat in the name of his Grand Master. But when he, his family and his clan were brutally exterminated by Sub-Zero and the Lin Kuei, Scorpion's existence became eternal torment. Resurrected by the malevolent necromancer Quan Chi, he entered the Mortal Kombat tournament to slay Sub-Zero and avenge the murders of his kin. | |||
| | | | ||
koming soon}} | koming soon}} | ||
<br> | |||
== Moves == | == Moves == | ||
<center>'''Move List Showcase''' <br> | |||
<youtube>QGsRboUhzLk</youtube></center> | |||
==== Basic Attacks ==== | ==== Basic Attacks ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }} | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | 5% | high }} | {{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} }} | ||
{{MK9MoveListRow | Front Kick | fk | 5% | high bufferable }} | {{MK9MoveListRow | Front Kick | {{fk}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | 5% | high bufferable }} | {{MK9MoveListRow | Back Kick | {{bk}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Doom Slice | f + bp | 5% | high bufferable }} | {{MK9MoveListRow | Doom Slice | {{f}} + {{bp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Blade Overhead | b + bp | 5% | med groundbounce }} | {{MK9MoveListRow | Blade Overhead | {{b}} + {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Heel Kicks | f + fk | 11% | med }} | {{MK9MoveListRow | Heel Kicks | {{f}} + {{fk}} | 11% | {{med}} }} | ||
{{MK9MoveListRow | Shin Blast | f + bk | 3% | low bufferable }} | {{MK9MoveListRow | Shin Blast | {{f}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 2% + 2% + 4% + 3% | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 2% + 2% + 4% + 3% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 2% + 2% + 4% + 3% | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 2% + 2% + 4% + 3% | {{throw}} }} | ||
{{MK9MoveListRow | Air Throw | in air, fp + fk | 1% + 7% | airthrow }} | {{MK9MoveListRow | Air Throw | in air, {{fp}} + {{fk}} | 1% + 7% | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Torment | fp --- fp --- fp | 3% --- 5% --- 5% | high --- high --- high ; 1st and 2nd hits: bufferable }} | {{MK9MoveListRow | Torment | {{fp}} {{---}} {{fp}} {{---}} {{fp}} | 3% {{---}} 5% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hits: {{bufferable}} }} | ||
{{MK9MoveListRow | Damnation | fp --- fp --- bk | 3% --- 5% --- 5% | high --- high --- high ; 1st and 2nd hits: bufferable ; 3rd hit: flatten }} | {{MK9MoveListRow | Damnation | {{fp}} {{---}} {{fp}} {{---}} {{bk}} | 3% {{---}} 5% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hits: {{bufferable}} ; 3rd hit: {{flatten}} }} | ||
{{MK9MoveListRow | Brimstone | bp --- fp --- bp | 5% --- 3% --- 8% | high --- high --- med ; 2nd hit: bufferable ; 3rd hit: knockdown }} | {{MK9MoveListRow | Brimstone | {{bp}} {{---}} {{fp}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{med}} ; 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Gravedigger | bp --- fp + bp | 5% --- 5% | high --- med ; 2nd hit: knockdown ; 2nd hit: bufferable }} | {{MK9MoveListRow | Gravedigger | {{bp}} {{---}} {{fp}} + {{bp}} | 5% {{---}} 5% | {{high}} {{---}} {{med}} ; 2nd hit: {{knockdown}} ; 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Doom Blade | f + bp --- fp --- bk | 5% --- 3% --- 8% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown }} | {{MK9MoveListRow | Doom Blade | {{f}} + {{bp}} {{---}} {{fp}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Dead End | fk --- fk --- bk | 2% --- 5% --- 6% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown }} | {{MK9MoveListRow | Dead End | {{fk}} {{---}} {{fk}} {{---}} {{bk}} | 2% {{---}} 5% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Grievance | f + bk --- fk | 3% --- 7% | low --- high ; 1st and 2nd hit: bufferable }} | {{MK9MoveListRow | Grievance | {{f}} + {{bk}} {{---}} {{fk}} | 3% {{---}} 7% | {{low}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Underworld | Gravedigger --- tg | N/A | }} | {{MK9MoveListRow | Underworld | Gravedigger {{---}} {{tg}} | N/A | }} | ||
{{MK9MoveListRow | Soulless | Blade Overhead --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Soulless | Blade Overhead {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Eternal Vengeance | fp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Eternal Vengeance | {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Punishment | bp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Punishment | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Affliction | f + bp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Affliction | {{f}} + {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Revenge | fk --- fk --- tg | Based on Teammate | }} | {{MK9MoveListRow | Revenge | {{fk}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 9% | med flatten }} | {{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 9% | {{med}} {{flatten}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | d , | {{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 8% | Performs Demon Fire ; {{unblockable}} }} | ||
{{MK9MoveListRow | Tag Attack | d , | {{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 5% + 7% | Performs Flameport ; {{high}} + {{high}} ; {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Spear | b , b + fp | 3% | high ; 2nd time used in combo: flatten }} | {{MK9MoveListRow | Spear | {{b}} , {{b}} + {{fp}} | 3% | {{high}} ; 2nd time used in combo: {{flatten}} }} | ||
{{MK9MoveListRow | Demon Fire | d , b + bp | 7% | unblockable }} | {{MK9MoveListRow | Demon Fire | {{d}} , {{b}} + {{bp}} | 7% | {{unblockable}} ; Cannot be buffered into }} | ||
{{MK9MoveListRow | Teleport | d , b + fk | 9% | high }} | {{MK9MoveListRow | Teleport | {{d}} , {{b}} + {{fk}} | 9% | {{high}} {{airok}} wkup }} | ||
{{MK9MoveListRow | Takedown | d , b + bk | 1% + 9% | low + low ; sweep }} | {{MK9MoveListRow | Takedown | {{d}} , {{b}} + {{bk}} | 1% + 9% | {{low}} + {{low}} ; {{sweep}} wkup }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Flame Spear | b , b + fp + bl | 7% | high ; 2nd time used in combo: flatten }} | {{MK9MoveListRow | Flame Spear | {{b}} , {{b}} + {{fp}} + {{bl}} | 7% | {{high}} ; 2nd time used in combo: {{flatten}} , has armor }} | ||
{{MK9MoveListRow | Hell Fire | d , b + bp + bl | 8% | unblockable ; | {{MK9MoveListRow | Hell Fire | {{d}} , {{b}} + {{bp}} + {{bl}} | 8% | {{unblockable}} {{otg}} ; Cannot be buffered into }} | ||
{{MK9MoveListRow | Flameport | d , b + fk + bl | 5% + 7% | high + high ; 2nd hit: knockdown }} | {{MK9MoveListRow | Flameport | {{d}} , {{b}} + {{fk}} + {{bl}} | 5% + 7% | {{high}} + {{high}} ; 2nd hit: {{knockdown}} ; {{airok}} wkup }} | ||
{{MK9MoveListRow | Takeout | d , b + bk + bl | 1% + 11% | low + low ; sweep }} | {{MK9MoveListRow | Takeout | {{d}} , {{b}} + {{bk}} + {{bl}} | 1% + 11% | {{low}} + {{low}} ; {{sweep}} wkup ; Armor *patch* }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== X-Ray Attack ==== | ==== X-Ray Attack ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Scorpion Sting | fk + bk + bl | 7% + 11% + 13% | 1st hit: high }} | {{MK9MoveListRow | Scorpion Sting | {{fk}} + {{bk}} + {{bl}} | 7% + 11% + 13% | 1st hit: {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Finishing Moves ==== | ==== Finishing Moves ==== | ||
{{MK9FatalityHeader}} | |||
{{FatalityRow | Split Decision (Fatality 1) | {{f}} {{d}} {{f}} + {{bp}} | Close}} | |||
{{FatalityRow | Nether-Gate (Fatality 2) | {{b}} {{f}} {{b}} + {{fk}} | Close}} | |||
{{FatalityRow | Toasty! (Fatality 3/ DLC) | {{d}} {{u}} {{u}} + {{bp}} | Jump}} | |||
{{FatalityRow | Stage Fatality | {{f}} {{u}} {{u}} + {{fp}} | Varies}} | |||
{{FatalityRow | Babality | {{d}} {{b}} {{f}} {{d}} + {{bp}} | Jump}} | |||
</div> | |||
== Move Analysis == | == Move Analysis == | ||
=== Basic Attacks === | === Basic Attacks === | ||
Standing [[File:fk.png]] | |||
Good for anti air. Tack on a Teleport punch if it connects. Not always guaranteed. | |||
<br> | |||
=== Command Normals === | === Command Normals === | ||
[[File:B.png]]+ [[File:bp.png]] | |||
Scorpions overhead launcher. Sadly not safe. Use from max distance to avoid a full punish. | |||
[[File:F.png]] + [[File:bk.png]] | |||
Safe, bufferable low into spear. | |||
[[File:F.png]] + [[File:fk.png]] | |||
Safe overhead kick that gives you a safe jump on hit. | |||
<br> | |||
=== Kombo Attacks === | === Kombo Attacks === | ||
[[File:fp.png]] , [[File:fp.png]] , [[File:fp.png]] | |||
Safe string. You can buffer the spear after 1st or 2nd hit, but not third. After the first 2 or all 3 hits connect Scorpion has advantage and can pressure. | |||
[[File:bp.png]] , [[File:fp.png]] | |||
2 hit string that on hit will grant a link into a spear. Safe on block, on hit Scorpion has advantage and can pressure. | |||
[[File:fk.png]] , [[File:fk.png]] | |||
Scorpion's fastest attack outside of his generic down pokes. Totally safe on block and allows for a spear link. On hit this will give you advantage to continue pressure. | |||
[[File:F.png]] + [[File:bk.png]] , [[File:fk.png]] | |||
Scorpions only low starter string. This string will give you a safe jump on hit. The 2nd hit will miss on crouchers and can be punished. Use mostly after cross up jump punch mixups. | |||
[[File:F.png]] + [[File:bp.png]] , [[File:fp.png]] | |||
Safe string, can be use for safe jump set up's. | |||
<br> | |||
=== Special Attacks === | === Special Attacks === | ||
'''''Spear-''''' Unsafe from close ranges and leads to a combo on hit. Best used at mid range. Startup is decent and could use a minor speed boost. Whiffs on a crouching target. Ending combos with this puts Scorpion very close to opponent however it is not the most damaging ender. | '''''Spear-''''' Unsafe from close ranges and leads to a combo on hit. Best used at mid range. Startup is decent and could use a minor speed boost. Whiffs on a crouching target. Ending combos with this puts Scorpion very close to opponent however it is not the most damaging ender. | ||
'''''Demon Fire-''''' This move is only unsafe when jumped. However jumping is the only way to escape it unless the correct setup is used which will be discussed later in advanced strategy. Startup is not extremely fast therefore it's fairly easy to avoid when used outside of the setups. | |||
'''''Demon Fire-''''' This move is only unsafe when jumped. However jumping is the only way to escape it unless the correct setup is used which will be discussed later in advanced strategy. Startup is not extremely fast therefore it's fairly easy to avoid when used outside of the setups. It cannot be avoided by blocking, dashing forward, or dashing backward. | |||
'''''Teleport-''''' Best used to punish projectiles, unsafe on block. On hit Scorpion gets a safe jump. Startup is not fast enough for the player to wait all day to punish projectiles/moves. | '''''Teleport-''''' Best used to punish projectiles, unsafe on block. On hit Scorpion gets a safe jump. Startup is not fast enough for the player to wait all day to punish projectiles/moves. | ||
'''''Takeout-''''' Best used only in combos little to no use otherwise. Unsafe on block. Not fast enough to try to use a surprise attack. However this seems to be the most damaging move when ending a combo however positioning wise not the best. | '''''Takeout-''''' Best used only in combos little to no use otherwise. Unsafe on block. Not fast enough to try to use a surprise attack. However this seems to be the most damaging move when ending a combo however positioning wise not the best. | ||
<br> | |||
=== Enhanced Special Attacks === | === Enhanced Special Attacks === | ||
'''''Spear-''''' Gives one hit of armor. Hits on crouching unlike the regular. Same properties otherwise. | '''''Spear-''''' Gives one hit of armor. Hits on crouching unlike the regular. Same properties otherwise. | ||
'''''Teleport-''''' Safe on block and gives Scorpion a combo when cornered on hit. | '''''Demon Fire-''''' Harder for target to avoid because of the bigger hit box and can be guaranteed in certain situations. Can be used to punish jumps from a distance. It cannot be avoided by blocking, dashing forward, or dashing backward. | ||
'''''Teleport-''''' Safe on block and gives Scorpion a combo when cornered on hit. ANYTIME teleport punch is blocked no move in the entire game can interrupt Scorpion's FP, FP or FK FK. | |||
'''''Takeout-''''' Same as Regular just does more damage. | '''''Takeout-''''' Same as Regular just does more damage. Now has armor. | ||
<br> | |||
=== X-Ray Attack === | === X-Ray Attack === | ||
Can be used to end combos and punish projectiles/moves. Think teleport with more damage and looks cool. Unsafe as a regular teleport but faster in startup. | Can be used to end combos and punish projectiles/moves. Think teleport with more damage and looks cool. Unsafe as a regular teleport but faster in startup. | ||
<br> | |||
== Basic Strategy == | == Basic Strategy == | ||
Line 149: | Line 206: | ||
== Advanced Strategy == | == Advanced Strategy == | ||
Inescapable Demon Fire- The most common way to do this is after ending a combo with FK FK BK use Demon fire to obtain free damage (Must use EX). Raiden is the only known character to escape this who must commit to his electric fly attack. Also can get free damage from ending a combo with teleport (Can use either Fire). | Inescapable Demon Fire- The most common way to do this is after ending a combo with FK FK BK use Demon fire to obtain free damage (Must use EX). Raiden is the only known character to escape this who must commit to his electric fly attack. '''Also can get free damage from ending a combo with teleport (Can use either Fire). | ||
<br> | |||
== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
'''5-Hits''': Spear [[File:---.png]] [[File:fk.png]] [[File:fk.png]] [[File:---.png]] Takedown | |||
'''5-Hits''': [[File:B.png]] + [[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:fp.png]] [[File:---.png]] Teleport [[File:---.png]] Dash [[File:---.png]] Uppercut | |||
''30%'': [[File:fk.png]] [[File:fk.png]] [[File:---.png]] Spear [[File:---.png]] Straight Up Jump Punch [[File:---.png]] Dash [[File:---.png]] [[File:B.png]] + [[File:bp.png]] [[File:---.png]] Jump Kick into Air Throw | |||
'''10-Hits''': [[File:B.png]] + [[File:bp.png]] [[File:---.png]] Jump Kick [[File:---.png]] Teleport Punch [[File:---.png]] Dash [[File:bp.png]] , [[File:fp.png]] [[File:---.png]] Spear [[File:---.png]] Jump in punch [[File:---.png]] [[File:F.png]] + [[File:bp.png]] , [[File:fp.png]] [[File:---.png]] Teleport Punch | |||
'''11-Hits''': ''Anti-air'': [[File:fk.png]] into Teleport Punch [[File:---.png]] Dash [[File:bp.png]] , [[File:fp.png]] x2 [[File:---.png]] Spear [[File:---.png]] Jump in punch [[File:---.png]] [[File:F.png]] + [[File:bp.png]] , [[File:fp.png]] [[File:---.png]] Teleport Punch | |||
'''11-Hits''' ''40%'': {{fp}}{{fp}} [[File:---.png]] Spear [[File:---.png]] Neutral Jump Punch [[File:---.png]] Blade Overhead [[File:---.png]] Jump In Kick [[File:---.png]] Teleport [[File:---.png]] Jump In Kick [[File:---.png]] Air Throw | |||
=== Jump-in Combos === | === Jump-in Combos === | ||
'''?-Hits''': Jump In Kick [[File:---.png]] Teleport [[File:---.png]] Spear into any combo!!<br/> | |||
'''12-Hits''': Jump In Punch [[File:---.png]] {{fp}}{{fp}} [[File:---.png]] Spear [[File:---.png]] Neutral Jump Punch [[File:---.png]] Blade Overhead [[File:---.png]] Jump In Kick [[File:---.png]] Teleport [[File:---.png]] Jump In Kick [[File:---.png]] Air Throw | |||
=== Combos With Enhanced Specials === | === Combos With Enhanced Specials === | ||
'''9-Hits''': Jump Kick [[File:---.png]] Teleport [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:fp.png]] [[File:---.png]] Spear [[File:---.png]] [[File:fk.png]] [[File:fk.png]] [[File:---.png]] Takeout | |||
'''10-Hits''': [[File:B.png]] + [[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:fp.png]] [[File:---.png]] Flameport [[File:---.png]] Teleport [[File:---.png]] Spear [[File:---.png]] [[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]] | |||
'''10-Hits''': [[File:fp.png]] [[File:bp.png]] [[File:---.png]] Enhanced Spear [[File:---.png]] Straight Up Jump Punch [[File:---.png]] Dash [[File:---.png]] [[File:B.png]] + [[File:bp.png]] [[File:---.png]] Jump Kick [[File:---.png]] Teleport Punch [[File:---.png]] Jump Kick [[File:---.png]] Air Throw | |||
=== Combos With X-Ray Attacks === | === Combos With X-Ray Attacks === | ||
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=== Corner-Only Combos === | === Corner-Only Combos === | ||
''(with your back in the corner)'': Flameport [[File:---.png]] [[File:bp.png]] , [[File:fp.png]] x3 [[File:---.png]] [[File:fk.png]] , [[File:fk.png]] into Spear [[File:---.png]] [[File:fk.png]] , [[File:fk.png]] , [[File:bk.png]] into Enhance Hellfire '''OR''' after Spear --> Cross over Jump Kick into Air throw | |||
=== Style === | === Style === | ||
* | * Mixups | ||
== Matchups == | == Matchups == | ||
N/A | N/A | ||
[[Category:Mortal Kombat 9]] |
Latest revision as of 12:46, 22 June 2024
Scorpion
Hanzo Hasashi was once a member of the Japanese Shirai Ryu ninja clan. Given the name Scorpion for his blindingly fast and deadly fighting skill, his life was blessed with glorious kombat in the name of his Grand Master. But when he, his family and his clan were brutally exterminated by Sub-Zero and the Lin Kuei, Scorpion's existence became eternal torment. Resurrected by the malevolent necromancer Quan Chi, he entered the Mortal Kombat tournament to slay Sub-Zero and avenge the murders of his kin.
Moves
Basic Attacks









































Command Normals



















Throws












Kombo Attacks

























































































Fast Tags




Tag Kombos























Tag Specials










Special Attacks




















Enhanced Special Attacks



























X-Ray Attack




Finishing Moves





















Move Analysis
Basic Attacks
Good for anti air. Tack on a Teleport punch if it connects. Not always guaranteed.
Command Normals
Scorpions overhead launcher. Sadly not safe. Use from max distance to avoid a full punish.
Safe, bufferable low into spear.
Safe overhead kick that gives you a safe jump on hit.
Kombo Attacks
Safe string. You can buffer the spear after 1st or 2nd hit, but not third. After the first 2 or all 3 hits connect Scorpion has advantage and can pressure.
2 hit string that on hit will grant a link into a spear. Safe on block, on hit Scorpion has advantage and can pressure.
Scorpion's fastest attack outside of his generic down pokes. Totally safe on block and allows for a spear link. On hit this will give you advantage to continue pressure.
Scorpions only low starter string. This string will give you a safe jump on hit. The 2nd hit will miss on crouchers and can be punished. Use mostly after cross up jump punch mixups.
Safe string, can be use for safe jump set up's.
Special Attacks
Spear- Unsafe from close ranges and leads to a combo on hit. Best used at mid range. Startup is decent and could use a minor speed boost. Whiffs on a crouching target. Ending combos with this puts Scorpion very close to opponent however it is not the most damaging ender.
Demon Fire- This move is only unsafe when jumped. However jumping is the only way to escape it unless the correct setup is used which will be discussed later in advanced strategy. Startup is not extremely fast therefore it's fairly easy to avoid when used outside of the setups. It cannot be avoided by blocking, dashing forward, or dashing backward.
Teleport- Best used to punish projectiles, unsafe on block. On hit Scorpion gets a safe jump. Startup is not fast enough for the player to wait all day to punish projectiles/moves.
Takeout- Best used only in combos little to no use otherwise. Unsafe on block. Not fast enough to try to use a surprise attack. However this seems to be the most damaging move when ending a combo however positioning wise not the best.
Enhanced Special Attacks
Spear- Gives one hit of armor. Hits on crouching unlike the regular. Same properties otherwise.
Demon Fire- Harder for target to avoid because of the bigger hit box and can be guaranteed in certain situations. Can be used to punish jumps from a distance. It cannot be avoided by blocking, dashing forward, or dashing backward.
Teleport- Safe on block and gives Scorpion a combo when cornered on hit. ANYTIME teleport punch is blocked no move in the entire game can interrupt Scorpion's FP, FP or FK FK.
Takeout- Same as Regular just does more damage. Now has armor.
X-Ray Attack
Can be used to end combos and punish projectiles/moves. Think teleport with more damage and looks cool. Unsafe as a regular teleport but faster in startup.
Basic Strategy
N/A
Advanced Strategy
Inescapable Demon Fire- The most common way to do this is after ending a combo with FK FK BK use Demon fire to obtain free damage (Must use EX). Raiden is the only known character to escape this who must commit to his electric fly attack. Also can get free damage from ending a combo with teleport (Can use either Fire).
Combos
Bread and Butters
5-Hits: +
Dash
Teleport
Dash
Uppercut
30%:
Spear
Straight Up Jump Punch
Dash
+
Jump Kick into Air Throw
10-Hits: +
Jump Kick
Teleport Punch
Dash
,
Spear
Jump in punch
+
,
Teleport Punch
11-Hits: Anti-air: into Teleport Punch
Dash
,
x2
Spear
Jump in punch
+
,
Teleport Punch
11-Hits 40%:
Spear
Neutral Jump Punch
Blade Overhead
Jump In Kick
Teleport
Jump In Kick
Air Throw
Jump-in Combos
?-Hits: Jump In Kick Teleport
Spear into any combo!!
12-Hits: Jump In Punch
Spear
Neutral Jump Punch
Blade Overhead
Jump In Kick
Teleport
Jump In Kick
Air Throw
Combos With Enhanced Specials
9-Hits: Jump Kick Teleport
Dash
Spear
Takeout
10-Hits: +
Dash
Flameport
Teleport
Spear
,
,
10-Hits:
Enhanced Spear
Straight Up Jump Punch
Dash
+
Jump Kick
Teleport Punch
Jump Kick
Air Throw
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
(with your back in the corner): Flameport
,
x3
,
into Spear
,
,
into Enhance Hellfire OR after Spear --> Cross over Jump Kick into Air throw
Style
- Mixups
Matchups
N/A