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{{Nutshell| | {{Nutshell| | ||
Chun-li is a rushdown machine. Despite having a fireball, she has no ability to keepaway whatsoever. The use of her long range crouching {{ | Chun-li is a rushdown machine. Despite having a fireball, she has no ability to keepaway whatsoever. The use of her long range crouching {{m}} and Jump-Cancelable {{h}} attacks are mandatory in her pressure game. Her air dash only goes in one direction, but the down-forward angle that it travels is perfect for staying on top of any opponent. Chun's best feature is undoubtedly her Lighting Legs attack. On the ground or in the air, this move can single-handedly destroy opponents who have a narrow game-plan, and give her nearly effortless combos into her Supers. If you want to get in your opponents face and press a lot of buttons really, really fast, Chun is probably for you. | ||
}} | }} | ||
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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Kikoken | {{ | | Kikoken | {{ {{shot}} {{front}} }} | 50,000 | | ||
| Tenshokyaku | {{ | | Tenshokyaku | {{direct {{upward}} }} | 87,100 (20,000 x 5) | | ||
| | | Hyakuretsukyaku | {{ {{direct}} {{front}} }} | 71,300 (11,000 x 10) | | ||
| AlphaSuper=Kikosho | BetaSuper=Kikosho | GammaSuper=Hoyokusen | | AlphaSuper=Kikosho | BetaSuper=Kikosho | GammaSuper=Hoyokusen | ||
}} | }} | ||
Line 26: | Line 26: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Wall Jump | {{ | {{MoveListRow | Wall Jump | {{ {{uf}} while in the air against the wall }} | | }} | ||
{{MoveListRow | Double Jump | {{ | {{MoveListRow | Double Jump | {{ {{u}} while in the air }} | | Removes one Air Dash }} | ||
{{MoveListRow | Triple Jump | {{ | {{MoveListRow | Triple Jump | {{ {{u}} during a Double Jump }} | | Removes one Air Dash }} | ||
{{MoveListRow | Air Dash | {{ | {{MoveListRow | Air Dash | {{ {{f}} f or {{atk}} + {{atk}} in the air }} | | Can be performed twice in a jump,<br>but each Air Dash removes one<br>of your remaining Jumps. }} | ||
{{MoveListRow | Standing Light | {{ | {{MoveListRow | Standing Light | {{ {{l}} }} | 35,000 | }} | ||
{{MoveListRow | Crouching Light | {{ | {{MoveListRow | Crouching Light | {{ {{d}} + {{l}} }} | 33,000 | }} | ||
{{MoveListRow | Standing Medium | {{ | {{MoveListRow | Standing Medium | {{ {{m}} }} | 50,000 | }} | ||
{{MoveListRow | Crouching Medium | {{ | {{MoveListRow | Crouching Medium | {{ {{d}} + {{m}} }} | 48,000 | {{low}} }} | ||
{{MoveListRow | Standing Heavy | {{ | {{MoveListRow | Standing Heavy | {{ {{h}} }} | 70,000 | {{jcancel}} }} | ||
{{MoveListRow | Crouching Heavy | {{ | {{MoveListRow | Crouching Heavy | {{d + {{h}} }} | 80,000 | {{low}} {{jcancel}} {{softknockdown}} }} | ||
{{MoveListRow | Neck Breaker | {{ | {{MoveListRow | Neck Breaker | {{f + {{h}} }} | 80,000 | {{high}} }} | ||
{{MoveListRow | Standing Special | {{ | {{MoveListRow | Standing Special | {{ {{s}} }} | 70,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | {{ | {{MoveListRow | Jumping Light | {{ air {{l}} }} | 40,000 | {{high}} {{jcancel}} }} | ||
{{MoveListRow | Jumping Medium | {{ | {{MoveListRow | Jumping Medium | {{ air {{m}} }} | 55,000 | {{high}} {{jcancel}} }} | ||
{{MoveListRow | Head Stomp | {{ | {{MoveListRow | Head Stomp | {{ air {{d}} + {{m}} }} | 65,000 | {{high}} <br> Chun Li will jump off the opponent on hit }} | ||
{{MoveListRow | Jumping Heavy | {{ | {{MoveListRow | Jumping Heavy | {{ air {{h}} }} | 70,000 | {{high}} {{jcancel}} }} | ||
{{MoveListRow | Jumping Special | {{ | {{MoveListRow | Jumping Special | {{ air {{s}} }} | 70,000 | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 48: | Line 48: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Kikoken| {{ | {{MoveListRow | Kikoken | {{ {{hcf}} + {{atk}} }} | 50,000 {{l}} <br> 70,000 {{m}} <br> 90,000 {{h}} | }} | ||
{{MoveListRow | Spinning Bird Kick| {{ | {{MoveListRow | Kikoanken | During {{ {{h}} }} Kikoken, {{ h}} | 100,000 | {{crumple}} }} | ||
{{MoveListRow | | {{MoveListRow | Spinning Bird Kick | {{ charge {{d}} , {{u}} + {{atk}} }} | 76,000 (40,000 x 2) {{l}} <br> 94,800 (35,000 x 3) {{m}} <br> 113,400 (33,000 x 4) {{h}} | {{airok}} }} | ||
{{MoveListRow | | {{MoveListRow | Hyakuretsukyaku | {{ {{atk}} x 3 }} | 51,500 (15,000 x 4) {{l}} <br> 61,300 (15,000 x 5) {{m}} <br> 85,100 (15,000 x 8) {{h}} | {{airok}} <br> The recovery can be canceled into the same version }} | ||
{{MoveListRow | Tenshokyaku | {{ {{dp}} + {{atk}} }} | 78,400 (20,000 x 2 + 50,000) {{l}} <br> 101,400 (20,000 x 4 + 50,000) {{m}} <br> 120,000 (20,000 x 6 + 50,000) {{h}} | {{airok}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Kikosho| {{ | {{MoveListRow | Kikosho | {{ {{qcf}} + {{atk}} + atk}} | 286,300 (28,000 x 14) | Damage scales by 0.95 }} | ||
{{MoveListRow | Hoyokusen | {{ | {{MoveListRow | Hoyokusen | {{ {{qcb}} + {{atk}} + atk}} | 230,000 (20,000 x 13 + 70,000) | {{startupinv}} {{launch}} <br> Damage scales by 0.95 }} | ||
{{MoveListRow | Shichisei | {{MoveListRow | Shichisei Ranka | {{ {{dp}} + {{atk}} + atk}} | 410,000 | {{startupinv}} | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Mission Mode Combos == | |||
<youtube>u8OwVoeI-vI</youtube> | |||
== Apprentice Combos == | == Apprentice Combos == | ||
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* Chun Li's Lightning Legs assist hits repeatedly for a long time. Use this time to do high and low mixups on your opponent. | * Chun Li's Lightning Legs assist hits repeatedly for a long time. Use this time to do high and low mixups on your opponent. | ||
* If you corner your opponent and Headstomp them, you can do it repeatedly without ever having to land. Call assists while you do this to really annoy your opponents, and cancel a stomp into lightning legs to change up your pattern and make the corner even more of a nightmare for your enemies. | * If you corner your opponent and Headstomp them, you can do it repeatedly without ever having to land. Call assists while you do this to really annoy your opponents, and cancel a stomp into lightning legs to change up your pattern and make the corner even more of a nightmare for your enemies. | ||
* After a long combo into | * After a long combo into Hoyokusen Super, Hit Stun Decay will prevent you from doing much in the air after the launch. Instead, try simply comboing Hard attack into an exchange to keep the combo going. | ||
=== Basic Strategy === | === Basic Strategy === | ||
=== Advanced Strategy === | === Advanced Strategy === | ||
[[Category:Chun-Li]] | |||
[[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:53, 9 December 2020
![MvC3Logo.png](/images/1/1f/MvC3Logo.png)
![MvC3HeaderButtons.png](/images/6/6e/MvC3HeaderButtons.png)
Chun Li
In a nutshell
Chun-li is a rushdown machine. Despite having a fireball, she has no ability to keepaway whatsoever. The use of her long range crouching and Jump-Cancelable
attacks are mandatory in her pressure game. Her air dash only goes in one direction, but the down-forward angle that it travels is perfect for staying on top of any opponent. Chun's best feature is undoubtedly her Lighting Legs attack. On the ground or in the air, this move can single-handedly destroy opponents who have a narrow game-plan, and give her nearly effortless combos into her Supers. If you want to get in your opponents face and press a lot of buttons really, really fast, Chun is probably for you.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Wall Jump
{{
while in the air against the wall }}
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
Double Jump
{{
while in the air }}
![U.png](/images/thumb/0/02/U.png/22px-U.png)
Removes one Air Dash
Triple Jump
{{
during a Double Jump }}
![U.png](/images/thumb/0/02/U.png/22px-U.png)
Removes one Air Dash
Air Dash
{{
f or
+
in the air }}
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
Can be performed twice in a jump,
but each Air Dash removes one
of your remaining Jumps.
but each Air Dash removes one
of your remaining Jumps.
Standing Light
{{
}}
![L.png](/images/f/fe/L.png)
35,000
Crouching Light
{{
+
}}
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![L.png](/images/f/fe/L.png)
33,000
Standing Medium
{{
}}
![M.png](/images/a/a3/M.png)
50,000
Crouching Medium
{{
+
}}
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![M.png](/images/a/a3/M.png)
48,000
![Low.png](/images/b/b1/Low.png)
Standing Heavy
{{
}}
![H.png](/images/a/a2/H.png)
70,000
![Jcancel.png](/images/0/07/Jcancel.png)
Crouching Heavy
{{d +
}}
![H.png](/images/a/a2/H.png)
80,000
![Low.png](/images/b/b1/Low.png)
![Jcancel.png](/images/0/07/Jcancel.png)
![Softknockdown.png](/images/7/78/Softknockdown.png)
Neck Breaker
{{f +
}}
![H.png](/images/a/a2/H.png)
80,000
![High.png](/images/b/b7/High.png)
Standing Special
{{
}}
![S.png](/images/8/82/S.png)
70,000
![Launch.png](/images/6/68/Launch.png)
Jumping Light
{{ air
}}
![L.png](/images/f/fe/L.png)
40,000
![High.png](/images/b/b7/High.png)
![Jcancel.png](/images/0/07/Jcancel.png)
Jumping Medium
{{ air
}}
![M.png](/images/a/a3/M.png)
55,000
![High.png](/images/b/b7/High.png)
![Jcancel.png](/images/0/07/Jcancel.png)
Head Stomp
{{ air
+
}}
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![M.png](/images/a/a3/M.png)
65,000
![High.png](/images/b/b7/High.png)
Chun Li will jump off the opponent on hit
Jumping Heavy
{{ air
}}
![H.png](/images/a/a2/H.png)
70,000
![High.png](/images/b/b7/High.png)
![Jcancel.png](/images/0/07/Jcancel.png)
Jumping Special
{{ air
}}
![S.png](/images/8/82/S.png)
70,000
![High.png](/images/b/b7/High.png)
Special Moves
Kikoken
{{
+
}}
![Hcf.png](/images/thumb/c/c0/Hcf.png/22px-Hcf.png)
![Atk.png](/images/1/1b/Atk.png)
50,000
70,000
90,000
![L.png](/images/f/fe/L.png)
70,000
![M.png](/images/a/a3/M.png)
90,000
![H.png](/images/a/a2/H.png)
Kikoanken
During {{
}} Kikoken,
![H.png](/images/a/a2/H.png)
![H.png](/images/a/a2/H.png)
100,000
![Crumple.png](/images/1/15/Crumple.png)
Spinning Bird Kick
{{ charge
,
+
}}
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Atk.png](/images/1/1b/Atk.png)
76,000 (40,000 x 2)
94,800 (35,000 x 3)
113,400 (33,000 x 4)
![L.png](/images/f/fe/L.png)
94,800 (35,000 x 3)
![M.png](/images/a/a3/M.png)
113,400 (33,000 x 4)
![H.png](/images/a/a2/H.png)
![Airok.png](/images/6/68/Airok.png)
Hyakuretsukyaku
{{
x 3 }}
![Atk.png](/images/1/1b/Atk.png)
51,500 (15,000 x 4)
61,300 (15,000 x 5)
85,100 (15,000 x 8)
![L.png](/images/f/fe/L.png)
61,300 (15,000 x 5)
![M.png](/images/a/a3/M.png)
85,100 (15,000 x 8)
![H.png](/images/a/a2/H.png)
![Airok.png](/images/6/68/Airok.png)
The recovery can be canceled into the same version
Tenshokyaku
{{
+
}}
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![Atk.png](/images/1/1b/Atk.png)
78,400 (20,000 x 2 + 50,000)
101,400 (20,000 x 4 + 50,000)
120,000 (20,000 x 6 + 50,000)
![L.png](/images/f/fe/L.png)
101,400 (20,000 x 4 + 50,000)
![M.png](/images/a/a3/M.png)
120,000 (20,000 x 6 + 50,000)
![H.png](/images/a/a2/H.png)
![Airok.png](/images/6/68/Airok.png)
Hyper Moves
Kikosho
{{
+
+ atk}}
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
286,300 (28,000 x 14)
Damage scales by 0.95
Hoyokusen
{{
+
+ atk}}
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
230,000 (20,000 x 13 + 70,000)
![Startupinv.png](/images/3/33/Startupinv.png)
![Launch.png](/images/6/68/Launch.png)
Damage scales by 0.95
Shichisei Ranka
{{
+
+ atk}}
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![Atk.png](/images/1/1b/Atk.png)
410,000
![Startupinv.png](/images/3/33/Startupinv.png)
Mission Mode Combos
Apprentice Combos
Strategy
Tips and Tricks
- Chun Li's Lightning Legs assist hits repeatedly for a long time. Use this time to do high and low mixups on your opponent.
- If you corner your opponent and Headstomp them, you can do it repeatedly without ever having to land. Call assists while you do this to really annoy your opponents, and cancel a stomp into lightning legs to change up your pattern and make the corner even more of a nightmare for your enemies.
- After a long combo into Hoyokusen Super, Hit Stun Decay will prevent you from doing much in the air after the launch. Instead, try simply comboing Hard attack into an exchange to keep the combo going.