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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Elbow Drop | (during jump) d + mp | }} | {{SSFIVMoveListRow | Elbow Drop | (during jump) {{d}} + {{mp}} | }} | ||
{{SSFIVMoveListRow | Ninja Sickle | df + hk | }} | {{SSFIVMoveListRow | Ninja Sickle | {{df}} + {{hk}} | }} | ||
{{SSFIVMoveListRow | Neck Breaker | f + mp | high }} | {{SSFIVMoveListRow | Neck Breaker | {{f}} + {{mp}} | {{high}} }} | ||
{{SSFIVMoveListRow | Bushin Gokusaken | lp - | {{SSFIVMoveListRow | Bushin Gokusaken | {{lp}} {{---}} {{mp}} {{---}} {{hp}} {{---}} {{hk}} | Switch {{hk}} to {{d}} + {{hk}} for {{throw}} ender }} | ||
{{SSFIVMoveListRow | Wall Jump | (in air, near wall) uf | }} | {{SSFIVMoveListRow | Wall Jump | (in air, near wall) {{uf}} | }} | ||
{{SSFIVMoveListRow | Target Combo | mp - | {{SSFIVMoveListRow | Target Combo | {{mp}} {{---}} {{hp}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Grab Throw | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Grab Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Shoulder Throw | b + lp + lk | throw }} | {{SSFIVMoveListRow | Shoulder Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hozanto | qcb + p | ex armorbreak }} | {{SSFIVMoveListRow | Hozanto | {{qcb}} + {{p}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Bushin Senpukyaku | qcb + k | ex }} | {{SSFIVMoveListRow | Bushin Senpukyaku | {{qcb}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Bushin Izuna Otoshi | qcf + p - | {{SSFIVMoveListRow | Bushin Izuna Otoshi | {{qcf}} + {{p}} {{---}} {{p}} | When opponent is far, Bushin Izuna Otoshi is replaced with Elbow Drop; {{throw}} {{airthrow}} {{ex}} }} | ||
{{SSFIVMoveListRow | Run | qcf + k | ex version gains armor (2 hits); ex }} | {{SSFIVMoveListRow | Run | {{qcf}} + {{k}} | {{ex}} version gains armor (2 hits); {{ex}} }} | ||
{{SSFIVMoveListRow | Sudden Stop | lk | Perform after Run }} | {{SSFIVMoveListRow | Sudden Stop | {{lk}} | Perform after Run }} | ||
{{SSFIVMoveListRow | Shadow Kick | mk | Perform after Run; low }} | {{SSFIVMoveListRow | Shadow Kick | {{mk}} | Perform after Run; {{low}} }} | ||
{{SSFIVMoveListRow | Neck Flip | hk | Perform after Run; high }} | {{SSFIVMoveListRow | Neck Flip | {{hk}} | Perform after Run; {{high}} }} | ||
{{SSFIVMoveListRow | Kaiten Izuna Otoshi | (in air) qcf + p | airthrow ex }} | {{SSFIVMoveListRow | Kaiten Izuna Otoshi | (in air) {{qcf}} + {{p}} | {{airthrow}} {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Bushin Hasoken | qcf qcf + p | }} | {{SSFIVMoveListRow | Bushin Hasoken | {{qcf}} {{qcf}} + {{p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Bushin Goraisenpujin | qcf qcf + 3k | armorbreak }} | {{SSFIVMoveListRow | Bushin Goraisenpujin | {{qcf}} {{qcf}} + {{3k}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Bushin Muso Renge | hcb hcb + 3p | throw }} | {{SSFIVMoveListRow | Bushin Muso Renge | {{hcb}} {{hcb}} + {{3p}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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TBW | TBW | ||
[[Category:Super Street Fighter IV]] | |||
[[Category:Guy]] |
Latest revision as of 22:21, 16 January 2021

Guy
Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself.
In a nutshell
Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.
Moves
Unique Attacks






















Throws









Special Moves



























Super Combo



Ultra Combos








Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A
Combos Into Ultras
- N/A
Matchups
- Vs. Abel
To Be Written (TBW)
- Vs. Adon
TBW
- Vs. Akuma
TBW
- Vs. Balrog
TBW
- Vs. Blanka
TBW
- Vs. C. Viper
TBW
- Vs. Cammy
TBW
- Vs. Chun Li
TBW
- Vs. Cody
TBW
- Vs. Dan
TBW
- Vs. Dee Jay
TBW
- Vs. Dhalsim
TBW
- Vs. Dudley
TBW
- Vs. E. Honda
TBW
- Vs. El Fuerte
TBW
- Vs. Fei Long
TBW
- Vs. Gen
TBW
- Vs. Gouken
TBW
- Vs. Guile
TBW
- Vs. Guy
TBW
- Vs. Hakan
TBW
- Vs. Ibuki
TBW
- Vs. Juri
TBW
- Vs. Ken
TBW
- Vs. M. Bison
TBW
- Vs. Makoto
TBW
- Vs. Rose
TBW
- Vs. Rufus
TBW
- Vs. Ryu
TBW
- Vs. Sagat
TBW
- Vs. Sakura
TBW
- Vs. Seth
TBW
- Vs. T. Hawk
TBW
- Vs. Vega
TBW
- Vs. Zangief
TBW