James Chen (talk | contribs) (Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...') |
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{{SSFIVHeader}} | {{SSFIVHeader}} | ||
{{SSFIVCharacterHeader|Akuma|Akuma| | |||
{{ | The art known as Ansatsuken (the Assassin's Fist) was created by Goutetsu, and he passed the skills onto two brothers: Gouki and Gouken. However, the dark nature of the art consumed Gouki, and he reveled in its ability to end the life of those who came against it and, thus, came to be known as Akuma. Determined to become the most powerful warrior on the planet, he not only murdered Goutetsu himself, but also turned the Satsui no Hado, "the killing intent," on his own brother Gouken. Now on a hellbent mission to fight against the most worthy opponents, Akuma has set his eyes on Gouken's student Ryu. Although Gouken had removed the Satsui no Hado from his teachings, Akuma intends to being that out in Ryu so the two can engage in the ultimate battle to the death. | ||
| | |||
Akuma is the technical Shoto, not as fundamental as Ryu nor as offensive as Ken. Learning Akuma requires a deep understanding of his moves, his mix-ups, and mastery of his dreaded "vortex." Akuma may have more tools at his disposal than any other character in the game, making him extremely versatile. However, mastering Akuma isn't an easy task, and he has {{low}} life so it's easy to make one mistake and pay dearly for it. But if you learn how to effectively use all of his options, there are few characters as powerful and dominating as Akuma.}} | |||
== Moves == | |||
==== Unique Attacks ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Zugaihasatsu | {{f}} + {{mp}} | {{high}} }} | |||
{{SSFIVMoveListRow | Tenmakujinkyaku | (at top of jump arc) {{d}} + {{mk}} | {{high}} }} | |||
{{MoveListFooter}} | |||
== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Goshoha | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Syuretto | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Gahadoken | {{qcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Shakunetsu Hadoken | {{hcb}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Zanku Hadoken | (in air) {{qcf}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Goshoryuken | {{dp}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Tatsumaki Zankukyaku | {{qcb}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Airborne Tatsumaki Zankukyaku | (in air) {{qcb}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Hyakkishu | {{dp}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Hyakki Gozan | No input after performing Hyakkishu | {{low}} }} | |||
{{SSFIVMoveListRow | Hyakki Gosho | {{p}} | Perform after Hyakkishu; {{high}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Hyakki Gojin | {{k}} | Perform after Hyakkishu }} | |||
{{SSFIVMoveListRow | Hyakki Gosai | {{lp}} + {{lk}} | Perform after Hyakkishu; {{throw}} }} | |||
{{SSFIVMoveListRow | Ashura Senku | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | {{dp}} moves Akuma forward; {{rdp}} moves Akuma backwards; {{3p}} travels farther than {{3k}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Raging Demon | {{lp}} {{lp}} {{f}} {{lk}} {{hp}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Wrath of the Raging Demon | {{lp}} {{lp}} {{b}} {{lk}} {{hp}} | {{throw}} }} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Demon Armageddon | {{u}} {{u}} + {{3k}} | Can be used to {{cancel}} Ashura Senku; {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== Frame Data == | == Frame Data == | ||
{{SSFIVFrameDataHeader}} | {{SSFIVFrameDataHeader}} | ||
{{SSFIVFrameDataSubHeader | Standing Close Attacks}} | |||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 6 | +3 | +6 | - | - |}} | |||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 3 | 2 | 13 | -1 | +4 | - | - |}} | |||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100 | 200 | 60 | sp/su | 4 | 2 | 26 | -10 | -6 | - | - |}} | |||
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | - | 5 | 2 | 7 | +2 | +5 | - | - |}} | |||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | su | 5 | 2 | 14 | -2 | +1 | - | - |}} | |||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 40*70 | 125*75 | 60*20 | su | 6 | 2*4 | 17 | -3 | +2 | - | - |}} | |||
{{SSFIVFrameDataSubHeader | Standing Far Attacks}} | {{SSFIVFrameDataSubHeader | Standing Far Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 3 | 2 | 5 | +2 | +5 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 80 | 100 | 40 | su | 4 | 2 | 13 | -1 | +2 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 120 | 200 | 60 | - | 6 | 3 | 16 | -1 | +1 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | - | 3 | 2 | 8 | +1 | +4 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 80 | 100 | 40 | - | 9 | 2 | 13 | -1 | +2 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 60*40 | 125*75 | 60*20 | - | 8 | 2(8)2 | 16 | 0 | +5 | - | - | Forces stand}} | ||
{{SSFIVFrameDataSubHeader | Crouching Attacks}} | {{SSFIVFrameDataSubHeader | Crouching Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | +2 | +5 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 60 | 100 | 40 | sp/su | 4 | 3 | 9 | +2 | +5 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100 | 200 | 60 | sp/su | 6 | 4 | 23 | -9 | -4 | - | - | Forces stand}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | - | - | Low attack}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 60 | 100 | 40 | sp/su | 5 | 3 | 13 | -2 | +1 | - | - | Low attack}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 90 | 100 | 60 | - | 6 | 3 | 24 | -9 | - | - | - |cannot fast recover}} | ||
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | {{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 6 | 3 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 5 | 6 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 6 | 4 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Angled Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 6 | 3 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 4 | 6 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 6 | 3 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 7 | 3 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataSubHeader | Unique Attacks}} | {{SSFIVFrameDataSubHeader | Unique Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File: | {{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Strong.gif]] | H | 30*50 | 50*50 | 40*20 | - | 17 | 2*2 | 17 | -5 | 0 | - | - | Forces stand}} | ||
{{SSFIVFrameDataRow | [[File:Down.gif]] + [[File:Forward.gif]] (air) | H | 60 | 100 | 40 | - | 12 | Until ground | - | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | [[File: | |||
{{SSFIVFrameDataSubHeader | Focus Attacks}} | {{SSFIVFrameDataSubHeader | Focus Attacks}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | {{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | - |}} | ||
{{SSFIVFrameDataRow | Focus | {{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - | - |}} | ||
{{SSFIVFrameDataRow | Focus | {{SSFIVFrameDataRow | Focus attack LVL 3 | - | 140 | 200 | 60 | - | 65 | 2 | 40 | - | - | - | - |}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Throws}} | ||
{{SSFIVFrameDataRow | Forward Throw | | {{SSFIVFrameDataRow | Forward Throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | Back | {{SSFIVFrameDataRow | Back {{throw}} | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - |}} | ||
{{SSFIVFrameDataSubHeader | Special Moves}} | {{SSFIVFrameDataSubHeader | Special Moves}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Hadoken | HL | 60 | 100 | 10/20 | su | 14 | - | 44 (total duration) | -4 | 0 | - | - |}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Hadoken [[File:EX.gif]] | HL | 60*60 | 100*100 | -250/0 | su | 14 | - | 44 (total duration) | -1 | - | - | - | Pursuit property}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Shakunetsu Hadoken [[File:Jab.gif]] | HL | 50 | 200 | 10/30 | su | 25 | - | 50 (total duration) | -4 | - | - | - | Pursuit property}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Shakunetsu Hadoken [[File:Strong.gif]] | HL | 35*35 | 50*100 | 20/16*16 | su | 25 | - | 57 (total duration) | -3 | - | - | - | Pursuit property}} | ||
{{SSFIVFrameDataRow | Shakunetsu Hadoken [[File:Fierce.gif]] | HL | 33x3 | 35x3 | 20/16x3 | su | 25 | - | 63 (total duration) | -1 | - | - | - | Pursuit property}} | |||
{{SSFIVFrameDataRow | Shakunetsu Hadoken [[File:EX.gif]] | HL | 47x3 | 70x3 | -250/0 | su | 25 | - | 50 (total duration) | +12 | - | - | - | Pursuit property}} | |||
{{SSFIVFrameDataRow | Hadoken (air) | HL | 40 | 50 | 5/20 | - | 14 | - | 16 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Hadoken [[File:EX.gif]] (air) | HL | 40*40 | 50 | -250/0 | - | 8 | - | 9 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Shoryuken [[File:Jab.gif]] | HL | 100[70] | 100 | 30/40 | su | 3 | 14 | 17+18 | -28 | - | - | - | 1~2f invincible, 3~16f lower body invincibility, 3~4f cannot be thrown}} | |||
{{SSFIVFrameDataRow | Shoryuken [[File:Strong.gif]] | HL | 70*60 | 80*50 | 30/30*16 | su | 3 | 2*12 | 25+18 | -34 | - | - | - | 1~4f invincible, 5~16f lower body invincibility, 2nd hit pursuit property}} | |||
{{SSFIVFrameDataRow | Shoryuken [[File:Fierce.gif]] | HL | 70*50*30 | 70*50*30 | 30/30*10*10 | su*su | 3 | 2*2*12 | 28+18 | -37 | - | - | - | 1~6f invincible, 7~18f lower body invincibility, 2nd~3rd hit pursuit property}} | |||
{{SSFIVFrameDataRow | Shoryuken [[File:EX.gif]] | HL | 80*60*50 | 100*50*50 | -250/0 | su*su | 3 | 2*2*12 | 28+18 | -37 | - | - | - | 1~18f invincible, 2nd~3rd hit pursuit property}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] | HL | 70 | 50 | 20/20 | - | 11 | 2(6)2 | 12+8 | -9 | - | - | - |}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] | HL | 80*40*40 | 100*50*50 | 20/20*10*10 | su | 5 | 2(5)[2(5)2](5)1 | 16+12 | -8 | - | - | - | 1st hit forces stand, 2nd~3rd hit pursuit property}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] | HL | 80*40x3 | 100*50x3 | 20/20*10x3 | su | 5 | 2(5)[1(5)1](5)[1(5)1](5)1 | 13+8 | -1 | - | - | - | 1st hit forces stand, 2nd~4th hit pursuit property}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] | HL | 40x5 | 50 | -250/0 | - | 11 | 1(3)1(3)1(3)1(3)1 | 18+3 | -1 | - | - | - | 1st~4th hit forces stand, pursuit property}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] (air) | HL | 60 | 50 | 10/30 | - | 9 | [2(6)2](6)2 | 10 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] (air) | HL | 70 | 50 | 10/30 | - | 9 | [2(6)2](6)2 | 4 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] (air) | HL | 80 | 50 | 10/30 | - | 9 | [2(6)2](6)2 | 4 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] (air) | HL | 40x5 | 50x5 | -250/0 | - | 7 | 1(3)1(3)1(3)1(3)1 | 4 | - | - | - | - | Pursuit property}} | |||
{{SSFIVFrameDataRow | Demon Flip | - | - | - | 20/- | - | - | - | - | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Demon Flip [[File:EX.gif]] | - | - | - | 0/0 | - | - | - | - | - | - | - | - | Flies toward opponent}} | |||
{{SSFIVFrameDataRow | Hyakki Gouzan | L | 100 | 200 | 0/40 | - | 39+7 | 15 | 14 | -11 | - | - | - | cannot fast recover}} | |||
{{SSFIVFrameDataRow | Hyakki Gousho | H | 110 | 200 | 0/30 | - | 27+8 | 2 | 4 | - | - | - | |}} | |||
{{SSFIVFrameDataRow | Hyakki Goujin | HL | 70 | 100 | 0/30 | - | 27+11 | Until ground | 4 | - | - | - | - | Forces stand}} | |||
{{SSFIVFrameDataRow | Hyakki Gousai | 0.9 | 150 | 150 | 0/60 | - | 27+3 | 2 | 4 | - | - | - | - | Throw range Light 0.95, Medium 1.05, Hard 1.15, [[File:EX.gif]] 1.3}} | |||
{{SSFIVFrameDataRow | Teleport PPP | - | - | - | - | - | - | - | 57 | - | - | - | - | 1~48f invincible}} | |||
{{SSFIVFrameDataRow | Teleport KKK | - | - | - | - | - | - | - | 49 | - | - | - | - | 1~40f invincible}} | |||
{{SSFIVFrameDataSubHeader | Super | {{SSFIVFrameDataSubHeader | Super Combo}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Super Combo | 0.8 | 330 | 0 | -1000/0 | - | 1+0 | 36 | 13 | - | - | - | - | 1f invincible}} | ||
{{SSFIVFrameDataSubHeader | Ultra Combos}} | {{SSFIVFrameDataSubHeader | Ultra Combos}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 1 | 0.9 | 510 | 0 | 0/0 | - | 1+4 | 33 | 19 | - | - | - | - | 1~6f invincible}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 2 | HL | 50*350 | 0 | 0/0 | - | 1+13 | 2 | 46 | -27 | - | - | - | 1~16 invincible}} | ||
{{SSFIVFrameDataFooter}} | {{SSFIVFrameDataFooter}} | ||
Line 111: | Line 149: | ||
== Move Analysis == | == Move Analysis == | ||
=== Normal Moves === | |||
N/A | |||
=== Unique Attacks === | |||
N/A | |||
=== Normal Throws === | |||
N/A | |||
==== Special Moves | |||
=== Focus Attack === | |||
N/A | |||
=== Special Moves === | |||
N/A | |||
=== Super Combos === | |||
N/A | |||
=== Ultra Combos === | |||
N/A | |||
== The Basics == | == The Basics == | ||
N/A | |||
== Advanced Strategy == | == Advanced Strategy == | ||
N/A | |||
== Combos == | == Combos == | ||
=== Bread and Butters === | |||
* N/A | |||
* | |||
=== | === Hit Confirm Combos === | ||
* | * N/A | ||
=== | === Dizzy / Focus Crumple Combos === | ||
* | * N/A | ||
==== Combos Into Ultras | === FADC Combos === | ||
* | * N/A | ||
=== Advanced Combos === | |||
* N/A | |||
=== Combos Into Supers === | |||
* N/A | |||
=== Combos Into Ultras === | |||
* N/A | |||
== Matchups == | == Matchups == | ||
* <u>'''Vs. Abel'''</u> | |||
To Be Written (TBW) | To Be Written (TBW) | ||
* <u>'''Vs. Adon'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Akuma'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Balrog'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Blanka'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. C. Viper'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Cammy'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Chun Li'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Cody'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Dan'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Dee Jay'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Dhalsim'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Dudley'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. E. Honda'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. El Fuerte'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Fei Long'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Gen'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Gouken'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Guile'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Guy'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Hakan'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Ibuki'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Juri'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Ken'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. M. Bison'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Makoto'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Rose'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Rufus'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Ryu'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Sagat'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Sakura'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Seth'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. T. Hawk'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Vega'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Zangief'''</u> | |||
TBW | TBW | ||
[[Category:Super Street Fighter IV]] | |||
[[Category:Akuma]] |
Latest revision as of 22:30, 30 January 2021

Akuma
The art known as Ansatsuken (the Assassin's Fist) was created by Goutetsu, and he passed the skills onto two brothers: Gouki and Gouken. However, the dark nature of the art consumed Gouki, and he reveled in its ability to end the life of those who came against it and, thus, came to be known as Akuma. Determined to become the most powerful warrior on the planet, he not only murdered Goutetsu himself, but also turned the Satsui no Hado, "the killing intent," on his own brother Gouken. Now on a hellbent mission to fight against the most worthy opponents, Akuma has set his eyes on Gouken's student Ryu. Although Gouken had removed the Satsui no Hado from his teachings, Akuma intends to being that out in Ryu so the two can engage in the ultimate battle to the death.
In a nutshell
Akuma is the technical Shoto, not as fundamental as Ryu nor as offensive as Ken. Learning Akuma requires a deep understanding of his moves, his mix-ups, and mastery of his dreaded "vortex." Akuma may have more tools at his disposal than any other character in the game, making him extremely versatile. However, mastering Akuma isn't an easy task, and he has life so it's easy to make one mistake and pay dearly for it. But if you learn how to effectively use all of his options, there are few characters as powerful and dominating as Akuma.
Moves
Unique Attacks






Throws









Special Moves





































Super Combo






Ultra Combos











Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A
Combos Into Ultras
- N/A
Matchups
- Vs. Abel
To Be Written (TBW)
- Vs. Adon
TBW
- Vs. Akuma
TBW
- Vs. Balrog
TBW
- Vs. Blanka
TBW
- Vs. C. Viper
TBW
- Vs. Cammy
TBW
- Vs. Chun Li
TBW
- Vs. Cody
TBW
- Vs. Dan
TBW
- Vs. Dee Jay
TBW
- Vs. Dhalsim
TBW
- Vs. Dudley
TBW
- Vs. E. Honda
TBW
- Vs. El Fuerte
TBW
- Vs. Fei Long
TBW
- Vs. Gen
TBW
- Vs. Gouken
TBW
- Vs. Guile
TBW
- Vs. Guy
TBW
- Vs. Hakan
TBW
- Vs. Ibuki
TBW
- Vs. Juri
TBW
- Vs. Ken
TBW
- Vs. M. Bison
TBW
- Vs. Makoto
TBW
- Vs. Rose
TBW
- Vs. Rufus
TBW
- Vs. Ryu
TBW
- Vs. Sagat
TBW
- Vs. Sakura
TBW
- Vs. Seth
TBW
- Vs. T. Hawk
TBW
- Vs. Vega
TBW
- Vs. Zangief
TBW