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| {| align="right"
| | #Redirect [[Super Street Fighter IV]] |
| | __TOC__
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| = Super Street Fighter IV =
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| Super Street Fighter IV. W00t!
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| <br><br>
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| == Controls and Terminology ==
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| Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.
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| * [[Super Street Fighter IV/Controls and Terminology/Controls | Controls]]
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| * [[Super Street Fighter IV/Controls and Terminology/Character Names | Character Names]]
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| * [[Super Street Fighter IV/Controls and Terminology/Hit Stun and Block Stun | Hit Stun and Block Stun]]
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| * [[Super Street Fighter IV/Controls and Terminology/Frames | Frames]]
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| * [[Super Street Fighter IV/Controls and Terminology/Startup Active and Recovery Frames | Startup, Active, and Recovery Frames]]
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| <br>
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| == '''Systems FAQ''' ==
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| This half of the FAQ will tell you just about how everything in Super Street Fighter IV works. From Dashing to Focus Attacks to Blocking to Throws to Ultra Combos to Stuns... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Super Street Fighter IV works from the insides....
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| <br><br>
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| === Basic Elements ===
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| In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
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| * [[Super Street Fighter IV/Basic Elements/Life Meter | Life Meteer]]
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| * [[Super Street Fighter IV/Basic Elements/Super Meter | Super Meter]]
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| * [[Super Street Fighter IV/Basic Elements/Ultra Meter | Ultra Meter]]
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| * [[Super Street Fighter IV/Basic Elements/Stun Meter | Stun Meter]]
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| * [[Super Street Fighter IV/Basic Elements/Timer | Timer]]
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| === Universal Abilities ===
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| Universal Abilities are the abilities that are shared by all characters in Super Street Fighter IV. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing.
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| * [[Super Street Fighter IV/Universal Abilities/Basic Movement | Basic Movement: Walk, Jump, and Crouch]]
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| * [[Super Street Fighter IV/Universal Abilities/Blocking | Blocking]]
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| * [[Super Street Fighter IV/Universal Abilities/Normal Moves | Normal Moves]]
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| * [[Super Street Fighter IV/Universal Abilities/Special Moves | Special Moves]]
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| * [[Super Street Fighter IV/Universal Abilities/EX Special Moves | EX Special Moves]]
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| * [[Super Street Fighter IV/Universal Abilities/Super Combos | Super Combos]]
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| * [[Super Street Fighter IV/Universal Abilities/Ultra Combos | Ultra Combos]]
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| * [[Super Street Fighter IV/Universal Abilities/Reversals Meaty Attacks | Reversals / Meaty Attacks]]
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| * [[Super Street Fighter IV/Universal Abilities/Dashing | Dashing]]
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| * [[Super Street Fighter IV/Universal Abilities/Focus Attacks | Focus Attacks]]
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| * [[Super Street Fighter IV/Universal Abilities/EX Focus Attacks | EX Focus Attacks]]
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| * [[Super Street Fighter IV/Universal Abilities/Armor Breakers | Armor Breakers]]
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| * [[Super Street Fighter IV/Universal Abilities/Throws | Throws]]
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| * [[Super Street Fighter IV/Universal Abilities/Tech Hits Counter Throws | Tech Hits (Counter Throws)]]
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| * [[Super Street Fighter IV/Universal Abilities/Quick Rise | Quick Rise]]
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| * [[Super Street Fighter IV/Universal Abilities/Taunts | Taunts]]
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| === Game Systems ===
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| Super Street Fighter IV contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of.
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| * [[Super Street Fighter IV/Game Systems/Counter Hits | Counter Hits]]
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| * [[Super Street Fighter IV/Game Systems/Armored Moves | Armored Moves]]
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| * [[Super Street Fighter IV/Game Systems/White Damage | White Damage]]
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| * [[Super Street Fighter IV/Game Systems/Crumple Stun | Crumple Stun]]
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| * [[Super Street Fighter IV/Game Systems/Prejump Frames | Pre-Jump Frames]]
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| * [[Super Street Fighter IV/Game Systems/Landing Frames Trip Guard | Landing Frames / Trip Guard]]
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| * [[Super Street Fighter IV/Game Systems/Crouch Delay | Crouch Delay]]
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| * [[Super Street Fighter IV/Game Systems/Projectile Invincibility | Projectile Invincibility]]
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| * [[Super Street Fighter IV/Game Systems/Damage Scaling | Damage Scaling]]
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| <br>
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| == Advanced Techniques ==
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| No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed. Here, you'll learn about a lot of these techniques like "Plinking" and tactical strategies like "Frame Traps."
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| * [[Super Street Fighter IV/Advanced Techniques/Code Shortcuts | Code Shortcuts]]
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| * [[Super Street Fighter IV/Advanced Techniques/Auto Corrects | Auto-Corrects]]
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| * [[Super Street Fighter IV/Advanced Techniques/Kara Throws Kara Specials | Kara Throws / Kara Specials]]
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| * [[Super Street Fighter IV/Advanced Techniques/Armor Cancels | Armor Cancels]]
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| * [[Super Street Fighter IV/Advanced Techniques/Frame Advantage | Frame Advantage]]
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| * [[Super Street Fighter IV/Advanced Techniques/Crouch Teching | Crouch Teching]]
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| * [[Super Street Fighter IV/Advanced Techniques/Option Selects | Option Selects]]
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| * [[Super Street Fighter IV/Advanced Techniques/Frame Traps | Frame Traps]]
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| * [[Super Street Fighter IV/Advanced Techniques/Plinking | Plinking]]
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| * [[Super Street Fighter IV/Advanced Techniques/Unblockables | Unblockables]]
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| <br>
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| == Combo FAQ ==
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| COMING SOON!!!!!
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