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{{Nutshell| | {{Nutshell| | ||
To master Amaterasu, you'll need to learn how to use all three of her weapons and their techniques, and seamlessly transition to the correct weapon for the situation at hand. Amaterasu is one of the most versatile characters in the game. She can play any situation; rush down, run away, keep away, punishing, and has some of the best assists in the game as well. Much of the game's keepaway doesn't work on her, because she can simply crouch underneath any threat. Players looking for a jack of all trades, master of all trades character will be at home with Amaterasu, so long as they can handle having a very low amount of health. | To master Amaterasu, you'll need to learn how to use all three of her weapons and their techniques, and seamlessly transition to the correct weapon for the situation at hand. Amaterasu is one of the most versatile characters in the game. She can play any situation; rush down, run away, keep away, punishing, and has some of the best assists in the game as well. Much of the game's keepaway doesn't work on her, because she can simply crouch underneath any threat. Players looking for a jack of all trades, master of all trades character will be at home with Amaterasu, so long as they can handle having a very {{low}} amount of health. | ||
}} | }} | ||
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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Solar Flare | {{ | | Solar Flare | {{ {{extra}} {{instant}} }} | | Reflects projectiles | ||
| Cold Star| {{ | | Cold Star| {{ {{shot}} {{tiltdown}} }} | 20,000 per hit | | ||
| Bloom | {{ | | Bloom | {{ {{extra}} {{instant}} }} | | Grants 25% Hyper Meter | ||
| AlphaSuper=Okami Shuffle | BetaSuper=Okami Shuffle | GammaSuper=Okami Shuffle | |||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Magic Vine | Air {{ | {{MoveListRow | Magic Vine | Air {{ {{uf}} , {{f}} or {{df}} + {{atk}} + {{atk}} }} | | Air Dash }} | ||
{{MoveListRow | Standing Light | {{ | {{MoveListRow | Standing Light | {{ {{l}} }} | 30,000 | }} | ||
{{MoveListRow | Crouching Light | {{ | {{MoveListRow | Crouching Light | {{ {{d}} + {{l}} }} | 28,000 | {{low}} }} | ||
{{MoveListRow | Standing Medium | {{ | {{MoveListRow | Standing Medium | {{ {{m}} }} | 50,000 | }} | ||
{{MoveListRow | Crouching Medium | {{ | {{MoveListRow | Crouching Medium | {{ {{d}} + {{m}} }} | 50,000 | {{low}} }} | ||
{{MoveListRow | Standing Special | {{ | {{MoveListRow | Standing Special | {{ {{s}} }} | 70,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | {{ | {{MoveListRow | Jumping Light | {{ air {{l}} }} | 35,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | {{ | {{MoveListRow | Jumping Medium | {{ air {{m}} }} | 48,000 | {{high}} }} | ||
{{MoveListRow | Jumping Special | {{ | {{MoveListRow | Jumping Special | {{ air {{s}} }} | 70,000 | {{high}} }} | ||
{{MoveListRow | Reflector: Standing Heavy | {{ | {{MoveListRow | Reflector: Standing Heavy | {{ {{h}} }} | 60,000 | {{jcancel}} }} | ||
{{MoveListRow | Reflector: Crouching Heavy | {{ | {{MoveListRow | Reflector: Crouching Heavy | {{d + {{h}} }} | 60,000 | {{low}} jcancel}} | ||
{{MoveListRow | Reflector: Disc Combo | {{ | {{MoveListRow | Reflector: Disc Combo | {{f + {{h}} , tap {{h}} repeatedly }} | 60,000 per hit | }} | ||
{{MoveListRow | Reflector: Jumping Heavy | {{ | {{MoveListRow | Reflector: Jumping Heavy | {{ air {{h}} }} | 60,000 | {{high}} }} | ||
{{MoveListRow | Glaive: Standing Heavy | {{ | {{MoveListRow | Glaive: Standing Heavy | {{ {{h}} }} | 80,000 | }} | ||
{{MoveListRow | Glaive: Crouching Heavy | {{ | {{MoveListRow | Glaive: Crouching Heavy | {{d + {{h}} }} | 80,000 | {{low}} }} | ||
{{MoveListRow | Glaive: Heavy Slash | {{ | {{MoveListRow | Glaive: Heavy Slash | {{f + {{h}} }} | 80,000 | }} | ||
{{MoveListRow | Glaive: Charged Heavy Slash | {{ | {{MoveListRow | Glaive: Charged Heavy Slash | {{f + hold {{h}} }} | 100,000 | {{stagger}} Cannot Chain Combo into this move }} | ||
{{MoveListRow | Glaive: Jumping Heavy | {{ | {{MoveListRow | Glaive: Jumping Heavy | {{ air {{h}} }} | 90,000 | {{high}} }} | ||
{{MoveListRow | Glaive: Charged Jumping Heavy | {{ | {{MoveListRow | Glaive: Charged Jumping Heavy | {{ air hold {{h}} }} | 110,000 | {{high}} {{chipdamage}} {{groundbounce}} }} | ||
{{MoveListRow | Glaive: Dive | {{ | {{MoveListRow | Glaive: Dive | {{ air {{df}} + {{h}} }} | 90,000 | {{chipdamage}} {{otg}} {{groundbounce}} airborn opponents }} | ||
{{MoveListRow | Glaive: Charged Dive | {{ | {{MoveListRow | Glaive: Charged Dive | {{ air {{df}} + hold {{h}} }} | 120,000 | {{chipdamage}} {{stagger}} {{otg}} {{groundbounce}} airborn opponents }} | ||
{{MoveListRow | Rosary: Standing Heavy | {{ | {{MoveListRow | Rosary: Standing Heavy | {{ {{h}} }} | 4 Hits for 79,500 total | }} | ||
{{MoveListRow | Rosary: Crouching Heavy | {{ | {{MoveListRow | Rosary: Crouching Heavy | {{d + {{h}} }} | 4 Hits for 79,500 total | {{low}} }} | ||
{{MoveListRow | Rosary: Whip Combo | {{ | {{MoveListRow | Rosary: Whip Combo | {{f + {{h}} , tap H repeatedly }} | 20 Hits for 163,900 Total | {{nocancel}} }} | ||
{{MoveListRow | Rosary: Jumping Heavy | {{ | {{MoveListRow | Rosary: Jumping Heavy | {{ air {{h}} }} | 4 Hits for 79,500 total | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Head Charge | {{ | {{MoveListRow | Head Charge | {{ Air {{qcf}} + {{atk}} }} | 70,000 | {{ {{l}} goes {{uf}} {{high}} <br> {{m}} goes {{f}} {{high}} <br> {{h}} goes {{d}} {{groundbounce}} {{high}} }} }} | ||
{{MoveListRow | Power Slash | {{ | {{MoveListRow | Power Slash | {{ {{qcb}} + {{atk}} }} | 80,000 | }} | ||
{{MoveListRow | Weapon Change | {{ | {{MoveListRow | Weapon Change | {{ {{d}} , {{d}} + {{atk}} }} | | {{ {{l}} for Reflector , {{m}} for Glaive , {{h}} for Rosary}} }} | ||
{{MoveListRow | With Reflector (Disc) | | {{MoveListRow | With Reflector (Disc) | | | }} | ||
{{MoveListRow | Solar Flare | {{ | {{MoveListRow | Solar Flare | {{ {{dp}} + {{atk}} }} | 150,000 | {{l counters high/mid<br> {{m}} counters low/mid<br> {{h}} reflects }} }} | ||
{{MoveListRow | With Glaive (Sword) | | {{MoveListRow | With Glaive (Sword) | | | }} | ||
{{MoveListRow | Thunder Edge | {{ | {{MoveListRow | Thunder Edge | {{ {{qcf}} + {{atk}} }} | 100,000 | {{Hold {{atk}} for +50,000 damage}}}} | ||
{{MoveListRow | Glaive Chop | {{ | {{MoveListRow | Glaive Chop | {{ Air {{qcf}} + s}} | 88,600 | }} | ||
{{MoveListRow | With Rosary (Whip) | | {{MoveListRow | With Rosary (Whip) | | | }} | ||
{{MoveListRow | Cold Star | {{ | {{MoveListRow | Cold Star | {{ {{qcf}} + {{atk}} }} | 20,000 per hit | {{Mash {{atk}} for more hits<br> {{l}} goes {{f}} <br> {{m}} goes {{uf}} <br> {{h}} goes df}}}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Okami Shuffle | {{ | {{MoveListRow | Okami Shuffle | {{ {{qcf}} + {{atk}} + atk}} | 316,500 | airok}} | ||
{{MoveListRow | Value of Mist | {{ | {{MoveListRow | Value of Mist | {{ {{qcb}} + {{atk}} + atk}} | | {{airok}} Slows opponent for 5 seconds <br> Cannot build meter while active }} | ||
{{MoveListRow | Divine Instruments | {{ | {{MoveListRow | Divine Instruments | {{ {{dp}} + {{atk}} + atk}} | 400,000 | {{startupinv}} <br> {{high}} | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Mission Mode Combos == | |||
<youtube>8Ql0dDKArug</youtube> | |||
== Apprentice Combos == | |||
<youtube>Z2FNowhvc2Y</youtube> | |||
== Strategy == | == Strategy == | ||
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* Be ready for a quick, nearly full screen punish using the Okami Shuffle super. | * Be ready for a quick, nearly full screen punish using the Okami Shuffle super. | ||
* Don't be afraid to slow your opponent's down with the Vale of Mist. Meter gain stops during this, but the damage you get or the escape you make can be invaluable. Try DHCing into this super for a safe switch. | * Don't be afraid to slow your opponent's down with the Vale of Mist. Meter gain stops during this, but the damage you get or the escape you make can be invaluable. Try DHCing into this super for a safe switch. | ||
* The ideal way to switch weapons midcombo is to connect a Down+Heavy then quickly Down+(weapon change button), as opposed to Down+Heavy then ''Down+Down''+(Weapon Change Button). Doing this allows you to continue the combo easier as you are performing one less command input, using the Down+Heavy as one of the Down commands for the weapon change. Here are animated GIFs to visually describe to perform this. | |||
1- Quick Weapon change done ''at the end of a 3-hit combo'' at this link here | |||
[[Media:AmmyEzWepChange.gif]] (Practice this first) | |||
2- Quick Weapon change ''in the middle of a 3-hit combo'' here | |||
[[File:AmmyEzWepChange2.gif]] (Practice this second) | |||
(Note: These animated gifs are best viewed in Mozilla Firefox browser, as Internet Explorer animates gifs slowly). | |||
=== Basic Strategy === | === Basic Strategy === | ||
=== Advanced Strategy === | === Advanced Strategy === | ||
[[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:53, 9 December 2020


Amaterasu
In a nutshell
To master Amaterasu, you'll need to learn how to use all three of her weapons and their techniques, and seamlessly transition to the correct weapon for the situation at hand. Amaterasu is one of the most versatile characters in the game. She can play any situation; rush down, run away, keep away, punishing, and has some of the best assists in the game as well. Much of the game's keepaway doesn't work on her, because she can simply crouch underneath any threat. Players looking for a jack of all trades, master of all trades character will be at home with Amaterasu, so long as they can handle having a very amount of health.
Video Walkthrough
Move List
Assist Types
Normal Moves



























































Special Moves




































Hyper Moves





Cannot build meter while active




Mission Mode Combos
Apprentice Combos
Strategy
Tips and Tricks
- While learning Amaterasu, do not be afraid to lose. Take your time learning each weapon separately before trying to combine all of her techniques into one gameplan. Remember to experiment and find out what you can crouch under as one of the shortest characters in the game. The knowledge will add up to a much deadlier character in the future.
- Play the matchup when using Amaterasu. If your opponent's character is weak to rush down, then rush him down. If he is weak to keep away, keep him out!
- Be ready for a quick, nearly full screen punish using the Okami Shuffle super.
- Don't be afraid to slow your opponent's down with the Vale of Mist. Meter gain stops during this, but the damage you get or the escape you make can be invaluable. Try DHCing into this super for a safe switch.
- The ideal way to switch weapons midcombo is to connect a Down+Heavy then quickly Down+(weapon change button), as opposed to Down+Heavy then Down+Down+(Weapon Change Button). Doing this allows you to continue the combo easier as you are performing one less command input, using the Down+Heavy as one of the Down commands for the weapon change. Here are animated GIFs to visually describe to perform this.
1- Quick Weapon change done at the end of a 3-hit combo at this link here
Media:AmmyEzWepChange.gif (Practice this first)
2- Quick Weapon change in the middle of a 3-hit combo here
(Note: These animated gifs are best viewed in Mozilla Firefox browser, as Internet Explorer animates gifs slowly).