Adam Heart (talk | contribs) |
m (fix motion tags) |
||
(11 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{MvC3Header}} | {{MvC3Header}} | ||
== Thor == | == Thor == | ||
Line 9: | Line 9: | ||
}} | }} | ||
== | == Video Walkthrough == | ||
<youtube>0CS8O_HM_Vs</youtube> | <youtube>0CS8O_HM_Vs</youtube> | ||
Line 17: | Line 17: | ||
{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Mighty Spark | shot front | 114,100 | | | Mighty Spark | {{shot}} {{front}} | 114,100 (13,000 x 4 Charge Up + 35,000 x 3 Beam) | | ||
| Mighty Smash | direct | | Mighty Smash | {{direct}} {{tiltup}} | 95,000 (50,000 + 50,000) | 2nd hit: {{hardknockdown}} groundbounce | ||
| Mighty Strike | direct | | Mighty Strike | {{direct}} {{tiltup}} | 133,000 (70,000 x 2) | | ||
| AlphaSuper=Mighty Thunder | BetaSuper=Mighty Tornado | GammaSuper=Mighty Tornado | |||
}} | }} | ||
Line 25: | Line 26: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Air Dash | Any direction + atk + atk in the air | | }} | {{MoveListRow | Air Dash | Any direction + {{atk}} + {{atk}} in the air | | }} | ||
{{MoveListRow | Standing Light | l | 65,000 | }} | {{MoveListRow | Standing Light | {{l}} | 65,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 63,000 | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 63,000 | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 90,000 | }} | {{MoveListRow | Standing Medium | {{m}} | 90,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 97,600 | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 97,600 (40,000 x 3) | {{low}} }} | ||
{{MoveListRow | Standing Heavy | h | 110,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 110,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 105,000 | low}} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 105,000 | low}} | ||
{{MoveListRow | Standing Special | s | 110,000 | }} | {{MoveListRow | Standing Special | {{s}} | 110,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | air l | 68,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 68,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 85,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 85,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 100,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 100,000 | {{high}} }} | ||
{{MoveListRow | Jumping Special | air s | 110,000 | high }} | {{MoveListRow | Jumping Special | air {{s}} | 110,000 | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 42: | Line 43: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Mighty Spark | qcf + atk | 80,000 l <br> | {{MoveListRow | Mighty Spark | {{qcf}} + {{atk}} | 64,700 (13,000 x 2 Charge Up + 80,000 Beam) {{l}} <br> 123,000 (13,000 x 4 Charge Up + 40,000 x 3 Beam) {{m}} <br> 154,000 (13,000 x 6 Charge Up + 35,000 x 5) {{h}} | {{airok}} }} | ||
{{MoveListRow | Mighty Smash | dp + atk | 70,000 + 70,000 l <br> | {{MoveListRow | Mighty Smash | {{dp}} + {{atk}} | 133,000 (70,000 + 70,000) {{l}} <br> 160,000 (70,000 + 100,000) {{m}} <br> 203,700 (70,000 + 100,000 + 20,000 x 3-5) {{h}} | 2nd hit: {{hardknockdown}} <br> 2nd hit {{m}} and {{h}} only: {{groundbounce}} <br> {{h}} hits 3-7: {{otg}} <br> {{h}} is chargable for {{armored}} and more hits }} | ||
{{MoveListRow | Mighty Strike | rdp + atk | 70,000 | {{MoveListRow | Mighty Strike | {{rdp}} + {{atk}} | 133,000 (70,000 x 2) | {{airok}} }} | ||
{{MoveListRow | Charged Mighty Strike | rdp + hold atk | | {{MoveListRow | Charged Mighty Strike | {{rdp}} + hold {{atk}} | 175,900 (50,000 x 2 + 100,000) | {{airok}} {{softknockdown}} {{armored}} }} | ||
{{MoveListRow | Mighty Hurricane | hcb + atk | 130,000 l <br> 150,000 m <br> 180,000 h | throw airok }} | {{MoveListRow | Mighty Hurricane | {{hcb}} + {{atk}} | 130,000 {{l}} <br> 150,000 {{m}} <br> 180,000 {{h}} | {{throw}} {{hardknockdown}} {{airok}} }} | ||
{{MoveListRow | Flight | qcb + s | | Lasts 2 seconds }} | {{MoveListRow | Flight | {{qcb}} + {{s}} | | Lasts 2 seconds }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Mighty Tornado | qcf + atk + atk | 321,600 | airok }} | {{MoveListRow | Mighty Tornado | {{qcf}} + {{atk}} + {{atk}} | 321,600 (30,000 x 15) | {{airok}} }} | ||
{{MoveListRow | Mighty Thunder | dp + atk + atk | 130,000 x 4 | otg }} | {{MoveListRow | Mighty Thunder | {{dp}} + {{atk}} + {{atk}} | 383,700 (130,000 x 4) | {{otg}} }} | ||
{{MoveListRow | Mighty Punish | hcb + atk + atk | 310,000 | throw }} | {{MoveListRow | Mighty Punish | {{hcb}} + {{atk}} + {{atk}} | 310,000 | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Apprentice Combos == | |||
<youtube>IXv2OGTBaho</youtube> | |||
== Strategy == | == Strategy == | ||
Line 63: | Line 67: | ||
* Thor can cancel his crouching Heavy before it hits into his Mighty Hurricane command grab. Doing so, called a 'Kara Cancel', provides him with a massive increase in range. | * Thor can cancel his crouching Heavy before it hits into his Mighty Hurricane command grab. Doing so, called a 'Kara Cancel', provides him with a massive increase in range. | ||
* Try to use Mighty Hurricane on opponents as they finish an Air Recovery flip to restart your combo. A great way to do this in the corner is to finish an air combo with Special, land and do a Heavy Mighty Smash. Jump forward right away and input the Mighty Hurricane. | * Try to use Mighty Hurricane on opponents as they finish an Air Recovery flip to restart your combo. A great way to do this in the corner is to finish an air combo with Special, land and do a Heavy Mighty Smash. Jump forward right away and input the Mighty Hurricane. | ||
* Loads of characters can crouch Thor's projectiles, so be careful how you use it. The startup sparks do have a hit area, however, and this move has some use in | * Loads of characters can crouch Thor's projectiles, so be careful how you use it. The startup sparks do have a hit area, however, and this move has some use in combos. | ||
=== Basic Strategy === | === Basic Strategy === | ||
=== Advanced Strategy === | === Advanced Strategy === | ||
[[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:55, 9 December 2020


Thor
In a nutshell
Thor is terrifically slow, but extremely powerful. His combos are short but pack a huge punch, and his command grab starts combos for him. Finding ways to trick your opponent into falling into yet another grab is the key to success with Thor. Being cornered by Thor is the last place you want to be, but he'll have a hard time putting you there without the help of his assists.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Air Dash
Any direction +
+
in the air


Standing Light

65,000
Crouching Light


63,000

Standing Medium

90,000
Crouching Medium


97,600 (40,000 x 3)

Standing Heavy

110,000
Crouching Heavy


105,000
low
Standing Special

110,000

Jumping Light
air

68,000

Jumping Medium
air

85,000

Jumping Heavy
air

100,000

Jumping Special
air

110,000

Special Moves
Mighty Spark


64,700 (13,000 x 2 Charge Up + 80,000 Beam)
123,000 (13,000 x 4 Charge Up + 40,000 x 3 Beam)
154,000 (13,000 x 6 Charge Up + 35,000 x 5)

123,000 (13,000 x 4 Charge Up + 40,000 x 3 Beam)

154,000 (13,000 x 6 Charge Up + 35,000 x 5)


Mighty Smash


133,000 (70,000 + 70,000)
160,000 (70,000 + 100,000)
203,700 (70,000 + 100,000 + 20,000 x 3-5)

160,000 (70,000 + 100,000)

203,700 (70,000 + 100,000 + 20,000 x 3-5)

2nd hit:
2nd hit
and
only:
hits 3-7:
is chargable for
and more hits

2nd hit







Mighty Strike


133,000 (70,000 x 2)

Charged Mighty Strike


175,900 (50,000 x 2 + 100,000)



Mighty Hurricane


130,000
150,000
180,000

150,000

180,000




Flight


Lasts 2 seconds
Hyper Moves
Mighty Tornado



321,600 (30,000 x 15)

Mighty Thunder



383,700 (130,000 x 4)

Mighty Punish



310,000

Apprentice Combos
Strategy
Tips and Tricks
- Thor can cancel his crouching Heavy before it hits into his Mighty Hurricane command grab. Doing so, called a 'Kara Cancel', provides him with a massive increase in range.
- Try to use Mighty Hurricane on opponents as they finish an Air Recovery flip to restart your combo. A great way to do this in the corner is to finish an air combo with Special, land and do a Heavy Mighty Smash. Jump forward right away and input the Mighty Hurricane.
- Loads of characters can crouch Thor's projectiles, so be careful how you use it. The startup sparks do have a hit area, however, and this move has some use in combos.