(7 intermediate revisions by the same user not shown) | |||
Line 405: | Line 405: | ||
|Block Adv= | |Block Adv= | ||
|Property= | |Property= | ||
|description= | |description= Can hit the opponent after 2C, Throw, 3C Throw (corner), 41236C, 214C | ||
}} | }} | ||
}} | }} | ||
Line 608: | Line 608: | ||
+--> 5A -+ | +--> 5A -+ | ||
| | | | ||
2A -+--> 5B -+--> 5C - | 2A -+--> 5B -+--> 5C - Knockdown | ||
5B 2B 6C - Knock into | 5B 2B 6C - Knock into oversway. Upper-body Invuln | ||
2B 2C | 2B 2C - Knockdown | ||
1C - Launcher | 1C - Launcher | ||
Line 617: | Line 617: | ||
=== Special Moves === | === Special Moves === | ||
===== <span class="invisible-header">Seiku Rekkakon (623A | ===== <span class="invisible-header">Seiku Rekkakon (623A)</span> ===== | ||
{{MoveData | {{MoveData | ||
| name = Seiku Rekkakon | | name = Seiku Rekkakon | ||
| input = 623A | | input = 623A (GC OK) | ||
| subtitle = | | subtitle = | ||
| image = rbff_honfu_623A.png | | image = rbff_honfu_623A.png | ||
| caption = | | caption = | ||
| data = | | data = | ||
{{AttackData-FFS | |||
| Damage = | | Damage = 8+8+28 | ||
| Stun = | | Stun = | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = 8 | ||
| Active = | | Active = | ||
| Recovery = | | Recovery = | ||
Line 636: | Line 636: | ||
| Block Adv = | | Block Adv = | ||
| Property = | | Property = | ||
| description = | | description = Hon-Fu's invincible reversal and guard cancel. | ||
* Can be punished on hit if the third hit does not connect. | |||
}} | }} | ||
}} | }} | ||
Line 647: | Line 648: | ||
| image = rbff_honfu_41236C.png | | image = rbff_honfu_41236C.png | ||
| caption = | | caption = | ||
| data = | | data = Has very poor range. | ||
{{AttackData-FFS | |||
| version = Ground Hit | | version = Ground Hit | ||
| subtitle = Kuron no Yomi | | subtitle = Kuron no Yomi | ||
| Damage = | | Damage = 35 | ||
| Stun = | | Stun = | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = 9 | ||
| Active = | | Active = | ||
| Recovery = | | Recovery = | ||
Line 661: | Line 662: | ||
| Block Adv = | | Block Adv = | ||
| Property = | | Property = | ||
| description = | | description = * Allows for an OTG 2C after hitting. | ||
}} | }} | ||
{{AttackData-FFS | |||
| header = no | | header = no | ||
| version = Air Hit | | version = Air Hit | ||
| subtitle = Kokuryu | | subtitle = Kokuryu | ||
| Damage = | | Damage = 33 | ||
| Stun = | | Stun = | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = 9 | ||
| Active = | | Active = | ||
| Recovery = | | Recovery = | ||
Line 690: | Line 691: | ||
| data = | | data = | ||
{{AttackData-FFS | {{AttackData-FFS | ||
| Damage = | | Damage = 38 | ||
| Stun = | | Stun = | ||
| Guard = | | Guard = | ||
Line 700: | Line 701: | ||
| Block Adv = | | Block Adv = | ||
| Property = | | Property = | ||
| description = | | description = Hon-Fu leaps to the wall behind him and rebounds towards the opponent. | ||
* Has a small hitbox and very long startup and recovery, making this extremely reactable and punishable. | |||
* Damages the wall behind Hon-Fu and will ring him out if it breaks. | |||
* Can be followed up with an OTG 2C if used near the corner or while cornered. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Honoo no Taneuma ( | ===== <span class="invisible-header">Honoo no Taneuma (Mash A)</span> ===== | ||
{{MoveData | {{MoveData | ||
| name = Honoo no Taneuma | | name = Honoo no Taneuma | ||
| input = Mash A | | input = Mash A ~ Mash A | ||
| subtitle = | | subtitle = | ||
| image = rbff_honfu_mashA.png | | image = rbff_honfu_mashA.png | ||
Line 713: | Line 717: | ||
| data = | | data = | ||
{{AttackData-FFS | {{AttackData-FFS | ||
| Damage = | | Damage = 4x8 + 16 (1x7 + 2) | ||
| Stun = | | Stun = | ||
| Guard = | | Guard = | ||
Line 723: | Line 727: | ||
| Block Adv = | | Block Adv = | ||
| Property = | | Property = | ||
| description = | | description = Hon-Fu flails his nunchaku around several times. Doing the final hit requires continuing to mash A after the moves comes out. If A is not mashed enough, Hon-Fu will hit himself in the crotch and take 2 full seconds to recover. | ||
* The input, startup and hitboxes make it difficult to combo into, and even on hit the opponent can sometimes fall out and be able to block. | |||
* Does good chip damage, but should only be used to finish off the opponent as it's punishable on block. | |||
* Hits on both sides of Hon-Fu and sideswitches the opponent, so it has decent ability to wall break and ring out. | |||
}} | }} | ||
}} | }} | ||
Line 736: | Line 743: | ||
| data = | | data = | ||
{{AttackData-FFS | {{AttackData-FFS | ||
| Damage = | | Damage = 15x3 | ||
| Stun = | | Stun = | ||
| Guard = | | Guard = | ||
Line 744: | Line 751: | ||
| Total = | | Total = | ||
| Hit Adv = | | Hit Adv = | ||
| Block Adv = | | Block Adv = +4 | ||
| Property = | | Property = | ||
| description = | | description = Hon-Fu leaps forward at the opponent. | ||
* Advantageous on block. | |||
* Can go over certain low moves. | |||
}} | }} | ||
}} | }} | ||
Line 761: | Line 770: | ||
{{AttackData-FFS | {{AttackData-FFS | ||
| version = [1]6B | | version = [1]6B | ||
| Damage = | | Damage = 8x3 | ||
| Stun = | | Stun = | ||
| Guard = | | Guard = | ||
Line 771: | Line 780: | ||
| Block Adv = | | Block Adv = | ||
| Property = | | Property = | ||
| description = | | description = Hon-Fu quickly rolls towards the opponent. Can be followed up with Denko Pachiki. | ||
* Can low profile many attacks. | |||
}} | }} | ||
{{AttackData-FFS | {{AttackData-FFS | ||
Line 777: | Line 787: | ||
| version = ~Mash B | | version = ~Mash B | ||
| subtitle = Denko Pachiki | | subtitle = Denko Pachiki | ||
| Damage = | | Damage = 24 | ||
| Stun = | | Stun = | ||
| Guard = | | Guard = | ||
Line 787: | Line 797: | ||
| Block Adv = | | Block Adv = | ||
| Property = | | Property = | ||
| description = | | description = Hon-Fu stops rolling. | ||
* Safe on block. | |||
}} | }} | ||
}} | }} | ||
Line 802: | Line 813: | ||
|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|Damage= | |Damage=11x7 + 15 + 36 (1x8 + 2) | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=16 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 812: | Line 823: | ||
|Block Adv= | |Block Adv= | ||
|Property= | |Property= | ||
|description= | |description= Combo ender from 5A~5C. | ||
* Can break a full-health wall by itself. | |||
}} | }} | ||
}} | }} | ||
Line 827: | Line 839: | ||
|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|Damage= | |Damage=112 (1) | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=8 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 837: | Line 849: | ||
|Block Adv= | |Block Adv= | ||
|Property= | |Property= | ||
|description= | |description= Hon-Fu quickly slides towards the opponent and Ranbu's them on hit. | ||
* Similar to S-Power but slightly more damaging and easier to combo into, though it has worse corner carry and wall damage. | |||
}} | }} | ||
}} | }} | ||
==Combos== | ==Combos== |
Latest revision as of 13:13, 10 June 2025
Introduction
Hon-Fu is a character who does xyz
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Pros | Cons |
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Move List
Throws
Backflip (4C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 0 | - | - | - | - | - | - |
Keiraku Randa (3C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 0 | - | - | - | - | - | - |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
jC
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Command Normals
6B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
1A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Pursuit
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | |
Can hit the opponent after 2C, Throw, 3C Throw (corner), 41236C, 214C |
Universal Mechanics
High Reach Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | - | - | - | - | - | - | - | - |
Back Lane | - | - | - | - | - | - | - | - | - | - |
Low Reach Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | - | - | - | - | - | - | - | - |
Back Lane | - | - | - | - | - | - | - | - | - | - |
Light Dive Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front | - | - | - | - | - | - | - | - | - | - |
Back | - | - | - | - | - | - | - | - | - | - |
Heavy Dive Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front | - | - | - | - | - | - | - | - | - | - |
Back | - | - | - | - | - | - | - | - | - | - |
Evade Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Chain Combos
5A -+--> 5C | +--> 5A -+ | 2A -+--> 5B -+--> 5C - Knockdown 5B 2B 6C - Knock into oversway. Upper-body Invuln 2B 2C - Knockdown 1C - Launcher 1A ----> 5C ----> 5C - Overhead
Special Moves
Seiku Rekkakon (623A)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8+8+28 | - | - | 8 | - | - | - | - | - | - | |
Hon-Fu's invincible reversal and guard cancel.
|
Kuron no Yomi / Kokuryu (41236C)
Has very poor range.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Ground Hit Kuron no Yomi |
35 | - | - | 9 | - | - | - | - | - | - | |
| |||||||||||
Air Hit Kokuryu |
33 | - | - | 9 | - | - | - | - | - | - |
Hishou Gakushu Kyaku (214C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
38 | - | - | - | - | - | - | - | - | - | |
Hon-Fu leaps to the wall behind him and rebounds towards the opponent.
|
Honoo no Taneuma (Mash A)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
4x8 + 16 (1x7 + 2) | - | - | - | - | - | - | - | - | - | |
Hon-Fu flails his nunchaku around several times. Doing the final hit requires continuing to mash A after the moves comes out. If A is not mashed enough, Hon-Fu will hit himself in the crotch and take 2 full seconds to recover.
|
Denko Sekka no Ten (214B)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
15x3 | - | - | - | - | - | - | - | +4 | - | |
Hon-Fu leaps forward at the opponent.
|
Denko Sekka no Chi ([1]6B)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
[1]6B | 8x3 | - | - | - | - | - | - | - | - | - | |
Hon-Fu quickly rolls towards the opponent. Can be followed up with Denko Pachiki.
| |||||||||||
~Mash B Denko Pachiki |
24 | - | - | - | - | - | - | - | - | - | |
Hon-Fu stops rolling.
|
S-Power
Bakuhatsu Goro (21416BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
11x7 + 15 + 36 (1x8 + 2) | - | - | 16 | - | - | - | - | - | - | |
Combo ender from 5A~5C.
|
P-Power
Cadenza no Arashi (21416C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
112 (1) | - | - | 8 | - | - | - | - | - | - | |
Hon-Fu quickly slides towards the opponent and Ranbu's them on hit.
|
Combos
RB1 combos start from 0:17