UMVC3/Version/2.00: Difference between revisions

From SuperCombo Wiki
 
(24 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Ultimate Marvel vs Capcom 3: Fate of Two Worlds Version 2.00 ==
== Ultimate Marvel vs Capcom 3: Fate of Two Worlds Version 2.00 ==
<br>
<hr>
 
<big>Sources for these Changes</big>
<big>Sources for these Changes</big>
* https://web.archive.org/web/20140716204319/http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3
* https://web.archive.org/web/20140716204319/http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3
Line 12: Line 13:


=== Overall Changes ===
=== Overall Changes ===
<br>
<hr>


==== Gameplay Changes ====
==== Gameplay Changes ====
<br>
<hr>
 
{{PatchNoteBox-UMVC3
<big>New Characters Introduced and Others Unlocked by Default</big>{{PatchNoteLabel-UMVC3|confirmed}}
| title = New Characters Introduced and Others Unlocked by Default
| labels = {{PatchNoteLabel-UMVC3|confirmed}}
| info =
* Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil.
* Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil.
* Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start.
* Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start.
}}


 
{{PatchNoteBox-UMVC3
<big>Arcade Mode Endings Shortened</big>{{PatchNoteLabel-UMVC3|confirmed}}
| title = Arcade Mode Endings Shortened
| labels = {{PatchNoteLabel-UMVC3|confirmed}}
| info =
* Arcade mode endings were shortened and some lines cut.
* Arcade mode endings were shortened and some lines cut.
}}


 
{{PatchNoteBox-UMVC3
<big>X-Factor Air Activation Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| title = X-Factor Air Activation Introduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun.
* X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun.
}}


{{PatchNoteBox-UMVC3
| title = X-Factor Speed and Damage Boosts Revised
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* The total percentage boost given at level of X-Factor was standardized to 40%, 70%, 100%. Previously it varied by character.
* Individual values for each character were adjusted to line up with the revised totals.
** Details for each character in their section below.
}}


<big>X-Factor Speed and Damage Boosts Revised</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
{{PatchNoteBox-UMVC3
* The total buff percentage every X-Factor level gives was reduced.
| title = X-Factor Hyper Combos Scaling Introduced
* In effect X-Factor 2 in Fate of Two Worlds is X-Factor 3 in Ultimate and the same for XF1 to XF2. A new lower total percentage was introduced for X-Factor 1.
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
** X-Factor 3 from Fate of Two Worlds was essentially removed.
| info =
 
 
<big>X-Factor Hyper Combos Scaling Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
* Hypers now scale when in X-Factor.
* Hypers now scale when in X-Factor.
}}


 
{{PatchNoteBox-UMVC3
<big>X-Factor Minimum Damage Scaling Lowered</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = X-Factor Minimum Damage Scaling Lowered
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Minimum scaling in X-Factor lowered from 50% to 35%.
* Minimum scaling in X-Factor lowered from 50% to 35%.
}}


{{PatchNoteBox-UMVC3
| title = Mashable Hypers Added
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Some Hypers can be mashed with {{clr|L|L}}, {{clr|M|M}}, and {{clr|H|H}} to increase the number of hits and damage.
** Details on which Hypers were changed in the Character Section.
}}


<big>Advancing Guard Negates Chip</big>{{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}}
{{PatchNoteBox-UMVC3
| title = Advancing Guard Negates Chip
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Advancing Guard (Pushblock) changed to negate some(???) chip damage from blocking.
* Advancing Guard (Pushblock) changed to negate some(???) chip damage from blocking.
}}


 
{{PatchNoteBox-UMVC3
<big>Blocking During Airdashes Removed</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| title = Blocking During Airdashes Removed
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| info =
* No longer possible to block during the duration of an airdash.
* No longer possible to block during the duration of an airdash.
}}


 
{{PatchNoteBox-UMVC3
<big>Down-back Airdash Nerfed</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = Down-back Airdash Nerfed
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Two changes were introduced to nerf down-back airdash.
* Two changes were introduced to nerf down-back airdash.
** Minimum Height off the ground to airdash down-back was increased.
** Minimum Height off the ground to airdash down-back was increased.
** The number of frames before a down-back airdash could be cancelled into a button was increased.
** The number of frames before a down-back airdash could be cancelled into a button was increased.
* These changes were not universal, some characters got none, one, or both. Specifics will be in the character section.
* These changes were not universal, some characters got none, one, or both. Specifics will be in the character section.
}}


 
{{PatchNoteBox-UMVC3
<big>Assist Hitstun Decay Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| title = Assist Hitstun Decay Introduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| info =
* Removed universal fixed hitstun from assists.
* Removed universal fixed hitstun from assists.
* Some assists retained their fixed hitstun properties along with the assists that cause Forced Soft Knockdown, Hard Knockdown, etc.
* Some assists retained their fixed hitstun properties along with the assists that cause Forced Soft Knockdown, Hard Knockdown, etc.
** See: https://wiki.supercombo.gg/w/UMVC3/Game_Data#Assist_Hitstun_Decay_Immunity for more info.
** See: https://wiki.supercombo.gg/w/UMVC3/Game_Data#Assist_Hitstun_Decay_Immunity for more info.
}}


 
{{PatchNoteBox-UMVC3
<big>Hyper Meter Gain Reduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = Hyper Meter Gain Reduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Overall meter gain reduced by 10%.
* Overall meter gain reduced by 10%.
}}


 
{{PatchNoteBox-UMVC3
<big>Team Aerial Combo Color Highlight Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}
| title = Team Aerial Combo Color Highlight Introduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}
| info =
* TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC.
* TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC.
** Up TAC highlights the opponent in Red.
** Up TAC highlights the opponent in Red.
** Side TAC highlights the opponent in Green.
** Side TAC highlights the opponent in Green.
** Down TAC highlights the opponent in Blue.
** Down TAC highlights the opponent in Blue.
}}


 
{{PatchNoteBox-UMVC3
<big>TAC Break Window Widened</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = TAC Break Window Widened
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Window to break Team Aerial Combos widened from ??? to ???.
* Window to break Team Aerial Combos widened from ??? to ???.
}}


 
{{PatchNoteBox-UMVC3
<big>Side TAC Meter Drain Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| title = Side TAC Meter Drain Introduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Side TACs now take away one bar of Hyper Meter from the opponent when successful.
* Side TACs now take away one bar of Hyper Meter from the opponent when successful.
}}


 
{{PatchNoteBox-UMVC3
<big>Snapback Startup Increased</big>{{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = Snapback Startup Increased
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Snapback startup was increased from 1f to 2f universally.
* Snapback startup was increased from 1f to 2f universally.
}}


 
{{PatchNoteBox-UMVC3
<big>Snapback Disables Assists</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = Snapback Disables Assists
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* When Snapback hits an opponents assist both of there assists will be disabled for ??? frames.
* When Snapback hits an opponents assist both of there assists will be disabled for ??? frames.
}}


 
{{PatchNoteBox-UMVC3
<big>Auto Superjump Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}
| title = Auto Superjump Introduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}
| info =
* When an opponent is hit with a {{clr|S|5S}} launcher and the button is held down the character will automatically superjump to follow the opponent into the air.
* When an opponent is hit with a {{clr|S|5S}} launcher and the button is held down the character will automatically superjump to follow the opponent into the air.
* Can be toggled on and off from the Options Menu.
* Can be toggled on and off from the Options Menu.
** NOTE: This was shortly banned from competitive play in the greater FGC.
** NOTE: This was shortly banned from competitive play in the greater FGC.
}}




==== System Changes ====
==== System Changes ====
<br>
<hr>
 
{{PatchNoteBox-UMVC3
<big>Spectator Mode Added</big>{{PatchNoteLabel-UMVC3|confirmed}}
| title = Spectator Mode Added
| labels = {{PatchNoteLabel-UMVC3|confirmed}}
| info =
* The option to spectate a match in an online player lobby was added.
* The option to spectate a match in an online player lobby was added.
* Up to six players in addition to the two playing can be in the lobby and spectate.
* Up to six players in addition to the two playing can be in the lobby and spectate.
}}


 
{{PatchNoteBox-UMVC3
<big>Galactus Mode Added</big>{{PatchNoteLabel-UMVC3|confirmed}}
| title = Galactus Mode Added
| labels = {{PatchNoteLabel-UMVC3|confirmed}}
| info =
* Added a mode to play through the arcade mode as Galactus, the final boss of the game. Players fight teams of three AI characters.
* Added a mode to play through the arcade mode as Galactus, the final boss of the game. Players fight teams of three AI characters.
}}


 
{{PatchNoteBox-UMVC3
<big>New Stages Added</big>{{PatchNoteLabel-UMVC3|confirmed}}
| title = New Stages Added
| labels = {{PatchNoteLabel-UMVC3|confirmed}}
| info =
* Nine new stages were added: Asgard Sea of Space, Bonne Wonderland, Chaos at Tricell, City That Never Sleeps, Danger Room, Days of Future Past, Demon Village Redux, Shadowland, and S.H.I.E.L.D Air Show.
* Nine new stages were added: Asgard Sea of Space, Bonne Wonderland, Chaos at Tricell, City That Never Sleeps, Danger Room, Days of Future Past, Demon Village Redux, Shadowland, and S.H.I.E.L.D Air Show.
}}


<big>Online Functionality Improvements</big>{{PatchNoteLabel-UMVC3|confirmed}}
{{PatchNoteBox-UMVC3
| title = Online Functionality Improvements
| labels = {{PatchNoteLabel-UMVC3|confirmed}}
| info =
* Opponents online profiles were made viewable before a match.
* Opponents online profiles were made viewable before a match.
* Gold, Silver, and Skull icons were added to profiles to indicate a players disconnect rate.
* Gold, Silver, and Skull icons were added to profiles to indicate a players disconnect rate.
Line 119: Line 191:
* Failing to connect to an opponent was changed to return you to the search screen rather than main menu.
* Failing to connect to an opponent was changed to return you to the search screen rather than main menu.
* Leaderboards were given an button to take the player to their position in the leaderboard and a cursor was created to improve visibility.
* Leaderboards were given an button to take the player to their position in the leaderboard and a cursor was created to improve visibility.
}}


=== Character Changes ===
=== Character Changes ===
<br>
<hr>


==== Akuma ====
==== Akuma ====
<big>Health Reduced</big> {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
----
{{PatchNoteBox-UMVC3
| title = X-Factor Values Revised
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}}
| info =
{{{!}} class="wikitable" style="min-width:300px; text-align:center"
{{!}}+ Boost Values (damage / speed)
{{!}}-
! XF Lvl !! Old !! New
{{!}}-
! XF 1
{{!}} 35% / 10% {{!}}{{!}} 32.5% / 7.5%
{{!}}-
! XF 2
{{!}} 70% / 20% {{!}}{{!}} 55% / 15%
{{!}}-
! XF 3
{{!}} 105% / 30% {{!}}{{!}} 77.5% / 22.5%
{{!}}}
}}
 
{{PatchNoteBox-UMVC3
| title = Alpha Assist Fixed Hitstun Removed
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| info =
* Gohadoken assist hitstun changed to decay with combo timer.
}}
 
{{PatchNoteBox-UMVC3
| title = Health Reduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| info =
* Health value lowered from 800,000 to 750,000.
* Health value lowered from 800,000 to 750,000.
}}
{{PatchNoteBox-UMVC3
| title = Tatsu Forced SKD Removed
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Tatsumaki Zankuukyaku ({{clr|L|214L}}) Forced Soft Knockdown removed (?).
** Note: This change is similar to the 1.02 Air Tatsu change, not clear what exactly was changed.
}}
{{PatchNoteBox-UMVC3
| title = Tatsu "Priority" Decreased
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Tatsumaki Zankuukyaku (214X) "priority" decreased.
** Note: This is currently interpreted to mean ''either'' the hitspheres of the move were shrank or the Priority of the Projectile Nullification was decreased.
}}
{{PatchNoteBox-UMVC3
| title = Tatsu Pushback Increased
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Tatsumaki Zankuukyaku (214X) pushback on hit/block increased from ??? to ???.
}}
{{PatchNoteBox-UMVC3
| title = Hyakkishu Air OK
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Air Hyakkishu (j.421X) added.
}}
{{PatchNoteBox-UMVC3
| title = Messatsu Gohado Mashable
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Both Versions of Messatsu Gohado (236XX, 236XX~[{{clr|H|H}}]) made Mashable for additional damage and hits.
** Agyo (236XX) increased from 11,000 x 48 to 11,000 x 96 when mashed.
** Ungyo (236XX~[{{clr|H|H}}]) increased from 18,000 x 25 to 18,000 x 50 when mashed.
}}
{{PatchNoteBox-UMVC3
| title = Tenma Gozanku Mashable
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Both Versions of Tenma Gozanku (j.236XX, j.236XX~[{{clr|H|H}}]) made Mashable for additional damage and hits.
** Agyo (j.236XX) increased from 11,000 x 48 to 11,000 x 96.
** Ungyo (j.236XX~[{{clr|H|H}}] increased from 18,000 x 25 to 18,00 x 50 when mashed.
}}
{{PatchNoteBox-UMVC3
| title = Raging Demon Mashable
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Raging Demon ({{clr|L|L}}, {{clr|L|L}}, {{clr|M|6M}}, {{clr|H|H}}) made Mashable for additional damage and hits.
* Increased from ??? x ??? to ??? x ??? when mashed.
}}
==== Amaterasu ====
----
{{PatchNoteBox-UMVC3
| title = X-Factor Values Revised
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}}
| info =
{{{!}} class="wikitable" style="min-width:300px; text-align:center"
{{!}}+ Boost Values (damage / speed)
{{!}}-
! XF Lvl !! Old !! New
{{!}}-
! XF 1
{{!}} 20% / 0% {{!}}{{!}} 20% / 20%
{{!}}-
! XF 2
{{!}} 40% / 0% {{!}}{{!}} 40% / 30%
{{!}}-
! XF 3
{{!}} 50% / 0% {{!}}{{!}} 60% / 40%
{{!}}}
}}
{{PatchNoteBox-UMVC3
| title = Beta Assist Fixed Hitstun Removed
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| info =
* Cold Star assist hitstun changed to decay with combo timer.
}}
{{PatchNoteBox-UMVC3
| title = Removed Blocking During Airdash
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Can no longer block during the duration of an airdash.
}}
{{PatchNoteBox-UMVC3
| title = Decreased Hitstun Values
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Base hitstun values on {{clr|L|L}}, {{clr|M|M}}, and {{clr|H|H}} normals on grounded opponents decreased.
** {{clr|L|L}} normals decreased from 12f to 11f.
** {{clr|M|M}} normals decreased from 18f to 16f.
** {{clr|H|H}} normals decreased from 23f to 21f.
}}
{{PatchNoteBox-UMVC3
| title = {{clr|M|M}} Normal Hitsphere Size Decreased
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* {{clr|M|5M}} and {{clr|M|2M}} hitspheres decreased in size.
}}
{{PatchNoteBox-UMVC3
| title = {{clr|M|2M}} Framedata Changed
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* {{clr|M|2M}} active frames increased from 4f to 6f and recovery decreased from 14f to 12f.
}}
{{PatchNoteBox-UMVC3
| title = Weapon Change Air OK
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Air Weapon Change (j.22X) added.
}}
{{PatchNoteBox-UMVC3
| title = Charged Thunder Edge Active Frames Increased
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Charged Thunder Edge (236[X]) active frames increased from ??? to 11f.
}}
{{PatchNoteBox-UMVC3
| title = Glaive Chop Changed
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* "Sword Portion of Glaive Chop causes Knockdown"
}}
{{PatchNoteBox-UMVC3
| title = Power Slash Hitstun Decreased
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Power Slash (214X) hitstun decreased, changing the On-Hit advantage from +8 to +6.
}}
{{PatchNoteBox-UMVC3
| title = Divine Instruments Mashable
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Divine Instruments (623XX) made Mashable for additional damage and hits.
** Increased from ??? x ??? to ??? x ??? when mashed.
}}
==== Arthur ====
----
{{PatchNoteBox-UMVC3
| title = X-Factor Values Revised
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* At the moment only the changed values for Normal Arthur are known.
{{{!}} class="wikitable" style="min-width:300px; text-align:center"
{{!}}+ Boost Values (damage / speed)
{{!}}-
! XF Lvl !! Old !! New
{{!}}-
! XF 1
{{!}} 25% / 10% {{!}}{{!}} 25% / 15%
{{!}}-
! XF 2
{{!}} 50% / 20% {{!}}{{!}} 45% / 25%
{{!}}-
! XF 3
{{!}} 75% / 30% {{!}}{{!}} 65% / 35%
{{!}}}
}}
{{PatchNoteBox-UMVC3
| title = Beta Assist Fixed Hitstun Removed
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Dagger Toss hitstun changed to decay with timer.
}}
{{PatchNoteBox-UMVC3
| title = Gamma Assist in Golden Armor Fixed Hitstun Removed
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Fire Bottle Toss in Golden Armor hitstun changed to decay with timer.
}}
{{PatchNoteBox-UMVC3
| title = Health Increased
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Health value increased from 800,000 to 850,000.
}}
{{PatchNoteBox-UMVC3
| title = OTG Capable
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* {{clr|S|j.S}} changed to hit characters in Hard Knockdown state.
}}
{{PatchNoteBox-UMVC3
| title = {{clr|S|j.S}} Fall Speed Increased
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Fall speed of {{clr|S|j.S}} increased from ??? to ??? resulting in Arthur falling significantly faster when preforming the normal.
}}
{{PatchNoteBox-UMVC3
| title = Heavenly Slash Invulnerability Added
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Heavenly Slash ({{clr|M|623M}}) gained Invulnerability on frames 1-14.
}}
{{PatchNoteBox-UMVC3
| title = Hellbound Slash Hitstun Increased
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* The first hit of Hellbound Slash ({{clr|H|623H}}) gained an additional 30f of hitstun to ensure it comboed into the second hit more consistently.
}}
{{PatchNoteBox-UMVC3
| title = Fire Bottle Toss Hits Increased
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Fire Bottle Toss ({{clr|L|214L}} gained an additional hit in Normal and Golden Armor.
** From 1 / 5 / 7 hits to 1 / 6 / 8 hits.
}}
{{PatchNoteBox-UMVC3
| title = Goddess' Bracelet Mashable
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Goddess' Bracelet (236XX) made Mashable for additional damage and hits.
** Increased from 22,000 x 20 to 22,000 x 40.
}}
==== Captain America ====
----
{{PatchNoteBox-UMVC3
| title = X-Factor Values Revised
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}}
| info =
{{{!}} class="wikitable" style="min-width:300px; text-align:center"
{{!}}+ Boost Values (damage / speed)
{{!}}-
! XF Lvl !! Old !! New
{{!}}-
! XF 1
{{!}} 30% / 5% {{!}}{{!}} 35% / 5%
{{!}}-
! XF 2
{{!}} 60% / 10% {{!}}{{!}} 60% / 10%
{{!}}-
! XF 3
{{!}} 90% / 15% {{!}}{{!}} 85% / 15%
{{!}}}
}}
{{PatchNoteBox-UMVC3
| title = Alpha Assist Fixed Hitstun Removed
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}}
| info =
* Shield Slash assist hitstun changed to decay with combo timer.
}}
{{PatchNoteBox-UMVC3
| title = Beta Assist Damage Increased
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Stars and Stripes assist damage increased from 40,000 x 3 to 50,000 x 3.
}}
{{PatchNoteBox-UMVC3
| title = Gamma Assist Damage Increased
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Charging Star assist damage increased from 40,000 x 3 to 53,000 x 3.
}}
{{PatchNoteBox-UMVC3
| title = Double Jump Added
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Gained the ability to double jump, gaining one air action.
* Several air normals became jump cancellable.
}}
{{PatchNoteBox-UMVC3
| title = Air Normals Jump Cancel Added
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* {{clr|L|j.L}}, {{clr|M|j.M}}, {{clr|H|j.H}} gained the jump cancellable property.
}}
{{PatchNoteBox-UMVC3
| title = Charging Star Forced SKD Added
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* {{clr|M|M}} and {{clr|H|H}} Charging Star ({{clr|M|214M}}, {{clr|H|214H}}) gained the Forced Soft Knockdown property.
}}
{{PatchNoteBox-UMVC3
| title = Charging Star Knockback Changed
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}}
| info =
* {{clr|M|M}} and {{clr|H|H}} Charging Star ({{clr|M|214M}}, {{clr|H|214H}}) had horizontal knockback added to match the {{clr|L|L}} version and vertical knockback reduced.
}}
{{PatchNoteBox-UMVC3
| title = Charging Star Damage Reduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| info =
* {{clr|M|M}} and {{clr|H|H}} Charging Star ({{clr|M|214M}}, {{clr|H|214H}}) damage reduced.
** {{clr|M|214M}} damage reduced from 70,000 x 2 to 65,000 x 2.
** {{clr|H|214H}} damage reduced from 60,000 x 3 to 53,000 x 3.
}}
{{PatchNoteBox-UMVC3
| title = {{clr|L|L}} Shield Slash OTG Capable
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Ground and Air {{clr|L|L}} Shield Slash ({{clr|L|236L}}, {{clr|L|j.236L}}) changed to hit characters in Hard Knockdown state.
}}
{{PatchNoteBox-UMVC3
| title = Shield Slash Damage Increased
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Ground and Air Shield Slash (236X, j.236X) damage increased from 50,000 x 2 to 60,00 x 2.
}}
{{PatchNoteBox-UMVC3
| title = Shield Slash Hitstun Decreased
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Hitstun of Shield Slash (236X, j.236X) on airborne opponents decreased from ??? to ???.
}}
{{PatchNoteBox-UMVC3
| title = Backflip Invulnerability Added
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Backflip (X+{{clr|S|S}}) gained Invulnerability to all attacks but throws on frames 1-13.
}}
{{PatchNoteBox-UMVC3
| title = Hyper Charging Star Knockdown Time Reduced
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Hyper Charging Star (214XX) Hard Knockdown time on opponent decreased from ??? to ???.
}}
{{PatchNoteBox-UMVC3
| title = Hyper Charging Star Mashable
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Hyper Charging Star (214XX) made Mashable for additional damage and hits.
** Increased from 30,000 x 10 to 30,000 x 20.
}}

Latest revision as of 11:05, 16 May 2025

Ultimate Marvel vs Capcom 3: Fate of Two Worlds Version 2.00


Sources for these Changes


Overall Changes


Gameplay Changes


New Characters Introduced and Others Unlocked by DefaultCONFIRMED
  • Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil.
  • Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start.


Arcade Mode Endings ShortenedCONFIRMED
  • Arcade mode endings were shortened and some lines cut.


X-Factor Air Activation IntroducedCONFIRMEDBUFF
  • X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun.


X-Factor Speed and Damage Boosts RevisedCONFIRMEDNERFNEEDS TESTING
  • The total percentage boost given at level of X-Factor was standardized to 40%, 70%, 100%. Previously it varied by character.
  • Individual values for each character were adjusted to line up with the revised totals.
    • Details for each character in their section below.


X-Factor Hyper Combos Scaling IntroducedCONFIRMEDNERF
  • Hypers now scale when in X-Factor.


X-Factor Minimum Damage Scaling LoweredCONFIRMEDNERFNEEDS TESTING
  • Minimum scaling in X-Factor lowered from 50% to 35%.


Mashable Hypers AddedCONFIRMEDBUFF
  • Some Hypers can be mashed with L, M, and H to increase the number of hits and damage.
    • Details on which Hypers were changed in the Character Section.


Advancing Guard Negates ChipUNCONFIRMEDBUFFNEEDS TESTING
  • Advancing Guard (Pushblock) changed to negate some(???) chip damage from blocking.


Blocking During Airdashes RemovedCONFIRMEDNERF
  • No longer possible to block during the duration of an airdash.


Down-back Airdash NerfedCONFIRMEDNERFNEEDS TESTING
  • Two changes were introduced to nerf down-back airdash.
    • Minimum Height off the ground to airdash down-back was increased.
    • The number of frames before a down-back airdash could be cancelled into a button was increased.
  • These changes were not universal, some characters got none, one, or both. Specifics will be in the character section.


Assist Hitstun Decay IntroducedCONFIRMEDNERF


Hyper Meter Gain ReducedCONFIRMEDNERFNEEDS TESTING
  • Overall meter gain reduced by 10%.


Team Aerial Combo Color Highlight IntroducedCONFIRMED
  • TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC.
    • Up TAC highlights the opponent in Red.
    • Side TAC highlights the opponent in Green.
    • Down TAC highlights the opponent in Blue.


TAC Break Window WidenedCONFIRMEDNERFNEEDS TESTING
  • Window to break Team Aerial Combos widened from ??? to ???.


Side TAC Meter Drain IntroducedCONFIRMEDBUFF
  • Side TACs now take away one bar of Hyper Meter from the opponent when successful.


Snapback Startup IncreasedUNCONFIRMEDNERFNEEDS TESTING
  • Snapback startup was increased from 1f to 2f universally.


Snapback Disables AssistsCONFIRMEDBUFFNEEDS TESTING
  • When Snapback hits an opponents assist both of there assists will be disabled for ??? frames.


Auto Superjump IntroducedCONFIRMED
  • When an opponent is hit with a 5S launcher and the button is held down the character will automatically superjump to follow the opponent into the air.
  • Can be toggled on and off from the Options Menu.
    • NOTE: This was shortly banned from competitive play in the greater FGC.


System Changes


Spectator Mode AddedCONFIRMED
  • The option to spectate a match in an online player lobby was added.
  • Up to six players in addition to the two playing can be in the lobby and spectate.


Galactus Mode AddedCONFIRMED
  • Added a mode to play through the arcade mode as Galactus, the final boss of the game. Players fight teams of three AI characters.


New Stages AddedCONFIRMED
  • Nine new stages were added: Asgard Sea of Space, Bonne Wonderland, Chaos at Tricell, City That Never Sleeps, Danger Room, Days of Future Past, Demon Village Redux, Shadowland, and S.H.I.E.L.D Air Show.


Online Functionality ImprovementsCONFIRMED
  • Opponents online profiles were made viewable before a match.
  • Gold, Silver, and Skull icons were added to profiles to indicate a players disconnect rate.
  • Rematching was made easier and faster.
  • Failing to connect to an opponent was changed to return you to the search screen rather than main menu.
  • Leaderboards were given an button to take the player to their position in the leaderboard and a cursor was created to improve visibility.


Character Changes


Akuma


X-Factor Values RevisedCONFIRMEDREWORK
Boost Values (damage / speed)
XF Lvl Old New
XF 1 35% / 10% 32.5% / 7.5%
XF 2 70% / 20% 55% / 15%
XF 3 105% / 30% 77.5% / 22.5%


Alpha Assist Fixed Hitstun RemovedCONFIRMEDNERF
  • Gohadoken assist hitstun changed to decay with combo timer.


Health ReducedCONFIRMEDNERF
  • Health value lowered from 800,000 to 750,000.


Tatsu Forced SKD RemovedUNCONFIRMEDNERFNEEDS TESTING
  • Tatsumaki Zankuukyaku (214L) Forced Soft Knockdown removed (?).
    • Note: This change is similar to the 1.02 Air Tatsu change, not clear what exactly was changed.


Tatsu "Priority" DecreasedUNCONFIRMEDNERFNEEDS TESTING
  • Tatsumaki Zankuukyaku (214X) "priority" decreased.
    • Note: This is currently interpreted to mean either the hitspheres of the move were shrank or the Priority of the Projectile Nullification was decreased.


Tatsu Pushback IncreasedUNCONFIRMEDNERFNEEDS TESTING
  • Tatsumaki Zankuukyaku (214X) pushback on hit/block increased from ??? to ???.


Hyakkishu Air OKCONFIRMEDBUFF
  • Air Hyakkishu (j.421X) added.


Messatsu Gohado MashableCONFIRMEDBUFF
  • Both Versions of Messatsu Gohado (236XX, 236XX~[H]) made Mashable for additional damage and hits.
    • Agyo (236XX) increased from 11,000 x 48 to 11,000 x 96 when mashed.
    • Ungyo (236XX~[H]) increased from 18,000 x 25 to 18,000 x 50 when mashed.


Tenma Gozanku MashableCONFIRMEDBUFF
  • Both Versions of Tenma Gozanku (j.236XX, j.236XX~[H]) made Mashable for additional damage and hits.
    • Agyo (j.236XX) increased from 11,000 x 48 to 11,000 x 96.
    • Ungyo (j.236XX~[H] increased from 18,000 x 25 to 18,00 x 50 when mashed.


Raging Demon MashableCONFIRMEDBUFFNEEDS TESTING
  • Raging Demon (L, L, 6M, H) made Mashable for additional damage and hits.
  • Increased from ??? x ??? to ??? x ??? when mashed.


Amaterasu


X-Factor Values RevisedCONFIRMEDREWORK
Boost Values (damage / speed)
XF Lvl Old New
XF 1 20% / 0% 20% / 20%
XF 2 40% / 0% 40% / 30%
XF 3 50% / 0% 60% / 40%


Beta Assist Fixed Hitstun RemovedCONFIRMEDNERF
  • Cold Star assist hitstun changed to decay with combo timer.


Removed Blocking During AirdashUNCONFIRMEDNERFNEEDS TESTING
  • Can no longer block during the duration of an airdash.


Decreased Hitstun ValuesUNCONFIRMEDNERFNEEDS TESTING
  • Base hitstun values on L, M, and H normals on grounded opponents decreased.
    • L normals decreased from 12f to 11f.
    • M normals decreased from 18f to 16f.
    • H normals decreased from 23f to 21f.


M Normal Hitsphere Size DecreasedUNCONFIRMEDNERFNEEDS TESTING
  • 5M and 2M hitspheres decreased in size.


2M Framedata ChangedUNCONFIRMEDBUFFNEEDS TESTING
  • 2M active frames increased from 4f to 6f and recovery decreased from 14f to 12f.


Weapon Change Air OKCONFIRMEDBUFF
  • Air Weapon Change (j.22X) added.


Charged Thunder Edge Active Frames IncreasedUNCONFIRMEDBUFFNEEDS TESTING
  • Charged Thunder Edge (236[X]) active frames increased from ??? to 11f.


Glaive Chop ChangedUNCONFIRMEDBUFFNEEDS TESTING
  • "Sword Portion of Glaive Chop causes Knockdown"


Power Slash Hitstun DecreasedUNCONFIRMEDNERFNEEDS TESTING
  • Power Slash (214X) hitstun decreased, changing the On-Hit advantage from +8 to +6.


Divine Instruments MashableCONFIRMEDBUFFNEEDS TESTING
  • Divine Instruments (623XX) made Mashable for additional damage and hits.
    • Increased from ??? x ??? to ??? x ??? when mashed.


Arthur


X-Factor Values RevisedCONFIRMEDREWORKNEEDS TESTING
  • At the moment only the changed values for Normal Arthur are known.
Boost Values (damage / speed)
XF Lvl Old New
XF 1 25% / 10% 25% / 15%
XF 2 50% / 20% 45% / 25%
XF 3 75% / 30% 65% / 35%


Beta Assist Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
  • Dagger Toss hitstun changed to decay with timer.


Gamma Assist in Golden Armor Fixed Hitstun RemovedUNCONFIRMEDNERFNEEDS TESTING
  • Fire Bottle Toss in Golden Armor hitstun changed to decay with timer.


Health IncreasedCONFIRMEDBUFF
  • Health value increased from 800,000 to 850,000.


OTG CapableCONFIRMEDBUFF
  • j.S changed to hit characters in Hard Knockdown state.


j.S Fall Speed IncreasedCONFIRMEDBUFFNEEDS TESTING
  • Fall speed of j.S increased from ??? to ??? resulting in Arthur falling significantly faster when preforming the normal.


Heavenly Slash Invulnerability AddedCONFIRMEDBUFF
  • Heavenly Slash (623M) gained Invulnerability on frames 1-14.


Hellbound Slash Hitstun IncreasedCONFIRMEDBUFF
  • The first hit of Hellbound Slash (623H) gained an additional 30f of hitstun to ensure it comboed into the second hit more consistently.


Fire Bottle Toss Hits IncreasedCONFIRMEDBUFF
  • Fire Bottle Toss (214L gained an additional hit in Normal and Golden Armor.
    • From 1 / 5 / 7 hits to 1 / 6 / 8 hits.


Goddess' Bracelet MashableCONFIRMEDBUFF
  • Goddess' Bracelet (236XX) made Mashable for additional damage and hits.
    • Increased from 22,000 x 20 to 22,000 x 40.


Captain America


X-Factor Values RevisedCONFIRMEDREWORK
Boost Values (damage / speed)
XF Lvl Old New
XF 1 30% / 5% 35% / 5%
XF 2 60% / 10% 60% / 10%
XF 3 90% / 15% 85% / 15%


Alpha Assist Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
  • Shield Slash assist hitstun changed to decay with combo timer.


Beta Assist Damage IncreasedCONFIRMEDBUFF
  • Stars and Stripes assist damage increased from 40,000 x 3 to 50,000 x 3.


Gamma Assist Damage IncreasedCONFIRMEDBUFF
  • Charging Star assist damage increased from 40,000 x 3 to 53,000 x 3.


Double Jump AddedCONFIRMEDBUFF
  • Gained the ability to double jump, gaining one air action.
  • Several air normals became jump cancellable.


Air Normals Jump Cancel AddedCONFIRMEDBUFF
  • j.L, j.M, j.H gained the jump cancellable property.


Charging Star Forced SKD AddedCONFIRMEDBUFF
  • M and H Charging Star (214M, 214H) gained the Forced Soft Knockdown property.


Charging Star Knockback ChangedCONFIRMEDREWORK
  • M and H Charging Star (214M, 214H) had horizontal knockback added to match the L version and vertical knockback reduced.


Charging Star Damage ReducedCONFIRMEDNERF
  • M and H Charging Star (214M, 214H) damage reduced.
    • 214M damage reduced from 70,000 x 2 to 65,000 x 2.
    • 214H damage reduced from 60,000 x 3 to 53,000 x 3.


L Shield Slash OTG CapableCONFIRMEDBUFF
  • Ground and Air L Shield Slash (236L, j.236L) changed to hit characters in Hard Knockdown state.


Shield Slash Damage IncreasedCONFIRMEDBUFF
  • Ground and Air Shield Slash (236X, j.236X) damage increased from 50,000 x 2 to 60,00 x 2.


Shield Slash Hitstun DecreasedUNCONFIRMEDNERFNEEDS TESTING
  • Hitstun of Shield Slash (236X, j.236X) on airborne opponents decreased from ??? to ???.


Backflip Invulnerability AddedCONFIRMEDBUFF
  • Backflip (X+S) gained Invulnerability to all attacks but throws on frames 1-13.


Hyper Charging Star Knockdown Time ReducedUNCONFIRMEDNERFNEEDS TESTING
  • Hyper Charging Star (214XX) Hard Knockdown time on opponent decreased from ??? to ???.


Hyper Charging Star MashableCONFIRMEDBUFF
  • Hyper Charging Star (214XX) made Mashable for additional damage and hits.
    • Increased from 30,000 x 10 to 30,000 x 20.