Tekken 5/Kazuya Mishima: Difference between revisions

From SuperCombo Wiki
(Added some Kazuya frame data)
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<!-- Subnav -->
<div class="sc-rounded" style="padding: 0.5rem 1rem;font-size: 1.15em; align-items: center; gap: 0.5rem;">
{{btn|Tekken 5/Kazuya_Mishima|Overview}} {{btn|Tekken 5/Kazuya_Mishima/Movelist|Movelist}} {{btn|Tekken 5/Kazuya_Mishima/Combos|Combos}} {{btn|Tekken 5/Kazuya_Mishima/Strategy|Strategy}} {{btn|Tekken 5/Kazuya_Mishima/Punishers|Punishers}} {{btn|Tekken 5/Kazuya_Mishima/Matchups|Matchups}} {{btn|Tekken 5/Kazuya_Mishima/Resources|Resources}}
</div>
{{Infobox Character T5
{{Infobox Character T5
|name=Kazuya Mishima
|name=Kazuya Mishima
Line 44: Line 49:
| f+2 || 20 || -11 || KD || KD || M
| f+2 || 20 || -11 || KD || KD || M
|}
|}
{{Navbox-T5}}
[[Category: Tekken 5]]
[[Category: Kazuya]]
[[Category: Kazuya Mishima]]
[[Category: Kazuya Mishima]]
[[Category: Tekken 5]]
{{Navbox-T5}}

Latest revision as of 01:49, 17 April 2025

Introduction

Lore

Gameplay

Strengths Weaknesses
  • yeah:
  • nuh uh:
Kazuya Mishima
Archetype
Stances CD - f,n,d,df
Fastest launch
Fastest CH launch
Fastest wall splat
Archetypal Moves
Mid Check
Generic Moves
Remapped Moves
Missing Moves

Data taken from Tekken Zaibatsu.

Frame Data
Command Startup On Block On Hit On Counter Hit Type
1,1<2 10 +1, +1, -17 +9, +9, KD +9, +9, KD H, H, M
1,2,2 10 +1, 0, -12 +9, +8, +2 +9, +8, +2 H, H, H
1,2,4 10 +1, 0, -14 +9 +8 +2 +9 +8 +2 H, H, L
f,N,d,d/f+1 23 -14 KD KD M
= 3 ... -14 KD KD M
= 4 ... -14 KD KD L
d/f+1 16 -10 +6 +6 M
= 2 ... +1 +2 +5 H
= f+2 ... -13 KD KD M
= 4 ... -7 KD KD H
b+1 16 +3 +6 KD M
WS+1,2 12 -5, -12 +7, KD +7, KD M, M
f+1+2 25 -16 KD KD M
f+1+2,f+2 25 -16, -10 KD, KD KD, KD M, M
SS+1+2 17 -6 KD KD H
2,2 10 -2, -13 +7, +2 +7, +2 H, H
f+2 20 -11 KD KD M

T5 Navigation

General
Characters