< UMVC3
No edit summary |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
== Marvel vs Capcom 3: Fate of Two Worlds Version 1.02 == | == Marvel vs Capcom 3: Fate of Two Worlds Version 1.02 == | ||
<br> | <br> | ||
<big>Sources for these Changes</big> | |||
* https://youtu.be/FpxG2k_wioE | |||
* https://web.archive.org/web/20110423123716/http://shoryuken.com/content/marvel-vs-capcom-3-adjustment-patch-3973/ | |||
* Changes labelled '''Confirmed''' have either been tested in-game or have sufficient video proof. | |||
** However the exact details of how the changes were implemented and what they effected may need further testing. | |||
=== Overall Changes === | === Overall Changes === | ||
Line 23: | Line 30: | ||
<big>Air Tatsu Hitstun Reduced</big> {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|Bug Fix}}{{PatchNoteLabel-UMVC3|nerf}} | <big>Air Tatsu Hitstun Reduced</big> {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|Bug Fix}}{{PatchNoteLabel-UMVC3|nerf}} | ||
* Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?). | * Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?). | ||
* Example: https://youtu.be/FpxG2k_wioE?t=38 | |||
==== Haggar / Spencer ==== | ==== Haggar / Spencer ==== | ||
<big>Rapid Fire Fist > Bionic Maneuvers DHC Glitch Mostly Removed</big> {{PatchNoteLabel-UMVC3| | <big>Rapid Fire Fist > Bionic Maneuvers DHC Glitch Mostly Removed</big> {{PatchNoteLabel-UMVC3|Confirmed}}{{PatchNoteLabel-UMVC3|Bug Fix}} | ||
* Removed a glitch where the opponent would drop out of Bionic Maneuvers after the second hit and fall into the ground when DHCing from Haggar's Rapid Fire Fist. | * Removed a glitch where the opponent would drop out of Bionic Maneuvers after the second hit and fall into the ground when DHCing from Haggar's Rapid Fire Fist. | ||
** This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout. | ** This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout. | ||
* Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently. | |||
* Example: https://youtu.be/EYuGuXTL0Tc | * Example: https://youtu.be/EYuGuXTL0Tc | ||
Line 35: | Line 43: | ||
<big>Health Lowered</big> {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | <big>Health Lowered</big> {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | ||
* Sentinel health value lowered from 1,300,000 to 905,000. | * Sentinel health value lowered from 1,300,000 to 905,000. | ||
* Example: https://youtu.be/FpxG2k_wioE | |||
==== Spencer ==== | ==== Spencer ==== | ||
<big>Zip Kick Loop Removed</big> {{PatchNoteLabel-UMVC3|confirmed | <big>Zip Kick Loop Removed</big> {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | ||
* Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects. | * Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects. | ||
** This removed the {{ComboText|[5S > 2369H~M, land]x10}} loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay. | ** This removed the {{ComboText|[5S > 2369H~M, land]x10}} loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay. | ||
* Example: https://youtu.be/CMkiIpOXreY |
Latest revision as of 15:01, 12 March 2025
Marvel vs Capcom 3: Fate of Two Worlds Version 1.02
Sources for these Changes
- https://youtu.be/FpxG2k_wioE
- https://web.archive.org/web/20110423123716/http://shoryuken.com/content/marvel-vs-capcom-3-adjustment-patch-3973/
- Changes labelled Confirmed have either been tested in-game or have sufficient video proof.
- However the exact details of how the changes were implemented and what they effected may need further testing.
Overall Changes
New Character: Jill Valentine
- Jill Valentine added to the game as purchasable DLC.
New Character: Shuma-Gorath
- Shuma-Gorath added to the game as purchasable DLC.
New Mode UNCONFIRMED
- Event Mode added.
Character Changes
Akuma
Air Tatsu Hitstun Reduced UNCONFIRMEDBUG FIXNERF
- Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?).
- Example: https://youtu.be/FpxG2k_wioE?t=38
Haggar / Spencer
Rapid Fire Fist > Bionic Maneuvers DHC Glitch Mostly Removed CONFIRMEDBUG FIX
- Removed a glitch where the opponent would drop out of Bionic Maneuvers after the second hit and fall into the ground when DHCing from Haggar's Rapid Fire Fist.
- This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout.
- Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently.
- Example: https://youtu.be/EYuGuXTL0Tc
Sentinel
Health Lowered CONFIRMEDNERF
- Sentinel health value lowered from 1,300,000 to 905,000.
- Example: https://youtu.be/FpxG2k_wioE
Spencer
Zip Kick Loop Removed CONFIRMEDNERF
- Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects.
- This removed the [5S > 2369H~M, land]x10 loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay.
- Example: https://youtu.be/CMkiIpOXreY