Real Bout Fatal Fury/Kim Kaphwan: Difference between revisions

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(remake rbff kim page (baseline for other character pages, need better solution for chain routes))
 
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[[File:rbff_fig_kim.png|right]]
[[File:rbff_fig_kim.png|right|150px]]
{{TOClimit|3}}
{{TOClimit|3}}


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* '''Strong Pokes and Chains:''' Kim sports some extremely strong normals which all have phenomenal chain options, allowing him to pick up combos from a variety of situations.
* '''Strong Pokes and Chains:''' Kim sports some extremely strong normals which all have phenomenal chain options, allowing him to pick up combos from a variety of situations.
* '''Strong Mixups:''' With a very mashable low 2A, an overhead which he can link out of, and two options for throwing off anti-air timings, Kim can leave opponents second-guessing themselves in all sorts of defensive situations.
* '''Strong Mixups:''' With a very mashable low 2A, an overhead which he can link out of, and two options for throwing off anti-air timings, Kim can leave opponents second-guessing themselves in all sorts of defensive situations.
* '''Devastating Combos:''' Kim's combos are some of the most damaging in the game, frequently netting him close to 50% damage from even the most basic confirms. His already insane combo potential, which sports both high damage and strong corner carry and wall damage, goes through the rough when P-Power is on the table, with Hou'ou Kyaku being one of the most powerful supers in the game.
* '''Devastating Combos:''' Kim's combos are some of the most damaging in the game, frequently netting him close to 50% damage from even the most basic confirms. His already insane combo potential, which sports both high damage and strong corner carry and wall damage, goes through the roof when P-Power is on the table, with Hou'ou Kyaku being one of the most powerful supers in the game.
| cons =
| cons =
* '''Trouble With Zoners:''' While Kim is a monster on the ground, the main thing that can give him trouble is people who control space better than he does. While his divekicks and Evade Attack give him options against predictable fireball patterns, he can still be forced to play patiently against characters willing to keep him at bay.
* '''Trouble With Zoners:''' While Kim is a monster on the ground, the main thing that can give him trouble is people who control space better than he does. While his divekicks and Evade Attack give him options against predictable fireball patterns, he can still be forced to play patiently against characters willing to keep him at bay.
* '''Weak Guard Cancel:''' Although he sports a solid defensive option in Hienzan, Kim's only guard cancel is Kuusa Jin, which doesn't sport nearly as much usable invincibility, which can leave Kim more susceptible to guard pressure than some other characters.
* '''Weak Guard Cancel:''' Although he sports a solid defensive option in Hienzan, Kim's only guard cancel is Kuusa Jin, which doesn't sport nearly as much usable invincibility, leaving him more susceptible to guard pressure than some other characters.
* '''Poor Oversway Options:''' Kim isn't particularly good at the lateral aspect of RBFF. He lacks consistent follow-ups after his 5D Reach Attack, and his only special move with Reach property is Kuusa Jin, which won't land for its full damage if it his an opponent on the Oversway Plane.
* '''Poor Oversway Options:''' Kim isn't particularly good at the lateral aspect of RBFF. He lacks consistent follow-ups after his 5D Reach Attack, and his only special move with Reach property is Kuusa Jin, which won't land for its full damage if it his an opponent on an Oversway Plane.
}}
}}


==Move List==
==Move List==
=== Throws ===
===== <span class="invisible-header">Tai Otoshi (4/6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff Kim Throw.png
|caption=
|name=Tai Otoshi
|input=close 4/6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}
=== Close Standing Normals ===
=== Close Standing Normals ===
===== <span class="invisible-header">c5A</span> =====
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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  |Stun=
  |Stun=
  |Guard=
  |Guard=
  |Startup=
  |Startup=3
  |Active=
  |Active=2
  |Recovery=
  |Recovery=12
  |Total=
  |Total=17
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
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<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=rbff_Kim_c5B 1.png
|image=rbff_Kim_c5B.png
|subtitle=
|subtitle=
|caption=  
|caption=  
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  |Stun=
  |Stun=
  |Guard=
  |Guard=
  |Startup=
  |Startup=5
  |Active=
  |Active=4
  |Recovery=
  |Recovery=13
  |Total=
  |Total=22
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
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  |Stun=
  |Stun=
  |Guard=
  |Guard=
  |Startup=
  |Startup=8
  |Active=
  |Active=5
  |Recovery=
  |Recovery=26
  |Total=
  |Total=39
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
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=== Far Standing Normals ===
=== Far Standing Normals ===
===== <span class="invisible-header">f5A</span> =====
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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  |Stun=
  |Stun=
  |Guard=
  |Guard=
  |Startup=
  |Startup=4
  |Active=
  |Active=3
  |Recovery=
  |Recovery=12
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
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  |Stun=
  |Stun=
  |Guard=
  |Guard=
  |Startup=
  |Startup=4
  |Active=
  |Active=5
  |Recovery=
  |Recovery=10
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
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  |Stun=
  |Stun=
  |Guard=
  |Guard=
  |Startup=
  |Startup=16,2
  |Active=
  |Active=1,7
  |Recovery=
  |Recovery=11
  |Total=
  |Total=37(17+20)
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
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=== Crouching Normals ===
=== Crouching Normals ===
===== <span class="invisible-header">2A</span> =====
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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=== Jumping Normals ===
=== Jumping Normals ===
===== <span class="invisible-header">jA</span> =====
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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|caption=
|caption=
|name=jC
|name=jC
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
=== Command Normals ===
===== <span class="invisible-header">6B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Kim_6B.png
|subtitle=Neri Chagi
|caption=
|name=6B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
===== <span class="invisible-header">5AB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Kim_5AB.png
|subtitle=Haki Kyaku
|caption=
|name=5AB
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
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=== Universal Mechanics ===
=== Universal Mechanics ===
===== <span class="invisible-header">High Reach Attack </span> =====
===== <span class="invisible-header">High Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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}}
}}


=== Throws ===
=== Chain Combos ===
==== Chain Map ====
<pre>
5A -+--> 5B -+--> 5B ----> 5C ----> 5C                         
2A -+        |                                                   
    |        |                                                   
5B  |        |    5C                                             
2B -+--> 2B -+--> 6C                                     
                  1C                                         
                  2C
 
f.C ----> 5C
 
j.A -+--> j.C
j.B -+
</pre>
 
==== Chain Linkers ====
===== <span class="invisible-header">Chain Link 5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff kim chainB1.png
|caption=
|name=
|input=~5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}
 
===== <span class="invisible-header">Chain Link 2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff kim 2B.png
|caption=
|name=
|input=~2B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}
 
==== Chain Enders ====
===== <span class="invisible-header">Chain Ender 1/span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff kim chain5C.png
|image2=rbff kim chain6C.png
|image3=rbff kim chain1C.png
|image4=rbff kim chain2C.png
|caption=
|name=Chain Ender 1
|input=
|data=
{{AttackData-FFS
|version=~5C
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
{{AttackData-FFS
|header=no
|version=~6C
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
{{AttackData-FFS
|header=no
|version=~1C
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
{{AttackData-FFS
|header=no
|version=~2C
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}
 
==== Chain Enders ====
===== <span class="invisible-header">Chain Ender 2/span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff kim chain5B2.png
|image2=rbff kim chain5C3.png
|image3=rbff kim chain5C4.png
|caption=
|name=Chain Ender 2
|input=
|data=
{{AttackData-FFS
|version=~5B
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
{{AttackData-FFS
|header=no
|version=~5B>5C
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
{{AttackData-FFS
|header=no
|version=~5B>5C>5C
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


===== <span class="invisible-header">Tai Otoshi (4/6C)</span> =====
==== Special Chains ====
===== <span class="invisible-header">f.C Chain/span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=rbff Kim Throw.png
|image=rbff kim 5CC.png
|caption=
|caption=
|name=Tai Otoshi
|name=Chain Ender 2
|input=close 4/6C
|input=
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
|version=5C>5C
  |Damage=
  |Damage=
  |Stun=
  |Stun=
Line 519: Line 760:
  }}
  }}
}}
}}
=== Chain Combos ===
'''(0)''' - 5A, 2A, 5B, 2B<br>
'''(1)''' - 5B, 2B<br>
'''(2)''' - 5C, 2C, 3C, 5B>5C>5C<br>
'''Special''' - f.C>5C


=== Special Moves ===
=== Special Moves ===
===== <span class="invisible-header">Hangetsuzan (214B/C)</span> =====
===== <span class="invisible-header">Hangetsuzan (214B/C)</span> =====
{{MoveData
{{MoveData
Line 533: Line 767:
| input    = 214B/C
| input    = 214B/C
| subtitle =  
| subtitle =  
| image    = rbff_Kim_Hangetsuzan_B.png
| image    = rbff_Kim_214B.png
| image2  = rbff_Kim_Hangetsuzan_C.png
| image2  = rbff_Kim_214C.png
| caption  =  
| caption  =  
| data  =  
| data  =  
Line 573: Line 807:
| input    = [2]8B/D~2B
| input    = [2]8B/D~2B
| subtitle =  
| subtitle =  
| image    = rbff_Kim_Hienzan.png
| image    = rbff_Kim_28B.png
| image2  = rbff_kim_28B_2.png
| caption  =  
| caption  =  
| data  =  
| data  =  
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| input    = j2B
| input    = j2B
| subtitle =  
| subtitle =  
| image    = rbff_Kim_Divekick.png
| image    = rbff_Kim_j2B.png
| data  =  
| data  =  
   {{AttackData-FFS
   {{AttackData-FFS
Line 682: Line 917:
==Combos==
==Combos==


[https://youtu.be/mgeqMvn5JYE?si=l69gVZf68X53U5Lf&t=303 Combo video by Kawama]
<youtube>https://youtu.be/mgeqMvn5JYE?si=l69gVZf68X53U5Lf&t=303</youtube>
 
''RB1 combos begin from 5:03''
{|class="wikitable"
|2AxN 2B 1C [2]8B~2B
|}
 
{|class="wikitable"
|2AxN 5B 5B 5C [2]8B~2B
|}


==Strategy==
==Strategy==

Latest revision as of 06:08, 11 March 2025

Rbff fig kim.png

Introduction

Kim is a powerful rushdown footsies character who has one goal and one goal only: to annihilate your life bar. Sporting powerful normals with some of the most extensive chain options in the game, Kim has the ability to confirm most of his hits into devastating damage. Coupled with strong mixup options and multiple ways to mess with anti-air timings in his normal and S-Power divekicks, Kim is an offensive powerhouse who should not be underestimated.

Rbff icon kim.png Kim is an aggressive footsies character who can turn his pokes into devastating damage and corner carry.
Pros Cons
  • Strong Pokes and Chains: Kim sports some extremely strong normals which all have phenomenal chain options, allowing him to pick up combos from a variety of situations.
  • Strong Mixups: With a very mashable low 2A, an overhead which he can link out of, and two options for throwing off anti-air timings, Kim can leave opponents second-guessing themselves in all sorts of defensive situations.
  • Devastating Combos: Kim's combos are some of the most damaging in the game, frequently netting him close to 50% damage from even the most basic confirms. His already insane combo potential, which sports both high damage and strong corner carry and wall damage, goes through the roof when P-Power is on the table, with Hou'ou Kyaku being one of the most powerful supers in the game.
  • Trouble With Zoners: While Kim is a monster on the ground, the main thing that can give him trouble is people who control space better than he does. While his divekicks and Evade Attack give him options against predictable fireball patterns, he can still be forced to play patiently against characters willing to keep him at bay.
  • Weak Guard Cancel: Although he sports a solid defensive option in Hienzan, Kim's only guard cancel is Kuusa Jin, which doesn't sport nearly as much usable invincibility, leaving him more susceptible to guard pressure than some other characters.
  • Poor Oversway Options: Kim isn't particularly good at the lateral aspect of RBFF. He lacks consistent follow-ups after his 5D Reach Attack, and his only special move with Reach property is Kuusa Jin, which won't land for its full damage if it his an opponent on an Oversway Plane.



Move List

Throws

Tai Otoshi (4/6C)

Tai Otoshi
close 4/6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 3 2 12 17 - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 5 4 13 22 - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 8 5 26 39 - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 4 3 12 - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 4 5 10 - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 16,2 1,7 11 37(17+20) - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

6B

6B
Neri Chagi
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Overhead - - - - - - -
5AB

5AB
Haki Kyaku
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

Chain Map

5A -+--> 5B -+--> 5B ----> 5C ----> 5C                           
2A -+        |                                                     
    |        |                                                     
5B  |        |    5C                                              
2B -+--> 2B -+--> 6C                                      
                  1C                                           
                  2C

f.C ----> 5C

j.A -+--> j.C
j.B -+ 

Chain Linkers

Chain Link 5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Chain Link 2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Enders

Chain Ender 1/span>

Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
~5C - - - - - - - - - -
~6C - - - - - - - - - -
~1C - - - - - - - - - -
~2C - - - - - - - - - -

Chain Enders

Chain Ender 2/span>

Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
~5B - - - - - - - - - -
~5B>5C - - - - - - - - - -
~5B>5C>5C - - - - - - - - - -

Special Chains

f.C Chain/span>

Chain Ender 2
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
5C>5C - - - - - - - - - -

Special Moves

Hangetsuzan (214B/C)
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B - - - - - - - - - -
C - - - - - - - - - -
Hienzan ([2]8B)
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Hienzan - - - - - - - - - -
Tenshouzan - - - - - - - - - -
Hishou Kyaku (j2B)
Hishou Kyaku
j2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

S-Power

Ho'ou Tenbu Kyaku (j.41236BC)

Ho'ou Tenbu Kyaku
j.41236BC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

P-Power

Ho'ou Kyaku (21416C)

Ho'ou Kyaku
21416C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Combos

RB1 combos begin from 5:03

Strategy

The Basics

Advanced Strategy

Game Navigation

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Andy Bogard
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Kim Kaphwan
Mai Shiranui
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Terry Bogard