(remake rbff kim page (baseline for other character pages, need better solution for chain routes)) |
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[[File:rbff_fig_kim.png|right]] | [[File:rbff_fig_kim.png|right|150px]] | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
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* '''Strong Pokes and Chains:''' Kim sports some extremely strong normals which all have phenomenal chain options, allowing him to pick up combos from a variety of situations. | * '''Strong Pokes and Chains:''' Kim sports some extremely strong normals which all have phenomenal chain options, allowing him to pick up combos from a variety of situations. | ||
* '''Strong Mixups:''' With a very mashable low 2A, an overhead which he can link out of, and two options for throwing off anti-air timings, Kim can leave opponents second-guessing themselves in all sorts of defensive situations. | * '''Strong Mixups:''' With a very mashable low 2A, an overhead which he can link out of, and two options for throwing off anti-air timings, Kim can leave opponents second-guessing themselves in all sorts of defensive situations. | ||
* '''Devastating Combos:''' Kim's combos are some of the most damaging in the game, frequently netting him close to 50% damage from even the most basic confirms. His already insane combo potential, which sports both high damage and strong corner carry and wall damage, goes through the | * '''Devastating Combos:''' Kim's combos are some of the most damaging in the game, frequently netting him close to 50% damage from even the most basic confirms. His already insane combo potential, which sports both high damage and strong corner carry and wall damage, goes through the roof when P-Power is on the table, with Hou'ou Kyaku being one of the most powerful supers in the game. | ||
| cons = | | cons = | ||
* '''Trouble With Zoners:''' While Kim is a monster on the ground, the main thing that can give him trouble is people who control space better than he does. While his divekicks and Evade Attack give him options against predictable fireball patterns, he can still be forced to play patiently against characters willing to keep him at bay. | * '''Trouble With Zoners:''' While Kim is a monster on the ground, the main thing that can give him trouble is people who control space better than he does. While his divekicks and Evade Attack give him options against predictable fireball patterns, he can still be forced to play patiently against characters willing to keep him at bay. | ||
* '''Weak Guard Cancel:''' Although he sports a solid defensive option in Hienzan, Kim's only guard cancel is Kuusa Jin, which doesn't sport nearly as much usable invincibility, | * '''Weak Guard Cancel:''' Although he sports a solid defensive option in Hienzan, Kim's only guard cancel is Kuusa Jin, which doesn't sport nearly as much usable invincibility, leaving him more susceptible to guard pressure than some other characters. | ||
* '''Poor Oversway Options:''' Kim isn't particularly good at the lateral aspect of RBFF. He lacks consistent follow-ups after his 5D Reach Attack, and his only special move with Reach property is Kuusa Jin, which won't land for its full damage if it his an opponent on | * '''Poor Oversway Options:''' Kim isn't particularly good at the lateral aspect of RBFF. He lacks consistent follow-ups after his 5D Reach Attack, and his only special move with Reach property is Kuusa Jin, which won't land for its full damage if it his an opponent on an Oversway Plane. | ||
}} | }} | ||
==Move List== | ==Move List== | ||
=== Throws === | |||
===== <span class="invisible-header">Tai Otoshi (4/6C)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff Kim Throw.png | |||
|caption= | |||
|name=Tai Otoshi | |||
|input=close 4/6C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup=0 | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
}} | |||
=== Close Standing Normals === | === Close Standing Normals === | ||
===== <span class="invisible-header">c5A</span> ===== | ===== <span class="invisible-header">c5A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 32: | Line 54: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=3 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=12 | ||
|Total= | |Total=17 | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
Line 46: | Line 68: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=rbff_Kim_c5B | |image=rbff_Kim_c5B.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 55: | Line 77: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=4 | ||
|Recovery= | |Recovery=13 | ||
|Total= | |Total=22 | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
Line 78: | Line 100: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=5 | ||
|Recovery= | |Recovery=26 | ||
|Total= | |Total=39 | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
Line 90: | Line 112: | ||
=== Far Standing Normals === | === Far Standing Normals === | ||
===== <span class="invisible-header">f5A</span> ===== | ===== <span class="invisible-header">f5A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 103: | Line 124: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery=12 | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= | ||
Line 126: | Line 147: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=5 | ||
|Recovery= | |Recovery=10 | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= | ||
Line 150: | Line 171: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=16,2 | ||
|Active= | |Active=1,7 | ||
|Recovery= | |Recovery=11 | ||
|Total= | |Total=37(17+20) | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
Line 162: | Line 183: | ||
=== Crouching Normals === | === Crouching Normals === | ||
===== <span class="invisible-header">2A</span> ===== | ===== <span class="invisible-header">2A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 233: | Line 253: | ||
=== Jumping Normals === | === Jumping Normals === | ||
===== <span class="invisible-header">jA</span> ===== | ===== <span class="invisible-header">jA</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 287: | Line 306: | ||
|caption= | |caption= | ||
|name=jC | |name=jC | ||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
=== Command Normals === | |||
===== <span class="invisible-header">6B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_Kim_6B.png | |||
|subtitle=Neri Chagi | |||
|caption= | |||
|name=6B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard=Overhead | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">5AB</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_Kim_5AB.png | |||
|subtitle=Haki Kyaku | |||
|caption= | |||
|name=5AB | |||
|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS | ||
Line 304: | Line 370: | ||
=== Universal Mechanics === | === Universal Mechanics === | ||
===== <span class="invisible-header">High Reach Attack </span> ===== | ===== <span class="invisible-header">High Reach Attack </span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 497: | Line 562: | ||
}} | }} | ||
=== | === Chain Combos === | ||
==== Chain Map ==== | |||
<pre> | |||
5A -+--> 5B -+--> 5B ----> 5C ----> 5C | |||
2A -+ | | |||
| | | |||
5B | | 5C | |||
2B -+--> 2B -+--> 6C | |||
1C | |||
2C | |||
f.C ----> 5C | |||
j.A -+--> j.C | |||
j.B -+ | |||
</pre> | |||
==== Chain Linkers ==== | |||
===== <span class="invisible-header">Chain Link 5B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff kim chainB1.png | |||
|caption= | |||
|name= | |||
|input=~5B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Chain Link 2B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff kim 2B.png | |||
|caption= | |||
|name= | |||
|input=~2B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
}} | |||
==== Chain Enders ==== | |||
===== <span class="invisible-header">Chain Ender 1/span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff kim chain5C.png | |||
|image2=rbff kim chain6C.png | |||
|image3=rbff kim chain1C.png | |||
|image4=rbff kim chain2C.png | |||
|caption= | |||
|name=Chain Ender 1 | |||
|input= | |||
|data= | |||
{{AttackData-FFS | |||
|version=~5C | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=~6C | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=~1C | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=~2C | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
}} | |||
==== Chain Enders ==== | |||
===== <span class="invisible-header">Chain Ender 2/span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff kim chain5B2.png | |||
|image2=rbff kim chain5C3.png | |||
|image3=rbff kim chain5C4.png | |||
|caption= | |||
|name=Chain Ender 2 | |||
|input= | |||
|data= | |||
{{AttackData-FFS | |||
|version=~5B | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=~5B>5C | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=~5B>5C>5C | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"> | ==== Special Chains ==== | ||
===== <span class="invisible-header">f.C Chain/span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=rbff | |image=rbff kim 5CC.png | ||
|caption= | |caption= | ||
|name= | |name=Chain Ender 2 | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|version=5C>5C | |||
|Damage= | |Damage= | ||
|Stun= | |Stun= | ||
Line 519: | Line 760: | ||
}} | }} | ||
}} | }} | ||
=== Special Moves === | === Special Moves === | ||
===== <span class="invisible-header">Hangetsuzan (214B/C)</span> ===== | ===== <span class="invisible-header">Hangetsuzan (214B/C)</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 533: | Line 767: | ||
| input = 214B/C | | input = 214B/C | ||
| subtitle = | | subtitle = | ||
| image = | | image = rbff_Kim_214B.png | ||
| image2 = | | image2 = rbff_Kim_214C.png | ||
| caption = | | caption = | ||
| data = | | data = | ||
Line 573: | Line 807: | ||
| input = [2]8B/D~2B | | input = [2]8B/D~2B | ||
| subtitle = | | subtitle = | ||
| image = | | image = rbff_Kim_28B.png | ||
| image2 = rbff_kim_28B_2.png | |||
| caption = | | caption = | ||
| data = | | data = | ||
Line 612: | Line 847: | ||
| input = j2B | | input = j2B | ||
| subtitle = | | subtitle = | ||
| image = | | image = rbff_Kim_j2B.png | ||
| data = | | data = | ||
{{AttackData-FFS | {{AttackData-FFS | ||
Line 682: | Line 917: | ||
==Combos== | ==Combos== | ||
<youtube>https://youtu.be/mgeqMvn5JYE?si=l69gVZf68X53U5Lf&t=303</youtube> | |||
''RB1 combos begin from 5:03'' | |||
==Strategy== | ==Strategy== |
Latest revision as of 06:08, 11 March 2025
Introduction
Kim is a powerful rushdown footsies character who has one goal and one goal only: to annihilate your life bar. Sporting powerful normals with some of the most extensive chain options in the game, Kim has the ability to confirm most of his hits into devastating damage. Coupled with strong mixup options and multiple ways to mess with anti-air timings in his normal and S-Power divekicks, Kim is an offensive powerhouse who should not be underestimated.
Move List
Throws
Tai Otoshi (4/6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 0 | - | - | - | - | - | - |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 3 | 2 | 12 | 17 | - | - | - |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 5 | 4 | 13 | 22 | - | - | - |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 8 | 5 | 26 | 39 | - | - | - |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 4 | 3 | 12 | - | - | - | - |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 4 | 5 | 10 | - | - | - | - |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 16,2 | 1,7 | 11 | 37(17+20) | - | - | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
jC
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Command Normals
6B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - |
5AB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Universal Mechanics
High Reach Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | - | - | - | - | - | - | - | - |
Back Lane | - | - | - | - | - | - | - | - | - | - |
Low Reach Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | - | - | - | - | - | - | - | - |
Back Lane | - | - | - | - | - | - | - | - | - | - |
Light Dive Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front | - | - | - | - | - | - | - | - | - | - |
Back | - | - | - | - | - | - | - | - | - | - |
Heavy Dive Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front | - | - | - | - | - | - | - | - | - | - |
Back | - | - | - | - | - | - | - | - | - | - |
Evade Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Chain Combos
Chain Map
5A -+--> 5B -+--> 5B ----> 5C ----> 5C 2A -+ | | | 5B | | 5C 2B -+--> 2B -+--> 6C 1C 2C f.C ----> 5C j.A -+--> j.C j.B -+
Chain Linkers
Chain Link 5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Chain Link 2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Chain Enders
Chain Ender 1/span>
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
~5C | - | - | - | - | - | - | - | - | - | - |
~6C | - | - | - | - | - | - | - | - | - | - |
~1C | - | - | - | - | - | - | - | - | - | - |
~2C | - | - | - | - | - | - | - | - | - | - |
Chain Enders
Chain Ender 2/span>
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
~5B | - | - | - | - | - | - | - | - | - | - |
~5B>5C | - | - | - | - | - | - | - | - | - | - |
~5B>5C>5C | - | - | - | - | - | - | - | - | - | - |
Special Chains
f.C Chain/span>
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
5C>5C | - | - | - | - | - | - | - | - | - | - |
Special Moves
Hangetsuzan (214B/C)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | - | - | - | - | - | - | - | - | - | - |
C | - | - | - | - | - | - | - | - | - | - |
Hienzan ([2]8B)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Hienzan | - | - | - | - | - | - | - | - | - | - |
Tenshouzan | - | - | - | - | - | - | - | - | - | - |
Hishou Kyaku (j2B)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
S-Power
Ho'ou Tenbu Kyaku (j.41236BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
P-Power
Ho'ou Kyaku (21416C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Combos
RB1 combos begin from 5:03