Real Bout Fatal Fury/Hon-Fu: Difference between revisions

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=Introduction=
[[File:rbff_fig_honfu.png|right|150px]]
{{TOClimit|3}}


Hon Fu is a mix of rushdown and counter character, but its riskful due to their long recovery of his specials.
== Introduction ==
Hon-Fu is a character who does xyz


=Move List=
{{StrengthsAndWeaknesses
==Throws==
| intro = [[File: rbff icon honfu.png|20px]] '''Hon-Fu''' is a character who does xyz
| pros =
* '''Pro:''' thing character is good at
| cons =
* '''Con:''' thing character is bad at
}}


Back Flip: F + C (Perform in close range)
==Move List==


Keiraku Randa: DF + C (Perform in close range)
=== Throws ===
===== <span class="invisible-header">Backflip (4C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff honfu 4throw.png
|caption=
|name=Backflip
|input=close 6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


==Command Moves==
===== <span class="invisible-header">Keiraku Randa (3C)</span> =====
Fumikomi Sokugeri: F + B
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff honfu 3throw.png
|caption=
|name=Keiraku Randa
|input=close 3C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


Haetataki: DB + B
=== Close Standing Normals ===
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Todome Nunchaku: D + C (Perform when opponent is down)
===== <span class="invisible-header">c5B</span> =====
==Special Moves==
<font style="visibility:hidden" size="0"></font>
Seikuu Rekkakon: F,D,DF + A
{{MoveData
|image=rbff_honfu_c5B.png
|subtitle=
|caption=  
|name=c5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Denkou Sekka no Chi: DB,F + B (Charge DB first)
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Denkou Pachiki: Tap B repeatedly (Perform during Denkou Sekka no Chi)
=== Far Standing Normals ===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_5A.png
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Denkou Sekka no Ten: D,DB,B + B
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_5B.png
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Hisshou Gyakushuukyaku: D,DB,B + C
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_5C_1.png
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Honoo no Taneuma: Tap A repeatedly
=== Crouching Normals ===
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_2A.png
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Kuuron no Yomi: B,DB,D,DF,F + C
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_2B.png
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Kokuryuu: B,DB,D,DF,F + C (Used when opponent is in the air)
===== <span class="invisible-header">2C</span> =====
==S-Power Move==
<font style="visibility:hidden" size="0"></font>
Bakuhatsu Goroo: D,DB,B,DB,F + BC
{{MoveData
==P-Power Move==
|image=rbff_honfu_2C.png
Cadenza no Arashi: D,DB,B,DB,F + C
|subtitle
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


=Strategies=
=== Jumping Normals ===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_jA.png
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_jB.png
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_jC.png
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
=== Command Normals ===
===== <span class="invisible-header">6B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_6B.png
|subtitle=Fumikomi Soku Geri
|caption=
|name=6B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">1A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_1A.png
|subtitle=Haetataki
|caption=
|name=1A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Pursuit</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_pursuit.png
|subtitle=Todome Nunchaku
|caption=
|name=(opponent down) 2C
|data=
{{AttackData-FFS
|subtitle=
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description= Can hit the opponent after 2C, Throw, 3C Throw (corner), 41236C, 214C
}}
}}
 
=== Universal Mechanics ===
===== <span class="invisible-header">High Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_5D front.png
|image2=FFS honfu 5D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=High Reach Attack
|input=5D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Low Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_2D front.png
|image2=FFS honfu 2D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Low Reach Attack
|input=2D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Light Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff honfu osAB front.png
|image2=rbff_honfu osAB back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=A/B from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Heavy Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff honfu osC front.png
|image2=rbff_honfu osC back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=C from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Evade Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_EA.png
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
=== Chain Combos ===
<pre>
5A -+--> 5C
    |
    +--> 5A -+
            |
2A -+--> 5B -+--> 5C - Knockdown
5B      2B      6C - Knock into oversway. Upper-body Invuln
2B                2C - Knockdown
                  1C - Launcher
1A ----> 5C ----> 5C - Overhead
</pre>
 
=== Special Moves ===
===== <span class="invisible-header">Seiku Rekkakon (623A)</span> =====
{{MoveData
| name    = Seiku Rekkakon
| input    = 623A (GC OK)
| subtitle =
| image    = rbff_honfu_623A.png
| caption  =
| data  =
{{AttackData-FFS
  | Damage      = 8+8+28
  | Stun        =
  | Guard      =
  | Startup    = 8
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description = Hon-Fu's invincible reversal and guard cancel.
* Can be punished on hit if the third hit does not connect.
}}
}}
 
===== <span class="invisible-header">Kuron no Yomi / Kokuryu (41236C)</span> =====
{{MoveData
| name    = Kuron no Yomi / Kokuryu
| input    = 41236C
| subtitle =
| image    = rbff_honfu_41236C.png
| caption  =
| data  = Has very poor range.
{{AttackData-FFS
  | version = Ground Hit
  | subtitle = Kuron no Yomi
  | Damage      = 35
  | Stun        =
  | Guard      =
  | Startup    = 9
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description = * Allows for an OTG 2C after hitting.
}}
{{AttackData-FFS
  | header = no
  | version = Air Hit
  | subtitle = Kokuryu
  | Damage      = 33
  | Stun        =
  | Guard      =
  | Startup    = 9
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Hishou Gakushu Kyaku (214C)</span> =====
{{MoveData
| name    = Hishou Gakushu Kyaku
| input    = 214C
| subtitle =
| image    = rbff_honfu_214C.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      = 38
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description = Hon-Fu leaps to the wall behind him and rebounds towards the opponent.
* Has a small hitbox and very long startup and recovery, making this extremely reactable and punishable.
* Damages the wall behind Hon-Fu and will ring him out if it breaks.
* Can be followed up with an OTG 2C if used near the corner or while cornered.
}}
}}
 
===== <span class="invisible-header">Honoo no Taneuma (Mash A)</span> =====
{{MoveData
| name    = Honoo no Taneuma
| input    = Mash A ~ Mash A
| subtitle =
| image    = rbff_honfu_mashA.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      = 4x8 + 16 (1x7 + 2)
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description = Hon-Fu flails his nunchaku around several times. Doing the final hit requires continuing to mash A after the moves comes out. If A is not mashed enough, Hon-Fu will hit himself in the crotch and take 2 full seconds to recover.
* The input, startup and hitboxes make it difficult to combo into, and even on hit the opponent can sometimes fall out and be able to block.
* Does good chip damage, but should only be used to finish off the opponent as it's punishable on block.
* Hits on both sides of Hon-Fu and sideswitches the opponent, so it has decent ability to wall break and ring out.
}}
}}
 
===== <span class="invisible-header">Denko Sekka no Ten (214B)</span> =====
{{MoveData
| name    = Denko Sekka no Ten
| input    = 214B
| subtitle =
| image    = rbff_honfu_214B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      = 15x3
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  = +4
  | Property    =
  | description = Hon-Fu leaps forward at the opponent.
* Advantageous on block.
* Can go over certain low moves.
}}
}}
 
===== <span class="invisible-header">Denko Sekka no Chi ([1]6B)</span> =====
{{MoveData
| name    = Denko Sekka no Chi
| input    = [1]6B ~ Mash B
| subtitle =
| image    = rbff_honfu_16B.png
| image2    = rbff_honfu_16B_1.png
| caption  =
| data  =
  {{AttackData-FFS
  | version = [1]6B
  | Damage = 8x3
  | Stun =
  | Guard =
  | Startup =
  | Active =
  | Recovery =
  | Total =
  | Hit Adv =
  | Block Adv =
  | Property =
  | description = Hon-Fu quickly rolls towards the opponent. Can be followed up with Denko Pachiki.
* Can low profile many attacks.
}}
    {{AttackData-FFS
  | header = no
  | version = ~Mash B
  | subtitle = Denko Pachiki
  | Damage      = 24
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description = Hon-Fu stops rolling.
* Safe on block.
}}
}}
 
===S-Power===
===== <span class="invisible-header">Bakuhatsu Goro (21416BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_S-power.png
|subtitle=
|input=21416BC
|caption=
|name=Bakuhatsu Goro
|data=
{{AttackData-FFS
|Damage=11x7 + 15 + 36 (1x8 + 2)
|Stun=
|Guard=
|Startup=16
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description= Combo ender from 5A~5C.
* Can break a full-health wall by itself.
}}
}}
 
===P-Power===
===== <span class="invisible-header">Cadenza no Arashi (21416C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_honfu_P-power.png
|subtitle=
|input=21416C
|caption=
|name=Cadenza no Arashi
|data=
{{AttackData-FFS
|Damage=112 (1)
|Stun=
|Guard=
|Startup=8
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description= Hon-Fu quickly slides towards the opponent and Ranbu's them on hit.
* Similar to S-Power but slightly more damaging and easier to combo into, though it has worse corner carry and wall damage.
}}
}}


==Combos==
==Combos==
:Chain Legend
:(St.A) link into (St. A) into (St.C or B+C or DB+C or D/DF+C) into (Any Move)
:(St.A) link into (St.B or Cr.B) into (St.C or B+C or DB+C or D/DF+C) into (Any Move)


:(Cr.A or St.B or Cr.B) link into (St.B or Cr.B) into (St.C or B+C or DB+C or D/DF+C) into (Any Move)
<youtube>https://www.youtube.com/watch?v=muBm3Qb4f0k</youtube>


:(St.A) link into (St.C)
''RB1 combos start from 0:17''


:(DB+A) link into (St.C) into (St.C)
==Strategy==


:Combo1: A,C,A repeatedly
===The Basics===
:Combo2: db+B,db+B,db+C,(f,d,df+A)
:Combo3: Jump C,A,B,db+C, (f,d,df+a)
:Combo4: Jump C,db+A,B,B,db+C, (f,d,df+A)
:S.Power combo: A,C, S.Power
:P.Power combo: A,C, P.Power
:Lane Combo: A,B,f+C, D attack, A repeatedly (best in corners)


==Advanced==
===Advanced Strategy===
=Matchups=
== Vs. Terry Bogard==
If the Terry Player throws out Burning Knuckles. You can safely crouch to make it whiff and punish.


{{Navbox-RBFF}}
[[Category:Real Bout Fatal Fury]]
[[Category:Real Bout Fatal Fury]]
[[Category:Hon-Fu]]

Latest revision as of 13:13, 10 June 2025

Rbff fig honfu.png

Introduction

Hon-Fu is a character who does xyz

Rbff icon honfu.png Hon-Fu is a character who does xyz
Pros Cons
  • Pro: thing character is good at
  • Con: thing character is bad at



Move List

Throws

Backflip (4C)

Backflip
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
Keiraku Randa (3C)

Keiraku Randa
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

6B

6B
Fumikomi Soku Geri
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
1A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Pursuit

(opponent down) 2C
Todome Nunchaku
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Can hit the opponent after 2C, Throw, 3C Throw (corner), 41236C, 214C

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

5A -+--> 5C
    |
    +--> 5A -+
             |
2A -+--> 5B -+--> 5C - Knockdown
5B       2B       6C - Knock into oversway. Upper-body Invuln
2B                2C - Knockdown
                  1C - Launcher
			
1A ----> 5C ----> 5C - Overhead

Special Moves

Seiku Rekkakon (623A)
Seiku Rekkakon
623A (GC OK)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8+8+28 - - 8 - - - - - -

Hon-Fu's invincible reversal and guard cancel.

  • Can be punished on hit if the third hit does not connect.
Kuron no Yomi / Kokuryu (41236C)
Kuron no Yomi / Kokuryu
41236C
Has very poor range.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Ground Hit
Kuron no Yomi
35 - - 9 - - - - - -
  • Allows for an OTG 2C after hitting.
Air Hit
Kokuryu
33 - - 9 - - - - - -
Hishou Gakushu Kyaku (214C)
Hishou Gakushu Kyaku
214C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
38 - - - - - - - - -

Hon-Fu leaps to the wall behind him and rebounds towards the opponent.

  • Has a small hitbox and very long startup and recovery, making this extremely reactable and punishable.
  • Damages the wall behind Hon-Fu and will ring him out if it breaks.
  • Can be followed up with an OTG 2C if used near the corner or while cornered.
Honoo no Taneuma (Mash A)
Honoo no Taneuma
Mash A ~ Mash A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
4x8 + 16 (1x7 + 2) - - - - - - - - -

Hon-Fu flails his nunchaku around several times. Doing the final hit requires continuing to mash A after the moves comes out. If A is not mashed enough, Hon-Fu will hit himself in the crotch and take 2 full seconds to recover.

  • The input, startup and hitboxes make it difficult to combo into, and even on hit the opponent can sometimes fall out and be able to block.
  • Does good chip damage, but should only be used to finish off the opponent as it's punishable on block.
  • Hits on both sides of Hon-Fu and sideswitches the opponent, so it has decent ability to wall break and ring out.
Denko Sekka no Ten (214B)
Denko Sekka no Ten
214B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15x3 - - - - - - - +4 -

Hon-Fu leaps forward at the opponent.

  • Advantageous on block.
  • Can go over certain low moves.
Denko Sekka no Chi ([1]6B)
Denko Sekka no Chi
[1]6B ~ Mash B
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
[1]6B 8x3 - - - - - - - - -

Hon-Fu quickly rolls towards the opponent. Can be followed up with Denko Pachiki.

  • Can low profile many attacks.
~Mash B
Denko Pachiki
24 - - - - - - - - -

Hon-Fu stops rolling.

  • Safe on block.

S-Power

Bakuhatsu Goro (21416BC)

Bakuhatsu Goro
21416BC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11x7 + 15 + 36 (1x8 + 2) - - 16 - - - - - -

Combo ender from 5A~5C.

  • Can break a full-health wall by itself.

P-Power

Cadenza no Arashi (21416C)

Cadenza no Arashi
21416C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
112 (1) - - 8 - - - - - -

Hon-Fu quickly slides towards the opponent and Ranbu's them on hit.

  • Similar to S-Power but slightly more damaging and easier to combo into, though it has worse corner carry and wall damage.

Combos

RB1 combos start from 0:17

Strategy

The Basics

Advanced Strategy

Game Navigation

General
FAQ
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Characters
Andy Bogard
Billy Kane
Blue Mary
Bob Wilson
Duck King
Franco Bash
Geese Howard
Hon-Fu
Jin Chonrei
Jin Chonshu
Joe Higashi
Kim Kaphwan
Mai Shiranui
Ryuji Yamazaki
Sokaku Mochizuki
Terry Bogard