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<includeonly><div style="border-radius:2px; background:# | <includeonly><div style="border-radius:4px; border: 2px solid #333333; background:#0d0d0d; padding:4px; margin:0.5em; margin-bottom:-2em; width:95%"> | ||
<span style="font-size:1.25em; font-weight:bold; border-radius:2px; padding:4px | <span style = "border-bottom:gray 1px dashed; margin-left:8px; padding-bottom:4px"><span style="font-size:1.25em; font-weight:bold; border-radius:2px; padding:4px 0px">{{#if: {{{title|}}} | {{{title}}} | Title}}</span>{{#if:{{{subtitle|}}} | <span style="font-size:1em; font-style:italic; margin-left:0.75em"> {{{subtitle}}}</span>}} </span> <span style="font-size:1.25em; font-weight:bold; float: right; margin-right:3em; ">{{#if: {{{difficulty|}}} | {{{difficulty}}}}}</span> | ||
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[[File: | [[File:{{{file}}} {{!}} frameless {{!}} none {{!}} 256x144px]] | ||
}} | |||
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</div></includeonly> | </div></includeonly> | ||
<noinclude> | <noinclude> | ||
=Examples= | =Examples= | ||
{{ComboCard}} | |||
{{ComboCard | |||
|title=Short Gauge Stand Crush UBR Route | |||
|subtitle=Works on {{CharacterLabel-HFTF|Chaka}}, {{CharacterLabel-HFTF|Jotaro}}, and {{CharacterLabel-HFTF|Vanilla Ice}} | |||
|difficulty={{DifficultyText|Intermediate}}, {{DifficultyText|Hard}} | |||
|notation=...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C !SC... | |||
|position=Standard Route | |||
|notation2=...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C !SC... | |||
|position2=Alternative Route | |||
|content= | |||
*Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo. | |||
*Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo. | |||
*The alternate route does less stand gauge damage than the standard one. Works on the same characters stated above. | |||
}} | |||
{{ComboCard | |||
|title=Short Gauge Stand Crush UBR Route | |||
|subtitle=Works on {{CharacterLabel-HFTF|Chaka}}, {{CharacterLabel-HFTF|Jotaro}}, and {{CharacterLabel-HFTF|Vanilla Ice}} | |||
|difficulty={{DifficultyText|Intermediate}} | |||
|notation=notation 1 | |||
|position=pos 1 | |||
|notation2=notation 2 | |||
|notation3=notation 3 | |||
|position3=pos 3 | |||
|notation4=notation 4 | |||
|content= | |||
*Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo. | |||
*Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo. | |||
*The alternate route does less stand gauge damage than the standard one. Works on the same characters stated above. | |||
}} | |||
==Stand OFF== | ==Stand OFF== | ||
{{ComboCard}} | {{ComboCard | ||
|title=Shooting Star Tandem Confirm | |||
|subtitle=How Pol converts off of his mixups. | |||
|difficulty={{DifficultyText|Basic}} | |||
|notation=[2]8[C] > o.d.3B > 2A ~ ]C[ ~ ''(Shooting Star Hits)'' > o.d.3C > 2C xx 214S | |||
|content=A Shooting Star mixup into a tandem. Pol's most common Combo Starter and the one beginners are recommended to use. As you improve you should also replace d.3B, 2A with your own mixup as you get better. Detailed in Strategy. | |||
|file=Pol Corner Carry.webm | |||
}} | |||
{{ComboCard | |||
|title=Ray Dart Extension | |||
|subtitle=Standard extension for everyone but {{CharacterLabel-HFTF|Devo}} and {{CharacterLabel-HFTF|Iggy}} | |||
|difficulty={{DifficultyText|Basic}} | |||
|notation= ...[1]A > (1A) > 1C xx [1]6C > o.d.2C ... | |||
|position=Corner | |||
|content= | |||
Pol's standard extension, it's very easy and very useful | |||
*If you hit Stand OFF Ray Dart in neutral near the corner, you can opt to do any extension and loop it or go into tandem, start from '''d.3C''' in the notation | |||
*Very powerful as a Combo Starter near the corner as it allows you to confirm into tandem from Stand OFF without resetting into Shooting Star | |||
*You can also only use one '''1A''', with the advantage of later IPS activation but the timing is a bit weird as you have to just complete the charge so just stick to using two '''1A'''s if you're not confident | |||
*The alt route is harder, as '''2A, 5C''' is a tighter link, but it is very useful for the Petshop matchup, as neutral Petshop whiffs '''2C''' | |||
}} | |||
{{ComboCard | |||
|title=Shooting Star Extension | |||
|subtitle=Combo extension and reset point | |||
|difficulty={{DifficultyText|Intermediate}} | |||
|notation= ...[2]A > 2C xx [2]8C > 2A ~ ''(Shooting Star Hits)'' > o.d.2C... | |||
|file=Pol Corner Carry.webm | |||
|content= | |||
Pol's other mainly used extension, this has a lot of uses, but it's a bit harder than the Ray Dart Extension, but it's still very easy for a HFTF combo. | |||
*In addition to acting as a Combo Extension, it also acts as a way to set up Shooting Star in the corner. | |||
*Just like the Ray Dart Extension, if you hit Shooting Star in neutral near the corner, you can opt to go for any extension and loop it or go into tandem after '''d.3C'''. | |||
*When you're facing a very short character (Iggy, Crouching Devo) or when Shooting Star goes a bit too high above you (mostly due to the screen stretching), go for doing '''o.2B''' instead of '''2A''', as it has more hitstun. | |||
}} | |||
==Oki Example== | |||
{{ComboCard | |||
|title=Star Finger Oki | |||
|subtitle=50/50 off most combo enders | |||
|difficulty={{DifficultyText|Intermediate}} | |||
|notation= (Knockdown) 623[A] > meaty 6B/j.C ~ ]A[ > o.d.5C > ... | |||
|position=Okizeme | |||
}} | |||
==Nesting Example== | |||
{{ComboCard | |||
|title=Ray Dart Extension | |||
|subtitle=Polnareff's standard combo extender | |||
|difficulty={{DifficultyText|Basic}} | |||
|notation=...[1]A, 1A, 1C xx ]6[C, d.3C... | |||
|position=Corner | |||
|file=Jojoban-logo.gif | |||
|content=Pol's standard extension, it's very easy and very useful. If you hit Stand OFF Ray Dart in neutral near the corner, you can opt to do any extension and loop it or go into tandem, start from d.3C in the notation. Very powerful as a Combo Starter near the corner as it allows you to confirm into tandem from Stand OFF without resetting into Shooting Star. You can also only use one 1A, with the advantage of later IPS activation but the timing is a bit weird as you have to just complete the charge so just stick to using two 1As if you're not confident | |||
*Ray Dart can whiff on Iggy and Crouching Devo so refrain from using this extension when those situations come up | |||
<div style="display:inline-block; margin-left:1em"> '''{{CharacterLabel-HFTF|Pet Shop}} Variant''' | |||
<div class = "mw-collapsible mw-collapsed" style="display:inline-block;bottom:0"> | |||
{{ComboCard | |||
|title={{CharacterLabel-HFTF|Pet Shop}} Variant | |||
|subtitle=Alternative Route to deal with 2C whiffing | |||
|difficulty={{DifficultyText|Intermediate}} | |||
|notation=...[1]A, 4C xx ]6[C, d.3C... | |||
|position=Corner | |||
|content=Very similar to the normal combo. Somewhat harder, as 2A, 5C is a tighter link, but it is very useful for the Petshop matchup, as 2C whiffs on "standing" Pet Shop. | |||
|file=Jojoban-logo.gif | |||
}} | |||
</div></div> | |||
}} | |||
</noinclude> | </noinclude> |
Latest revision as of 12:22, 17 February 2025
Examples
Title
Short Gauge Stand Crush UBR Route Works on Chaka ,
Jotaro , and
Vanilla Ice Intermediate, Hard
Standard Route ...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C !SC...
Alternative Route ...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C !SC...
Alternative Route ...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C !SC...
- Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
- Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
- The alternate route does less stand gauge damage than the standard one. Works on the same characters stated above.
Short Gauge Stand Crush UBR Route Works on Chaka ,
Jotaro , and
Vanilla Ice Intermediate
pos 1 notation 1
notation 2
pos 3 notation 3
notation 4
notation 2
pos 3 notation 3
notation 4
- Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
- Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
- The alternate route does less stand gauge damage than the standard one. Works on the same characters stated above.
Stand OFF
Shooting Star Tandem Confirm How Pol converts off of his mixups. Basic
[2]8[C] > o.d.3B > 2A ~ ]C[ ~ (Shooting Star Hits) > o.d.3C > 2C xx 214S
A Shooting Star mixup into a tandem. Pol's most common Combo Starter and the one beginners are recommended to use. As you improve you should also replace d.3B, 2A with your own mixup as you get better. Detailed in Strategy.
Ray Dart Extension Standard extension for everyone but Devo and
Iggy Basic
Corner ...[1]A > (1A) > 1C xx [1]6C > o.d.2C ...
Pol's standard extension, it's very easy and very useful
- If you hit Stand OFF Ray Dart in neutral near the corner, you can opt to do any extension and loop it or go into tandem, start from d.3C in the notation
- Very powerful as a Combo Starter near the corner as it allows you to confirm into tandem from Stand OFF without resetting into Shooting Star
- You can also only use one 1A, with the advantage of later IPS activation but the timing is a bit weird as you have to just complete the charge so just stick to using two 1As if you're not confident
- The alt route is harder, as 2A, 5C is a tighter link, but it is very useful for the Petshop matchup, as neutral Petshop whiffs 2C
Shooting Star Extension Combo extension and reset point Intermediate
...[2]A > 2C xx [2]8C > 2A ~ (Shooting Star Hits) > o.d.2C...
Pol's other mainly used extension, this has a lot of uses, but it's a bit harder than the Ray Dart Extension, but it's still very easy for a HFTF combo.
- In addition to acting as a Combo Extension, it also acts as a way to set up Shooting Star in the corner.
- Just like the Ray Dart Extension, if you hit Shooting Star in neutral near the corner, you can opt to go for any extension and loop it or go into tandem after d.3C.
- When you're facing a very short character (Iggy, Crouching Devo) or when Shooting Star goes a bit too high above you (mostly due to the screen stretching), go for doing o.2B instead of 2A, as it has more hitstun.
Oki Example
Star Finger Oki 50/50 off most combo enders Intermediate
Okizeme (Knockdown) 623[A] > meaty 6B/j.C ~ ]A[ > o.d.5C > ...
Nesting Example
Ray Dart Extension Polnareff's standard combo extender Basic
Corner ...[1]A, 1A, 1C xx ]6[C, d.3C...
Pol's standard extension, it's very easy and very useful. If you hit Stand OFF Ray Dart in neutral near the corner, you can opt to do any extension and loop it or go into tandem, start from d.3C in the notation. Very powerful as a Combo Starter near the corner as it allows you to confirm into tandem from Stand OFF without resetting into Shooting Star. You can also only use one 1A, with the advantage of later IPS activation but the timing is a bit weird as you have to just complete the charge so just stick to using two 1As if you're not confident
- Ray Dart can whiff on Iggy and Crouching Devo so refrain from using this extension when those situations come up