< Waku Waku 7 | Arina
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*'''Most Optimal Combos are Meter Reilant:''' If she wants to get the most damage out of her hits, she has to spend meter on 236AB and other ES moves. This makes her pretty meter hungry for most part, and thankfully she's still quite terrifying even if she doesn't have meter. | *'''Most Optimal Combos are Meter Reilant:''' If she wants to get the most damage out of her hits, she has to spend meter on 236AB and other ES moves. This makes her pretty meter hungry for most part, and thankfully she's still quite terrifying even if she doesn't have meter. | ||
*'''Mashing Issues:''' For some reason, most of her specials tend to be hard to complete some of her additional attacks, especially the DP. Thankfully you don't need to mash; you can just time the hits on the specials she has. | *'''Mashing Issues:''' For some reason, most of her specials tend to be hard to complete some of her additional attacks, especially the DP. Thankfully you don't need to mash; you can just time the hits on the specials she has. | ||
*'''Predictable:''' Arina is mostly just easy to pick up and play as Rai as she's dealt with. | *'''Predictable:''' Arina is mostly just as easy to pick up and play as Rai as she's dealt with. | ||
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Latest revision as of 03:10, 5 January 2025
Introduction
Arina is a junior high school student who likes sports. Arina learned fighting skills as a compulsory subject at school. She loves sweets and shopping and has big, charming long ears.
The "shoto" of the game, exceds in neutral having good anti airs, a tatsu that can be combo into it, a good projectiles for zoning opponents, combos and links that can easily TOD the opponent. Good to pick up as a beginner.
(Disclaimer: Arina's special moves require an absurd amount of mashing. Please place a glove or protective hand gear to protect your hand... or y'know, don't.)
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