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{{AttackDataCargo-UMVC3/Query|c.viper_5l}} | {{AttackDataCargo-UMVC3/Query|c.viper_5l}} | ||
}} | }} | ||
{{MoveDataCargo | |||
| title = Thunder Knuckle {{clr|L|L}} | |||
| subtitle = test | |||
| input = 236L | |||
| images = | |||
{{MoveDataCargoImage|cargoTable=UMVC3_FrameData|imageHeight=180px|c.viper_236L|caption=L}} | |||
---- | |||
{{MoveDataCargoImage|cargoTable=UMVC3_FrameData|imageHeight=180px|c.viper_236M|caption=M}} | |||
---- | |||
{{MoveDataCargoImage|cargoTable=UMVC3_FrameData|imageHeight=180px|c.viper_236H|caption=H}} | |||
---- | |||
{{MoveDataCargoImage|cargoTable=UMVC3_FrameData|imageHeight=180px|c.viper_236S|caption=S}} | |||
| info = | |||
fghfdg | |||
{{AttackDataCargo-UMVC3/Query|c.viper_236L}} | |||
sfdsafdsagdsa | |||
adsgdsgf | |||
gfgf | |||
{{AttackDataCargo-UMVC3/Query|c.viper_236M}} | |||
{{AttackDataCargo-UMVC3/Query|c.viper_236H}} | |||
{{AttackDataCargo-UMVC3/Query|c.viper_236S}} | |||
}} | |||
{{#cargo_query:tables = UMVC3_FrameData=fd, UMVC3_FrameData__properties=pr, UMVC3_Glossary=gl | join on = fd._ID=pr._rowID, pr._value=gl.term | fields = _value, shortDefinition | where = moveId='c.viper_236S' | format = ol}} |
Latest revision as of 14:22, 12 May 2025
StartupThe time until the first active frame of the attack. | Active | Recovery | Guard | Properties |
---|---|---|---|---|
5 | 3 | 10 | Low | |
Cancel | Damage | On Hit | On Block | |
L/S/H | 40,000 | 0 | -1 |
fghfdg
Thunder Knuckle L
StartupThe time until the first active frame of the attack. | Active | Recovery | Guard | Properties |
---|---|---|---|---|
15 | 7 | 14 | Mid | Projectile NullificationPlaceholder |
Cancel | Damage | On Hit | On Block | |
H | 90,000 | +2 / +11 | +1 / +10 |
sfdsafdsagdsa adsgdsgf
gfgf
Thunder Knuckle M
StartupThe time until the first active frame of the attack. | Active | Recovery | Guard | Properties |
---|---|---|---|---|
13 | 7 | 16 | Mid | Projectile NullificationPlaceholder |
Cancel | Damage | On Hit | On Block | |
H | 90,000 | +0 / +11 | -1 / +10 |
Thunder Knuckle H
StartupThe time until the first active frame of the attack. | Active | Recovery | Guard | Properties |
---|---|---|---|---|
5 | 7 | 44 | Mid | Projectile NullificationPlaceholder |
Cancel | Damage | On Hit | On Block | |
H | 100,000 | -15 / +24 | -29 / +10 |
Thunder Knuckle S
StartupThe time until the first active frame of the attack. | Active | Recovery | Guard | Properties |
---|---|---|---|---|
10 | 38 | 28 | Mid | CrumpleCrumple moves on grounded opponents will cause a crumple animation where the opponent is freely comboable for a fixed amount of time. Forced Soft KnockdownPlaceholder Projectile NullificationPlaceholder |
Cancel | Damage | On Hit | On Block | |
H/U | 150,000 | -44 |
- Crumple (shortDefinition: Crumple moves on grounded opponents will cause a crumple animation where the opponent is freely comboable for a fixed amount of time.)
- Forced Soft Knockdown (shortDefinition: Placeholder)
- Projectile Nullification (shortDefinition: Placeholder)