(14 intermediate revisions by the same user not shown) | |||
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{{MoveData | {{MoveData | ||
|image= MVC2_Sakura_5LP.png | |image= MVC2_Sakura_5LP.png | ||
|caption= | |caption= | ||
|name= Light Punch | |name= Light Punch | ||
|linkname= 5LP | |linkname= 5LP | ||
Line 91: | Line 91: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 4 | |Damage= 4 | ||
|Startup= | |Startup= 5 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= HL | |Guard= HL | ||
|Special Property= None | |Special Property= None | ||
Line 100: | Line 100: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 114: | Line 114: | ||
|Damage= 7 | |Damage= 7 | ||
|Startup= 7 | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= HL | |Guard= HL | ||
|Special Property= None | |Special Property= None | ||
Line 122: | Line 122: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 130: | Line 130: | ||
|image= MVC2_Sakura_5HP.png | |image= MVC2_Sakura_5HP.png | ||
|image2= MVC2_Sakura_5HP_2.png | |image2= MVC2_Sakura_5HP_2.png | ||
|caption= | |caption= | ||
|name= Heavy Punch | |name= Heavy Punch | ||
|linkname= 5HP | |linkname= 5HP | ||
Line 137: | Line 137: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 13 | |Damage= 13 | ||
|Startup= | |Startup= 10 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= HL | |Guard= HL | ||
|Special Property= None | |Special Property= None | ||
|Cancel= | |Cancel= Special, Super, SJ | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 160: | Line 160: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 4 | |Damage= 4 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= HL | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= Chain, Special, Super, SJ | |Cancel= Chain, Special, Super, SJ | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 184: | Line 184: | ||
|Damage= 7 | |Damage= 7 | ||
|Startup= 8 | |Startup= 8 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= HL | |Guard= HL | ||
|Special Property= | |Special Property= - | ||
|Cancel= Special, Super | |Cancel= Special, Super | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 206: | Line 206: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 13 | |Damage= 13 | ||
|Startup= | |Startup= 10 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= HL | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= Special, Super, SJ | |Cancel= Special, Super, SJ | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 507: | Line 507: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 24 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= HL | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= - | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= 24 frame grounded overhead that you can't cancel into specials or super, definitely not your best option in mixups but certainly an option when paired with assists. | ||
}} | }} | ||
}} | }} | ||
Line 524: | Line 524: | ||
{{MoveData | {{MoveData | ||
|image= MVC2_Sakura_236p.png | |image= MVC2_Sakura_236p.png | ||
|image2= MVC2_Sakura_236p_proj.png | |image2= MVC2_Sakura_j236p.png | ||
|image3= MVC2_Sakura_236p_proj.png | |||
|caption= | |caption= | ||
|name= Shouoken | |name= Shouoken | ||
Line 620: | Line 621: | ||
{{MoveData | {{MoveData | ||
|image= MVC2_Sakura_Dark236p.png | |image= MVC2_Sakura_Dark236p.png | ||
|caption= | |image2= MVC2_Sakura_Dark236p_proj.png | ||
|image3= MVC2_Sakura_j214p.png | |||
|image4= MVC2_Sakura_j214p_proj.png | |||
|caption= Oh she's throwing it normal now | |||
|name= Hadouken (Dark Sakura) | |name= Hadouken (Dark Sakura) | ||
|linkname= qcf + p | |linkname= qcf + p | ||
Line 639: | Line 643: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 685: | Line 690: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 707: | Line 713: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 729: | Line 736: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= MVC2_Sakura_421LK.png | |image= MVC2_Sakura_421LK.png | ||
|caption= | |caption= | ||
|name= Dark Sakura Transformation | |name= Dark Sakura Transformation | ||
|linkname= rdp + lk | |||
|input= {{rdp}} + {{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_Dark236PP.png | |||
|caption= | |||
|name= Shinkuu Hadouken (Dark Sakura) | |||
|linkname= qcf + pp | |||
|input= {{qcf}} + {{lp}}{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_Dark236PP.png | |||
|caption= | |||
|name= Midare Zakura (Dark Sakura) | |||
|linkname= qcf + pp | |||
|input= {{qcf}} + {{lk}}{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_Demon.png | |||
|caption= | |||
|name= Raging Demon (Dark Sakura) | |||
|linkname= lp, lp, 6, lk, hp | |||
|input= {{lp}},{{lp}},{{f}},{{lk}},{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_421LK.png | |||
|caption= | |||
|name= Transform to Normal Sakura (Dark Sakura) | |||
|linkname= rdp + lk | |linkname= rdp + lk | ||
|input= {{rdp}} + {{lk}} | |input= {{rdp}} + {{lk}} | ||
Line 754: | Line 854: | ||
=== Assist Moves === | === Assist Moves === | ||
{{ | {{MoveData | ||
|{{ | |image= MVC2_Sakura_236p.png | ||
| | |image2= MVC2_Sakura_236p_proj.png | ||
| {{ | |caption= Assist α | ||
}} | |caption2= The projectile Sakura runs behind, notably doesn't have a hitbox itself, only Sakura does. | ||
|name= {{hp}} Shouoken | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 16 | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= HL | |||
|Special Property= Projectile | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Sakura runs forward behind a large fireball, uppercutting the first opponent she runs into on hit, and bouncing off them on block. This assist is very notable for having a lot of priority against other projectiles, being able to block most non-super projectiles in the game. This lets you use Sakura as a shield for the point character to run behind, making approaching characters like Blackheart, B.B.Hood and even Sentinel a bit easier. | |||
When Sakura transforms into Dark Sakura, this assist loses the fireball Sakura runs behind which means it will no longer block projectiles and is then somewhat limited in neutral. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Captain_Commando_QCB_P_01.png | |||
|caption= Completely invulnerable on startup. | |||
|name= {{hp}} Hadouken | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 22 | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= HL | |||
|Special Property= Projectile | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Commando winds up, and slams his fist into the ground, sending up a massive column of energy. This is Captain Commando's best assist, and arguably the best assist in the entire game. It reaches the very top of the screen instantly, it's fast, and it's invincible. Can also be used in combos to add a hearty chunk of damage to any stray hit. Extremely utilized assist, and top teams pick this assist. Love it, use it! Becomes vulnerable on the 8th frame. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Captain_Commando_QCB_K_01.png | |||
|caption= Assist γ | |||
|name= {{mk}} Shunpuu Kyaku | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6, 16 | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= HL | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Commando hops with a knee, and flies forward with a kick. Not a very useful assist, because Captain Corridor exists. Not useful in combos, or ground control, or even just throwing it out, as he flies forward WITH the attack, leaving him very punishable. Don't pick this assist. | |||
}} | |||
}} |
Latest revision as of 21:29, 14 July 2024
Story
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Shouoken
+
- Hadouken
+
- Shunpuu Kyaku
+
- Hadouken (as Dark Sakura)
+
- Shouoken (as Dark Sakura)
+
- Ashura Warp (as Dark Sakura)
or
+
+
or
+
- Haru Ichiban
+
- Shinkuu Hadouken
+
- Midare Zakura
+
- Dark Sakura Transformation
+
- Shinkuu Hadouken (as Dark Sakura)
+
- Midare Zakura (as Dark Sakura)
+
- Raging Demon (as Dark Sakura)
,
,
,
,
- Transform to Normal Sakura (as Dark Sakura)
+
- Type α - Dash Type
- Assist:
Shouoken
- Counter:
Shouoken
- Combination: Haru Ichiban
- Type β - Projectile Type
- Assist:
Hadouken
- Counter:
Hadouken
- Combination: Shinkuu Hadoken
- Type γ - Expansion Type
- Assist:
Shunpuu Kyaku
- Counter:
Shunpuu Kyaku
- Combination: Midare Zakura
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 5 | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super, SJ | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 7 | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 10 | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Special, Super, SJ | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 6 | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super, SJ | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 8 | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 10 | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Special, Super, SJ | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 4 | 3 | 7 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 7 | 6 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Storm brings her fist overhead and then slam it down to her opponent |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 11 | 5 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | Special, Super, SJ | - | - | - | |
One of Storm’s launchers, it’s a lightning uppercut. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 5 | 14 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ | - | - | - | |
Storm slides one leg at her opponent and strikes their ankles. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 7 | 6 | 30 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ cancellable 22-42 | - | - | - | |
Storm raises herself on one hand and strike both legs out to sweep her opponent, with wind coming from her feet |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 9 | 4 | 24 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Otg, Launcher | Special, Super, SJ | - | - | - | |
Another one of Storm’s launchers, it’s just like her standing roundhouse but crouching, and she doesn’t kick as high, nor is the tornado nearly as large as it was before. it's wider but will knock either Storm or her opponent back just a little making it a bit harder to jump after them and combo. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 14 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Storm throws her jab out at a slightly downward angle. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 5 | 24 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Storm will bring one hand behind her head and swing the other |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 5 | 32 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
Think of it as Magneto’s Fierce punch, but this one is lightning attached. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 12 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
She does the pose of Lui Kang's flying dragon kick but does not fly across the screen sadly. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 5 | 16 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Guile’s summersault kick in reverse. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 6 | 18 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Storm does a little back flip in air and leaves a trail of wind as her feet |
Command Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 24 | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
24 frame grounded overhead that you can't cancel into specials or super, definitely not your best option in mixups but certainly an option when paired with assists. |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Storm summons a typhoon, which is her main projectile. Can do up to 4 hits . |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Can only be preformed in air. She sends out an electricly charged sphere across the screen. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
N/A | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
enters Fly mode |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
N/A | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
enters Fly mode |
Super Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Iconic MvC super |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Assist Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
16 | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | None | - | - | - | |
Sakura runs forward behind a large fireball, uppercutting the first opponent she runs into on hit, and bouncing off them on block. This assist is very notable for having a lot of priority against other projectiles, being able to block most non-super projectiles in the game. This lets you use Sakura as a shield for the point character to run behind, making approaching characters like Blackheart, B.B.Hood and even Sentinel a bit easier. When Sakura transforms into Dark Sakura, this assist loses the fireball Sakura runs behind which means it will no longer block projectiles and is then somewhat limited in neutral. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
22 | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | None | - | - | - | |
Commando winds up, and slams his fist into the ground, sending up a massive column of energy. This is Captain Commando's best assist, and arguably the best assist in the entire game. It reaches the very top of the screen instantly, it's fast, and it's invincible. Can also be used in combos to add a hearty chunk of damage to any stray hit. Extremely utilized assist, and top teams pick this assist. Love it, use it! Becomes vulnerable on the 8th frame. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6, 16 | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
Commando hops with a knee, and flies forward with a kick. Not a very useful assist, because Captain Corridor exists. Not useful in combos, or ground control, or even just throwing it out, as he flies forward WITH the attack, leaving him very punishable. Don't pick this assist. |