Rage of The Dragons/Annie/Introduction: Difference between revisions

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=====STORY=====
=====STORY=====
[[File:annierotdprofile.gif|left]]Annie Murakami is part of a family that has had dominion over their psychic forces since generations ago. Although being young, the patriarch of her family chooses Annie to represent her family's dynasty since they believe that Annie is ready to face the challenges in her distant future; starting her journey with Radel as a psychic guide for the Dragon Hunter. Upon meeting Radel, Annie noticed a stray black cat who follows Radel as if it was his shadow. This cat was Qui-zi, a small companion on their journey to avenge Radel's father.
Annie Murakami is part of a family that has had dominion over their psychic forces since generations ago. Although being young, the patriarch of her family chooses Annie to represent her family's dynasty since they believe that Annie is ready to face the challenges in her distant future; starting her journey with Radel as a psychic guide for the Dragon Hunter. Upon meeting Radel, Annie noticed a stray black cat who follows Radel as if it was his shadow. This cat was Qui-zi, a small companion on their journey to avenge Radel's father.


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[[File:annierotd.gif|center]]
<center>'''Color Selection'''</center>
 
[[File:rotdcolorsannie.jpg|500px|thumb|center]]




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* '''Good Utility''': Annie's normals, Light Zuum, and Comet specials are great for keeping neutral. Her "One, Two, Three" hit-grab can be followed up with a Zuum Cross in the corner or duplex  
* '''Good Utility''': Annie's normals, Light Zuum, and Comet specials are great for keeping neutral. Her "One, Two, Three" hit-grab can be followed up with a Zuum Cross in the corner or duplex  
* '''Long Range Confirms''': Comet has a lot of hitstun, you can confirm a combo from full screen if it hits your opponent.
* '''Long Range Confirms''': Comet has a lot of hitstun, you can confirm a combo from full screen if it hits your opponent.
* '''Fantastic Anti-Air Super''': Her Cross Sword is amazing at preventing opponents from jumping in. Also launches opponents far when hit.
| cons =
| cons =
* '''Poor Offensive Options''': Annie lacks any sort of mix-up, her only overhead options are jump-ins and Comet comes from above but hits mid.
* '''Poor Offense''': Annie suffers from low damage output and any reliable mix.
* '''Bad Guard Cancel''': Annie's Guard Cancel has few invincibility frames. Her GC often trades or gets stuffed out by most moves thanks to this.
* '''Bad Guard Cancel''': Annie's Guard Cancel has few invincibility frames. Her GC often trades or gets stuffed out by most moves thanks to this.
* '''Hitgrabs, Not Command Grabs''': One, Two, Three, and Cat Attack are hitgrabs and are easily punished. Avoid using it unless you're ending a combo.
* '''6B Sucks''': You have to be close to your opponent to connect 6B properly. Unfortunately, this is her command link for MOST of her combos so watch your spacing.
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[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]

Latest revision as of 18:07, 12 November 2024

STORY

Annie Murakami is part of a family that has had dominion over their psychic forces since generations ago. Although being young, the patriarch of her family chooses Annie to represent her family's dynasty since they believe that Annie is ready to face the challenges in her distant future; starting her journey with Radel as a psychic guide for the Dragon Hunter. Upon meeting Radel, Annie noticed a stray black cat who follows Radel as if it was his shadow. This cat was Qui-zi, a small companion on their journey to avenge Radel's father.


Color Selection
Rotdcolorsannie.jpg


Annie is strong in neutral and capitalizes on opponents making mistakes at almost any range thanks to TK Comet. She's great for those who like a "Get-in Get-out" playstyle.
Pros Cons
  • Good Utility: Annie's normals, Light Zuum, and Comet specials are great for keeping neutral. Her "One, Two, Three" hit-grab can be followed up with a Zuum Cross in the corner or duplex
  • Long Range Confirms: Comet has a lot of hitstun, you can confirm a combo from full screen if it hits your opponent.
  • Poor Offense: Annie suffers from low damage output and any reliable mix.
  • Bad Guard Cancel: Annie's Guard Cancel has few invincibility frames. Her GC often trades or gets stuffed out by most moves thanks to this.
  • 6B Sucks: You have to be close to your opponent to connect 6B properly. Unfortunately, this is her command link for MOST of her combos so watch your spacing.