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{| | {{MVC2 Character Intro|char= Sakura|full=Sakura|short=JGN|content= | ||
|+ | == Story == | ||
| | |||
| || [[Image: | == Gameplay == | ||
|| | |||
|| | {{2 Column Flex|flex1=6|flex2=4 | ||
|| | |content1= | ||
|| | {{Content Box|content= | ||
|| | {{ProConTable | ||
|| | |pros= | ||
|| | * '''yuh huh:''' hmm | ||
|| | |cons= | ||
|| | * '''nuh huh:''' mhm | ||
|- | }} | ||
| | }} | ||
|| | |content2= | ||
|| | {{Content Box|content= | ||
|| | <center><youtube>RLRnyIh0ktA</youtube></center> | ||
|| | }} | ||
| | }} | ||
|| | == Character Summary == | ||
|| | {{3 Column Flex | ||
|| | |content1= | ||
|| | {{Content Box|header=Special Moves|content= | ||
|| | ;Shouoken | ||
|- | *{{qcf}} + {{p}} | ||
|| | ;Hadouken | ||
|| | *{{qcb}} + {{p}} | ||
|| | ;Shunpuu Kyaku | ||
|| | *{{qcb}} + {{k}} | ||
|| | ;Hadouken (as Dark Sakura) | ||
|| | *{{qcf}} + {{p}} | ||
|| | ;Shouoken (as Dark Sakura) | ||
|| | *{{dp}} + {{p}} | ||
|| | ;Ashura Warp (as Dark Sakura) | ||
|| | *{{dp}} or {{rdp}} + {{lp}} + {{hp}} or {{lk}} + {{hk}} | ||
|| | }} | ||
|} | |content2= | ||
{{Content Box|header=Super Moves|content= | |||
;Haru Ichiban | |||
* {{qcb}} + {{lk}}{{hk}} | |||
;Shinkuu Hadouken | |||
* {{qcb}} + {{lp}}{{hp}} | |||
;Midare Zakura | |||
* {{qcf}} + {{lp}}{{hp}} | |||
;Dark Sakura Transformation | |||
* {{rdp}} + {{lk}} | |||
;Shinkuu Hadouken (as Dark Sakura) | |||
* {{qcf}} + {{lp}}{{hp}} | |||
;Midare Zakura (as Dark Sakura) | |||
* {{qcf}} + {{lk}}{{hk}} | |||
;Raging Demon (as Dark Sakura) | |||
* {{lp}},{{lp}},{{f}},{{lk}},{{hp}} | |||
;Transform to Normal Sakura (as Dark Sakura) | |||
* {{rdp}} + {{lk}} | |||
}} | |||
|content3= | |||
{{Content Box|header=Assist Moves|content= | |||
;Type α - Dash Type | |||
*Assist: {{hp}}Shouoken | |||
*Counter: {{hp}}Shouoken | |||
*Combination: Haru Ichiban | |||
;Type β - Projectile Type | |||
*Assist: {{hp}}Hadouken | |||
*Counter: {{hp}}Hadouken | |||
*Combination: Shinkuu Hadoken | |||
;Type γ - Expansion Type | |||
*Assist: {{mk}}Shunpuu Kyaku | |||
*Counter: {{mk}}Shunpuu Kyaku | |||
*Combination: Midare Zakura | |||
}} | |||
}} | |||
}} | |||
== Colors == | |||
First row: LP, HP, A1. Second row: LK, HK, A2. | |||
[[Image:Mvc2-sakura.png]] | |||
== Moves List == | |||
=== Normal Moves === | |||
{{MoveData | |||
|image= MVC2_Sakura_5LP.png | |||
|caption= | |||
|name= Light Punch | |||
|linkname= 5LP | |||
|input= 5{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 4 | |||
|Startup= 5 | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_5MP.png | |||
|name= Medium Punch | |||
|linkname= 5MP | |||
|input= 5{{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 7 | |||
|Startup= 7 | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_5HP.png | |||
|image2= MVC2_Sakura_5HP_2.png | |||
|caption= | |||
|name= Heavy Punch | |||
|linkname= 5HP | |||
|input= 5{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 10 | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_5LK.png | |||
|caption= | |||
|name= Light Kick | |||
|linkname= 5LK | |||
|input= 5{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 4 | |||
|Startup= 6 | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= | |||
|Cancel= Chain, Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_5MK.png | |||
|caption= | |||
|name= Medium Kick | |||
|linkname= 5MK | |||
|input= 5{{mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 7 | |||
|Startup= 8 | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= - | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_5HK.png | |||
|caption= | |||
|name= Heavy Kick | |||
|linkname= 5HK | |||
|input= 5{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 10 | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= | |||
|Cancel= Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_2LP.png | |||
|caption= | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= 2{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 4 | |||
|Startup= 4 | |||
|Active= 3 | |||
|Recovery= 7 | |||
|Guard= HL | |||
|Special Property= | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= 5{{lp}} but crouching | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_2MP.png | |||
|caption= | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= 2{{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 7 | |||
|Startup= 7 | |||
|Active= 6 | |||
|Recovery= 16 | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm brings her fist overhead and then slam it down to her opponent<br>great move alone but can’t say much because you can’t use middle punches or kicks freely in this game. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_2HP.png | |||
|image2= MVC2_Sakura_2HP_2.png | |||
|caption= | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= 2{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 11 | |||
|Active= 5 | |||
|Recovery= 16 | |||
|Guard= HL | |||
|Special Property= Launcher | |||
|Cancel= Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= One of Storm’s launchers, it’s a lightning uppercut.<br> no real added range on this attack because she throws her fist upwards, but could make a decent anti air if you need one and don’t have time to call for an assist. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_2LK.png | |||
|caption= footsies | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= 2{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 6 | |||
|Active= 5 | |||
|Recovery= 14 | |||
|Guard= L | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm slides one leg at her opponent and strikes their ankles. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_2MK.png | |||
|caption2= | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= 2{{mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 7 | |||
|Startup= 7 | |||
|Active= 6 | |||
|Recovery= 30 | |||
|Guard= L | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super, SJ cancellable 22-42 | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm raises herself on one hand and strike both legs out to sweep her opponent, with wind coming from her feet<br>this will make them fall and if you are fast enough, cancel into the lightning storm<br>be careful is they roll though. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_2HK.png | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= 2{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 9 | |||
|Active= 4 | |||
|Recovery= 24 | |||
|Guard= L | |||
|Special Property= Otg, Launcher | |||
|Cancel= Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Another one of Storm’s launchers, it’s just like her standing roundhouse but crouching, and she doesn’t kick as high, nor is the tornado nearly as large as it was before. it's wider but will knock either Storm or her opponent back just a little making it a bit harder to jump after them and combo. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_J.LP.png | |||
|caption= | |||
|name= Air Light Punch | |||
|linkname= j.LP | |||
|input= j.{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 6 | |||
|Active= 14 | |||
|Recovery= 8 | |||
|Guard= H | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm throws her jab out at a slightly downward angle.<br> An air combo filler, and all it’s good for | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_J.MP.png | |||
|caption3= Can be angled | |||
|name= Air Medium Punch | |||
|linkname= j.MP | |||
|input= j.{{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 9 | |||
|Active= 5 | |||
|Recovery= 24 | |||
|Guard= H | |||
|Special Property= None | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm will bring one hand behind her head and swing the other<br>pretty good range but nothing notable | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_J.HP.png | |||
|name= Jumping Heavy Punch | |||
|linkname= j.HP | |||
|input= j.{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 12 | |||
|Active= 5 | |||
|Recovery= 32 | |||
|Guard= H | |||
|Special Property= Flying screen | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Think of it as Magneto’s Fierce punch, but this one is lightning attached.<br>This is probably Storm's best air attack. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_J.LK.png | |||
|caption=2LK but jumping | |||
|name= Air Light Kick | |||
|linkname= j.LK | |||
|input= j.{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 6 | |||
|Active= 12 | |||
|Recovery= 8 | |||
|Guard= H | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= She does the pose of Lui Kang's flying dragon kick but does not fly across the screen sadly.<br>It's quick and easy to combo, but does very little damage, outshined by the other options. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_J.MK.png | |||
|caption= | |||
|name= Air Medium Kick | |||
|linkname= j.MK | |||
|input= j.{{mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 11 | |||
|Active= 5 | |||
|Recovery= 16 | |||
|Guard= H | |||
|Special Property= None | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Guile’s summersault kick in reverse. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_J.HK.png | |||
|caption= | |||
|name= Air Heavy Kick | |||
|linkname= j.HK | |||
|input= j.{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 12 | |||
|Active= 6 | |||
|Recovery= 18 | |||
|Guard= H | |||
|Special Property= Flying Screen | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm does a little back flip in air and leaves a trail of wind as her feet<br>a nice air-to-air attack if they’re above or in front of you.<br>the kick is a gust that becomes about the size of Sentinal.<br>it does good damage and has great range | |||
}} | |||
}} | |||
=== Command Normals === | |||
{{MoveData | |||
|image= MVC2_Sakura_6HK.png | |||
|image2= MVC2_Storm_6HK_2.png | |||
|caption= | |||
|name= Flower Kick | |||
|linkname= f + hk | |||
|input= {{f}} + {{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 24 | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= 24 frame grounded overhead that you can't cancel into specials or super, definitely not your best option in mixups but certainly an option when paired with assists. | |||
}} | |||
}} | |||
=== Special Moves === | |||
{{MoveData | |||
|image= MVC2_Sakura_236p.png | |||
|image2= MVC2_Sakura_j236p.png | |||
|image3= MVC2_Sakura_236p_proj.png | |||
|caption= | |||
|name= Shouoken | |||
|linkname= qcf + p | |||
|input= {{qcf}} + {{p}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm summons a typhoon, which is her main projectile. Can do up to 4 hits .<br>'''Will bypass and ignore other projectiles'''<br>This is one of the best projectiles in the game since it can’t be canceled, not even by a hyper combo.<br>it’s slow to come out and recover, but it’s wide so it can be a little hard to jump over if it isn’t timed right<br>basically Storm will throw her hands towards the ground and shout "Typhoon!" and then send a get the screen to herself onent, this can be used to stop dash ins, hyper combos, projectiles, and getting through Doom’s rockets and canceling Spiral’s swords in the sword dance trap. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_214p.png | |||
|image2= MVC2_Sakura_214p_proj.png | |||
|image3= MVC2_Sakura_j214p.png | |||
|image4= MVC2_Sakura_j214p_proj.png | |||
|caption= | |||
|name= Hadouken | |||
|linkname= qcb + p | |||
|input= {{qcb}} + {{p}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits.<br>This move is a great move to use against those pesky Cable players.<br>useless on the most part unless done in runaway ''or countering runaway'', those are the only time this move is done since it's quite slow, easy to see coming and can actually be ''walked'' away from. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_214k.png | |||
|caption= | |||
|name= Shunpuu Kyaku | |||
|linkname= qcb + k | |||
|input= {{qcb}} + {{k}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Can only be preformed in air. She sends out an electricly charged sphere across the screen.<br>{{lp}} version goes diagonally down while {{hp}} version flies horizontally across the screen.<br>They both do the same amount of damage so it just depends on which direction you want it to go. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_236p.png | |||
|caption= | |||
|name= Shouoken (Dark Sakura) | |||
|linkname= dp + p | |||
|input= {{dp}}+{{p}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw.<br>This can be done in any direction and also performed in the air. From the ground she cannot angle it downwards though.<br>This plays a big part in both combos and running away.<br>This attack can be done three times in a row, but must be pressed again before it stops completely, the third time you do this the move will no longer be hyper-cancelable so make sure to cancel it on thefirst, or second one. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_Dark236p.png | |||
|image2= MVC2_Sakura_Dark236p_proj.png | |||
|image3= MVC2_Sakura_j214p.png | |||
|image4= MVC2_Sakura_j214p_proj.png | |||
|caption= Oh she's throwing it normal now | |||
|name= Hadouken (Dark Sakura) | |||
|linkname= qcf + p | |||
|input= {{qcf}}+{{p}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= enters Fly mode<br>Storm’s flight isn't as useful as the others<br>She flies pretty quick, but to start it she has to hop into the air and spin around once slowly before she actually begins to fly | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_Dark236p.png | |||
|caption= | |||
|name= Ashura Warp (Dark Sakura) | |||
|linkname= dp or rdp + pp or kk | |||
|input= {{dp}} or {{rdp}} + {{lp}}{{hp}} or {{lk}}{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= enters Fly mode<br>Storm’s flight isn't as useful as the others<br>She flies pretty quick, but to start it she has to hop into the air and spin around once slowly before she actually begins to fly | |||
}} | |||
}} | |||
=== Super Moves === | |||
{{MoveData | |||
|image= MVC2_Sakura_214KK.png | |||
|caption= | |||
|name= Haru Ichiban | |||
|linkname= qcb + kk | |||
|input= {{qcb}} + {{lk}}{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_214PP.png | |||
|caption= | |||
|name= Shinkuu Hadouken | |||
|linkname= qcb + pp | |||
|input= {{qcb}} + {{lp}}{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Iconic MvC super<br>Storm will take her sweet time raising from the ground and to the edge of the screen behind her, then summons raining pieces of ice on her opponent, this super is almost inescapable unless you are directly under Storm since that’s the only place the hail doesn’t hit<br>this move has literally '''0 recovery''' so it is the safest Hyper combo to DHC to in the entire game.<br>Widely used since even on block it deals absurd chip damage | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_236PP.png | |||
|caption= | |||
|name= Midare Zakura | |||
|linkname= qcf + pp | |||
|input= {{qcf}} + {{lp}}{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_421LK.png | |||
|caption= | |||
|name= Dark Sakura Transformation | |||
|linkname= rdp + lk | |||
|input= {{rdp}} + {{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_Dark236PP.png | |||
|caption= | |||
|name= Shinkuu Hadouken (Dark Sakura) | |||
|linkname= qcf + pp | |||
|input= {{qcf}} + {{lp}}{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_Dark236PP.png | |||
|caption= | |||
|name= Midare Zakura (Dark Sakura) | |||
|linkname= qcf + pp | |||
|input= {{qcf}} + {{lk}}{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_Demon.png | |||
|caption= | |||
|name= Raging Demon (Dark Sakura) | |||
|linkname= lp, lp, 6, lk, hp | |||
|input= {{lp}},{{lp}},{{f}},{{lk}},{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Sakura_421LK.png | |||
|caption= | |||
|name= Transform to Normal Sakura (Dark Sakura) | |||
|linkname= rdp + lk | |||
|input= {{rdp}} + {{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen. | |||
}} | |||
}} | |||
=== Assist Moves === | |||
{{MoveData | |||
|image= MVC2_Sakura_236p.png | |||
|image2= MVC2_Sakura_236p_proj.png | |||
|caption= Assist α | |||
|caption2= The projectile Sakura runs behind, notably doesn't have a hitbox itself, only Sakura does. | |||
|name= {{hp}} Shouoken | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 16 | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= HL | |||
|Special Property= Projectile | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Sakura runs forward behind a large fireball, uppercutting the first opponent she runs into on hit, and bouncing off them on block. This assist is very notable for having a lot of priority against other projectiles, being able to block most non-super projectiles in the game. This lets you use Sakura as a shield for the point character to run behind, making approaching characters like Blackheart, B.B.Hood and even Sentinel a bit easier. | |||
When Sakura transforms into Dark Sakura, this assist loses the fireball Sakura runs behind which means it will no longer block projectiles and is then somewhat limited in neutral. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Captain_Commando_QCB_P_01.png | |||
|caption= Completely invulnerable on startup. | |||
|name= {{hp}} Hadouken | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 22 | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= HL | |||
|Special Property= Projectile | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Commando winds up, and slams his fist into the ground, sending up a massive column of energy. This is Captain Commando's best assist, and arguably the best assist in the entire game. It reaches the very top of the screen instantly, it's fast, and it's invincible. Can also be used in combos to add a hearty chunk of damage to any stray hit. Extremely utilized assist, and top teams pick this assist. Love it, use it! Becomes vulnerable on the 8th frame. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Captain_Commando_QCB_K_01.png | |||
|caption= Assist γ | |||
|name= {{mk}} Shunpuu Kyaku | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6, 16 | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= HL | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Commando hops with a knee, and flies forward with a kick. Not a very useful assist, because Captain Corridor exists. Not useful in combos, or ground control, or even just throwing it out, as he flies forward WITH the attack, leaving him very punishable. Don't pick this assist. | |||
}} | |||
}} |
Latest revision as of 21:29, 14 July 2024
Story
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Shouoken
+
- Hadouken
+
- Shunpuu Kyaku
+
- Hadouken (as Dark Sakura)
+
- Shouoken (as Dark Sakura)
+
- Ashura Warp (as Dark Sakura)
or
+
+
or
+
- Haru Ichiban
+
- Shinkuu Hadouken
+
- Midare Zakura
+
- Dark Sakura Transformation
+
- Shinkuu Hadouken (as Dark Sakura)
+
- Midare Zakura (as Dark Sakura)
+
- Raging Demon (as Dark Sakura)
,
,
,
,
- Transform to Normal Sakura (as Dark Sakura)
+
- Type α - Dash Type
- Assist:
Shouoken
- Counter:
Shouoken
- Combination: Haru Ichiban
- Type β - Projectile Type
- Assist:
Hadouken
- Counter:
Hadouken
- Combination: Shinkuu Hadoken
- Type γ - Expansion Type
- Assist:
Shunpuu Kyaku
- Counter:
Shunpuu Kyaku
- Combination: Midare Zakura
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 5 | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super, SJ | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 7 | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 10 | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Special, Super, SJ | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 6 | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super, SJ | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 8 | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 10 | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Special, Super, SJ | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 4 | 3 | 7 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 7 | 6 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Storm brings her fist overhead and then slam it down to her opponent |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 11 | 5 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | Special, Super, SJ | - | - | - | |
One of Storm’s launchers, it’s a lightning uppercut. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 5 | 14 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ | - | - | - | |
Storm slides one leg at her opponent and strikes their ankles. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 7 | 6 | 30 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ cancellable 22-42 | - | - | - | |
Storm raises herself on one hand and strike both legs out to sweep her opponent, with wind coming from her feet |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 9 | 4 | 24 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Otg, Launcher | Special, Super, SJ | - | - | - | |
Another one of Storm’s launchers, it’s just like her standing roundhouse but crouching, and she doesn’t kick as high, nor is the tornado nearly as large as it was before. it's wider but will knock either Storm or her opponent back just a little making it a bit harder to jump after them and combo. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 14 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Storm throws her jab out at a slightly downward angle. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 5 | 24 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Storm will bring one hand behind her head and swing the other |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 5 | 32 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
Think of it as Magneto’s Fierce punch, but this one is lightning attached. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 12 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
She does the pose of Lui Kang's flying dragon kick but does not fly across the screen sadly. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 5 | 16 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Guile’s summersault kick in reverse. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 6 | 18 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Storm does a little back flip in air and leaves a trail of wind as her feet |
Command Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 24 | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
24 frame grounded overhead that you can't cancel into specials or super, definitely not your best option in mixups but certainly an option when paired with assists. |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Storm summons a typhoon, which is her main projectile. Can do up to 4 hits . |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Can only be preformed in air. She sends out an electricly charged sphere across the screen. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
N/A | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
enters Fly mode |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
N/A | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
enters Fly mode |
Super Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Iconic MvC super |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Assist Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
16 | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | None | - | - | - | |
Sakura runs forward behind a large fireball, uppercutting the first opponent she runs into on hit, and bouncing off them on block. This assist is very notable for having a lot of priority against other projectiles, being able to block most non-super projectiles in the game. This lets you use Sakura as a shield for the point character to run behind, making approaching characters like Blackheart, B.B.Hood and even Sentinel a bit easier. When Sakura transforms into Dark Sakura, this assist loses the fireball Sakura runs behind which means it will no longer block projectiles and is then somewhat limited in neutral. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
22 | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | None | - | - | - | |
Commando winds up, and slams his fist into the ground, sending up a massive column of energy. This is Captain Commando's best assist, and arguably the best assist in the entire game. It reaches the very top of the screen instantly, it's fast, and it's invincible. Can also be used in combos to add a hearty chunk of damage to any stray hit. Extremely utilized assist, and top teams pick this assist. Love it, use it! Becomes vulnerable on the 8th frame. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6, 16 | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
Commando hops with a knee, and flies forward with a kick. Not a very useful assist, because Captain Corridor exists. Not useful in combos, or ground control, or even just throwing it out, as he flies forward WITH the attack, leaving him very punishable. Don't pick this assist. |