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<center>{{FDMiniGlossary-PJ}}{{AcronymMiniGlossary-PJ}}</center> | <center>{{FDMiniGlossary-PJ}}{{AcronymMiniGlossary-PJ}}</center> | ||
<br> | <br> | ||
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---- | ---- | ||
==Grounded Normals== | ==Grounded Normals== | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=PJ_kyosuke_5lp.png | |image=PJ_kyosuke_5lp.png | ||
|caption= | |caption= | ||
|name= | |name=Standing Light Punch | ||
|input={{lp}} | |input={{lp}} <br> 5LP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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}} | }} | ||
}}<br> | }}<br> | ||
=====<font style="visibility:hidden; float:right">5hp</font>===== | =====<font style="visibility:hidden; float:right">5hp</font>===== | ||
{{MoveData | {{MoveData | ||
|image=PJ_kyosuke_5hp.png | |image=PJ_kyosuke_5hp.png | ||
|caption= | |caption= | ||
|name= | |name=Standing Heavy Punch | ||
|input={{hp}} | |input={{hp}} <br> 5HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_kyosuke_2lp.png | |image=PJ_kyosuke_2lp.png | ||
|caption= | |caption= | ||
|name= | |name=Crouching Light Punch | ||
|input={{down}}{{lp}} | |input={{down}}+{{lp}} <br> 2LP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_kyosuke_2hp.png | |image=PJ_kyosuke_2hp.png | ||
|caption= | |caption= | ||
|name= | |name=Crouching Heavy Punch | ||
|input={{down}}{{hp}} | |input={{down}}+{{hp}} <br> 2HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_kyosuke_5lk.png | |image=PJ_kyosuke_5lk.png | ||
|caption= | |caption= | ||
|name= | |name=Standing Light Kick | ||
|input={{lk}} | |input={{lk}} <br> 5LK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_kyosuke_5hk.png | |image=PJ_kyosuke_5hk.png | ||
|caption= | |caption= | ||
|name= | |name=Standing Heavy Kick | ||
|input={{hk}} | |input={{hk}} <br> 5HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_kyosuke_2lk.png | |image=PJ_kyosuke_2lk.png | ||
|caption= | |caption= | ||
|name= | |name=Crouching Light Kick | ||
|input={{down}}{{lk}} | |input={{down}}+{{lk}} <br> 2LK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_kyosuke_2hk.png | |image=PJ_kyosuke_2hk.png | ||
|caption= | |caption= | ||
|name= | |name=Crouching Heavy Kick | ||
|input={{down}}{{hk}} | |input={{down}}+{{hk}} <br> 2HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_kyosuke_j5lp.png | |image=PJ_kyosuke_j5lp.png | ||
|caption= | |caption= | ||
|name= | |name=Jumping Light Punch | ||
|input={{air}}{{lp}} | |input={{air}}{{lp}} <br> j.LP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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}} | }} | ||
}}<br> | }}<br> | ||
=====<font style="visibility:hidden; float:right">j5hp</font>===== | =====<font style="visibility:hidden; float:right">j5hp</font>===== | ||
{{MoveData | {{MoveData | ||
|image=PJ_kyosuke_j5hp.png | |image=PJ_kyosuke_j5hp.png | ||
|caption= | |caption= | ||
|name= | |name=Jumping Heavy Punch | ||
|input={{air}}{{hp}} | |input={{air}}{{hp}} <br> j.HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_kyosuke_j5lk.png | |image=PJ_kyosuke_j5lk.png | ||
|caption= | |caption= | ||
|name= | |name=Jumping Light Kick | ||
|input={{air}}{{lk}} | |input={{air}}{{lk}} <br> j.LK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_kyosuke_j5hk.png | |image=PJ_kyosuke_j5hk.png | ||
|caption= | |caption= | ||
|name= | |name=Jumping Heavy Kick | ||
|input={{air}}{{hk}} | |input={{air}}{{hk}} <br> j.HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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==Command Normals== | ==Command Normals== | ||
=====<font style="visibility:hidden; float:right">5LP>5LP>5LP</font>===== | |||
=====<font style="visibility:hidden; float:right"> | |||
{{MoveData | {{MoveData | ||
|image=PJ_kyosuke_3x5lp.png | |image=PJ_kyosuke_3x5lp.png | ||
|caption= | |caption= | ||
|name= | |name=Target Combo | ||
|input= | |input={{lp}}>{{lp}}>{{lp}} | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{right}}+{{hp}} <br> 6HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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}} | }} | ||
}}<br> | }}<br> | ||
=====<font style="visibility:hidden; float:right">6hk</font>===== | =====<font style="visibility:hidden; float:right">6hk</font>===== | ||
{{MoveData | {{MoveData | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{right}}+{{hk}} <br> 6HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{left}}+{{hp}} <br> 4HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{left}}+{{hk}} <br> 4HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_kyosuke_3hk.png | |image=PJ_kyosuke_3hk.png | ||
|caption= | |caption= | ||
|name= | |name=Rival Launcher | ||
|input= | |input={{downright}}+{{hk}} <br> 3HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{air}}{{right}}+{{hp}} <br> j.6HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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}} | }} | ||
}}<br> | }}<br> | ||
=====<font style="visibility:hidden; float:right">j6hk</font>===== | =====<font style="visibility:hidden; float:right">j6hk</font>===== | ||
{{MoveData | {{MoveData | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{air}}{{right}}+{{hk}} <br> j.6HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name=Cross Cutter | |name=Cross Cutter | ||
|input={{qcf}}{{p}} | |input={{qcf}}+{{p}} <br> 236P | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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}} | }} | ||
}}<br> | }}<br> | ||
=====<font style="visibility:hidden; float:right">236lk</font>===== | =====<font style="visibility:hidden; float:right">236lk</font>===== | ||
{{MoveData | {{MoveData | ||
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|caption= | |caption= | ||
|name=Lightning Upper | |name=Lightning Upper | ||
|input={{dp}}{{p}} | |input={{dp}}+{{p}} <br> 623P | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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}} | }} | ||
}}<br> | }}<br> | ||
=====<font style="visibility:hidden; float:right">j236p</font>===== | =====<font style="visibility:hidden; float:right">j236p</font>===== | ||
{{MoveData | {{MoveData | ||
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|caption= | |caption= | ||
|name=Super Cross Cutter | |name=Super Cross Cutter | ||
|input={{qcf}}{{qcf}}{{p}} | |input={{qcf}}{{qcf}}+{{p}} <br> 236236P | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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}} | }} | ||
}}<br> | }}<br> | ||
=====<font style="visibility:hidden; float:right">236236k</font>===== | =====<font style="visibility:hidden; float:right">236236k</font>===== | ||
{{MoveData | {{MoveData | ||
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|caption= | |caption= | ||
|name=Super Shadow Cut Kick | |name=Super Shadow Cut Kick | ||
|input={{qcf}}{{qcf}}{{k}} | |input={{qcf}}{{qcf}}+{{k}} <br> 236236K | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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}} | }} | ||
}}<br> | }}<br> | ||
=====<font style="visibility:hidden; float:right">j236236k</font>===== | =====<font style="visibility:hidden; float:right">j236236k</font>===== | ||
{{MoveData | {{MoveData | ||
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|caption= | |caption= | ||
|name=Super Lightning Upper | |name=Super Lightning Upper | ||
|input={{qcb}}{{qcb}}{{p}} | |input={{qcb}}{{qcb}}+{{p}} <br> 214214P | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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}}<br> | }}<br> | ||
{{Navbox-PJ}} | {{Navbox-PJ}} | ||
[[Category: Project Justice]] | [[Category: Project Justice]] | ||
[[Category: Kyosuke Kagami]] | [[Category: Kyosuke Kagami]] |
Latest revision as of 00:41, 6 April 2024
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5LP
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
4 | 9 | - | 13 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | 2 | 11 | |
jab |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 15 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -14 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | 1 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 15 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | -7 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 10 | - | 25 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -4 | -1 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 13 | - | 42 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -18 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | 4 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 13 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Knockdown | - | - | -13 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 11 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
5LP>5LP>5LP
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 13 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -5 |
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 11 | - | 45 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -21 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 17 | - | 26 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -2 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 20 | - | 33 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -9 |
4hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 25 | - | 26 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | 2 | -4 |
3hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 16 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -10 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 16 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Blowback | - | - | - |
Specials
236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
14 | 23 | - | 28 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | -1 | |
Button used ( |
236lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 11 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -28 |
236hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 11 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -28 |
j236lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 5 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | 0 |
j236hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 5 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -14 |
214lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 26 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | 5 |
214hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 26 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | 5 |
623p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 11 | - | 52 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Mini | - | -28 |
j236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
13 | 12 | - | 1 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | - | - | |
| |||||
Damage | Startup | Active | Recovery | ||
17 | 5 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | - | 6 |
Supers
236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
45 | 21 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -8 |
236236k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
45 | 6 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | - | |
Add additional Damage to final hit with |
j236236k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
22 | 6 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | - | |
Add additional Damage to final hit with |
214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
36 | 18 | - | 64 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -29 |
Team-Up & Party-Up
TeamUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
44 | 20 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -11 |
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 18 | - | 25 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -1 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
29 | 10 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
35 | 10 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 8 | - | 51 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
35 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
lkTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -13 |
hkTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 12 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -15 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | -8 |