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{{ | {{Character Subnav T5|chara={{#sub:Steve Fox}} | ||
|name=Steve Fox | |||
|image= | {{T5Character | ||
|Stances= | | name = Steve Fox | ||
| Archetype = Counter-Hit Focused Boxing Pressure | |||
| Fastestlaunch = | |||
| FastestCHlaunch = | |||
| Fastestwallsplat = | |||
| image = | |||
| KeyMoves = | |||
• | |||
| KeyTechniques = | |||
• | |||
| Lore = | |||
<p>In Tekken 5, Steve Fox continues his search for answers about his mysterious origins. A renowned British boxing champion, Steve was born through the Mishima Zaibatsu’s genetic experiments, unknowingly created as a test subject for biological weapon development. He later discovers that Nina Williams, the infamous assassin, is his biological mother—though she has no memory of giving birth due to her years spent in cryogenic sleep.</p> | |||
<p>Haunted by his unnatural origins and pursued by those who see him as a failed experiment, Steve enters the fifth King of Iron Fist Tournament not just to prove his strength, but to uncover the truth behind his past. He also aims to take down the Mishima Zaibatsu, whose experiments turned him into a pawn without a choice.</p> | |||
<p>Despite being raised far from the Mishima legacy, Steve embodies a fierce determination to control his own destiny. His journey in Tekken 5 is one of self-discovery and defiance, as he seeks to break free from the shadows of his creators and confront the forces that made him. Calm and focused in the ring, Steve channels his anger into precision and discipline, making him a formidable fighter with a personal mission.</p> | |||
| Magic4 = | |||
| MidCheck = | |||
| missingmoves = | |||
| Outfits = Insert | |||
| Overview = | |||
<p>In Tekken 5, Steve Fox stands out with a unique boxing-based moveset that focuses exclusively on punches, agile movement, and intricate stance transitions. As a character with no traditional kicks, Steve relies on speed, evasiveness, and precision to overwhelm opponents, making him a highly technical and rewarding choice for skilled players.</p> | |||
<p>Steve's core strength lies in his fluid movement and counter-punching style. His ability to weave, duck, and sidestep using specialized stances—such as Peekaboo (FLK), Duck, and Weave—allows him to avoid attacks and respond with fast, punishing blows. His jab strings are among the fastest in the game, enabling constant pressure and safe pokes.</p> | |||
<p>A key element of Steve’s gameplay is his strong counter-hit potential. Many of his moves gain additional properties or launch on counter, making timing and anticipation crucial. He also has some of the best evasive options in the game, which allow him to frustrate opponents and create openings for high-damage combos.</p> | |||
<p>However, Steve’s reliance on stances and timing makes him a high-execution character. Players must master his rhythm and spacing to utilize his full potential. In the right hands, Steve becomes a relentless, elusive boxer who dominates the pace of any fight.</p> | |||
| Parry = | |||
| remappedmoves = | |||
| Stances = | |||
| Strengths = | |||
<p style="margin-bottom: 1.3em; line-height: 1.3;">• Fast. Steve has some of the fastest jabs and strings in the game, allowing him to pressure opponents and interrupt slower moves with ease.</p> | |||
<p style="margin-bottom: 1.3em; line-height: 1.3;">• High Counter-Hit Damage. Many of his key moves become launchers or lead to extended combos on counter-hit, rewarding precise timing and reads.</p> | |||
<p style="margin-bottom: 1.3em; line-height: 1.3;">• Evasive Movement. His unique weaving, ducking, and spinning stances let him dodge attacks while staying in range to punish, making him very hard to pin down.</p> | |||
<p style="margin-bottom: 1.3em; line-height: 1.3;">• Strong Close-Range Game. Once in close, Steve dominates with relentless pressure, safe pokes, and tight frame traps that force defensive mistakes.</p> | |||
<p style="margin-bottom: 1.3em; line-height: 1.3;">• Safe Pressure Tools. Many of Steve’s key strings are safe on block, allowing him to apply constant pressure without taking big risks.</p> | |||
| Weaknesses = | |||
<p style="margin-bottom: 1.3em; line-height: 1.3;">• Limited selection of Lows. Steve lacks conventional low attacks, limiting his mix-up potential and making it harder to break strong defensive play.</p> | |||
<p style="margin-bottom: 1.3em; line-height: 1.3;">• Timing focused. His reliance on stance transitions, timing, and movement makes him difficult to use effectively without significant practice.</p> | |||
<p style="margin-bottom: 1.3em; line-height: 1.3;">• Weak against strong defensive players (turtles). Steve’s offense can be shut down by defensive players who can successfully block or sidestep his predictable pressure, forcing Steve to play more reactively.</p> | |||
<p style="margin-bottom: 1.3em; line-height: 1.3;">• Stance Reliant. Steve’s best tools are often locked behind his stances, which can be predictable or punished if the player doesn't vary their pressure effectively.</p> | |||
<p style="margin-bottom: 1.3em; line-height: 1.3;">• Struggles at Range. Steve lacks strong ranged tools, making it difficult to engage opponents who excel at keepout.</p> | |||
}} | }} | ||
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[[Category: Tekken 5]] | [[Category: Tekken 5]] | ||
{{ | [[Category: {{#sub:{{PAGENAME}}|9}}]] |
Latest revision as of 03:26, 24 April 2025
{{Character Subnav T5|chara=Steve Fox
Overview
In Tekken 5, Steve Fox stands out with a unique boxing-based moveset that focuses exclusively on punches, agile movement, and intricate stance transitions. As a character with no traditional kicks, Steve relies on speed, evasiveness, and precision to overwhelm opponents, making him a highly technical and rewarding choice for skilled players.
Steve's core strength lies in his fluid movement and counter-punching style. His ability to weave, duck, and sidestep using specialized stances—such as Peekaboo (FLK), Duck, and Weave—allows him to avoid attacks and respond with fast, punishing blows. His jab strings are among the fastest in the game, enabling constant pressure and safe pokes.
A key element of Steve’s gameplay is his strong counter-hit potential. Many of his moves gain additional properties or launch on counter, making timing and anticipation crucial. He also has some of the best evasive options in the game, which allow him to frustrate opponents and create openings for high-damage combos.
However, Steve’s reliance on stances and timing makes him a high-execution character. Players must master his rhythm and spacing to utilize his full potential. In the right hands, Steve becomes a relentless, elusive boxer who dominates the pace of any fight.
Strengths and Weaknesses
Strengths
• Fast. Steve has some of the fastest jabs and strings in the game, allowing him to pressure opponents and interrupt slower moves with ease.
• High Counter-Hit Damage. Many of his key moves become launchers or lead to extended combos on counter-hit, rewarding precise timing and reads.
• Evasive Movement. His unique weaving, ducking, and spinning stances let him dodge attacks while staying in range to punish, making him very hard to pin down.
• Strong Close-Range Game. Once in close, Steve dominates with relentless pressure, safe pokes, and tight frame traps that force defensive mistakes.
• Safe Pressure Tools. Many of Steve’s key strings are safe on block, allowing him to apply constant pressure without taking big risks.
Weaknesses
• Limited selection of Lows. Steve lacks conventional low attacks, limiting his mix-up potential and making it harder to break strong defensive play.
• Timing focused. His reliance on stance transitions, timing, and movement makes him difficult to use effectively without significant practice.
• Weak against strong defensive players (turtles). Steve’s offense can be shut down by defensive players who can successfully block or sidestep his predictable pressure, forcing Steve to play more reactively.
• Stance Reliant. Steve’s best tools are often locked behind his stances, which can be predictable or punished if the player doesn't vary their pressure effectively.
• Struggles at Range. Steve lacks strong ranged tools, making it difficult to engage opponents who excel at keepout.
Steve Fox
[[File:|300x400px|link=|class=fill-img]] |
|
Archetype | Counter-Hit Focused Boxing Pressure |
Fastest Launch | |
CH Launch | |
Wall Splat | |
Archetypal Moves | |
---|---|
Mid Check | |
Generic Moves | |
Remapped Moves | |
Missing Moves |
Character Core
Key Techniques
- •
Key Moves
- •
Other
Outfits
- Insert
Lore
In Tekken 5, Steve Fox continues his search for answers about his mysterious origins. A renowned British boxing champion, Steve was born through the Mishima Zaibatsu’s genetic experiments, unknowingly created as a test subject for biological weapon development. He later discovers that Nina Williams, the infamous assassin, is his biological mother—though she has no memory of giving birth due to her years spent in cryogenic sleep.
Haunted by his unnatural origins and pursued by those who see him as a failed experiment, Steve enters the fifth King of Iron Fist Tournament not just to prove his strength, but to uncover the truth behind his past. He also aims to take down the Mishima Zaibatsu, whose experiments turned him into a pawn without a choice.
Despite being raised far from the Mishima legacy, Steve embodies a fierce determination to control his own destiny. His journey in Tekken 5 is one of self-discovery and defiance, as he seeks to break free from the shadows of his creators and confront the forces that made him. Calm and focused in the ring, Steve channels his anger into precision and discipline, making him a formidable fighter with a personal mission.