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| * User Page 1: [[User:DarthPhallus/Viper]] | | * Sandbox 1 [[User:DarthPhallus/Sandbox 1]] |
| * Sandbox [[User:DarthPhallus/Sandbox 1]] | | * Glossary Overhaul + Linking it to Properties Template [[User:DarthPhallus/Glossary]] |
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| ==Useful Stuff== | | ==Useful Stuff== |
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| * Damage Calculator [https://umvc3damagecalculator.uk.r.appspot.com/] | | * Damage Calculator [https://umvc3damagecalculator.uk.r.appspot.com/] |
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| ==Assist Blockstun Values==
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| ===Methodology===
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| * Record at 120fps with OBS and the game hopefully running at a smooth FPS. Use ffmpeg deduplication to remove duplicate frames cutting the recording down to 60FPS, this should ensure the least possibility of duplicate frames.
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| * Record and count each assist 3 times, so that if there are skipped frames I may notice a discrepency in the framedata and rerecord, odds of a frame being skipped in all three attempts is low.
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| ===Notes===
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| * Not buffering anything out of blockstun results in the blockstun animation lingering for a while after the actual blockstun of an assist has ended so I have to be sure to hold up/back as soon as I'm blocking, of course this can result in errors, especially with short blockstun assists.
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| * Techincally this is actually counting the combo of Blockstun + Blockstop, not sure if that matters in this game as blockstop often interacts with system mechanics in different ways, but I have no idea how to even count blockstop so I'll just ignore that for now.
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| * Planning to count each three times, and if there is any discrepenancy do it again with a new recording.
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| * Gonna test for multiple values when Assists can hit multiple ways (Arthur Bottle Toss), but not sure how exhaustive I will make it atm.
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| ===Akuma===
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| * A (Gohadoken): 22f
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| * B (Tatsu): 45f
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| * Y (Hyakki Gojin): 27f
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| ===Amaterasu===
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| * A (Solar Flare): N/A
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| * B (Cold Star): (If First Hit Connects) 75f | (If First Hit Whiffs) 65f
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| * Y (Bloom): N/A
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| ===Arthur===
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| * A (Heavenly Slash): 21f
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| * B (Dagger Toss): 43f
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| * Y (Fire Bottle Toss): 55f? (Hard to ensure that it even hits on the first frame.) for Fire. 21f for just Bottle.
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| ===C. Viper===
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| * A (Thunder Knuckle): 21f
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| * B (Seismic Hammer): 21f
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| * Y (Burning Kick): 21f
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| ===Chris===
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| * A (Combination Punch): 39f
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| * B (Gun Fire): 35f
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| * Y (Grenade Toss): 21f
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| ===Chun Li===
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| * A (Kikoken):
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| * B (Tenshokyaku):
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| * Y (Hyakuretsukyaku):
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| ===Dante===
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| * A (Jam Session):
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| * B (Crystal):
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| * Y (Weasel Shot):
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| ===Felicia===
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| * A (Rolling Buckler + Rolling Slide):
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| * B (Sand Splash):
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| * Y (Cat Spike):
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| ===Firebrand===
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| * A (Hell Spitfire):
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| * B (Demon Missile M):
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| * Y (Demon Missile H):
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| ==Cancel Table Generic== | | ==Cancel Table Generic== |
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| | 2H || || || | | | 2H || || || |
| |} | | |} |
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| ==M Thunder Knuckle Chart==
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| {{{!}} class="mw-collapsible mw-collapsed wikitable sortable"
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| {{!}}+ style="white-space:nowrap; border:1px solid; padding:3px;" {{!}} M Thunder Knuckle Crouching Character Whiff Chart
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| ! Character !! Raw !! In-Blockstun !! In-Hitstun !! Notes
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| {{!}}-
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| {{!}} Amaterasu {{!}}{{!}} Whiffs {{!}}{{!}} Whiffs {{!}}{{!}} Hits {{!}}{{!}} -
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| {{!}}-
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| {{!}} Arthur {{!}}{{!}} Hits {{!}}{{!}} Whiffs {{!}}{{!}} Whiffs {{!}}{{!}} Whiffs after H normals.
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| {{!}}-
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| {{!}} Morrigan {{!}}{{!}} Whiffs {{!}}{{!}} Hits {{!}}{{!}} Hits {{!}}{{!}} -
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| {{!}}-
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| {{!}} Rocket Raccoon {{!}}{{!}} Hits {{!}}{{!}} Whiffs {{!}}{{!}} Whiffs {{!}}{{!}} - {{clr|M|2M}} > 236M doesn't combo <br>- {{clr|H|5H}}/{{clr|H|2H}} > 236M hits later into active frames than normal,<br> making it easy to miss cancel window.
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| {{!}}-
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| {{!}} Viewtiful Joe {{!}}{{!}} Hits {{!}}{{!}} Hits {{!}}{{!}} Whiffs {{!}}{{!}} - {{clr|M|2M}} > 236M doesn't combo <br>- {{clr|H|5H}}/{{clr|H|2H}} > 236M hits later into active frames than normal,<br> making it easy to miss cancel window.
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| {{!}}}}}
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| == Blank Character Data Templates ==
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| <pre>
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| ==Character Data==
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| {{CharacterData-UMVC3
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| | chara =
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| | portrait = UMVC3 Portrait.png
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| | icon = UMVC3 Icon.png
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| | nameplate = UMVC3 Nameplate.png
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| | hp =
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| | grndChainLimit =
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| | grndMagic =
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| | airChainLimit =
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| | xfDamageBoost =
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| | xfSpeedBoost =
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| | minNormScale =
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| | minSpecScale =
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| | minHyperScale =
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| | weight =
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| | minLaunchHeight =
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| | receivedSpeed =
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| }}
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| ==Movement Data==
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| {{MovementData-UMVC3
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| | chara =
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| | fwdDashDur =
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| | bwdDashDur =
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| | airActions =
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| | jumpDur =
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| | superJumpDur =
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| | wallJumpDur =
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| | airJumpDur =
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| | airDashType =
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| | earliestADJump =
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| | earliestADSJump =
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| | upADDur =
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| | upFwdADDur =
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| | fwdADDur =
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| | dwnFwdADDur =
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| | dwnADDur =
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| | dwnBwdADDur =
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| | bwdADDur =
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| | upBwdADDur =
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| | flightStartup =
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| | flightDur =
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| | flightRecovery =
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| }}
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| </pre>
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