User:Kaladin: Difference between revisions

2,387 edits
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
* User Page 1: [[User:DarthPhallus/Viper]]
* Sandbox 1 [[User:DarthPhallus/Sandbox 1]]
* Sandbox [[User:DarthPhallus/Sandbox 1]]
* Glossary Overhaul + Linking it to Properties Template [[User:DarthPhallus/Glossary]]


==Useful Stuff==
==Useful Stuff==
Line 9: Line 9:
* Damage Calculator [https://umvc3damagecalculator.uk.r.appspot.com/]
* Damage Calculator [https://umvc3damagecalculator.uk.r.appspot.com/]


==Assist Blockstun Values==


===Methodology===
* Record at 120fps with OBS and the game hopefully running at a smooth FPS. Use ffmpeg deduplication to remove duplicate frames cutting the recording down to 60FPS, this should ensure the least possibility of duplicate frames.
* Record and count each assist 3 times, so that if there are skipped frames I may notice a discrepency in the framedata and rerecord, odds of a frame being skipped in all three attempts is low.
===Notes===
* Not buffering anything out of blockstun results in the blockstun animation lingering for a while after the actual blockstun of an assist has ended so I have to be sure to hold up/back as soon as I'm blocking, of course this can result in errors, especially with short blockstun assists.
* Techincally this is actually counting the combo of Blockstun + Blockstop, not sure if that matters in this game as blockstop often interacts with system mechanics in different ways, but I have no idea how to even count blockstop so I'll just ignore that for now.
* Planning to count each three times, and if there is any discrepenancy do it again with a new recording.
* Gonna test for multiple values when Assists can hit multiple ways (Arthur Bottle Toss), but not sure how exhaustive I will make it atm.
===Akuma===
* A (Gohadoken): 22f
* B (Tatsu): 45f
* Y (Hyakki Gojin): 27f
===Amaterasu===
* A (Solar Flare): N/A
* B (Cold Star): (If First Hit Connects) 75f | (If First Hit Whiffs) 65f
* Y (Bloom): N/A
===Arthur===
* A (Heavenly Slash): 21f
* B (Dagger Toss): 43f
* Y (Fire Bottle Toss): 55f? (Hard to ensure that it even hits on the first frame.) for Fire. 21f for just Bottle.
===C. Viper===
* A (Thunder Knuckle): 21f
* B (Seismic Hammer): 21f
* Y (Burning Kick): 21f
===Chris===
* A (Combination Punch): 39f
* B (Gun Fire): 35f
* Y (Grenade Toss): 21f
===Chun Li===
* A (Kikoken):
* B (Tenshokyaku):
* Y (Hyakuretsukyaku):
===Dante===
* A (Jam Session):
* B (Crystal):
* Y (Weasel Shot):
===Felicia===
* A (Rolling Buckler + Rolling Slide):
* B (Sand Splash):
* Y (Cat Spike):
===Firebrand===
* A (Hell Spitfire):
* B (Demon Missile M):
* Y (Demon Missile H):


==Cancel Table Generic==
==Cancel Table Generic==
Line 83: Line 29:
| 2H || || ||  
| 2H || || ||  
|}
|}
==M Thunder Knuckle Chart==
{{{!}} class="mw-collapsible mw-collapsed wikitable sortable"
{{!}}+ style="white-space:nowrap; border:1px solid; padding:3px;" {{!}} M Thunder Knuckle Crouching Character Whiff Chart
! Character !! Raw !! In-Blockstun !! In-Hitstun !! Notes
{{!}}-
{{!}} Amaterasu {{!}}{{!}} Whiffs {{!}}{{!}} Whiffs {{!}}{{!}} Hits {{!}}{{!}} -
{{!}}-
{{!}} Arthur {{!}}{{!}} Hits {{!}}{{!}} Whiffs {{!}}{{!}} Whiffs {{!}}{{!}} Whiffs after H normals.
{{!}}-
{{!}} Morrigan {{!}}{{!}} Whiffs  {{!}}{{!}} Hits  {{!}}{{!}} Hits {{!}}{{!}} -
{{!}}-
{{!}} Rocket Raccoon {{!}}{{!}} Hits {{!}}{{!}} Whiffs {{!}}{{!}} Whiffs {{!}}{{!}} - {{clr|M|2M}} > 236M doesn't combo <br>- {{clr|H|5H}}/{{clr|H|2H}} > 236M hits later into active frames than normal,<br> making it easy to miss cancel window.
{{!}}-
{{!}} Viewtiful Joe {{!}}{{!}} Hits {{!}}{{!}} Hits {{!}}{{!}} Whiffs {{!}}{{!}} - {{clr|M|2M}} > 236M doesn't combo <br>- {{clr|H|5H}}/{{clr|H|2H}} > 236M hits later into active frames than normal,<br> making it easy to miss cancel window.
{{!}}}}}
== Blank Character Data Templates ==
<pre>
==Character Data==
{{CharacterData-UMVC3
| chara          =
| portrait        = UMVC3 Portrait.png
| icon            = UMVC3 Icon.png
| nameplate      = UMVC3 Nameplate.png
| hp              =
| grndChainLimit  =
| grndMagic      =
| airChainLimit  =
| xfDamageBoost  =
| xfSpeedBoost    =
| minNormScale    =
| minSpecScale    =
| minHyperScale  =
| weight          =
| minLaunchHeight =
| receivedSpeed  =
}}
==Movement Data==
{{MovementData-UMVC3
| chara          =
| fwdDashDur      =
| bwdDashDur      =
| airActions      =
| jumpDur        =
| superJumpDur    =
| wallJumpDur    =
| airJumpDur      =
| airDashType    =
| earliestADJump  =
| earliestADSJump =
| upADDur        =
| upFwdADDur      =
| fwdADDur        =
| dwnFwdADDur    =
| dwnADDur        =
| dwnBwdADDur    =
| bwdADDur        =
| upBwdADDur      =
| flightStartup  =
| flightDur      =
| flightRecovery  =
}}
</pre>

Latest revision as of 11:21, 3 April 2024

Useful Stuff


Cancel Table Generic

* L/S/H stands for Launcher, Specials, and Hypers

Normal Chains Into Cancels Into Notes
5L
2L
5M
2M
5H
2H