(Made headers a bit more consistent. Specials should not be called by their guidebook name in the headers while everything else is "Direction Input", that doesn't make sense. Up/Down/Side B for now (or maybe 'Special' instead of 'B'). Also throws should be full phrasing, no reason for them to be short.) |
No edit summary |
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(One intermediate revision by the same user not shown) | |||
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== Ground Moves == | == Ground Moves == | ||
<!-->Another comment! This invisible header on the line below will allow people to quickly access any move from the navigation box without cluttering the page. It also allows people to quickly edit individual moves!<--> | <!-->Another comment! This invisible header on the line below will allow people to quickly access any move from the navigation box without cluttering the page. It also allows people to quickly edit individual moves!<--> | ||
===Jab=== | ===== <span class="invisible-header">Jab</span> ===== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 75: | Line 75: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===Dash Attack=== | |||
===== <span class="invisible-header">Dash Attack</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">fTilt</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | ===== <span class="invisible-header">uTilt</span> ===== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">dTilt</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">fSmash</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">uSmash</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">dSmash</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
==Aerial Moves== | |||
=== | == Aerial Moves == | ||
===== <span class="invisible-header">nAir</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">fAir</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">bAir</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">uAir</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">dAir</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description= The move ever | ||
}} | }} | ||
}} | }} | ||
==Special Moves== | |||
=== | == Special Moves == | ||
===== <span class="invisible-header">Sand Blast</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Blast | |name=Sand Blast | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">Sand Stinger</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Stinger | |name=Sand Stinger | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">Rising Sand</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Rising Sand | |name=Rising Sand | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">Sand Slam</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Slam | |name=Sand Slam | ||
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}} | }} | ||
==Grabs & Throws== | == Grabs & Throws == | ||
Put a character's grab, zair, and throws here. | <!-->Put a character's grab, zair, and throws here.<--> | ||
===Grab=== | ===== <span class="invisible-header">Grab</span> ===== | ||
{{MoveData | {{MoveData | ||
|name=Sand Grapple | |name=Sand Grapple | ||
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}} | }} | ||
===Dash Grab=== | ===== <span class="invisible-header">Dash Grab</span> ===== | ||
{{MoveData | {{MoveData | ||
|name=Sand Grapple | |name=Sand Grapple | ||
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}} | }} | ||
}} | }} | ||
===Pummel=== | |||
===== <span class="invisible-header">Pummel</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">fThrow</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">bThrow</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">uThrow</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
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}} | }} | ||
}} | }} | ||
=== | |||
===== <span class="invisible-header">dThrow</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
|input= | |input=dThrow (g.2) | ||
|subtitle= | |subtitle= | ||
|image= | |image= | ||
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}} | }} | ||
}} | }} | ||
== Universal Mechanics == | == Universal Mechanics == | ||
Latest revision as of 18:26, 29 February 2024
Sandbag is Melee's most selfless character, enduring immense pain and torment day in and day out for no clear end reward other than the betterment of their peers, who still fail to appreciate their great sacrifices. Kinda like a wiki editor.
If you're here that means you probably want to work on the Melee wiki - that's great! This page will help you out with that. Read through this page and its source to hopefully get a better idea on how to edit and use our templates. If you want to edit a character's introduction (like this one) though, you'll have to create a Character Name/Introduction page. Once you copy this page's source, there should be a link for that in this spot.
Also, you'll want to put the Pros & Cons section on the Introduction page as well. Y'know, this one:
Strengths | Weaknesses |
---|---|
|
|
Physics | |
---|---|
Weight | 0 (0th) |
Fall Speed | 0/Fast 0 (0th) |
Gravity | 0 (0th) |
Ground Movement | |
Walk Speed | 0 (0th) |
Initial Dash Speed | 0 (0rd) |
Initial Dash Length | 0f (0nd) |
Run Speed | 0 (0th) |
Traction | 0 (0st) |
Jumping | |
Jumpsquat | 0f (0st) |
Jump Height | Full 0/Short 0/Air 0 (0th/0th/0th) |
Air Speed | 0 (0th) |
Air Acceleration | 0 (0th) |
Ground Moves
Jab
Jab 1 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
Clean: 0 / Late: 0 (If a single hit of a move has multiple damage values, order them in order of ID.) | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | ||
This is the AttackData template! In the source, you'll see all the different fields. You can add or remove fields as is relevant for each move (ground moves don't need landing lag, etc.) Ideally, you'll want to include the move name from this page in the name field and input name (fTilt, nAir, etc.) in the input field. Use data from IKneeData and Smashboards frame data threads to fill out each field. Copy this section of the code as many times as is needed to fill out a page. | |||||||
Jab 2 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
0 | 0 | 0 | 0 | 0 | <0 0> | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | ||
For moves with multiple versions, angles, or followups, you can nest multiple AttackData-SSBM templates inside one MoveData template like this! See code comments above for more info. | |||||||
Jab 3 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
0 | 0 | 0 | 0 | 0 | <0 0> | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | ||
|
Dash Attack
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Aerial Moves
nAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
bAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Special Moves
Sand Blast
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Sand Stinger
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Rising Sand
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Sand Slam
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Grabs & Throws
Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Dash Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Pummel
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
bThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Universal Mechanics
In this section, you'll want to put things like tech rolls, getup attacks and the like.
Info for Editors
Don't copy this section onto your page! This has info for
Notation
On this wiki, we use both traditional Smash notation (with moves stylized as fTilt, uSmash nAir, etc.) and numpad notation (ex. t.6A, s.8A, j.5A). Dashing is notated with d. before the action in both. You can see usage examples for both above. We also use sp99's jump notation where relevant for particular combo & pressure sequences. Stay tuned for that.