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== Character Info == | == Character Info == | ||
The "End" rendition of Super Saiyan Goku, based on his appearance in the late Cell Saga and Buu Saga. | The "End" rendition of Super Saiyan Goku, based on his appearance in the late Cell Saga and Buu Saga. | ||
== Transformations == | |||
[[File:Goku_End_SSJ2.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Goku_End_SSJ2]] Super Saiyan 2: 1 Blast Stock<br/> | |||
[[File:Goku_End_SSJ3.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Goku_End_SSJ3]] Super Saiyan 3: 2 Blast Stock | |||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === | ||
Line 30: | Line 33: | ||
:*5500 Damage Boosted | :*5500 Damage Boosted | ||
*Instant Kamehameha | *Instant Kamehameha | ||
:*5 Ki Bars | |||
:*Max Power Mode only | :*Max Power Mode only | ||
:*Blast | :*Blast | ||
:*Teleports user to opponent | |||
:*10920 Damage Unboosted | :*10920 Damage Unboosted | ||
:*12040 Damage Boosted | :*12040 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Flying Kick | *Flying Kick |
Latest revision as of 10:29, 20 September 2023
Character Info
The "End" rendition of Super Saiyan Goku, based on his appearance in the late Cell Saga and Buu Saga.
Transformations
Moveset
Blasts
Blast 1
- Wild Sense
- 2 Blast Stocks
- Auto-Evades and Counter-Attacks all Melee Attacks (incl. Rush B2)
- Auto-Evades all Beam B2s
- Effect lasts until one evasion
- Saiyan Soul
- 3 Blast Stocks
- Takes 1.9 seconds
- Boosts Attack by 7.5%
- Boosts Super by 5%
- Activates Brickwall
- Effects last 20 seconds
Blast 2/Ultimate Blast
- Super Kamehameha
- 3 Ki Bars
- Beam
- Can be Charged
- 7440 Damage Uncharged
- 10740 Damage Overcharged
- 11820 Damage Boosted
- Super Energy Wave Volley
- 3 Ki Bars
- Barrage
- 5000 Damage Unboosted
- 5500 Damage Boosted
- Instant Kamehameha
- 5 Ki Bars
- Max Power Mode only
- Blast
- Teleports user to opponent
- 10920 Damage Unboosted
- 12040 Damage Boosted
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter