(Added base information for 2nd Form Super Saiyan 4 Vegeta.) |
No edit summary |
||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
== Character Info == | == Character Info == | ||
The "second form" rendition of Super Saiyan 4 Vegeta, based on his appearance in Dragon Ball GT. | The "second form" rendition of Super Saiyan 4 Vegeta, based on his appearance in Dragon Ball GT. | ||
== Transformations == | |||
[[File:Gogeta_SSJ4.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Gogeta_SSJ4]] Fusion (Super Saiyan 4 Gogeta): 4 Blast Stocks (requires [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Goku_GT_SSJ4 Super Saiyan 4 Goku] as partner, irreversible) | |||
*Adds both partner's health values together | |||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === | ||
Line 14: | Line 17: | ||
:*Boosts Super by 25% | :*Boosts Super by 25% | ||
:*Effects last until a B2/UB is used | :*Effects last until a B2/UB is used | ||
:*Stackable | |||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
*Final Flash | *Final Flash | ||
:*3 Ki Bars | :*3 Ki Bars | ||
:*Beam | :*Beam | ||
:*8200 Damage Unboosted | :*8200 Damage Unboosted | ||
:*9040 Damage Boosted | :*9040 Damage Boosted | ||
Line 27: | Line 31: | ||
:*8510 Damage Boosted (+ 500 for impact on ground) | :*8510 Damage Boosted (+ 500 for impact on ground) | ||
*Final Shine Attack | *Final Shine Attack | ||
:*4 Ki Bars | |||
:*Max Power Mode Only | :*Max Power Mode Only | ||
:*Beam | :*Beam | ||
:*Causes opponent to lock off | |||
:*13680 Damage Unboosted | :*13680 Damage Unboosted | ||
:*15120 Damage Boosted | :*15120 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Rolling Hammer | *Rolling Hammer |
Latest revision as of 23:49, 20 September 2023
Character Info
The "second form" rendition of Super Saiyan 4 Vegeta, based on his appearance in Dragon Ball GT.
Transformations
Fusion (Super Saiyan 4 Gogeta): 4 Blast Stocks (requires Super Saiyan 4 Goku as partner, irreversible)
- Adds both partner's health values together
Moveset
Blasts
Blast 1
- Explosive Wave
- 1 Blast Stock
- Usable during hitstun
- Immunity to Melee Attacks and Ki Blasts
- Finish Sign
- 2 Blast Stocks
- Takes 1.2 Seconds
- Boosts Attack by 10%
- Boosts Super by 25%
- Effects last until a B2/UB is used
- Stackable
Blast 2/Ultimate Blast
- Final Flash
- 3 Ki Bars
- Beam
- 8200 Damage Unboosted
- 9040 Damage Boosted
- Spirit Breaking Cannon
- 3 Ki Bars
- Linear Rush
- 7730 Damage Unboosted (+ 500 for impact on ground)
- 8510 Damage Boosted (+ 500 for impact on ground)
- Final Shine Attack
- 4 Ki Bars
- Max Power Mode Only
- Beam
- Causes opponent to lock off
- 13680 Damage Unboosted
- 15120 Damage Boosted
Rushing Techniques
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rush Ki Wave
- Cannot be Vanished
- Can be Charged
- Deals knockback to opponent
- Knockback varies with charge
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter