< Breakers Revenge | Saizo
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===Overview=== | ===Overview=== | ||
Saizo has the ability to switch rapidly between strong zoning and strong offense. The ability to threaten both amplify the effectiveness of each.<br> | Saizo is primarily a zoner but he has the ability to switch rapidly between strong zoning and strong offense. The ability to threaten both amplify the effectiveness of each.<br> | ||
*For zoning, his kunai shut down other projectiles and his bombs, though not fullscreen, recover much faster than any other projectile. Couple this with very good reach on his jumping C attacks as air to airs or his 623P swords to keep opponents out.<br> | *For zoning, his kunai shut down other projectiles and his bombs, though not fullscreen, recover much faster than any other projectile. Couple this with very good reach on his jumping C attacks as air to airs or his 623P swords to keep opponents out.<br> | ||
*For offense, his dash into jump forward C is difficult to deal with and using dashing grounded attacks he can keep a large amount of pressure, even from half screen. Due to his lack of a good overhead, going for a crossup or going back to bomb zoning are likely options.<br> | *For offense, his dash into jump forward C is difficult to deal with and using dashing grounded attacks he can keep a large amount of pressure, even from half screen. Due to his lack of a good overhead, going for a crossup or going back to bomb zoning are likely options.<br> | ||
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*Big reach on his sword attacks | *Big reach on his sword attacks | ||
*236236K punishes extremely well due to half screen reach and very short startup | *236236K punishes extremely well due to half screen reach and very short startup | ||
*Invincible backdash | |||
*B knee has great range and low pushback, allowing it to combo into itself many times | *B knee has great range and low pushback, allowing it to combo into itself many times | ||
| cons = | | cons = |
Latest revision as of 18:25, 14 December 2022
Introduction
Saizo Tobikageno is a ninja seeking revenge for the slaughter of his clan.
Overview
Saizo is primarily a zoner but he has the ability to switch rapidly between strong zoning and strong offense. The ability to threaten both amplify the effectiveness of each.
- For zoning, his kunai shut down other projectiles and his bombs, though not fullscreen, recover much faster than any other projectile. Couple this with very good reach on his jumping C attacks as air to airs or his 623P swords to keep opponents out.
- For offense, his dash into jump forward C is difficult to deal with and using dashing grounded attacks he can keep a large amount of pressure, even from half screen. Due to his lack of a good overhead, going for a crossup or going back to bomb zoning are likely options.
If you do manage to get in on him he has above average defense and is very difficult to stun, making him quite durable. 214A breaker is easily hit confirmable into super and hair super can punish a wide array of moves on block (and sometimes on hit), making Saizo a difficult opponent to break down.
Strengths | Weaknesses |
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