Breakers Revenge/Saizo/Introduction: Difference between revisions

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==Introduction==
==Introduction==
''Tobikageno Saizo is a ninja who seeking revenge for the slaughter of his clan.''<br>
''Saizo Tobikageno is a ninja seeking revenge for the slaughter of his clan.''<br>


===Overview===
===Overview===
Saizo has the ability to switch rapidly between strong zoning and strong offense. The ability to threaten both amplify the effectiveness of each.<br>
Saizo is primarily a zoner but he has the ability to switch rapidly between strong zoning and strong offense. The ability to threaten both amplify the effectiveness of each.<br>
For zoning, his kunai shut down other projectiles and his bombs, though not fullscreen, recover much faster than any other projectile. Couple this with very good reach on his jumping C attacks as air to airs or his 623P swords to keep opponents out.<br>
*For zoning, his kunai shut down other projectiles and his bombs, though not fullscreen, recover much faster than any other projectile. Couple this with very good reach on his jumping C attacks as air to airs or his 623P swords to keep opponents out.<br>
For offense, his dash into jump forward C is difficult to deal with and using dashing grounded attacks he can keep a large amount of pressure, even from half screen. Due to his lack of a good overhead, going for a crossup or going back to bomb zoning are likely options.<br>
*For offense, his dash into jump forward C is difficult to deal with and using dashing grounded attacks he can keep a large amount of pressure, even from half screen. Due to his lack of a good overhead, going for a crossup or going back to bomb zoning are likely options.<br>
If you do manage to get in on him he has average defense and is very difficult to stun, making him quite durable. 214A breaker is easily hit confirmable into super and while blocking his hair super can punish a wide array of moves, making Saizo a difficult opponent to break down.<br>
If you do manage to get in on him he has above average defense and is very difficult to stun, making him quite durable. 214A breaker is easily hit confirmable into super and hair super can punish a wide array of moves on block (and sometimes on hit), making Saizo a difficult opponent to break down.<br>


[[File:BRSaizoStance.gif|frameless|center|Saizo]]
[[File:BRSaizoStance.gif|frameless|center|Saizo]]
{{ProConTable
{{ProConTable
| pros =
| pros =
*Overall matchup spread is the best, crushes the lower tiers
*236A (Kunai) goes through other projectiles and has fast recovery
*236A (Kunai) goes through other projectiles and has fast recovery
*236C (Bomb) knocks down and has the fastest projectile recovery
*236C (Bomb) knocks down and has the fastest projectile recovery
*Hardest to stun
*Above average defense + Highest stun resistance make him very durable
*Fast dash that is cancellable attacks and jumps
*Fast dash that is cancellable attacks and jumps
*Big reach on his sword attacks
*Big reach on his sword attacks
*236236K punishes extremely well due to half screen reach and very short startup
*236236K punishes extremely well due to half screen reach and very short startup
*Invincible backdash
*B knee has great range and low pushback, allowing it to combo into itself many times
*B knee has great range and low pushback, allowing it to combo into itself many times
| cons =
| cons =
*214A needs to be cancelled into super to be safe, limiting his breaker game
*214A needs to be cancelled into super to be safe, limiting his breaker game
*Anti-airs are more situational, requiring more matchup knowledge
*Anti-airs are more situational, requiring more matchup knowledge
*BD is his only grounded overhead, it is slow and doesn't lead to a combo
}}
}}


[[Category:Breakers Revenge]]
[[Category:Breakers Revenge]]

Latest revision as of 18:25, 14 December 2022

Introduction

Saizo Tobikageno is a ninja seeking revenge for the slaughter of his clan.

Overview

Saizo is primarily a zoner but he has the ability to switch rapidly between strong zoning and strong offense. The ability to threaten both amplify the effectiveness of each.

  • For zoning, his kunai shut down other projectiles and his bombs, though not fullscreen, recover much faster than any other projectile. Couple this with very good reach on his jumping C attacks as air to airs or his 623P swords to keep opponents out.
  • For offense, his dash into jump forward C is difficult to deal with and using dashing grounded attacks he can keep a large amount of pressure, even from half screen. Due to his lack of a good overhead, going for a crossup or going back to bomb zoning are likely options.

If you do manage to get in on him he has above average defense and is very difficult to stun, making him quite durable. 214A breaker is easily hit confirmable into super and hair super can punish a wide array of moves on block (and sometimes on hit), making Saizo a difficult opponent to break down.

Saizo
Strengths Weaknesses
  • Overall matchup spread is the best, crushes the lower tiers
  • 236A (Kunai) goes through other projectiles and has fast recovery
  • 236C (Bomb) knocks down and has the fastest projectile recovery
  • Above average defense + Highest stun resistance make him very durable
  • Fast dash that is cancellable attacks and jumps
  • Big reach on his sword attacks
  • 236236K punishes extremely well due to half screen reach and very short startup
  • Invincible backdash
  • B knee has great range and low pushback, allowing it to combo into itself many times
  • 214A needs to be cancelled into super to be safe, limiting his breaker game
  • Anti-airs are more situational, requiring more matchup knowledge