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(added hitstop and attack range, rearranged tables a bit) |
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<noinclude>{{#cargo_declare: | <noinclude>{{#cargo_declare: | ||
_table=SF6_FrameData | _table=SF6_FrameData | ||
| moveId = String | | moveId = String | ||
| moveType = String | | moveType = String | ||
| chara | | chara = String | ||
| input | | input = String | ||
| name | | name = Wikitext | ||
| images = List (,) of String | | images = List (,) of String | ||
| hitboxes = List (,) of | | hitboxes = List (,) of String | ||
| damage = Wikitext String | |||
| damage = Wikitext String | |||
| chip = Wikitext String | | chip = Wikitext String | ||
| | | dmgScaling = Wikitext String | ||
| startup = Wikitext String | | startup = Wikitext String | ||
| active = Wikitext String | | active = Wikitext String | ||
| recovery = Wikitext String | | recovery = Wikitext String | ||
| | | total = Wikitext String | ||
| guard = Wikitext String | |||
| cancel = Wikitext String | |||
| hitconfirm = Wikitext String | |||
| hitAdv = Wikitext String | | hitAdv = Wikitext String | ||
| blockAdv = Wikitext String | | blockAdv = Wikitext String | ||
| | | punishAdv = Wikitext String | ||
| | | perfParryAdv = Wikitext String | ||
| | | DRcancelHit = Wikitext String | ||
| notes = Wikitext String | | DRcancelBlk = Wikitext String | ||
| afterDRHit = Wikitext String | |||
| afterDRBlk = Wikitext String | |||
| hitstun = Wikitext String | |||
| blockstun = Wikitext String | |||
| hitstop = Wikitext String | |||
| driveDmgBlk = Wikitext String | |||
| driveDmgHit = Wikitext String | |||
| driveGain = Wikitext String | |||
| superGainHit = Wikitext String | |||
| superGainBlk = Wikitext String | |||
| invuln = Wikitext String | |||
| armor = Wikitext String | |||
| airborne = Wikitext String | |||
| jugStart = Wikitext String | |||
| jugIncrease = Wikitext String | |||
| jugLimit = Wikitext String | |||
| projSpeed = Wikitext String | |||
| atkRange = Wikitext String | |||
| notes = Wikitext String (size=9000) | |||
}}</noinclude><includeonly>{{#ifeq:{{{storeInCargo|true}}}|true|{{#cargo_store: | }}</noinclude><includeonly>{{#ifeq:{{{storeInCargo|true}}}|true|{{#cargo_store: | ||
_table=SF6_FrameData | _table=SF6_FrameData | ||
| moveId = {{{moveId}}} | | moveId = {{{moveId}}} | ||
| moveType = {{{moveType}}} | | moveType = {{{moveType}}} | ||
| chara | | chara = {{{chara}}} | ||
| input | | input = {{{input}}} | ||
| name | | name = {{{name}}} | ||
| images = {{{images}}} | | images = {{{images}}} | ||
| hitboxes = {{{hitboxes | | hitboxes = {{{hitboxes}}} | ||
| damage = {{{damage}}} | |||
| damage = {{{damage}}} | |||
| chip = {{{chip}}} | | chip = {{{chip}}} | ||
| | | dmgScaling = {{{dmgScaling}}} | ||
| startup = {{{startup}}} | | startup = {{{startup}}} | ||
| active = {{{active}}} | | active = {{{active}}} | ||
| recovery = {{{recovery}}} | | recovery = {{{recovery}}} | ||
| | | total = {{{total}}} | ||
| guard = {{{guard}}} | |||
| cancel = {{{cancel}}} | |||
| hitconfirm = {{{hitconfirm}}} | |||
| hitAdv = {{{hitAdv}}} | | hitAdv = {{{hitAdv}}} | ||
| blockAdv = {{{blockAdv}}} | | blockAdv = {{{blockAdv}}} | ||
| | | punishAdv = {{{punishAdv}}} | ||
| | | perfParryAdv = {{{perfParryAdv}}} | ||
| | | DRcancelHit = {{{DRcancelHit}}} | ||
| DRcancelBlk = {{{DRcancelBlk}}} | |||
| afterDRHit = {{{afterDRHit}}} | |||
| afterDRBlk = {{{afterDRBlk}}} | |||
| hitstun = {{{hitstun}}} | | hitstun = {{{hitstun}}} | ||
| blockstun = {{{blockstun}}} | | blockstun = {{{blockstun}}} | ||
| hitstop = {{{hitstop}}} | |||
| driveDmgBlk = {{{driveDmgBlk}}} | |||
| driveDmgHit = {{{driveDmgHit}}} | |||
| driveGain = {{{driveGain}}} | |||
| superGainHit = {{{superGainHit}}} | |||
| superGainBlk = {{{superGainBlk}}} | |||
| invuln = {{{invuln}}} | |||
| armor = {{{armor}}} | |||
| airborne = {{{airborne}}} | |||
| jugStart = {{{jugStart}}} | |||
| jugIncrease = {{{jugIncrease}}} | |||
| jugLimit = {{{jugLimit}}} | |||
| projSpeed = {{{projSpeed}}} | |||
| atkRange = {{{atkRange}}} | |||
| notes = {{{notes}}} | | notes = {{{notes}}} | ||
}}}}<table class="wikitable" style="max-width:1000px;"> | }}}}<table class="wikitable" style="max-width:1000px;"> | ||
Line 69: | Line 109: | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> | ||
<th style="width:16.6%;">Damage</th> | <th style="width:16.6%;">Damage</th> | ||
<th style="width:16.6%;">Chip</th> | <th style="width:16.6%;">Chip Dmg</th> | ||
<th style="width:16.6%;"> | <th style="width:16.6%;">Dmg Scaling</th> | ||
<th style="width:16.6%;">Guard</th> | <th style="width:16.6%;">Guard</th> | ||
<th style="width:16.6%;">Cancel</th> | <th style="width:16.6%;">Cancel</th> | ||
<th style="width:16.6%;"> | <th style="width:16.6%;">Hitconfirm Window</th> | ||
</tr> | </tr> | ||
<tr style="text-align: center; height:29px;"> | <tr style="text-align: center; height:29px;"> | ||
<td>{{{damage|-}}}</td> | <td>{{{damage|-}}}</td> | ||
<td>{{{chip|-}}}</td> | <td>{{{chip|-}}}</td> | ||
<td>{{{ | <td>{{{dmgScaling|-}}}</td> | ||
<td>{{{guard|-}}}</td> | <td>{{{guard|-}}}</td> | ||
<td>{{{cancel|-}}}</td> | <td>{{{cancel|-}}}</td> | ||
<td>{{{ | <td>{{{hitconfirm|-}}}</td> | ||
</tr> | </tr> | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> | ||
Line 87: | Line 127: | ||
<th>Active</th> | <th>Active</th> | ||
<th>Recovery</th> | <th>Recovery</th> | ||
<th>Hitstun</th> | <th>Hitstun</th> | ||
<th>Blockstun</th> | <th>Blockstun</th> | ||
<th>Hitstop</th> | |||
</tr> | </tr> | ||
<tr style="text-align: center; height:29px;"> | <tr style="text-align: center; height:29px;"> | ||
Line 95: | Line 135: | ||
<td>{{{active|-}}}</td> | <td>{{{active|-}}}</td> | ||
<td>{{{recovery|-}}}</td> | <td>{{{recovery|-}}}</td> | ||
<td>{{{hitstun|-}}}</td> | <td>{{{hitstun|-}}}</td> | ||
<td>{{{blockstun|-}}}</td> | <td>{{{blockstun|-}}}</td> | ||
<td>{{{hitstop|-}}}</td> | |||
</tr> | |||
<tr style="font-size:80%"> | |||
<th>Total</th> | |||
<th>DriveDmg Blk</th> | |||
<th>DriveDmg Hit [PC]</th> | |||
<th>Drive Gain</th> | |||
<th>Super Gain Hit</th> | |||
<th>Super Gain Blk</th> | |||
</tr> | |||
<tr style="text-align: center; height:29px;"> | |||
<td>{{{total|-}}}</td> | |||
<td>{{{driveDmgBlk|-}}}</td> | |||
<td>{{{driveDmgHit|-}}}</td> | |||
<td>{{{driveGain|-}}}</td> | |||
<td>{{{superGainHit|-}}}</td> | |||
<td>{{{superGainBlk|-}}}</td> | |||
</tr> | |||
<tr style="font-size:80%"> | |||
<th>Invuln</th> | |||
<th>Armor</th> | |||
<th>Airborne</th> | |||
<th>Juggle Start</th> | |||
<th>Juggle Increase</th> | |||
<th>Juggle Limit</th> | |||
</tr> | |||
<tr style="text-align: center; height:29px;"> | |||
<td>{{{invuln|-}}}</td> | |||
<td>{{{armor|-}}}</td> | |||
<td>{{{airborne|-}}}</td> | |||
<td>{{{jugStart|-}}}</td> | |||
<td>{{{jugIncrease|-}}}</td> | |||
<td>{{{jugLimit|-}}}</td> | |||
</tr> | |||
<tr style="font-size:80%"> | |||
<th>After DR Hit</th> | |||
<th>After DR Blk</th> | |||
<th>Projectile Speed</th> | |||
<th>Attack Range</th> | |||
<th>DR Cancel Hit</th> | |||
<th>DR Cancel Blk</th> | |||
</tr> | |||
<tr style="text-align: center; height:29px;"> | |||
<td>{{{afterDRHit|-}}}</td> | |||
<td>{{{afterDRBlk|-}}}</td> | |||
<td>{{{projSpeed|-}}}</td> | |||
<td>{{{atkRange|-}}}</td> | |||
<td>{{{DRcancelHit|-}}}</td> | |||
<td>{{{DRcancelBlk|-}}}</td> | |||
</tr> | |||
<tr style="font-size:80%"> | |||
<th colspan="3">Punish Advantage</th> | |||
<th colspan="3">Perfect Parry Advantage</th> | |||
</tr> | |||
<tr style="text-align: center; height:29px;"> | |||
<td colspan="3">{{{punishAdv|-}}}</td> | |||
<td colspan="3">{{{perfParryAdv|-}}}</td> | |||
</tr> | </tr> | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> |
Latest revision as of 02:26, 22 February 2025
This template defines the table "SF6_FrameData". View table.
Template DocumentationEdit This Documentation
{{FrameData-SF6 | chara = | moveId = | moveType = | input = | name = | images = | hitboxes = | damage = | chip = | dmgScaling = | startup = | active = | recovery = | total = | guard = | cancel = | hitconfirm = | hitAdv = | blockAdv = | punishAdv = | perfParryAdv = | DRcancelHit = | DRcancelBlk = | afterDRHit = | afterDRBlk = | hitstun = | blockstun = | hitstop = | driveDmgBlk = | driveDmgHit = | driveGain = | superGainHit = | superGainBlk = | invuln = | armor = | airborne = | jugStart = | jugIncrease = | jugLimit = | projSpeed = | atkRange = | notes = }}
Usage
Stores values in the SF6_FrameData Cargo Table.
Example
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal | input = 5LP | name = Standing Light Punch | images = SF6_Ken_5LP.png | hitboxes = SF6_Ken_5LP_hitbox.png | damage = 300 | chip = - | dmgScaling = 20% Starter | startup = 4 | active = 3 | recovery = 7 | total = 13 | guard = LH | cancel = Chn Sp SA | hitconfirm = 13 | hitAdv = {{sf6-adv|VP|+4}} | blockAdv = {{sf6-adv|M|-1}} | punishAdv = {{sf6-adv|VP|+8}} | perfParryAdv = {{sf6-adv|VM|-8}} | DRcancelHit = {{sf6-adv|VP|+4}} | DRcancelBlk = {{sf6-adv|M|-1}} | afterDRHit = {{sf6-adv|VP|+8}} | afterDRBlk = {{sf6-adv|P|+3}} | hitstun = 14 | blockstun = 9 | hitstop = 9 | driveDmgBlk = 500 | driveDmgHit = [2000] | driveGain = 250 | superGainHit = 300 (210) | superGainBlk = 150 (75) | invuln = - | armor = - | airborne = - | jugStart = 1 | jugIncrease = 1 | jugLimit = 0 | projSpeed = - | atkRange = 1.01 | notes = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.) }}
This documentation is automatically transcluded from Template:FrameData-SF6/Documentation and is not included when this page is transcluded.