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<pre>{{FrameData-SF6 | chara = | moveId = | moveType = | <pre>{{FrameData-SF6 | chara = | moveId = | moveType = | ||
| input | | input = | ||
| name = | |||
| name | | images = | ||
| hitboxes = | |||
| images = | | damage = | ||
| hitboxes | | chip = | ||
| dmgScaling = | |||
| damage = | | startup = | ||
| chip = | | active = | ||
| | | recovery = | ||
| startup = | | total = | ||
| active = | | guard = | ||
| recovery = | | cancel = | ||
| | | hitconfirm = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | punishAdv = | ||
| | | perfParryAdv = | ||
| | | DRcancelHit = | ||
| | | DRcancelBlk = | ||
| hitstun = | | afterDRHit = | ||
| blockstun = | | afterDRBlk = | ||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = | |||
| driveGain = | |||
| superGainHit = | |||
| superGainBlk = | |||
| invuln = | |||
| armor = | |||
| airborne = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| atkRange = | |||
| notes = | | notes = | ||
}}</pre> | }}</pre> | ||
Line 31: | Line 47: | ||
== Example == | == Example == | ||
<pre>{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = | <pre>{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal | ||
| input | | input = 5LP | ||
| name = Standing Light Punch | |||
| name | | images = SF6_Ken_5LP.png | ||
| hitboxes = SF6_Ken_5LP_hitbox.png | |||
| images = SF6_Ken_5LP | | damage = 300 | ||
| hitboxes = | | chip = - | ||
| dmgScaling = 20% Starter | |||
| damage = | | startup = 4 | ||
| chip = | | active = 3 | ||
| | | recovery = 7 | ||
| startup = 4 | | total = 13 | ||
| active = | | guard = LH | ||
| recovery = 7 | | cancel = Chn Sp SA | ||
| | | hitconfirm = 13 | ||
| hitAdv = | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| notes = Example notes. | | hitstun = 14 | ||
| blockstun = 9 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| invuln = - | |||
| armor = - | |||
| airborne = - | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| projSpeed = - | |||
| atkRange = 1.01 | |||
| notes = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.) | |||
}}</pre> | }}</pre> | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = | {{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal | storeInCargo = false | ||
| input | | input = 5LP | ||
| name = Standing Light Punch | |||
| name | | images = SF6_Ken_5LP.png | ||
| hitboxes = SF6_Ken_5LP_hitbox.png | |||
| images = SF6_Ken_5LP | | damage = 300 | ||
| hitboxes = | | chip = - | ||
| dmgScaling = 20% Starter | |||
| damage = | | startup = 4 | ||
| chip = | | active = 3 | ||
| | | recovery = 7 | ||
| startup = 4 | | total = 13 | ||
| active = | | guard = LH | ||
| recovery = 7 | | cancel = Chn Sp SA | ||
| | | hitconfirm = 13 | ||
| hitAdv = | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| notes = Example notes. | | hitstun = 14 | ||
| blockstun = 9 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| invuln = - | |||
| armor = - | |||
| airborne = - | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| projSpeed = - | |||
| atkRange = 1.01 | |||
| notes = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.) | |||
}} | }} | ||
<noinclude> | <noinclude> |
Latest revision as of 08:38, 29 September 2024
{{FrameData-SF6 | chara = | moveId = | moveType = | input = | name = | images = | hitboxes = | damage = | chip = | dmgScaling = | startup = | active = | recovery = | total = | guard = | cancel = | hitconfirm = | hitAdv = | blockAdv = | punishAdv = | perfParryAdv = | DRcancelHit = | DRcancelBlk = | afterDRHit = | afterDRBlk = | hitstun = | blockstun = | hitstop = | driveDmgBlk = | driveDmgHit = | driveGain = | superGainHit = | superGainBlk = | invuln = | armor = | airborne = | jugStart = | jugIncrease = | jugLimit = | projSpeed = | atkRange = | notes = }}
Usage
Stores values in the SF6_FrameData Cargo Table.
Example
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal | input = 5LP | name = Standing Light Punch | images = SF6_Ken_5LP.png | hitboxes = SF6_Ken_5LP_hitbox.png | damage = 300 | chip = - | dmgScaling = 20% Starter | startup = 4 | active = 3 | recovery = 7 | total = 13 | guard = LH | cancel = Chn Sp SA | hitconfirm = 13 | hitAdv = {{sf6-adv|VP|+4}} | blockAdv = {{sf6-adv|M|-1}} | punishAdv = {{sf6-adv|VP|+8}} | perfParryAdv = {{sf6-adv|VM|-8}} | DRcancelHit = {{sf6-adv|VP|+4}} | DRcancelBlk = {{sf6-adv|M|-1}} | afterDRHit = {{sf6-adv|VP|+8}} | afterDRBlk = {{sf6-adv|P|+3}} | hitstun = 14 | blockstun = 9 | hitstop = 9 | driveDmgBlk = 500 | driveDmgHit = [2000] | driveGain = 250 | superGainHit = 300 (210) | superGainBlk = 150 (75) | invuln = - | armor = - | airborne = - | jugStart = 1 | jugIncrease = 1 | jugLimit = 0 | projSpeed = - | atkRange = 1.01 | notes = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.) }}