Template:FrameData-SF6/Documentation: Difference between revisions

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<pre>{{FrameData-SF6 | character = | moveId = | moveType =
<pre>{{FrameData-SF6 | chara = | moveId = | moveType =
| input =
| input         =  
| inputInfo =
| name         =  
| name =
| images       =  
| subtitle =
| hitboxes     =  
| images =
| damage       =  
| hitboxes =
| chip          =  
| cost          =
| dmgScaling    =  
| damage =
| startup       =  
| chip          =
| active       =  
| driveDamage  =
| recovery     =
| startup =
| total        =
| active =
| guard        =  
| recovery =
| cancel       =
| invuln       =
| hitconfirm    =  
| hitAdv        =
| hitAdv        =  
| blockAdv      =
| blockAdv      =  
| backAdv      =
| punishAdv    =
| guard =
| perfParryAdv  =
| cancel =
| DRcancelHit  =  
| punish        =
| DRcancelBlk  =  
| hitstun      =
| afterDRHit    =  
| blockstun    =
| afterDRBlk    =  
| hitstun      =  
| blockstun    =
| hitstop      =
| driveDmgBlk  =
| driveDmgHit  =
| driveGain    =
| superGainHit  =
| superGainBlk  =
| invuln        =
| armor        =
| airborne      =
| jugStart      =
| jugIncrease  =
| jugLimit      =
| projSpeed    =
| atkRange      =  
| notes        =  
| notes        =  
}}</pre>
}}</pre>
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== Example ==
== Example ==


<pre>{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal
<pre>{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal
| input = 5LP
| input         = 5LP
| inputInfo =
| name         = Standing Light Punch
| name = Standing Light Punch
| images       = SF6_Ken_5LP.png
| subtitle =
| hitboxes     = SF6_Ken_5LP_hitbox.png
| images = SF6_Ken_5LP.png, placeholder.png
| damage       = 300
| hitboxes = SF6_Ken_5LP_hb.png
| chip          = -
| cost          =
| dmgScaling    = 20% Starter
| damage = 30
| startup       = 4
| chip          =
| active       = 3
| driveDamage  =  
| recovery     = 7
| startup = 4
| total        = 13
| active = 2
| guard        = LH
| recovery = 7
| cancel       = Chn Sp SA
| invuln       =
| hitconfirm    = 13
| hitAdv        = 5
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = 2
| blockAdv      = {{sf6-adv|M|-1}}
| backAdv      =
| punishAdv    = {{sf6-adv|VP|+8}}
| guard = H
| perfParryAdv  = {{sf6-adv|VM|-8}}
| cancel = sp, su
| DRcancelHit  = {{sf6-adv|VP|+4}}
| punish        =
| DRcancelBlk  = {{sf6-adv|M|-1}}
| hitstun      = 3
| afterDRHit    = {{sf6-adv|VP|+8}}
| blockstun    = 5
| afterDRBlk    = {{sf6-adv|P|+3}}
| notes        = Example notes.
| hitstun      = 14
| blockstun    = 9
| hitstop      = 9
| driveDmgBlk  = 500
| driveDmgHit  = [2000]
| driveGain    = 250
| superGainHit  = 300 (210)
| superGainBlk  = 150 (75)
| invuln        = -
| armor        = -
| airborne      = -
| jugStart      = 1
| jugIncrease  = 1
| jugLimit      = 0
| projSpeed    = -
| atkRange      = 1.01
| notes        = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)
}}</pre>
}}</pre>


{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal | storeInCargo = false
| input = 5LP
| input         = 5LP
| inputInfo =
| name         = Standing Light Punch
| name = Standing Light Punch
| images       = SF6_Ken_5LP.png
| subtitle =
| hitboxes     = SF6_Ken_5LP_hitbox.png
| images = SF6_Ken_5LP.png, placeholder.png
| damage       = 300
| hitboxes = SF6_Ken_5LP_hb.png
| chip          = -
| cost          =
| dmgScaling    = 20% Starter
| damage = 30
| startup       = 4
| chip          =
| active       = 3
| driveDamage  =  
| recovery     = 7
| startup = 4
| total        = 13
| active = 2
| guard        = LH
| recovery = 7
| cancel       = Chn Sp SA
| invuln       =
| hitconfirm    = 13
| hitAdv        = 5
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = 2
| blockAdv      = {{sf6-adv|M|-1}}
| backAdv      =
| punishAdv    = {{sf6-adv|VP|+8}}
| guard = H
| perfParryAdv  = {{sf6-adv|VM|-8}}
| cancel = sp, su
| DRcancelHit  = {{sf6-adv|VP|+4}}
| punish        =
| DRcancelBlk  = {{sf6-adv|M|-1}}
| hitstun      = 3
| afterDRHit    = {{sf6-adv|VP|+8}}
| blockstun    = 5
| afterDRBlk    = {{sf6-adv|P|+3}}
| notes        = Example notes.
| hitstun      = 14
| blockstun    = 9
| hitstop      = 9
| driveDmgBlk  = 500
| driveDmgHit  = [2000]
| driveGain    = 250
| superGainHit  = 300 (210)
| superGainBlk  = 150 (75)
| invuln        = -
| armor        = -
| airborne      = -
| jugStart      = 1
| jugIncrease  = 1
| jugLimit      = 0
| projSpeed    = -
| atkRange      = 1.01
| notes        = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)
}}
}}
<noinclude>
<noinclude>

Latest revision as of 08:38, 29 September 2024

{{FrameData-SF6 | chara = | moveId = | moveType =
| input         = 
| name          = 
| images        = 
| hitboxes      = 
| damage        = 
| chip          = 
| dmgScaling    = 
| startup       = 
| active        = 
| recovery      = 
| total         = 
| guard         = 
| cancel        = 
| hitconfirm    = 
| hitAdv        = 
| blockAdv      = 
| punishAdv     = 
| perfParryAdv  = 
| DRcancelHit   = 
| DRcancelBlk   = 
| afterDRHit    = 
| afterDRBlk    = 
| hitstun       = 
| blockstun     = 
| hitstop       = 
| driveDmgBlk   = 
| driveDmgHit   = 
| driveGain     = 
| superGainHit  = 
| superGainBlk  = 
| invuln        = 
| armor         = 
| airborne      = 
| jugStart      = 
| jugIncrease   = 
| jugLimit      = 
| projSpeed     = 
| atkRange      = 
| notes         = 
}}

Usage

Stores values in the SF6_FrameData Cargo Table.

Example

{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal
| input         = 5LP
| name          = Standing Light Punch
| images        = SF6_Ken_5LP.png
| hitboxes      = SF6_Ken_5LP_hitbox.png
| damage        = 300
| chip          = -
| dmgScaling    = 20% Starter
| startup       = 4
| active        = 3
| recovery      = 7
| total         = 13
| guard         = LH
| cancel        = Chn Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| punishAdv     = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| DRcancelHit   = {{sf6-adv|VP|+4}}
| DRcancelBlk   = {{sf6-adv|M|-1}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun       = 14
| blockstun     = 9
| hitstop       = 9
| driveDmgBlk   = 500
| driveDmgHit   = [2000]
| driveGain     = 250
| superGainHit  = 300 (210)
| superGainBlk  = 150 (75)
| invuln        = -
| armor         = -
| airborne      = -
| jugStart      = 1
| jugIncrease   = 1
| jugLimit      = 0
| projSpeed     = -
| atkRange      = 1.01
| notes         = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)
}}
Ken
ken_5lp

5LP

Standing Light Punch
SF6 Ken 5LP.png
SF6 Ken 5LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 20% Starter LH Chn Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 14 9 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
13 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+8 +3 - 1.01 +4 -1
Punish Advantage Perfect Parry Advantage
+8 -8
Hit Advantage Block Advantage
+4 -1
Notes
Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)