The King of Fighters '97/Iori: Difference between revisions

From SuperCombo Wiki
m (added video)
 
(6 intermediate revisions by one other user not shown)
Line 11: Line 11:


==Movelist==
==Movelist==
<center>'''Move List Showcase''' <br>
<youtube>2E0zrk-0BSA</youtube></center>
=== Normals ===
=== Normals ===
==== Far Normals ====
==== Far Normals ====
Line 16: Line 19:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori st.A.png
|caption=
|caption=
|name=st.A
|name=st.A
Line 23: Line 26:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=6
  |Active=
  |active=4
  |Recovery=
  |recovery=4
  |Total=
  |total=14
  |Hit Adv=
  |Hit Adv=+4
  |Block Adv=
  |Block Adv=+2
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 41: Line 44:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori st.B.png
|caption=
|caption=
|name=st.B
|name=st.B
Line 48: Line 51:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=6
  |Active=
  |active=4
  |Recovery=
  |recovery=7
  |Total=
  |total=17
  |Hit Adv=
  |Hit Adv=+1
  |Block Adv=
  |Block Adv=-1
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 66: Line 69:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori st.C.png
|caption=
|caption=
|name=st.C
|name=st.C
Line 73: Line 76:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=Special
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=8
  |Active=
  |active=3
  |Recovery=
  |recovery=19
  |Total=
  |total=30
  |Hit Adv=
  |Hit Adv=-2
  |Block Adv=
  |Block Adv=-4
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 91: Line 94:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori st.D.png
|caption=
|caption=
|name=st.D
|name=st.D
Line 98: Line 101:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=10
  |Active=
  |active=8
  |Recovery=
  |recovery=17
  |Total=
  |total=35
  |Hit Adv=
  |Hit Adv=-5
  |Block Adv=
  |Block Adv=-7
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 117: Line 120:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cl.A.png
|caption=
|caption=
|name=cl.A
|name=cl.A
Line 124: Line 127:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=self,special
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=4
  |Active=
  |active=4
  |Recovery=
  |recovery=5
  |Total=
  |total=13
  |Hit Adv=
  |Hit Adv=+3
  |Block Adv=
  |Block Adv=+1
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 142: Line 145:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cl.B.png
|caption=
|caption=
|name=cl.B
|name=cl.B
Line 149: Line 152:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=command
  |Guard= Mid
  |Guard= Low
  |Startup=
  |Startup=4
  |Active=
  |active=4
  |Recovery=
  |recovery=7
  |Total=
  |total=15
  |Hit Adv=
  |Hit Adv=+1
  |Block Adv=
  |Block Adv=-1
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 167: Line 170:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cl.C (1).png
|image2=KOF97 Iori cl.C (2).png
|caption=
|caption=
|name=cl.C
|name=cl.C
Line 174: Line 178:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=command
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=2
  |Active=
  |active=2,5
  |Recovery=
  |recovery=14
  |Total=
  |total=23
  |Hit Adv=
  |Hit Adv=-1
  |Block Adv=
  |Block Adv=-3
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 192: Line 196:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cl.D.png
|caption=
|caption=
|name=cl.D
|name=cl.D
Line 199: Line 203:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=6
  |Active=
  |active=6
  |Recovery=
  |recovery=13
  |Total=
  |total=25
  |Hit Adv=
  |Hit Adv=+1
  |Block Adv=
  |Block Adv=-1
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 218: Line 222:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cr.A.png
|caption=
|caption=
|name=cr.A
|name=cr.A
Line 225: Line 229:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=self,special
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=5
  |Active=
  |active=3
  |Recovery=
  |recovery=7
  |Total=
  |total=15
  |Hit Adv=
  |Hit Adv=+2
  |Block Adv=
  |Block Adv=0
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 243: Line 247:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cr.B.png
|caption=
|caption=
|name=cr.B
|name=cr.B
Line 250: Line 254:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=self
  |Guard= Low
  |Guard=Low  
  |Startup=
  |Startup=5
  |Active=
  |active=5
  |Recovery=
  |recovery=5
  |Total=
  |total=15
  |Hit Adv=
  |Hit Adv=+2
  |Block Adv=
  |Block Adv=0
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 268: Line 272:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cr.C.png
|caption=
|caption=
|name=cr.C
|name=cr.C
Line 275: Line 279:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=None
  |Cancel=command
  |Guard= Mid
  |Guard=Mid  
  |Startup=
  |Startup=7
  |Active=
  |active=5
  |Recovery=
  |recovery=16
  |Total=
  |total=28
  |Hit Adv=
  |Hit Adv=-1
  |Block Adv=
  |Block Adv=-3
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 293: Line 297:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cr.D.png
|caption=
|caption=
|name=cr.D
|name=cr.D
Line 300: Line 304:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard= Low
  |Guard=Low  
  |Startup=
  |Startup=5
  |Active=
  |active=6
  |Recovery=
  |recovery=29
  |Total=
  |total=40
  |Hit Adv=KD
  |Hit Adv=KND
  |Block Adv=
  |Block Adv=-17
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 319: Line 323:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.A.png
|caption=
|caption=
|name=nj.A
|name=nj.A
Line 328: Line 332:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=4
  |Active=
  |active=20
  |Recovery=
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 344: Line 348:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.B.png
|caption=
|caption=
|name=nj.B
|name=nj.B
Line 353: Line 357:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=5
  |Active=
  |active=7
  |Recovery=
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 369: Line 373:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.C.png
|caption=
|caption=
|name=nj.C
|name=nj.C
Line 380: Line 384:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=9
  |Active=
  |active=6
  |Recovery=-
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 394: Line 398:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.D (1).png
|image2=KOF97 Iori jump.D (2).png
|caption=
|caption=
|name=nj.D
|name=nj.D
Line 405: Line 410:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=6
  |Active=
  |active=4,6
  |Recovery=
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 420: Line 425:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.A.png
|caption=
|caption=
|name=dj.A
|name=dj.A
Line 431: Line 436:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=4
  |Active=
  |active=20
  |Recovery=-
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 445: Line 450:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.B.png
|caption=
|caption=
|name=dj.B
|name=dj.B
Line 456: Line 461:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=5
  |Active=
  |active=7
  |Recovery=-
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 470: Line 475:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.C.png
|caption=
|caption=
|name=dj.C
|name=dj.C
Line 481: Line 486:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=9
  |Active=
  |active=6
  |Recovery=-
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 495: Line 500:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.D (1).png
|image2=KOF97 Iori jump.D (2).png
|caption=
|caption=
|name=dj.D
|name=dj.D
Line 506: Line 512:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=6
  |Active=
  |active=4,6
  |Recovery=
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 521: Line 527:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori st.CD.png
|caption=
|caption=
|name=CD
|name=CD
Line 528: Line 534:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=Special
  |Guard= Mid
  |Guard=Mid
  |Startup=-
  |Startup=11
  |Active=-
  |active=5
  |Recovery=-
  |recovery=24
  |Total=
  |total=40
  |Hit Adv=
  |Hit Adv=KND
  |Block Adv=
  |Block Adv=-7
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 546: Line 552:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jp.CD.png
|caption=
|caption=
|name=jp.CD
|name=jp.CD
Line 555: Line 561:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard= Overhead
  |Guard=Overhead
  |Startup=-
  |Startup=13
  |Active=-
  |active=4
  |Recovery=-
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=KND
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 572: Line 578:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori C throw.png
|caption=
|caption=
|name=Sakahagi  
|name=Sakahagi  
Line 583: Line 589:
  |Cancel=
  |Cancel=
  |Guard= Throw
  |Guard= Throw
  |Startup=-
  |Startup=1
  |Active=-
  |active=1
  |Recovery=-
  |recovery=0
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
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  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 597: Line 603:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori D throw.png
|caption=
|caption=
|name=Saka Sakahagi
|name=Saka Sakahagi
Line 608: Line 614:
  |Cancel=
  |Cancel=
  |Guard= Throw
  |Guard= Throw
  |Startup=-
  |Startup=1
  |Active=-
  |active=1
  |Recovery=-
  |recovery=0
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
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  |Invul=-
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  |description=
  |description=
  }}
  }}
Line 623: Line 629:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori f.A.png
|image2=KOF97 Iori f.A,A.png
|caption=
|caption=
|name=Ge Shiki ~ Yumebiki
|name=Ge Shiki ~ Yumebiki
Line 633: Line 640:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=special
  |Guard=Mid
  |Guard=Mid
  |Startup=
  |Startup=8
  |Active=
  |Active=4
  |Recovery=
  |recovery=19
  |Total=
  |total=31
  |Hit Adv=
  |Hit Adv=-3
  |Block Adv=
  |Block Adv=-5
  |Invul=-
  |ynvul=-
  |description=
  |description=
  }}
  }}
  {{AttackData-KOF97
  {{AttackData-KOF97
|version={{Icon-SNK|a}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
|version={{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|a}}
  |Cancel=special
  |Guard=Mid
  |Guard=Mid
  |Startup=
  |Startup=9
  |Active=
  |Active=7
  |Recovery=
  |recovery=15
  |Total=
  |total=31
  |Hit Adv=
  |Hit Adv=-2
  |Block Adv=
  |Block Adv=-4
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 665: Line 672:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori f.B (1).png
|image2=KOF97 Iori f.B (1) .png
|image3=KOF97 Iori f.B (3).png
|caption=
|caption=
|name=Ge Shiki ~ Goufu In Shinigami
|name=Ge Shiki ~ Goufu In Shinigami
Line 674: Line 683:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=[special,super]
  |Guard=Mid
  |Guard=Mid
  |Startup=
  |Startup=24
  |Active=
  |active=3,3,3
  |Recovery=
  |recovery=20
  |Total=
  |total=53
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 690: Line 699:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori Taco.png
|caption=
|caption=
|name=Ge Shiki ~ Yuri Ori
|name=Ge Shiki ~ Yuri Ori
Line 701: Line 710:
  |Cancel=
  |Cancel=
  |Guard=Mid
  |Guard=Mid
  |Startup=
  |Startup=1
  |Active=
  |active=13
  |Recovery=
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 716: Line 725:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori qcf P (A).png
|caption=
|caption=
|name=108 Shiki ~ Yami Barai
|name=108 Shiki ~ Yami Barai
Line 722: Line 731:
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=-
|Guard=Mid
|Startup=9
|active=Full screen projectile
|recovery=37
|total=
|Hit Adv=-
|Block Adv=-
|invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=-
  |Guard=  
  |Guard=Mid
  |Startup=
  |Startup=9
  |Active=-
  |active=Full screen projectile
  |Recovery=-
  |recovery=37
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=-
  |Block Adv=
  |Block Adv=-
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 742: Line 767:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori DP.A (1).png
|caption=
|image2=KOF97 Iori DP.A (2).png
|image3=KOF97 Iori DP.A (3).png
|image4=KOF97 Iori DP.C (1).png
|image5=KOF97 Iori DP.C (2).png
|image6=KOF97 Iori DP.C (3).png
|caption3=A version
|caption6=C version
|name=100 Shiki ~ Oniyaki
|name=100 Shiki ~ Oniyaki
|input={{Motion|623}}[[File:P.png]]
|input={{Motion|623}}[[File:P.png]]
Line 753: Line 784:
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=  
  |Guard=  
  |Guard=Mid 
  |Startup=
  |Startup=5
  |Active=-
  |active=2,3,8
  |Recovery=-
  |recovery=24
  |Total=
  |total=42
  |Hit Adv=
  |Hit Adv=-15
  |Block Adv=
  |Block Adv=-17
  |Invul=-
  |invul=f1-6(full body)
  |description=
  |description=
  }}
  }}
Line 768: Line 799:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard=  
  |Guard=Mid
  |Startup=
  |Startup=5
  |Active=-
  |active=3,4,13
  |Recovery=-
  |recovery=40
  |Total=
  |total=65
  |Hit Adv=
  |Hit Adv=KND
  |Block Adv=
  |Block Adv=-32
  |Invul=-
  |invul=f1-8(full body),f8-12 (upper body)
  |description=
  |description=
  }}
  }}
Line 784: Line 815:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori A rekka's (1).png
|caption=
|caption=
|name=127 Shiki ~ Aoi Hana
|name=127 Shiki ~ Aoi Hana 1
|input={{Motion|214}}{{Icon-SNK|a}} x3
|input={{Motion|214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=1st Rekka
  |version={{Icon-SNK|a}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=-
  |Guard=  
  |Guard=Mid
  |Startup=
  |Startup=7
  |Active=-
|active=3
  |Recovery=-
|recovery=15
  |Total=
|total=25
  |Hit Adv=
|Hit Adv=-2
  |Block Adv=
|Block Adv=-5
  |Invul=-
|invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
  |Damage=-
  |G. Damage=
|Stun=-
  |Cancel=-
|Guard=Mid
|Startup=11
|active=3
|recovery=23
|total=37
  |Hit Adv=-12
  |Block Adv=-14
  |invul=f1-7(upper body)
  |description=
  |description=
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Iori A rekka's (2).png
|caption=
|name=127 Shiki ~ Aoi Hana 2
|input={{Motion|214}}[[File:P.png]] x2
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=2nd Rekka
  |version={{Icon-SNK|a}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard=  
  |Guard=Mid
  |Startup=
  |Startup=7
  |Active=-
  |active=3
  |Recovery=-
  |recovery=18
  |Total=
  |total=28
  |Hit Adv=
  |Hit Adv=KND
  |Block Adv=
  |Block Adv=-8
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=3rd Rekka
  |version={{Icon-SNK|c}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=  
  |Guard=  
  |Guard=Mid
  |Startup=
  |Startup=10
  |Active=-
  |active=3
  |Recovery=-
  |recovery=16
  |Total=
  |total=29
  |Hit Adv=
  |Hit Adv=KND
  |Block Adv=
  |Block Adv=-17
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori A rekka's (3).png
|caption=
|caption=
|name=127 Shiki ~ Aoi Hana
|name=127 Shiki ~ Aoi Hana 3
|input={{Motion|214}}{{Icon-SNK|c}} x3
|input={{Motion|214}}[[File:P.png]] x3
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=1st Rekka
  |version={{Icon-SNK|a}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=  
  |Guard=  
  |Guard=Overhead
  |Startup=
  |Startup=10
  |Active=-
  |active=2
  |Recovery=-
  |recovery=25
  |Total=
  |total=41
  |Hit Adv=
  |Hit Adv=HKD
  |Block Adv=
  |Block Adv=-10
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=2nd Rekka
  |version={{Icon-SNK|c}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=  
  |Guard=  
  |Guard=Overhead
  |Startup=
  |Startup=12
  |Active=-
  |active=9
  |Recovery=-
  |recovery=29
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=HKD
  |Block Adv=
  |Block Adv=-20
|Invul=-
  |invul=-
|description=
}}
{{AttackData-KOF97
|version=3rd Rekka
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
  |Total=
|Hit Adv=
|Block Adv=
|Invul=-
  |description=
  |description=
  }}
  }}
Line 900: Line 939:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori hcb.K (run).png
|image2=KOF97 Iori hcb K.png
|caption=
|caption=
|name=212 Shiki ~ Kototsuki You
|name=212 Shiki ~ Kototsuki You
Line 910: Line 950:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=-
  |Guard=  
  |Guard=Mid
  |Startup=
  |Startup=6
  |Active=-
  |active=16
  |Recovery=-
  |recovery=14
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=HKD
  |Block Adv=
  |Block Adv=-20
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 927: Line 967:
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard=  
  |Guard=Mid
  |Startup=
  |Startup=6
  |Active=-
  |active=24
  |Recovery=-
  |recovery=14
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=HKD
  |Block Adv=
  |Block Adv=-20
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 942: Line 982:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori scum gale.png
|image2=KOF97 Iori Scum gale (connects).png
|caption=
|caption=
|name=Kuzukaze
|name=Kuzukaze
Line 953: Line 994:
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=  
  |Guard=  
  |Guard=Throw
  |Startup=
  |Startup=1
  |Active=-
  |active=1
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=+12
  |Block Adv=
  |Block Adv=Unblockable
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 968: Line 1,009:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=  
  |Guard=  
  |Guard=Throw
  |Startup=
  |Startup=1
  |Active=-
  |active=1
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=+12
  |Block Adv=
  |Block Adv=Unblockable
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 985: Line 1,026:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori maiden masher.png
|image2=KOF97 Iori Maiden masher SDM.png
|caption=
|caption=
|name=Kin 1201 Shiki ~ Ya Otome
|name=Kin 1201 Shiki ~ Ya Otome
Line 1,043: Line 1,085:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori Super fireball.png
|image2=KOF97 Iori Super fireball (SDM).png
|caption=
|caption=
|name=Ura 108 Shiki ~ Ya Sakazuki
|name=Ura 108 Shiki ~ Ya Sakazuki
|input={{Motion|214}}{{Motion|41236}}[[File:P.png]] (Hold)
|input={{Motion|214}}{{Motion|41236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 1,127: Line 1,170:
''(corner)''
''(corner)''
*'''jp.C/D, cl.C, qcb Ax2, cl.C'''
*'''jp.C/D, cl.C, qcb Ax2, cl.C'''
Corner combo that leads into a rest. requires some timming, specically inputing the rekkas abit slowly.     
Corner combo that leads into a rest. requires some timming.     


*'''st.C, qcb Ax2, dp A'''
*'''st.C, qcb Ax2, dp A'''
Line 1,140: Line 1,183:
this is slightly eaiser to pull off since your doing cr.A,f.A,hcb P, still can be abit finicky.
this is slightly eaiser to pull off since your doing cr.A,f.A,hcb P, still can be abit finicky.


*'''(j.X), cl.C / cr.C, qcf,hcb+P'''
*'''(j.X), cl.C / cr.C, (f.A), qcf,hcb+P'''
basic combo into super.  
basic combo into super. If you implement f.A, remember to do the button hold trick to make doing the super easier (do it as cl.C (hold C), qcf A, (release C) hcb C)


*'''(j.X), cl.C, hcf C, st.C, qcf,hcb P'''
*'''(j.X), cl.C, hcf C, st.C, qcf,hcb P'''
combo into command grab for abit more dmg than the combo above.
combo into command grab for abit more dmg than the combo above.
*'''(j.X), (cl.C), hcf C~(hcf,b A(Hold), cl.C (release A), (f.A), qcf,hcb P'''
alternate and more difficult command grab combo into super. If you implement f.A, remember to do the button hold trick to make doing the super easier


''(corner)''
''(corner)''
Line 1,156: Line 1,202:


[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]
[[Category:Iori Yagami]]
{{The King Of Fighters '97}}
{{The King Of Fighters '97}}

Latest revision as of 08:46, 23 May 2024

Iori97Win.gif

Introduction

Strengths Weaknesses
  • placeholder
  • placeholder

Movelist

Move List Showcase

Normals

Far Normals

st.A
Kof.lp.png
KOF97 Iori st.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 4 4 14 - +4 +2 - - -

st.B
Kof.lk.png
KOF97 Iori st.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 4 7 17 - +1 -1 - - -

st.C
Kof.sp.png
KOF97 Iori st.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid Special 8 3 19 30 - -2 -4 - - -

st.D
Kof.sk.png
KOF97 Iori st.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 10 8 17 35 - -5 -7 - - -

Close Range Normals

cl.A
Kof.lp.png
KOF97 Iori cl.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid self,special 4 4 5 13 - +3 +1 - - -

cl.B
Kof.lk.png
KOF97 Iori cl.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low command 4 4 7 15 - +1 -1 - - -

cl.C
Kof.sp.png
KOF97 Iori cl.C (1).png
KOF97 Iori cl.C (2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 2 2,5 14 23 - -1 -3 - - -

cl.D
Kof.sk.png
KOF97 Iori cl.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 6 13 25 - +1 -1 - - -

Crouching Normals

cr.A
D.pngKof.lp.png
KOF97 Iori cr.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid self,special 5 3 7 15 - +2 0 - - -

cr.B
D.pngKof.lk.png
KOF97 Iori cr.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low self 5 5 5 15 - +2 0 - - -

cr.C
D.pngKof.sp.png
KOF97 Iori cr.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 7 5 16 28 - -1 -3 - - -

cr.D
D.pngKof.sk.png
KOF97 Iori cr.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - 5 6 29 40 - KND -17 - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
KOF97 Iori jump.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 4 20 - - - - - - - -

nj.B
U.pngKof.lk.png
KOF97 Iori jump.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 5 7 - - - - - - - -

nj.C
U.pngKof.sp.png
KOF97 Iori jump.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 6 - - - - - - - -

nj.D
U.pngKof.sk.png
KOF97 Iori jump.D (1).png
KOF97 Iori jump.D (2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 6 4,6 - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
KOF97 Iori jump.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 4 20 - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
KOF97 Iori jump.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 5 7 - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
KOF97 Iori jump.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 6 - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
KOF97 Iori jump.D (1).png
KOF97 Iori jump.D (2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 6 4,6 - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
KOF97 Iori st.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid Special 11 5 24 40 - KND -7 - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
KOF97 Iori jp.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 13 4 - - - KND - - - -

Throws

Sakahagi
B.png/F.png+Kof.sp.png
KOF97 Iori C throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - KD - - - -

Saka Sakahagi
B.png/F.png+Kof.sk.png
KOF97 Iori D throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - KD - - - -

Command Normals

Ge Shiki ~ Yumebiki
F.pngKof.lp.pngKof.lp.png
KOF97 Iori f.A.png
KOF97 Iori f.A,A.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
F.pngKof.lp.png Mid special 8 - 19 31 - -3 -5 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
F.pngKof.lp.pngKof.lp.png Mid special 9 - 15 31 - -2 -4 - - -

Ge Shiki ~ Goufu In Shinigami
F.pngKof.lk.png
KOF97 Iori f.B (1).png
KOF97 Iori f.B (1) .png
KOF97 Iori f.B (3).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid [special,super] 24 3,3,3 20 53 - - - - - -

Ge Shiki ~ Yuri Ori
Jump B.pngKof.lk.png
KOF97 Iori Taco.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 1 13 - - - - - - - -

Special Moves

108 Shiki ~ Yami Barai
Qcf.pngP.png
KOF97 Iori qcf P (A).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 9 Full screen projectile 37 - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 9 Full screen projectile 37 - - - - - - -

100 Shiki ~ Oniyaki
Dp.pngP.png
KOF97 Iori DP.A (1).png
KOF97 Iori DP.A (2).png
KOF97 Iori DP.A (3).png
A version
KOF97 Iori DP.C (1).png
KOF97 Iori DP.C (2).png
KOF97 Iori DP.C (3).png
C version
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 5 2,3,8 24 42 f1-6(full body) -15 -17 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 5 3,4,13 40 65 f1-8(full body),f8-12 (upper body) KND -32 - - -

127 Shiki ~ Aoi Hana 1
Qcb.pngP.png
KOF97 Iori A rekka's (1).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 7 3 15 25 - -2 -5 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 11 3 23 37 f1-7(upper body) -12 -14 - - -

127 Shiki ~ Aoi Hana 2
Qcb.pngP.png x2
KOF97 Iori A rekka's (2).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 7 3 18 28 - KND -8 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 10 3 16 29 - KND -17 - - -

127 Shiki ~ Aoi Hana 3
Qcb.pngP.png x3
KOF97 Iori A rekka's (3).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Overhead - 10 2 25 41 - HKD -10 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Overhead - 12 9 29 - - HKD -20 - - -

212 Shiki ~ Kototsuki You
Hcb.pngK.png
KOF97 Iori hcb.K (run).png
KOF97 Iori hcb K.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png Mid - 6 16 14 - - HKD -20 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png Mid - 6 24 14 - - HKD -20 - - -

Kuzukaze
Hcf.pngP.png
KOF97 Iori scum gale.png
KOF97 Iori Scum gale (connects).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Throw - 1 1 - - - +12 Unblockable - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Throw - 1 1 - - - +12 Unblockable - - -

Super Moves

Kin 1201 Shiki ~ Ya Otome
Qcf.pngHcb.pngP.png
KOF97 Iori maiden masher.png
KOF97 Iori Maiden masher SDM.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png (SDM) - - - - - - - - - - - -

Ura 108 Shiki ~ Ya Sakazuki
Qcb.pngHcf.pngP.png
KOF97 Iori Super fireball.png
KOF97 Iori Super fireball (SDM).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png (SDM) - - - - - - - - - - - -

Combos

General notes:

  • when in max mode. moves will have more pushback which can be a problem in certian combos.. in Iori's case,certian hit-confirms into rekka will whiff at midscreen, even if done after a jump-in/cross-up.

meterless

(midscreen)

  • Cr.Bx2, Cr.A, qcb Ax3

the classic iori hit-confirm, still your go-to hit-confirm for an easy hard KND.

  • Cr.B, Cr.A /cl.A /cl.B, f.A, qcb Cx3

great hit-confirm, but very difficult due to the tight cancel window of f.A. if you can do this consistently (especally from cr.A) then use this instead.

  • (j.X), cl.C (f.A), qcb Cx3

iori's main BnB, omit the f.A if you can't cancel it into rekka consistently

  • (j.X), cl.C, hcb K

run grab combo. Does about the same dmg as the one above.

  • (j.X), (cl.C), hcf C, st.C, qcb Cx3

combo involving command grab. iori unfortunately recovers too slowly from the command grab to do run-up cl.C, and unless you can do the 'ghost step' trick, st.C into C rekka's is what your mainly gonna use after hcf C.

  • (j.X), (cl.C), hcf C~(hcf,b A(Hold), cl.C (release A), f.A, qcb Cx3

By utilizing the ghost step technique, iori is able to do his classic bnb from the command grab. Compared to most ghost steps, this one is probably the easiest one to execute since the hcf,b / hcb,f A will always register ethier of his super input and you have an audio que as for when to input the ghost step. Still difficult to execute consistently since you also have to hold A while holding f/b, releasing A as soon as you get cl.C, and input the motion quickly or else you'll get f.A, but it's much more leniant than most ghost step's.

  • (j.X), hcf C~(hcf,b A(Hold), cl.C (release A), hcf C~(hcb,f A(hold).....

One of 2 iori infinites. The Command grab infinite requires you to do the ghost step technique.

(corner)

  • jp.C/D, cl.C, qcb Ax2, cl.C

Corner combo that leads into a rest. requires some timming.

  • st.C, qcb Ax2, dp A

combo that ressembles iori's 95 bnb (which only worked with A rekkas). requires you to be slightly outside of the activation range of cl.C as well as slowly input the 2nd rekka in order for this to work. doesn't do that much dmg compared to doing the last hit of the rekka so it's not really useful but just know that it's there.

  • (against aiorborne opponents) qcb A~qcb (miner pause) C (miner pause) ,qcb CA~qcb (miner pause) C.....

another one of many infinites (and 2 of the iori infinites) in kof 97. i'll admit i haven't done this infinite yet and for good reason (too difficult), but i have seen footage of it preformed. the way it works is that do QCB A and then quickly make another QCB for next hit but don't press the C button quickly wait a nano second and when player goes up after second hit again wait for nano second and quickly press QCB CA (CA is like a tip tap on two buttons) and make a quick QCB just after you press CA, So it's like QCB+CA+QCB and wait for nano second and C... and repeat again n again.

with meter

(midscreen)

  • Cr.B,Cr.A,f.A qcf,hcb P

this is slightly eaiser to pull off since your doing cr.A,f.A,hcb P, still can be abit finicky.

  • (j.X), cl.C / cr.C, (f.A), qcf,hcb+P

basic combo into super. If you implement f.A, remember to do the button hold trick to make doing the super easier (do it as cl.C (hold C), qcf A, (release C) hcb C)

  • (j.X), cl.C, hcf C, st.C, qcf,hcb P

combo into command grab for abit more dmg than the combo above.

  • (j.X), (cl.C), hcf C~(hcf,b A(Hold), cl.C (release A), (f.A), qcf,hcb P

alternate and more difficult command grab combo into super. If you implement f.A, remember to do the button hold trick to make doing the super easier

(corner)

  • cl.C, hcf C, f.A,A, qcb Ax2, qcf,hcb P

Situational corner combo. Iori has to be the one cornered for this to work. Requires some timming for this to work. Impractical combo

  • cl.C, qcb Ax2, qcf,hcb P

An easier version of the combo above.

Strategy

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Blue Mary
Chang
Chin
Chizuru
Choi
Chris
Clark
Daimon
Iori
Joe
Kensou
Kim
King
Kyo
Leona
Mai
Ralf
Robert
Ryo
Shermie
Shingo
Terry
Yamazaki
Yashiro
Yuri
EX/Boss Characters
EX Kyo
Orochi Chris
Orochi Shermie
Orochi Yashiro
Orochi Iori
Orochi Leona
Orochi