Galaxy Fight: Universal Warriors/Musafar/Introduction: Difference between revisions

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==Introduction==
==Introduction==
Musafar is a grappler character with an emphasis on gradual and burst damage. Musafar's most notable attributes are his block strings, trade offs, and juggles. Musafar's block strings are incredible since they're difficult to punish on reaction and deal noticeable chip damage. If the opponent guard cancels at the wrong time, then they'll be punished by receiving a good chunk of damage. If Musafar is stuck in a block string, then he can interrupt with his projectile or weak attacks because of their speed. The trade off completely stops the opponent's offense, but Musafar must receive some damage in exchange. Musafar's trade offs and block strings all strive to land his Hard Slam grab because it puts the opponent in a juggle state. In that juggle state, Musafar has the opportunity to stun the opponent or inflict a lot of damage.  
Musafar is a grappler character that capitalizes off of block strings, interruptions, and juggles. Musafar's block strings force the opponent to continuously block and receive chip damage while also limiting their counter options. Opponents will receive a good amount of damage and stun if they mistime their guard cancel. To add on, his jabs, anti-airs, and projectiles are great interruptions because they easily interfere with approaches and block pressure. Musafar can change the timing of his interruptions to confuse the opposing player. In addition to the previous traits, Musafar's most dangerous technique is his juggle combo. From one grab, Musafar starts a juggle sequence that can either deal a lot of damage, instantly stun the opponent, or completely deplete their health.




Musafar's main weaknesses are his size, speed, and self damaging play style. Due to his large hurt box, opponents have an improve chance to punish his grounded and aerial approaches. Musafar cannot use an overtly aggressive play style because many of his moves have a slow startup and recovery. Even his back dash has a slow startup and recovery, which further increases his chances to get punished. In addition to these factors, Musafar's emphasis on trading hits takes a toll on himself. If he attempts to interrupt every attack, Musafar risks taking more damage than dealing damage. To succeed with Musafar, he must slowly win smaller interactions by knowing when to interrupt. Through this process, he has multiple opportunities to inflict immense damage.
Musafar's main weaknesses are his large hurtbox, limited responses to block pressure, and poor combo variety. Musafar's large hurtbox allows opponents to easily punish him for back dashing and threaten him on block. Speaking of block pressure, Musafar struggles to escape without sacrificing health in exchange. Often, his interruptions trade with opposing attacks to break the pressure and allow him to respond. If the opponent repeatedly rushes down Musafar and pressures him on block, then Musafar will slowly lose health during the round. Musafar's final flaw is his poor combo variety because he cannot start a combo without a grab. Unlike most characters, Musafar cannot perform a touch of death or instant stun combo from one hit.




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{{ProConTable
{{ProConTable
| pros =
| pros =
* Difficult to approach.
* '''Interruptions:''' Musafar can easily interfere with approaches and block pressure.
* Good move set variety.
* '''Juggles:''' Musafar can juggle opponents with one grab and inflict serious damage/stun.  
* Easily interrupts the opponents offense.
* '''Block Strings:''' Musafar has great block strings that force options out of an opponent.
* Great at dealing consistent chip damage.
* Hard Slam is the only move that puts someone in a juggle state.
| cons =
| cons =
* Worst back dash in the game.
* '''Large Hurtbox:''' Musafar's large hurtbox allows other characters to easily punish him.
* Large hurt box and slow speed.
* '''Poor Combo Variety:''' Musafar has a small selection of combos, which makes his setups predictable.  
* Has limited options when approaching.
* '''Bad on Block Pressure:''' Musafar struggles to deal with up-close opponents, which forces him to trade attacks to escape.
* Exchanges health for positional advantage.
* Lacks combos outside of his Hard Slam grab.
}}
}}


[[Category:Galaxy Fight: Universal Warriors]]
[[Category:Galaxy Fight: Universal Warriors]]

Latest revision as of 13:06, 28 February 2023

Introduction

Musafar is a grappler character that capitalizes off of block strings, interruptions, and juggles. Musafar's block strings force the opponent to continuously block and receive chip damage while also limiting their counter options. Opponents will receive a good amount of damage and stun if they mistime their guard cancel. To add on, his jabs, anti-airs, and projectiles are great interruptions because they easily interfere with approaches and block pressure. Musafar can change the timing of his interruptions to confuse the opposing player. In addition to the previous traits, Musafar's most dangerous technique is his juggle combo. From one grab, Musafar starts a juggle sequence that can either deal a lot of damage, instantly stun the opponent, or completely deplete their health.


Musafar's main weaknesses are his large hurtbox, limited responses to block pressure, and poor combo variety. Musafar's large hurtbox allows opponents to easily punish him for back dashing and threaten him on block. Speaking of block pressure, Musafar struggles to escape without sacrificing health in exchange. Often, his interruptions trade with opposing attacks to break the pressure and allow him to respond. If the opponent repeatedly rushes down Musafar and pressures him on block, then Musafar will slowly lose health during the round. Musafar's final flaw is his poor combo variety because he cannot start a combo without a grab. Unlike most characters, Musafar cannot perform a touch of death or instant stun combo from one hit.


Galaxy Fight Musafar Idle.gif


Strengths Weaknesses
  • Interruptions: Musafar can easily interfere with approaches and block pressure.
  • Juggles: Musafar can juggle opponents with one grab and inflict serious damage/stun.
  • Block Strings: Musafar has great block strings that force options out of an opponent.
  • Large Hurtbox: Musafar's large hurtbox allows other characters to easily punish him.
  • Poor Combo Variety: Musafar has a small selection of combos, which makes his setups predictable.
  • Bad on Block Pressure: Musafar struggles to deal with up-close opponents, which forces him to trade attacks to escape.