SSBM/GameCube Controller Internals: Difference between revisions

From SuperCombo Wiki
mNo edit summary
No edit summary
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
The purpose of this page is to put into context the relationship between modifications and calibration of the internals of the ''GameCube Controller'' and the strategic reasoning behind them in competitive ''SSBM''.
The purpose of this page is to provide information about the specific physical parts that are manufactured and installed on the ''Nintendo GameCube Controller'', and how they interact in the context of competitive ''SSBM''.


For general information about the internals of the ''GameCube Controller'', visit [https://gccontrollerlibrary.com/guides/gamecube-controller-internals-guide/?fbclid=IwAR1_bODtaDK1YXXh1oT65w5OmSBFGILjNn8pY_TIllwl0xqrgKTWqdlBxxQ The GCC Controller Library - GCC Internals Guide].
Further Reading:
* [[SSBM/3D Printed Parts]]


For general information about the base controls of ''SSBM'' as they are influenced by stock ''GameCube Controllers'', visit [[SSBM/Advanced Controls]].
== Human Interface Decives (HIDs) ==


=== Digital Interfaces ===


== Non-Invasive Controller Modifications ==
=== Analog Interfaces ===


=== Replacing Mechanical Parts ===
==== StickBoxes ====


==== '''A-/B-/X-/Y-/Z-/START-Buttons and D-Pad''' ====
== Motherboard Components ==


To Be Elaborated On:
=== Rumble Bracket ===
*Button Pad Replacements
*Bald Buttons
*Shaved Buttons


=== Potentiometers ===


==== '''Shoulder-Buttons''' ====
== Controller Shell ==


To Be Elaborated On:
=== Shoulder Button Braces ===
*Button-Pad Replacements
*Trigger Plugs
**Full Height
**Partial Height
*Ergo-Triggers
*Metal Trigger Brace Removal
*Trigger Spring Replacements
**FIRESCC FIRES Triggers
**Rienne's Choice Trigger Springs
*'''Analog-L/R''' Disabling
**ADT Calibration




==== '''Analog-/C-Sticks''' ====
{{Smash Melee}}
 
[[Category: Super Smash Bros. Melee]]
To Be Elaborated On:
*Thumb-Stick Replacements
**'''Analog-/C-Stick''' Thumb-Stick Swapping
**''Nunchuk''
**Spicy
***Full Resin
***With Rubber
**Concave
*Stick-Box Spring Replacements
**FIRESCC Slickbox
**Rienne's Choice Stick-Box Spring
*Stick-Box Lubrication
 
 
== Internal Controller Modifications ==
 
=== '''A-/B-/X-/Y-/Z-/START-Buttons and D-Pad''' ===
 
To Be Elaborated On:
*Button Swapping (i.e. Z-Jump)
 
 
=== '''Shoulder-Buttons''' ===
 
To Be Elaborated On:
*Potentiometer Replacements
 
 
=== '''Analog-/C-Sticks''' ===
 
To Be Elaborated On:
*Snapback Capacitor
**Heartbeat Module
*Potentiometer Replacements
*Notches
 
 
== Purely Cosmetic Modification ==

Latest revision as of 12:52, 7 October 2022

The purpose of this page is to provide information about the specific physical parts that are manufactured and installed on the Nintendo GameCube Controller, and how they interact in the context of competitive SSBM.

Further Reading:

Human Interface Decives (HIDs)

Digital Interfaces

Analog Interfaces

StickBoxes

Motherboard Components

Rumble Bracket

Potentiometers

Controller Shell

Shoulder Button Braces

Game Navigation

General
Controls & Notation
HUD
Game Mechanics
FAQ
Universal Strategy
Netplay
Glossary
Links
Metagame
Stages
Tiers
Controller Meta
Archived Information
Gecko Codes
Disc Files
Characters
Dr. Mario
Mario
Luigi
Bowser
Peach
Yoshi
Donkey Kong
Captain Falcon
Ganondorf
Falco
Fox
Ness
Ice Climbers
Kirby
Samus
Zelda
Sheik
Link
Young Link
Pichu
Pikachu
Jigglypuff
Mewtwo
Mr. Game and Watch
Marth
Roy
Non-Playable Characters
Male Wireframe
Female Wireframe
Master Hand
Crazy Hand
Giga Bowser
Sandbag