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=Introduction= | |||
Sodom. An American born kabuki fighter who has been obsessed with Japanese Culture since he was a child. Sodom considers himself Japanese to the core, even though his true lineage precludes it. Attempting to make a name for himself he joins the Mad Gear Gang and starts shooting up the ranks. He eventually meets his match in a guy fighter of ninja decent called Guy and is ultimately beaten. | Sodom. An American born kabuki fighter who has been obsessed with Japanese Culture since he was a child. Sodom considers himself Japanese to the core, even though his true lineage precludes it. Attempting to make a name for himself he joins the Mad Gear Gang and starts shooting up the ranks. He eventually meets his match in a guy fighter of ninja decent called Guy and is ultimately beaten. | ||
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* Slide is ridiculously safe with a silly hurtbox | * Slide is ridiculously safe with a silly hurtbox | ||
* b. FP has a ton of range and is incredibly difficult to whiff punish | * b. FP has a ton of range and is incredibly difficult to whiff punish | ||
* | * Racks up a lot of guard damage very quickly | ||
* b. MP is a short range but very high priority normal that can be used to buffer fierce scrapes | * b. MP is a short range but very high priority normal that can be used to buffer fierce scrapes | ||
* Lots of great anti-air options | * Lots of great anti-air options | ||
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* Jump jab is high priority and difficult to anti-air | * Jump jab is high priority and difficult to anti-air | ||
* Has a unique hop command grab that can be decent for catching more passive players | * Has a unique hop command grab that can be decent for catching more passive players | ||
* Daikyo burning one of the most damaging punishes in the game with amazing corner carry | * Daikyo burning is one of the most damaging punishes in the game with amazing corner carry | ||
* Strike invincible tengu glitch gives him a pseudo-reversal in certain situations | * Strike invincible tengu glitch gives him a pseudo-reversal in certain situations | ||
* Backroll allows him to escape many pressure and oki setups after being knocked down | * Backroll allows him to escape many pressure and oki setups after being knocked down | ||
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* Wake-up hop grab can be used to partially escape cross-ups | * Wake-up hop grab can be used to partially escape cross-ups | ||
| cons = | | cons = | ||
* | * Scrapes have much worse frame data on block compared to A2 and should be used sparingly | ||
* No meterless reversal option in a lot of situations | * No meterless reversal option in a lot of situations | ||
* Very tall/fat hurtbox, making him susceptible to a lot of standing combos and guard crush pressure. Can be difficult to get out of pressure without threat of activate. | * Very tall/fat hurtbox, making him susceptible to a lot of standing combos and guard crush pressure. Can be difficult to get out of pressure without threat of activate. | ||
* Normals are awkward and take some getting used to | * Normals are awkward and take some getting used to | ||
* Moves that hop over lows can blow up his slide | * Moves that hop over lows can blow up his slide | ||
* No DP option-selects means he has to be more careful about when he activates | * No DP option-selects means he has to be more careful about when he activates | ||
* His counter is awful, and so is his fake tengu. Both overlap with his slide input, which can occasionally end up killing you. | * His counter is awful, and so is his fake tengu. Both overlap with his slide input, which can occasionally end up killing you. | ||
* Command grab strings are very risky against V-ISM characters. Use | * Command grab strings are very risky against V-ISM characters. Use carefully. | ||
* | * Must be cognizant of spacing and distance to the corner when doing custom combos due to him having to side switch or immediately transition to CCs once he hits the corner | ||
* Infinite requires very tight crouch cancel execution and a re-activation string at 50% | * Infinite requires very tight crouch cancel execution and a re-activation string at 50% | ||
* Setup window for untechable infinite only has a few frames for error and can result in big punishes if you screw it up | * Setup window for untechable infinite only has a few frames for error and can result in big punishes if you screw it up | ||
}} | }} | ||
====Color Options==== | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" colspan="2" bgcolor="#ff0808" | X-Ism|| align="center" colspan="2" bgcolor="#309900" | A-Ism || align="center" colspan="2" bgcolor="#0822ff" | V-Ism | |||
|- | |||
| align="center" | [[File:Sfa3_Sodom_pxism.png]] || align="center" | [[File:Sfa3_Sodom_kxism.png]] || align="center" | [[File:Sfa3_Sodom_paism.png]] || align="center" | [[File:Sfa3_Sodom_kaism.png]] || align="center" | [[File:Sfa3_Sodom_pvism.png]] || align="center" | [[File:Sfa3_Sodom_kvism.png]] | |||
|- | |||
| align="center" | Punch || align="center" | Kick || align="center" | Punch || align="center" | Kick || align="center" | Punch || align="center" | Kick | |||
|} |
Latest revision as of 21:58, 12 August 2023
Introduction
Sodom. An American born kabuki fighter who has been obsessed with Japanese Culture since he was a child. Sodom considers himself Japanese to the core, even though his true lineage precludes it. Attempting to make a name for himself he joins the Mad Gear Gang and starts shooting up the ranks. He eventually meets his match in a guy fighter of ninja decent called Guy and is ultimately beaten.
Pros | Cons |
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Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |