SSBM/Gecko Codes: Difference between revisions

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A '''Gecko Code''' is a code that acts essentially like a Game Genie or Action Replay code, which has an affect on GameCube or Wii games across a large variety of purposes. This page is serves as a '''centralized archive''' to store the various Gecko Codes that community members have written to alter various facets of the game for competitive, aesthetic, quality-of-life, or game-play purposes.  
A '''Gecko Code''' is a code that acts essentially like a Game Genie or Action Replay code, which has an effect on ''GameCube'' or ''Wii'' games across a large variety of purposes. This page is serves as a centralized archive to store the various Gecko Codes that community members have written to alter various facets of the game for competitive, aesthetic, quality-of-life, or game-play purposes.
All codes are for ''SSBM NTSC 1.02'' (the Tournament Standard revision of ''SSBM''), unless there are multiple labeled ''SSBM'' versions of the same code grouped together.


All codes are for version NTSC 1.02 of SSBM, unless there are multiple labeled SSBM versions of the same code grouped together.
====== Links ======


Fizzi made [https://github.com/JLaferri/gecko this program] to assist in the creation of Gecko Codes. [https://smashboards.com/threads/melee-code-manager-v4-4-1-easily-add-mods-to-your-game.416437/ Melee Code Manager] is a program for converting codes, and installing them into a SSBM ISO.
[https://github.com/JazzerThighs/geckodoodad geckodoodad] by JazzerThighs was made to parse this page and output a list of every unique code in this page, and a list of every Memory Address that each Gecko Code Injects/Overwrites on the ''SSBM'' Disc in order to determine conflicting allocations. Used ''Wiki2Gecko'' as a guide.


For a tutorial on how to use activate and manage Gecko Codes, visit [https://www.youtube.com/watch?v=VSyuFWItuVA this YouTube video]. To learn more about Gecko Codes and Basic GameCube ASM, visit [https://www.youtube.com/watch?v=8eOGRZrJ4CU&ab_channel=LittleCoaks this video].
[https://www.youtube.com/watch?v=VSyuFWItuVA This YouTube video] by David V. Kimball explains how to install Gecko Codes on ''SSBM''.


The Format of Gecko Codes is as follows:
*[https://web.archive.org/web/20191001120524/https://www.geckocodes.org/index.php?arsenal=1 Gecko Codetype Documentation]: Archived List of Gecko Codetypes for ''GameCube'' and ''Wii'' games.
*[https://www.cs.uaf.edu/2011/fall/cs301/lecture/11_21_PowerPC.html GCC PowerPC Assembly Quick Reference ("Cheat Sheet")]: Handy Guide to PowerPC Assembly syntax specifically for the ''GameCube'''s programming environment.


  $Example Code Name [Author 1, Author 2, etc.]
To learn more about Gecko Codes and Basic GameCube ASM, visit [https://www.youtube.com/watch?v=8eOGRZrJ4CU&ab_channel=LittleCoaks this video].
  *Description of the code's purpose
  01234567 89ABCDEF #Developer Comments
  ...
  01234567 89ABCDEF #Developer Comments


*[https://github.com/JLaferri/gecko Gecko] is a program to assist in the creation of Gecko Codes.
*[https://smashboards.com/threads/melee-code-manager-v4-4-1-easily-add-mods-to-your-game.416437/ Melee Code Manager] by DRGN is a program for converting codes, and installing them into a ''SSBM'' ISO.
*[https://smashboards.com/threads/melee-modding-wizard-beta-v0-9-3.517823/ Melee Modding Wizard] by DRGN is a more updated program that combines the features of DAT Texture Wizard and Melee Code Manager.
*[https://github.com/AltimorTASDK/cpp2gecko CPP2Gecko] by Altimor is a C/C++ to gecko code build system created for Super Smash Bros. Melee.
*[https://github.com/MeleeWorkshop/wiki2gecko Wiki2Gecko] by ribbanya, made to parse this page and output a list of the present Gecko Codes.


=== <big><big><big>⚠</big></big> ''It should be noted that '''Gecko Codes''' may or may not cause '''De-synchronizations''' when playing Online. Use with Caution!'' <big><big>⚠</big></big></big> ===
====== Gecko Code Standard Format ======


== Quality-Of-Life Codes ==
$Example Code Name (version) [Author 1, Author 2, etc.]
*Description of the code's purpose.
*Description may also contain complimentary information such as Code Options, etc.
01234567 89ABCDEF #Developer Comments
01234567 89abxxyy #Developer Comments may also contain pointers to XX, YY, etc.


<div class="mw-collapsible mw-collapsed" data-expandtext="Enable OSReport Print on Crash" data-collapsetext="Click to collapse">


This will print onscreen exactly why the game crashed! Gone are the days of being in the dark. This functionality was present in Melee, just locked behind a button combo.
=== <big><big><big>⚠</big></big> ''It should be noted that '''Gecko Codes''' may or may not cause '''De-synchronizations''' when playing Online. Use with Caution!'' <big><big>⚠</big></big></big> ===


== Codes for a Competitive Setting ==


$Enable OSReport Print on Crash (1.00) [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Visual Buffer & Polling Drift Fixes (Lag Reduction Codes)" data-collapsetext="Click to collapse">
043959B4 4800020C
<pre>
$Polling Drift Fix - GameCube or Wii [Dan Salvato]
*Only have 1 "Visual Buffer and/or Polling Drift Fix" code enabled at a time.
*For Use on a GameCube or Wii with a CRT Screen.
*Removes polling drift phenomenon causing variable input lag.
*Video Lag reduced by ~4.17 milliseconds.
C21A4DA0 00000003 #Polling Drift Fix [Dan Salvato]
901C0000 3D808001
618C95FC 7D8903A6
4E800421 00000000
041A4DB4 60000000
04019860 4BFFFD9D
</pre>
<pre>
$Polling Drift and Half Visual Buffer Fixes - GameCube or Wii [tauKhan, UnclePunch]
*Only have 1 "Visual Buffer and/or Polling Drift Fix" code enabled at a time.
*For Use on a GameCube or Wii with a Non-CRT Screen.
*Removes polling drift phenomenon causing variable input lag.
*Prevents visual buffer from accruing 1/2 frame of lag.
*Video Lag reduced by ~12.5 milliseconds.
C21A4D98 00000007 #Polling Drift Fix + Half Visual Buffer [tauKhan]
8062A6F4 2C030001
40820028 8062A6F0
2C030002 4182001C
386DBD88 3D808034
618CBA14 7D8803A6
4E800021 4BFFFFD4
60000000 00000000
C21A5050 0000000B
8062A6F4 2C030001
40820044 8062A6F0
2C030002 40820038
4800001C 8062A6F0
2C030002 41820028
8062A6F4 2C030001
4082001C 386DBD88
3D808034 618CBA14
7D8803A6 4E800021
4BFFFFD4 38600000
60000000 00000000
C21A4BEC 00000015
4800007D 7C0802A6
90010004 9421FFF8
386DBD88 8082A6F0
38840001 9082A6F0
2C040001 40820014
3D808001 618C95FC
7D8803A6 4E800021
8082A6F0 2C040002
40820014 3D808034
618CBB00 7D8803A6
4E800021 38600001
9062A6F4 38604000
38635624 3C808043
B0642A42 8001000C
38210008 7C0803A6
4E800020 7C6802A6
3D808034 618CE894
7D8803A6 4E800021
3C608048 3C80801A
380446F4 38800000
60000000 00000000
04158268 C82280A0
C234EB60 00000007
8062A6F0 2C030001
4080001C 38600000
9062A6F4 3C608043
38804000 388455FC
B0832A42 38600000
9062A6F0 386DBD88
60000000 00000000
04397878 4800020C
C21A4570 00000006 #External/Lag Reduction/Force HD/480pDeflickerOff.asm
3C608046 6063B0F0
38800001 90830008
38600000 3D808015
618CF588 7D8903A6
4E800421 38600000
60000000 00000000
</pre>
<pre>
$Polling Drift and Full Visual Buffer Fixes - Wii Only [tauKhan]
*Only have 1 "Visual Buffer & Polling Drift Fix" code enabled at a time.
*For Use on a Wii with a Non-CRT Screen.
*Removes polling drift phenomenon causing variable input lag.
*Prevents visual buffer from accruing a full frame of lag.
*Video Lag reduced by ~20.83 milliseconds.
041A4C24 C0429A7C
0401985C 3C60804C
04019860 91231F5C
C2376200 00000003
2C1DFFFF 41820008
48000008 93A2C150
60000000 00000000
C21A5018 00000005
3B5A0001 8002C150
2C00FFFF 38000000
9002C150 3D80801A
618C5078 7D8903A6
4D820420 00000000
04218D68 C8228000
04397878 4800020C
</pre>


$Enable OSReport Print on Crash (1.01) [UnclePunch]
</div>
04396B98 4800020C


$Enable OSReport Print on Crash (1.02) [UnclePunch]
04397878 4800020C


$Enable OSReport Print on Crash (PAL) [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Universal Controller Fix v0.80 (Console)" data-collapsetext="Click to collapse">
043977A0 4800020C
<pre>
 
$Universal Controller Fix v0.8 (NTSC 1.02)
Button combo to display in vanilla melee:
C20C9A44 0000002B
ZRL
D01F002C 7C0802A6
Y + Pad up
90010004 9421FF00
A + Pad down
BE810008 48000121
B + Pad left
7FC802A6 C03F0894
X + pad right
C05E0000 FC011040
40820118 808DAEB4
C03F0620 FC200A10
C044003C FC011040
41800100 887F0670
2C030002 408000F4
887F221F 54600739
408200E8 3C60804C
60631F78 8BA30001
387DFFFE 889F0618
4800008D 7C7C1B78
7FA3EB78 889F0618
4800007D 7C7C1850
7C6319D6 2C0315F9
408100B0 38000001
901F2358 901F2340
809F0004 2C04000A
40A20098 887F000C
38800001 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820078 8083002C
80841ECC C03F002C
D0240018 C05E0004
FC011040 4181000C
38600080 48000008
3860007F 98640006
48000048 7C852378
3863FFFF 2C030000
40800008 38630005
3C808046 6084B108
1C630030 7C841A14
1C65000C 7C841A14
88640002 7C630774
4E800020 4E800021
40000000 00000000
BA810008 80010104
38210100 7C0803A6
60000000 00000000
C20998A4 00000026
7C0802A6 90010004
9421FF00 BE810008
7C7E1B78 83FE002C
480000DD 7FA802A6
C03F063C 806DAEB4
C0030314 FC010040
408100E4 C03F0620
48000071 D0210090
C03F0624 48000065
C0410090 EC4200B2
EC210072 EC21102A
C05D000C FC011040
408100B4 889F0670
2C040003 408100A8
C01D0010 C03F0624
FC000840 40800098
BA810008 80010104
38210100 7C0803A6
8061001C 83E10014
38210018 38630008
7C6803A6 4E800020
FC000A10 C03D0000
EC000072 C03D0004
EC000828 FC00001E
D8010080 80610084
38630002 3C004330
C85D0014 6C638000
90010080 90610084
C8210080 EC011028
C03D0000 EC200824
4E800020 4E800021
42A00000 37270000
43300000 3F800000
BF4CCCCD 43300000
80000000 7FC3F378
7FE4FB78 BA810008
80010104 38210100
7C0803A6 00000000
C22662D0 0000001A
7C0802A6 90010004
9421FF00 BE810008
48000089 7FC802A6
38600000 38800000
3D80803A 618C6754
7D8903A6 4E800421
7C7F1B78 38800001
989F0049 38800001
989F004A C03E000C
D03F0024 D03F0028
7FE3FB78 48000059
7C8802A6 C03E0000
C05E0004 3D80803A
618C6B98 7D8903A6
4E800421 7C641B78
7FE3FB78 C03E0008
C05E0008 3D80803A
618C7548 7D8903A6
4E800421 48000024
4E800021 42180000
C3898000 3EE66666
3DCCCCCD 4E800021
55434620 302E3800
BA810008 80010104
38210100 7C0803A6
38980000 00000000
C20908F4 00000017
7C0802A6 90010004
9421FF00 BE810008
2C030001 4082008C
C03F0628 FC200A10
806DAEB4 C0430210
FC011040 40800074
3F80804C 639C1F78
8BDC0001 387EFFFE
889F0618 48000029
7C7D1B78 7FC3F378
889F0618 48000019
7C7D1850 7C6319D6
388015F9 7C041800
48000038 7C852378
3863FFFF 2C030000
40800008 38630005
809C0008 1C630030
7C841A14 1C65000C
7C841A14 88640002
7C630774 4E800020
BA810008 80010104
38210100 7C0803A6
60000000 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Universal Controller Fix v0.80 (Slippi)" data-collapsetext="Click to collapse">
<pre>
$UCF Slippi v0.80 Slippi (1.02) [Dan Salvato, tauKhan, UnclePunch, Fizzi]
*Non-Stealth - Indicator of UCF version on Character Select Screen
C20C9A44 0000002B #External/UCF 0.8/Logic/UCF DB.asm
D01F002C 7C0802A6
90010004 9421FF20
BE8100B0 48000121
7FC802A6 C03F0894
C05E0000 FC011040
40820118 808DAEB4
C03F0620 FC200A10
C044003C FC011040
41800100 887F0670
2C030002 408000F4
887F221F 54600739
408200E8 3C60804C
60631F78 8BA30001
387DFFFE 889F0618
4800008D 7C7C1B78
7FA3EB78 889F0618
4800007D 7C7C1850
7C6319D6 2C0315F9
408100B0 38000001
901F2358 901F2340
809F0004 2C04000A
40A20098 887F000C
38800001 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820078 8083002C
80841ECC C03F002C
D0240018 C05E0004
FC011040 4181000C
38600080 48000008
3860007F 98640006
48000048 7C852378
3863FFFF 2C030000
40800008 38630005
3C808046 6084B108
1C630030 7C841A14
1C65000C 7C841A14
88640002 7C630774
4E800020 4E800021
40000000 00000000
BA8100B0 800100E4
382100E0 7C0803A6
60000000 00000000
C20998A4 00000026 #External/UCF 0.8/Logic/UCF SD.asm
7C0802A6 90010004
9421FF20 BE8100B0
7C7E1B78 83FE002C
480000DD 7FA802A6
C03F063C 806DAEB4
C0030314 FC010040
408100E4 C03F0620
48000071 D0210090
C03F0624 48000065
C0410090 EC4200B2
EC210072 EC21102A
C05D000C FC011040
418000B4 889F0670
2C040003 408100A8
C01D0010 C03F0624
FC000840 40800098
BA8100B0 800100E4
382100E0 7C0803A6
8061001C 83E10014
38210018 38630008
7C6803A6 4E800020
FC000A10 C03D0000
EC000072 C03D0004
EC000828 FC00001E
D8010080 80610084
38630002 3C004330
C85D0014 6C638000
90010080 90610084
C8210080 EC011028
C03D0000 EC200824
4E800020 4E800021
42A00000 37270000
43300000 3F800000
BF4CCCCD 43300000
80000000 7FC3F378
7FE4FB78 BA8100B0
800100E4 382100E0
7C0803A6 00000000
C20908F4 00000017 #External/UCF 0.8/Logic/UCF Tumble.asm
7C0802A6 90010004
9421FF20 BE8100B0
2C030001 4082008C
C03F0628 FC200A10
806DAEB4 C0430210
FC011040 40800074
3F80804C 639C1F78
8BDC0001 387EFFFE
889F0618 48000029
7C7D1B78 7FC3F378
889F0618 48000019
7C7D1850 7C6319D6
388015F9 7C041800
48000038 7C852378
3863FFFF 2C030000
40800008 38630005
809C0008 1C630030
7C841A14 1C65000C
7C841A14 88640002
7C630774 4E800020
BA8100B0 800100E4
382100E0 7C0803A6
60000000 00000000
C22662D0 0000001A #External/UCF 0.8/Indicator/UCF Text.asm
7C0802A6 90010004
9421FF20 BE8100B0
48000089 7FC802A6
38600000 38800000
3D80803A 618C6754
7D8903A6 4E800421
7C7F1B78 38800001
989F0049 38800001
989F004A C03E000C
D03F0024 D03F0028
7FE3FB78 48000059
7C8802A6 C03E0000
C05E0004 3D80803A
618C6B98 7D8903A6
4E800421 7C641B78
7FE3FB78 C03E0008
C05E0008 3D80803A
618C7548 7D8903A6
4E800421 48000024
4E800021 42180000
C3898000 3EE66666
3DCCCCCD 4E800021
55434620 302E3800
BA8100B0 800100E4
382100E0 7C0803A6
38980000 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Graphics-Downgrade-for-Performance Codes" data-collapsetext="Click to collapse">
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Stealth Universal Controller Fix v0.80 (Slippi)" data-collapsetext="Click to collapse">
<pre>
$Stealth UCF v0.80 Slippi (1.02) [Dan Salvato, tauKhan, UnclePunch, Fizzi]
*Stealth - Does not show indicator of UCF on Character Select Screen
C20C9A44 0000002B #External/UCF 0.8/Logic/UCF DB.asm
D01F002C 7C0802A6
90010004 9421FF20
BE8100B0 48000121
7FC802A6 C03F0894
C05E0000 FC011040
40820118 808DAEB4
C03F0620 FC200A10
C044003C FC011040
41800100 887F0670
2C030002 408000F4
887F221F 54600739
408200E8 3C60804C
60631F78 8BA30001
387DFFFE 889F0618
4800008D 7C7C1B78
7FA3EB78 889F0618
4800007D 7C7C1850
7C6319D6 2C0315F9
408100B0 38000001
901F2358 901F2340
809F0004 2C04000A
40A20098 887F000C
38800001 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820078 8083002C
80841ECC C03F002C
D0240018 C05E0004
FC011040 4181000C
38600080 48000008
3860007F 98640006
48000048 7C852378
3863FFFF 2C030000
40800008 38630005
3C808046 6084B108
1C630030 7C841A14
1C65000C 7C841A14
88640002 7C630774
4E800020 4E800021
40000000 00000000
BA8100B0 800100E4
382100E0 7C0803A6
60000000 00000000
C20998A4 00000026 #External/UCF 0.8/Logic/UCF SD.asm
7C0802A6 90010004
9421FF20 BE8100B0
7C7E1B78 83FE002C
480000DD 7FA802A6
C03F063C 806DAEB4
C0030314 FC010040
408100E4 C03F0620
48000071 D0210090
C03F0624 48000065
C0410090 EC4200B2
EC210072 EC21102A
C05D000C FC011040
418000B4 889F0670
2C040003 408100A8
C01D0010 C03F0624
FC000840 40800098
BA8100B0 800100E4
382100E0 7C0803A6
8061001C 83E10014
38210018 38630008
7C6803A6 4E800020
FC000A10 C03D0000
EC000072 C03D0004
EC000828 FC00001E
D8010080 80610084
38630002 3C004330
C85D0014 6C638000
90010080 90610084
C8210080 EC011028
C03D0000 EC200824
4E800020 4E800021
42A00000 37270000
43300000 3F800000
BF4CCCCD 43300000
80000000 7FC3F378
7FE4FB78 BA8100B0
800100E4 382100E0
7C0803A6 00000000
C20908F4 00000017 #External/UCF 0.8/Logic/UCF Tumble.asm
7C0802A6 90010004
9421FF20 BE8100B0
2C030001 4082008C
C03F0628 FC200A10
806DAEB4 C0430210
FC011040 40800074
3F80804C 639C1F78
8BDC0001 387EFFFE
889F0618 48000029
7C7D1B78 7FC3F378
889F0618 48000019
7C7D1850 7C6319D6
388015F9 7C041800
48000038 7C852378
3863FFFF 2C030000
40800008 38630005
809C0008 1C630030
7C841A14 1C65000C
7C841A14 88640002
7C630774 4E800020
BA8100B0 800100E4
382100E0 7C0803A6
60000000 00000000
</pre>


$Low-Poly v2 [UnclePunch,Yakult]
</div>
*Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power
C20748DC 0000000E
3A26FA14 89D10007
2C0E0009 41820010
2C0E0017 4182001C
48000014 89D10619
2C0E0001 40820008
48000008 38800000
7C8F2378 7DDF782E
39EF0004 7E1F782E
7C0E8000 41820024
7C8F2378 7DDF782E
39EF000C 7DDF792E
39EFFFF8 7DDF782E
39EFFFFC 7DDF792E
7C1F202E 00000000


$No Character Shadows [Altimor]
040872f8 38600000


$Force Simple Background and Stage Geometry [Punkline]
<div class="mw-collapsible mw-collapsed" data-expandtext="Stage Striking Codes" data-collapsetext="Click to collapse">
*Makes the Stages only show Collision Geometry to save Processing Power
<pre>
04028d64 60000010
$Stage Striking (Whites-out Struck Stages) [Sham Rock]
0405a2e8 60000000
C225A3BC 00000025
 
39E00001 3E008046
$Disable Player Reflections on FoD [UnclePunch]
6210B0FC 1E2F000C
04081148 38000000
7E31802E 5630014B
 
4182000C 3A200001
$C21CBB90 00000005 #Lagless FoD [Achilles, Myougi, Dan Salvato]
48000020 56300109
9421FFF8 3CC0804A
4182000C 3A200002
80C6ED78 3CA00002
48000010 563002D7
60A5AE44 7CA53050
418200DC 3A200003
88C50000 60C60004
3EA0803F 62B506D0
98C50000 00000000
3EC0804D 62D66CAE
041CC8AC FC000028
3A800000 3A600000
041CBE9C 60000000
3A400000 2C110001
041CBEF0 60000000
40820014 8A560000
041CBF54 60000000
2C12001C 418100A8
04390838 60000000
48000050 2C110003
041CD250 60000000
40820010 3A80003F
041CCDCC 480000B4
3A600002 4800003C
 
1E12001C 7E10AA14
$Disable Pokemon Stadium Screen [UnclePunch]
8AF0000A 3E008045
*Makes the Jumbotron on Pokemon Stadium Invisible
6210C388 82100000
041D2AC8 38800000 #0 Chance for Close-up View.asm
7E10BC30 561007FF
041D2AC0 38A00000 #0 Chance for Full View.asm
41820010 3A600002
041D2B98 48000018 #Allow Duplicate Screen States.asm
3A80003F 4800000C
 
3A600000 3A800000
$Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato]
1E12001C 7E10A82E
0421AAE4 60000000
2C120016 41800008
82100010 82100018
82100004 82100008
8210001C 82100008
9A900000 1E12001C
3A100008 7E70A9AE
3A00001E 9A160000
2C110001 41820010
3A520001 2C12001D
41A0FF4C 39EF0001
2C0F0005 41A0FEE8
C022C9E8 00000000
</pre>
<pre>
$Stage Striking (Transparent Struck Stages), Method 1 [Sham Rock, Achilles,]
C225A3BC 00000026
39E00001 3E008046
6210B0FC 1E2F000C
7E31802E 5630014B
4182000C 3A200001
48000020 56300109
4182000C 3A200002
48000010 563002D7
418200E0 3A200003
3EA0803F 62B506D0
3EC0804D 62D66CAE
3A800000 3A600000
3A400000 2C110001
40820014 8A560000
2C12001C 418100AC
48000050 2C110003
40820010 3A80003F
3A600002 4800003C
1E12001C 7E10AA14
8AF0000A 3E008045
6210C388 82100000
7E10BC30 561007FF
41820010 3A600002
3A80003F 4800000C
3A600000 3A800000
1E12001C 7E10A82E
3AE00000 2C130002
4082001C 3EE00008
62F70008 2C120016
4180000C 3EE02000
62F70008 92F00014
1E12001C 3A100008
7E70A9AE 3A00001E
9A160000 2C110001
41820010 3A520001
2C12001D 41A0FF60
39EF0001 2C0F0005
41A0FEE4 C022C9E8
60000000 00000000
</pre>
<pre>
$Stage Striking (Transparent Struck Stages), Method 2 [Dan Salvato]
C2259C40 0000001F
39600000 3D408045
614AC388 38600000
3C80803F 608406D0
28000013 4082000C
39600001 48000010
28000000 408200C0
48000034 2C03001D
408000B4 2C0B0002
4182004C 1CA3001C
7CA52214 88C5000A
80AA0000 7CA53430
54A507FF 40820088
4800002C 806DB600
5460056B 4082001C
546006F7 40820008
48000074 39600002
38600000 4BFFFFB0
886DB60E 2C03001D
4080005C 1CA3001C
7CA52214 38C00000
2C0B0002 40820008
38C00002 98C50008
80A50000 2C030016
41800008 80A50010
3CC04400 2C0B0002
40820008 38C00000
90C50038 38C0001E
98CDB60E 2C0B0000
4182000C 38630001
4BFFFF4C 28000000
60000000 00000000
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Rumble" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="X+Y Disables Start (For Controller Reset)" data-collapsetext="Click to collapse">
 
<pre>
 
$X + Y Disables Start [Dan Salvato]
$Disable Rumble
C2376BB4 00000009
043D4A70 00000000
38A00000 38C1002C
1CE50008 7D07302E
55090109 4182001C
5509014B 41820014
3D20EFFF 6129FFFF
7D084838 7D07312E
38A50001 2C050003
4081FFD0 8081002C
80010030 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Friendlies QoL" data-collapsetext="Click to collapse">
$Friendlies QOL
*Skip results screen
*A+B for salty runback
*A+X for random stage
*Highlight winners name
*Allow 1P in VS Mode.
C2263064 0000000C
7C0802A6 90010004
9421FF00 BE810008
7C9F2378 3D808015
618CCC34 7D8903A6
4E800421 88830002
2C040000 40820018
88830003 2C040000
4082000C 2C1F0001
48000008 2C1F0002
BA810008 80010104
38210100 7C0803A6
60000000 00000000
C21A5B14 0000001A
3C608047 60639DA4
88630004 2C030001
418200AC 3BA00000
7FA3EB78 3D80801A
618C3680 7D8903A6
4E800421 548005EF
41820014 548005AD
4082001C 5480056B
4082001C 3BBD0001
2C1D0004 4180FFCC
48000074 3B600002
48000070 3D80801A
618C5244 7D8903A6
4E800421 7C741B78
3D808025 618C99EC
7D8903A6 4E800421
3C80803F 608406D0
1C63001C 7C841A14
8864000B B0740016
3C808043 60842078
9064000C 3D808001
618C8254 7D8903A6
4E800421 3B600002
48000010 3B600004
48000008 3B600000
3BA00000 00000000
C2265220 00000028
7FA3EB78 48000031
2C030000 4182012C
807B0000 38800000
48000119 7CA802A6
3D80803A 618C74F0
7D8903A6 4E800421
48000108 7C0802A6
90010004 9421FF00
BE810008 7C7D1B78
3FE08047 63FF9DA4
1FDD00A8 7FDEFA14
887F0004 2C030000
418200B0 3C608046
6063B6A0 886324D0
889F0006 7C032000
40820098 887E0058
2C030003 4182008C
887F0004 2C030007
40820040 887F0006
2C030001 40820024
887F0000 1C6300A8
7C63FA14 8863005F
889E005F 7C032000
41820058 4800005C
887F0000 7C03E800
41820048 4800004C
887F0006 2C030001
40820028 7FE3FB78
3D808016 618C54A0
7D8903A6 4E800421
889E005F 7C032000
41820020 48000014
887E005D 2C030000
41820010 48000004
38600000 48000008
38600001 BA810008
80010104 38210100
7C0803A6 4E800020
4E800021 FFD70000
880DB655 00000000
C216EA30 00000004
981E0010 2C000007
40820014 3C808046
6084B6A0 88840001
989E000C 00000000
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Tournament QoL" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Tournament QoL" data-collapsetext="Click to collapse">
 
<pre>
 
$Full tournament codes [Achilles, UnclePunch]
$Tournament QoL
*Tournament mods to improve fair competition
*Preserve nametag during rotations
C216E510 00000098 #External/NeutralSpawn/NeutralSpawn.asm
*Adjust default CSS hand position
7C0802A6 90010004
*Stage striking
9421FF20 BE8100B0
*Disable FoD from random stages during doubles
3D808016 618CB41C
*Hide nametag while invisible
7D8903A6 4E800421
*LRStart goes to CSS
2C030000 40820480
*Toggle rumble from CSS
2C1C0005 40800478
*Unplugging closes CSS port
3C608048 80639D30
*Disable rumble on unplug
5463443E 2C03021C
*Last player to unplug closes all CSS ports
41820464 3C608048
*Idle screen when setup is idle for 3 minutes
80639D30 5463443E
*XY disables start input (for recalibrating controllers)
2C03010F 41820450
*8 character nametags
887F24D0 2C030001
*Enable C Stick in 1P modes
41820054 3B200000
C2266CE0 0000000E
3B400000 7F43D378
3D808015 618CCC58
3D808003 618C241C
7D8903A6 4E800421
7D8903A6 4E800421
7C661B78 80A60018
2C030003 41820010
3C60E700 606300B0
7C1CD000 41820014
7C632A79 41820010
3B390001 3B5A0001
2C030020 41820008
2C1A0004 4081FFD0
48000034 806DB610
7F83E378 7F24CB78
88630018 2C030001
88BF24D0 48000115
41820014 38600001
480003F4 3B400000
50652EB4 90A60018
3B000000 3B200000
48000014 38600000
7F23CB78 3D808003
50652EB4 90A60018
618C241C 7D8903A6
48000004 38600001
4E800421 2C030003
60000000 00000000
41820024 7F23CB78
C208114C 0000000C
3D808003 618C3370
7C030378 7C0802A6
7D8903A6 4E800421
90010004 9421FF00
7C03D000 40820008
BE810008 7C7F1B78
3B180001 3B390001
3D808008 618C60C4
2C190004 4180FFBC
7D8903A6 4E800421
2C180001 41820398
2C030004 4180000C
2C180002 41810390
38600000 4800000C
3B5A0001 2C1A0003
7FE3FB78 48000004
4180FF98 3B200000
BA810008 80010104
3B410080 3B000000
38210100 7C0803A6
3AC00000 3AE00000
7C601B78 808DC18C
7EE3BB78 3D808003
80640020 00000000
618C241C 7D8903A6
C23775A4 00000008
4E800421 2C030003
8879000A 7C630774
41820028 7EE3BB78
2C03FFFF 40820028
3D808003 618C3370
887A0041 7C630775
7D8903A6 4E800421
4082001C 7F03C378
7C03C800 4082000C
38800000 3D808015
7EF8D1AE 3B180001
618CED4C 7D8903A6
3AF70001 2C170004
4E800421 8819000A
4180FFB8 3B390001
60000000 00000000
2C190003 4180FFA4
0416B47C 38600000
3B200000 7C79D0AE
C22FCCD8 0000000D
7C03E000 41820010
3C608046 6063B6A0
3B390001 2C190004
886324D0 2C030001
4180FFEC 7F83E378
41820050 887F0000
7F24CB78 88BF24D0
3D808003 618C4110
48000009 480002E8
7D8903A6 4E800421
7C0802A6 90010004
8083002C 80640004
9421FF20 BE8100B0
2C030010 40820010
7C7F1B78 7C9E2378
80640010 2C0300EC
7CBD2B78 48000121
41820010 8864221E
7F8802A6 80CD9348
54630631 41820014
38A00000 807C0000
3D80802F 618CCCC8
2C03FFFF 4182005C
7D8903A6 4E800420
7C033000 4182000C
281E0000 00000000
3B9C0044 4BFFFFE8
C2302788 00000053
3B9C0004 1C7D0020
7C0802A6 90010004
7F9C1A14 1C7E0008
9421FF00 BE810008
7F9C1A14 38810080
4800025D 7F8802A6
C03C0000 D0240000
38600020 3D808037
C03C0004 D0240004
618CF1E4 7D8903A6
38600000 90640008
4E800421 7C681B78
7FE3FB78 3D808003
38600014 3880FFE7
618C2768 7D8903A6
38A0FFE7 38C00001
4E800421 48000054
38E00001 3D808030
2C1D0001 4182000C
618C2834 7D8903A6
7FC3F378 48000014
4E800421 7C7F1B78
4800023D 7C6802A6
806DB77C 7FE4FB78
7C63F0AE 48000004
3D808030 618C2810
38810080 3D808022
7D8903A6 4E800421
618C4E64 7D8903A6
38600000 987F0026
4E800421 7FE3FB78
7FE3FB78 389C0008
38810080 3D808003
3D808030 618C2B90
618C2768 7D8903A6
7D8903A6 4E800421
4E800421 48000004
7FE3FB78 3D808030
7FE3FB78 38810080
618C2AE0 7D8903A6
3D808003 618C26CC
4E800421 C03C0000
7D8903A6 4E800421
D03F0008 C03C0004
C0210080 C002A8E8
D03F000C 38600000
FC010040 4081000C
38800000 38A00000
C022A8F8 48000008
3D808039 618C01F0
C022A8CC 7FE3FB78
7D8903A6 4E800421
3D808003 618C3094
7C7D1B78 38600040
7D8903A6 4E800421
3D808037 618CF1E4
BA8100B0 800100E4
7D8903A6 4E800421
382100E0 7C0803A6
7C7E1B78 38800040
4E800020 4E800021
3D808000 618CC160
00000020 C2700000
7D8903A6 4E800421
41200000 42700000
7FC6F378 7FA3EB78
41200000 C1A00000
38800004 3CA08037
41200000 41A00000
60A5F1B0 3D808039
41200000 C2700000
618C0B68 7D8903A6
41200000 C1A00000
4E800421 7FA3EB78
41200000 42700000
48000025 7C8802A6
41200000 41A00000
38A00000 3D808038
41200000 0000001F
618CFD54 7D8903A6
C21B3333 420CCCCD
4E800421 93FE0000
421B3333 420CCCCD
48000138 4E800021
00000000 41000000
7C0802A6 90010004
00000000 4279999A
9421FF00 BE810008
C21B3333 420CCCCD
83E3002C 48000109
C21B3333 40A00000
7FC802A6 807F0004
421B3333 420CCCCD
2C030000 408200A0
421B3333 40A00000
38600004 3D80801A
00000008 C2280000
618C3680 7D8903A6
41D4CCCD 42280000
4E800421 2C040000
41E00000 00000000
41820010 38600000
423B999A 00000000
907F000C 480000BC
409CCCCD C2280000
807F000C 38630001
41D4CCCD C2280000
907F000C 2C032A30
40A00000 42280000
418000A8 808D81E4
41E00000 42280000
909F0008 38600000
40A00000 0000001C
3D808032 618C2DA0
C23A6666 4214CCCD
7D8903A6 4E800421
423D999A 42153333
C05E000C EC2100B2
00000000 40E00000
3D808032 618C28C0
00000000 426A0000
7D8903A6 4E800421
C23A6666 4214CCCD
906D81E4 807F0000
C23A6666 40A00000
3D808030 618C2AD0
423D999A 42153333
7D8903A6 4E800421
423D999A 40A00000
38600001 907F0004
00000002 C2250000
38600000 907F000C
41A80000 42250000
48000048 38600004
41D80000 00000000
3D80801A 618C3680
40A80000 00000000
7D8903A6 4E800421
42400000 C2250000
2C040000 4182002C
41A80000 C2250000
807F0008 906D81E4
40A00000 42250000
807F0000 3D808030
41D80000 42250000
618C2AE0 7D8903A6
40A00000 00000003
4E800421 38600000
C2200000 42000000
907F0004 48000004
42200000 42000000
BA810008 80010104
428C0000 40E00000
38210100 7C0803A6
C28C0000 40E00000
4E800020 4E800021
C2200000 42000000
447A0000 447A0000
C2200000 40A00000
00000082 3E99999A
42200000 42000000
BA810008 80010104
42200000 40A00000
38210100 7C0803A6
FFFFFFFF 4E800021
7FE3FB78 00000000
00030102 BA8100B0
C225B8BC 00000002
800100E4 382100E0
3C608047 60639D30
7C0803A6 881F24D0
88630000 00000000
60000000 00000000
C22605E4 00000014
C22FCCD8 0000000D #External/Hide Nametag When Invisible/Hide Nametag When Invisible.asm
7C0802A6 90010004
3C608046 6063B6A0
9421FF00 BE810008
886324D0 2C030001
3C60804C 606320BC
41820050 887F0000
38800000 1CA40044
3D808003 618C4110
7CA51A14 88A50041
7D8903A6 4E800421
7CA50775 41820058
8083002C 80640004
38840001 2C040004
2C030010 40820010
4180FFE4 3FC0803F
80640010 2C0300EC
63DE0DFC 3BA00000
41820010 8864221E
887F0004 7C1D1800
54630631 41820014
41820028 1C7D0024
3D80802F 618CCCC8
7C63F214 38800003
7D8903A6 4E800420
9883000B 7FA3EB78
281E0000 00000000
3D808025 618CDB34
04261B1C 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip Nametag ID Reset.asm
7D8903A6 4E800421
04261B30 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip isUsingNametag Bool Reset.asm
3BBD0001 2C1D0004
042605FC 38C00003 #External/Unplugging Closes CSS Door/Unplugging Closes CSS Door.asm
4180FFC8 BA810008
044DC47C C0200000 #External/CSS Player Hands Default to HMN Button/Change Default Hand Position.asm
80010104 38210100
C2261A6C 00000005 #External/CSS Player Hands Default to HMN Button/Fix A Button Buffer When Exiting Name Entry.asm
7C0803A6 881F0004
88BF0005 2C050002
60000000 00000000
40820014 3D808026
0445C380 00000000
618C1B6C 7D8903A6
C22608D8 00000020
4E800420 1C130024
887F0007 2C030000
60000000 00000000
40820090 889F0004
C2266CE0 0000000C #External/Disable FoD During Doubles/Disable FoD During Doubles.asm
7C972378 800D8840
80CD8840 38C61CB0
7C602214 88A31CC0
80A60018 3C60E700
57800739 40820010
606300B0 7C632A79
5780077B 4082003C
41820010 2C030020
480000C4 28050001
41820008 48000034
418200BC 7EE3BB78
806DB610 88630018
38800000 38A0000E
2C030001 41820014
38C00000 38ED9B00
38600001 50652EB4
3D808037 618C8430
90A60018 48000014
7D8903A6 4E800421
38600000 50652EB4
38800001 48000010
90A60018 48000004
28050000 41820088
38600001 00000000
38800000 7EE3BB78
C22608D8 0000001D #External/Toggle Rumble From CSS/Toggle Rumble From CSS.asm
3D808015 618CED4C
887F0007 2C030000
7D8903A6 4E800421
40820090 889F0004
38800001 989F0007
7C972378 800D8840
3C80C040 909F0014
7C602214 88A31CC0
48000051 7D8802A6
57800739 40820010
C03F0014 C04C0000
5780077B 4082003C
C01F000C EC01002A
480000AC 28050001
D01F000C FC600850
418200A4 7EE3BB78
FC030840 41810008
38800000 38A0000E
EC6300B2 D07F0014
38C00000 38ED9950
4180002C C08C0004
3D808037 618C8430
FC032040 41810020
7D8903A6 4E800421
38800000 909F0014
38800001 48000010
989F0007 48000010
28050000 41820070
4E800021 3F4CCCCD
38800000 7EE3BB78
3C800000 889F0004
3D808015 618CED4C
60000000 00000000
7D8903A6 4E800421
042605FC 38C00003
38800001 989F0007
C23775BC 00000005
3C80C040 909F0014
540304E7 41820018
C03F0014 C0428E0C
5403052A 2C030C00
C01F000C EC01002A
4082000C 38600000
D01F000C FC600850
506064E6 901A0000
FC030840 41810008
60000000 00000000
EC6300B2 D07F0014
044DC47C C0200000
4180001C C0828258
C2261A6C 00000005
FC032040 41810010
88BF0005 2C050002
38800000 909F0014
40820014 3D808026
989F0007 889F0004
618C1B6C 7D8903A6
60000000 00000000
4E800420 1C130024
C2259B84 00000008 #External/Stage Striking/Random_Stage_Fix.asm
60000000 00000000
5460063F 41820038
04261B1C 60000000
1C9E001C 38040008
04261B30 60000000
7C1F00AE 2C000000
0423C710 28030007
40820024 3800001D
0423C320 28030007
7C0903A6 38600000
0423C6C4 28030007
389F0000 90640004
0423CF9C 2C1B0008
3884001C 4200FFF8
C223E0A4 00000005
2C030000 00000000
EC001028 48000015
C2259C40 0000001F #External/Stage Striking/Stage_Striking.asm
7C8802A6 C0240000
39600000 3D408045
EC000824 4800000C
614AC388 38600000
4E800021 40000000
3C80803F 608406D0
60000000 00000000
28000013 4082000C
0423CF74 60000000
39600001 48000010
C215EFE8 00000006
28000000 408200C0
38630008 38800000
48000034 2C03001D
38A000E8 3D808000
408000B4 2C0B0002
618C3100 7D8903A6
4182004C 1CA3001C
4E800421 3D808015
7CA52214 88C5000A
618CF094 7D8903A6
80AA0000 7CA53430
4E800420 00000000
54A507FF 40820088
C223CB08 0000000B
4800002C 806DB600
39400000 7CC93378
5460056B 4082001C
48000014 98670000
546006F7 40820008
38A50001 38E70001
48000074 39600002
39290001 88690000
38600000 4BFFFFB0
2C030000 4082FFE8
886DB60E 2C03001D
38C60003 7CC93378
4080005C 1CA3001C
394A0001 2C0A0008
7CA52214 38C00000
4180FFE4 38800000
2C0B0002 40820008
3D808023 618CCBEC
38C00002 98C50008
7D8903A6 4E800420
80A50000 2C030016
60000000 00000000
41800008 80A50010
C223C02C 0000000C
3CC04400 2C0B0002
39400000 39000000
40820008 38C00000
38FE0198 7C892378
90C50038 38C0001E
48000014 98670000
98CDB60E 2C0B0000
39080001 38E70001
4182000C 38630001
39290001 88690000
4BFFFF4C 28000000
2C030000 4082FFE8
60000000 00000000
38840003 7C892378
</pre>
394A0001 2C0A0008
<pre>
4180FFE4 7D074378
$Stealth tournament codes [Achilles, UnclePunch]
3D808023 618CC118
*Tournament mods to improve fair competition
7D8903A6 4E800420
C216E510 00000098 #External/NeutralSpawn/NeutralSpawn.asm
60000000 00000000
7C0802A6 90010004
04167810 60000000
9421FF20 BE8100B0
0423C12C 60000000
3D808016 618CB41C
04248C8C 38600000
7D8903A6 4E800421
042477F8 38600000
2C030000 40820480
C223E9E4 00000005
2C1C0005 40800478
38600000 389FFFFD
3C608048 80639D30
38A00000 9C640003
5463443E 2C03021C
38A50001 2C050008
41820464 3C608048
4180FFF4 7DE37B78
80639D30 5463443E
60000000 00000000
2C03010F 41820450
C22FCFC8 0000001A
887F24D0 2C030001
D01C002C 7F63DB78
41820054 3B200000
3D808003 618C248C
3B400000 7F43D378
7D8903A6 4E800421
3D808003 618C241C
2C030000 408200AC
7D8903A6 4E800421
7F63DB78 3D808003
2C030003 41820010
618C556C 7D8903A6
7C1CD000 41820014
4E800421 2C030078
3B390001 3B5A0001
41820090 3D808023
2C1A0004 4081FFD0
618C754C 7D8903A6
7F83E378 7F24CB78
4E800421 3863FFFF
88BF24D0 48000115
38A00000 8C030001
480003F4 3B400000
2C000000 41820020
3B000000 3B200000
38A50001 2C000080
7F23CB78 3D808003
41A0FFEC 2C000085
618C241C 7D8903A6
4181FFE4 38630001
4E800421 2C030003
4BFFFFDC 2C050004
41820024 7F23CB78
40810048 38600000
3D808003 618C3370
3885FFFC 3D808032
7D8903A6 4E800421
618C2DA0 7D8903A6
7C03D000 40820008
4E800421 48000025
3B180001 3B390001
7C6802A6 C0430000
2C190004 4180FFBC
C07C002C EC431024
2C180001 41820398
EC2100B2 EC21182A
2C180002 41810390
D03C002C 4800000C
3B5A0001 2C1A0003
4E800021 40800000
4180FF98 3B200000
60000000 00000000
3B410080 3B000000
C2259B84 00000008
3AC00000 3AE00000
5460063F 41820038
7EE3BB78 3D808003
1C9E001C 38040008
618C241C 7D8903A6
7C1F00AE 2C000000
4E800421 2C030003
40820024 3800001D
41820028 7EE3BB78
7C0903A6 38600000
3D808003 618C3370
389F0000 90640004
7D8903A6 4E800421
3884001C 4200FFF8
7C03C800 4082000C
2C030000 00000000
7EF8D1AE 3B180001
C2259C40 00000020
3AF70001 2C170004
3D808015 618CCC58
4180FFB8 3B390001
7D8903A6 4E800421
2C190003 4180FFA4
39430018 39600000
3B200000 7C79D0AE
38600000 3C80803F
7C03E000 41820010
608406D0 28000013
3B390001 2C190004
4082000C 39600001
4180FFEC 7F83E378
48000010 28000000
7F24CB78 88BF24D0
408200C0 48000034
48000009 480002E8
2C03001D 408000B4
7C0802A6 90010004
2C0B0002 4182004C
9421FF20 BE8100B0
1CA3001C 7CA52214
7C7F1B78 7C9E2378
88C5000A 80AA0000
7CBD2B78 48000121
7CA53430 54A507FF
7F8802A6 80CD9348
40820088 4800002C
38A00000 807C0000
806DB600 5460056B
2C03FFFF 4182005C
4082001C 546006F7
7C033000 4182000C
40820008 48000074
3B9C0044 4BFFFFE8
39600002 38600000
3B9C0004 1C7D0020
4BFFFFB0 886DB60E
7F9C1A14 1C7E0008
2C03001D 4080005C
7F9C1A14 38810080
1CA3001C 7CA52214
C03C0000 D0240000
38C00000 2C0B0002
C03C0004 D0240004
40820008 38C00002
38600000 90640008
98C50008 80A50000
7FE3FB78 3D808003
2C030016 41800008
618C2768 7D8903A6
80A50010 3CC04400
4E800421 48000054
2C0B0002 40820008
2C1D0001 4182000C
38C00000 90C50038
7FC3F378 48000014
38C0001E 98CDB60E
4800023D 7C6802A6
2C0B0000 4182000C
7C63F0AE 48000004
38630001 4BFFFF4C
38810080 3D808022
28000000 00000000
618C4E64 7D8903A6
4E800421 7FE3FB78
38810080 3D808003
618C2768 7D8903A6
4E800421 48000004
7FE3FB78 38810080
3D808003 618C26CC
7D8903A6 4E800421
C0210080 C002A8E8
FC010040 4081000C
C022A8F8 48000008
C022A8CC 7FE3FB78
3D808003 618C3094
7D8903A6 4E800421
BA8100B0 800100E4
382100E0 7C0803A6
4E800020 4E800021
00000020 C2700000
41200000 42700000
41200000 C1A00000
41200000 41A00000
41200000 C2700000
41200000 C1A00000
41200000 42700000
41200000 41A00000
41200000 0000001F
C21B3333 420CCCCD
421B3333 420CCCCD
00000000 41000000
00000000 4279999A
C21B3333 420CCCCD
C21B3333 40A00000
421B3333 420CCCCD
421B3333 40A00000
00000008 C2280000
41D4CCCD 42280000
41E00000 00000000
423B999A 00000000
409CCCCD C2280000
41D4CCCD C2280000
40A00000 42280000
41E00000 42280000
40A00000 0000001C
C23A6666 4214CCCD
423D999A 42153333
00000000 40E00000
00000000 426A0000
C23A6666 4214CCCD
C23A6666 40A00000
423D999A 42153333
423D999A 40A00000
00000002 C2250000
41A80000 42250000
41D80000 00000000
40A80000 00000000
42400000 C2250000
41A80000 C2250000
40A00000 42250000
41D80000 42250000
40A00000 00000003
C2200000 42000000
42200000 42000000
428C0000 40E00000
C28C0000 40E00000
C2200000 42000000
C2200000 40A00000
42200000 42000000
42200000 40A00000
FFFFFFFF 4E800021
00030102 BA8100B0
800100E4 382100E0
7C0803A6 881F24D0
60000000 00000000
C22FCCD8 0000000D #External/Hide Nametag When Invisible/Hide Nametag When Invisible.asm
3C608046 6063B6A0
886324D0 2C030001
41820050 887F0000
3D808003 618C4110
7D8903A6 4E800421
8083002C 80640004
2C030010 40820010
80640010 2C0300EC
41820010 8864221E
54630631 41820014
3D80802F 618CCCC8
7D8903A6 4E800420
281E0000 00000000
04261B1C 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip Nametag ID Reset.asm
04261B30 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip isUsingNametag Bool Reset.asm
042605FC 38C00003 #External/Unplugging Closes CSS Door/Unplugging Closes CSS Door.asm
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Neutral Spawns for 1v1 and 2v2" data-collapsetext="Click to collapse">
<pre>
$Neutral Spawns for 1v1 and 2v2 (1.02) [Achilles, Jorgasms]
*All players/teams spawn in Neutral Stage Positions regardless of Port Permutations.
C2263058 00000030
39E00000 3A000000
3E408048 625307FD
91F206D8 91F206DC
8A3207C8 625206D7
2C110001 4182004C
39EF0001 8E930024
2C140003 4182000C
9A130004 3A100001
2C0F0004 41A0FFE4
48000130 39E00000
3A0000FF 3E408048
62520801 39EF0001
9E120024 2C0F0004
41A0FFF4 4800010C
3E208048 623106DC
39EF0001 3A520001
8E930024 89D30008
2C140003 41A2FFC0
2C0E0000 40820010
3A000000 8A910000
48000024 2C0E0001
40820010 3A000001
8E910001 48000010
3A000002 8E910002
48000004 3A940001
2C140003 40A0FF80
9A910000 9A120000
2C0F0004 41A0FF94
39E00000 3E208048
623106DB 3AA00000
39EF0001 8E910001
2C140001 40800008
48000010 3AB50001
2C150003 40A0FF40
2C0F0003 41A0FFDC
39E00000 3A310127
39C000FF 3A8000FF
39EF0001 8E110024
2C0E00FF 40820010
7E128378 39C00000
4800002C 7C109000
4082000C 39C00003
4800001C 2C1400FF
40820010 39C00001
3A800000 48000008
39C00002 99D1FFFC
2C0F0004 41A0FFB4
38840001 00000000
C21C0A48 0000001A
3DE0801B 61EFFFA8
7C0F6000 418200BC
3DC08048 A1CE0686
3DE08049 61EFED70
81EF0000 2C0E001F
4082001C 3E00C242
3E204242 3E404230
3A600000 960F0598
4800002C 2C0E001C
40820040 3E00C23A
62106666 3E20423D
62318E70 3E404214
3A600000 960F0854
48000004 924F0004
962F0040 924F0004
962F0040 926F0004
960F0040 926F0004
2C0E0020 40820014
3A000041 9E0F0650
3A0000C1 9A0F0040
2C0E0008 40820024
3E004270 3E20C270
3A400000 39EF4748
960F4748 924F0004
962F0040 924F0004
7D8803A6 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Unlock All Characters, Stages, & Random Stage Select" data-collapsetext="Click to collapse">
</div>




$Unlock All Characters, Stages, & Random Stage Select [standardtoaster]
<div class="mw-collapsible mw-collapsed" data-expandtext="Tournament Safety Codes" data-collapsetext="Click to collapse">
041648C8 38A007FF
<pre>
041644BC 38A007FF
$Tournament safety codes [Fizzi]
04173580 38A007FF
*Codes to ensure integrity of tournament matches
C222F958 00000004 #External/FixedDamageRatio/SkipInputHandling.asm
2C050003 40820014
3D808022 618CFB68
7D8903A6 4E800420
28050005 00000000
C2167F40 00000005 #External/PreventPauseSoftLocks/ForcePauseOn.asm
881E0002 2C000001
40820018 881E0004
2C000004 4181000C
881E000A 48000008
38000001 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="All 51 Event Matches Open But Not Completed" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Hold Start to Pause" data-collapsetext="Click to collapse">
<pre>
$Hold to Pause [UnclePunch]
*Hold start for 30 frames to pause
C21A12A4 00000002
38600000 906DB5C0
80010024 00000000
C216BDEC 0000000F
38ADB5C0 80030000
540004E7 41820048
7C9E28AE 2C040000
40820010 80030008
540004E7 41820030
7C7E28AE 38630001
7C7E29AE 2C03001E
41800028 38600000
90650000 3D808016
618CBDFC 7D8903A6
4E800420 38600000
7C7E29AE 48000004
3D808016 618CBE54
7D8903A6 4E800420
60000000 00000000
</pre>


</div>


$All 51 Event Matches Open But Not Completed [Achilles]
<div class="mw-collapsible mw-collapsed" data-expandtext="LRAStart Resets Game While Pause Off" data-collapsetext="Click to collapse">
0424cec4 48000058
<pre>
04162ee8 60000000
$L+R+A+Start Resets Game While Pause Is Off [Sickolas]
C2050D68 0000000E
3E808045 6294BF18
82B40000 56B305EF
40A20058 3AA00000
3E808046 6294B108
82740000 567201CF
4182001C 567200C7
41820014 56720253
4182000C 56720295
40820018 3AB50001
2C150004 4080001C
3A94000C 4BFFFFCC
3D80801A 618C4510
7D8903A6 4E800421
7C0802A6 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Infinite Lotto Coins" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Wobbling" data-collapsetext="Click to collapse">
$Infinite Lotto Coins
<pre>
0245A142 00002706
$Disable Wobbling [UnclePunch]
*Breaks Popo's grab after four pummels if the victim has not left hitstun since the first pummel.
C20DB880 00000003 #External/PreventWobbling/Init Wobble Count Air.asm
38600000 987D2350
3860FFFF B07D2352
8001005C 00000000
C20DBBD4 00000003 #External/PreventWobbling/Init Wobble Count Ground.asm
38600000 987D2350
3860FFFF B07D2352
8001005C 00000000
C208F090 00000038 #External/PreventWobbling/Wobble Check.asm
807B0010 2C0300DF
418001B0 2C0300E4
418101A8 807B1A58
2C030000 4182019C
8083002C 88842222
5484077B 4182018C
809B1868 7C032000
41820034 A0A40000
2C050006 40820174
80A4002C 80850518
7C032000 40820164
A0650DA8 A09B2352
7C032000 41820154
48000018 80A3002C
A0652088 A09B2352
7C032000 4182013C
B07B2352 887B2350
38630001 987B2350
3D808016 618CB168
7D8903A6 4E800421
2C030000 40820114
887B2350 2C030003
40810108 7C0802A6
90010004 9421FF20
BE8100B0 829B1A58
7E83A378 3D80800D
618CA698 7D8903A6
4E800421 8074002C
8863000C 38800001
3D808003 618C418C
7D8903A6 4E800421
2C030000 4182009C
7C751B78 8095002C
80A400E0 2C050000
4082001C 38800000
3D80800D 618CA698
7D8903A6 4E800421
48000070 8075002C
3D808007 618CD5D4
7D8903A6 4E800421
8075002C 80ADAEB4
C0050374 C023002C
FC200850 EC000072
D0030080 C0050378
D0030084 C0029700
D0032340 C0229700
C0429704 FC600890
7EA3AB78 388000E6
38A00000 38C00000
3D808006 618C93AC
7D8903A6 4E800421
BA8100B0 800100E4
382100E0 7C0803A6
3D808008 618CF0C8
7D8903A6 4E800420
801B0010 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Ledge-Grab Limit" data-collapsetext="Click to collapse">
<pre>
$Ledge Grab Limit [UnclePunch]
*Enforces ledge grab limit
C21A5E90 00000002 #Ledge Grab Limit
386000B4 907F0010
7FE3FB78 00000000
0416EBD8 60000000
041B0498 60000000
041B05CC 38000000
041B05C8 38C00001
C2165C48 00000066
7C0802A6 90010004
9421FF00 BC610008
7C7F1B78 887F0004
2C030001 408202F8
3BC10080 3BA00000
38600000 907E0000
907E0004 1C7D00A8
7C83FA14 88640058
2C030003 41820028
8864005D 2C030000
4082001C 887E0000
38630001 987E0000
389E0001 3863FFFF
7FA321AE 3BBD0001
2C1D0006 4180FFC0
887E0000 2C030001
40810118 3BA00000
387E0001 7C63E8AE
3D808003 618C42B4
7D8903A6 4E800421
7C7C1B78 3B600000
7C1BE800 4182002C
387E0001 7C63D8AE
3D808003 618C42B4
7D8903A6 4E800421
7C03E000 4080000C
7F7DDB78 4BFFFFB4
3B7B0001 887E0000
7C1B1800 4180FFC4
4800000C 3BBD0001
4BFFFF98 3B600000
387E0001 7C83D8AE
1C6400A8 7C63FA14
38BE0001 7CA5E8AE
7C042800 4182000C
38800001 48000008
38800000 9883005D
9883005E 3B7B0001
887E0000 7C1B1800
4180FFC0 3B600000
387E0001 7F43D8AE
387E0001 7C63E8AE
7C1A1800 41820034
7F43D378 3D808003
618C42B4 7D8903A6
4E800421 7C03E000
40820018 1C7A00A8
7C63FA14 38800000
9883005D 9883005E
3B7B0001 887E0000
7C1B1800 4180FFAC
807F0008 3880003C
7C6323D6 7C8323D6
38600000 3D808032
618C2DA0 7D8903A6
4E800421 48000151
7C6802A6 C0430000
EC2100B2 FC20081E
D8210080 83A10084
3B800000 3B600000
1C7C00A8 7C83FA14
88640058 2C030003
41820030 8864005D
2C030000 40820024
7F83E378 3D808004
618C0AF0 7D8903A6
4E800421 7C03E800
40810008 3B7B0001
3B9C0001 2C1C0006
4180FFB8 2C1B0001
418100E4 2C1B0000
418200DC 3B800000
1C7C00A8 7C83FA14
88640058 2C030003
4182004C 8864005D
2C030000 41820010
2C030001 41820008
48000034 7F83E378
3D808004 618C0AF0
7D8903A6 4E800421
7C03E800 41810018
1C7C00A8 7C83FA14
38600000 9864005D
9864005E 3B9C0001
2C1C0006 4180FF9C
3B800000 1C7C00A8
7C83FA14 88640058
2C030003 41820040
8864005D 2C030000
40820034 7F83E378
3D808004 618C0AF0
7D8903A6 4E800421
7C03E800 40810018
1C7C00A8 7C83FA14
38600001 9864005D
9864005E 3B9C0001
2C1C0006 4180FFA8
4800000C 4E800021
40B6DABA B8610008
80010104 38210100
7C0803A6 8803000F
60000000 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Universal Controller Fix v0.8" data-collapsetext="Click to collapse">
</div>




$Universal Controller Fix v0.8 (NTSC 1.02)
<div class="mw-collapsible mw-collapsed" data-expandtext="Split Audio Channels 2.0" data-collapsetext="Click to collapse">
C20C9A44 0000002B
<pre>
D01F002C 7C0802A6
$Split Audio Channels 2.0 (v1.02) [UnclePunch]
90010004 9421FF00
*This code splits the game music onto the left channel, and the game sounds onto right channel.
BE810008 48000121
*Game must be set to Mono to take effect, stereo is preserved
7FC802A6 C03F0894
C238A984 00000009
C05E0000 FC011040
800DC0B4 2C000000
40820118 808DAEB4
40820034 887A000B
C03F0620 FC200A10
2C030001 40820018
C044003C FC011040
38600000 B07F0228
41800100 887F0670
B07F0230 B07F0238
2C030002 408000F4
48000014 38600000
887F221F 54600739
B07F0224 B07F022C
408200E8 3C60804C
B07F0234 807A000C
60631F78 8BA30001
389F0224 00000000
387DFFFE 889F0618
C238A80C 00000009
4800008D 7C7C1B78
800DC0B4 2C000000
7FA3EB78 889F0618
40820034 887A000B
4800007D 7C7C1850
2C030001 40820018
7C6319D6 2C0315F9
38600000 B07F0228
408100B0 38000001
B07F0230 B07F0238
901F2358 901F2340
48000014 38600000
809F0004 2C04000A
B07F0224 B07F022C
40A20098 887F000C
B07F0234 807A000C
38800001 3D808003
389F0224 00000000
618C418C 7D8903A6
</pre>
4E800421 2C030000
41820078 8083002C
80841ECC C03F002C
D0240018 C05E0004
FC011040 4181000C
38600080 48000008
3860007F 98640006
48000048 7C852378
3863FFFF 2C030000
40800008 38630005
3C808046 6084B108
1C630030 7C841A14
1C65000C 7C841A14
88640002 7C630774
4E800020 4E800021
40000000 00000000
BA810008 80010104
38210100 7C0803A6
60000000 00000000
C20998A4 00000026
7C0802A6 90010004
9421FF00 BE810008
7C7E1B78 83FE002C
480000DD 7FA802A6
C03F063C 806DAEB4
C0030314 FC010040
408100E4 C03F0620
48000071 D0210090
C03F0624 48000065
C0410090 EC4200B2
EC210072 EC21102A
C05D000C FC011040
408100B4 889F0670
2C040003 408100A8
C01D0010 C03F0624
FC000840 40800098
BA810008 80010104
38210100 7C0803A6
8061001C 83E10014
38210018 38630008
7C6803A6 4E800020
FC000A10 C03D0000
EC000072 C03D0004
EC000828 FC00001E
D8010080 80610084
38630002 3C004330
C85D0014 6C638000
90010080 90610084
C8210080 EC011028
C03D0000 EC200824
4E800020 4E800021
42A00000 37270000
43300000 3F800000
BF4CCCCD 43300000
80000000 7FC3F378
7FE4FB78 BA810008
80010104 38210100
7C0803A6 00000000
C22662D0 0000001A
7C0802A6 90010004
9421FF00 BE810008
48000089 7FC802A6
38600000 38800000
3D80803A 618C6754
7D8903A6 4E800421
7C7F1B78 38800001
989F0049 38800001
989F004A C03E000C
D03F0024 D03F0028
7FE3FB78 48000059
7C8802A6 C03E0000
C05E0004 3D80803A
618C6B98 7D8903A6
4E800421 7C641B78
7FE3FB78 C03E0008
C05E0008 3D80803A
618C7548 7D8903A6
4E800421 48000024
4E800021 42180000
C3898000 3EE66666
3DCCCCCD 4E800021
55434620 302E3800
BA810008 80010104
38210100 7C0803A6
38980000 00000000
C20908F4 00000017
7C0802A6 90010004
9421FF00 BE810008
2C030001 4082008C
C03F0628 FC200A10
806DAEB4 C0430210
FC011040 40800074
3F80804C 639C1F78
8BDC0001 387EFFFE
889F0618 48000029
7C7D1B78 7FC3F378
889F0618 48000019
7C7D1850 7C6319D6
388015F9 7C041800
48000038 7C852378
3863FFFF 2C030000
40800008 38630005
809C0008 1C630030
7C841A14 1C65000C
7C841A14 88640002
7C630774 4E800020
BA810008 80010104
38210100 7C0803A6
60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Hold Start to Pause" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Stock Control/ Crew Battle Replaces Handicap Mode" data-collapsetext="Click to collapse">
<pre>
$Stock Control/Crew Battle (1.02) [Jorgasms]
*Essentially, the hack gets rid of damage modifier for handicap and replaces it with controllable stocks so that one player can spawn with say 6 stocks and another can spawn with 4.
*When handicap is set to "ON" you can set custom stocks per player (1 stock - 9 stocks).
*When handicap is set to "AUTO" you can set custom stock per player (1 stock - 9 stocks) just like when handicap is "ON." However, upon re-entering the character select screen, your handicap will be set to the amount of stocks you had at the end of the game. If you had zero stocks (as in you lost), the game will set your stock to the current stock setting (any stock amount higher than nine will be set nine). This allows for easy crew battles. You can still change the stocks manually if needed (rage quits etc.).
04036bb4 60000000
C2266678 00000015
3DC0803F 61CEA3E6
89CE0000 2C0E0000
4182008C 3DC08045
39CE310E 3DE08048
39EF0828 3E008045
6210BF14 8A100000
2C100009 40810008
3A000009 8A2E0000
2C110000 4182000C
9A2F0000 48000008
9A0F0000 8A2E0E90
2C110000 4182000C
9A2F0024 48000008
9A0F0024 8A2E1D20
2C110000 4182000C
9A2F0048 48000008
9A0F0048 8A2E2BB0
2C110000 4182000C
9A2F006C 48000008
9A0F006C 3803FFFF
60000000 00000000
C21A57DC 00000005
3E008048 621006E0
3A200009 9A300000
9A300024 9A300048
9A30006C 38BEFFF8
60000000 00000000
C2230D54 00000006
88030005 3DC0803F
61CEA3E6 3DE08045
61EFBF15 3A000001
89CE0000 2C0E00FF
4082000C 9A0F0000
38000001 00000000
C222F76C 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C222F6BC 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C2033CC4 0000000A
3DC08045 61CEBF15
89CE0000 2C0E0002
40820038 3DC08045
39CE310E 3DE08048
39EF0828 8A4F0000
9A4E0000 8A4F0024
9A4E0E90 8A4F0048
9A4E1D20 8A4F006C
9A4E2BB0 48000008
98A3008E 00000000
</pre>


</div>


$Hold to Pause [UnclePunch]
 
*Hold start for 30 frames to pause
<div class="mw-collapsible mw-collapsed" data-expandtext="PAL Toggle" data-collapsetext="Click to collapse">
C21A12A4 00000002
<pre>
38600000 906DB5C0
$SSBM NTSC 1.02-to-PAL Game-play Converter (1.02) [UnclePunch]
80010024 00000000
*Includes all character balances, Samus Cannot Bomb Jump Out of Zair, Remove Extender, DK Keeps Charge When Hit During Up B, Detection Bubbles Do Not Skip Hurtbox Collision Check, Freeze Glitch Fix, PAL Stock Icons and PAL CSS Indicator
C216BDEC 0000000F
C2068F30 0000009B #External/PAL/Core/Character DAT Patcher.asm
38ADB5C0 80030000
7C0802A6 90010004
540004E7 41820048
9421FF20 BE8100B0
7C9E28AE 2C040000
83FE010C 83FF0008
40820010 80030008
3BFFFFE0 807D0000
540004E7 41820030
2C03001B 4080049C
7C7E28AE 38630001
48000071 480000A9
7C7E29AE 2C03001E
480000B9 48000151
41800028 38600000
48000179 48000179
90650000 3D808016
48000229 48000239
618CBDFC 7D8903A6
48000281 480002F9
4E800420 38600000
48000311 48000311
7C7E29AE 48000004
48000311 48000311
3D808016 618CBE54
48000321 48000321
7D8903A6 4E800420
48000389 48000389
60000000 00000000
48000391 48000391
480003A9 480003A9
480003B9 480003B9
480003C9 480003C9
480003C9 48000429
7C8802A6 1C630004
7C841A14 80A40000
54A501BA 7CA42A14
80650000 80850004
2C0300FF 41820014
7C63FA14 90830000
38A50008 4BFFFFE4
480003F0 00003344
3F547AE1 00003360
42C40000 000000FF
0000379C 42920000
00003908 40000000
0000390C 40866666
00003910 3DEA0EA1
00003928 41A00000
00003C04 2C01480C
00004720 1B968013
00004734 1B968013
0000473C 04000009
00004A40 2C006811
00004A4C 281B0013
00004A50 0D00010B
00004A54 2C806811
00004A60 281B0013
00004A64 0D00010B
00004B24 2C00680D
00004B30 0F104013
00004B38 2C80380D
00004B44 0F104013
000000FF 0000380C
00000007 00004EF8
2C003803 00004F08
0F80000B 00004F0C
2C802003 00004F1C
0F80000B 000000FF
000000FF 00004D10
3FC00000 00004D70
42940000 00004DD4
41900000 00004DE0
41900000 000083AC
2C000009 000083B8
348C8011 00008400
348C8011 00008430
0500008B 00008438
041A0500 00008444
0500008B 000084DC
05780578 000085B8
1000010B 000085C0
03E801F4 000085CC
1000010B 000085D4
038403E8 000085E0
1000010B 00008818
0B00010B 0000882C
0B00010B 000088F8
041A0BB8 0000893C
041A0BB8 00008980
041A0BB8 000089E0
04FEF704 000000FF
000036CC 42EC0000
000037C4 0C000000
000000FF 00003468
3F666666 000039D8
440C0000 00003A44
B4990011 00003A48
1B8C008F 00003A58
B4990011 00003A5C
1B8C008F 00003A6C
B4990011 00003A70
1B8C008F 00003B30
440C0000 000000FF
000045C8 2C015010
000045D4 2D198013
000045DC 2C80B010
000045E8 2D198013
000049C4 2C00680A
000049D0 281B8013
000049D8 2C80780A
000049E4 281B8013
000049F0 2C006808
000049FC 231B8013
00004A04 2C807808
00004A10 231B8013
00005C98 1E0C8080
00005CF4 B4800C90
00005D08 B4800C90
000000FF 00003A1C
B4940013 00003A64
2C000015 00003A70
B4928013 000000FF
000000FF 000000FF
000000FF 0000647C
B49A4017 00006480
64001097 000000FF
000000FF 000033E4
42DE0000 00004528
2C013011 00004534
B4988013 0000453C
2C813011 00004548
B4988013 00004550
2D002011 0000455C
B4988013 000045F8
2C01300F 00004608
0F00010B 0000460C
2C81280F 0000461C
0F00010B 00004AEC
2C007003 00004B00
2C803803 000000FF
000000FF 0000485C
2C00000F 000000FF
000000FF 000037B0
3F59999A 000037CC
42AA0000 00005520
87118013 000000FF
000000FF 00003B8C
440C0000 00003D0C
440C0000 000000FF
000000FF 000050E4
B4990013 000050F8
B4990013 000000FF
000000FF 000000FF
00004EB0 02BCFF38
00004EBC 14000123
00004EC4 038401F4
00004ED0 14000123
00004ED8 044C04B0
00004EE4 14000123
0000505C 2C006815
0000506C 14080123
00005070 2C806015
00005080 14080123
00005084 2D002015
00005094 14080123
000000FF 000000FF
BA8100B0 800100E4
382100E0 7C0803A6
3C60803C 00000000
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
60000000 00000000
C210FC44 00000002 #External/PAL/Core/Additional/DK_AerialUpB.asm
3C008011 60000074
60000000 00000000
C210FB64 00000002 #External/PAL/Core/Additional/DK_GroundedUpB.asm
3C008011 60000074
60000000 00000000
040796E0 60000000 #External/PAL/Core/Additional/DetectionHitboxes.asm
041239A8 60000000 #External/PAL/Core/Additional/ICs_FreezeGlitch.asm
043CE4D4 00240464 #External/PAL/Core/Additional/Samus_BombJump.asm
042B7E54 48000088 #External/PAL/Core/Additional/Samus_Extender1.asm
042B808C 48000084 #External/PAL/Core/Additional/Samus_Extender2.asm
C2266978 00000050 #External/PAL/Indicators/PAL CSS Indicator.asm
7D8802A6 48000031
7C8802A6 7D8803A6
3D800035 618C6A60
7C6C1850 38A00238
3D808000 618C31F4
7D8903A6 4E800421
48000244 4E800021
00000000 00006FFF
00007FF1 00007FF0
00007FF0 00007FF0
00007FFF 00007FF1
00000000 FFC40002
17FF3006 00EF800B
00EF801F 04FF404F
FFF7009F 110000EF
00000000 FFF8000D
FEFD000F FBFF300F
F6DF700F F3BFC00F
E07FF10F B14FF60F
00000000 F6000000
F7000000 F7000000
F7000000 F7000000
F7000000 F7000000
04FF9888 00CFB888
009FC888 006FD888
004FE888 002FF888
000FF888 002FF888
88888888 88888888
88888888 88888888
88888888 88888888
88888888 88888888
88888888 88888888
8888888E 888888DF
88888CFF 8888AFF7
8889FFA0 888FFC00
8DFFB100 EFF60000
FF400000 F3000000
40000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
88888888 88888888
88888888 88888888
88888888 88888888
88888888 88888888
8888EF40 8888DF60
8888CF90 8888BFC0
88889FF4 88888DF9
88888BFE 888888EF
00007FF0 00007FF0
00006FD0 00000000
00000000 00000000
30000000 90000000
000003FF 000008FF
00000BFB 00000000
00000000 00000000
00000000 00000000
EFFFFB0F 200AFF1F
0004FF4D 00000000
00000000 00000000
00000000 00000000
F7000000 F7111100
FFFFFB00 00000000
00000000 00000000
00000000 00000000
004FE888 006FD888
009FC888 00CFB888
04FF9888 09FD8888
3EFB8888 387F0718
60000000 00000000
044DEC14 01000000 #External/PAL/Toggle/PALToggleEnable.asm
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="LRA Start Uses Held Buttons" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Z-Jump Codes (Offline Only)" data-collapsetext="Click to collapse">
<pre>
$Swap Z and X for Port 1 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C0 00000005
2C180000 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190002
60000000 00000000
</pre>
<pre>
$Swap Z and Y for Port 1 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C0 00000005
2C180000 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190002
60000000 00000000
</pre>
<pre>
$Swap Z and X for Port 2 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C8 00000005
2C180001 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190003
60000000 00000000
</pre>
<pre>
$Swap Z and Y for Port 2 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C8 00000005
2C180001 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190003
60000000 00000000
</pre>
<pre>
$Swap Z and X for Port 3 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D0 00000005
2C180002 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190004
60000000 00000000
</pre>
<pre>
$Swap Z and Y for Port 3 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D0 00000005
2C180002 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190004
60000000 00000000
</pre>
<pre>
$Swap Z and X for Port 4 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D8 00000005
2C180003 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190005
60000000 00000000
</pre>
<pre>
$Swap Z and Y for Port 4 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D8 00000005
2C180003 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190005
60000000 00000000
</pre>
</div>


$LRA Start Uses Held Buttons [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Z-Jump Codes (Online Only)" data-collapsetext="Click to collapse">
0416D1C0 480364C1
<pre>
$Swap X/Z - Netplay Safe [Altimor]
*Online only - does nothing in VS. Mode
*Swaps the X and the Z Buttons for the local player only
C234E2AC 00000002
5000843E 5000B56A
500056F6 00000000
</pre>
<pre>
$Swap Y/Z - Netplay Safe [Altimor]
*Online only - does nothing in VS. Mode
*Swaps the Y and the Z Buttons for the local player only
C234E2AC 00000002
5000843E 5000BD28
50004EF6 00000000
</pre>


</div>
</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="No Delay On Unpausing" data-collapsetext="Click to collapse">




$No Delay On Unpausing [UnclePunch]
== Crash-Prevent/Niche Codes ==
0416cc10 60000000


</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Enable OSReport Print on Crash" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="No Delay on Pausing" data-collapsetext="Click to collapse">
This will print onscreen exactly why the game crashed! Gone are the days of being in the dark. This functionality was present in Melee, just locked behind a button combo.
<pre>
$Enable OSReport Print on Crash (1.00) [UnclePunch]
043959B4 4800020C
</pre>
<pre>
$Enable OSReport Print on Crash (1.01) [UnclePunch]
04396B98 4800020C
</pre>
<pre>
$Enable OSReport Print on Crash (1.02) [UnclePunch]
04397878 4800020C
</pre>
<pre>
$Enable OSReport Print on Crash (PAL) [UnclePunch]
043977A0 4800020C
</pre>


Button combo to display in vanilla melee:
ZRL
Y + Pad up
A + Pad down
B + Pad left
X + pad right


$No Delay on Pausing [UnclePunch]
0416ca90 60000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="No Delay on LRA Start Input" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Flush Cache on Scene Change" data-collapsetext="Click to collapse">
$No Delay on LRA Start Input [UnclePunch]
<pre>
0416d1ac 60000000
$Flush Cache on Scene Change (1.02) [Dan Salvato]
C21A4B70 00000004
3C608000 3C80003C
3D808000 618C543C
7D8903A6 4E800420
60000000 00000000
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Random Stages Set to Tournament Illegal Stages Only" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="6-player match Crash Prevent" data-collapsetext="Click to collapse">
 
<pre>
 
$6-player match Crash Prevent [wParam]
$Random Stages Set to Illegal Stages Only [Krohnos]
*Debug Required. P5+6 are CPU, 5 - Char from ALL_CHAR, kind from ALL_KIND, 6 - Char from Publicity, kind from ALL_KIND
043D4A48 00340101
01C43642 08000000
043D4A4C 04000A00
0430009C 38000003
043D4A50 08010000
043001B4 4839FE9C
043D4A60 FF000000
046A0050 7C0902A6
043D4A70 00000000
046A0054 807F002C
043D4A74 3C010000
046A0058 7C030214
043D4A78 F8FFFF4F
046A005C 2C000003
046A0060 4182002C
046A0064 2C000002
046A0068 40820020
046A006C 801F0164
046A0070 98060061
046A0074 98060085
046A0078 801F0150
046A007C 98060060
046A0080 801F0134
046A0084 98060084
046A0088 38A50008
046A008C 4BC6012C
04179188 2C1B0004
0416EA2C 38000007
04167A84 38600006
043FA56C 803FB538
043FA578 42080000
043FA564 00000000
043FA5B0 803FA154
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Neutral Spawns for Singles and Doubles" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Mushroom Kingdom / Underground Maze Crash Prevent" data-collapsetext="Click to collapse">
 
<pre>
 
$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
$20XX Neutral Spawn for Singles and Doubles (1.02) [Achilles, Jorgasms]
01C415E2 08000000
C2263058 00000030
0446B4A4 3F800000
39E00000 3A000000
0446B4A0 3F800000
3E408048 625307FD
0446B49C 3F800000
91F206D8 91F206DC
</pre>
8A3207C8 625206D7
2C110001 4182004C
39EF0001 8E930024
2C140003 4182000C
9A130004 3A100001
2C0F0004 41A0FFE4
48000130 39E00000
3A0000FF 3E408048
62520801 39EF0001
9E120024 2C0F0004
41A0FFF4 4800010C
3E208048 623106DC
39EF0001 3A520001
8E930024 89D30008
2C140003 41A2FFC0
2C0E0000 40820010
3A000000 8A910000
48000024 2C0E0001
40820010 3A000001
8E910001 48000010
3A000002 8E910002
48000004 3A940001
2C140003 40A0FF80
9A910000 9A120000
2C0F0004 41A0FF94
39E00000 3E208048
623106DB 3AA00000
39EF0001 8E910001
2C140001 40800008
48000010 3AB50001
2C150003 40A0FF40
2C0F0003 41A0FFDC
39E00000 3A310127
39C000FF 3A8000FF
39EF0001 8E110024
2C0E00FF 40820010
7E128378 39C00000
4800002C 7C109000
4082000C 39C00003
4800001C 2C1400FF
40820010 39C00001
3A800000 48000008
39C00002 99D1FFFC
2C0F0004 41A0FFB4
38840001 00000000
C21C0A48 0000001A
3DE0801B 61EFFFA8
7C0F6000 418200BC
3DC08048 A1CE0686
3DE08049 61EFED70
81EF0000 2C0E001F
4082001C 3E00C242
3E204242 3E404230
3A600000 960F0598
4800002C 2C0E001C
40820040 3E00C23A
62106666 3E20423D
62318E70 3E404214
3A600000 960F0854
48000004 924F0004
962F0040 924F0004
962F0040 926F0004
960F0040 926F0004
2C0E0020 40820014
3A000041 9E0F0650
3A0000C1 9A0F0040
2C0E0008 40820024
3E004270 3E20C270
3A400000 39EF4748
960F4748 924F0004
962F0040 924F0004
7D8803A6 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Start Vs. With only 1 Player" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Trophy Collector Crash Prevent" data-collapsetext="Click to collapse">
 
<pre>
 
$Trophy Collector Crash Prevent (Debug Mode)
$Start Vs. With only 1 Player [UnclePunch]
01C43D24 08000000
*set TIME to NONE
042199FC 60000000
c2263064 0000000c
</pre>
7c0802a6 90010004
9421ff00 be810008
7c9f2378 3d808015
618ccc34 7d8903a6
4e800421 88830002
2c040000 40820018
88830003 2c040000
4082000c 2c1f0001
48000008 2c1f0002
ba810008 80010104
38210100 7c0803a6
60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Spoof Controller Plugins" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="DUMMY / ICETOP Crash Prevent" data-collapsetext="Click to collapse">
 
<pre>
 
$DUMMY / ICETOP Crash Prevent (Debug Mode)
$Spoof Controller Plugins (1.02) [Achilles]
01C41CBD 08000000
*This makes the game think there are additional controller plugged in.
041C2AAC 48000018
*By default, all ports are spoofed, but you can comment out lines for the
041C284C 38600000
*various ports in the text file library to specify which are spoofed.
041C2850 48000048
*For revision 1.02
</pre>
04376BD4 38000000 #(spoof P1)
04376BDC 38000000 #(spoof P2)
04376BF0 380000D8 #(spoof P3)
04376C04 38000001 #(spoof P4)


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Skip Memcard Prompt" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Extra Characters on Victory Screen Crash Prevent" data-collapsetext="Click to collapse">
 
<pre>
 
$Extra characters doesn't crash the game at Victory Screen (1.02) [flieskiller]
$Skip Memcard Prompt [UnclePunch]
C21776C0 00000009
C21AF6F4 00000004
7C630774 2C03001B
2C1D000F 40820014
4082000C 38600000
3D80801B 618C01AC
48000030 2C03001C
7D8903A6 4E800420
4082000C 38600012
2C1D0000 00000000
48000020 2C03001D
4082000C 38600005
48000010 2C030020
40820008 3860000E
60000000 00000000
</pre>


</div>
</div>




== Graphics/Audio Configuration Codes ==
<div class="mw-collapsible mw-collapsed" data-expandtext="Giga Bowser & Sandbag Always Fall On Match Start" data-collapsetext="Click to collapse">
 
<pre>
<div class="mw-collapsible mw-collapsed" data-expandtext="Force 480p" data-collapsetext="Click to collapse">
$Giga Bowser & Sandbag Always Fall On Match Start [Achilles]
 
C2069328 00000006
 
807E0004 2C03001F
$Force 480p 4:3 [UnclePunch]
4182000C 2C030020
C21A4570 00000006  
40820014 3C608006
3C608046 6063B0F0
60639350 7C6903A6
38800001 90830008
4E800420 887E000C
38600000 3D808015
60000000 00000000
618CF588 7D8903A6
</pre>
4E800421 38600000
60000000 00000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Force Widescreen 16:9" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="BTT Intangibility Glitch Fix" data-collapsetext="Click to collapse">
$Widescreen 16:9 [Dan Salvato, mirrorbender, Achilles1515, UnclePunch]
<pre>
*Set Aspect Ratio to "Force 16:9" in Graphics for 16:9 monitors
$Break the Targets Intangibility Glitch Fix [UnclePunch]
*Will not cause desyncs when playing online
C21B65AC 00000005
043BB05C 3EB00000 #External/Widescreen/Fix Screen Flash.asm
9003000C 3C608046
C236A4A8 00000006 #External/Widescreen/Overwrite CObj Values.asm
6063B488 388001C0
C03F0034 4800001D
3D808000 618CC160
7C6802A6 C0430000
7D8903A6 4E800421
C0630004 EC2100B2
60000000 00000000
EC211824 48000010
</pre>
4E800021 43A00000
435B0000 00000000
044DDB58 3E4CCCCD #External/Widescreen/Adjust Offscreen Scissor/Adjust Bubble Zoom.asm
04086B24 60000000 #External/Widescreen/Adjust Offscreen Scissor/Draw High Poly Models.asm
04030C7C 38000064 #External/Widescreen/Adjust Offscreen Scissor/Left Camera Bound.asm
04030C88 3800021C #External/Widescreen/Adjust Offscreen Scissor/Right Camera Bound.asm
044DDB30 3F666666 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Adjust Corner Value 1.asm
044DDB34 BF666666 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Adjust Corner Value 2.asm
044DDB2C C3660000 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Extend Negative Vertical Bound.asm
044DDB28 43660000 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Extend Positive Vertical Bound.asm
044DDB4C 3D916873 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Widen Bubble Region.asm
C22FCFC4 00000004 #External/Widescreen/Nametag Fixes/Adjust Nametag Background X Scale.asm
48000011 7C6802A6
C0030000 4800000C
4E800021 40DC7AE1
60000000 00000000
044DDB84 3E89FEFA #External/Widescreen/Nametag Fixes/Adjust Nametag Text X Scale.asm


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Force Ultrawidescreen 21:9" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Fix Samus Extender Crash" data-collapsetext="Click to collapse">
$Ultrawide Moniter Hack
<pre>
C2021ABC 00000002
$Fix Samus Extender Crash [UnclePunch]
39C00001 38600006
042B9D28 48000078
60000000 00000000
</pre>
C236A4A8 00000007
C03F0034 2C0E0001
41820024 3C0043D2
90010030 3C00435B
90010034 C0010030
EC210032 C0010034
EC210024 39C00000
281E0000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Deflicker Off By Default" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Extra Chars Don't Reset Port If Unavailable" data-collapsetext="Click to collapse">
 
<pre>
 
$Extra Chars Don't Reset Port If Unavailable [Achilles]
$Deflicker Off By Default [UnclePunch]
C2264EEC 0000001B
*Only overrides default settings (no memcard / create save file)
7C801A14 88840001
043d4a74 00000000
2C040003 418200C0
 
7C8300AE 2C040012
</div>
41820084 2C040013
 
4182007C 2C040000
 
4182006C 2C04001B
<div class="mw-collapsible mw-collapsed" data-expandtext="Split Audio Channels 2.0" data-collapsetext="Click to collapse">
41820064 2C04000C
41820054 2C04001C
4182004C 2C040005
4182003C 2C04001D
41820034 2C04000E
4182004C 2C040020
41820044 2C040018
41820044 2C04001A
4182003C 2C04000D
4182003C 2C04001E
41820034 3A200003
48000034 3A200004
4800002C 3A200007
48000024 3A20000F
4800001C 3A20000C
48000014 3A200012
4800000C 3A200013
48000004 3C808026
60844F14 7C8803A6
4E800020 3880001A
60000000 00000000
</pre>
 
</div>




$Split Audio Channels 2.0 (v1.02) [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Clone (Nana Type) Down-B Freeze Fix" data-collapsetext="Click to collapse">
*This code splits the game music onto the left channel, and the game sounds onto right channel.
<pre>
*Game must be set to Mono to take effect, stereo is preserved
$Clone (Nana Type) Down-B Freeze Fix [Achilles]
C238A984 00000009
C20B0BAC 00000003
800DC0B4 2C000000
38000000 80A30004
40820034 887A000B
2C05000B 40820008
2C030001 40820018
38000001 00000000
38600000 B07F0228
</pre>
B07F0230 B07F0238
48000014 38600000
B07F0224 B07F022C
B07F0234 807A000C
389F0224 00000000
C238A80C 00000009
800DC0B4 2C000000
40820034 887A000B
2C030001 40820018
38600000 B07F0228
B07F0230 B07F0238
48000014 38600000
B07F0224 B07F022C
B07F0234 807A000C
389F0224 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Sound Slider Defaults to 100% Game Sounds" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Freeze Glitch Fix" data-collapsetext="Click to collapse">
<pre>
$Freeze glitch fix [tauKhan]
041239A8 60000000
</pre>
 
</div>




$Sound Slider Defaults to 100% Game Sounds [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Invisible Ceiling Glitch Fix" data-collapsetext="Click to collapse">
*Also lets the Slider be adjusted to turn back on the music in the menus
<pre>
043D4A74 64000000
$Invisible ceiling glitch fix [tauKhan]
0406BB14 D01D0004
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Game Music ON" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Crazy Hand Tag Team Fix" data-collapsetext="Click to collapse">
$Game Music ON [UnclePunch]
<pre>
*Keep checked if you want music ON. Uncheck "Game Music OFF".
$Crazy Hand Tag Team Fix [Odante]
04023FFC 3880007F
C215C2F8 00000003
28030000 40820008
38000000 28000001
60000000 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Game Music ON" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Crazy Hand Disable DPadUp+B Fix" data-collapsetext="Click to collapse">
  $Game Music OFF [UnclePunch]
<pre>
*Keep checked if you want music OFF. Uncheck "Game Music ON".
$CrazyHand - Disable D-Pad Up+B Attack [Achilles]
04023FFC 38800000
04156CE0 4800006c
</pre>


</div>
</div>




== Debug Menu, DEVELOP Mode, Crash-Prevents, and Camera Codes ==
<div class="mw-collapsible mw-collapsed" data-expandtext="Force Crash Mid-Match" data-collapsetext="Click to collapse">
<pre>
$Force Crash Mid-Match [UnclePunch, DRGN]
C21A507C 00000008
3DE08047 61EF9D30
89CF0000 2C0E0002
40A20024 89CF0003
2C0E0002 40A20018
81CF002C 2C0E00B4
41A0000C 8000000C
48000008 8019000C
60000000 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Always access debug menu from title screen with Y" data-collapsetext="Click to collapse">
</div>




$Always access debug menu from title screen with Y [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Character Data Struct Custom Flag Init" data-collapsetext="Click to collapse">
041a1cc4 60000000
<pre>
041b08b4 60000000
$Character Data Struct Custom Flag Init [Achilles]
C2068EEC 00000005
38800000 909F0020
909F0024 9883000D
B083000E 988321FD
B08321FE 3C808046
60000000 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Debug Menu Replaces Tournament Mode" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Nana Always Throws Debug Option" data-collapsetext="Click to collapse">
<pre>
$Nana Always Throws Debug Option [Achilles]
C20DD368 00000006
389E0000 83DF0004
2C1E000B 4082001C
3FC08040 83DEA32C
2C1E0000 4182000C
388000DA 7C84F214
60000000 00000000
</pre>


$Debug Menu Replaces Tournament Mode (1.02) [Magus, donny2112]
</div>
0422D638 38000006


$Debug Menu Replaces Tournament Mode (1.01) [Magus, donny2112]
0422CEB0 38000006


$Debug Menu Replaces Tournament Mode (1.00) [Magus, donny2112]
<div class="mw-collapsible mw-collapsed" data-expandtext="TAS QoL Lag Reduction" data-collapsetext="Click to collapse">
0422C340 38000006
<pre>
 
$Lag Reduction [tauKhan]
$Debug Menu Replaces Tournament Mode (PAL) [Magus, donny2112]
*TAS QoL
0422F4A4 38000006
*Use in tandem with [https://github.com/SwareJonge/Dolphin-Lua-Core Lua Core Dolphin]
*https://twitter.com/PracticalTAS/status/1349569326794362882
04376238 48000018
043761F8 38600000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="All Players Can Control the Debug Menu" data-collapsetext="Click to collapse">


== Camera Codes ==


$All Players Can Control the Debug Menu (1.02) [wParam]
<div class="mw-collapsible mw-collapsed" data-expandtext="Unrestricted Camera while Paused" data-collapsetext="Click to collapse">
*Hold R or use C-Stick to turbo menu selections.
<pre>
C23039A4 00000016
$Unrestricted Camera while Paused [strikebowler585]
39400000 39000000
04452F54 42000000
38E00008 3C80804C
04452F58 42000000
608420BC 1CAA0044
04452F5C 42000000
7D242A14 80690008
04452F60 40200000
70631F10 7D081B78
04452F64 47000000
80690000 70600020
</pre>
41820008 38E00000
5460C8C6 5060D884
5060F002 7D080378
54606006 7D080378
54604007 4182000C
38E00000 7D080378
394A0001 2C0A0004
4180FFA4 7500F000
41820028 886DB7AC
2C030000 41820014
3863FFFF 986DB7AC
5508013E 48000014
98EDB7AC 4800000C
38600000 986DB7AC
7D034378 4E800020
60000000 00000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Submenus Resemble Normal Menus" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="C-Stick Panning while Paused" data-collapsetext="Click to collapse">
$Submenus Resemble Normal Menus (1.02) [Dan Salvato]
<pre>
0430425c 38A00006
$C-Stick Panning while Paused [Achilles]
04304254 38600000
C202CB34 0000000C
043030dc 3C000000
7C040774 3E00804C
04303158 3C000000
62101FD4 1DE00044
043031d4 3C000000
7E107A14 C022C3D8
04303244 3C000000
FE200850 C1F00000
FC0F0840 4081000C
FC0F8840 41800010
C21F0314 FE0F802A
D21F0314 C1F00004
FC0F0840 4081000C
FC0F8840 41800010
C21F0318 FE0F802A
D21F0318 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Additional Debug Background Colors" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Automatic Start Screen Transitions" data-collapsetext="Click to collapse">
$Additional Debug Background Colors [UnclePunch]
<pre>
C2227784 0000000D
$Disable Automatic Start Screen Transitions [achilles]
2C000003 4081005C
041A1C58 38000000
2C000004 41810014
</pre>
386000FF 38800000
38A000FF 48000034
2C000005 41810014
38600000 388000FF
38A00000 4800001C
2C000006 41810024
38600000 38800000
38A000FF 48000004
3D808022 618C77BC
7D8903A6 4E800420
60000000 00000000
0422877c 2C000006


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Submenus Resemble Normal Menus" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Camera and Item Spawn Overlay" data-collapsetext="Click to collapse">
$Leaving Debug Menu Loads CSS (1.02) [Achilles]
<pre>
041b0a14 38600002
$Disable Camera and Item Spawn Overlay
040304c4 60000000
0405a634 48000094
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Always Spawn Items in Debug" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Unrestricted Camera in Camera Mode" data-collapsetext="Click to collapse">
$Always Spawn Items in Debug
<pre>
0422632c 48000010
$Unrestricted Camera in Camera Mode [UnclePunch]
C202FE24 00000005
38600000 907E02F8
3C604700 907E02E8
907E02EC 907E02F0
907E02F4 907E02FC
BB610014 00000000
8002c62c 60000000
0402c6d0 60000000
0402c614 60000000
0402c6bc 60000000
0402c600 60000000
0402c6a8 60000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Full Stage Selector in Debug Mode" data-collapsetext="Click to collapse">


== QoL Game-Play Customization Options ==


$Full Stage Selector (Debug Mode)
<div class="mw-collapsible mw-collapsed" data-expandtext="Z-Jump Codes (Offline Only)" data-collapsetext="Click to collapse">
043FB2E8 00000003
<pre>
043FB300 438E8000
$Swap Z and X for Port 1 on LAN [Altimor]
043FB304 3F800000
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C0 00000005
2C180000 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190002
60000000 00000000
</pre>
<pre>
$Swap Z and Y for Port 1 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C0 00000005
2C180000 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190002
60000000 00000000
</pre>
<pre>
$Swap Z and X for Port 2 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C8 00000005
2C180001 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190003
60000000 00000000
</pre>
<pre>
$Swap Z and Y for Port 2 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C8 00000005
2C180001 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190003
60000000 00000000
</pre>
<pre>
$Swap Z and X for Port 3 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D0 00000005
2C180002 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190004
60000000 00000000
</pre>
<pre>
$Swap Z and Y for Port 3 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D0 00000005
2C180002 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190004
60000000 00000000
</pre>
<pre>
$Swap Z and X for Port 4 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D8 00000005
2C180003 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190005
60000000 00000000
</pre>
<pre>
$Swap Z and Y for Port 4 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D8 00000005
2C180003 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190005
60000000 00000000
</pre>


</div>
</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Debug sound test menu" data-collapsetext="Click to collapse">




$Debug sound test menu
<div class="mw-collapsible mw-collapsed" data-expandtext="Z-Jump Codes (Online Only)" data-collapsetext="Click to collapse">
024D68BC 00000702
<pre>
$Swap X/Z - Netplay Safe [Altimor]
*Online only - does nothing in VS. Mode
*Swaps the X and the Z Buttons for the local player only
C234E2AC 00000002
5000843E 5000B56A
500056F6 00000000
</pre>
<pre>
$Swap Y/Z - Netplay Safe [Altimor]
*Online only - does nothing in VS. Mode
*Swaps the Y and the Z Buttons for the local player only
C234E2AC 00000002
5000843E 5000BD28
50004EF6 00000000
</pre>


</div>
</div>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Swap X/R" data-collapsetext="Click to collapse">
<pre>
$Swap X/R [Altafen, Altimor]
C234E2AC 00000002
5000843E 5000AD6A
50005EB4 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Enable Develop Mode" data-collapsetext="Click to collapse">
</div>




$Enable Develop Mode [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Extended Name Entry" data-collapsetext="Click to collapse">
*Turns develop (debug) mode on. Allows access to frame advance, hit/hurtbox display, and alternate camera angles
<pre>
0415FDBC 480000AC #External/Enable Develop Mode/Enable Develop Mode.asm
$Extended Name Entry [Dan Salvato]
04089250 48000008 #External/Enable Develop Mode/Enable Stale Moves.asm
C223C718 00000004
1CC30003 7CC6F214
88060001 2C000000
7C601B78 41820008
38030001 00000000
C223C270 00000003
88C30000 2C060000
41820008 38630001
98030000 00000000
C223C710 00000005
28030003 4180001C
1CC30003 7CC6F214
88060001 2C000000
40820008 38600002
28030003 00000000
0423CDD4 7c7e032e
0423CDB0 b0040000
C223C5A0 0000000F
5460056B 41820068
88BC0050 28050002
4082005C 3CA0804D
60A54D90 38C00000
2C0600B4 41810038
7CE628AE 2C070041
41800024 2C07007A
4181001C 2C070061
4180000C 38E7FFE0
48000008 38E70020
7CE629AE 38C60004
4BFFFFC8 3D808023
618CC7EC 7D8903A6
4E800420 546005AD
60000000 00000000
064D4D90 000000B8
4a000000 54000000
39000000 2e000000
49000000 53000000
38000000 81900000
48000000 52000000
37000000 81950000
47000000 51000000
36000000 81930000
46000000 50000000
5a000000 35000000
81970000 45000000
4f000000 59000000
34000000 81480000
44000000 4e000000
58000000 33000000
81490000 43000000
4d000000 57000000
32000000 81810000
42000000 4c000000
56000000 31000000
817b0000 41000000
4b000000 55000000
30000000 817c0000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Normal C-Stick Functionality in Develop Mode" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Nametag Background Scales to Size" data-collapsetext="Click to collapse">
$Normal C-Stick Functionality in DEVELOP Mode (1.02) [Magus, Achilles]
<pre>
0406AE90 38000000
$Name Tag Shadow Box Automatically Scales to Tag Length [Achilles]
040300A4 38000000
C22FCCE8 00000013
3C608003 6063556C
7C6803A6 887F0000
4E800021 5460063E
28000078 41820070
3C608045 6063D84F
1C0001A4 7C630214
38800000 8C030001
2C000000 41820018
38840001 2C000080
41A0FFEC 8C030001
4BFFFFE4 2C040005
41800034 3C604080
9061FFF0 C221FFF0
3E404330 CA028C58
9241FFEC 9081FFF0
C9E1FFEC EDEF8028
EDEF8824 807E0010
D1E3002C 807E0010
60000000 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Normal C-Stick Functionality in Develop Mode" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Rumble" data-collapsetext="Click to collapse">
$Enable Damage Staling in Develop Mode (1.02) [Achilles]
<pre>
0408924C 2C000005
$Disable Rumble
043D4A70 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Display Animation Name For Special Moves In Develop Mode" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Rumble Setting Toggle Codes" data-collapsetext="Click to collapse">
<pre>
$Change Rumble Settings from CSS - Color Mod [Sham Rock]
C226304C 0000001F
8803000E 3DC08045
61CEC380 3DE08046
61EFB0FC 3A800000
860F000C 56110319
41820010 3A200001
9A2E0000 48000014
5611035B 4182000C
3A200000 9A2E0000
3A940001 39CE0001
2C140004 41A0FFCC
39CEFFFB 3E401919
62521900 3E00804C
2C140004 40820008
621024EC 2C140005
40820008 62102458
2C140006 40820008
62102558 2C140007
40820008 621024C4
2C140005 41810008
82100000 82100000
82100000 82100008
82100018 82100008
8210001C 82100004
82100008 8E2E0001
2C110001 40820010
3E20EEEE 6231EE00
4800000C 3E205555
62315500 92300000
92500004 3A940001
2C140008 41A0FF70
60000000 00000000
</pre>
<pre>
$Dpad up/down toggles rumble on CSS [Dan Salvato]
C22608D8 00000019
887F0007 2C030000
40820070 7C972378
57800739 40820010
5780077B 40820034
4800009C 7EE3BB78
38800000 38A0000E
38C00000 38ED9950
3D808037 618C8430
7D8903A6 4E800421
38800001 48000008
38800000 7EE3BB78
3D808015 618CED4C
7D8903A6 4E800421
38800001 989F0007
3C80C040 909F0014
C03F0014 C0428E0C
C01F000C EC01002A
D01F000C FC600850
FC030840 41810008
EC6300B2 D07F0014
4180001C C0828258
FC032040 41810010
38800000 909F0014
989F0007 889F0004
60000000 00000000
</pre>
<pre>
$Ignore Nametag Rumble Setting [Dan Salvato]
04167810 60000000
</pre>


$Display Animation Name For Special Moves In Develop Mode [UnclePunch]
</div>
C2226ACC 00000013
7F83E378 809C0014
3D808008 618C5FD4
7D8903A6 4E800421
80630000 8C830001
2C04004E 4082FFF8
8C830001 2C04005F
4082FFEC 38630001
48000035 7CA802A6
3885FFFF 3863FFFF
8CC30001 2C06005F
4182000C 9CC40001
4BFFFFF0 38600000
9C640001 7CA42B78
48000024 4E800021
00000000 00000000
00000000 00000000
00000000 00000000
00000000 7FE3FB78
4CC63182 00000000


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="D-Pad Down at CSS Loads Rumble Menu" data-collapsetext="Click to collapse">
<pre>
$D-Pad Down at Vs. Mode CSS Loads Rumble Select Screen [Achilles]
C2263250 0000000C
3DE08047 61EF9D30
89EF0000 2C0F0002
40820044 39E00050
7DE903A6 3E008048
621007B4 3E208045
6231AC4C 85F00004
95F10004 4200FFF8
54E0077B 41820018
3DE0803F 3A000001
9A0F0A47 3A000002
9A0DB656 880DB652
60000000 00000000
C222D13C 00000006
3DE0803F 8A0F0A47
2C100001 4082001C
3A000000 9A0F0A47
3DE08022 61EFD610
7DE903A6 4E800421
546006F7 00000000
C222D5C0 00000005
3DE0803F 89EF0A47
2C0F0001 40820014
3DE08022 61EFD190
7DE903A6 4E800421
546006F7 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="6-player match crash prevent" data-collapsetext="Click to collapse">
</div>




$6-player match crash prevent
<div class="mw-collapsible mw-collapsed" data-expandtext="Rumble on Missed L-Cancel" data-collapsetext="Click to collapse">
01C43642 08000000
<pre>
0430009C 38000003
$Rumble on Missed L-Cancel [Altafen]
043001B4 4839FE9C
C208D690 00000010 #rumble.asm
046A0050 7C0902A6
7C0802A6 90010004
046A0054 807F002C
9421FF00 BC610008
046A0058 7C030214
8865067F 808600E4
046A005C 2C000003
7C032000 4180004C
046A0060 4182002C
3C608048 80639D30
046A0064 2C000002
5463443E 2C030208
046A0068 40820020
40820018 806DB61C
046A006C 801F0164
88630000 8885000C
046A0070 98060061
7C032000 40820024
046A0074 98060085
8865000C 38800000
046A0078 801F0150
38A00000 38C0003C
046A007C 98060060
3D808001 618C4574
046A0080 801F0134
7D8903A6 4E800421
046A0084 98060084
B8610008 80010104
046A0088 38A50008
38210100 7C0803A6
046A008C 4BC6012C
88A5067F 00000000
04179188 2C1B0004
</pre>
0416EA2C 38000007
04167A84 38600006
043FA56C 803FB538
043FA578 42080000
043FA564 00000000
043FA5B0 803FA154


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Mushroom Kingdom / Underground Maze Crash Prevent" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Play Alarm on Shield Grab" data-collapsetext="Click to collapse">
$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
<pre>
01C415E2 08000000
$Play Alarm On Shield Grab [Aitch]
0446B4A4 3F800000
C2092B34 00000006
0446B4A0 3F800000
2c030000 41820020
0446B49C 3F800000
7c711b78 38600007
3c808002 60844030
7c8903a6 4e800421
7e238b78 2c030000
60000000 00000000
C2092834 00000006
2c030000 41820020
7c711b78 38600007
3c808002 60844030
7c8903a6 4e800421
7e238b78 2c030000
60000000 00000000
C2094000 00000006
2c030000 41820020
7c711b78 38600007
3c808002 60844030
7c8903a6 4e800421
7e238b78 2c030000
60000000 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Trophy Collector Crash Prevent" data-collapsetext="Click to collapse">
== QoL Pause Codes ==


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Hold Start to Pause" data-collapsetext="Click to collapse">
$Trophy Collector Crash Prevent (Debug Mode)
<pre>
01C43D24 08000000
$Hold to Pause [UnclePunch]
042199FC 60000000
*Hold start for 30 frames to pause
C21A12A4 00000002
38600000 906DB5C0
80010024 00000000
C216BDEC 0000000F
38ADB5C0 80030000
540004E7 41820048
7C9E28AE 2C040000
40820010 80030008
540004E7 41820030
7C7E28AE 38630001
7C7E29AE 2C03001E
41800028 38600000
90650000 3D808016
618CBDFC 7D8903A6
4E800420 38600000
7C7E29AE 48000004
3D808016 618CBE54
7D8903A6 4E800420
60000000 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="DUMMY / ICETOP Crash Prevent" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="LRA Start Uses Held Buttons" data-collapsetext="Click to collapse">
$DUMMY / ICETOP Crash Prevent (Debug Mode)
<pre>
01C41CBD 08000000
$LRAStart Uses Held Buttons [UnclePunch]
041C2AAC 48000018
0416D1C0 480364C1
041C284C 38600000
</pre>
041C2850 48000048


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Extra Characters on Victory Screen Crash Prevent" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="LRAStart Resets Game While Pause Off" data-collapsetext="Click to collapse">
$Extra characters doesn't crash the game at Victory Screen (1.02) [flieskiller]
<pre>
C21776C0 00000009
$LRAStart Resets Game While Pause Is Off [Sickolas]
7C630774 2C03001B
C2050D68 0000000E
4082000C 38600000
3E808045 6294BF18
48000030 2C03001C
82B40000 56B305EF
4082000C 38600012
40A20058 3AA00000
48000020 2C03001D
3E808046 6294B108
4082000C 38600005
82740000 567201CF
48000010 2C030020
4182001C 567200C7
40820008 3860000E
41820014 56720253
60000000 00000000
4182000C 56720295
40820018 3AB50001
2C150004 4080001C
3A94000C 4BFFFFCC
3D80801A 618C4510
7D8903A6 4E800421
7C0802A6 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Giga Bowser & Sandbag Always Fall On Match Start" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="No Delay On Unpausing" data-collapsetext="Click to collapse">
$Giga Bowser & Sandbag Always Fall On Match Start [Achilles]
<pre>
C2069328 00000006
$No Delay On Unpausing [UnclePunch]
807E0004 2C03001F
0416cc10 60000000
4182000C 2C030020
</pre>
40820014 3C608006
60639350 7C6903A6
4E800420 887E000C
60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Unrestricted Camera while Paused" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="No Delay on Pausing" data-collapsetext="Click to collapse">
 
<pre>
 
$No Delay on Pausing [UnclePunch]
$Unrestricted Camera while Paused [strikebowler585]
0416ca90 60000000
04452F54 42000000
</pre>
04452F58 42000000
04452F5C 42000000
04452F60 40200000
04452F64 47000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="C-Stick Panning while Paused" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="No Delay on LRA Start Input" data-collapsetext="Click to collapse">
$C-Stick Panning while Paused [Achilles]
<pre>
C202CB34 0000000C
$No Delay on LRA Start Input [UnclePunch]
7C040774 3E00804C
0416d1ac 60000000
62101FD4 1DE00044
</pre>
7E107A14 C022C3D8
FE200850 C1F00000
FC0F0840 4081000C
FC0F8840 41800010
C21F0314 FE0F802A
D21F0314 C1F00004
FC0F0840 4081000C
FC0F8840 41800010
C21F0318 FE0F802A
D21F0318 00000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Camera and Item Spawn Overlay" data-collapsetext="Click to collapse">


== QoL CSS/SSS Codes ==


$Disable Camera and Item Spawn Overlay
<div class="mw-collapsible mw-collapsed" data-expandtext="CSS Hands Default to HMN Button" data-collapsetext="Click to collapse">
040304c4 60000000
<pre>
0405a634 48000094
$CSS Hands Default to HMN Button [achilles]
044DC47C c0200000
C2261A6C 00000005
89FF0005 2C0F0002
40820014 3DE08026
61EF1B6C 7DE903A6
4E800420 1C130024
60000000 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Unrestricted Camera in Camera Mode" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Hold Start to Force SSS" data-collapsetext="Click to collapse">
$Unrestricted Camera in Camera Mode [UnclePunch]
<pre>
C202FE24 00000005
$Hold Start to Force SSS - Deluxe Edition [Achilles]
38600000 907E02F8
C2262614 00000017
3C604700 907E02E8
3C60801A 60634340
907E02EC 907E02F0
7C6803A6 3C608048
907E02F4 907E02FC
88639D30 4E800021
BB610014 00000000
2C030001 41820090
8002c62c 60000000
3DE08043 61EF2087
0402c6d0 60000000
3A000006 3A200000
0402c614 60000000
7E0903A6 8E0F0008
0402c6bc 60000000
2C100021 41820008
0402c600 60000000
3A310001 4200FFF0
0402c6a8 60000000
2C110000 41820060
38ADB4EF 38800004
7C8903A6 8C850001
2C040078 41800044
2C110001 40820034
3C808046 8884BF12
2C040001 40820024
38600000 98650000
3C608002 60634030
7C6803A6 38600003
4E800021 48000010
3A200001 9A2DB656
4200FFB4 BA6100B4
60000000 00000000
</pre>


</div>
</div>




== Information Display Codes ==
<div class="mw-collapsible mw-collapsed" data-expandtext="No Delay on Start at CSS" data-collapsetext="Click to collapse">
 
<pre>
<div class="mw-collapsible mw-collapsed" data-expandtext="RNG int makes a sound" data-collapsetext="Click to collapse">
$No Delay on Start at CSS [UnclePunch]
 
042641B0 38000001
</pre>


$RNG int makes a sound [212 Degrees]
C23805A0 00000007
7C0802A6 90010004
3821FFF4 90610008
3D208017 61294338
7D2903A6 4E800421
80610008 80010010
3821000C 7C0803A6
808DA8F4 00000000
</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Display last RNG call" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Name Tag Reset After Closing CSS Port" data-collapsetext="Click to collapse">
 
<pre>
 
$Disable Name Tag Reset After Closing Character Port (v2) [Ato]
$Display last RNG call [212 Degrees]
04261B1C 60000000
0416CE0C 38630000
04261B30 60000000
C23805AC 00000002
</pre>
7CC63278 1CC3003C
7C0301D6 00000000
C23805B8 00000003
7CC61A14 3CE08046
60E7B6C8 90C70000
4E800020 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Display Time at Top Right of CSS 1.1" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Name Tag Reset After Exiting CSS" data-collapsetext="Click to collapse">
 
<pre>
 
$Disable Name Tag Reset After Exiting Character Select Screen [Todd Bonney]
$Display Time at Top Right of CSS 1.1 [UnclePunch]
041A55EC 4E800020
C225C00C 00000004
</pre>
2C05004C 4082000C
3863FFDE 48000008
38600000 9062FDB0
80010014 00000000
C226339C 00000032
8062FDB0 2C030000
4182017C 3DC08000
61CEAFBC 7DC903A6
4E800421 38810014
3DC08016 61CE92E8
7DC903A6 4E800421
38810014 48000125
7CC802A6 88640004
2C03000C 4080000C
38A00000 4800000C
3863FFF4 38A00001
2C03000A 41800010
3863FFF6 38E02001
48000024 2C030000
40820018 2C050000
40820010 38E02001
38600002 48000008
38E02000 B0E60018
38E00020 98E6001A
9866001B 88640005
2C030009 4081002C
2C030013 4081002C
2C03001D 40810030
2C030027 40810034
2C030031 40810038
2C03003B 4081003C
38E02000 4800003C
38E02001 3863FFF6
48000030 38E02002
3863FFEC 48000024
38E02003 3863FFE2
48000018 38E02004
3863FFD8 4800000C
38E02005 3863FFCE
B0E6001E 38E00020
98E60020 98660021
2C050000 4082000C
38E0200A 48000008
38E02019 B0E60022
8062FDB0 7CC43378
38A00028 3DC08000
61CE31F4 7DC903A6
4E800421 48000030
4E800021 201C2037
20322026 202E2036
20EC1A1A 1A1A1A1A
1A1A1A1A 20002008
20E92004 20052019
20160000 8001001C
60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="L Cancel % in Results Screen" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Load Any Stage over Another SSS Icon in Vs. Mode" data-collapsetext="Click to collapse">
 
<pre>
 
$Load Any Stage over Another SSS Icon in Vs. Mode (1.02) [Achilles]
$L Cancel % in Results Screen (version 1.02) [Wooggle]
28480686 FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
C208D600 00000009
00480687 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
8A830678 3DC08000
E2000001 00000000
61CE45D4 1EB40008
</pre>
7DCEAA14 81EE0000
<pre>
39EF0001 91EE0000
$Load Any Stage over Another SSS Icon in Vs. Mode (1.01) [Achilles]
3A0EFFFC 82300000
2847F9A6 FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
7E717BD6 3E408045
0047F9A7 00000YYY
62523DA4 1EB40E90
E2000001 00000000
7E52AA14 92720000
</pre>
3880FFFF 00000000
<pre>
C208D6A4 00000009
$Load Any Stage over Another SSS Icon in Vs. Mode (1.00) [Achilles]
8A830678 3DC08000
2847E6BE FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
61CE45D4 1EB40008
0047E6BF 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
7DCEAA14 81EE0000
E2000001 00000000
3A0EFFFC 82300000
</pre>
3A310064 92300000
<pre>
7E717BD6 3E408045
$Load Any Stage over Another SSS Icon in Vs. Mode (PAL) [Achilles]
62523DA4 1EB40E90
2847148E FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
7E52AA14 92720000
0047148F 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
EC010024 00000000
E2000001 00000000
04040BBC 60000000
</pre>
20C61DB8 16200D20
06C61DB8 00000014
1620151A 200C2024
20312026 2028202F
1A210300 00000000
020045D0 000F0000
E2000001 00000000


</div>
</div>


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Load Specific Stage in Any Mode" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="L-Cancel Frame Timer Display v1.0" data-collapsetext="Click to collapse">
<pre>
 
$Load Specific Stage in Any Mode [djwang88]
 
0416E7F4 386000XX #Replace XX with the desired Stage ID to load that stage in any mode
$L-Cancel Frame Timer Display v1.0 [UnclePunch]
</pre>
C208D770 00000058
9421FF00 BC610008
7C0802A6 900100FC
83FE002C 48000261
7F8802A6 3C60804A
60631F5C 80630004
2C030000 41820014
3D808039 618C0228
7D8903A6 4E800421
3860000E 38800015
38A00000 3D808039
618C01F0 7D8903A6
4E800421 480001E5
7FC802A6 93C30010
3C80804A 60841F5C
90640004 48000139
7C8802A6 38A00000
3D808038 618CFD54
7D8903A6 4E800421
889F000C 1C840008
7C84F214 80640000
2C030000 41820014
3D80803A 618C5CC4
7D8903A6 4E800421
38600002 3C80804A
60841F58 80840000
3D80803A 618C6754
7D8903A6 4E800421
7C7D1B78 889F000C
1C840008 7C64F12E
38840004 3860003C
7C64F12E 38600001
987D004A 987D0049
88BF000C 6CA58000
3CC04330 90C100F0
90A100F4 C82100F0
C8428B90 EC611028
C03C0000 C05C0008
EC4200F2 EC21102A
C05C0004 D03D0000
D05D0004 C03C000C
D03D0024 D03D0028
88BF067F 2C050007
4180000C 806D94C4
907D0030 7FA3EB78
48000129 7C8802A6
C022C84C C042C84C
3D80803A 618C6B98
7D8903A6 4E800421
7FA3EB78 48000115
7C8802A6 88BF067F
C022C84C C042C850
3D80803A 618C6B98
7D8903A6 4E800421
48000100 4E800021
9421FF00 BC610008
7C0802A6 900100FC
7C7F1B78 3BA00000
83C30010 1C9D0008
7C84F214 80640000
2C030000 41820040
80640004 2C030000
4181002C 80640000
3D80803A 618C5CC4
7D8903A6 4E800421
38600000 1C9D0008
7C84F214 90640000
4800000C 3863FFFF
90640004 3BBD0001
2C1D0006 41820008
4BFFFFA4 800100FC
7C0803A6 B8610008
38210100 4E800020
4E800021 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 4E800021
C1A80000 41100000
41600000 3D23D70A
4E800021 4C2D4361
6E63656C 00000000
4E800021 54696D65
723A2025 64000000
800100FC 7C0803A6
B8610008 38210100
80010034 00000000


</div>
</div>


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Stage ID List" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Subseconds = Frames" data-collapsetext="Click to collapse">




$Subseconds = Frames [UnclePunch]
Stage ID List from [https://docs.google.com/spreadsheets/d/1JX2w-r2fuvWuNgGb6D3Cs4wHQKLFegZe2jhbBuIhCG8/edit#gid=20 This Google Sheet]
*Turns the subseconds part of the Timer into the Number of Frames Elapsed
044DA298 426C0000


</div>


 
{| class="wikitable"
<div class="mw-collapsible mw-collapsed" data-expandtext="Nametag = Player's Percent v2.0" data-collapsetext="Click to collapse">
|Stage ID List
 
|-
 
|
$Nametag = Player's Percent v2.0 [UnclePunch]
|-
C22FCEEC 00000013
|Decimal [Hexidecimal] // Stage
3C608045 60633080
|-
7DC32214 806DB6D8
|-
7FC4F378 4800006D
|DEBUG
7CA802A6 A8CE0060
|-
3D80803A 618C70A0
|000 [000] // Dummy
7D8903A6 4E800421
|-
806DB6D8 8063005C
|001 [001] // TEST
7FC4F378 38A00000
|-
3D80803A 618C6FEC
|
7D8903A6 4E800421
|-
A88E0060 38A000FF
|STANDARD
2C0400FA 40800030
|-
5486F87E 7CC62850
|002 [002] // Fountain of Dreams (Izumi)
98A30006 7CC42850
|-
98C30007 7CC42850
|003 [003] // Pokémon Stadium (Pstadium)
98C30008 48000010
|-
4E800021 25642081
|004 [004] // Princess Peach's Castle (Castle)
93000000 889F0000
|-
60000000 00000000
|005 [005] // Kongo Jungle (Kongo)
 
|-
</div>
|006 [006] // Brinstar (Zebes)
 
|-
 
|007 [007] // Corneria
<div class="mw-collapsible mw-collapsed" data-expandtext="Permanent Display Number = Nana % damage" data-collapsetext="Click to collapse">
|-
 
|008 [008] // Yoshi's Story (Story)
 
|-
$Permanent Display Number = Nana % damage (1.02) [flieskiller]
|009 [009] // Onett
*Adds a number display of each Player's Nana's Percent on the HUD
|-
044ddc28 40c00000
|010 [00A] // Mute City
0416597c 480000CC
|-
C2165A64 0000000C
|011 [00B] // Rainbow Cruise (RCruise)
3E208046 6231B6A0
|-
8A310000 2C110000
|012 [00C] // Jungle Japes (Garden)
40820014 3E208045
|-
623130E2 3A000E90
|013 [00D] // Great Bay
48000010 3E20804A
|-
623113CE 3A000050
|014 [00E] // Hyrule Temple (Shrine)
7F53D378 2C130000
|-
41820010 3A73FFFF
|015 [00F] // Brinstar Depths (Kraid)
7E318214 4BFFFFF0
|-
A0110000 3E208016
|016 [010] // Yoshi's Island (Yoster)
62315AA4 7E2903A6
|-
4E800420 00000000
|017 [011] // Green Greens (Greens)
C22F65CC 00000006
|-
1DFF0E90 3E008045
|018 [012] // Fourside
62103080 7E0F8214
|-
8A300007 2C11000E
|019 [013] // Mushroom Kingdom I (Inishie1)
4082000C 38000080
|-
48000008 38000000
|020 [014] // Mushroom Kingdom II (Inishie2)
60000000 00000000
|-
 
| // 021 [015] // Akaneia (Deleted Stage)
</div>
|-
 
|022 [016] // Venom
 
|-
== Collision Bubble Visualization Codes (Hitbox/Hurtbox/Shieldbox) ==
|023 [017] // Poké Floats (Pura)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Hitboxes Always On" data-collapsetext="Click to collapse">
|024 [018] // Big Blue
 
|-
 
|025 [019] // Icicle Mountain
$Hitboxes Always On [UnclePunch]
|-
*Activates Display of Collision Bubbles and Character Models
|026 [01A] // Icetop
C2068C6C 00000002
|-
38600003 987F21FC
|
60000000 00000000
|-
 
|027 [01B] // Flat Zone
</div>
|-
 
|028 [01C] // Dream Land N64 (old ppp)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Highlight Ungrabbable Hurtboxes" data-collapsetext="Click to collapse">
|029 [01D] // Yoshi's Island N64 (old yosh)
|-
 
|030 [01E] // Kongo Jungle N64 (old kong)
$Display Ungrabbable Hurtboxes [UnclePunch]
|-
*Ungrabbable Hurtboxes will be Purple, Grabbable Hurtboxes are Yellow
|031 [01F] // Battlefield (battle)
C200A284 00000006
|-
2C060000 40820024
|032 [020] // Final Destination (last)
801C0048 2C000000
|-
40820018 4800000D
|
7C6802A6 48000010
|-
4E800021 AB27FF80
|TARGET TEST
80630000 00000000
|-
0406AE00 60000000
|033 [021] // Target Test // Mario (TMario)
 
|-
</div>
|034 [022] // Target Test // C. Falcon (TCaptain)
 
|-
 
|035 [023] // Target Test // Young Link (TClink)
<div class="mw-collapsible mw-collapsed" data-expandtext="Hitbox Color Darkens Based On Damage" data-collapsetext="Click to collapse">
|-
 
|036 [024] // Target Test // Donkey Kong (TDonkey)
 
|-
$Hitbox Color Darkens Based On Damage [UnclePunch]
|037 [025] // Target Test // Dr. Mario (TDrmario)
*The More Damage a Particular Frame of a Hitbox incurs, the Darker the Shade of Red that Hitbox will Appear
|-
C2009FA4 00000010
|038 [026] // Target Test // Falco (TFalco)
C0A3000C 48000069
|-
7CA802A6 C0C50000
|039 [027] // Target Test // Fox (TFox)
C0E50004 C1050008
|-
FC054040 4180000C
|040 [028] // Target Test // Ice Climbers (TIceclim)
38C00000 48000038
|-
FC053840 4181000C
|041 [029] // Target Test // Kirby (TKirby)
C1050000 4800001C
|-
ED083828 ECA53828
|042 [02A] // Target Test // Bowser (TKoopa)
ECE73828 ED064024
|-
ED050232 ED064028
|043 [02B] // Target Test // Link (TLink)
FCA0401E D8A1FFF4
|-
80C1FFF8 38AD8000
|044 [02C] // Target Test // Luigi (TLuigi)
98C50001 98C50002
|-
48000014 4E800021
|045 [02D] // Target Test // Marth (TMars)
43580000 40A00000
|-
41900000 00000000
|046 [02E] // Target Test // Mewtwo (TMewtwo)
 
|-
</div>
|047 [02F] // Target Test // Ness (TNess)
 
|-
 
|048 [030] // Target Test // Peach (TPeach)
<div class="mw-collapsible mw-collapsed" data-expandtext="Colored Hitbox IDs" data-collapsetext="Click to collapse">
|-
 
|049 [031] // Target Test // Pichu (TPichu)
 
|-
$Colored Hitbox IDs [UnclePunch,NeilHarbin0]
|050 [032] // Target Test // Pikachu (TPikachu)
*Hitboxes will display as a certain color depending on the Hitbox ID
|-
*ID 0 = Red, ID 1 = Green, ID 2 = Blue, ID 3 = Purple
|051 [033] // Target Test // Jigglypuff (TPurin)
C2009FA4 00000007
|-
4800001D 7CA802A6
|052 [034] // Target Test // Samus (TSamus)
1CD90004 7CC5302E
|-
38AD8000 90C50000
|053 [035] // Target Test // Sheik (TSeak)
48000018 4E800021
|-
FF313180 7CFC0080
|054 [036] // Target Test // Yoshi (TYoshi
00FFFF80 9600FF80
|-
60000000 00000000
|055 [037] // Target Test // Zelda (TZelda)
 
|-
</div>
|056 [038] // Target Test // Mr. Game & Watch (TGamewat)
 
|-
 
|057 [039] // Target Test // Roy (TEmblem)
<div class="mw-collapsible mw-collapsed" data-expandtext="Reverse Hitbox ID Draw Order" data-collapsetext="Click to collapse">
|-
 
|058 [03A] // Target Test // Ganondorf (TGanon)
 
|-
$Reverse Hitbox ID Draw Order [UnclePunch]
|
*0,1,2,3 becomes 3,2,1,0. This causes hitboxes to be drawn so that priority is intuitive (highest priority shown on top).
|-
04080600 3b200003
|ADVENTURE MODE
04080628 3B39FFFF
|-
0408062c 2C190000
|059 [03B] // 1 //1 Kinoko (Mushroom Kingdom Adventure)
04080630 3B5AFEC8
|-
04080634 4080FFD8
|060 [03C] // 1 //2 Castle (vs Peach & Mario [or luigi])
 
|-
</div>
|061 [03D] // 2 //1 Kongo (vs 2 mini Donkey Kongs)
 
|-
 
|062 [03E] // 2 //2 Garden (vs Donkey Kong)
<div class="mw-collapsible mw-collapsed" data-expandtext="Hitbox Displays Do Not Interpolate" data-collapsetext="Click to collapse">
|-
 
|063 [03F] // 3 //1 Meiktu (Zelda Adventure[Underground Maze])
 
|-
$Hitbox Displays Do Not Interpolate (1.02) [Magus]
|064 [040] // 3 //2 Shrine (vs Zelda)
*Hitbox Displays do not Interpolate from one frame to the next, turning off the "smearing" effect in the Display.
|-
*Hitboxes still Interpolate in practice.
|065 [041] // 4 //1 Zebes (vs Samus)
0400A008 80E3004C
|-
0400A00C 80030050
|066 [042] // 4 //2 Dassyut (Escape from Brinstar Adventure)
0400A018 80030054
|-
 
|067 [043] // 5 //1 Greens (vs Kirby)
</div>
|-
 
|068 [044] // 5 //2 Greens (vs Kirby Team)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Hide Character's GFX When Collision Bubbles Enabled" data-collapsetext="Click to collapse">
|069 [045] // 5 //3 Greens (classic Kirby music) (vs Giant Kirby)
 
|-
 
|070 [046] // 6 //1 Corneria (vs Fox [or Falco])
$Hide Character's GFX When Collision Bubbles Enabled [UnclePunch]
|-
C205FE30 00000008
|071 [047] // 6 //2 Corneria (vs Fox [or Falco] with massive arwing attack)
2C040000 41820030
|-
A1040000 2C080004
|072 [048] // 7 //1 Pokémon Stadium (vs Pikachu Team, and 1 Jigglypuff if unlocked, lots of pokeball)
40820024 8104002C
|-
890821FC 550807BD
|073 [049] // 8 //1 B Route (F //Zero Adventure[F //Zero Grand Prix])
41820014 3D808006
|-
618C1D40 7D8903A6
|074 [04A] // 8 //2 Mute City (vs Captain Falcon)
4E800420 3B830000
|-
60000000 00000000
|075 [04B] // 9 //1 Onett (vs Ness x3, lots of Mr Saturn)
 
|-
</div>
|076 [04C] // 10 //1 Icemt (Icicle Mountain Adventure)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Unobscured Hitbox Display 1.2" data-collapsetext="Click to collapse">
|077 [04D] // 10 //2 Icetop (vs Ice Climbers x2)
 
|-
 
|078 [04E] // 11 //1 Battle (vs Fighting Wireframe team, low gravity)
$UnobscuredHitboxDisplay1.2 (Melee 1.02) [Punkline, Achilles]
|-
*Stop the display of GFX and textures when hitbox display is toggled on.
|079 [04F] // 11 //2 Battle (vs Metal Mario [& Metal Luigi if unlocked])
C205FDDC 00000008
|-
2C040000 41820034
|080 [050] // 12 //1 Last (vs Bowser)
A1640000 2C0B0006
|-
8164002C 40820014
|081 [051] // 12 //2 Last (vs Giga Bowser)
816B0518 2C0B0000
|-
41820018 816B002C
|
896B21FC 2C0B0001
|-
41A20008 4E800020
|BONUS STAGE
7C0802A6 00000000
|-
 
|082 [052] // Takisusume (Race to the Finish Classic)
</div>
|-
 
|083 [053] // Grab the Trophies (figureget)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Vulnerable Hurtbox Display" data-collapsetext="Click to collapse">
|084 [054] // Homerun Contest (homerun)
 
|-
 
|085 [055] // Heal (All-Star's Stage Inbetween Matches)
$Disable Vulnerable Hurtbox Display (1.02) [Achilles]
|-
*Character Models still enabled
|
*hitboxes, invulnerable, & intangible hurtboxes display is still enabled
|-
*Intangibility granted by specific attacks Do Not Display
|CLASSIC (VS SINGLE CHARACTER)
*Shieldboxes still enabled
|-
040806F0 38000000
|086 [056] // Princess Peach's Castle (vs Mario)
 
|-
</div>
|087 [057] // Rainbow Cruise (vs Mario)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Intagible & Invulnerable Hurtbox Display" data-collapsetext="Click to collapse">
|088 [058] // Kongo Jungle (vs Donkey Kong)
 
|-
 
|089 [059] // Jungle Japes (vs Donkey Kong)
$Disable Intagible & Invulnerable Hurtbox Display [Achilles]
|-
*Character Models still enabled
|090 [05A] // Great Bay (vs Link)
*hitboxes, vulnerable hurtboxes display is still enabled
|-
*Intangibility granted by specific attacks still display
|091 [05B] // Temple (vs Link)
*Shieldboxes still enabled
|-
04080764 38000000
|092 [05C] // Brinstar (vs Samus)
 
|-
</div>
|093 [05D] // Brinstar Depths (vs Samus)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Hitbox Displays" data-collapsetext="Click to collapse">
|094 [05E] // Yoshi's Story (vs Yoshi)
 
|-
 
|095 [05F] // Yoshi's Island (vs Yoshi)
$Disable Hitbox Displays [Achilles]
|-
*Character Models still enabled
|096 [060] // Fountain of Dreams (vs Kirby)
*invulnerable & intangible hurtboxes, vulnerable hurtboxes display is still enabled
|-
*Shieldboxes still enabled
|097 [061] // Green Greens (vs Kirby)
04009f54 4e800020
|-
 
|098 [062] // Corneria (vs Fox)
</div>
|-
 
|099 [063] // Venom (vs Fox)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Always Display Hitboxes Only" data-collapsetext="Click to collapse">
|100 [064] // Pokémon Stadium (Only Pokeballs)(vs Pikachu)
 
|-
 
|101 [065] // Mushroom Kingdom I (vs Luigi)
$Always Display Hitboxes Only [Altimor]
|-
*Character Models still enabled
|102 [066] // Mushroom Kingdom II (vs Luigi)
*All Hurtboxes Disabled
|-
*Shieldboxes disabled
|103 [067] // Mute City (vs Captain Falcon)
040805FC 60000000
|-
04080638 480001D4
|104 [068] // Big Blue (vs Captain Falcon)
 
|-
</div>
|105 [069] // Onett (vs Ness)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Always Display Hitboxes" data-collapsetext="Click to collapse">
|106 [06A] // Fourside (vs Ness)
 
|-
 
|107 [06B] // Pokémon Stadium (vs Jigglypuff)
$Always Display Hitboxes [Altimor]
|-
040805FC 60000000
|108 [06C] // Princess Peach's Castle (vs Bowser)
 
|-
</div>
|109 [06D] // Battlefield (vs Bowser)
 
|-
 
|110 [06E] // Princess Peach's Castle (vs Peach)
<div class="mw-collapsible mw-collapsed" data-expandtext="Isolated ECB Display" data-collapsetext="Click to collapse">
|-
 
|111 [06F] // Mushroom Kingdom II (vs Peach)
 
$Isolated ECB Display [Punkline]
042EF654 C8228000
040808e4 60000000
C24DD960 00000005
7C0802A6 90010004
9421C000 38600000
3D608005 616B9144
7D6903A6 4E800420
60000000 00000000
C2059190 00000003
38214000 80010004
7C0803A6 4E800020
60000000 00000000
C2059140 00000005
3962DF80 7D6803A6
4E800021 C3A286FC
3D608005 616B9194
7D6903A6 4E800420
60000000 00000000
C20808D4 00000008
806D9368 2C030002
41800030 807F0660
70630104 809F0668
2C030104 4182001C
70840104 7C652378
2C050104 40A2000C
68000008 981F21FC
5400EFFF 00000000
C20808F0 0000000D
2C1C0002 40A20060
7F63DB78 7C0802A6
90010004 9421FFF0
93E1000C A0830000
2C040004 8063002C
3BE306F0 41820008
3BE30378 3962DF80
7D6803A6 4E800021
7FE3FB78 3D608005
616B8B5C 7D6803A6
4E800021 83E1000C
38210010 80010004
7C0803A6 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Frame Data Visualization Pack v.22" data-collapsetext="Click to collapse">
 
 
$Frame Data Visualization Pack v.22 [rmn, UnclePunch, NeilHarbin0]
*Hitboxes display knockback angle
*Hitboxes are always drawn on top of hurtboxes
*Hurtboxes are always drawn on top of character models and sword trails
*Grabbable Hurtboxes change color to indicate IASA (Magenta) and Autocancel (Dark Orange) windows
*Modified by NeilHarbin0 to add hitbox ID render order reversal from UnclePunch
*Breaks hitboxes-but-no-character-models display mode
*Grab boxes display as if they have the Sakurai angle
04080604 ff0000aa
04080608 ffffffdd
0408061c 00000001
04080620 ffff00aa
04080624 ffff00aa
04080628 ff8000aa
0408062c ff00ffaa
04008e58 38800007
04080a98 60000000
04080600 48000038
C2080C0C 00000005
3C00800C 60002600
7C0803A6 4E800021
3C008008 600005E8
7C0803A6 387B0000
4E800020 00000000
C2080A2C 00000003
3C008008 60000C10
7C0803A6 4E800020
60000000 00000000
C20805E4 00000005
8063002C 3BE30000
3B250000 3BB90000
887F221E 3C008008
60000A30 7C0803A6
4E800020 00000000
C20805E8 00000010
8083002C 3CA0804D
60A536AC 3CC08008
60C60620 80040010
2C00002C 41800050
2C000045 41810048
88042218 2C000080
4180000C 8006000C
48000038 80040010
2C000041 41800028
2C000045 41810020
80042200 2C000000
4182000C 80060004
48000010 80060008
48000008 80060000
90050000 3BC00000
60000000 00000000
C20807D8 0000000B
3B200003 1C190138
7F5F0214 C03F0038
389C0000 80BB002C
C045002C C06500B0
387A0914 3C008000
60009F54 7C0803A6
4E800021 2C030000
41820008 3BC00001
3B39FFFF 2C190000
3B5AFEC8 4080FFC0
881F221B 00000000
04080600 48000038
0408060c 00000000
04080610 3F490FDB
04080614 3F000000
04080618 00000000
C2009F60 00000002
D0410024 D0610028
80030000 00000000
C2009FE4 00000003
9421FFD0 90610038
90A1003C D0210040
80C3004C 00000000
C200A028 0000003F
80610038 80A1003C
C0210040 80C3004C
80030050 90C10014
90010018 80030054
9001001C 81230020
3C608008 60630618
92830000 3A800000
28090169 40820048
3A800001 28140000
41820024 3C608008
6063060C C0430000
3C608008 60630614
C0030000 EC210032
48000040 3A800000
3C608008 60630610
C0430000 C0210040
48000028 3C004330
9001FFF8 C8028B00
6D298000 9121FFFC
C841FFF8 EC420028
C0028AF0 EC420032
3C003F70 9001FFF8
C001FFF8 EC210032
D0410044 D0210048
FC201090 3C008032
600063D4 7C0803A6
4E800021 D021004C
C0210044 3C008032
60006240 7C0803A6
4E800021 D0210050
C0410048 80610038
80030054 90010028
EC220072 C082F060
3C608008 6063061C
80030000 80610038
C0610054 C003004C
C0A10058 FC832040
28000000 40820008
EC840132 40860010
FC802840 40850014
EC210132 FC802840
40840008 EC210132
EC2100F2 EC00082A
D0010020 C021004C
EC220072 C0030050
EC00082A D0010024
38ED8000 3C608008
60630608 80030000
90070000 C0210048
3D203D80 3809999A
9001FFF8 C001FFF8
EC210032 38610020
38810014 80A1003C
38CD8008 3C008000
60008FC8 7C0803A6
4E800021 28140001
4182FEAC 38210030
3C608008 60630618
82830000 3C608008
60630604 80030000
38ED8000 90070000
38600001 38600001
60000000 00000000
 
</div>
 
 
== Character Model Display and Color Overlay Codes ==
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Character Models Invisible" data-collapsetext="Click to collapse">
 
 
$Character Models Invisible [UnclePunch]
04030384 60000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="No Character Shadows" data-collapsetext="Click to collapse">
 
 
$No Character Shadows [Altimor]
040872f8 38600000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Low-Poly v2" data-collapsetext="Click to collapse">
 
 
$Low-Poly v2 [UnclePunch,Yakult]
*Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power
C20748DC 0000000E
3A26FA14 89D10007
2C0E0009 41820010
2C0E0017 4182001C
48000014 89D10619
2C0E0001 40820008
48000008 38800000
7C8F2378 7DDF782E
39EF0004 7E1F782E
7C0E8000 41820024
7C8F2378 7DDF782E
39EF000C 7DDF792E
39EFFFF8 7DDF782E
39EFFFFC 7DDF792E
7C1F202E 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Character Model Turns white during shield stun" data-collapsetext="Click to collapse">
 
 
$Character Model Turns white during shield stun (v1.02) [InternetExplorer]:
0406B80C 4853B9F4
045A7200 7F03C378
045A7204 81C30070
045A7208 2C0E00B5
045A720C 40820034
045A7210 3DC0C200
045A7214 91C30518
045A7218 91C3051C
045A721C 91C30520
045A7220 91C30524
045A7224 39E00000
045A7228 91E30528
045A722C 91E3052C
045A7230 91E30530
045A7234 91E30534
045A7238 39E00091
045A723C 99E30564
045A7240 8001007C
045A7244 4BAC45CC
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Green When Actionable" data-collapsetext="Click to collapse">
 
 
$Turn Green When Actionable [UnclePunch]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20CC818 00000011 #External/GreenDuringWait/fall.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 80010024
60000000 00000000
C208A478 00000011 #External/GreenDuringWait/wait.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 8001002C
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Green when wasting frames" data-collapsetext="Click to collapse">
 
 
$Turn Green when wasting frames (Wait, SquatWait, tumble (= DamageFall), CatchWaitCliffWait) [Kaze]
C206B80C 0000000D
7F03C378 81C30070
2C0E0026 41820024
2C0E00FD 4182001C
2C0E00D8 41820014
2C0E000E 4182000C
2C0E0028 40820034
3DC0C200 90030518
91C3051C 90030520
91C30524 39E00000
91E30528 91E3052C
91E30530 91E30534
39E00091 99E30564
8001007C 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Red on Failed L-Cancel" data-collapsetext="Click to collapse">
 
 
$Flash Red on Failed L-Cancel [Achilles1515, Fizzi]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20C0148 0000000C #External/FlashRedFailedLCancel/ChangeColor.asm
387F0488 89FE0564
2C0F00D4 41820008
4800004C 39E00091
99FE0564 3DE0437F
91FE0518 3DE0C200
91FE0524 3DE00000
91FE051C 91FE0520
91FE0528 91FE052C
91FE0530 3DE0C280
91FE0534 3DE0800C
61EF0150 7DE903A6
4E800420 00000000
C208D690 00000009 #External/FlashRedFailedLCancel/TriggerColor.asm
3CE08048 80E79D30
54E7443E 2C070208
40820020 80EDB61C
88E70000 8905000C
7C074000 4182000C
88A5067F 48000018
88A5067F 2C050007
4180000C 39E000D4
99E30564 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Blue on Missed Smash Turn" data-collapsetext="Click to collapse">
 
 
$Flash Blue on Missed Smash Turn (v1.02) [Magus]
C20C9B48 0000000F
A11E0448 2C084000
40820064 811E23A8
2C080000 41820058
811E23B0 2C080000
4182004C 3CE042C0
3D00437F 39200000
90FE0518 90FE051C
911E0520 913E0528
913E052C 913E0530
3CE0C200 3D00C280
39200091 3D406060
614AFFE0 90FE0524
911E0534 993E0564
915E0514 801F2358
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Color when Fastfall is Available" data-collapsetext="Click to collapse">
 
 
$Flash Color when Fastfall is Available (simple) [Punkline]
C207D554 00000009
88030504 2C000091
41A20038 3C00C200
900304BC 900304C0
900304C4 38000000
900304B8 900304C8
900304CC 900304D0
3C00C280 900304D4
38000091 98030504
C0230624 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Color when Subaction IASA is Available" data-collapsetext="Click to collapse">
 
 
$Flash Color when Subaction IASA is Available [UnclePunch]
C2071960 00000008
98032218 3C00C200
901E04BC 901E04C0
901E04C4 38000000
901E04B8 901E04C8
901E04CC 901E04D0
3C00C280 901E04D4
38000091 981E0504
7C0802A6 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Green When Pummel is Available" data-collapsetext="Click to collapse">
 
 
$Turn Green When Pummel is Available [Cappy]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20DA3CC 00000010
895F0504 2C0A0091
41A2006C 815F0010
2C0A00D8 40A20060
3D408048 814A9D30
554A443E 2C0A0208
40820018 814DB61C
894A0000 8BDF000C
7C0AF000 40820038
3D40437F 915F04BC
3D40C200 915F04C4
3D400000 915F04B8
915F04C0 915F04C8
915F04CC 915F04D0
915F04D4 39400091
995F0504 4E800020
60000000 00000000
 
</div>
 
 
== HUD Cosmetic Codes ==
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable GO! Text Graphic On Match Start" data-collapsetext="Click to collapse">
 
 
$Remove Classic Mode VS Screen HUD [UnclePunch]
041869f8 60000000
04186bb0 60000000
04186ab4 60000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable GO! Text Graphic On Match Start" data-collapsetext="Click to collapse">
 
 
$Disable "Go!" Text Graphic On Match Start [gadzook]
C22F6EA8 00000002
7C6E1B78 2C030008
60000000 00000000
C22F6FAC 00000005
2C0E0004 41820020
3D808039 618C069C
7D8903A6 4E800421
60000000 39C00000
60000000 00000000
 
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Smaller Ready, GO! Text Graphics on Match Start" data-collapsetext="Click to collapse">
 
 
$Smaller "Ready, GO!" Text Graphics on Match Start [UnclePunch]
C22F71E0 0000000D
4800004D 7D8802A6
8083000C 80840000
C02C0000 D0240020
D0240024 D0240028
C02C0008 D0240030
80830010 80840000
C02C0004 D0240020
D0240024 D0240028
C02C0008 D0240030
48000014 4E800021
3F19999A 3ECCCCCD
41200000 80030010
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Force 2P Center HUD" data-collapsetext="Click to collapse">
 
 
$Force 2P Center HUD [UnclePunch]
*HUD for Players occupy the P2 and P3 Positions on the Screen
0416e9ac 38600002
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="PAL Stock Icons" data-collapsetext="Click to collapse">
 
 
$PAL Stock Icons [UnclePunch]
*Will not cause desyncs when playing online
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="HUD Transparency v1.1" data-collapsetext="Click to collapse">
 
 
$HUD Transparency v1.1 [UnclePunch]
*When Player Characters Go Behind the HUD, the HUD will become transparent to assist game-play visual clarity
C22F6690 0000009D
7C0802A6 90010004
9421FF00 BE810008
3860000E 3880000F
38A00000 3D808039
618C01F0 7D8903A6
4E800421 7C7F1B78
38600090 3D808037
618CF1E4 7D8903A6
4E800421 7C7E1B78
38800090 3D808000
618CC160 7D8903A6
4E800421 7FC6F378
7FE3FB78 38800004
3CA08037 60A5F1B0
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000059
7C8802A6 38A00013
3D808038 618CFD54
7D8903A6 4E800421
4800040D 7C6802A6
7FC4F378 38A00000
C0230008 D0240000
C023000C D0240008
C0230010 D0240010
38A50001 38840018
2C050006 4180FFDC
480003F8 4E800021
7C0802A6 90010004
9421FF00 BE810008
83E3002C 480003B9
7FC802A6 3A800000
7FF5FB78 C03E0008
D0350004 C03E000C
D035000C C03E0010
D0350014 3A940001
3AB50018 2C140006
4180FFDC 806DC18C
82830020 480001D8
82B4002C 8875221F
54600673 408201C4
8875221E 54600631
408201B8 C03506F8
C0550778 EC41102A
D0410080 C0550780
EC41102A D0410084
C03506F4 C055078C
EC41102A D0410088
C0550784 EC41102A
D041008C 3D808003
618C0A50 7D8903A6
4E800421 83A30028
38600000 90610068
C0210088 D0210060
C0210080 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D0210088
C0210074 D0210080
C021008C D0210060
C0210084 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D021008C
C0210074 D0210084
3AC00000 7EC3B378
3D80802F 618C3424
7D8903A6 4E800421
7C641B78 3C60804A
60630FD8 80630000
80630028 38A10090
38C00000 3D808000
618CE210 7D8903A6
4E800421 C0210090
C05E0014 EC21102A
C0410088 FC020840
4080007C C0210090
C05E0014 EC211028
C041008C FC020840
40810064 C0210094
C05E0018 EC211028
C0410084 FC020840
4081004C C0210094
C05E0018 EC21102A
C0410080 FC020840
40800034 1C760018
7C63FA14 C05E0000
C03E0008 EC2100B2
D0230004 C03E000C
EC2100B2 D023000C
C03E0010 EC2100B2
D0230014 3AD60001
2C160006 4180FF28
82940008 2C140000
4082FE28 3A800000
1C740018 7EA3FA14
3C60804A 60631380
1C940050 7C632214
80630000 2C030000
4182000C 38950000
4800006D 3C60804A
606310C8 1C940064
7C632214 80630004
2C030000 4182000C
38950008 48000049
3C60804A 606310C8
1C940064 7C632214
80630000 2C030000
4182000C 38950010
48000025 3A940001
2C140006 4180FF84
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FF00
BE810008 83E30028
7C9E2378 480000E9
7FA802A6 C03E0000
C05E0004 C07D0004
FC011040 4182003C
41810018 EC21182A
FC011040 40810020
FC201090 48000018
EC211828 FC011040
4080000C FC201090
48000004 D03E0000
7FE3FB78 48000019
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FFE4
93E10014 93C10018
7C7F1B78 83DF0018
48000024 807E0008
2C030000 41820014
8063000C 2C030000
41820008 D023000C
83DE0004 2C1E0000
4082FFDC 807F0010
2C030000 41820008
4BFFFFAD 807F0008
2C030000 41820008
4BFFFF9D 83C10018
83E10014 80010020
3821001C 7C0803A6
4E800020 4E800021
3ECCCCCD 3DA3D70A
3F7FBE77 3F32F1AA
3F7FBE77 42820000
42820000 40000000
BA810008 80010104
38210100 7C0803A6
8001001C 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Invisible Emblems Behind Percents" data-collapsetext="Click to collapse">
 
 
$Invisible Emblems Behind Percents (1.02) [flieskiller]
042f61fc 4e800020
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Magnifying-Glass HUD" data-collapsetext="Click to collapse">
 
 
$Disable Magnifying-glass HUD [NeilHarbin0]
042fb8c0 4E800020
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Hide Nametags" data-collapsetext="Click to collapse">
 
 
$Hide Nametags [Nikki]
*Hides the nametags over top player characters
C22FCCD8 00000003 #External/Always Hide Nametag/Always Hide Nametag.asm
3D80802F 618CCCC8
7D8903A6 4E800420
60000000 00000000
 
</div>
 
 
== Cosmetic and Quality-of-Life Codes for Use Online ==
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Display Teams Ally v1.1" data-collapsetext="Click to collapse">
 
 
$Display Teams Ally v1.1 [UnclePunch]
*When playing online, teammate will always be indicated
*Will not cause desyncs when playing online
C22FC9E4 0000001D #External/Display Ally Indicator/AllyIndicator.asm
3B840000 7C0802A6
90010004 9421FF50
BE810008 7C7E1B78
3C608048 80639D30
5463443E 2C030208
408200A4 3D808016
618CB168 7D8903A6
4E800421 2C030000
4182008C 806DB61C
88630000 7C03F000
4182007C 3D808003
618C3370 7D8903A6
4E800421 7C7D1B78
7FC3F378 3D808003
618C3370 7D8903A6
4E800421 7C03E800
4082004C 1C7E000E
3C808046 6084B6A0
7CA32214 8865003C
60630010 9865003C
1C7D0004 7C63FA14
C0230064 BA810008
800100B4 382100B0
7C0803A6 3D80802F
618CCA84 7D8903A6
4E800420 7FC3F378
BA810008 800100B4
382100B0 7C0803A6
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Force Nametag for Local Player" data-collapsetext="Click to collapse">
 
 
$Force Nametag for Local Player [Fizzi]
*When playing online, nametag YOU will show above your character
*Will not cause desyncs when playing online
C20355B4 00000008 #Online/Optional/IndicateLocalPlayer/ForceLocalPlayerTag.asm
3C608048 80639D30
5463443E 2C030208
40820028 806DB61C
88630000 7C03F800
40820018 38600000
3D808003 618C55CC
7D8903A6 4E800420
1C9F0E90 00000000
C22FD1EC 0000000E #Online/Optional/IndicateLocalPlayer/SetLocalPlayerTag.asm
48000010 4E800021
XXXXXXXX XXXXXX00 #ChangeThisLineForCustomTag/LeaveLastTwoZeros
3C608048 80639D30
5463443E 2C030208
40820020 806DB61C
88630000 7C03D800
40820010 4BFFFFD1
7C6802A6 4800002C
7F63DB78 3D808003
618C556C 7D8903A6
4E800421 5463063E
3D808023 618C754C
7D8903A6 4E800421
60000000 00000000
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Hexidecimal Addresses of All Valid Characters" data-collapsetext="Click to collapse">
 
 
These tables are converted from [https://drive.google.com/file/d/1LGljYcGwInlH1XBJmEtR5_fEZrMZ3osU/view This Google Sheet] listing of all of the Hexidecimal values that correspond to all of the available characters for custom nametags.
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Alphabet" data-collapsetext="Click to collapse">
 
 
{| class="wikitable"
|-
|-
! value
|112 [070] // Temple (vs Zelda)
! character
! value
! character
! value
! character
! value
! character
|-
|-
| 41
|113 [071] // Great Bay (vs Marth)
| A
| 61
| a
| 8260
| A
| 8281
| a
|-
|-
| 42
|114 [072] // Final Destination (vs Mewtwo)
| B
|-
| 62
|115 [073] // Pokémon Stadium (vs Mewtwo)
| b
| 8261
| B
| 8282
| b
|-
|-
| 43
|116 [074] // Icicle Mountain (vs Ice Climbers)
| C
| 63
| c
| 8262
| C
| 8283
| c
|-
|-
| 44
|117 [075] // Icicle Mountain (vs Ice Climbers)
| D
| 64
| d
| 8263
| D
| 8284
| d
|-
|-
| 45
|118 [076] // Mushroom Kingdom I (Dr. Mario Music) (vs Dr. Mario)
| E
| 65
| e
| 8264
| E
| 8285
| e
|-
|-
| 46
|119 [077] // Great Bay (vs Young Link)
| F
| 66
| f
| 8265
| F
| 8286
| f
|-
|-
| 47
|120 [078] // Temple (vs Young Link)
| G
|-
| 67
|121 [079] // Corneria (vs Falco)
| g
|-
| 8266
|122 [07A] // Venom (vs Falco)
| G
| 8287
| g
|-
|-
| 48
|123 [07B] // Great Bay (Unused)
| H
| 68
| h
| 8267
| H
| 8288
| h
|-
|-
| 49
|124 [07C] // Pokémon Stadium (Pichu)
| I
| 69
| i
| 8268
| I
| 8289
| i
|-
|-
| 4A
|
| J
| 6a
| j
| 8269
| H
| 828a
| j
|-
|-
| 4B
|CLASSIC (VS TWO CHARACTERS)
| K
| 6b
| k
| 826a
| K
| 828b
| k
|-
|-
| 4C
|125 [07D] // Battlefield (Plays Mario Theme) (vs Team Mario & Bowser)
| L
| 6c
| l
| 826b
| L
| 828c
| l
|-
|-
| 4D
|126 [07E] // Mushroom Kingdom II (vs Team Mario & Peach)
| M
| 6d
| m
| 826c
| M
| 828d
| m
|-
|-
| 4E
|127 [07F] // Kongo Jungle (vs Team DK & Fox)
| N
| 6e
| n
| 826d
| N
| 828e
| n
|-
|-
| 4F
|128 [080] // Temple (vs Team Link & Zelda)
| O
| 6f
| o
| 826e
| O
| 828f
| o
|-
|-
| 50
|129 [081] // Great Bay (vs Team Link & Young Link)
| P
| 70
| p
| 826f
| P
| 8290
| p
|-
|-
| 51
|130 [082] // Mushroom Kingdom I (vs Team Link & Luigi)
| Q
| 71
| q
| 8270
| Q
| 8291
| q
|-
|-
| 52
|131 [083] // Great Bay (Saria's Song) (vs Team Marth & Link)
| R
|-
| 72
|132 [084] // Big Blue (vs Team Samus & Captain Falcon)
| r
| 8271
| R
| 8292
| r
|-
|-
| 53
|133 [085] // Brinstar (vs Team Samus & Fox)
| S
| 73
| s
| 8272
| S
| 8293
| s
|-
|-
| 54
|134 [086] // Yoshi's Story (vs Team Yoshi & Luigi)
| T
| 74
| t
| 8273
| T
| 8294
| t
|-
|-
| 55
|135 [087] // Yoshi's Island (vs Team Yoshi & Ness)
| U
| 75
| u
| 8274
| U
| 8295
| u
|-
|-
| 56
|136 [088] // Green Greens (vs Team Kirby & Pikachu)
| V
| 76
| v
| 8275
| V
| 8296
| v
|-
|-
| 57
|137 [089] // Fountain of Dreams (vs Team Kirby & Pichu)
| W
|-
| 77
|138 [08A] // Green Greens (vs Team Kirby & Jigglypuff)
| w
| 8276
| W
| 8297
| w
|-
|-
| 58
|139 [08B] // Icicle Mountain (vs Team Kirby & Ice Climbers)
| X
| 78
| x
| 8277
| X
| 8298
| x
|-
|-
| 59
|140 [08C] // Corneria (vs Team Fox & Falco)
| Y
| 79
| y
| 8278
| Y
| 8299
| y
|-
|-
| 5a
|141 [08D] // Mute City (vs Team Fox & Captain Falcon)
| Z
| 7a
| z
| 8279
| Z
| 829a
| z
|}
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Numbers" data-collapsetext="Click to collapse">
 
 
{| class="wikitable"
|-
|-
! value
|142 [08E] // Pokémon Stadium (vs Team Pikachu & Pichu)
! character
! value
! character
|-
|-
| 30
|143 [08F] // Pokémon Stadium (vs Team Pikachu & Jigglypuff)
| 0
|-
| 824f
|144 [090] // Mushroom Kingdom I (vs Team Luigi & Dr. Mario)
| 0
|-
|-
| 31
|145 [091] // Onett (alt music) (vs Team Ness & Peach)
| 1
| 8250
| 1
|-
|-
| 32
|146 [092] // Fourside (vs Team Ness & Mewtwo)
| 2
| 8251
| 2
|-
|-
| 33
|147 [093] // Big Blue (mRider song) (vs Team Captain Falcon & Falco)
| 3
| 8252
| 3
|-
|-
| 34
|148 [094] // Battlefield (vs Team Bowser & Mewtwo)
| 4
| 8253
| 4
|-
|-
| 35
|149 [095] // Battlefield (vs Team Bowser & Peach)
| 5
| 8254
| 5
|-
|-
| 36
|150 [096] // Battlefield (vs Team Bowser & Zelda)
| 6
| 8255
| 6
|-
|-
| 37
|151 [097] // Temple (vs Team Peach & Zelda)
| 7
| 8256
| 7
|-
|-
| 38
|152 [098] // Great Bay (Saria's Song) (vs Team Zelda & Young Link)
| 8
| 8257
| 8
|-
|-
| 39
|153 [099] // Temple (Emblem) (vs Team Zelda & Marth)
| 9
|-
| 8258
|154 [09A] // Great Bay (Unused)
|
|-
|}
|
 
|-
</div>
|CLASSIC (VS GIANT CHARACTER)
 
|-
 
|155 [09B] // Princess Peach's Castle (vs Giant Mario)
<div class="mw-collapsible mw-collapsed" data-expandtext="Hirigana" data-collapsetext="Click to collapse">
|-
 
|156 [09C] // Kongo Jungle (vs Giant DK)
 
{| class="wikitable"
|-
|-
! value
|157 [09D] // Great Bay (vs vs Giant Link)
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
|-
|-
| 82a0
|158 [09E] // Yoshi's Story (vs Giant Yoshi)
|
|-
| 82a9
|159 [09F] // Mushroom Kingdom II (vs Giant Luigi)
|
|-
| 82b3
|160 [0A0] // Mute City (vs Giant Captain Falcon)
|
|-
| 82bd
|161 [0A1] // Pokémon Stadium (vs Giant Jigglypuff)
|
|-
| 82c8
|162 [0A2] // Fountain of Dreams (vs Giant Bowser)
| な
| 82cd
| は
| 82dc
| ま
| 82e2
| や
| 82e7
| ら
| 82ed
| わ
|-
|-
| 82a2
|163 [0A3] // Mushroom Kingdom I (vs Giant Dr. Mario)
| い
| 82ab
| き
| 82b5
| し
| 82bf
| ち
| 82c9
| に
| 82d0
| ひ
| 82dd
| み
| 82e4
| ゆ
| 82e8
| り
| 82f0
| を
|-
|-
| 82a4
|164 [0A4] // Temple (vs Giant Young Link)
|
|-
| 82ad
|
|
|-
| 82b7
|CLASSIC (VS TEAM CHARACTER)
|
|-
| 82c2
|165 [0A5] // Rainbow Cruise (vs Team Mario)
|
|-
| 82ca
|166 [0A6] // Jungle Japes (vs Team Donkey Kong)
| ぬ
| 82d3
| ふ
| 82de
| む
| 82e6
| よ
| 82e9
| る
| 82f1
| ん
|-
|-
| 82a6
|167 [0A7] // Fountain of Dreams (vs Team Kirby)
| え
| 82af
| け
| 82b9
| せ
| 82c4
| て
| 82cb
| ね
| 82d6
| へ
| 82df
| め
| 82e1
| ゃ
| 82ea
| れ
| 82ec
| ゎ
|-
|-
| 82a8
|168 [0A8] // Mushroom Kingdom II (vs Team Luigi)
|
|-
| 82b1
|169 [0A9] // Onett (vs Team Ness)
|
|-
| 82bb
|170 [0AA] // Pokémon Stadium (vs Team Jigglypuff)
|
|-
| 82c6
|171 [0AB] // Icicle Mountain (Unused)
|
|-
| 82cc
|172 [0AC] // Pokémon Stadium (vs Team Pichu)
| の
| 82d9
| ほ
| 82e0
| も
| 82e3
| ゅ
| 82eb
| ろ
| 815b
| ー
|-
|-
| 829f
|173 [0AD] // Flat Zone (vs Team Game & Watch)
| ぁ
| 82aa
| が
| 82b4
| ざ
| 82be
| だ
|
|
| 82ce
| ば
|
|
| 82e5
| ょ
|
|
| 8160
| ~
|-
|-
| 82a1
|174 [0AE] // Mute City (vs Team Captain Falcon)
|
|-
| 82ac
|
|
|-
| 82b6
|CLASSIC FINAL
|
|-
| 82c0
|175 [0AF] // Battlefield (No items) (vs Metal Character)
|
|-
|  
|176 [0B0] // Final Destination (No items) (vs Master Hand)
|
| 82d1
| び
|
|
|
|
|
|
| 8141
| 。
|-
|-
| 82a3
|
| ぅ
| 82ae
| ぐ
| 82b8
| ず
| 82c3
| づ
|
|
| 82d4
| ぶ
|
|
|
|
|
|
| 8142
| 、
|-
|-
| 82a5
|ALL-STAR
|
|-
| 82b0
|177 [0B1] // Rainbow Cruise (vs Mario)
|
|-
| 82ba
|178 [0B2] // Kongo Jungle (vs Donkey Kong)
|
|-
| 82c5
|179 [0B3] // Great Bay (vs Link)
|
|-
|  
|180 [0B4] // Brinstar (vs Samus)
|
| 82d7
| べ
|
|
|
|
|
|
| 8143
| ,
|-
|-
| 82a8
|181 [0B5] // Yoshi's Story (vs Yoshi)
| ぉ
| 82b2
| ご
| 82bc
| ぞ
| 82c7
| ど
|
|
| 82da
| ぼ
|
|
|
|
|
|
| 8144
| .
|-
|-
|  
|182 [0B6] // Green Greens (vs Kirby)
|  
|-
|  
|183 [0B7] // Corneria (vs Fox)
|  
|-
|  
|184 [0B8] // Pokémon Stadium (vs Pikachu)
|  
|-
| 82c1
|185 [0B9] // Mushroom Kingdom I (vs Luigi)
|
|-
|  
|186 [0BA] // Mute City (vs Captain Falcon)
|
| 82cf
| ぱ
|
|
|
|
|
|
| 8145
| ・
|-
|-
|  
|187 [0BB] // Onett (vs Ness)
|
|
|
|
|
|
|
|
|
| 82d2
| ぴ
|
|
|
|
|
|
| 8146
| :
|-
|-
|  
|188 [0BC] // Poké Floats (vs Jigglypuff)
|  
|-
|  
|189 [0BD] // Icicle Mountain (vs Ice Climbers)
|  
|-
|  
|190 [0BE] // Princess Peach's Castle (vs Peach)
|  
|-
|  
|191 [0BF] // Temple (vs Zelda)
|  
|-
|  
|192 [0C0] // Fountain of Dreams (Emblem Music) (vs Marth)
|
| 82d5
| ぷ
|
|
|
|
|
|
| 8147
| ;
|-
|-
|  
|193 [0C1] // Battlefield (Poké Floats song) (vs Mewtwo)
|
|
|
|
|
|
|
|
|
| 82d8
| ぺ
|
|
|
|
|
|
| 8148
| ?
|-
|-
|  
|194 [0C2] // Yoshi's Island (vs Bowser)
|  
|-
|  
|195 [0C3] // Mushroom Kingdom II (Dr Mario Music) (vs Dr Mario)
|  
|-
|  
|196 [0C4] // Jungle Japes (vs Young Link)
|
|
|
|
|
| 82db
| ぽ
|
|
|
|
|
|
| 8149
| !
|}
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Katakana" data-collapsetext="Click to collapse">
 
 
{| class="wikitable"
|-
|-
! value
|197 [0C5] // Venom (vs Falco)
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
|-
|-
| 8341
|198 [0C6] // Fourside (vs Pichu)
|
|-
| 834a
|199 [0C7] // Final Destination (Emblem Music) (vs Roy)
|
|-
| 8354
|200 [0C8] // Flat Zone (vs Team Game & Watch)
|
|-
| 835e
|201 [0C9] // Brinstar Depths (vs Gannondorf)
| タ
| 8369
| ナ
| 836e
| ハ
| 837d
| マ
| 8384
| ヤ
| 8389
| ラ
| 838f
| ワ
|-
|-
| 8343
|
| イ
| 834c
| キ
| 8356
| シ
| 8360
| チ
| 836a
| ニ
| 8371
| ヒ
| 837e
| ミ
| 8386
| ユ
| 838a
| リ
| 8392
| ヲ
|-
|-
| 8345
|EVENT MATCH
|
|-
| 834e
|202 [0CA] // Battlefield (Event #01) (Trouble King)
|
|-
| 8358
|203 [0CB] // Temple (Event #18) (Link's Adventure)
|
|-
| 8363
|204 [0CC] // Princess Peach's Castle (Event #03) (Bomb-fest)
| ツ
| 836b
| ヌ
| 8374
| フ
| 8380
| ム
| 8388
| ヨ
| 838b
| ル
| 8393
| ン
|-
|-
| 8347
|205 [0CD] // Yoshi's Story (Event #04) (Dino-wrangling)
| エ
| 8350
| ケ
| 835a
| セ
| 8365
| テ
| 836c
| ネ
| 8377
| ヘ
| 8381
| メ
| 8383
| ャ
| 838c
| レ
| 838e
| ヮ
|-
|-
| 8349
|206 [0CE] // Onett (Event #05) (Spare Change)
|
|-
| 8352
|207 [0CF] // Fountain of Dreams (Event #06) (Kirbys on Parade)
|
|-
| 835c
|208 [0D0] // Pokémon Stadium (Event #07) (Pokémon Battle)
|
|-
| 8367
|209 [0D1] // Brinstar (Event #08) (Hot Date on Brinstar)
|
|-
| 836d
|210 [0D2] // Great Bay (Event #09) (Hide 'n' Sheik)
| ノ
| 837a
| ホ
| 8382
| モ
| 8385
| ュ
| 838d
| ロ
| 815b
| ー
|-
|-
| 8340
|211 [0D3] // Yoshi's Island (Event #10) (All-Star Match 1-1 /vs Mario)
| ァ
| 834b
| ガ
| 8355
| ザ
| 835f
| ダ
|
|
| 836f
| バ
|
|
| 8387
| ョ
|
|
| 8160
| ~
|-
|-
| 8342
|212 [0D4] // Icicle Mountain (Event #11) (King of the Mountain)
|
|-
| 834d
|213 [0D5] // Mute City (Event #12) (Seconds, Anyone?)
|
|-
| 8357
|214 [0D6] // Rainbow Cruise (Event #13) (Yoshi's Egg)
|
|-
| 8361
|215 [0D7] // Goomba (Event #14) (Trophy Tussle 1)
|
|-
|  
|216 [0D8] // Battlefield (Event #37) (Legendary Pokemon)
|
| 8372
| ビ
|
|
|
|
|
|
| 8141
| 。
|-
|-
| 8344
|217 [0D9] // Corneria (Event #16) (Kirby's Air-raid)
| ゥ
| 834f
| グ
| 8359
| ズ
| 8364
| ヅ
|
|
| 8375
| ブ
|
|
|
|
|
|
| 8142
| 、
|-
|-
| 8346
|218 [0DA] // Jungle Japes (F-Zero Music) (Event #17) (Bounty Hunters)
|
|-
| 8351
|219 [0DB] // Kongo Jungle (Event #2) (Lord of the Jungle)
|
|-
| 835b
|220 [0DC] // Final Destination (Event #19) (Peach's Peril)
|
|-
| 8366
|221 [0DD] // Brinstar (Event #20) (All-Star Match 2-1 /vs Samus)
|
|-
|  
|222 [0DE] // Princess Peach's Castle (Event #21) (Ice Breaker)
|
| 8378
| ベ
|
|
|
|
|
|
| 8143
| ,
|-
|-
| 8348
|223 [0DF] // Mushroom Kingdom II (Event #22) (Super Mario 128)
| ォ
| 8353
| ゴ
| 835d
| ゾ
| 8368
| ド
|
|
| 837b
| ボ
|
|
|
|
|
|
| 8144
| .
|-
|-
| 8394
|224 [0E0] // Brinstar Depths (Event #27) (Cold Armor)
|
|-
| 8395
|225 [0E1] // Yoshi's Island (Event #24) (The Yoshi Herd)
|
|-
|  
|226 [0E2] // Fourside (DK Rap) (Event #25) (Gargantuans)
|  
|-
| 8362
|227 [0E3] // Entei (Event #26) (Trophy Tussle 2)
|
|-
|  
|228 [0E4] // Venom (Event #23) (Slippy's Invention)
|
| 8370
| パ
|
|
|
|
|
|
| 8145
| ・
|-
|-
|  
|229 [0E5] // Green Greens (Event #28) (Puffballs Unite)
|
| 8396
| ヶ
|
|
|
|
|
|
| 8373
| ピ
|
|
|
|
|
|
| 8146
| :
|-
|-
|  
|230 [0E6] // Temple (Great Bay music) (Event #29) (Triforce Gathering)
|  
|-
|  
|231 [0E7] // Fountain of Dreams (Event #15) (Girl Power)
|  
|-
|  
|232 [0E8] // Mushroom Kingdom I (Event #31) (Mario Bros. Madness)
|  
|-
|  
|233 [0E9] // Corneria (Many Arwings) (Event #32) (Target Acquired)
|  
|-
|  
|234 [0EA] // F //Zero Adventure Stage (Event #33) (Lethal Marathon)
|
| 8376
| プ
|
|
|
|
|
|
| 8147
| ;
|-
|-
|  
|235 [0EB] // Great Bay (Event #34) (Seven Years)
|
|
|
|
|
|
|
|
|
| 8379
| ペ
|
|
|
|
|
|
| 8148
| ?
|-
|-
|  
|236 [0EC] // Dream Land (Event #35) (Time for a Checkup)
|  
|-
|  
|237 [0ED] // Fourside (Event #36) (Space Travelers 1-1)
|
|
|
|
|
|
|
| 837c
| ポ
|
|
|
|
|
|
| 8149
| !
|}
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Symbols" data-collapsetext="Click to collapse">
 
 
{| class="wikitable"
|-
|-
! value
|238 [0EE] // Fountain of Dreams (Event #30) (All-Star Match 3-1 /vs Kirby)
! character
! value
! character
! value
! character
! value
! character
! value
! character
|-
|-
| 20
|239 [0EF] // Mushroom Kingdom II (Event #38) (Super Mario Bros. 2)
| (space)
| 8141
| 。
| 814F
| ^
| 8166
| ’
| 817B
| +
|-
|-
| 22
|240 [0F0] // Pokémon Stadium (Event #39) (Jigglypuff Live!)
| "
|-
| 8142
|241 [0F1] // Temple (Emblem Music) (Event #40) (All-Star Match 4-1 /vs Marth)
|
|-
| 8151
|242 [0F2] // Temple (Emblem Music) (Event #41) (En Garde!)
| _
| 8168
| ”
| 817C
| -
|-
|-
| 27
|243 [0F3] // Poké Floats (Event #42) (Trouble King 2)
| '
| 8143
| ,
| 815B
| ー
| 8169
| (
| 817E
| ×
|-
|-
| 2c
|244 [0F4] // Big Blue (Event #43) (Birds of Prey)
| ,
| 8144
| .
| 815E
| /
| 816A
| )
| 8181
| =
|-
|-
| 2d
|245 [0F5] // Battlefield (Event #44) (Mewtwo Strikes!)
| -
| 8145
| ・
| 8160
| ~
| 816D
| [
| 8183
| <
|-
|-
| 2e
|246 [0F6] // Flat Zone (Event #45) (Game and Watch Forever!)
| .
| 8146
| :
| 8162
| |
| 816E
| ]
| 8184
| >
|-
|-
| 3a
|247 [0F7] // Temple (Emblem Music) (Event #46) (Fire Emblem Pride)
| :
| 8147
| ;
|
|
| 816F
| {
| 818F
| ¥
|-
|-
|  
|248 [0F8] // Majora's Mask (Event #47) (Trophy Tussle 3)
|
| 8148
| ?
|
|
| 8170
| }
| 8190
| $
|-
|-
|  
|249 [0F9] // Yoshi's Story (Event #48) (Pikachu and Pichu)
|
| 8149
| !
|
|
|
|
| 8193
| %
|-
|-
|  
|250 [0FA] // Mushroom Kingdom I (Event #49) (All-Star Match Deluxe 5-1 /vs Dr Mario)
|
|
|
|
|
|
|
| 8194
| #
|-
|-
|  
|251 [0FB] // Final Destination (Final Destination Match) (Event #50)
|  
|-
|  
|252 [0FC] // Final Destination (The Showdown) (Event #51)
|  
|-
|  
|253 [0FD] // Jungle Japes (DK Rap) (Event #10) (All-Star Match 1-2 /vs DK)
|
|
|
| 8195
| &
|-
|-
|  
|254 [0FE] // Yoshi's Story (Event #10) (All-Star Match 1-3 /vs Yoshi)
|
|
|
|
|
|
|
| 8196
| *
|-
|-
|  
|255 [0FF] // Princess Peach's Castle (Event #10) (All-Star Match 1-4 /vs Peach)
|
|
|
|
|
|
|
| 8197
| @
|}
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="CHEAT CODE" data-collapsetext="Click to collapse">
 
 
{| class="wikitable"
|-
|-
! No.
|256 [100] // Rainbow Cruise (Event #10) (All-Star Match 1-5 /vs Bowser)
! v1.00(04XXXXXX)
|-
! v1.00(04YYYYYY)
|257 [101] // Great Bay (All-Star Match 2-2 /vs Link)
! v1.01(04XXXXXX)
! v1.01(04YYYYYY)
! v1.02(04XXXXXX)
! v1.02(04YYYYYY)
!
!
|-
|-
| 1st
|258 [102] // Temple (All-Star Match 2-3 /vs Zelda)
| 45b888
| 45B88C
|
|
| 45d850
| 45D854
|
| Note:Xth name tag = 45d850+1a4*(X-1)
|-
|-
| 2nd
|259 [103] // Mute City (All-Star Match 2-4 /vs Captain Falcon)
| 45BA2C
| 45BA30
|
|
| 45D9F4
| 45D9F8
|
|
|-
|-
| 3rd
|260 [104] // Corneria (All-Star Match 2-5 /vs Fox)
| 45BBD0
| 45BBD4
|
|
| 45DB98
| 45DB9C
|
| 04XXXXXX AAAAAAAA
|-
|-
| 4th
|261 [105] // Pokémon Stadium (All-Star Match 3-2 /vs Pikachu)
| 45BD74
| 45BD78
|
|
| 45DD3C
| 45DD40
|
| 04YYYYYY BBBBBBBB
|-
|-
| 5th
|262 [106] // Onett (All-Star Match 3-3 /vs Ness)
| 45BF18
|-
| 45BF1C
|263 [107] // Icicle Mountain (All-Star Match 3-4 /vs Ice Climbers)
|
|
| 45DEE0
| 45DEE4
|  
|  
|-
|-
| 6th
|264 [108] // Mushroom Kingdom II (All-Star Match 4-2 /vs Luigi)
| 45C0BC
| 45C0C0
|
|
| 45E084
| 45E088
|
|
|-
|-
| 7th
|265 [109] // Poké Floats (All-Star Match 4-3 /vs Jigglypuff)
| 45C260
| 45C264
|
|
| 45E228
| 45E22C
|
|
|-
|-
| 8th
|266 [10A] // Final Destination (All-Star Match 4-4 /vs Mewtwo)
| 45C404
| 45C408
|
|
| 45E3CC
| 45E3D0
|
|
|-
|-
| 9th
|267 [10B] // Flat Zone (All-Star Match 4-5 /vs Mr Game & Watch)
| 45C5A8
| 45C5AC
|
|
| 45E570
| 45E574
|
|
|-
|-
| 10th
|268 [10C] // Venom (All-Star Match Deluxe 5-2 /vs Falco)
| 45C74C
| 45C750
|
|
| 45E714
| 45E718
|
|
|-
|-
| 11th
|269 [10D] // Pokémon Stadium (All-Star Match Deluxe 5-3 /vs Pichu)
| 45C8F0
| 45C8F4
|
|
| 45E8B8
| 45E8BC
|
|
|-
|-
| 12th
|270 [10E] // Great Bay (Saria's Song) (All-Star Match Deluxe 5-4 /vs Young Link)
| 45CA94
| 45CA98
|
|
| 45EA5C
| 45EA60
|
|
|-
|-
| 13th
|271 [10F] // Temple (Emblem Music) (All-Star Match Deluxe 5-5 /vs Roy)
| 45CC38
| 45CC3C
|
|
| 45EC00
| 45EC04
|
|
|-
|-
| 14th
|272 [110] // Final Destination (All-Star Match Deluxe 5-6 /vs Gannondorf)
| 45CDDC
| 45CDE0
|
|
| 45EDA4
| 45EDA8
|
|
|-
|-
| 15th
|273 [111] // Battlefield (Event #36) (Space Travelers 1-2)
| 45CF80
| 45CF84
|
|
| 45EF48
| 45EF4C
|
|
|-
|-
| 16th
|
| 45D124
| 45D128
|
|
| 45F0EC
| 45F0F0
|
|  
|-
|-
| 17th
|UNLOCKABLES
| 45D2C8
| 45D2CC
|
|
| 45F290
| 45F294
|
|
|-
|-
| 18th
|274 [112] // Pokémon Stadium //Unlocking Jigglypuff
| 45D46C
| 45D470
|
|
| 45F434
| 45F438
|
|
|-
|-
| 19th
|275 [113] // Final Destination //Unlocking Mewtwo
| 45D610
| 45D614
|
|
| 45F5D8
| 45F5DC
|
|
|-
|-
| 20th
|276 [114] // Mushroom Kingdom II //Unlocking Luigi
| 45D7B4
| 45D7B8
|
|
| 45F77C
| 45F780
|
|
|-
|-
| 21st
|277 [115] // Fountain of Dreams //Unlocking Marth
| 45D958
| 45D95C
|
|
| 45F920
| 45F924
|
|
|-
|-
| 22nd
|278 [116] // Flat Zone //Unlocking Mr Game and Watch
| 45DAFC
| 45DB00
|
|
| 45FAC4
| 45FAC8
|
|
|-
|-
| 23rd
|279 [117] // Princess Peach's Castle (DR Mario song) //Unlocking Dr Mario
| 45DCA0
| 45DCA4
|
|
| 45FC68
| 45FC6C
|
|
|-
|-
| 24th
|280 [118] // Final Destination (Great Bay music) //Unlocking Gannondorf
| 45DE44
| 45DE48
|
|
| 45FE0C
| 45FE10
|
|
|-
|-
| 25th
|281 [119] // Great Bay (Saria's Song) //Unlocking Young Link
| 45DFE8
| 45DFEC
|
|
| 45FFB0
| 45FFB4
|
|
|-
|-
| 26th
|282 [11A] // Battlefield (Corneria Music) //Unlocking Falco
| 45E18C
| 45E190
|
|
| 460154
| 460158
|
|
|-
|-
| 27th
|283 [11B] // Pokémon Stadium //Unlocking Pichu?
| 45E330
| 45E334
|
|
| 4602F8
| 4602FC
|
|
|-
|-
| 28th
|284 [11C] // Temple (Emblem Music) //Unlocking Roy?
| 45E4D4
| 45E4D8
|
|
| 46049C
| 4604A0
|
|
|-
|-
| 29th
|
| 45E678
| 45E67C
|
|
| 460640
| 460644
|
|  
|-
|-
| 30th
|MULTI-MAN MELEE
| 45E81C
|-
| 45E820
|285 [11D] // Battlefield (Multi-Man Melee)
|
|
| 4607E4
| 4607E8
|  
|  
|}
|}


</div>
</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="LRAStart During Stage Load for CSS" data-collapsetext="Click to collapse">
<pre>
$Hold L+R+A+Start During Stage Load to Return to the CSS [Jorgasms]
0425B8BC 38600002
</pre>


</div>
</div>




[https://codepen.io/thedookmaster/project/full/DPQmqa This website] creates custom tags with up to four characters, and only using Capital letters, lowercase letters, and some punctuation.
<div class="mw-collapsible mw-collapsed" data-expandtext="No Delay on Start at SSS" data-collapsetext="Click to collapse">
<pre>
$No Delay on Start at SSS [UnclePunch]
0425AA18 38000001
</pre>


</div>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Default RANDOM on SSS" data-collapsetext="Click to collapse">
<pre>
$'RANDOM' is Default Highlighted on Stage Select Screen [Jorgasms]
0425AA10 38E0001D
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Items for Rollback" data-collapsetext="Click to collapse">
</div>




$Items for Rollback
<div class="mw-collapsible mw-collapsed" data-expandtext="Random Stages Set to Tournament Illegal Stages Only" data-collapsetext="Click to collapse">
C216E774 00000007
<pre>
38600002 987F000B
$Random Stages Set to Illegal Stages Only [Krohnos]
4800001D 7C8802A6
043D4A48 00340101
80640000 907F0020
043D4A4C 04000A00
80640004 907F0024
043D4A50 08010000
48000010 4E800021
043D4A60 FF000000
FFFFFFFD FBFBF8FF
043D4A70 00000000
C022A8C8 00000000
043D4A74 3C010000
043D4A78 F8FFFF4F
</pre>


</div>
</div>




== Other Cosmetic/Audio Codes ==
<div class="mw-collapsible mw-collapsed" data-expandtext="Can't Pick Non-Legal Stages" data-collapsetext="Click to collapse">
<pre>
$Can't Pick Non-Legal Stages
*Prevents non-tournament legal stages from being selected
*Does not prevent selection from random
C2259C3C 00000019
3C80803F 608406D8
38000000 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840070 98040000
3884001C 98040000
800DB604 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Add Smash64 Fastfall Sparkle v1.2" data-collapsetext="Click to collapse">
</div>




$Add Smash64 Fastfall Sparkle v1.2 [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Can't Pick Non-Legal Stages or FoD" data-collapsetext="Click to collapse">
*Adds the Sparkle GFX from SSB(64) when initiating a FastFall
<pre>
C207D5A0 0000000E
$Can't Pick Non-Legal Stages or FoD
7F83E378 388003F3
*Prevents non-tournament legal stages and FoD from being selected
38A00003 38C00000
*Does not prevent selection from random
38E00000 3821FF94
C2259C3C 0000001A
39010020 39210014
3C80803F 608406D8
801F002C 2C000000
38000000 98040000
4181000C 3C004100
3884001C 98040000
48000008 3C00C100
3884001C 98040000
90010020 38000000
3884001C 98040000
90010014 90010018
3884001C 98040000
9001001C 90010024
3884001C 98040000
90010028 3DC08009
38840038 98040000
61CEF834 7DC903A6
3884001C 98040000
4E800421 3821006C
3884001C 98040000
38600001 00000000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840070 98040000
3884001C 98040000
800DB604 00000000
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="CSS Clone Icons Slide Into Place" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Sheik on CSS" data-collapsetext="Click to collapse">
<pre>
$Sheik on CSS [UnclePunch]
043f0cc8 12130200
</pre>


</div>


$CSS Clone Icons Slide Into Place [UnclePunch]
*Enables the Forgotten Animation of the Clone Character's Icons on the Character Select Screen
044dc578 00000000
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Toggle NPCs/Alternate characters in CSS" data-collapsetext="Click to collapse">
<pre>
$Z button to toggle NPCs/alternate characters in CSS (1.02) [Achilles1515]
C2262F48 0000002E
3E008048 62100830
89F00000 3E608046
6273B0FC 3A200000
A693000C 3A310001
3EA0804D 62B59274
3EC0803F 62D20DE4
1EB10024 7E52AA14
8AF20001 A2520002
3EA08043 62B52087
1DD10008 7EB57214
8AB50000 2C150021
408200F4 2C140010
408200EC 2C0F0000
418100DC 2C120C0C
418200B4 2C120F0F
41820040 2C120404
4182005C 2C120707
41820078 2C120303
408200BC A2B60B78
2C150505 40820010
3AA0051D B2B60B78
4800009C 3AA00505
B2B60B78 48000090
A2B60CC8 2C151212
40820010 3AA01213
B2B60CC8 48000078
3AA01212 B2B60CC8
4800006C A2B60B94
2C150C0C 40820010
3AA00C1C B2B60B94
48000054 3AA00C0C
B2B60B94 48000048
A2B60BE8 2C150000
40820010 3AA0001B
B2B60BE8 48000030
3AA00000 B2B60BE8
48000024 A2B60C74
2C150E0E 40820010
3AA00E20 B2B60C74
4800000C 3AA00E0E
B2B60C74 39E0000A
48000010 2C0F0000
41820008 39EFFFFF
99F00000 2C110004
4180FEB8 3CA0804A
60000000 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Kill Explosions" data-collapsetext="Click to collapse">
</div>




$Disable Kill Explosions GFX [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Strike Characters on CSS" data-collapsetext="Click to collapse">
040d4040 60000000
<pre>
040d3b50 60000000
$Press Z To Strike Characters on CSS
040d3dc8 60000000
C2260C14 00000003 # Injection
040d3880 60000000
73800010 88030002
41A2000C 68000002
98030002 00000000
04264808 60000000 # NOP
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Screen Shake" data-collapsetext="Click to collapse">
== Debug Menu Codes ==


<div class="mw-collapsible mw-collapsed" data-expandtext="Always access debug menu from title screen with Y" data-collapsetext="Click to collapse">
<pre>
$Always access debug menu from title screen with Y [UnclePunch]
041a1cc4 60000000
041b08b4 60000000
</pre>


$Disable Screen Shake [Achilles1515]
</div>
*Will prevent screen from shaking on hits, KOs, collisions, etc.
*Will not cause desyncs when playing online
04030E44 4E800020


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Debug Menu Replaces Tournament Mode" data-collapsetext="Click to collapse">
<pre>
$Debug Menu Replaces Tournament Mode (1.02) [Magus, donny2112]
0422D638 38000006
</pre>
<pre>
$Debug Menu Replaces Tournament Mode (1.01) [Magus, donny2112]
0422CEB0 38000006
</pre>
<pre>
$Debug Menu Replaces Tournament Mode (1.00) [Magus, donny2112]
0422C340 38000006
</pre>
<pre>
$Debug Menu Replaces Tournament Mode (PAL) [Magus, donny2112]
0422F4A4 38000006
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Teams Subcolors" data-collapsetext="Click to collapse">
</div>




$Disable Teams Subcolors [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="All Players Can Control the Debug Menu" data-collapsetext="Click to collapse">
*Light and Dark Shade Colors disabled
<pre>
*All players playing the same character will have the same default skin based on team color
$All Players Can Control the Debug Menu (1.02) [wParam]
C2033354 00000002
*Hold R or use C-Stick to turbo menu selections.
3BE00000 9BE30046
C23039A4 00000016
60000000 00000000
39400000 39000000
38E00008 3C80804C
608420BC 1CAA0044
7D242A14 80690008
70631F10 7D081B78
80690000 70600020
41820008 38E00000
5460C8C6 5060D884
5060F002 7D080378
54606006 7D080378
54604007 4182000C
38E00000 7D080378
394A0001 2C0A0004
4180FFA4 7500F000
41820028 886DB7AC
2C030000 41820014
3863FFFF 986DB7AC
5508013E 48000014
98EDB7AC 4800000C
38600000 986DB7AC
7D034378 4E800020
60000000 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="More Team Costume Options" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Submenus Resemble Normal Menus" data-collapsetext="Click to collapse">
<pre>
$Submenus Resemble Normal Menus (1.02) [Dan Salvato]
0430425c 38A00006
04304254 38600000
043030dc 3C000000
04303158 3C000000
043031d4 3C000000
04303244 3C000000
</pre>


$Team Colors [flieskiller]
</div>
*More Available Team Color Options for Specific Characters
C225EBA0 00000016
8AF303BE 3DE08042
61EFB460 7DF17B78
3A31FFFC 7E31FA14
8A510000 8A11FFFC
7E528214 2C120003
41800070 8A0F0000
896F0001 2C0B0000
4182004C 7C10A000
40820010 7C0B9000
40820008 4800000C
39EF0004 4BFFFFD8
3E208042 6231B460
3A31FFF4 8AEF0003
9AF10001 8AEF0002
39600001 99710000
3A310008 7E31FA14
48000018 3DE08042
61EFB460 3AE00000
9AEFFFF4 3A400000
9A510000 39600000
9971FFFC 9AFCFFFF
60000000 00000000
C2261BD8 00000004
1C840003 3DE08042
61EFB460 39EFFFF8
7DEF9A14 3A000001
9A0F0000 00000000
C225EDDC 00000008
3DE08042 61EFB460
39EFFFF4 8A0F0000
2C100000 41820020
3A000000 9A0F0000
88AF0001 3DE08025
61EFEE1C 7DE903A6
4E800420 880303BE
60000000 00000000
04261BDC 7CC43378
041B0374 88860063
041B0378 88050063
041B03C4 88860063
041B03C8 88050063
041B0414 88860063
041B0418 88050063
0642B460 00000038
00030003 00040100
01030000 01040101
04030000 07030201
10030001 11030004
11040105 16030004
16040100 18030104
02030301 02030103


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Additional Debug Background Colors" data-collapsetext="Click to collapse">
<pre>
$Additional Debug Background Colors [UnclePunch]
C2227784 0000000D
2C000003 4081005C
2C000004 41810014
386000FF 38800000
38A000FF 48000034
2C000005 41810014
38600000 388000FF
38A00000 4800001C
2C000006 41810024
38600000 38800000
38A000FF 48000004
3D808022 618C77BC
7D8903A6 4E800420
60000000 00000000
0422877c 2C000006
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Change Player Shield Colors" data-collapsetext="Click to collapse">
</div>




$Change Player Shield Colors (1.02) [Achilles]
<div class="mw-collapsible mw-collapsed" data-expandtext="Submenus Resemble Normal Menus" data-collapsetext="Click to collapse">
*replace RRGGBB with colors
<pre>
*Note: Dolphin ONLY for now
$Leaving Debug Menu Loads CSS (1.02) [Achilles]
48000000 804D650C #P1
041b0a14 38600002
DE000000 80008180
</pre>
14000000 RRGGBB00 #Change here for P1
E2000001 80008000
48000000 804D650C #P2
DE000000 80008180
14000004 RRGGBB00 #Change here for P2
E2000001 80008000
48000000 804D650C #P3
DE000000 80008180
14000008 RRGGBB00 #Change here for P3
E2000001 80008000
48000000 804D650C #P4
DE000000 80008180
1400000C RRGGBB00 #Change here for P4
E2000001 80008000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Stock-Dependant Angel Platform Colors" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Always Spawn Items in Debug" data-collapsetext="Click to collapse">
<pre>
$Always Spawn Items in Debug
0422632c 48000010
</pre>


</div>


$Stock-Dependant Angel Platform Colors [Achilles1515]
 
*Color of Angel Platform is determined by number of Stocks Left for that Player
<div class="mw-collapsible mw-collapsed" data-expandtext="Full Stage Selector in Debug Mode" data-collapsetext="Click to collapse">
C20D5008 0000001E
<pre>
7C7E1B78 3FE08016
$Full Stage Selector (Debug Mode)
63FFB094 7FE803A6
043FB2E8 00000003
4E800021 2C030001
043FB300 438E8000
408200D0 3C60801A
043FB304 3F800000
60634340 7C6803A6
</pre>
3C608047 60639D30
88630000 4E800021
2C030001 418200AC
7FC3F378 3E608045
626FBF12 8A0F0002
2C100004 40820094
3E00804D 821064FC
626F310E 8BE3006C
1DDF0E90 7DEE78AE
2C0F0001 41820050
2C0F0003 41820020
2C0F0002 4182002C
3E20BAB0 6231FFFF
3E408000 625280FF
4800003C 3E2000FF
623100FF 3E400059
625200FF 48000028
3E20FF99 623100FF
3E409F5F 625200FF
48000014 3E20FF00
623100FF 3E409000
625200FF 92300AC4
92500AF0 92300B90
92300CE0 92300D18
7FC3F378 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Prevent Character Crowd Chants" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Debug Menu Floating Point Decimals" data-collapsetext="Click to collapse">
<pre>
$Debug Menu - Floating Point Decimals [Achilles]
044D5A34 25332E35
</pre>
 
</div>




$Prevent Character Crowd Chants [Fizzi]
<div class="mw-collapsible mw-collapsed" data-expandtext="Debug sound test menu" data-collapsetext="Click to collapse">
04321D70 38600000
<pre>
$Debug sound test menu
024D68BC 00000702
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Announcer Fanfares 2.0" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Set Menu Music in Sound Test" data-collapsetext="Click to collapse">
<pre>
$Set Menu Music in Sound Test [Dan Salvato]
C224B4D8 00000007
7C7C002E 2C030000
40820008 3860FFFF
808D8840 98641851
3C808046 60849D40
9064005C 2C030000
40800008 38600000
60000000 00000000
C222E934 00000008
3C808046 60849D40
8084005C 2C040000
41820018 41810008
38800000 80AD8840
98851851 7C832378
3D808002 618C3F28
7D8903A6 4E800421
60000000 00000000
</pre>
 
</div>




$Announcer Fanfares 2.0 [Punkline]
<div class="mw-collapsible mw-collapsed" data-expandtext="Enable Sound Test in PAL from Debug Menu" data-collapsetext="Click to collapse">
042F7358 C8228000
<pre>
042F72D0 C8228000
$SSBM PAL - Enable Sound Test from Debug Menu (PAL)
0417F398 CBC280A0
041B08F8 38000004
0417C3D8 C86280A0
041B08FC 900D9388
04023864 38210030
</pre>
04023860 80010034
C24DA430 00000006
60000000 4E800021
00009C46 00000012
0007C85E 00000012
00009C40 0000001C
00009C48 0000000C
FFFFFFFF 00000000
C24DA490 00000009
7C0802A6 90010004
9421FFF0 8062AAB4
2C030000 4081001C
3D808002 618C3F28
7D8803A6 4E800021
38600000 9062AAB4
38210010 80010004
7C0803A6 4E800020
60000000 00000000
C24DA434 0000000C
7C0802A6 90010004
9421FFF8 38C2AA50
7CC803A6 4E800021
7CC802A6 80E60000
7C071800 40A2001C
80E60004 90E2AAB4
9062E0D4 3902AAB0
9102E0D0 48000010
84E60008 2C070000
4181FFD8 38210008
80010004 7C0803A6
4E800020 00000000
C20237BC 0000000B
9421FFD0 7C000026
90010020 80C2E0D0
80E2E0D4 39000000
9102E0D0 9102E0D4
2C060000 40A00028
7C071800 40A20020
38E10010 7C6765AA
7CE33B78 7CC803A6
4E800021 38610010
7C6364AA 80010020
7C0FF120 00000000
C22F72E8 00000008
4C411382 7C600026
90610018 40A20028
807E0020 2C030000
41810010 807E000C
2C030000 40810010
3802AA54 7C0803A6
4E800021 80610018
7C6FF120 00000000
C22F6ECC 00000003
3862AA54 7C6803A6
7FA3EB78 4E800021
281E0000 00000000
C2180D14 0000000E
981E0000 7C000026
90010018 800DAF34
2C000000 40A20050
807E0004 5463103A
7C63F214 80030014
7C1D0000 41810038
38000001 900DAF34
3C600001 38639C48
3882AA54 7C8803A6
4E800021 3880007F
38A00040 3D808002
618C37A8 7D8803A6
4E800021 80010018
7C0FF120 00000000
C2180E94 00000003
3882AA54 7C8803A6
4E800021 3880007F
60000000 00000000


</div>
</div>




== Stage Cosmetic Codes ==
== QoL Friendlies/Practice Codes ==


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Friendlies QoL" data-collapsetext="Click to collapse">
<pre>
$Full friendlies codes [Achilles, UnclePunch]
*Friendlies mods to improve fair competition and speed up sessions
C216E510 00000098 #External/NeutralSpawn/NeutralSpawn.asm
7C0802A6 90010004
9421FF20 BE8100B0
3D808016 618CB41C
7D8903A6 4E800421
2C030000 40820480
2C1C0005 40800478
3C608048 80639D30
5463443E 2C03021C
41820464 3C608048
80639D30 5463443E
2C03010F 41820450
887F24D0 2C030001
41820054 3B200000
3B400000 7F43D378
3D808003 618C241C
7D8903A6 4E800421
2C030003 41820010
7C1CD000 41820014
3B390001 3B5A0001
2C1A0004 4081FFD0
7F83E378 7F24CB78
88BF24D0 48000115
480003F4 3B400000
3B000000 3B200000
7F23CB78 3D808003
618C241C 7D8903A6
4E800421 2C030003
41820024 7F23CB78
3D808003 618C3370
7D8903A6 4E800421
7C03D000 40820008
3B180001 3B390001
2C190004 4180FFBC
2C180001 41820398
2C180002 41810390
3B5A0001 2C1A0003
4180FF98 3B200000
3B410080 3B000000
3AC00000 3AE00000
7EE3BB78 3D808003
618C241C 7D8903A6
4E800421 2C030003
41820028 7EE3BB78
3D808003 618C3370
7D8903A6 4E800421
7C03C800 4082000C
7EF8D1AE 3B180001
3AF70001 2C170004
4180FFB8 3B390001
2C190003 4180FFA4
3B200000 7C79D0AE
7C03E000 41820010
3B390001 2C190004
4180FFEC 7F83E378
7F24CB78 88BF24D0
48000009 480002E8
7C0802A6 90010004
9421FF20 BE8100B0
7C7F1B78 7C9E2378
7CBD2B78 48000121
7F8802A6 80CD9348
38A00000 807C0000
2C03FFFF 4182005C
7C033000 4182000C
3B9C0044 4BFFFFE8
3B9C0004 1C7D0020
7F9C1A14 1C7E0008
7F9C1A14 38810080
C03C0000 D0240000
C03C0004 D0240004
38600000 90640008
7FE3FB78 3D808003
618C2768 7D8903A6
4E800421 48000054
2C1D0001 4182000C
7FC3F378 48000014
4800023D 7C6802A6
7C63F0AE 48000004
38810080 3D808022
618C4E64 7D8903A6
4E800421 7FE3FB78
38810080 3D808003
618C2768 7D8903A6
4E800421 48000004
7FE3FB78 38810080
3D808003 618C26CC
7D8903A6 4E800421
C0210080 C002A8E8
FC010040 4081000C
C022A8F8 48000008
C022A8CC 7FE3FB78
3D808003 618C3094
7D8903A6 4E800421
BA8100B0 800100E4
382100E0 7C0803A6
4E800020 4E800021
00000020 C2700000
41200000 42700000
41200000 C1A00000
41200000 41A00000
41200000 C2700000
41200000 C1A00000
41200000 42700000
41200000 41A00000
41200000 0000001F
C21B3333 420CCCCD
421B3333 420CCCCD
00000000 41000000
00000000 4279999A
C21B3333 420CCCCD
C21B3333 40A00000
421B3333 420CCCCD
421B3333 40A00000
00000008 C2280000
41D4CCCD 42280000
41E00000 00000000
423B999A 00000000
409CCCCD C2280000
41D4CCCD C2280000
40A00000 42280000
41E00000 42280000
40A00000 0000001C
C23A6666 4214CCCD
423D999A 42153333
00000000 40E00000
00000000 426A0000
C23A6666 4214CCCD
C23A6666 40A00000
423D999A 42153333
423D999A 40A00000
00000002 C2250000
41A80000 42250000
41D80000 00000000
40A80000 00000000
42400000 C2250000
41A80000 C2250000
40A00000 42250000
41D80000 42250000
40A00000 00000003
C2200000 42000000
42200000 42000000
428C0000 40E00000
C28C0000 40E00000
C2200000 42000000
C2200000 40A00000
42200000 42000000
42200000 40A00000
FFFFFFFF 4E800021
00030102 BA8100B0
800100E4 382100E0
7C0803A6 881F24D0
60000000 00000000
C22FCCD8 0000000D #External/Hide Nametag When Invisible/Hide Nametag When Invisible.asm
3C608046 6063B6A0
886324D0 2C030001
41820050 887F0000
3D808003 618C4110
7D8903A6 4E800421
8083002C 80640004
2C030010 40820010
80640010 2C0300EC
41820010 8864221E
54630631 41820014
3D80802F 618CCCC8
7D8903A6 4E800420
281E0000 00000000
04261B1C 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip Nametag ID Reset.asm
04261B30 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip isUsingNametag Bool Reset.asm
042605FC 38C00003 #External/Unplugging Closes CSS Door/Unplugging Closes CSS Door.asm
044DC47C C0200000 #External/CSS Player Hands Default to HMN Button/Change Default Hand Position.asm
C2261A6C 00000005 #External/CSS Player Hands Default to HMN Button/Fix A Button Buffer When Exiting Name Entry.asm
88BF0005 2C050002
40820014 3D808026
618C1B6C 7D8903A6
4E800420 1C130024
60000000 00000000
C2266CE0 0000000C #External/Disable FoD During Doubles/Disable FoD During Doubles.asm
80CD8840 38C61CB0
80A60018 3C60E700
606300B0 7C632A79
41820010 2C030020
41820008 48000034
806DB610 88630018
2C030001 41820014
38600001 50652EB4
90A60018 48000014
38600000 50652EB4
90A60018 48000004
38600001 00000000
C22608D8 0000001D #External/Toggle Rumble From CSS/Toggle Rumble From CSS.asm
887F0007 2C030000
40820090 889F0004
7C972378 800D8840
7C602214 88A31CC0
57800739 40820010
5780077B 4082003C
480000AC 28050001
418200A4 7EE3BB78
38800000 38A0000E
38C00000 38ED9950
3D808037 618C8430
7D8903A6 4E800421
38800001 48000010
28050000 41820070
38800000 7EE3BB78
3D808015 618CED4C
7D8903A6 4E800421
38800001 989F0007
3C80C040 909F0014
C03F0014 C0428E0C
C01F000C EC01002A
D01F000C FC600850
FC030840 41810008
EC6300B2 D07F0014
4180001C C0828258
FC032040 41810010
38800000 909F0014
989F0007 889F0004
60000000 00000000
C2259B84 00000008 #External/Stage Striking/Random_Stage_Fix.asm
5460063F 41820038
1C9E001C 38040008
7C1F00AE 2C000000
40820024 3800001D
7C0903A6 38600000
389F0000 90640004
3884001C 4200FFF8
2C030000 00000000
C2259C40 0000001F #External/Stage Striking/Stage_Striking.asm
39600000 3D408045
614AC388 38600000
3C80803F 608406D0
28000013 4082000C
39600001 48000010
28000000 408200C0
48000034 2C03001D
408000B4 2C0B0002
4182004C 1CA3001C
7CA52214 88C5000A
80AA0000 7CA53430
54A507FF 40820088
4800002C 806DB600
5460056B 4082001C
546006F7 40820008
48000074 39600002
38600000 4BFFFFB0
886DB60E 2C03001D
4080005C 1CA3001C
7CA52214 38C00000
2C0B0002 40820008
38C00002 98C50008
80A50000 2C030016
41800008 80A50010
3CC04400 2C0B0002
40820008 38C00000
90C50038 38C0001E
98CDB60E 2C0B0000
4182000C 38630001
4BFFFF4C 28000000
60000000 00000000
C21A5B14 0000000A #External/Salty Runback/Salty Runback.asm
3BA00000 7FA3EB78
3D80801A 618C3680
7D8903A6 4E800421
548005EF 4182000C
548005AD 40820014
3BBD0001 2C1D0004
4180FFD4 4800000C
3B600002 48000008
3B600000 3BA00000
60000000 00000000
C2265220 00000028 #Common/Winners Names are Gold on CSS/Change Name Color.asm
7FA3EB78 48000039
2C030000 4182012C
807B0000 38800000
3CA0FFD7 60A50000
90A10100 38A10100
3D80803A 618C74F0
7D8903A6 4E800421
48000100 7C0802A6
90010004 9421FF20
BE8100B0 7C7D1B78
3FE08047 63FF9DA4
1FDD00A8 7FDEFA14
887F0004 2C030000
418200B0 3C608046
6063B6A0 886324D0
889F0006 7C032000
40820098 887E0058
2C030003 4182008C
887F0004 2C030007
40820040 887F0006
2C030001 40820024
887F0000 1C6300A8
7C63FA14 8863005F
889E005F 7C032000
41820058 4800005C
887F0000 7C03E800
41820048 4800004C
887F0006 2C030001
40820028 7FE3FB78
3D808016 618C54A0
7D8903A6 4E800421
889E005F 7C032000
41820020 48000014
887E005D 2C030000
41820010 48000004
38600000 48000008
38600001 BA8100B0
800100E4 382100E0
7C0803A6 4E800020
880DB655 00000000
C216EA30 00000004 #Common/Winners Names are Gold on CSS/Remember Who LRA Started.asm
981E0010 2C000007
40820014 3C808046
6084B6A0 88840001
989E000C 00000000
C216EBAC 0000000C #Common/CSS KO Stars/Asign KO Stars Upon Exiting Dairantou.asm
3C608047 60639D30
88630000 2C030002
40820040 3C60803D
6063DA00 3D80801A
618C5F00 7D8903A6
4E800421 3C60803D
6063DA00 808D8840
38840590 38A00001
3D80801A 618C5F64
7D8903A6 4E800421
8001001C 83E10014
60000000 00000000
</pre>


 
</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Force Simple Background and Stage Geometry" data-collapsetext="Click to collapse">




$Force Simple Background and Stage Geometry [Punkline]
<div class="mw-collapsible mw-collapsed" data-expandtext="Salty Runbacks Codes" data-collapsetext="Click to collapse">
*Makes the Stages only show Collision Geometry to save Processing Power
<pre>
04028d64 60000010
$Hold L+R+Y For Salty Runbacks [Dan Salvato]
0405a2e8 60000000
C21A4160 00000009
39C00000 3DE08046
61EFB108 820F0000
56110253 41820018
56110295 41820010
56110109 41820008
38000002 39CE0001
2C0E0004 4080000C
39EF0008 4BFFFFD0
981F0003 00000000
</pre>
<pre>
$Hold A+B For Salty Runbacks [Dan Salvato and Sham Rock]
C21A4160 00000008
39C00000 3DE08046
61EFB108 820F0000
5611018D 41820010
561101CF 41820008
38000002 39CE0001
2C0E0004 4080000C
39EF000C 4BFFFFD8
981F0003 00000000
</pre>


</div>
</div>




=== Icicle Mountain ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Result Screen Skip Codes" data-collapsetext="Click to collapse">
<pre>
$Always Skip the Result Screen, and Stock Count = Placement [Sham Rock]
C21A415C 0000000E
3803FFFF 2C000004
40820060 2C0B0020
41820058 3A400000
3E808047 62949D58
3EA0804D 62B5672F
8E1400A8 8A340001
2C10004E 4080000C
9E350001 4800000C
3A310001 9E350001
3A520001 2C120004
41A0FFD8 3A000000
3A200000 3A800000
3AA00000 38000000
60000000 00000000
</pre>
<pre>
$Skip Results Screen, and KO Stars = Games Won [Sham Rock, Achilles]
C21A415C 00000011
3803FFFF 2C0B0020
41820078 2C000004
40820070 3E208047
6231A1EC 7C088800
4082005C 3E00804D
3A9065A7 6210672F
3E208043 62312087
3A400000 3A520001
3A940001 3A100001
1E720008 7E738A14
8A730000 2C130021
4182001C 8AB40000
2C150000 40820010
8AB00000 3AB50001
9AB00000 2C120004
41A0FFC4 38000000
60000000 00000000
</pre>
<pre>
$Always Skip Results Screen, and KO Stars Function Normally [achilles]
C21A415C 0000000E
3803FFFF 2C0B0020
41820064 2C000004
4082005C 3AC00000
3E608045 6273226F
3E40804D 6252672F
8E320001 8E930E84
7E31A214 8E930004
7E31A214 8E930004
7E31A214 8E930004
7E31A214 2C1100FF
41800008 3A2000FF
9A320000 3AD60001
2C160004 41A0FFC4
38000000 00000000
</pre>
<pre>
$Always Skip the Results Screen (no change to KO stars) [Sham Rock]
C21A415C 00000003
3803FFFF 2C000004
40820008 38000000
60000000 00000000
</pre>
<pre>
$Hold Start to Skip Results (2 Seconds) [Achilles]
C21795B8 00000006
38ADB4EF 38800004
7C8903A6 8C850001
2C040078 4180000C
3C808048 90A49D64
4200FFEC 901F0008
60000000 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Neutral Spawns for 1v1 and 2v2" data-collapsetext="Click to collapse">
<pre>
$Neutral Spawns for 1v1 and 2v2 (1.02) [Achilles, Jorgasms]
*All players/teams spawn in Neutral Stage Positions regardless of Port Permutations.
C2263058 00000030
39E00000 3A000000
3E408048 625307FD
91F206D8 91F206DC
8A3207C8 625206D7
2C110001 4182004C
39EF0001 8E930024
2C140003 4182000C
9A130004 3A100001
2C0F0004 41A0FFE4
48000130 39E00000
3A0000FF 3E408048
62520801 39EF0001
9E120024 2C0F0004
41A0FFF4 4800010C
3E208048 623106DC
39EF0001 3A520001
8E930024 89D30008
2C140003 41A2FFC0
2C0E0000 40820010
3A000000 8A910000
48000024 2C0E0001
40820010 3A000001
8E910001 48000010
3A000002 8E910002
48000004 3A940001
2C140003 40A0FF80
9A910000 9A120000
2C0F0004 41A0FF94
39E00000 3E208048
623106DB 3AA00000
39EF0001 8E910001
2C140001 40800008
48000010 3AB50001
2C150003 40A0FF40
2C0F0003 41A0FFDC
39E00000 3A310127
39C000FF 3A8000FF
39EF0001 8E110024
2C0E00FF 40820010
7E128378 39C00000
4800002C 7C109000
4082000C 39C00003
4800001C 2C1400FF
40820010 39C00001
3A800000 48000008
39C00002 99D1FFFC
2C0F0004 41A0FFB4
38840001 00000000
C21C0A48 0000001A
3DE0801B 61EFFFA8
7C0F6000 418200BC
3DC08048 A1CE0686
3DE08049 61EFED70
81EF0000 2C0E001F
4082001C 3E00C242
3E204242 3E404230
3A600000 960F0598
4800002C 2C0E001C
40820040 3E00C23A
62106666 3E20423D
62318E70 3E404214
3A600000 960F0854
48000004 924F0004
962F0040 924F0004
962F0040 926F0004
960F0040 926F0004
2C0E0020 40820014
3A000041 9E0F0650
3A0000C1 9A0F0040
2C0E0008 40820024
3E004270 3E20C270
3A400000 39EF4748
960F4748 924F0004
962F0040 924F0004
7D8803A6 00000000
</pre>


</div>
</div>




=== Princess Peach's Castle ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Start Vs. With only 1 Player" data-collapsetext="Click to collapse">
<pre>
$Start Vs. With only 1 Player [UnclePunch]
*set TIME to NONE
c2263064 0000000c
7c0802a6 90010004
9421ff00 be810008
7c9f2378 3d808015
618ccc34 7d8903a6
4e800421 88830002
2c040000 40820018
88830003 2c040000
4082000c 2c1f0001
48000008 2c1f0002
ba810008 80010104
38210100 7c0803a6
60000000 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Spoof Controller Plugins" data-collapsetext="Click to collapse">
<pre>
$Spoof Controller Plugins (1.02) [Achilles]
*This makes the game think there are additional controller plugged in.
*By default, all ports are spoofed, but you can comment out lines for the
*various ports in the text file library to specify which are spoofed.
*For revision 1.02
04376BD4 38000000 #(spoof P1)
04376BDC 38000000 #(spoof P2)
04376BF0 380000D8 #(spoof P3)
04376C04 38000001 #(spoof P4)
</pre>


</div>
</div>




=== Rainbow Cruise ===
== Game Completion/Prompt-Skip Codes ==
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Unlock All Characters, Stages, & Random Stage Select" data-collapsetext="Click to collapse">
<pre>
$Unlock All Characters, Stages, & Random Stage Select [standardtoaster]
041648C8 38A007FF
041644BC 38A007FF
04173580 38A007FF
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="All 51 Event Matches Open But Not Completed" data-collapsetext="Click to collapse">
<pre>
$All 51 Event Matches Open But Not Completed [Achilles]
0424cec4 48000058
04162ee8 60000000
</pre>


</div>
</div>




=== Kongo Jungle (SSBM) ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Infinite Lotto Coins" data-collapsetext="Click to collapse">
<pre>
$Infinite Lotto Coins
0245A142 00002706
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Skip Memcard Prompt" data-collapsetext="Click to collapse">
<pre>
$Skip Memcard Prompt [UnclePunch]
C21AF6F4 00000004
2C1D000F 40820014
3D80801B 618C01AC
7D8903A6 4E800420
2C1D0000 00000000
</pre>


</div>
</div>




=== Jungle Japes ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Unlock All Trophies" data-collapsetext="Click to collapse">
<pre>
$Unlock All 293 Trophies (1.02) [Datel]
0245C390 00000125
0245C395 01266363
</pre>
<pre>
$All 292 Trophies (PAL)
0244D198 00000124
0244D19C 0125FFFF
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Remove Special Messages" data-collapsetext="Click to collapse">
<pre>
$Remove Special Messages [???]
C21BFA20 00000009
3E408045 6252C20C
3AA03940 B2B20000
3AA00010 9AB20024
3AA00001 9AB20023
3AA00080 9AB2001C
3DE08046 61EFAF5C
3E00803F 6210A25C
39E00000 99F0008A
887F0004 00000000
</pre>


</div>
</div>




=== Termina: Great Bay ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Auto YES if Coins Too Low" data-collapsetext="Click to collapse">
<pre>
$Automatically Select Yes if coins are lower than the requirements [Brandondorf9999]
041A0A84 38000001
041A09D8 40820018
0419F7C4 4800000c
0419F76C 4800001C
0419F788 38000009
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Boot to In-Game" data-collapsetext="Click to collapse">
<pre>
$Boot to In Game [UnclePunch]
*Check Player and Stage IDs for Custom Match to boot into.
041a45c0 3860000E #Boot to In Game
04480590 XX0000YY #XX = P1 Character / YY = P1 Color
044805b4 XX0000YY #XX = P2 Character / YY = P2 Color
0416e7f4 386000XX #XX = Stage ID
0446db68 3201864c
0416d904 38800004
0416ddb4 380001E0
0446db6c 83000000
C216DD6C 00000005
3DC08046 61CEDB68
3C603200 6063864C
906E0000 3C60C300
906E0004 887F24C8
60000000 00000000
</pre>


</div>
</div>




=== Hyrule Temple ===
== Graphics/Audio Configuration Codes ==
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Visual Buffer & Polling Drift Fixes (Lag Reduction Codes)" data-collapsetext="Click to collapse">
<pre>
$Polling Drift Fix [Dan Salvato]
*Only have 1 "Visual Buffer and/or Polling Drift Fix" code enabled at a time.
*Removes polling drift phenomenon causing variable input lag.
*Video Lag reduced by ~4.17 milliseconds.
C21A4DA0 00000003 #Polling Drift Fix [Dan Salvato]
901C0000 3D808001
618C95FC 7D8903A6
4E800421 00000000
041A4DB4 60000000
04019860 4BFFFD9D
</pre>
<pre>
$Polling Drift + Half Visual Buffer Fixes [tauKhan, UnclePunch]
*Only have 1 "Visual Buffer and/or Polling Drift Fix" code enabled at a time.
*Removes polling drift phenomenon causing variable input lag.
*Prevents visual buffer from accruing 1/2 frame of lag.
*Video Lag reduced by ~12.5 milliseconds.
C21A4D98 00000007 #Polling Drift Fix + Half Visual Buffer [tauKhan]
8062A6F4 2C030001
40820028 8062A6F0
2C030002 4182001C
386DBD88 3D808034
618CBA14 7D8803A6
4E800021 4BFFFFD4
60000000 00000000
C21A5050 0000000B
8062A6F4 2C030001
40820044 8062A6F0
2C030002 40820038
4800001C 8062A6F0
2C030002 41820028
8062A6F4 2C030001
4082001C 386DBD88
3D808034 618CBA14
7D8803A6 4E800021
4BFFFFD4 38600000
60000000 00000000
C21A4BEC 00000015
4800007D 7C0802A6
90010004 9421FFF8
386DBD88 8082A6F0
38840001 9082A6F0
2C040001 40820014
3D808001 618C95FC
7D8803A6 4E800021
8082A6F0 2C040002
40820014 3D808034
618CBB00 7D8803A6
4E800021 38600001
9062A6F4 38604000
38635624 3C808043
B0642A42 8001000C
38210008 7C0803A6
4E800020 7C6802A6
3D808034 618CE894
7D8803A6 4E800021
3C608048 3C80801A
380446F4 38800000
60000000 00000000
04158268 C82280A0
C234EB60 00000007
8062A6F0 2C030001
4080001C 38600000
9062A6F4 3C608043
38804000 388455FC
B0832A42 38600000
9062A6F0 386DBD88
60000000 00000000
04397878 4800020C
C21A4570 00000006 #External/Lag Reduction/Force HD/480pDeflickerOff.asm
3C608046 6063B0F0
38800001 90830008
38600000 3D808015
618CF588 7D8903A6
4E800421 38600000
60000000 00000000
</pre>
<pre>
$Polling Drift + Full Visual Buffer Fixes [tauKhan]
*Only have 1 "Visual Buffer & Polling Drift Fix" code enabled at a time.
*Removes polling drift phenomenon causing variable input lag.
*Prevents visual buffer from accruing a full frame of lag.
*Video Lag reduced by ~20.83 milliseconds.
041A4C24 C0429A7C
0401985C 3C60804C
04019860 91231F5C
C2376200 00000003
2C1DFFFF 41820008
48000008 93A2C150
60000000 00000000
C21A5018 00000005
3B5A0001 8002C150
2C00FFFF 38000000
9002C150 3D80801A
618C5078 7D8903A6
4D820420 00000000
04218D68 C8228000
04397878 4800020C
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Graphics-Downgrade-for-Performance Codes" data-collapsetext="Click to collapse">
<pre>
$Low-Poly v2 [UnclePunch,Yakult]
*Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power
C20748DC 0000000E
3A26FA14 89D10007
2C0E0009 41820010
2C0E0017 4182001C
48000014 89D10619
2C0E0001 40820008
48000008 38800000
7C8F2378 7DDF782E
39EF0004 7E1F782E
7C0E8000 41820024
7C8F2378 7DDF782E
39EF000C 7DDF792E
39EFFFF8 7DDF782E
39EFFFFC 7DDF792E
7C1F202E 00000000
</pre>
<pre>
$No Character Shadows [Altimor]
040872f8 38600000
</pre>
<pre>
$Force Simple Background and Stage Geometry [Punkline]
*Makes the Stages only show Collision Geometry to save Processing Power
04028d64 60000010
0405a2e8 60000000
</pre>
<pre>
$Disable Player Reflections on FoD [UnclePunch]
04081148 38000000
C21CBB90 00000005 #Lagless FoD [Achilles, Myougi, Dan Salvato]
9421FFF8 3CC0804A
80C6ED78 3CA00002
60A5AE44 7CA53050
88C50000 60C60004
98C50000 00000000
041CC8AC FC000028
041CBE9C 60000000
041CBEF0 60000000
041CBF54 60000000
04390838 60000000
041CD250 60000000
041CCDCC 480000B4
</pre>
<pre>
$Disable Pokemon Stadium Screen [UnclePunch]
*Makes the Jumbotron on Pokemon Stadium Invisible
041D2AC8 38800000 #0 Chance for Close-up View.asm
041D2AC0 38A00000 #0 Chance for Full View.asm
041D2B98 48000018 #Allow Duplicate Screen States.asm
</pre>
<pre>
$Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato]
0421AAE4 60000000
</pre>


</div>
</div>




=== Yoshi's Story ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Force 480p" data-collapsetext="Click to collapse">
<pre>
$Force 480p 4:3 [UnclePunch]
C21A4570 00000006
3C608046 6063B0F0
38800001 90830008
38600000 3D808015
618CF588 7D8903A6
4E800421 38600000
60000000 00000000
</pre>
 
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Force Widescreen 16:9" data-collapsetext="Click to collapse">
<pre>
$Widescreen 16:9 [Dan Salvato, mirrorbender, Achilles1515, UnclePunch]
*Set Aspect Ratio to "Force 16:9" in Graphics for 16:9 monitors
*Will not cause desyncs when playing online
043BB05C 3EB00000 #External/Widescreen/Fix Screen Flash.asm
C236A4A8 00000006 #External/Widescreen/Overwrite CObj Values.asm
C03F0034 4800001D
7C6802A6 C0430000
C0630004 EC2100B2
EC211824 48000010
4E800021 43A00000
435B0000 00000000
044DDB58 3E4CCCCD #External/Widescreen/Adjust Offscreen Scissor/Adjust Bubble Zoom.asm
04086B24 60000000 #External/Widescreen/Adjust Offscreen Scissor/Draw High Poly Models.asm
04030C7C 38000064 #External/Widescreen/Adjust Offscreen Scissor/Left Camera Bound.asm
04030C88 3800021C #External/Widescreen/Adjust Offscreen Scissor/Right Camera Bound.asm
044DDB30 3F666666 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Adjust Corner Value 1.asm
044DDB34 BF666666 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Adjust Corner Value 2.asm
044DDB2C C3660000 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Extend Negative Vertical Bound.asm
044DDB28 43660000 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Extend Positive Vertical Bound.asm
044DDB4C 3D916873 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Widen Bubble Region.asm
C22FCFC4 00000004 #External/Widescreen/Nametag Fixes/Adjust Nametag Background X Scale.asm
48000011 7C6802A6
C0030000 4800000C
4E800021 40DC7AE1
60000000 00000000
044DDB84 3E89FEFA #External/Widescreen/Nametag Fixes/Adjust Nametag Text X Scale.asm
</pre>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Force Ultrawidescreen 21:9" data-collapsetext="Click to collapse">
<pre>
$Ultrawide Moniter Hack
C2021ABC 00000002
39C00001 38600006
60000000 00000000
C236A4A8 00000007
C03F0034 2C0E0001
41820024 3C0043D2
90010030 3C00435B
90010034 C0010030
EC210032 C0010034
EC210024 39C00000
281E0000 00000000
</pre>


</div>
</div>




=== Yoshi's Island (SSBM) ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Deflicker Off By Default" data-collapsetext="Click to collapse">
<pre>
$Deflicker Off By Default [UnclePunch]
*Only overrides default settings (no memcard / create save file)
043d4a74 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Split Audio Channels 2.0" data-collapsetext="Click to collapse">
<pre>
$Split Audio Channels 2.0 (v1.02) [UnclePunch]
*This code splits the game music onto the left channel, and the game sounds onto right channel.
*Game must be set to Mono to take effect, stereo is preserved
C238A984 00000009
800DC0B4 2C000000
40820034 887A000B
2C030001 40820018
38600000 B07F0228
B07F0230 B07F0238
48000014 38600000
B07F0224 B07F022C
B07F0234 807A000C
389F0224 00000000
C238A80C 00000009
800DC0B4 2C000000
40820034 887A000B
2C030001 40820018
38600000 B07F0228
B07F0230 B07F0238
48000014 38600000
B07F0224 B07F022C
B07F0234 807A000C
389F0224 00000000
</pre>


</div>
</div>




=== Fountain of Dreams ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Sound Slider Defaults to 100% Game Sounds" data-collapsetext="Click to collapse">
<pre>
$Sound Slider Defaults to 100% Game Sounds [UnclePunch]
*Also lets the Slider be adjusted to turn back on the music in the menus
043D4A74 64000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Game Music ON" data-collapsetext="Click to collapse">
<pre>
$Game Music ON [UnclePunch]
*Keep checked if you want music ON. Uncheck "Game Music OFF".
04023FFC 3880007F
</pre>


$Full Resolution FoD Reflection [UnclePunch]
</div>
043e0f3c 00000280  #cobj viewport right
043e0f40 000001e0  #cobj viewport bottom
043e0f44 00000280  #cobj proj width
043e0f48 000001e0  #cobj proj height
041cce4c 38800280  #texbuffer width
041cce50 38a001e0  #texbuffer height


$Disable Player Reflections on FoD [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Game Music OFF" data-collapsetext="Click to collapse">
04081148 38000000
<pre>
$Game Music OFF [UnclePunch]
*Keep checked if you want music OFF. Uncheck "Game Music ON".
04023FFC 38800000
</pre>


</div>
</div>




=== Green Greens ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Lower Music Volume When Idle" data-collapsetext="Click to collapse">
 
<pre>
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$Music Plays at 25% Volume When All Controllers Are Idle For 1 Minute [UnclePunch, Punkline]
 
C237793C 00000018
 
7DC802A6 480000A5
7E0802A6 7DC803A6
1E380002 7C600279
40820020 89F00008
2C0F0001 41820094
7DD1822E 39CE0001
7DD1832E 48000038
39C00000 91D00000
91D00004 89D00008
2C0E0001 4082006C
3DC0804D 61CE3884
A1F0000A B1EE0002
39E00000 99F00008
48000050 7DD1822E
2C0E0E10 41800044
89F00008 2C0F0001
41820038 3DC0804D
61CE3884 A1EE0002
B1F0000A 55EFF0BE
B1EE0002 39E00001
99F00008 48000014
4E800021 00000000
00000000 00000000
7C600279 00000000
</pre>


</div>
</div>




=== Corneria ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Mute In-Game Music" data-collapsetext="Click to collapse">
<pre>
$Mute In-Game Music [Krohnos]
*Mutes in-game music. Music in other scenes is unaffected. Not compatible with Slippi Online.  v1.0
C2023FFC 00000005
3E208048 82319D30
5631443E 2C110202
4182000C 3880007F
48000008 38800000
60000000 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div><br />


== DEVELOP Mode Codes ==


<div class="mw-collapsible mw-collapsed" data-expandtext="Enable Develop Mode" data-collapsetext="Click to collapse">
<pre>
$Enable Develop Mode [UnclePunch]
*Turns develop (debug) mode on. Allows access to frame advance, hit/hurtbox display, and alternate camera angles
0415FDBC 480000AC #External/Enable Develop Mode/Enable Develop Mode.asm
04089250 48000008 #External/Enable Develop Mode/Enable Stale Moves.asm
</pre>


</div>
</div>




=== Venom ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Normal C-Stick Functionality in Develop Mode" data-collapsetext="Click to collapse">
<pre>
$Normal C-Stick Functionality in DEVELOP Mode (1.02) [Magus, Achilles]
0406AE90 38000000
040300A4 38000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Enable Damage Staling in Develop Mode" data-collapsetext="Click to collapse">
<pre>
$Enable Damage Staling in Develop Mode (1.02) [Achilles]
0408924C 2C000005
</pre>


</div>
</div>




=== Flatzone ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Display Animation Name For Special Moves In Develop Mode" data-collapsetext="Click to collapse">
<pre>
$Display Animation Name For Special Moves In Develop Mode [UnclePunch]
C2226ACC 00000013
7F83E378 809C0014
3D808008 618C5FD4
7D8903A6 4E800421
80630000 8C830001
2C04004E 4082FFF8
8C830001 2C04005F
4082FFEC 38630001
48000035 7CA802A6
3885FFFF 3863FFFF
8CC30001 2C06005F
4182000C 9CC40001
4BFFFFF0 38600000
9C640001 7CA42B78
48000024 4E800021
00000000 00000000
00000000 00000000
00000000 00000000
00000000 7FE3FB78
4CC63182 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="D-Pad Controls Damage" data-collapsetext="Click to collapse">
<pre>
$D-Pad Controls Damage [Dan Salvato]
C206D1EC 0000001E
3DE08047 61EF9C3F
8A0F0000 2C100000
41A200D8 3E60805A
62737000 3A400000
2C100001 4082000C
3E40FFFF 3E80BF80
2C100002 4082000C
3E400001 3E803F80
2C100004 4082000C
3E40FFF6 3E80C120
2C100008 4082000C
3E40000A 3E804120
92530000 92930008
3E000000 9A0F0000
3E200000 3DE08045
61EF30E0 820F0000
7E109214 2C100000
40800008 3A000000
920F0000 39EF0E90
3A310001 2C110004
4180FFDC 3DE080BD
61EFA4A0 81EF0000
3E000000 C0130008
C02F1890 EC21002A
C0130004 FC010000
4080000C D00F1890
48000008 D02F1890
81EF0008 2C0F0000
41820008 4BFFFFCC
7C0802A6 00000000
</pre>


</div>
</div>




=== Brinstar ===
== Other Cosmetic/Audio Codes ==


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Add Smash64 Fastfall Sparkle v1.2" data-collapsetext="Click to collapse">
<pre>
$Add Smash64 Fastfall Sparkle v1.2 [UnclePunch]
*Adds the Sparkle GFX from SSB(64) when initiating a FastFall
C207D5A0 0000000E
7F83E378 388003F3
38A00003 38C00000
38E00000 3821FF94
39010020 39210014
801F002C 2C000000
4181000C 3C004100
48000008 3C00C100
90010020 38000000
90010014 90010018
9001001C 90010024
90010028 3DC08009
61CEF834 7DC903A6
4E800421 3821006C
38600001 00000000
</pre>


</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="CSS Clone Icons Slide Into Place" data-collapsetext="Click to collapse">
<pre>
$CSS Clone Icons Slide Into Place [UnclePunch]
*Enables the Forgotten Animation of the Clone Character's Icons on the Character Select Screen
044dc578 00000000
</pre>
</div>
</div>




=== Brinstar Depths ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Kill Explosions" data-collapsetext="Click to collapse">
 
<pre>
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$Disable Kill Explosions GFX [UnclePunch]
040d4040 60000000
040d3b50 60000000
040d3dc8 60000000
040d3880 60000000
</pre>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Electric SFX" data-collapsetext="Click to collapse">
<pre>
$No Electric SFX [Altafen]
C238D010 00000005 #sfx.asm
2C030090 40820018
3860FFFF 3D808038
618CD2A0 7D8903A6
4E800420 7C00B896
60000000 00000000
</pre>


</div>
</div>




=== Onett ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Screen Shake" data-collapsetext="Click to collapse">
<pre>
$Disable Screen Shake [Achilles1515]
*Will prevent screen from shaking on hits, KOs, collisions, etc.
*Will not cause desyncs when playing online
04030E44 4E800020
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Teams Subcolors" data-collapsetext="Click to collapse">
<pre>
$Disable Teams Subcolors [UnclePunch]
*Light and Dark Shade Colors disabled
*All players playing the same character will have the same default skin based on team color
C2033354 00000002
3BE00000 9BE30046
60000000 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="More Team Costume Options" data-collapsetext="Click to collapse">
<pre>
$Brawl-Style Team Colors [flieskiller]
*More Available Team Color Options for Specific Characters
C225EBA0 00000016
8AF303BE 3DE08042
61EFB460 7DF17B78
3A31FFFC 7E31FA14
8A510000 8A11FFFC
7E528214 2C120003
41800070 8A0F0000
896F0001 2C0B0000
4182004C 7C10A000
40820010 7C0B9000
40820008 4800000C
39EF0004 4BFFFFD8
3E208042 6231B460
3A31FFF4 8AEF0003
9AF10001 8AEF0002
39600001 99710000
3A310008 7E31FA14
48000018 3DE08042
61EFB460 3AE00000
9AEFFFF4 3A400000
9A510000 39600000
9971FFFC 9AFCFFFF
60000000 00000000
C2261BD8 00000004
1C840003 3DE08042
61EFB460 39EFFFF8
7DEF9A14 3A000001
9A0F0000 00000000
C225EDDC 00000008
3DE08042 61EFB460
39EFFFF4 8A0F0000
2C100000 41820020
3A000000 9A0F0000
88AF0001 3DE08025
61EFEE1C 7DE903A6
4E800420 880303BE
60000000 00000000
04261BDC 7CC43378
041B0374 88860063
041B0378 88050063
041B03C4 88860063
041B03C8 88050063
041B0414 88860063
041B0418 88050063
0642B460 00000038
00030003 00040100
01030000 01040101
04030000 07030201
10030001 11030004
11040105 16030004
16040100 18030104
02030301 02030103
</pre>


=== Fourside ===
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




<div class="mw-collapsible mw-collapsed" data-expandtext="Change Player Shield Colors" data-collapsetext="Click to collapse">
<pre>
$Change Player Shield Colors (1.02) [Achilles]
*replace RRGGBB with colors
*Note: Dolphin ONLY for now
48000000 804D650C #P1
DE000000 80008180
14000000 RRGGBB00 #Change here for P1
E2000001 80008000
48000000 804D650C #P2
DE000000 80008180
14000004 RRGGBB00 #Change here for P2
E2000001 80008000
48000000 804D650C #P3
DE000000 80008180
14000008 RRGGBB00 #Change here for P3
E2000001 80008000
48000000 804D650C #P4
DE000000 80008180
1400000C RRGGBB00 #Change here for P4
E2000001 80008000
</pre>


</div>
</div>




=== Mute City ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Stock-Dependant Angel Platform Colors" data-collapsetext="Click to collapse">
 
<pre>
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$Stock-Dependant Angel Platform Colors [Achilles1515]
 
*Color of Angel Platform is determined by number of Stocks Left for that Player
 
C20D5008 0000001E
7C7E1B78 3FE08016
63FFB094 7FE803A6
4E800021 2C030001
408200D0 3C60801A
60634340 7C6803A6
3C608047 60639D30
88630000 4E800021
2C030001 418200AC
7FC3F378 3E608045
626FBF12 8A0F0002
2C100004 40820094
3E00804D 821064FC
626F310E 8BE3006C
1DDF0E90 7DEE78AE
2C0F0001 41820050
2C0F0003 41820020
2C0F0002 4182002C
3E20BAB0 6231FFFF
3E408000 625280FF
4800003C 3E2000FF
623100FF 3E400059
625200FF 48000028
3E20FF99 623100FF
3E409F5F 625200FF
48000014 3E20FF00
623100FF 3E409000
625200FF 92300AC4
92500AF0 92300B90
92300CE0 92300D18
7FC3F378 00000000
</pre>


</div>
</div>




=== Big Blue ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Prevent Character Crowd Chants" data-collapsetext="Click to collapse">
 
<pre>
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$Prevent Character Crowd Chants [Fizzi]
 
04321D70 38600000
 
</pre>


</div>
</div>


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable CSS Announcer Voice Codes" data-collapsetext="Click to collapse">
=== Pokemon Stadium ===
<pre>
 
$Disable CSS Announcer Voice: Game Type [Punkline]
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
040243F4 60000000
 
</pre>
 
<pre>
$Disable Stadium Screen [UnclePunch]
$Disable CSS Announcer Voice: Character Selection [Punkline]
*Makes the Jumbotron on Pokemon Stadium Invisible
04264124 4E800020
041D2AC8 38800000 #0 Chance for Close-up View.asm
</pre>
041D2AC0 38A00000 #0 Chance for Full View.asm
041D2B98 48000018 #Allow Duplicate Screen States.asm


</div>
</div>




=== Pokefloats ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Announcer Fanfares 2.0" data-collapsetext="Click to collapse">
 
<pre>
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$Announcer Fanfares 2.0 [Punkline]
 
042F7358 C8228000
 
042F72D0 C8228000
0417F398 CBC280A0
0417C3D8 C86280A0
04023864 38210030
04023860 80010034
C24DA430 00000006
60000000 4E800021
00009C46 00000012
0007C85E 00000012
00009C40 0000001C
00009C48 0000000C
FFFFFFFF 00000000
C24DA490 00000009
7C0802A6 90010004
9421FFF0 8062AAB4
2C030000 4081001C
3D808002 618C3F28
7D8803A6 4E800021
38600000 9062AAB4
38210010 80010004
7C0803A6 4E800020
60000000 00000000
C24DA434 0000000C
7C0802A6 90010004
9421FFF8 38C2AA50
7CC803A6 4E800021
7CC802A6 80E60000
7C071800 40A2001C
80E60004 90E2AAB4
9062E0D4 3902AAB0
9102E0D0 48000010
84E60008 2C070000
4181FFD8 38210008
80010004 7C0803A6
4E800020 00000000
C20237BC 0000000B
9421FFD0 7C000026
90010020 80C2E0D0
80E2E0D4 39000000
9102E0D0 9102E0D4
2C060000 40A00028
7C071800 40A20020
38E10010 7C6765AA
7CE33B78 7CC803A6
4E800021 38610010
7C6364AA 80010020
7C0FF120 00000000
C22F72E8 00000008
4C411382 7C600026
90610018 40A20028
807E0020 2C030000
41810010 807E000C
2C030000 40810010
3802AA54 7C0803A6
4E800021 80610018
7C6FF120 00000000
C22F6ECC 00000003
3862AA54 7C6803A6
7FA3EB78 4E800021
281E0000 00000000
C2180D14 0000000E
981E0000 7C000026
90010018 800DAF34
2C000000 40A20050
807E0004 5463103A
7C63F214 80030014
7C1D0000 41810038
38000001 900DAF34
3C600001 38639C48
3882AA54 7C8803A6
4E800021 3880007F
38A00040 3D808002
618C37A8 7D8803A6
4E800021 80010018
7C0FF120 00000000
C2180E94 00000003
3882AA54 7C8803A6
4E800021 3880007F
60000000 00000000
</pre>


</div>
</div>


 
== Information Display Codes ==
=== Mushroom Kingdom I ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




<div class="mw-collapsible mw-collapsed" data-expandtext="SFX on Successful V-Cancel" data-collapsetext="Click to collapse">
<pre>
$Play MenuForwardSFX on Successful V-Cancel (1.02) [Achilles]
C208DEF0 00000003
3C608017 60634338
7C6803A6 4E800021
806DAEB4 00000000
</pre>


</div>
</div>




=== Mushroom Kingdom II ===
<div class="mw-collapsible mw-collapsed" data-expandtext="DI Draw Codes" data-collapsetext="Click to collapse">
 
<pre>
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$DI Draw - GX Call, v1.1 [Achilles, tauKhan]
 
C20304C8 00000085
 
9421FFC0 BE810008
 
3C608048 80639D5C
</div>
2C030000 4082002C
 
3C608000 606334F0
 
80830000 2C040000
=== Battlefield ===
41820018 38800000
 
9083000C 98830000
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
38630014 4BFFFFE4
 
3C608040 8063A3D8
 
2C030000 418203AC
$Disable Battlefield Background + Particles [NeilHarbin0]
3BE00000 3C608000
04219d10 60000000
606334F0 1C9F0014
04219d1c 60000000
7C841A14 8064000C
04219d24 60000000
2C030000 4082004C
 
2C1F0000 4082000C
</div>
386000C8 48000018
 
2C1F0001 4082000C
 
38600010 48000008
=== Final Destination ===
386007F0 3D808037
 
618CF1E4 7D8803A6
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
4E800021 3CA08000
 
60A534F0 1C9F0014
 
7C842A14 9064000C
$Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato]
3BFF0001 2C1F0004
0421AAE4 60000000
41A0FF94 3BE00000
 
7FE3FB78 48000305
</div>
2C030800 40820038
 
2C040002 40820030
 
48000311 7C6802A6
=== Dreamland (SSB64) ===
38A00000 80830000
 
2C040001 41820010
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
38A000AD 90ADB4F4
 
38A00001 90A30000
 
48000010 3BFF0001
 
2C1F0004 40A2FFB4
</div>
480002D9 7C6802A6
 
80630000 2C030000
 
418200A4 3BE00000
=== Yoshi's Island (SSB64) ===
3C608000 606334F0
 
1C9F0014 7C641A14
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
88830000 2C040000
 
41820078 80A30004
 
3C808040 8084AF50
 
2C04FFFF 41820024
</div>
7CA52214 3C808047
 
8084B6C4 7C042800
 
41800010 38800000
=== Kongo Jungle (SSB64) ===
98830000 48000044
 
3C808047 8084B6C4
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
80A30010 7C042800
 
41A0FFE4 2C1F0000
 
40A20024 7C852050
 
38840001 88A30001
</div>
7C042800 40800010
 
98830001 38840001
 
98830000 48000015
=== Adventure Stages ===
3BFF0001 2C1F0004
 
41A0FF68 4800023C
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
7C0802A6 90010004
 
9421FF24 906100DC
==== Mushroom Kingdom (Adventure) ====
DBE100D0 DBC100C8
 
DBA100C0 DB8100B8
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
93E100B4 93C100B0
 
3D808036 618CA288
 
7D8803A6 4E800021
$Mushroom Kingdom / Underground Maze crash prevent (Debug Mode)
3D808036 618C5F28
01C415E2 08000000
7D8803A6 4E800021
0446B4A4 3F800000
38600000 3D808033
0446B4A0 3F800000
618CD350 7D8803A6
0446B49C 3F800000
4E800021 3D808033
 
618CC3C8 7D8803A6
</div>
4E800021 38600009
 
38800001 3D808033
 
618CBF00 7D8803A6
==== Underground Maze ====
4E800021 38600000
 
38800009 38A00001
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
38C00004 38E00000
 
3D808033 618CC414
 
7D8803A6 4E800021
$Mushroom Kingdom / Underground Maze crash prevent (Debug Mode)
3D808036 618CA288
01C415E2 08000000
7D8803A6 4E800021
0446B4A4 3F800000
3881007C 3D808036
0446B4A0 3F800000
618C95F0 7D8803A6
0446B49C 3F800000
4E800021 38600000
 
3D808034 618C1510
</div>
7D8803A6 4E800021
 
3861007C 38800000
 
3D808034 618C1494
==== Brinstar Escape ====
7D8803A6 4E800021
 
80828764 806100DC
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
80030008 88630003
 
2C030000 4182000C
 
3C60FF00 60600000
 
3861002C 90810040
</div>
9001002C 3D808005
 
618C8ACC 7D8803A6
 
4E800021 38600001
==== F-Zero Grand Prix ====
38800003 38A00000
 
3D808034 618C0DC0
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
7D8803A6 4E800021
 
806100DC 88630002
 
38800000 3D808033
 
618CD240 7D8803A6
</div>
4E800021 386000B0
 
38800000 80A100DC
</div>
88A50000 3D808033
 
618CD0DC 7D8803A6
 
4E800021 806100DC
=== Trophy Stages ===
88830000 7C8903A6
 
8063000C 3863FFF8
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
38630008 C0230000
 
C0430004 3FE0CC01
 
D03F8000 D05F8000
==== Trophy Collector Stage ====
C0028874 D01F8000
 
4200FFE0 3860FFFF
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
3D808036 618C1FC4
 
7D8803A6 4E800021
 
800100E0 CBE100D0
$Trophy Collector Crash Prevent (Debug Mode)
CBC100C8 CBA100C0
01C43D24 08000000
CB8100B8 83E100B4
042199FC 60000000
83C100B0 382100DC
 
7C0803A6 4E800020
</div>
1CA30044 3C80804C
 
60841FAC 7C842A14
 
A0640002 A084000A
==== Goomba Trophy Stage ====
7C632278 4E800020
 
4E800021 00000000
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
4BFFFFF9 7C6802A6
 
38800000 90830000
 
BA810008 38210040
 
3D808036 618C8608
</div>
7D8803A6 4E800021
 
60000000 00000000
 
</pre>
==== Entei Trophy Stage ====
<pre>
 
$DI Draw - Various DI Vert Writing [Achilles]
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
C208E500 0000001F
 
9421FFF4 90610008
 
8803221A 5400DFFF
 
418200D4 3C608040
</div>
8063A3D8 2C030000
 
418200C4 3C808000
</div>
608434F0 8064000C
 
2C030000 418200B0
 
80610008 C0232340
=== Target Test Stages ===
FC20081E D8220000
 
80A20004 C023195C
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
FC20081E D8220000
 
80C20004 7CA62A14
 
38A5FFFF 3CC08047
 
80C6B6C4 7CA53214
</div>
80C40004 90A40004
 
7C053000 4182001C
 
38A00000 98A40001
=== Other Stages ===
98A40000 3CA08047
 
80A5B6C4 90A40010
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
80A4000C 88C40001
 
2C060018 40800040
 
1CC60008 7CA53214
$DUMMY / ICETOP Crash Prevent (Debug Mode)
80C300B0 90C50000
01C41CBD 08000000
80C300B4 90C50004
041C2AAC 48000018
88C40001 2C060000
041C284C 38600000
40820010 88C40000
041C2850 48000048
38C60001 98C40000
 
88C40001 38C60001
</div>
98C40001 80610008
 
3821000C 8803221A
</div>
60000000 00000000
 
C208E594 0000000E
 
881F221A 5400DFFF
== Universal Game Altering Codes ==
4182005C 3C608040
 
8063A3D8 2C030000
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
4182004C 3C608000
 
606334F0 8083000C
 
2C040000 41820038
=== Menu Altering Codes ===
88830000 2C040018
 
4080002C 38840001
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
98830000 88830001
 
1C840008 80A3000C
<div class="mw-collapsible mw-collapsed" data-expandtext="Random Stages Set to Illegal Stages Only" data-collapsetext="Click to collapse">
7C842A14 80BF00B0
 
90A40000 80BF00B4
 
90A40004 8001000C
$Random Stages Set to Illegal Stages Only [Krohnos]
60000000 00000000
043D4A48 00340101
C208E738 0000000F
043D4A4C 04000A00
3C608040 8063A3D8
043D4A50 08010000
2C030000 41820060
043D4A60 FF000000
3C608000 60633504
043D4A70 00000000
8083000C 2C040000
043D4A74 3C010000
4182004C 3CA08047
043D4A78 F8FFFF4F
80A5B6C4 90A30010
 
38A00002 98A30000
</div>
80BF00B0 90A40000
 
80BF00B4 90A40004
<div class="mw-collapsible mw-collapsed" data-expandtext="Can't Pick Non-Legal Stages" data-collapsetext="Click to collapse">
C03F2340 FC20081E
 
D8220000 80820004
 
3884FFFF 3CA08047
$Can't Pick Non-Legal Stages
80A5B6C4 7C842A14
*Prevents non-tournament legal stages from being selected
90830004 806DAEB4
*Does not prevent selection from random
60000000 00000000
C2259C3C 00000019
C208E7F4 00000008
3C80803F 608406D8
3C608040 8063A3D8
38000000 98040000
2C030000 41820028
3884001C 98040000
3C608000 60633504
3884001C 98040000
8083000C 2C040000
3884001C 98040000
41820014 80BF00B0
3884001C 98040000
90A40008 80BF00B4
3884001C 98040000
90A4000C 801F2344
38840038 98040000
60000000 00000000
38840038 98040000
C208E5C4 0000005E
3884001C 98040000
9421FFC0 BE810008
3884001C 98040000
7C7F1B78 3C608040
3884001C 98040000
8063A3D8 2C030000
3884001C 98040000
418202C4 3C808000
3884001C 98040000
60843518 8064000C
3884001C 98040000
2C030000 418202B0
3884001C 98040000
807F00E0 2C030000
3884001C 98040000
418202A4 9421FF28
38840038 98040000
807F00B0 90610020
3884001C 98040000
807F00B4 90610024
3884001C 98040000
807F0080 90610010
3884001C 98040000
807F0084 90610014
3884001C 98040000
C03F0090 D021001C
38840070 98040000
C05F008C D0410018
3884001C 98040000
3D808002 618C2C30
800DB604 00000000
7D8803A6 4E800021
 
FFE00890 3D808032
</div>
618C6240 7D8803A6
4E800021 D0210008
<div class="mw-collapsible mw-collapsed" data-expandtext="Can't Pick Non-Legal Stages or FoD" data-collapsetext="Click to collapse">
FC20F890 3D808032
 
618C63D4 7D8803A6
 
4E800021 D021000C
$Can't Pick Non-Legal Stages or FoD
C03F2340 FC20081E
*Prevents non-tournament legal stages and FoD from being selected
D8220000 83C20004
*Does not prevent selection from random
2C1E0001 41810018
C2259C3C 0000001A
3C808000 60843518
3C80803F 608406D8
3BC00000 9BC40000
38000000 98040000
48000200 3BDEFFFF
3884001C 98040000
806DC198 2C030000
3884001C 98040000
4182002C 80630010
3884001C 98040000
809F0000 7C032000
3884001C 98040000
41A2001C 8063002C
3884001C 98040000
8883000C 88BF000C
38840038 98040000
7C052000 41810008
3884001C 98040000
3BDE0001 2C1E00FD
3884001C 98040000
41800008 3BC000FD
3884001C 98040000
7FC903A6 3C808000
3884001C 98040000
60843518 38600000
3884001C 98040000
98640003 7FC3F378
3884001C 98040000
38630001 98640000
3884001C 98040000
3C608047 8063B6C4
3884001C 98040000
90640010 7C63F214
3884001C 98040000
90640004 8084000C
3884001C 98040000
80610020 90640000
38840038 98040000
80610024 90640004
3884001C 98040000
3BC00001 806DAEB4
3884001C 98040000
C0210018 EC410072
3884001C 98040000
C021001C EC61107A
3884001C 98040000
C0430204 FC031040
38840070 98040000
40800014 38800000
3884001C 98040000
90810018 9081001C
800DB604 00000000
4800002C C0210008
 
C0010018 C0430204
</div>
EC02007C D0010018
 
C021000C C001001C
<div class="mw-collapsible mw-collapsed" data-expandtext="Sheik on CSS" data-collapsetext="Click to collapse">
C0430204 EC02007C
 
D001001C C0210014
 
C05F016C FC211028
$Sheik on CSS [UnclePunch]
C05F0170 FC401050
043f0cc8 12130200
FC011040 40800008
 
FC201090 D0210014
</div>
C0210020 C0010018
 
FC21002A C0010010
 
FC21002A D0210020
<div class="mw-collapsible mw-collapsed" data-expandtext="Toggle NPCs/Alternate characters in CSS" data-collapsetext="Click to collapse">
C0210024 C001001C
 
FC21002A C0010014
 
FC21002A D0210024
$Z button to toggle NPCs/alternate characters in CSS (1.02) [Achilles1515]
3C808000 60843518
C2262F48 0000002E
8084000C 1CBE0008
3E008048 62100830
7C852214 C0210020
89F00000 3E608046
D0240000 C0210024
6273B0FC 3A200000
D0240004 3D808022
A693000C 3A310001
618C4B38 7D8803A6
3EA0804D 62B59274
4E800021 C0010020
3EC0803F 62D20DE4
FC000840 4181006C
1EB10024 7E52AA14
3D808022 618C4B50
8AF20001 A2520002
7D8803A6 4E800021
3EA08043 62B52087
C0010020 FC000840
1DD10008 7EB57214
41800050 3D808022
8AB50000 2C150021
618C4B80 7D8803A6
408200F4 2C140010
4E800021 C0010024
408200EC 2C0F0000
FC000840 41800034
418100DC 2C120C0C
3D808022 618C4B68
418200B4 2C120F0F
7D8803A6 4E800021
41820040 2C120404
C0010024 FC000840
4182005C 2C120707
40810028 806DAEB4
41820078 2C120303
C00304F0 C021001C
408200BC A2B60B78
FC010040 40810014
2C150505 40820010
38600001 3C808000
3AA0051D B2B60B78
60843518 98640003
4800009C 3AA00505
3BDE0001 4200FE98
B2B60B78 48000090
382100D8 7FE3FB78
A2B60CC8 2C151212
BA810008 38210040
40820010 3AA01213
7C7F1B78 00000000
B2B60CC8 48000078
C208E6F0 0000005D
3AA01212 B2B60CC8
9421FFC0 BE810008
4800006C A2B60B94
3C608040 8063A3D8
2C150C0C 40820010
2C030000 418202C4
3AA00C1C B2B60B94
3C808000 6084352C
48000054 3AA00C0C
8064000C 2C030000
B2B60B94 48000048
418202B0 807F00E0
A2B60BE8 2C150000
2C030000 418202A4
40820010 3AA0001B
9421FF28 807F00B0
B2B60BE8 48000030
90610020 807F00B4
3AA00000 B2B60BE8
90610024 807F0080
48000024 A2B60C74
90610010 807F0084
2C150E0E 40820010
90610014 C03F0090
3AA00E20 B2B60C74
D021001C C05F008C
4800000C 3AA00E0E
D0410018 3D808002
B2B60C74 39E0000A
618C2C30 7D8803A6
48000010 2C0F0000
4E800021 FFE00890
41820008 39EFFFFF
3D808032 618C6240
99F00000 2C110004
7D8803A6 4E800021
4180FEB8 3CA0804A
D0210008 FC20F890
60000000 00000000
3D808032 618C63D4
 
7D8803A6 4E800021
</div>
D021000C C03F2340
 
FC20081E D8220000
 
83C20004 2C1E0001
<div class="mw-collapsible mw-collapsed" data-expandtext="Strike Characters on CSS" data-collapsetext="Click to collapse">
41810018 3C808000
 
6084352C 3BC00000
 
9BC40000 48000200
$Press Z To Strike Characters on CSS
3BDEFFFF 806DC198
C2260C14 00000003 # Injection
2C030000 4182002C
73800010 88030002
80630010 809F0000
41A2000C 68000002
7C032000 41A2001C
98030002 00000000
8063002C 8883000C
04264808 60000000 # NOP
88BF000C 7C052000
 
41810008 3BDE0001
</div>
2C1E00FD 41800008
 
3BC000FD 7FC903A6
 
3C808000 6084352C
<div class="mw-collapsible mw-collapsed" data-expandtext="Unlock Stock Selection for All Star Mode" data-collapsetext="Click to collapse">
38600000 98640003
 
7FC3F378 38630001
 
98640000 3C608047
$Unlock Stock Selection for All Star Mode (NTSC v1.02) [Brandondorf9999]
8063B6C4 90640010
042612EC 38000000
7C63F214 90640004
042615BC 38000000
8084000C 80610020
04265780 38000000
90640000 80610024
 
90640004 3BC00001
</div>
806DAEB4 C0210018
 
EC410072 C021001C
 
EC61107A C0430204
<div class="mw-collapsible mw-collapsed" data-expandtext="Choose Any Character for Any Event Match" data-collapsetext="Click to collapse">
FC031040 40800014
 
38800000 90810018
 
9081001C 4800002C
$Choose Any Character for Any Event Match (1.02) [Achilles]
C0210008 C0010018
041BBFB0 38000021
C0430204 EC02007C
041BB1B0 60000000
D0010018 C021000C
 
C001001C C0430204
</div>
EC02007C D001001C
 
C0210014 C05F016C
 
FC211028 C05F0170
<div class="mw-collapsible mw-collapsed" data-expandtext="Stock Control/ Crew Battle Replaces Handicap Mode" data-collapsetext="Click to collapse">
FC401050 FC011040
 
40800008 FC201090
 
D0210014 C0210020
$Stock Control/Crew Battle (1.02) [Jorgasms]
C0010018 FC21002A
*Essentially, the hack gets rid of damage modifier for handicap and replaces it with controllable stocks so that one player can spawn with say 6 stocks and another can spawn with 4.
C0010010 FC21002A
*When handicap is set to "ON" you can set custom stocks per player (1 stock - 9 stocks).
D0210020 C0210024
*When handicap is set to "AUTO" you can set custom stock per player (1 stock - 9 stocks) just like when handicap is "ON." However, upon re-entering the character select screen, your handicap will be set to the amount of stocks you had at the end of the game. If you had zero stocks (as in you lost), the game will set your stock to the current stock setting (any stock amount higher than nine will be set nine). This allows for easy crew battles. You can still change the stocks manually if needed (rage quits etc.).
C001001C FC21002A
04036bb4 60000000
C0010014 FC21002A
C2266678 00000015
D0210024 3C808000
3DC0803F 61CEA3E6
6084352C 8084000C
89CE0000 2C0E0000
1CBE0008 7C852214
4182008C 3DC08045
C0210020 D0240000
39CE310E 3DE08048
C0210024 D0240004
39EF0828 3E008045
3D808022 618C4B38
6210BF14 8A100000
7D8803A6 4E800021
2C100009 40810008
C0010020 FC000840
3A000009 8A2E0000
4181006C 3D808022
2C110000 4182000C
618C4B50 7D8803A6
9A2F0000 48000008
4E800021 C0010020
9A0F0000 8A2E0E90
FC000840 41800050
2C110000 4182000C
3D808022 618C4B80
9A2F0024 48000008
7D8803A6 4E800021
9A0F0024 8A2E1D20
C0010024 FC000840
2C110000 4182000C
41800034 3D808022
9A2F0048 48000008
618C4B68 7D8803A6
9A0F0048 8A2E2BB0
4E800021 C0010024
2C110000 4182000C
FC000840 40810028
9A2F006C 48000008
806DAEB4 C00304F0
9A0F006C 3803FFFF
C021001C FC010040
60000000 00000000
40810014 38600001
C21A57DC 00000005
3C808000 6084352C
3E008048 621006E0
98640003 3BDE0001
3A200009 9A300000
4200FE98 382100D8
9A300024 9A300048
BA810008 38210040
9A30006C 38BEFFF8
8001005C 00000000
60000000 00000000
</pre>
C2230D54 00000006
88030005 3DC0803F
61CEA3E6 3DE08045
61EFBF15 3A000001
89CE0000 2C0E00FF
4082000C 9A0F0000
38000001 00000000
C222F76C 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C222F6BC 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C2033CC4 0000000A
3DC08045 61CEBF15
89CE0000 2C0E0002
40820038 3DC08045
39CE310E 3DE08048
39EF0828 8A4F0000
9A4E0000 8A4F0024
9A4E0E90 8A4F0048
9A4E1D20 8A4F006C
9A4E2BB0 48000008
98A3008E 00000000
 
</div>
 
</div>
 
 
=== Alter SSBM's Existing Game Mechanics and Game Types ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Fastfall Whenever" data-collapsetext="Click to collapse">
 
 
$Fastfall Whenever [UnclePunch]
0407d54c 60000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="All Characters Can Wavedash After Frame 2 of Jumpsquat" data-collapsetext="Click to collapse">
 
 
$All Characters Can Wavedash After Frame 2 of Jumpsquat [UnclePunch]
C20CB60C 00000008
7C7F1B78 3DC04040 #Last 4 bits is the frame to start checking for wavedash input (first 4 digits of float value)
81E40894 7C0F7000
40800008 48000028
3DC08009 61CE9A58
7DC903A6 7C0802A6
9001FFFC 4E800421
8001FFFC 7C0803A6
7FE3FB78 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="All Characters are 2D" data-collapsetext="Click to collapse">
 
 
$All Characters are 2D [DRGN]
04068fe4 48000008
 
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="All Characters are Completely Black" data-collapsetext="Click to collapse">
 
 
$All Players Are Completely Black
C2033354 00000002
3BE00003 9BE30046
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Big Head Mode" data-collapsetext="Click to collapse">
 
 
$Big Head Mode [UnclePunch]
C206B80C 00000010
7FE3FB78 38800023
3D808007 618C500C
7D8903A6 4E800421
7C630774 2C03FFFF
40820024 807F010C
80630008 88630012
809F05E8 1C630010
7C63202E 8063000C
48000010 809F05E8
1C630010 7C63202E
4800001D 7C8802A6
C0840000 D083002C
D0830030 D0830034
4800000C 4E800021
40A00000 8001007C
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Enable Taunt Cancelling" data-collapsetext="Click to collapse">
 
 
$Enable Taunt Cancelling (v1.02) [InternetExplorer]:
*Note: Do not use with "Taunt Battle (r2)" Code
040DEE70 4BFA5411
040CA4CC 40820058
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="SSBM Version 1.00 Hitlag Behavior" data-collapsetext="Click to collapse">
 
 
$Attacks that Deal Less than 1 Damage Have No Hitlag or DI-ability (v1.02) [Magus]
*Reverts SSBM Version 1.02 to have SSBM Version 1.00 Hitlag Behavior
040771E0 60000000
040772A4 60000000
040781D4 60000000
04076A48 60000000
04076B9C 60000000
04077A1C 60000000
04077B70 60000000
04076D3C 60000000
040776FC 60000000
 
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Grab Items With Airdodge" data-collapsetext="Click to collapse">
 
 
$Grab Items With Airdodge [UnclePunch]
C2099AC0 0000000A
83E3002C 801F1974
2C000000 40820038
7FA3EB78 38800001
3D808009 618C42A0
7D8903A6 4E800421
7C641B79 41820018
7FA3EB78 3D80800D
618C6F58 7D8903A6
4E800421 7FA3EB78
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Air Grabs v3" data-collapsetext="Click to collapse">
 
 
$Air Grabs v3 [UnclePunch]
C208CDF4 0000000F
7C7E1B78 7F03C378
3DC0800D 61CE8990
7DC903A6 4E800421
2C030001 4082004C
81F8002C 3DC08008
61CED5B4 91CF21A4
3DC0800C 61CEB2F8
91CF21A0 81CDAEB4
C1CE0034 C1EF0620
C20F002C EE0F0432
FC107040 4C401382
4082000C 38600001
906F18F4 C0429854
7FC3F378 80010024
60000000 00000000
C20D8E08 0000001A
8083002C 80A400E0
2C050000 418200BC
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 7C9F2378
3DC08008 61CE1D0C
7DC903A6 4E800421
2C030000 41820078
7FE3FB78 3DC08007
61CED7FC 7DC903A6
4E800421 7FC3F378
809F0010 3CA00C4C
60A5508E 38C00000
C03F0894 C0428AE4
C0628AE4 3DC08006
61CE93AC 7DC903A6
4E800421 7FE3FB78
38800001 3CA0800D
60A59CE8 3CC0800D
60C68BFC 3CE0800D
60E7AADC 3DC08007
61CEE2D0 7DC903A6
4E800421 80010040
7C0803A6 BA810008
38210044 4E800020
7C0802A6 00000000
C20D9FDC 00000014
8083002C 80A400E0
2C050000 41820088
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 7C9F2378
3DC08008 61CE1D0C
7DC903A6 4E800421
2C030000 41820044
7FE3FB78 3DC08007
61CED7FC 7DC903A6
4E800421 7FC3F378
809F0010 38A00008
38C00000 C03F0894
C0428AE4 C0628AE4
3DC08006 61CE93AC
7DC903A6 4E800421
80010040 7C0803A6
BA810008 38210044
4E800020 7C0802A6
60000000 00000000
C20D9E44 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA214 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA2E0 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA4E0 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA380 0000000C
2C030000 41820050
81DF00E0 2C0E0001
40820044 89DF0007
2C0E0004 40820020
81DF0010 2C0E00DD
4182002C 2C0E00DC
41820024 2C0E00DB
4182001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 2C030000
60000000 00000000
C20DD90C 00000007
807E002C 806300E0
2C030000 41820018
7FE3FB78 3DC08009
61CEBC58 7DC903A6
4E800421 3DC0800D
61CED918 7DC903A6
4E800420 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Aerials are Automatically L-Canceled" data-collapsetext="Click to collapse">
 
 
$Aerials are Automatically L-Canceled [Dan Salvato]
0406B620 60000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="L-Cancel Training Wheels" data-collapsetext="Click to collapse">
 
 
$L-Cancel Training Wheels [Dan Salvato]
*This code automatically L-cancels all aerials, but your character will flash white if your input was correct.
*This allows players to practice L-cancelingbut suffer no penalty if the L-cancel is missed, allowing the player to practice combos and mental game even without yet  having mastered L-canceling.
c208d69c 00000002
4080000c 39e000d4
99e30564 00000000
c20c0148 0000000c
387f0488 89fe0564
2c0f00d4 41820008
48000048 39e00091
99fe0564 3de0c200
91fe0518 91fe051c
91fe0520 91fe0524
3de00000 91fe0528
91fe052c 91fe0530
3de0c280 91fe0534
3de0800c 61ef0150
7de903a6 4e800420
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Charge Smash Attacks with C-Stick" data-collapsetext="Click to collapse">
 
 
$Charge Smash Attacks with C-Stick [UnclePunch]
C20DF108 00000005
89DF065D 2C0E000F
41800014 3DC0800D
61CEF114 7DC903A6
4E800420 801F065C
60000000 00000000
C20DF17C 00000005
89DF065D 2C0E000F
41800014 3DC0800D
61CEF1B0 7DC903A6
4E800420 801F065C
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Longer Moonwalks" data-collapsetext="Click to collapse">
 
 
$Longer Moonwalks [UnclePunch]
*Moonwalking Always Gives 0.2 Dash Acceleration
C20CA57C 0000000B
EC230032 C08294B8
FC012040 41800018
41820034 C0A3002C
FC052040 41810028
48000014 C0A3002C
FC052040 41810008
48000014 3DC03E4C
61CECCCD 91C1FFFC
C001FFFC C04294B8
C0230620 FC011040
EC230032 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Meteor Cancelling Is Disabled" data-collapsetext="Click to collapse">
 
 
$Meteor Cancelling Is Disabled [flieskiller]
0408f970 60000000
 
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Can't Meteor Cancel when above 100%" data-collapsetext="Click to collapse">
 
 
$Can't Meteor Cancel when above 100% (1.02) [flieskiller]
C208F970 00000005
C21F1830 3E2042C8
92220020 C2220020
FC108840 4181000C
3803FFFF 48000008
7C601B78 00000000
 
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="When over 75%, each 2 additional percents make meteor cancel 1 frame later" data-collapsetext="Click to collapse">
 
 
$When over 75%, each 2 additional percents make meteor cancel 1 frame later (1.02) [flieskiller]
C208D828 00000009
800307F0 C21F1830
3E204296 92220020
C2220020 FC108840
4180002C EE108828
3E204000 62310000
92220020 C2220020
EE108824 FE00801E
DA020020 82020024
7C100214 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Shielding" data-collapsetext="Click to collapse">
 
 
$Disable Shielding (1.02) [Achilles1515]
04091afc 48000024
04091b28 4800000c
04091a64 48000024
04091a90 4800000c
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Everyone Can Firefox v1.0" data-collapsetext="Click to collapse">
 
 
$Everyone Can Firefox v1.0 [UnclePunch]
040a96f4 38000001
040181e8 48000028
C216E7D8 00000004
38600003 3DC08006
61CE737C 7DC903A6
4E800421 3860001F
60000000 00000000
C20D6A28 00000003
3D80804D 618CEC30
7D8903A6 4E800421
60000000 00000000
C20966B4 00000003
3D80804D 618CEC30
7D8903A6 4E800421
60000000 00000000
C24DEC30 00000129
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
4800000D 7D8802A6
4800090C 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
C0229840 C0429848
FC600890 7FE3FB78
38800020 38A00000
38C00000 3D808006
618C93AC 7D8903A6
4E800421 480006A5
7C6802A6 907E219C
480000D5 7C6802A6
907E21A0 480002FD
7C6802A6 907E21A4
4800036D 7C6802A6
907E21A8 4800005D
7C6802A6 907E03EC
38000000 901E2340
901E0084 C03E0080
48000039 7C8802A6
C0040000 EC010024
D01E0080 3C60800E
6063719C 907E21BC
38600078 3D80801C
618C53EC 7D8903A6
4E800421 4800004C
4E800021 3FA00000
4E800021 D0000003
AC004028 0800000F
08000014 0C000007
2C000002 08340000
07D00000 230A0010
140400A3 04000001
40000000 04000001
10000000 00000000
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
807E2340 38630001
907E2340 2C03002A
408201F4 38600000
907E2340 C15E0624
FD005210 C13E0620
FCE04A10 480001A1
7FA802A6 EC27402A
C0029898 FC010040
41820048 C03D0000
FC070840 40810018
7FC3F378 3D808007
618CD9FC 7D8903A6
4E800421 FC205090
C01E002C EC400272
3D808002 618C2C30
7D8903A6 4E800421
D03E2344 4800000C
C00298BC D01E2344
C0229840 C0429848
FC600890 7FE3FB78
3880005B 38A00000
38C00000 3D808006
618C93AC 7D8903A6
4E800421 480004ED
7C6802A6 907E219C
48000245 7C6802A6
907E21A0 480002E9
7C6802A6 907E21A4
480003A1 7C6802A6
907E21A8 480000F5
7C6802A6 907E03EC
C03E2344 3D808032
618C6240 7D8903A6
4E800421 C01E002C
C05D0004 EC000072
EC2000B2 D03E0080
C03E2344 3D808032
618C63D4 7D8903A6
4E800421 C05D0004
EC2100B2 D03E0084
C03E00B4 C05D000C
EC21102A D03E00B4
C03D0008 C01E2344
EC210028 7FC3F378
38800000 3D808007
618C592C 7D8903A6
4E800421 3C60800E
60637100 907E21BC
807E010C 8063004C
80830000 7FC3F378
3D808008 618C89F4
7D8903A6 4E800421
386000EE 3D80801C
618C53EC 7D8903A6
4E800421 38000002
981E1968 3C608007
6063F76C 907E21F8
4800003C 4E800021
3E000000 40733333
3FC90FF9 40800000
4E800021 AC01A000
2C00140E 04000000
00000000 280F0013
1E041523 0800000E
00000000 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 48000041
7FA802A6 7FC3F378
C03D0004 3D808007
618CCE94 7D8903A6
4E800421 807E2340
2C03000F 41800024
C03E0084 C05D0000
EC211028 D03E0084
48000010 4E800021
3C23D70A 3CA3D70A
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
C0029898 807F002C
C023002C FC010040
4080000C 3880FFFF
48000008 38800001
7FE3FB78 3D808008
618C22A4 7D8903A6
4E800421 7FE3FB78
3D808008 618C1298
7D8903A6 4E800421
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
807E2340 38630001
907E2340 2C03001E
40820070 C0229840
C0429848 FC600890
7FE3FB78 38800026
38A00000 38C00000
3D808006 618C93AC
7D8903A6 4E800421
48000241 7C6802A6
907E219C 480002A9
7C6802A6 907E21A0
4800039D 7C6802A6
907E21A4 480002FD
7C6802A6 907E21A8
48000010 4E800021
3ECCCCCD 41900000
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
3C004330 807E2340
C84298A8 6C638000
900100F0 906100F4
C82100F0 EC211028
48000069 7FA802A6
C05D0000 FC011040
41800064 C03E2344
3D808032 618C6240
7D8903A6 4E800421
C01D0004 C05E002C
EC210032 C01E0080
EC02007C D01E0080
C03E2344 3D808032
618C63D4 7D8903A6
4E800421 C05D0004
C01E0084 EC02007C
D01E0084 48000010
4E800021 40C00000
3DCCCCCD 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 38800000
7FE3FB78 3D808008
618C22A4 7D8903A6
4E800421 2C030000
418200C8 7FE3FB78
3D808009 618CA134
7D8903A6 4E800421
2C030000 408200AC
C0229840 C0429848
FC600890 7FE3FB78
388000BF 38A00000
38C00000 3D808006
618C93AC 7D8903A6
4E800421 480000AD
7C6802A6 907E21A0
3C60800E 60638200
907E21A4 3C60800E
6063824C 907E21A8
C03E0080 4800004D
7C8802A6 C0040000
EC010032 D01E0080
38600000 907E06A4
907E06A8 38600406
7FE4FB78 38BE00B0
38C100F0 38000000
90060000 3D808005
618CFDDC 7D8903A6
4E800421 48000020
4E800021 3F4CCCCD
7FE3FB78 3D808008
618C1298 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C C03E03E8
FC20081E D82100F0
806100F4 2C03000E
41800028 7FE3FB78
4BFFFDB5 7C8802A6
C0240000 C0440004
3D808009 618C6900
7D8903A6 4E800421
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
C03E03E8 FC20081E
D82100F0 806100F4
2C030014 41800028
7FE3FB78 4BFFFD49
7C8802A6 C0240000
C0440004 3D808009
618C6900 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 38800000
7FE3FB78 3D808008
618C22A4 7D8903A6
4E800421 2C030000
41820034 7FE3FB78
38800000 48000021
7CA802A6 C0250000
3D80800D 618C5CB0
7D8903A6 4E800421
48000020 4E800021
40E00000 7FE3FB78
3D808008 618C1298
7D8903A6 4E800421
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FC3F378 4800006D
7C8802A6 C0240000
C05E0170 3D808007
618CD494 7D8903A6
4E800421 7FC3F378
3D808007 618CD528
7D8903A6 4E800421
881E221A 5400EFFF
41820018 7FC3F378
3D808007 618CD4E4
7D8903A6 4E800421
7FC3F378 3D808007
618CD268 7D8903A6
4E800421 4800000C
4E800021 3E6B851F
800100FC 7C0803A6
BA810008 38210100
4E800020 800100FC
7C0803A6 BA810008
38210100 4E800020
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Everyone Can Float v1.1" data-collapsetext="Click to collapse">
 
 
$Everyone Can Float v1.1 [UnclePunch]
0406992c 60000000
04069934 981A2217
C211BA54 00000012
9421FF00 BE810008
7C0802A6 900100FC
38A00000 808DAEB4
80C3002C C0040088
C0260624 FC000050
FC010040 4C401382
40820014 8006065C
5400052B 41820008
38A00001 88062217
2C000000 41820028
2C050000 41820020
38800001 3D808000
618C5504 7D8903A6
4E800421 38600001
48000008 38600000
800100FC 7C0803A6
BA810008 38210100
4E800020 00000000
C211BAD8 00000014
9421FF00 BE810008
7C0802A6 900100FC
80C3002C C0260084
C0029DE0 FC010040
4C401382 40820060
88062217 2C000000
41820054 808DAEB4
38A00001 C0040070
C0260624 FC010040
4C411382 41820014
8006065C 5400052B
40820008 38A00000
2C050000 41820020
38800001 3D808000
618C5504 7D8903A6
4E800421 38600001
48000008 38600000
800100FC 7C0803A6
BA810008 38210100
4E800020 00000000
C206867C 00000002
38600001 987F2217
387E0000 00000000
C2005504 00000085
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7C9D2378 7FE3FB78
38800020 38A00000
38C00000 C0229510
C0429514 FC600890
3D808006 618C93AC
7D8903A6 4E800421
480000BD 7C6802A6
907E219C 480001FD
7C6802A6 907E21A0
3C608011 6063BD18
907E21A4 3C608011
6063BD3C 907E21A8
38600000 907E0084
7FC3F378 38800001
3D808007 618C500C
7D8903A6 4E800421
809E05E8 54602036
7CE4002E 7FE3FB78
389E060C 38A00000
38C004D4 4CC63182
3D808006 618C76F0
7D8903A6 4E800421
38800001 887E2219
50833E30 987E2219
38600000 987E2217
2C1D0000 4182000C
38800096 909E2348
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FE3FB78 3D808009
618C665C 7D8903A6
4E800421 2C030000
4082009C 7FE3FB78
3D808008 618CCD68
7D8903A6 4E800421
2C030000 41820048
48000261 7C6802A6
907E21A4 48000209
7C6802A6 907E21A8
4800013D 7C6802A6
907E21A0 4800006D
7C6802A6 907E219C
38600000 907E21C0
38600000 907E2344
4800003C 806DAEB4
C0030070 C03E0624
FC010040 4C411382
41820024 801E065C
5400052B 40820018
7FE3FB78 3D80800C
618CCDA8 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 807E2344
2C030000 40820030
806DAEB4 C0030070
C03E0624 FC010040
4C411382 41820018
801E065C 5400052B
4082000C 38600001
907E2344 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 807E2348
3863FFFF 907E2348
2C030000 4082001C
7FE3FB78 3D80800C
618CC730 7D8903A6
4E800421 48000004
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
807E2348 3863FFFF
907E2348 887E2210
5460E7FF 4182001C
38000000 500326F6
987E2210 C01E002C
FC000050 D01E002C
807E2348 2C030000
4181000C 38600001
907E2344 7FE3FB78
3D808006 618CF238
7D8903A6 4E800421
2C030000 40820034
807E2344 2C030000
4182001C 7FE3FB78
3D80800C 618CCDA8
7D8903A6 4E800421
48000010 7FE3FB78
38800000 4BFFFCAD
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FE3FB78 3C80800D
60845BF8 3D808008
618C2C74 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 807E2344
2C030000 4182001C
7FE3FB78 3D808008
618C4DB0 7D8903A6
4E800421 48000018
7FE3FB78 3D808011
618CBD18 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Every Character Can Walljump" data-collapsetext="Click to collapse">


</div>


$Every Character can Walljump (1.02) [Achilles, Geuse]
040816c4 60000000


<div class="mw-collapsible mw-collapsed" data-expandtext="RNG int makes a sound" data-collapsetext="Click to collapse">
<pre>
$RNG int makes a sound [212 Degrees]
C23805A0 00000007
7C0802A6 90010004
3821FFF4 90610008
3D208017 61294338
7D2903A6 4E800421
80610008 80010010
3821000C 7C0803A6
808DA8F4 00000000
</pre>
</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Zero-G Mode" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Display last RNG call" data-collapsetext="Click to collapse">
 
<pre>
 
$Display last RNG call [212 Degrees]
$Zero-G Mode [DRGN]
0416CE0C 38630000
04084DEC FC20F890
C23805AC 00000002
7CC63278 1CC3003C
7C0301D6 00000000
C23805B8 00000003
7CC61A14 3CE08046
60E7B6C8 90C70000
4E800020 00000000
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Every Character Has Yoshi Shield Mechanics" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Display Time at Top Right of CSS 1.1" data-collapsetext="Click to collapse">
 
<pre>
 
$Display Time at Top Right of CSS 1.1 [UnclePunch]
$All Characters Have Yoshi Shield Mechanics v2 [UnclePunch]
C225C00C 00000004
*Small initial light shield
2C05004C 4082000C
*No shield texture during guardOn
3863FFDE 48000008
*Cannot interrupt GuardOn with GuardOff
38600000 9062FDB0
*All characters go to Yoshi's shield slide AS
80010014 00000000
*Skip AS change for other characters (only apply shield slide)
C226339C 00000032
*Invulnerability on digital shield press
8062FDB0 2C030000
*Invulnerability on light shield press
4182017C 3DC08000
0409254c C002EFB0
61CEAFBC 7DC903A6
04092254 60000000
4E800421 38810014
040927b0 60000000
3DC08016 61CE92E8
04092e90 60000000
7DC903A6 4E800421
C212C628 00000005
38810014 48000125
3BA30000 83E3002C
7CC802A6 88640004
81DF0004 2C0E0014
2C03000C 4080000C
41820014 3DC08012
38A00000 4800000C
61CEC644 7DC903A6
3863FFF4 38A00001
4E800420 00000000
2C03000A 41800010
C2093B20 00000003
3863FFF6 38E02001
38800001 3DC08007
48000024 2C030000
61CEB0C0 7DC903A6
40820018 2C050000
4E800421 00000000
40820010 38E02001
C2092584 00000004
38600002 48000008
7FC3F378 38800001
38E02000 B0E60018
3DC08007 61CEB0C0
38E00020 98E6001A
7DC903A6 4E800421
9866001B 88640005
7FC3F378 00000000
2C030009 4081002C
2C030013 4081002C
2C03001D 40810030
2C030027 40810034
2C030031 40810038
2C03003B 4081003C
38E02000 4800003C
38E02001 3863FFF6
48000030 38E02002
3863FFEC 48000024
38E02003 3863FFE2
48000018 38E02004
3863FFD8 4800000C
38E02005 3863FFCE
B0E6001E 38E00020
98E60020 98660021
2C050000 4082000C
38E0200A 48000008
38E02019 B0E60022
8062FDB0 7CC43378
38A00028 3DC08000
61CE31F4 7DC903A6
4E800421 48000030
4E800021 201C2037
20322026 202E2036
20EC1A1A 1A1A1A1A
1A1A1A1A 20002008
20E92004 20052019
20160000 8001001C
60000000 00000000
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Extended Short Hop Input Release Window" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="L Cancel % in Results Screen" data-collapsetext="Click to collapse">
 
<pre>
 
$L Cancel % in Results Screen (version 1.02) [Wooggle]
$Extended SH Jump Input Release Window [tauKhan]
C208D600 00000009
*Jump Height Determined on First Aerial Frame, instead of Last Frame of JumpSquat
8A830678 3DC08000
040CB2CC 60000000
61CE45D4 1EB40008
040CB168 C03F0628
7DCEAA14 81EE0000
040CB1F8 98010028
39EF0001 91EE0000
C20CB34C 00000010
3A0EFFFC 82300000
83E3002C A09F03E8
7E717BD6 3E408045
2C040000 40820068
62523DA4 1EB40E90
7FE4FB78 3D80800C
7E52AA14 92720000
618CB640 9421FFE0
3880FFFF 00000000
93E1001C 48000014
C208D6A4 00000009
7FE802A6 93E10024
8A830678 3DC08000
7D8803A6 4E800020
61CE45D4 1EB40008
4BFFFFF1 807F0000
7DCEAA14 81EE0000
3821FFF8 C02294DC
3A0EFFFC 82300000
38800001 3D80800C
3A310064 92300000
618CB110 7D8903A6
7E717BD6 3E408045
4E800421 38210008
62523DA4 1EB40E90
889F0671 2C040000
7E52AA14 92720000
4182000C 8881FFF8
EC010024 00000000
989F0671 7FC3F378
04040BBC 60000000
60000000 00000000
20C61DB8 16200D20
06C61DB8 00000014
1620151A 200C2024
20312026 2028202F
1A210300 00000000
020045D0 000F0000
E2000001 00000000
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Ledge Invincibility Attrition" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="L-Cancel Frame Timer Display v1.0" data-collapsetext="Click to collapse">
 
<pre>
 
$L-Cancel Frame Timer Display v1.0 [UnclePunch]
$Ledge Invincibility Attrition [_glook]
C208D770 00000058
*This basically make ledge invincibility behave similarly to shields, in that after grabbing the ledge a few times in quick succession, subsequent grabs will reduces ledge invincibility. The ledge invincibility recovers over time, like shields, and is reset when you die, just like shields. I figure this is a better solution that the one PM has, not only because I feel it feels more natural, but also because of things like the haxdash that can circumvent it.
9421FF00 BC610008
C209A8AC 0000000A
7C0802A6 900100FC
7C671B78 8063002C
83FE002C 48000261
8084049C 80A31068
7F8802A6 3C60804A
7CA62B78 38A50020
60631F5C 80630004
2C050140 40A10008
2C030000 41820014
38A00140 90A31068
3D808039 618C0228
7CC631D6 54C6A33E
7D8903A6 4E800421
7C062000 41A0000C
3860000E 38800015
38800000 48000008
38A00000 3D808039
7C862050 7CE33B78
618C01F0 7D8903A6
60000000 00000000
4E800421 480001E5
C206A414 00000006
7FC802A6 93C30010
807F198C 809F1988
3C80804A 60841F5C
7C632378 2C030000
90640004 48000139
40820018 807F1068
7C8802A6 38A00000
2C030000 41A2000C
3D808038 618CFD54
3863FFFF 907F1068
7D8903A6 4E800421
807F1990 00000000
889F000C 1C840008
7C84F214 80640000
2C030000 41820014
3D80803A 618C5CC4
7D8903A6 4E800421
38600002 3C80804A
60841F58 80840000
3D80803A 618C6754
7D8903A6 4E800421
7C7D1B78 889F000C
1C840008 7C64F12E
38840004 3860003C
7C64F12E 38600001
987D004A 987D0049
88BF000C 6CA58000
3CC04330 90C100F0
90A100F4 C82100F0
C8428B90 EC611028
C03C0000 C05C0008
EC4200F2 EC21102A
C05C0004 D03D0000
D05D0004 C03C000C
D03D0024 D03D0028
88BF067F 2C050007
4180000C 806D94C4
907D0030 7FA3EB78
48000129 7C8802A6
C022C84C C042C84C
3D80803A 618C6B98
7D8903A6 4E800421
7FA3EB78 48000115
7C8802A6 88BF067F
C022C84C C042C850
3D80803A 618C6B98
7D8903A6 4E800421
48000100 4E800021
9421FF00 BC610008
7C0802A6 900100FC
7C7F1B78 3BA00000
83C30010 1C9D0008
7C84F214 80640000
2C030000 41820040
80640004 2C030000
4181002C 80640000
3D80803A 618C5CC4
7D8903A6 4E800421
38600000 1C9D0008
7C84F214 90640000
4800000C 3863FFFF
90640004 3BBD0001
2C1D0006 41820008
4BFFFFA4 800100FC
7C0803A6 B8610008
38210100 4E800020
4E800021 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 4E800021
C1A80000 41100000
41600000 3D23D70A
4E800021 4C2D4361
6E63656C 00000000
4E800021 54696D65
723A2025 64000000
800100FC 7C0803A6
B8610008 38210100
80010034 00000000
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Dedicated Short Hop and Full Hop Jump Buttons" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Subseconds = Frames" data-collapsetext="Click to collapse">
 
<pre>
 
$Subseconds = Frames [UnclePunch]
$X = Always Short Hop / Y = Always Full Hop [UnclePunch]
*Turns the subseconds part of the Timer into the Number of Frames Elapsed
*Tap jump unchanged
044DA298 426C0000
C20CB518 00000003
</pre>
83F8002C 801F0668
901F2354 8001000C
60000000 00000000
C20CB170 00000006
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000001 48000010
38000000 48000008
801F2340 00000000
 
$X = Always Full Hop / Y = Always Short Hop [UnclePunch]
*Tap jump unchanged
C20CB518 00000003
83F8002C 801F0668
901F2354 8001000C
60000000 00000000
C20CB170 00000006
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000000 48000010
38000001 48000008
801F2340 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Reverse Aerial Moves" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Nametag = Player's Percent v2.0" data-collapsetext="Click to collapse">
 
<pre>
 
$Nametag = Player's Percent v2.0 [UnclePunch]
$Reverse Aerial Moves [UnclePunch]
C22FCEEC 00000013
*Enables Turnaround Input for Aerials
3C608045 60633080
C208CDE0 0000000C
7DC32214 806DB6D8
38A00014 887F0676
7FC4F378 4800006D
7C032800 40800048
7CA802A6 A8CE0060
C0028BE4 C03F002C
3D80803A 618C70A0
FC000800 40820014
7D8903A6 4E800421
881F2228 540007FE
806DB6D8 8063005C
2C000001 4182001C
7FC4F378 38A00000
C0028BE8 FC000800
3D80803A 618C6FEC
4082001C 881F2228
7D8903A6 4E800421
540007FF 40820010
A88E0060 38A000FF
FC000850 D01F002C
2C0400FA 40800030
48000004 7FC3F378
5486F87E 7CC62850
60000000 00000000
98A30006 7CC42850
98C30007 7CC42850
98C30008 48000010
4E800021 25642081
93000000 889F0000
60000000 00000000  
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Capsule Explosion" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Permanent Display Number = Nana % damage" data-collapsetext="Click to collapse">
 
<pre>
 
$Permanent Display Number = Nana % damage (1.02) [flieskiller]
$Disable Capsule Explosions (1.02) [Achilles]
*Adds a number display of each Player's Nana's Percent on the HUD
0427CF8C 48000018
044ddc28 40c00000
0416597c 480000CC
C2165A64 0000000C
3E208046 6231B6A0
8A310000 2C110000
40820014 3E208045
623130E2 3A000E90
48000010 3E20804A
623113CE 3A000050
7F53D378 2C130000
41820010 3A73FFFF
7E318214 4BFFFFF0
A0110000 3E208016
62315AA4 7E2903A6
4E800420 00000000
C22F65CC 00000006
1DFF0E90 3E008045
62103080 7E0F8214
8A300007 2C11000E
4082000C 38000080
48000008 38000000
60000000 00000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Barrel Explosion" data-collapsetext="Click to collapse">
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Debug Game-Side Latency v2" data-collapsetext="Click to collapse">
 
<pre>
$Disable Barrel Explosion (1.02) [Achilles]
$Debug Game-Side Latency (v2) [Fizzi]
04288b28 60000000
*Shows latency information on screen while in-game
 
C216E774 00000093 #External/Debug Inputs/InitOnGameStart.asm
</div>
48000410 4E800021
 
00000000 43480000
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Box Explosions" data-collapsetext="Click to collapse">
41C80000 000000FF
 
000000B4 E2E2E2FF
 
41200000 41880000
$Disable Box Explosions (1.02) [Achilles]
546F7461 6C204761
0428639c 38600001
6D65204C 61673A20
25752075 730A0A00
506F6C6C 20436F75
6E743A20 25750A00
4D696E20 506F6C6C
20446966 663A2025
75207573 0A004D61
7820506F 6C6C2044
6966663A 20257520
75730A00 46657463
682D4665 7463683A
20257520 75730A00
506F6C6C 2D466574
63683A20 25752075
730A0050 6F6C6C2D
456E6769 6E653A20
25752075 730A0000
4E800021 4E800020
4E800021 7C0802A6
90010004 9421FF50
BE810008 4BFFFF31
7FE802A6 83DF0000
83BE0006 887E0000
2C030001 40820128
7FA3EB78 3D808030
618C2BB0 7D8903A6
4E800421 7FA3EB78
38800000 38A00000
3D808030 618C2A3C
7D8903A6 4E800421
7FA3EB78 389F0020
80BE0056 3D808030
618C2D4C 7D8903A6
4E800421 7FA3EB78
389F0038 80BE006E
3D808030 618C2D4C
7D8903A6 4E800421
7FA3EB78 389F0048
80BE005A 3D808030
618C2D4C 7D8903A6
4E800421 7FA3EB78
389F005E 80BE005E
3D808030 618C2D4C
7D8903A6 4E800421
7FA3EB78 389F0074
80BE0062 3D808030
618C2D4C 7D8903A6
4E800421 7FA3EB78
389F0088 80BE0066
3D808030 618C2D4C
7D8903A6 4E800421
7FA3EB78 389F009B
80BE006A 3D808030
618C2D4C 7D8903A6
4E800421 3C608046
6063B6A0 88630008
2C030000 41820020
807E0012 3D808034
618C9CBC 7D8903A6
4E800421 38600002
987E0000 BA810008
800100B4 382100B0
7C0803A6 4E800020
7C0802A6 90010004
9421FF50 BE810008
4BFFFDCD 7FE802A6
38600020 3D808037
618CF1E4 7D8903A6
4E800421 7C681B78
3860001E 3880FF2E
38A0FFD8 38C00001
38E00001 3D808030
618C2834 7D8903A6
4E800421 7C7E1B78
806DB77C 7FC4F378
3D808030 618C2810
7D8903A6 4E800421
38600000 987E0026
7FC3F378 389F000C
3D808030 618C2B90
7D8903A6 4E800421
C03F0004 D03E0008
C03F0008 D03E000C
807F0000 93C30002
BA810008 800100B4
382100B0 7C0803A6
4E800020 7C0802A6
90010004 9421FF50
BE810008 4BFFFD11
7FE802A6 386003E8
3D808037 618CF1E4
7D8903A6 4E800421
7C681B78 3860001F
38800000 38A00000
38C0001D 38E00009
3D808030 618C2834
7D8903A6 4E800421
7C7E1B78 806DB77C
7FC4F378 3D808030
618C2810 7D8903A6
4E800421 38600000
987E0026 7FC3F378
389F0010 3D808030
618C2B90 7D8903A6
4E800421 7FC3F378
C03F0018 C05F001C
3D808030 618C2B10
7D8903A6 4E800421
7FC3F378 389F0014
3D808030 618C2B64
7D8903A6 4E800421
7FC3F378 3D808030
618C2AF0 7D8903A6
4E800421 807F0000
93C30006 38600013
38800014 38A00000
3D808039 618C01F0
7D8903A6 4E800421
4BFFFCE1 7C8802A6
38A00007 3D808038
618CFD54 7D8903A6
4E800421 BA810008
800100B4 382100B0
7C0803A6 4E800020
7C0802A6 90010004
9421FF50 BE810008
38600072 3D808037
618CF1E4 7D8903A6
4E800421 4BFFFBD1
7C8802A6 90640000
7C7E1B78 38800072
3D808000 618CC160
7D8903A6 4E800421
4BFFFDD1 4BFFFE89
4BFFFC59 7C6802A6
907E0012 3D808034
618C9BF0 7D8903A6
4E800421 BA810008
800100B4 382100B0
7C0803A6 C022A8C8
60000000 00000000
C21A4DEC 00000028 #External/Debug Inputs/LogEngineTime.asm
3C608048 80639D30
5463443E 2C030202
40820124 3C608048
80639D60 2C030000
40810114 7C0802A6
90010004 9421FF50
BE810008 3D808034
618C7364 7D8903A6
4E800421 7C7E1B78
3C608016 6063E774
80830000 5485863E
7CA50774 54A5801E
5484043A 7C842B78
7C632214 83E30008
887F0000 2C030000
41820098 3C80804C
60841FAC 80640000
547C073E 54630036
90640000 3D808034
618CC408 7D8903A6
4E800421 1C9C0004
38840016 7C9F202E
7C641850 1C63000C
3C808000 608400FC
80840000 38A003E8
7C842B96 7C842B96
7C632396 7C7D1B78
93BF006A 807F0002
9B810038 9B810039
9B81003A 80810038
54842026 608400FF
90810038 38810038
3D808030 618C2B90
7D8903A6 4E800421
7FC3F378 3D808034
618C738C 7D8903A6
4E800421 BA810008
800100B4 382100B0
7C0803A6 800D9368
60000000 00000000
C2376A88 0000002D #External/Debug Inputs/LogFetchTime.asm
3C608048 80639D30
5463443E 2C030202
40820150 3C608047
60639D64 80630000
2C030000 4082013C
7C0802A6 90010004
9421FF50 BE810008
3D808034 618C7364
7D8903A6 4E800421
7C7E1B78 3C608016
6063E774 80830000
5485863E 7CA50774
54A5801E 5484043A
7C842B78 7C632214
83E30008 806100DC
54638036 889F0001
7C632378 5463803E
906100DC 807F000A
889F0001 1C840004
38840016 7C7F212E
887F0001 38630001
2C030010 41800008
38600000 987F0001
887F0000 2C030000
4082000C 38600001
987F0000 3D808034
618CC408 7D8903A6
4E800421 7C7D1B78
809F000E 93BF000E
7C64E850 1C63000C
3C808000 608400FC
80840000 38A003E8
7C842B96 7C842B96
7C632396 907F0062
807F000A 7C63E850
1C63000C 3C808000
608400FC 80840000
38A003E8 7C842B96
7C842B96 7C632396
907F0066 7FC3F378
3D808034 618C738C
7D8903A6 4E800421
BA810008 800100B4
382100B0 7C0803A6
881F0002 00000000
C2349A28 00000025 #External/Debug Inputs/LogPollTime.asm
3C608048 80639D30
5463443E 2C030202
4082010C 3C608047
60639D64 80630000
2C030000 408200F8
7C0802A6 90010004
9421FF50 BE810008
3D808034 618C7364
7D8903A6 4E800421
7C7E1B78 3C608016
6063E774 80830000
5485863E 7CA50774
54A5801E 5484043A
7C842B78 7C632214
83E30008 807F006E
38630001 907F006E
3D808034 618CC408
7D8903A6 4E800421
809F000A 907F000A
7C641850 1C63000C
3C808000 608400FC
80840000 38A003E8
7C842B96 7C842B96
7C632396 7C7D1B78
807F006E 5463063F
41820028 807F005A
7C1D1800 40800008
93BF005A 807F005E
7C1D1800 40810008
93BF005E 4800000C
93BF005A 93BF005E
7FC3F378 3D808034
618C738C 7D8903A6
4E800421 BA810008
800100B4 382100B0
7C0803A6 80B80000
60000000 00000000
C2375C14 0000002C #External/Debug Inputs/LogScanoutTime.asm
48000034 5464C63E
5463463E 7C032000
4182000C 3860FFFF
48000018 3863FFF1
1C630006 38800005
7C632396 5463E73E
4E800020 3C608048
80639D30 5463443E
2C030202 40820110
3C608047 60639D64
80630000 2C030000
408200FC 7C0802A6
90010004 9421FF50
BE810008 3D808034
618C7364 7D8903A6
4E800421 7C7E1B78
3C608016 6063E774
80830000 5485863E
7CA50774 54A5801E
5484043A 7C842B78
7C632214 83E30008
887F0000 2C030000
41820080 3C60804A
60638B10 80630000
38800000 7C0323AC
7C0004AC 4C00012C
83430000 7F43D378
4BFFFF2D 2C030000
41800050 7C7C1B78
3D808034 618CC408
7D8903A6 4E800421
1C9C0004 38840016
7C9F202E 7C641850
1C63000C 3C808000
608400FC 80840000
38A003E8 7C842B96
7C842B96 7C632396
7C7D1B78 93BF0056
7FC3F378 3D808034
618C738C 7D8903A6
4E800421 BA810008
800100B4 382100B0
7C0803A6 80010024
60000000 00000000
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Infinite Metal Box" data-collapsetext="Click to collapse">
== Collision Bubble Visualization Codes (Hitbox/Hurtbox/Shieldbox) ==


<div class="mw-collapsible mw-collapsed" data-expandtext="Hitboxes Always On" data-collapsetext="Click to collapse">
<pre>
$Hitboxes Always On [UnclePunch]
*Activates Display of Collision Bubbles and Character Models
C2068C6C 00000002
38600003 987F21FC
60000000 00000000
</pre>


$Infinite Metal Box [wParam]
</div>
0406A60C 60000000


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Highlight Ungrabbable Hurtboxes" data-collapsetext="Click to collapse">
<pre>
$Display Ungrabbable Hurtboxes [UnclePunch]
*Ungrabbable Hurtboxes will be Purple, Grabbable Hurtboxes are Yellow
C200A284 00000006
2C060000 40820024
801C0048 2C000000
40820018 4800000D
7C6802A6 48000010
4E800021 AB27FF80
80630000 00000000
0406AE00 60000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Pokemon don't spawn from Pokeballs" data-collapsetext="Click to collapse">
</div>




$Pokemon don't spawn from Pokeball [Barry Barrows]
<div class="mw-collapsible mw-collapsed" data-expandtext="Hitbox Color Darkens Based On Damage" data-collapsetext="Click to collapse">
04297e04 60000000
<pre>
$Hitbox Color Darkens Based On Damage [UnclePunch]
*The More Damage a Particular Frame of a Hitbox incurs, the Darker the Shade of Red that Hitbox will Appear
C2009FA4 00000010
C0A3000C 48000069
7CA802A6 C0C50000
C0E50004 C1050008
FC054040 4180000C
38C00000 48000038
FC053840 4181000C
C1050000 4800001C
ED083828 ECA53828
ECE73828 ED064024
ED050232 ED064028
FCA0401E D8A1FFF4
80C1FFF8 38AD8000
98C50001 98C50002
48000014 4E800021
43580000 40A00000
41900000 00000000
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Random Hit Elements, every Non-projectile" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Colored Hitbox IDs" data-collapsetext="Click to collapse">
<pre>
$Colored Hitbox IDs [UnclePunch,NeilHarbin0]
*Hitboxes will display as a certain color depending on the Hitbox ID
*ID 0 = Red, ID 1 = Green, ID 2 = Blue, ID 3 = Purple
C2009FA4 00000007
4800001D 7CA802A6
1CD90004 7CC5302E
38AD8000 90C50000
48000018 4E800021
FF313180 7CFC0080
00FFFF80 9600FF80
60000000 00000000
</pre>


</div>


$Random Hit Elements, every Non-projectile [Achilles]
 
C20715B0 00000009
<div class="mw-collapsible mw-collapsed" data-expandtext="Hitboxes Display Knockback Angle v0.3" data-collapsetext="Click to collapse">
7C0F0378 38600010
<pre>
3C808038 60840580
$Hitboxes Display Knockback Angle v0.3 [rmn, PKFreeZZy]
7C8903A6 4E800421
*Stripped Down Version of the FDVP v0.21 to only have this one feature
2C030004 41A2FFE8
*Fixed "collision bubbles only" display mode
2C030007 41A2FFE0
*Fixed 0-degree angle markers not stretching all the way to the edge of the hitbox's radius
2C030008 41A2FFD8
04080604 FF0000AA
2C03000B 41A2FFD0
04080608 FFFFFFDD
907E0030 7DE07B78
0408061c 00000001
28000009 00000000
C2080C0C 00000005
3C00800C 60002600
7C0803A6 4E800021
3C008008 600005E8
7C0803A6 387B0000
4E800020 00000000
C2080A2C 00000003
3C008008 60000C10
7C0803A6 4E800020
60000000 00000000
C20805E4 00000005
8063002C 3BE30000
3B250000 3BB90000
887F221E 3C008008
60000A30 7C0803A6
4E800020 00000000
C20807D8 0000000B
3B200000 1C190138
7F5F0214 C03F0038
389C0000 80BB002C
C045002C C06500B0
387A0914 3C008000
60009F54 7C0803A6
4E800021 2C030000
41820008 3BC00001
3B390001 28190004
3B5A0138 4180FFC0
881F221B 00000000
04080600 48000038
0408060c 00000000
04080610 3F490FDB
04080614 3F000000
04080618 00000000
C2009F60 00000002
D0410024 D0610028
80030000 00000000
C2009FE4 00000003
9421FFD0 90610038
90A1003C D0210040
80C3004C 00000000
C200A028 0000003F
80610038 80A1003C
C0210040 80C3004C
80030050 90C10014
90010018 80030054
9001001C 81230020
3C608008 60630618
92830000 3A800000
28090169 40820048
3A800001 28140000
41820024 3C608008
6063060C C0430000
3C608008 60630614
C0030000 EC210032
48000040 3A800000
3C608008 60630610
C0430000 C0210040
48000028 3C004330
9001FFF8 C8028B00
6D298000 9121FFFC
C841FFF8 EC420028
C0028AF0 EC420032
3C003F70 9001FFF8
C001FFF8 EC210032
D0410044 D0210048
FC201090 3C008032
600063D4 7C0803A6
4E800021 D021004C
C0210044 3C008032
60006240 7C0803A6
4E800021 D0210050
80610038 C043001C
80610038 80030054
90010028 EC220072
C082F060 3C608008
6063061C 80030000
80610038 C0610054
C003004C C0A10058
FC832040 28000000
40820008 EC840132
40860010 FC802840
40850014 EC210132
FC802840 40840008
EC210132 EC2100F2
EC00082A D0010020
C021004C EC220072
C0030050 EC00082A
D0010024 38ED8000
3C608008 60630608
80030000 90070000
C0210048 3D203D80
3809999A 9001FFF8
C001FFF8 EC210032
38610020 38810014
80A1003C 38CD8008
3C008000 60008FC8
7C0803A6 4E800021
28140001 4182FEA8
38210030 3C608008
60630618 82830000
3C608008 60630604
80030000 38ED8000
90070000 38600001
60000000 00000000
C2086AA0 00000007
83E3002C 800DB49C
2C000002 40820028
3C808008 3884061C
80040000 2C000001
40820014 38800001
881F221E 50803E30
981F221E 00000000
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Wall Cancelling/Bracing (Anti-Infinite)" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Reverse Hitbox ID Draw Order" data-collapsetext="Click to collapse">
<pre>
$Reverse Hitbox ID Draw Order [UnclePunch]
*0,1,2,3 becomes 3,2,1,0. This causes hitboxes to be drawn so that priority is intuitive (highest priority shown on top).
04080600 3b200003
04080628 3B39FFFF
0408062c 2C190000
04080630 3B5AFEC8
04080634 4080FFD8
</pre>
 
</div>




$Wall Cancelling/Bracing (1.02) [_glook]
<div class="mw-collapsible mw-collapsed" data-expandtext="Hitbox Displays Do Not Interpolate" data-collapsetext="Click to collapse">
*Its main purpose is to get rid of wall infinites.
<pre>
If you are on the ground and you're moving into a wall (either by purposely walking/running into it or, more likely, if you're being shined into the wall), if you get hit by a non-launching attack, you can press the analog stick left or right to brace against the wall, which will make your feet leave the ground. The direction you press doesn't matter, and this was purposefully done to help with Smash DI (which is actually just a justification for my laziness).
$Hitbox Displays Do Not Interpolate (1.02) [Magus]
C208DFAC 00000007
*Hitbox Displays do not Interpolate from one frame to the next, turning off the "smearing" effect in the Display.  
2C1C0003 41820030
*Hitboxes still Interpolate in practice.
887D0724 70630004
0400A008 80E3004C
2C030004 40A20020
0400A00C 80030050
807D0620 2C030000
0400A018 80030054
4082000C 38600001
</pre>
48000008 38600000
2C030000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Hot Mr. Saturn Potato" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Hide Character's GFX When Collision Bubbles Enabled" data-collapsetext="Click to collapse">
<pre>
$Hide Character's GFX When Collision Bubbles Enabled [UnclePunch]
C205FE30 00000008
2C040000 41820030
A1040000 2C080004
40820024 8104002C
890821FC 550807BD
41820014 3D808006
618C1D40 7D8903A6
4E800420 3B830000
60000000 00000000
</pre>


</div>


$Hot Mr. Saturn Potato (1.02) [wParam, Achilles]
<div class="mw-collapsible mw-collapsed" data-expandtext="Unobscured Hitbox Display 1.2" data-collapsetext="Click to collapse">
*If you are holding a Mr. Saturn when the seconds remaining in the match is a multiple of 5, you die. If you are hit with a Mr. Saturn while not holding another item, you are forced to catch it and are stunned for a second or so.
<pre>
C22839BC 00000011
$UnobscuredHitboxDisplay1.2 (Melee 1.02) [Punkline, Achilles]
7C0802A6 90010004
*Stop the display of GFX and textures when hitbox display is toggled on.
9421FFE8 BFA10008
C205FDDC 00000008
7C7F1B78 80A3002C
2C040000 41820034
83C50CF4 2C1E0000
A1640000 2C0B0006
4182004C 83BE002C
8164002C 40820014
811D1974 2C080000
816B0518 2C0B0000
4082003C 3C808009
41820018 816B002C
608448A8 7C8803A6
896B21FC 2C0B0001
7FE4FB78 7FC3F378
41A20008 4E800020
4E800021 3C80800C
7C0802A6 00000000
6084318C 7C8803A6
</pre>
7FC3F378 38800001
4E800021 3C804170
909D1A4C 7FE3FB78
BBA10008 8001001C
38210018 7C0803A6
7C0802A6 00000000
C206A360 0000000C
80C3002C 80E61974
2C070000 41820048
8107002C 81080010
2C080007 40820038
3CC08047 80C6B6C8
2C060000 41820028
38E00005 7D063BD6
7D2839D6 7C093000
40820014 3D20800D
612940B8 7D2903A6
4E800420 7C0802A6
60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Taunt Battle (r2)" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Vulnerable Hurtbox Display" data-collapsetext="Click to collapse">
<pre>
$Disable Vulnerable Hurtbox Display (1.02) [Achilles]
*Character Models still enabled
*hitboxes, invulnerable, & intangible hurtboxes display is still enabled
*Intangibility granted by specific attacks Do Not Display
*Shieldboxes still enabled
040806F0 38000000
</pre>


</div>


$Taunt Battle (r2) [InternetExplorer]:
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Intagible & Invulnerable Hurtbox Display" data-collapsetext="Click to collapse">
*Note: Do not use with "Enable Taunt Cancelling" Code
<pre>
C2261BE0 00000005
$Disable Intagible & Invulnerable Hurtbox Display [Achilles]
3E208045 6231BF12
*Character Models still enabled
8A310000 2C110003
*hitboxes, vulnerable hurtboxes display is still enabled
40820010 2C040001
*Intangibility granted by specific attacks still display
40820008 38840001
*Shieldboxes still enabled
9899000A 00000000
04080764 38000000
C22617CC 00000005
</pre>
3E208045 6231BF12
8A310000 2C110003
4082000C 38000001
48000008 540007FE
60000000 00000000
C2167C08 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000000
48000008 881E0002
60000000 00000000
C2167F70 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000001
48000008 881E000B
60000000 00000000
C2167F7C 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000000
48000008 881E0002
60000000 00000000
C20DED14 0000000D
3E208045 6231BF12
8A310000 2C110003
40820050 887E067B
809E008C 80BE0020
7C042800 40820008
48000018 2C030000
4082000C 38600002
48000008 38600000
3CC0803C 60C66630
2C030000 41820008
38C60004 80E60000
38E70001 90E60000
7FE3FB78 00000000
C20DEBD0 00000003
8063008C 907E0020
7FC3F378 7C0802A6
60000000 00000000
C2165A64 0000000E
3E208045 6231BF12
8A310000 2C110003
40820054 3E20803C
62316630 3E4080BD
6252A4A0 82520000
7F53D378 2C130000
41820010 3A73FFFF
82520008 4BFFFFF0
8A72067B 2C130000
41820008 3A310004
80110000 3E208016
62315AA4 7E2903A6
4E800420 7C0601D6
60000000 00000000
C2036D70 00000003
3BE00000 3C60803C
60636630 93E30000
93E30004 00000000
C20DED40 00000013
7C7F1B78 3E208045
6231BF12 8A310000
2C110003 4082007C
887F067B 809F008C
80BF0020 7C042800
40820008 48000018
2C030000 4082000C
38600001 48000008
38600000 2C030002
40820008 38600001
5463103A 38630518
38800000 909F0518
909F051C 909F0520
909F0528 909F052C
909F0530 909F0534
3C804344 909F0524
38800091 989F0564
3C80437F 7C9F192E
7FE3FB78 00000000
C20D50CC 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000096
48000008 800505D0
60000000 00000000
C216C348 00000008
3FC08045 63DEBF14
881E0000 3FE0803C
63FF6630 83BF0000
7C1D0000 40800018
83BF0004 7C1D0000
4080000C 38600000
48000008 38600002
BB610024 00000000
2845bf12 00FF0300
004807c8 00000001


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Hitbox Displays" data-collapsetext="Click to collapse">
<pre>
$Disable Hitbox Displays [Achilles]
*Character Models still enabled
*invulnerable & intangible hurtboxes, vulnerable hurtboxes display is still enabled
*Shieldboxes still enabled
04009f54 4e800020
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Capped (Tennis) Mode" data-collapsetext="Click to collapse">
</div>




$Capped (Tennis) Mode (1.02) [_glook]
<div class="mw-collapsible mw-collapsed" data-expandtext="Always Display Hitboxes Only" data-collapsetext="Click to collapse">
*Essentially, it treats the Stock Match Time Limit as a points cap in Time mode and a coin cap in Coin Mode (coin cap is the minutes set times 100). It essentially ends the match immediately once one of the players has reached the point or coin limit/cap. Setting Stock Match Time Limit to None turns this off, so you can still play normally if you want to.
<pre>
C216CDAC 00000023
$Always Display Hitboxes Only [Altimor]
88030005 3C808045
*Character Models still enabled
6084BF18 88840000
*All Hurtboxes Disabled
2C040000 418200FC
*Shieldboxes disabled
3CA08045 60A5BF12
040805FC 60000000
88A50000 2C050002
04080638 480001D4
40A2000C 1C840064
</pre>
48000018 2C050000
40A200D8 3CE08045
60E7BF1C 88E70000
38A00000 3CC08045
60C63080 81060008
2C080003 41820070
2C040064 41A00014
81060090 7C082000
40800070 48000058
39000000 81260070
7D084A14 81260074
7D084A14 81260078
7D084A14 8126007C
7D084A14 81260068
7D094050 A126008C
2C070001 4182000C
41810010 48000010
7D084A14 48000008
7D094050 7C082000
40800018 38A50001
38C60E90 2C050004
4082FF7C 48000034
38800032 3CA08046
60A5DB68 98850000
38800000 3CA08046
60A5B6C8 90850000
3880003A 3CA08046
60A5B6CC B0850000
60000000 00000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Always Display Hitboxes" data-collapsetext="Click to collapse">
<pre>
$Always Display Hitboxes [Altimor]
040805FC 60000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Taunt for Berserk Mode" data-collapsetext="Click to collapse">
</div>




$Berserk Mode [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Isolated ECB Display" data-collapsetext="Click to collapse">
*Taunting gives you 15% but adds 0.5 to your dash speed.
<pre>
C20DEBD0 0000000D
$Isolated ECB Display [Punkline]
7FE3FB78 C022E370
042EF654 C8228000
3821FFFC 7C0802A6
040808e4 60000000
90010000 3DC08006
C24DD960 00000005
61CECC7C 7DC903A6
7C0802A6 90010004
4E800421 C1C2E918
9421C000 38600000
C1FF012C EDEE782A
3D608005 616B9144
D1FF012C C1FF0138
7D6903A6 4E800420
EDEE782A D1FF0138
60000000 00000000
C1FF0154 EDEE782A
C2059190 00000003
D1FF0154 80010000
38214000 80010004
7C0803A6 38210004
7C0803A6 4E800020
7FC3F378 7C0802A6
60000000 00000000
60000000 00000000
C2059140 00000005
3962DF80 7D6803A6
4E800021 C3A286FC
3D608005 616B9194
7D6903A6 4E800420
60000000 00000000
C20808D4 00000008
806D9368 2C030002
41800030 807F0660
70630104 809F0668
2C030104 4182001C
70840104 7C652378
2C050104 40A2000C
68000008 981F21FC
5400EFFF 00000000
C20808F0 0000000D
2C1C0002 40A20060
7F63DB78 7C0802A6
90010004 9421FFF0
93E1000C A0830000
2C040004 8063002C
3BE306F0 41820008
3BE30378 3962DF80
7D6803A6 4E800021
7FE3FB78 3D608005
616B8B5C 7D6803A6
4E800021 83E1000C
38210010 80010004
7C0803A6 00000000
</pre>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Hold Y for Climber Clone v1.2" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Frame Data Visualization Pack v.22" data-collapsetext="Click to collapse">
<pre>
$Frame Data Visualization Pack v.22 [rmn, UnclePunch, NeilHarbin0]
*Hitboxes display knockback angle
*Hitboxes are always drawn on top of hurtboxes
*Hurtboxes are always drawn on top of character models and sword trails
*Grabbable Hurtboxes change color to indicate IASA (Magenta) and Autocancel (Dark Orange) windows
*Modified by NeilHarbin0 to add hitbox ID render order reversal from UnclePunch
*Breaks hitboxes-but-no-character-models display mode
*Grab boxes display as if they have the Sakurai angle
04080604 ff0000aa
04080608 ffffffdd
0408061c 00000001
04080620 ffff00aa
04080624 ffff00aa
04080628 ff8000aa
0408062c ff00ffaa
04008e58 38800007
04080a98 60000000
04080600 48000038
C2080C0C 00000005
3C00800C 60002600
7C0803A6 4E800021
3C008008 600005E8
7C0803A6 387B0000
4E800020 00000000
C2080A2C 00000003
3C008008 60000C10
7C0803A6 4E800020
60000000 00000000
C20805E4 00000005
8063002C 3BE30000
3B250000 3BB90000
887F221E 3C008008
60000A30 7C0803A6
4E800020 00000000
C20805E8 00000010
8083002C 3CA0804D
60A536AC 3CC08008
60C60620 80040010
2C00002C 41800050
2C000045 41810048
88042218 2C000080
4180000C 8006000C
48000038 80040010
2C000041 41800028
2C000045 41810020
80042200 2C000000
4182000C 80060004
48000010 80060008
48000008 80060000
90050000 3BC00000
60000000 00000000
C20807D8 0000000B
3B200003 1C190138
7F5F0214 C03F0038
389C0000 80BB002C
C045002C C06500B0
387A0914 3C008000
60009F54 7C0803A6
4E800021 2C030000
41820008 3BC00001
3B39FFFF 2C190000
3B5AFEC8 4080FFC0
881F221B 00000000
04080600 48000038
0408060c 00000000
04080610 3F490FDB
04080614 3F000000
04080618 00000000
C2009F60 00000002
D0410024 D0610028
80030000 00000000
C2009FE4 00000003
9421FFD0 90610038
90A1003C D0210040
80C3004C 00000000
C200A028 0000003F
80610038 80A1003C
C0210040 80C3004C
80030050 90C10014
90010018 80030054
9001001C 81230020
3C608008 60630618
92830000 3A800000
28090169 40820048
3A800001 28140000
41820024 3C608008
6063060C C0430000
3C608008 60630614
C0030000 EC210032
48000040 3A800000
3C608008 60630610
C0430000 C0210040
48000028 3C004330
9001FFF8 C8028B00
6D298000 9121FFFC
C841FFF8 EC420028
C0028AF0 EC420032
3C003F70 9001FFF8
C001FFF8 EC210032
D0410044 D0210048
FC201090 3C008032
600063D4 7C0803A6
4E800021 D021004C
C0210044 3C008032
60006240 7C0803A6
4E800021 D0210050
C0410048 80610038
80030054 90010028
EC220072 C082F060
3C608008 6063061C
80030000 80610038
C0610054 C003004C
C0A10058 FC832040
28000000 40820008
EC840132 40860010
FC802840 40850014
EC210132 FC802840
40840008 EC210132
EC2100F2 EC00082A
D0010020 C021004C
EC220072 C0030050
EC00082A D0010024
38ED8000 3C608008
60630608 80030000
90070000 C0210048
3D203D80 3809999A
9001FFF8 C001FFF8
EC210032 38610020
38810014 80A1003C
38CD8008 3C008000
60008FC8 7C0803A6
4E800021 28140001
4182FEAC 38210030
3C608008 60630618
82830000 3C608008
60630604 80030000
38ED8000 90070000
38600001 38600001
60000000 00000000
</pre>


</div>


$Hold Y for Climber Clone v1.2 [UnclePunch]
*Holding Y at the stage select screen gives that player a Clone of themselves as a Nana.
C2031BD0 00000018
8063002C 8863000C
3C80804C 608420BC
1CA30044 7C84282E
54840529 41820088
809E0004 3CA0803B
60A5CDE0 1C840003
7CA52214 88850001
2C0400FF 40820068
3C80804D 6084EC10
38A00001 7CA419AE
38800001 881E00AC
50802EB4 981E00AC
38000001 981E0046
807E00B0 8063002C
88032222 38800001
5080177A 98032222
38600080 9861002A
38610024 3DC08006
61CE8E98 7DC903A6
4E800421 907E00B4
48000014 3C80804D
6084EC10 38A00000
7CA419AE 38000002
60000000 00000000
C20A1040 00000009
7C9C2378 881F221F
54000739 41820030
887F000C 3C80804D
6084EC10 7C6320AE
2C030001 40820018
7F84E378 3DC0800A
61CE104C 7DC903A6
4E800420 7F84E378
801D0004 00000000
C20B0B98 00000005
80070004 2C00000A
41820014 3DC0800B
61CE0BD8 7DC903A6
4E800420 80070010
60000000 00000000
C20B111C 00000004
80BE0004 2C05000B
4182000C 3800000E
48000008 801E0010
60000000 00000000
C20B119C 00000004
80BE0004 2C05000B
4182000C 38600001
48000004 2C030000
60000000 00000000


</div>
== Character Model Display and Color Overlay Codes ==


<div class="mw-collapsible mw-collapsed" data-expandtext="All Character Models Invisible" data-collapsetext="Click to collapse">
<pre>
$Character Models Invisible [UnclePunch]
04030384 60000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Single Button Mode - B Only" data-collapsetext="Click to collapse">
</div>




$Single Button Mode - B Only [Krohnos]
<div class="mw-collapsible mw-collapsed" data-expandtext="Make Specific Costume on Specific Character Invisible" data-collapsetext="Click to collapse">
*Removes L, R, Z, A, X, Y, and the C-Stick from the game. Compatible with Slippi Direct. Does not take effect in Unranked. v1.0
<pre>
C2377B90 00000024 #External/B Single Button Mode/Ignore Buttons.asm
$Make Specific Costume on Specific Character Invisible [Altafen]
3CE08048 80E79D30
*When picked, the chosen character's specific costume becomes invisible
54E7443E 2C070202
*Replace "XX" with Hex of Character Internal ID
41820038 886DAFA0
*Replace "Y" With Hex of Costume Color ID (0-5)
2C030000 418200F8
C2080F38 00000005
2C030001 418200F0
801E0004 2C0000XX
3CE08048 80E79D30
40820018 881E0619
54E7443E 2C070208
2C00000Y 4082000C
41820010 2C07010E
38000000 981E21FC
41820008 480000D0
801E05C8 00000000
70001208 3DE00000
</pre>
61EF0000 3E00804C
62101FD4 91F00000
3E00804C 62101FD8
91F00000 3E00804C
62101FDC 91F00000
3E00804C 62101FE0
91F00000 3E00804C
62102018 91F00000
3E00804C 6210201C
91F00000 3E00804C
62102020 91F00000
3E00804C 62102024
91F00000 3E00804C
6210205C 91F00000
3E00804C 62102060
91F00000 3E00804C
62102064 91F00000
3E00804C 62102068
91F00000 3E00804C
621020A0 91F00000
3E00804C 621020A4
91F00000 3E00804C
621020A8 91F00000
3E00804C 621020AC
91F00000 90050000
60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Turbo Mode Replaces Single Button Mode v1.3" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="No Character Shadows" data-collapsetext="Click to collapse">
<pre>
$No Character Shadows [Altimor]
040872f8 38600000
</pre>


</div>


$Turbo Mode Replaces Single Button Mode v1.3 [UnclePunch]
 
043f0aa8 00000100
<div class="mw-collapsible mw-collapsed" data-expandtext="Low-Poly v2" data-collapsetext="Click to collapse">
0406b02c 38600000
<pre>
C206B798 00000006
$Low-Poly v2 [UnclePunch,Yakult]
3DC08048 89CE9D30
*Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power
2C0E002C 40820018
C20748DC 0000000E
881F2293 2C000028
3A26FA14 89D10007
4182000C 38000000
2C0E0009 41820010
48000008 881F2219
2C0E0017 4182001C
60000000 00000000
48000014 89D10619
C20966D0 0000001C
2C0E0001 40820008
3DC08048 89CE9D30
48000008 38800000
2C0E002C 408200CC
7C8F2378 7DDF782E
881F2292 540007FF
39EF0004 7E1F782E
418200C0 801F0004
7C0E8000 41820024
2C000012 41820060
7C8F2378 7DDF782E
2C00001A 41820058
39EF000C 7DDF792E
2C000000 41820058
39EFFFF8 7DDF782E
2C000015 41820050
39EFFFFC 7DDF792E
2C000011 41820050
7C1F202E 00000000
2C000005 41820050
</pre>
2C000009 41820050
2C000006 41820050
2C000014 41820048
2C00000D 41820048
2C000002 41820048
2C000019 41820040
48000058 39C00170
48000044 39C0015C
4800003C 39C00164
48000034 39C00168
4800002C 39C0016B
48000024 39C00165
4800001C 39C00162
48000014 81DF0010
2C0E0163 41820018
48000010 A01F2290
7C007000 41820008
4E800021 00000000
C20D69A4 0000000B
3DC08048 89CE9D30
2C0E002C 40820044
88052292 540007FF
41820038 80050004
2C000002 41820010
2C000019 41820008
48000020 81C50010
2C0E0163 41820018
48000010 A0052290
7C007000 41820008
4E800021 00000000
C20C9724 0000000E
3DC08048 89CE9D30
2C0E002C 40820058
88052292 2C000001
4082004C A0052290
81C50010 7C007000
4182002C 7FE3FB78
3DC0800D 61CE5FB0
7DC903A6 4E800421
7FE3FB78 3DC0800C
61CE9468 7DC903A6
4E800421 3DC0800C
61CE9754 7DC903A6
4E800420 7FE3FB78
60000000 00000000
C20693AC 00000021
3DC08048 89CE9D30
2C0E002C 408200F4
81E3002C 880F2292
540007FF 418200DC
A1CF2290 7C0E2000
40820008 4E800020
C1AF0080 3DC04000
61CE0000 91C1FFFC
C1C1FFFC FC0D7040
4180000C D1CF0080
48000014 FDC07050
FC0D7040 41810008
D1CF0080 C1AF0084
3DC04040 61CE0000
91C1FFFC C1C1FFFC
FC0D7040 41800008
D1CF0084 80028BE8
900F195C 3821FFD0
90610020 90810024
90A10008 90C1000C
D0210010 D0410014
D0610018 7C0802A6
9001001C 3DC08006
61CEA1BC 7DC903A6
4E800421 80610020
80810024 80A10008
80C1000C C0210010
C0410014 C0610018
8001001C 7C0803A6
38210030 38000028
980F2293 B08F2290
3800FFFF B00F2290
7C0802A6 00000000
C206B7F8 00000016
3DC08048 89CE9D30
2C0E002C 40820070
89DF2293 2C0E0028
41820064 39CE0001
99DF2293 81DF1A58
2C0E0000 41820008
4800004C 881F2292
39C00001 51C007FE
981F2292 7FC3F378
801F00E0 2C000001
41820018 3DC0800C
61CE9614 7DC903A6
4E800421 48000020
3DC0800C 61CECAAC
7DC903A6 4E800421
4800000C 2C0C0000
48000028 881F2292
39C00000 51C007FE
981F2292 3DC08006
61CEB80C 7DC903A6
4E800420 4E800021
60000000 00000000
C2068684 00000006
3DC08048 89CE9D30
2C0E002C 4082001C
3800FFFF B0062290
38000000 98062292
38000028 98062293
887F000C 00000000
C206CB14 00000005
3DC08048 89CE9D30
2C0E002C 40820010
81C3002C 38000028
980E2293 4E800021
60000000 00000000
C2081370 00000005
3DC08048 89CE9D30
2C0E002C 40820010
81C3002C 38000028
980E2293 7C0802A6
60000000 00000000
C2077254 00000007
3DC08048 89CE9D30
2C0E002C 40820020
81DA0010 2C0E00D9
41820014 39C00000
99DA2293 81DA0010
B1DA2290 931A1914
60000000 00000000
C2076DC8 00000005
3DC08048 89CE9D30
2C0E002C 40820014
39C00000 99DD2293
81DD0010 B1DD2290
907F19A4 00000000
C22705A8 00000005
3DC08048 89CE9D30
2C0E002C 40820014
39C00000 99DC2293
81DC0010 B1DC2290
92BC1914 00000000
C206CB7C 00000009
3DE08048 89EF9D30
2C0F002C 40820030
38800023 48000004
7FE3FB78 3CA0800B
60A5FFD0 7CA803A6
38A00000 4E800021
38600000 907F0430
48000004 8001001C
60000000 00000000
C20BFFD0 00000006
2C040023 40820020
38C00023 80EDAE9C
54C61838 7CC63A14
80E60000 38C00197
B0C70008 7C0802A6
60000000 00000000
C2266984 00000012
3DC08048 89CE9D30
2C0E002C 4082007C
7DC802A6 48000061
7CA802A6 7DC803A6
80650000 3C8080BE
6084D06C 90640000
80650004 3C8080F3
6084572C 90640000
90640004 80650008
3C8080F3 608455AC
90640000 90640004
8065000C 3C8080F3
6084566C 90640000
38600000 90640078
48000018 4E800021
931797FF 202020FF
202020FF FFFC00FF
806DB630 00000000
C2079970 00000008
3DC08048 89CE9D30
2C0E002C 4082002C
88970042 5484EFFF
40820020 809A002C
80840518 8084002C
38A00000 98A42293
80A40010 B0A42290
1C75004C 00000000
C2079820 00000008
3DC08048 89CE9D30
2C0E002C 4082002C
88970042 5484EFFF
40820020 809A002C
80840518 8084002C
38A00000 98A42293
80A40010 B0A42290
5460DFFF 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Chess Melee Replaces Super Sudden Death" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Character Model Turns white during shield stun" data-collapsetext="Click to collapse">
<pre>
$Character Model Turns white during shield stun (v1.02) [InternetExplorer]:
0406B80C 4853B9F4
045A7200 7F03C378
045A7204 81C30070
045A7208 2C0E00B5
045A720C 40820034
045A7210 3DC0C200
045A7214 91C30518
045A7218 91C3051C
045A721C 91C30520
045A7220 91C30524
045A7224 39E00000
045A7228 91E30528
045A722C 91E3052C
045A7230 91E30530
045A7234 91E30534
045A7238 39E00091
045A723C 99E30564
045A7240 8001007C
045A7244 4BAC45CC
</pre>
 
</div>




$Chess Melee Standalone [Achilles1515, UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Yellow During Shield Stun" data-collapsetext="Click to collapse">
*Replaces Super Sudden Death
<pre>
*Everytime a stock is taken, the game Resets all players to their Angel platforms with Zero Percent
$Turn Yellow During Shield Stun [Dan Salvato, standardtoaster, Stratocaster]
*This makes every stock act as a zero-to-death
C206B80C 0000000A
C21B8C74 00000060 #Main.asm
7F03C378 81C30070
808D8840 388406D8
2C0E00B5 40820038
48000011 7CA802A6
3DC0C200 91C30518
90A40044 480002E0
91C3051C 91C30520
4E800021 7C0802A6
91C30524 39E00000
90010004 9421FF00
91E30528 91E3052C
BE810008 38600016
91E30530 91E30534
38800017 38A00000
91E30520 39E00091
3D808039 618C01F0
99E30564 8001007C
7D8903A6 4E800421
60000000 00000000
7C7F1B78 38600040
</pre>
3D808037 618CF1E4
7D8903A6 4E800421
7C7E1B78 7FC3F378
38800040 3D808000
618CC160 7D8903A6
4E800421 7FE3FB78
3880000E 3CA08037
60A5F1B0 7FC6F378
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000031
7C8802A6 38A00017
3D808038 618CFD54
7D8903A6 4E800421
BA810008 80010104
38210100 7C0803A6
4E800020 4E800021
7C0802A6 90010004
9421FF00 BE810008
7C7F1B78 83DF002C
887E0000 2C030000
41820010 2C030001
41820144 480001DC
3BA00000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820088
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 8063002C
8883221F 548406F7
40820064 8883221D
54840739 40820058
88832219 54840673
4182004C 80830010
2C04000C 41820040
2C04000D 41820038
2C040004 41820018
2C040005 41820010
2C040006 41820008
4800002C 80630000
3D80800D 618C3E40
7D8903A6 4E800421
48000014 3BBD0001
2C1D0006 4180FF58
48000128 3B800000
7C1CE800 40820004
7F83E378 3D808003
618C22C0 7D8903A6
4E800421 2C030002
40820044 7F83E378
3D808003 618C4110
7D8903A6 4E800421
8063002C 8883221F
548406F7 40820020
38A00001 88832219
50A4177A 98832219
38800000 9083195C
90831958 3B9C0001
2C1C0006 4180FF94
3860003C B07E0001
38600001 987E0000
480000A0 A07E0001
3863FFFF B07E0001
2C030000 4082008C
3BA00000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820054
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7C1B78
8883221F 548406F7
40820030 7F83E378
3D80800D 618C331C
7D8903A6 4E800421
7F83E378 38800001
3D80800B 618CFD9C
7D8903A6 4E800421
3BBD0001 2C1D0006
4180FF8C 38600000
987E0000 48000004
BA810008 80010104
38210100 7C0803A6
4E800020 38C00000
60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Dual 1v1 Mode" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Green When Actionable" data-collapsetext="Click to collapse">
<pre>
$Turn Green When Actionable [UnclePunch]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20CC818 00000011 #External/GreenDuringWait/fall.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 80010024
60000000 00000000
C208A478 00000011 #External/GreenDuringWait/wait.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 8001002C
60000000 00000000
</pre>
 
</div>




  $Dual 1v1 Mode [Achilles1515, Zauron]
<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Green when wasting frames" data-collapsetext="Click to collapse">
  04078AA4 60000000
<pre>
  04078d10 60000000
$Turn Green when wasting frames (Wait, SquatWait, tumble (= DamageFall), CatchWaitCliffWait) [Kaze]
  042707A8 60000000
C206B80C 0000000D
  042707c0 60000000
7F03C378 81C30070
  042707cc 60000000
2C0E0026 41820024
  040792EC 60000000
2C0E00FD 4182001C
  040792CC 88780020
2C0E00D8 41820014
  040792D0 2C0300FF
2C0E000E 4182000C
  00078AC0 00000040
2C0E0028 40820034
  00078D50 00000040
3DC0C200 90030518
  000792FC 00000040
91C3051C 90030520
  002707DC 00000040
91C30524 39E00000
  C216C094 00000004
91E30528 91E3052C
  7C1FE850 2C000003
91E30530 91E30534
  40800010 38000001
39E00091 99E30564
  3DC08047 980EDB69
8001007C 00000000
  381DFFFF 00000000
</pre>
  C216E5B4 00000005
  3DE08046 8A0FBF19
  2C100000 40820010
  61EFDB69 9A0F0000
  9A0F0007 38210060
  60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="CPU Takeover Minigame" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Red on Failed L-Cancel" data-collapsetext="Click to collapse">
 
<pre>
 
$Flash Red on Failed L-Cancel [Achilles1515, Fizzi]
$CPU Takeover Minigame [Savestate]
*When playing online, this will only affect your character
*If d-pad left is held while the map loads, you start off a match where all players on the field are Level 9 CPUs for 5 seconds.
*Will not cause desyncs when playing online
*Once those 5 seconds are up (which are displayed in the milliseconds portion of the timer), you'll have control over your player for anywhere from 12-18 seconds (random, but not displayed).
C20C0148 0000000C #External/FlashRedFailedLCancel/ChangeColor.asm
*When those 12-18 seconds are up, the milliseconds timer will switch to a 10 second timer, where you have to root on your CPU as they battle it out with your opponent!
387F0488 89FE0564
C22F3B04 0000005F
2C0F00D4 41820008
3821FFEC 90610008
4800004C 39E00091
7C6802A6 9061000C
99FE0564 3DE0437F
80610008 4800007C
91FE0518 3DE0C200
60000000 3821FFD0
91FE0524 3DE00000
90010020 90210024
91FE051C 91FE0520
90410028 90610004
91FE0528 91FE052C
90810008 90A1000C
91FE0530 3DE0C280
90C10010 90E10014
91FE0534 3DE0800C
91010018 7C6902A6
61EF0150 7DE903A6
9061001C 80610004
4E800420 00000000
4E800020 60000000
C208D690 00000009 #External/FlashRedFailedLCancel/TriggerColor.asm
8061001C 7C6903A6
3CE08048 80E79D30
80010020 80210024
54E7443E 2C070208
80410028 80610004
40820020 80EDB61C
80810008 80A1000C
88E70000 8905000C
80C10010 80E10014
7C074000 4182000C
81010018 38210030
88A5067F 48000018
4E800020 60000000
88A5067F 2C050007
4BFFFF8D 60000000
4180000C 39E000D4
3C608047 60639D60
99E30564 00000000
80630000 28030000
</pre>
40820088 60000000
3C60803F 6063A4E0
38800000 90830000
3C60803F 6063A4E4
38800000 90830000
3C60803F 6063A4DC
3C808046 6084B6C8
80840000 3884FFFB
90830000 3C60804C
60631FAF 38800000
88A30000 38630044
70A50001 28050000
41820018 60000000
3CC0803F 60C6A4E0
38E00001 90E60000
38840001 28040004
4180FFD0 60000000
3C60803F 6063A4E0
80630000 28030000
40820010 60000000
48000188 60000000
3C60803F 6063A4DC
80A30000 3C808046
6084B6C8 80840000
7C042840 40820068
60000000 3CA0804D
60A55F90 80A50000
38C00007 7CE53396
7CE731D6 7CE72850
3884FFEA 7C872050
90830000 4BFFFE81
60000000 3C608017
60634338 60000000
7C6903A6 4E800421
60000000 4BFFFE9D
60000000 3C60803F
6063A4E4 38800001
90830000 38600000
3C808045 60843080
80A400B0 28050000
41820094 60000000
3CC0803F 60C6A4DC
80C60000 38C6000A
3CE08046 60E7B6C8
80E70000 7C063840
41800064 60000000
38C00009 98C51AFB
38C00001 90C40008
3CC0803F 60C6A4E4
80E60000 28070001
40820034 60000000
4BFFFDDD 60000000
3CE08017 60E7435C
7CE903A6 4E800421
60000000 4BFFFDFD
60000000 38E00000
90E60000 48000010
60000000 38C00000
90C40008 38630001
38840E90 28030004
4081FF58 60000000
3C60803F 6063A4DC
80630000 3C808046
6084B6C8 80840000
7C632050 2C030000
40810020 60000000
2C03000A 41810014
60000000 3B030000
4800000C 60000000
8301000C 4BFFFD85
60000000 90610008
8061000C 7C6803A6
80610008 38210014
60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="One Stock Rotation Replaces Giant Melee" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Blue on Missed Smash Turn" data-collapsetext="Click to collapse">
<pre>
$Flash Blue on Missed Smash Turn (v1.02) [Magus]
C20C9B48 0000000F
A11E0448 2C084000
40820064 811E23A8
2C080000 41820058
811E23B0 2C080000
4182004C 3CE042C0
3D00437F 39200000
90FE0518 90FE051C
911E0520 913E0528
913E052C 913E0530
3CE0C200 3D00C280
39200091 3D406060
614AFFE0 90FE0524
911E0534 993E0564
915E0514 801F2358
60000000 00000000
</pre>
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Color when Fastfall is Available" data-collapsetext="Click to collapse">
<pre>
$Flash Color when Fastfall is Available (simple) [Punkline]
C207D554 00000009
88030504 2C000091
41A20038 3C00C200
900304BC 900304C0
900304C4 38000000
900304B8 900304C8
900304CC 900304D0
3C00C280 900304D4
38000091 98030504
C0230624 00000000
</pre>
 
</div>




$One Stock Rotations v1.1 [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Color when Subaction IASA is Available" data-collapsetext="Click to collapse">
*Replaces Giant Melee
<pre>
*Despawns all but the first 2 present characters, and respawns the next available despawned character upon someone dying. The surviving player currently keeps their percent upon KO'ing a player.
$Flash Color when Subaction IASA is Available [UnclePunch]
C21B9090 00000080
C2071960 00000008
808D8840 38840F98
98032218 3C00C200
48000011 7CA802A6
901E04BC 901E04C0
90A40044 480003E4
901E04C4 38000000
4E800021 7C0802A6
901E04B8 901E04C8
90010004 9421FF00
901E04CC 901E04D0
BE810008 38600016
3C00C280 901E04D4
38800017 38A00000
38000091 981E0504
3D808039 618C01F0
7C0802A6 00000000
7D8903A6 4E800421
</pre>
7C7F1B78 38600040
3D808037 618CF1E4
7D8903A6 4E800421
7C7E1B78 7FC3F378
38800040 3D808000
618CC160 7D8903A6
4E800421 7FE3FB78
3880000E 3CA08037
60A5F1B0 7FC6F378
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000031
7C8802A6 38A00017
3D808038 618CFD54
7D8903A6 4E800421
BA810008 80010104
38210100 7C0803A6
4E800020 4E800021
7C0802A6 90010004
9421FF00 BE810008
7C7F1B78 83DF002C
887E0000 2C030000
4182000C 2C030001
41820134 3D808016
618CB558 7D8903A6
4E800421 2C030003
4080001C 7FE3FB78
3D808039 618C0228
7D8903A6 4E800421
480002B4 3BA00000
3B800000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 4082001C
387E0001 7FBC19AE
9BBE0003 3B9C0001
2C1C0002 408000B0
3BBD0001 2C1D0006
4180FFC4 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820088
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7B1B78
3D80800B 618CFD04
7D8903A6 4E800421
807B002C 88632222
5460F7FF 4182002C
7FA3EB78 38800001
3D808003 618C418C
7D8903A6 4E800421
3D80800B 618CFD04
7D8903A6 4E800421
3C60804A 606310C8
1C9D0064 7C632214
88830010 38A00001
50A43E30 50A43672
98830010 3BBD0001
2C1D0006 4180FF58
38600001 987E0000
480001B4 3B800000
387E0001 7FBC18AE
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7B1B78
8063002C 8883221F
548406F7 40820170
8883221D 54840739
40820164 88832219
54840673 41820158
80830010 2C04000C
4182014C 2C04000D
41820144 2C040004
41820018 2C040005
41820010 2C040006
41820008 4800001C
7F63DB78 3D80800D
618C3E40 7D8903A6
4E800421 48000110
807B002C 80832340
2C040001 41810100
6B830001 389E0001
7F2320AE 8B1E0003
7F1AC378 480000D0
7F43D378 3D808003
618C22C0 7D8903A6
4E800421 2C030002
408200B4 7C1AE800
418200AC 7C1AC800
418200A4 7F43D378
3D808003 618C3BD8
7D8903A6 4E800421
2C030000 40810088
7F43D378 3D808003
618C4110 7D8903A6
4E800421 38800001
3D80800B 618CFD9C
7D8903A6 4E800421
387E0001 7F5C19AE
9B5E0003 7F63DB78
3D80800B 618CFD04
7D8903A6 4E800421
809B002C 88642222
5460F7FF 41820048
8864000C 38800001
3D808003 618C418C
7D8903A6 4E800421
3D80800B 618CFD04
7D8903A6 4E800421
4800001C 3B5A0001
2C1A0006 41800008
3B400000 7C1AC000
4082FF20 3B9C0001
2C1C0002 4180FE5C
48000004 BA810008
80010104 38210100
7C0803A6 4E800020
38C00000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="War Gamemode Replaces Lightning Melee" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Green When Pummel is Available" data-collapsetext="Click to collapse">
<pre>
$Turn Green When Pummel is Available [Cappy]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20DA3CC 00000010
895F0504 2C0A0091
41A2006C 815F0010
2C0A00D8 40A20060
3D408048 814A9D30
554A443E 2C0A0208
40820018 814DB61C
894A0000 8BDF000C
7C0AF000 40820038
3D40437F 915F04BC
3D40C200 915F04C4
3D400000 915F04B8
915F04C0 915F04C8
915F04CC 915F04D0
915F04D4 39400091
995F0504 4E800020
60000000 00000000
</pre>
 
</div>


== HUD Cosmetic Codes ==


$War Gamemode Over Lightning Melee [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Remove Classic Mode VS Screen HUD" data-collapsetext="Click to collapse">
*When someone loses a stock, the victim's stock is added to the stock count of the player that took the stock.
<pre>
C20D3588 00000009
$Remove Classic Mode VS Screen HUD [UnclePunch]
3C808047 60849D30
041869f8 60000000
88840000 2C040013
04186bb0 60000000
40820030 807F18C4
04186ab4 60000000
2C030006 41820024
</pre>
3C808045 60843080
38A00E90 7C6329D6
7C832214 8864008E
38630001 9864008E
807F18C4 00000000
041ba7b0 60000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Break the Targets Randomizer" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable GO! Text Graphic On Match Start" data-collapsetext="Click to collapse">
<pre>
$Disable "Go!" Text Graphic On Match Start [gadzook]
C22F6EA8 00000002
7C6E1B78 2C030008
60000000 00000000
C22F6FAC 00000005
2C0E0004 41820020
3D808039 618C069C
7D8903A6 4E800421
60000000 39C00000
60000000 00000000
</pre>


</div>


$Break the Targets Randomizer [Punkline]
<div class="mw-collapsible mw-collapsed" data-expandtext="Smaller Ready, GO! Text Graphics on Match Start" data-collapsetext="Click to collapse">
C21C4228 000000A2
<pre>
93C10018 48000009
$Smaller "Ready, GO!" Text Graphics on Match Start [UnclePunch]
48000484 4E800021
C22F71E0 0000000D
06070A25 12C60A40
4800004D 7D8802A6
115B18B1 E849F169
8083000C 80840000
E444E2F5 FC5EF2C9
C02C0000 D0240020
F22D0437 1F1F193A
D0240024 D0240028
079AF2B9 01B70221
C02C0008 D0240030
19B2E664 06070A21
80830010 80840000
FCE10CED F2F8F56F
C02C0004 D0240020
1827E9F9 EACD0FD9
D0240024 D0240028
FA3BF4CE 0AA6F0C0
C02C0008 D0240030
0A33F6FB 1EE3FC9D
48000014 4E800021
01EBFA4D E3ADF9DE
3F19999A 3ECCCCCD
06070A2C 0A081018
41200000 80030010
FF420CA8 056AF61F
60000000 00000000
072CF92D EFD0EF7E
</pre>
F174F0EC F2BC0159
F784FDBC 0CA908BE
03091033 06070A2A
1F81DCD2 1B4718CE
FE56EC01 2C5E18D6
EFACE9AD 24A7F502
2901DF7F 3342F246
3090F00F E4BBDEE6
06070A30 01A32277
F470EA89 1EF3FD41
1123E9E9 1BA724B8
EF981599 17E3F8A5
222E02A2 FD0EF5B6
2338EB84 06070A36
DF4D0B64 E4410319
EC4E25B9 16272523
E36AF908 05A81DD6
DD8215AF F636173C
079B26EC 00AC0397
06070A24 F66F27B2
2EAC209D 038D30A0
0A80224C 0B6A2C9A
22960F69 034E1105
0F59061D 130B2C04
0F2C1F6E 06070A22
E66B0058 FFE5F402
E88D07CA 222C062E
1C35161B E4CF214A
0C53FD52 0405EE95
11F20F18 D9CFFE55
06070A3A F228155B
F61D1967 EC6DFF67
10C60361 E9A80DAB
F4600BB5 F8DB0EE2
05AC16F8 12A00260
152E0A5A 06070A26
FE461476 177E00DC
EA600720 E59D0A70
DFEF1CB5 E65B1E16
ED960FA8 04B71258
05330B06 0BF5FC63
06070A27 1B08E792
EF3A0EA5 F52424B8
21CE11AC 1A571DD8
E7B60A56 E6F0FE38
F3120D7B E329076B
F638EE58 06070A2F
DE18E310 01F90D33
E239F9EB FA99E9D7
F63DE5EF E083094A
0321FD19 095107E5
FA12F0F8 05AC0A01
06070A28 06A43419
02FC7012 0C8524FA
03984DE6 F26907A4
01C1592E 09993AA8
08716138 016D3432
FF84062D 06070A29
E14F1D18 FC3C0352
04B022C8 02B30B8E
ED36F2AB E66D13FA
13EE1718 E6F91F05
F2FF1820 13800BBE
06070A34 EAFAE97F
ED060C9A 1988203E
14F21B2E F26216CF
E3DEF854 E3D6F4C5
1EAF09F1 E8161E55
E2F9F29F 06070A37
05730B48 1425EDE2
E7620ADC E48F1BB3
E07C0BFB EEE103C5
05E31237 DF87EBE5
E3BF1066 FEA80949
06070A2B 0633EE32
E35C0800 1797FD5D
13710188 0B59F258
E2E90D4F DA831129
FA321503 E96F0DD6
EB3D1505 06070A23
FD642A33 109C11BB
E890113D FE961D4A
E1D02FE5 15511ED8
FBC70173 FDB2307E
0DED0C8D F58021AE
06070A31 F97FFF2F
1508FF5E 096CF4D4
1FB004EC 18BE0375
E7800861 EB05F51C
1E0718C9 1485FF69
243815EE 06070A32
EA481BA0 24210F1C
E6191C53 EA1E02BE
0CE1F862 FC66EDD5
F9080F34 F8B2ED9C
15FE03DC 219E1A20
06070A33 EFCC07C9
FBE808D3 1B0C14FC
1A8FFED8 192EF33F
E60BFDA2 ED19FF19
E5CD13E0 0137F434
06E7F768 06070A2E
0049188F 1851F68A
1746EC38 F7E8FE52
1A48F5BF 012C09BA
ECB7F17D 140C0A24
E31BEBA6 E482F3F6
06070A38 F45001EC
FD540044 FD41FFA4
0A34FC29 051305B6
08D20D07 F45B07D8
F3DF014D 0C1CFD72
F32DF94D 06070A2D
F336FCD7 112913B0
DC591DA0 003A17D5
F9391B90 18A40651
1BFE10FD DE8615C3
E42DFC42 F5B9F2F7
06070A39 12791DAC
0C63113C DD7C1418
077F08A1 E960FDED
1250141E E1140351
F6BB14F1 17A007D4
0D141ED8 06070A35
F8330D2D ED0D041C
FBBE13F7 FD1A1313
0FEC1078 09530642
F31B003F 02150EA2
F91409E7 111A0DEF
00000000 7FC802A6
39400000 808D9348
7D3E506E 712800FF
41820058 38C00008
5520877F 2C800006
41820010 38C00002
41860008 38C00004
50C9063E 7C882000
5527C63F 40A20008
38E0000A 50E9442E
41860020 75200010
41A20008 38E70001
7D4639D6 394A0007
554A003A 4BFFFFA4
38BE0004 7CA62850
91210008 90A1000C
60000000 00000000
C21C4244 00000018
80C10008 70C000FF
418200AC 54C9C63E
7C9D4800 4184000C
38A00000 48000098
80E1000C 7CAA2B79
811F0280 2C1D0000
40A20010 74C00010
41A20008 7D054378
2C050000 41A00028
41A5006C 3B9CFFFF
3BDEFFFC 80680084
3C008037 60000E44
7C0803A6 4E800021
7C651B78 80C10008
80E1000C 54C4063E
74C03F07 7C17E3A6
100723CC F0050038
102004A0 D0050050
D0250060 80050014
64000080 90050014
90E1000C 7C082800
40A2000C 7D455378
4BFFFF90 2C050000
60000000 00000000
0445BF28 FFFFFFFF
0445BF2C FFFFFFFF
041BFA20 3860000F
0415D94C 4E800020
0415D984 4E800020
0416B480 60000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Home-Run Contest Item Modifier" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Force 2P Center HUD" data-collapsetext="Click to collapse">
<pre>
$Force 2P Center HUD [UnclePunch]
*HUD for Players occupy the P2 and P3 Positions on the Screen
0416e9ac 38600002
</pre>


</div>


$Home-Run Contest Item Modifier (1.02) [Achilles]
04284860 000000XX


<div class="mw-collapsible mw-collapsed" data-expandtext="Items (Decimal/Hexidecimal/Name)" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="PAL Stock Icons" data-collapsetext="Click to collapse">
<pre>
$PAL Stock Icons [UnclePunch]
*Will not cause desyncs when playing online
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
60000000 00000000
</pre>


</div>


Items (Decimal/Hex/Name)
'''Note: Regular items and Pokemon work fine. The others will probably freeze the game.'''


(Number) (Hexidecimal) (Item Name)
<div class="mw-collapsible mw-collapsed" data-expandtext="HUD Transparency v1.1" data-collapsetext="Click to collapse">
* 00 00    capsule
<pre>
* 01 01    box
$HUD Transparency v1.1 [UnclePunch]
* 02 02    barrel
*When Player Characters Go Behind the HUD, the HUD will become transparent to assist game-play visual clarity
* 03 03    egg
C22F6690 0000009D
* 04 04    partyball
7C0802A6 90010004
* 05 05    cannon
9421FF00 BE810008
* 06 06    bombomb
3860000E 3880000F
* 07 07    mr. saturn
38A00000 3D808039
* 08 08    heart
618C01F0 7D8903A6
* 09 09    tomato
4E800421 7C7F1B78
* 10 0A    star
38600090 3D808037
* 11 0B    bat
618CF1E4 7D8903A6
* 12 0C    sword
4E800421 7C7E1B78
* 13 0D    umbrella
38800090 3D808000
* 14 0E    green shell
618CC160 7D8903A6
* 15 0F    red shell
4E800421 7FC6F378
* 16 10    gun
7FE3FB78 38800004
* 17 11    freezie
3CA08037 60A5F1B0
* 18 12    food
3D808039 618C0B68
* 19 13    mine
7D8903A6 4E800421
* 20 14    bumper
7FE3FB78 48000059
* 21 15    super scope
7C8802A6 38A00013
* 22 16    star rod
3D808038 618CFD54
* 23 17    lip stick
7D8903A6 4E800421
* 24 18    fan
4800040D 7C6802A6
* 25 19    fire flower
7FC4F378 38A00000
* 26 1A    big mushroom
C0230008 D0240000
* 27 1B    small mushroom
C023000C D0240008
* 28 1C    hammer
C0230010 D0240010
* 29 1D    warp star
38A50001 38840018
* 30 1E    screw attack
2C050006 4180FFDC
* 31 1F    rabbit hood
480003F8 4E800021
* 32 20    metal
7C0802A6 90010004
* 33 21    cloak
9421FF00 BE810008
* 34 22    pokeball
83E3002C 480003B9
* 43 2B    goomba
7FC802A6 3A800000
* 44 2C    redead
7FF5FB78 C03E0008
* 45 2D    octarok
D0350004 C03E000C
* 46 2E    otosea
D035000C C03E0010
D0350014 3A940001
3AB50018 2C140006
4180FFDC 806DC18C
82830020 480001D8
82B4002C 8875221F
54600673 408201C4
8875221E 54600631
408201B8 C03506F8
C0550778 EC41102A
D0410080 C0550780
EC41102A D0410084
C03506F4 C055078C
EC41102A D0410088
C0550784 EC41102A
D041008C 3D808003
618C0A50 7D8903A6
4E800421 83A30028
38600000 90610068
C0210088 D0210060
C0210080 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D0210088
C0210074 D0210080
C021008C D0210060
C0210084 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D021008C
C0210074 D0210084
3AC00000 7EC3B378
3D80802F 618C3424
7D8903A6 4E800421
7C641B78 3C60804A
60630FD8 80630000
80630028 38A10090
38C00000 3D808000
618CE210 7D8903A6
4E800421 C0210090
C05E0014 EC21102A
C0410088 FC020840
4080007C C0210090
C05E0014 EC211028
C041008C FC020840
40810064 C0210094
C05E0018 EC211028
C0410084 FC020840
4081004C C0210094
C05E0018 EC21102A
C0410080 FC020840
40800034 1C760018
7C63FA14 C05E0000
C03E0008 EC2100B2
D0230004 C03E000C
EC2100B2 D023000C
C03E0010 EC2100B2
D0230014 3AD60001
2C160006 4180FF28
82940008 2C140000
4082FE28 3A800000
1C740018 7EA3FA14
3C60804A 60631380
1C940050 7C632214
80630000 2C030000
4182000C 38950000
4800006D 3C60804A
606310C8 1C940064
7C632214 80630004
2C030000 4182000C
38950008 48000049
3C60804A 606310C8
1C940064 7C632214
80630000 2C030000
4182000C 38950010
48000025 3A940001
2C140006 4180FF84
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FF00
BE810008 83E30028
7C9E2378 480000E9
7FA802A6 C03E0000
C05E0004 C07D0004
FC011040 4182003C
41810018 EC21182A
FC011040 40810020
FC201090 48000018
EC211828 FC011040
4080000C FC201090
48000004 D03E0000
7FE3FB78 48000019
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FFE4
93E10014 93C10018
7C7F1B78 83DF0018
48000024 807E0008
2C030000 41820014
8063000C 2C030000
41820008 D023000C
83DE0004 2C1E0000
4082FFDC 807F0010
2C030000 41820008
4BFFFFAD 807F0008
2C030000 41820008
4BFFFF9D 83C10018
83E10014 80010020
3821001C 7C0803A6
4E800020 4E800021
3ECCCCCD 3DA3D70A
3F7FBE77 3F32F1AA
3F7FBE77 42820000
42820000 40000000
BA810008 80010104
38210100 7C0803A6
8001001C 00000000
</pre>
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Invisible Emblems Behind Percents" data-collapsetext="Click to collapse">
<pre>
$Invisible Emblems Behind Percents (1.02) [flieskiller]
042f61fc 4e800020
</pre>
 
</div>


(Hexidecimal) (Pokemon Name)
* A0 Null pokemon entry?
* A1 Goldeen (Tosakinto)
* A2 Chicorita
* A3 Snorlax
* A4 Blastoise
* A5 Weezing (Matadogas)
* A6 Charizard (Lizardon)
* A7 Moltres
* A8 Zapdos
* A9 Articuno
* AA Wobbuffet
* AB Scizor
* AC Unown
* AD Entei
* AE Raikou
* AF Suicune
* B0 Bellossom (Kireihana)
* B1 Electrode (Marumine)
* B2 Lugia
* B3 Ho-oh
* B4 Metamon
* B5 Clefairy
* B6 Togepi
* B7 Mew
* B8 Celebi
* B9 Staryu (Hitodeman)
* BA Chansey
* BB Porygon2
* BC Cyndaquil (Hinoarashi)
* BD Marill
* BE Venusaur (Fushigibana)


(Hexidecimal) (Item Name)
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Magnifying-Glass HUD" data-collapsetext="Click to collapse">
* 2F Stone
<pre>
* 30 Mario's fire
$Disable Magnifying-glass HUD [NeilHarbin0]
* 31 Dr.Mario's Capsule
042fb8c0 4E800020
* 32 Kirby's Cutter beam
</pre>
* 33 Kirby's Hammer
 
* 34 Raygun beam
</div>
* 35
 
* 36 Fox's laser
 
* 37 ? Falco's Laser ?
<div class="mw-collapsible mw-collapsed" data-expandtext="Hide Nametags" data-collapsetext="Click to collapse">
* 38 Fox's shadow
<pre>
* 39 Falco's shadow
$Hide Nametags [Nikki]
* 3A Link's bomb
*Hides the nametags over top player characters
* 3B Young Link's bomb
C22FCCD8 00000003 #External/Always Hide Nametag/Always Hide Nametag.asm
* 3C Link's boomerang
3D80802F 618CCCC8
* 3D Young Link's boomerang
7D8903A6 4E800420
* 3E Link's Hookshot
60000000 00000000
* 3F Young Link's Hookshot
</pre>
* 40 Arrow
 
* 41 Fire Arrow
</div>
* 42 PK Fire
 
* 43 PK Flash
 
* 44 PK Flash
<div class="mw-collapsible mw-collapsed" data-expandtext="Toggle HUD On/Off" data-collapsetext="Click to collapse">
* 45 PK Thunder
<pre>
* 46 PK Thunder
$X+D-Pad Down (P1 Only) Toggles HUD On/Off [Achilles]
* 47 PK Thunder
2846B108 00000404
* 48 PK Thunder
004D6D58 00000000
* 49 PK Thunder
CC000000 00000000
* 4A Fox's Blaster
E2100000 00000000
* 4B Falco's Blaster
004D6D58 00000001
* 4C ? Link's Arrow ?
E2000001 00000000
* 4D Young Link's arrow
</pre>
* 4E PK Flash (explosion)  
 
* 4F Needle(thrown)
</div>
* 50 Needle
 
* 51 Pikachu's Thunder
 
* 52 Pichu's Thunder
<div class="mw-collapsible mw-collapsed" data-expandtext="Hide HUD" data-collapsetext="Click to collapse">
* 53 Mario's cape
<pre>
* 54 Dr.Mario's cape
$Hide HUD [UnclePunch]
* 55 Smoke (Sheik)
*Hides the timer and player percent HUD elements
* 56 Yoshi's egg(thrown)
0416E9A4 60000000 #External/Hide Timer and Player HUD/Hide Timer HUD.asm
* 57
0416BA80 48000014 #External/Hide Timer and Player HUD/Hide Percents/Skip Percent Anim During Stock Steal.asm
* 58 Yoshi's Star
0416E9B0 60000000 #External/Hide Timer and Player HUD/Hide Percents/Skip Player HUD Creation.asm
* 59 Pikachu's thunder
</pre>
* 5A Pikachu's thunder
 
* 5B Pichu's thunder
</div>
* 5C Pichu's thunder
 
* 5D Samus's bomb
 
* 5E Samus's chargeshot
== Cosmetic/QoL Codes for Use Online ==
* 5F Missile
 
* 60 Grapple beam
 
* 61 Sheik's chain
<div class="mw-collapsible mw-collapsed" data-expandtext="Z-Jump Codes (Online Only)" data-collapsetext="Click to collapse">
* 62
<pre>
* 63 Turnip
$Swap X/Z - Netplay Safe [Altimor]
* 64 Bowser's flame
*Online only - does nothing in VS. Mode
* 65 Ness's bat
*Swaps the X and the Z Buttons for the local player only
* 66 Yoyo
C234E2AC 00000002
* 67 Peach's parasol
5000843E 5000B56A
* 68 Toad
500056F6 00000000
* 69 Luigi's fire
</pre>
* 6A Ice(Iceclimbers)  
<pre>
* 6B Blizzard
$Swap Y/Z - Netplay Safe [Altimor]
* 6C Zelda's fire
*Online only - does nothing in VS. Mode
* 6D Zelda's fire (explosion)
*Swaps the Y and the Z Buttons for the local player only
* 6E
C234E2AC 00000002
* 6F Toad's spore
5000843E 5000BD28
* 70 Mewtwo's Shadowball
50004EF6 00000000
* 71 Iceclimbers' Up-B
</pre>
* 72 Pesticide
 
* 73 Manhole
</div>
* 74 Fire(G&W)
 
* 75 Parashute
 
* 76 Turtle
<div class="mw-collapsible mw-collapsed" data-expandtext="Hide Waiting-For-Game Screen in Replays" data-collapsetext="Click to collapse">
* 77 Sperky
<pre>
* 78 Judge
$Hide Waiting For Game [Nikki, UnclePunch]
* 79
*Hides the waiting for game text and slippi.gg text and disables the SFX played before a replay starts
* 7A Sausage
*With this enabled, there will be no indication between matches that Melee is still running
* 7B Milk (Young Link)
044DEC20 00000001 #Playback/Hide Waiting For Game/Hide Waiting For Game.asm
* 7C Firefighter(G&W)
</pre>
* 7D Masterhand's laser
 
* 7E Masterhand's bullet
</div>
* 7F
 
* 80
 
* 81 Crazyhand's Bomb
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Player Names in Replays" data-collapsetext="Click to collapse">
* 82
<pre>
* 83
$Show Player Names [Fizzi, UnclePunch, Enzyme, jmlee337]
* 84
*Show players' Slippi Online display names as HUD elements when available
* 85
C216E9B4 0000009A #Playback/Show Player Names/InitInGame.asm
* 86
48000088 4E800021
* 87
3EA8F5C3 000000FF
* 88
3F1EB852 3F466666
* 89
C1C07AE1 3C6F34D7
* 8A
3F4CCCCD 41A51EB8
* 8B
00000000 3D75C28F
* 8C
43160000 3F0A3D71
* 8D
00000000 4E800021
* 8E
7C0802A6 90010004
* 8F
9421FF20 BE8100B0
* 90
7C7F1B78 880DB6CC
* 91
2C000001 41820018
* 92
7FE3FB78 3D808039
* 93
618C10D8 7D8903A6
* 94
4E800421 BA8100B0
* 95
800100E4 382100E0
* 96
7C0803A6 4E800020
* 97  (crashes with peach pulls out)
7C0802A6 90010004
* 98
9421FF20 BE8100B0
* 99
3C60804D 60636D5C
* 9A
80630000 3C80803F
* 9B
608494D0 3D808038
* 9C
618C0358 7D8903A6
* 9D
4E800421 80630004
* 9E Coin
80630000 3D808036
* 9F
618CA590 7D8903A6
 
4E800421 7C7E1B78
* BF Chikorita's Leaf
38600013 38800014
* C0 Blastoise's Water 
38A00000 3D808039
* C1 Weezing's Gas
618C01F0 7D8903A6
* C2 Weezing's Gas
4E800421 7C7D1B78
* C3 Burn ??? Fire something
7FA3EB78 888DC1AB
* C4 Burn ??? Fire something
7FC5F378 3D808039
* C5 Charizard's Breath
618C0A70 7D8903A6
* C6 Charizard's Breath
4E800421 7FA3EB78
* C7 Unowns
4BFFFF25 7C8802A6
* C8 Lugia's Aeroblast
38A00008 3D808039
* C9 Lugia's Aeroblast
618C075C 7D8903A6
* CA Lugia's Aeroblast
4E800421 3C600000
* CB Ho-oh's Flame
60631000 907D0024
* CC Staryu's Star
38600002 7FA4EB78
* CD Healing Egg
38A00009 38C0000D
* CE Cyndaquil's Fire
38E00000 3900000C
* CF ??? invisible
39200050 39400008
* D0
3D80803A 618C611C
* D1 Target
7D8903A6 4E800421
* D2 Shyguy (Heiho)
7C7F1B78 4BFFFE91
* D3 Koopa(Green) (Nokonoko)
7F8802A6 834DB64C
* D4 Koopa(Red) (PataPata)
3A800000 3EA0804A
* D5 Likelile
62B50FF0 7E83A378
* D6 (old-lead)
3D808003 618C241C
* D7 (old-octa)
7D8903A6 4E800421
* D8 (old-otto)
2C030003 41820308
* D9 White Bear (whitebea)
387A0570 1C94001F
* DA klap
7F032214 7F03C378
* DB Paratroopa (Green) (zgshell)
3D808032 618C5B04
* DC Paratroopa (Red) (zrshell)
7D8903A6 4E800421
* DD
2C040000 418202E0
* DE
7E83A378 3D80802F
* DF
618C3424 7D8903A6
* E0 (crashes with peach pulls out)
4E800421 C0230000
* E1 Apple
D0210070 38600002
* E2
7FE4FB78 3D80803A
* E3
618C6754 7D8903A6
* E4
4E800421 7C7D1B78
* E5
38800001 989D0048
* E6 Tool
989D004A 989D004C
* E7
989D0049 C03C0024
* E8
D03D0024 D03D0028
* EA Arwing Laser
C0210070 C05C0018
* EB Wolfen Laser
EC21102A D03D0000
* EC
C03C001C D03D0004
* ED
C03C0020 D03D0008
* EE
C03C0028 D03D000C
* EF
D03D0010 4CC63242
* F0
C03C0030 C05C0030
* F1
7FA3EB78 7F04C378
* F2
3D80803A 618C6B98
* F3
7D8903A6 4E800421
* F4
7FA3EB78 38800000
* F5
C03C002C C05C002C
* F6
3D80803A 618C7548
* F7
7D8903A6 4E800421
* F8
3860000E 3880000F
* F9 (crashes with peach pulls out)
38A00000 3D808039
* FA
618C01F0 7D8903A6
* FB
4E800421 7C771B78
* FC
3C60804A 60631ED0
* FD
80630000 3D808037
* FE
618C0E44 7D8903A6
* FF
4E800421 7C761B78
 
7EE3BB78 888DC1A9
</div>
7EC5B378 3D808039
 
618C0A70 7D8903A6
</div>
4E800421 7EE3BB78
 
3C808039 60841070
 
38A0000C 38C00000
<div class="mw-collapsible mw-collapsed" data-expandtext="2-Player Adventure Mode" data-collapsetext="Click to collapse">
3D808039 618C069C
 
7D8903A6 4E800421
 
7E83A378 3D80802F
$2-Player Adventure Mode [Nick Reynolds]
618C3424 7D8903A6
04456ac4 000000XX #Change "X" to the character ID from the list.
4E800421 C0230000
04456ac8 000000XX #Change "X" to the character ID from the list.
C05C000C EC21102A
04432094 000000XX #Change "X" to the character ID from the list.
D0360038 C03C0010
0416e2f8 4800015c
D036003C C03C0008
04456b08 01000400
D0360030 7EC3B378
04456b4c 00000500
38810080 38A00001
04456b04 00000000
38C0FFFF 3D808001
042f653c 60000000
618C1E24 7D8903A6
00456b6c 00000000
4E800421 80610080
04032720 48800000
38800000 90830040
04832720 3c608045
80610080 80630018
04832724 38033080
80830014 60840001
04832728 2c1900XX #Change "X" to the character ID from the list.
90830014 80630004
0483272c 4182000c
80830014 60840001
04832730 7c602214
90830014 80630004
04832734 4b7ffff8
80630008 8063000C
04832738 7c605a14
C03C0000 D023000C
0483273c 4b7ffff0
809C0004 90830004
 
3B200000 807D005C
<div class="mw-collapsible mw-collapsed" data-expandtext="Character ID List" data-collapsetext="Click to collapse">
38800000 3D80803A
 
618C6FEC 7D8903A6
{| class="wikitable"
4E800421 3943000F
|Character External ID
3D808040 618CCB00
|-
887D004F 1C630004
|Hexidecimal // Character
3C80804D 60841124
|-
7C63202E 81630004
|0x00 // Captain Falcon
886A0000 2C03000B
|-
41820064 2C030020
|0x01 // Donkey Kong
4182001C 2C030040
|-
41820034 886A0000
|0x02 // Fox
2C03000F 41820050
|-
48000044 886A0001
|0x03 // Mr. Game & Watch
1C630002 7C6360AE
|-
38800014 7C632050
|0x04 // Kirby
7F391A14 394A0002
|-
4BFFFFB8 886A0001
|0x05 // Bowser
1C630002 7C6358AE
|-
38800014 7C632050
|0x06 // Link
7F391A14 394A0002
|-
4BFFFF98 394A0001
|0x07 // Luigi
4BFFFF90 2C19003C
|-
40800008 3B20003C
|0x08 // Mario
2C190090 40810008
|-
3B200090 3C004330
|0x09 // Marth
C84298A8 6F238000
|-
90010080 90610084
|0x0A // Mewtwo
C8210080 EC211028
|-
C05C0014 EC2100B2
|0x0B // Ness
D036002C 3A940001
|-
2C140006 4180FCD8
|0x0C // Peach
BA8100B0 800100E4
|-
382100E0 7C0803A6
|0x0D // Pikachu
8001001C 00000000
|-
</pre>
|0x0E // Ice Climbers
 
|-
</div>
|0x0F // Jigglypuff
 
|-
 
|0x10 // Samus
<div class="mw-collapsible mw-collapsed" data-expandtext="Display Teams Ally v1.1" data-collapsetext="Click to collapse">
|-
<pre>
|0x11 // Yoshi
$Display Teams Ally v1.1 [UnclePunch]
|-
*When playing online, teammate will always be indicated
|0x12 // Zelda
*Will not cause desyncs when playing online
|-
C22FC9E4 0000001D #External/Display Ally Indicator/AllyIndicator.asm
|0x13 // Sheik
3B840000 7C0802A6
|-
90010004 9421FF50
|0x14 // Falco
BE810008 7C7E1B78
|-
3C608048 80639D30
|0x15 // Young Link
5463443E 2C030208
|-
408200A4 3D808016
|0x16 // Dr. Mario
618CB168 7D8903A6
|-
4E800421 2C030000
|0x17 // Roy
4182008C 806DB61C
|-
88630000 7C03F000
|0x18 // Pichu
4182007C 3D808003
|-
618C3370 7D8903A6
|0x19 // Ganondorf
4E800421 7C7D1B78
|-
7FC3F378 3D808003
|0x1A // Master Hand
618C3370 7D8903A6
|-
4E800421 7C03E800
|0x1B // Wireframe Male
4082004C 1C7E000E
|-
3C808046 6084B6A0
|0x1C // Wireframe Female
7CA32214 8865003C
|-
60630010 9865003C
|0x1D // Giga Bowser
1C7D0004 7C63FA14
|-
C0230064 BA810008
|0x1E // Crazy Hand
800100B4 382100B0
|-
7C0803A6 3D80802F
|0x1F // Sandbag
618CCA84 7D8903A6
|-
4E800420 7FC3F378
|0x20 // Popo
BA810008 800100B4
|-
382100B0 7C0803A6
|0x21 // User Select(Event) / None (Crashes)
60000000 00000000
|}
</pre>
 
 
</div>
</div>
 
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Force Nametag for Local Player" data-collapsetext="Click to collapse">
</div>
<pre>
 
$Force Nametag for Local Player [Fizzi]
 
*When playing online, nametag YOU will show above your character
=== Add Game Mechanics and Game Types from Other Video Games ===
*Will not cause desyncs when playing online
 
C20355B4 00000008 #Online/Optional/IndicateLocalPlayer/ForceLocalPlayerTag.asm
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
3C608048 80639D30
 
5463443E 2C030208
 
40820028 806DB61C
==== ''Super Smash Bros. (N64)'' ====
88630000 7C03F800
 
40820018 38600000
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
3D808003 618C55CC
 
7D8903A6 4E800420
 
1C9F0E90 00000000
<div class="mw-collapsible mw-collapsed" data-expandtext="SSB64-style Z-Cancelling" data-collapsetext="Click to collapse">
C22FD1EC 0000000E #Online/Optional/IndicateLocalPlayer/SetLocalPlayerTag.asm
 
48000010 4E800021
 
XXXXXXXX XXXXXX00 #ChangeThisLineForCustomTag/LeaveLastTwoZeros (8278826E 82740000 = "YOU")
$N64 Mode - 4 Frames of Lag for L-Canceled Aerials [Achilles1515]
3C608048 80639D30
0408d6a4 FC000032
5463443E 2C030208
 
40820020 806DB61C
</div>
88630000 7C03D800
 
40820010 4BFFFFD1
 
7C6802A6 4800002C
<div class="mw-collapsible mw-collapsed" data-expandtext="No Smash Charges" data-collapsetext="Click to collapse">
7F63DB78 3D808003
 
618C556C 7D8903A6
 
4E800421 5463063E
$No Smash Charges [Punkline]
3D808023 618C754C
C2073008 00000003
7D8903A6 4E800421
80A40008 38A50008
60000000 00000000
90A40008 4E800020
</pre>
60000000 00000000
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Hexidecimal Addresses of All Valid Characters" data-collapsetext="Click to collapse">
</div>
 
 
 
</div>
These tables are converted from [https://drive.google.com/file/d/1LGljYcGwInlH1XBJmEtR5_fEZrMZ3osU/view This Google Sheet] listing of all of the Hexidecimal values that correspond to all of the available characters for custom nametags.
 
 
 
 
==== ''Super Smash Bros. Brawl'' ====
<div class="mw-collapsible mw-collapsed" data-expandtext="Alphabet" data-collapsetext="Click to collapse">
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
{| class="wikitable"
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="L = Brawl Airdodge / R = Melee Airdodge" data-collapsetext="Click to collapse">
! value
 
! character
 
! value
$L = Brawl Airdodge / R = Melee Airdodge [UnclePunch]
! character
C206AEF8 00000004
! value
C0030030 FC000840
! character
4081000C 39C00001
! value
48000008 39C00002
! character
99DFFFC4 00000000
|-
C2099A9C 00000005
| 41
88030024 2C000002
| A
4182000C 38000001
| 61
48000008 38000002
| a
901F2354 7C0802A6
| 8260
60000000 00000000
| A
C2099AE8 00000005
| 8281
801F2354 2C000002
| a
41820014 3C008009
|-
60009B6C 7C0903A6
| 42
4E800420 FC010040
| B
60000000 00000000
| 62
C2099C0C 00000007
| b
81FF002C 800F2354
| 8261
2C000002 41820018
| B
3DC0800C 61CEC730
| 8282
7DC903A6 4E800421
| b
48000014 3DC08009
|-
61CE6900 7DC903A6
| 43
4E800421 00000000
| C
C2099CEC 00000011
| 63
81DF2354 2C0E0002
| c
41820078 3821FFFC
| 8262
7C0802A6 90010000
| C
3BDF0110 881F221A
| 8283
7FE3FB78 5400EFFF
| c
41820018 3DC08007
|-
61CED4E4 7DC903A6
| 44
4E800421 48000020
| D
C03E005C 7FE3FB78
| 64
C05E0060 3DC08007
| d
61CED494 7DC903A6
| 8263
4E800421 7FE3FB78
| D
3DC08007 61CED268
| 8284
7DC903A6 4E800421
| d
80010000 7C0803A6
|-
38210004 4E800020
| 45
7C0802A6 00000000
| E
 
| 65
</div>
| e
 
| 8264
<div class="mw-collapsible mw-collapsed" data-expandtext="Brawl-style B Reverse v1.1" data-collapsetext="Click to collapse">
| E
 
| 8285
 
| e
$Brawl-style B Reverse 1.1 [UnclePunch]
|-
C2068690 00000002
| 46
3800FFFE 90062294
| F
887F000C 00000000
| 66
C2069B58 00000002
| f
901A2294 90010050
| 8265
60000000 00000000
| F
C206B8AC 00000023
| 8286
89DF2073 280E0011
| f
41A00108 280E0014
|-
41A10100 89DF2073
| 47
89FF2297 7C0E7800
| G
418200F0 7C0802A6
| 67
480000D5 7DC802A6
| g
7C0803A6 81FF0004
| 8266
3A000000 2C0F0008
| G
4180002C 39EFFFF8
| 8287
3A100004 2C0F0008
| g
4180001C 39EFFFF8
|-
3A100004 2C0F0008
| 48
4180000C 39EFFFF8
| H
3A100004 7E10702E
| 68
5610203E 280F0000
| h
39EFFFFF 4181FFF4
| 8267
7210000F 89FF2073
| H
39EFFFEF 560E07FE
| 8288
5610F87E 280F0000
| h
39EFFFFF 4181FFF0
|-
2C0E0001 4082006C
| 49
81DF0894 3DE040A0
| I
7C0E7800 4181005C
| 69
C1DF0080 89DF065D
| i
81FF002C 3E000000
| 8268
7C0F8000 41800010
| I
2C0E0004 41820014
| 8289
48000038 2C0E0008
| i
41820008 4800002C
|-
FDC07050 D1DF0080
| 4A
38000001 901F18F4
| J
48000018 4E800021
| 6a
33B3B333 B3BBBB92
| j
B3B3333B 3BF00000
| 8269
4E800021 00000000
| H
C2068690 00000002
| 828a
3800FFFE 90062294
| j
887F000C 00000000
|-
C2069B58 00000002
| 4B
901A2294 90010050
| K
60000000 00000000
| 6b
C206B8AC 00000023
| k
89DF2073 280E0011
| 826a
41A00108 280E0014
| K
41A10100 89DF2073
| 828b
89FF2297 7C0E7800
| k
418200F0 7C0802A6
|-
480000D5 7DC802A6
| 4C
7C0803A6 81FF0004
| L
3A000000 2C0F0008
| 6c
4180002C 39EFFFF8
| l
3A100004 2C0F0008
| 826b
4180001C 39EFFFF8
| L
3A100004 2C0F0008
| 828c
4180000C 39EFFFF8
| l
3A100004 7E10702E
|-
5610203E 280F0000
| 4D
39EFFFFF 4181FFF4
| M
7210000F 89FF2073
| 6d
39EFFFEF 560E07FE
| m
5610F87E 280F0000
| 826c
39EFFFFF 4181FFF0
| M
2C0E0001 4082006C
| 828d
81DF0894 3DE040A0
| m
7C0E7800 4181005C
|-
C1DF0080 89DF065D
| 4E
81FF002C 3E000000
| N
7C0F8000 41800010
| 6e
2C0E0004 41820014
| n
48000038 2C0E0008
| 826d
41820008 4800002C
| N
FDC07050 D1DF0080
| 828e
38000001 901F18F4
| n
48000018 4E800021
|-
33B3B333 B3BBBB92
| 4F
B3B3333B 3BF00000
| O
4E800021 00000000
| 6f
 
| o
</div>
| 826e
 
| O
 
| 828f
<div class="mw-collapsible mw-collapsed" data-expandtext="Brawl-style Reverse Aerial Rush (RAR)" data-collapsetext="Click to collapse">
| o
 
|-
 
| 50
$ReverseAerialRush (MagicScrumpy)
| P
C20C9EE8 00000003
| 70
23030000 41820010
| p
C01E008C FC000050
| 826f
D01E008C 00000000
| P
 
| 8290
</div>
| p
 
|-
</div>
| 51
 
| Q
 
| 71
==== ''Project M (Project +)'' ====
| q
 
| 8270
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
| Q
 
| 8291
 
| q
<div class="mw-collapsible mw-collapsed" data-expandtext="Moonwalk With C-Stick ala PM" data-collapsetext="Click to collapse">
|-
 
| 52
 
| R
$Moonwalk With C-Stick ala PM [UnclePunch]
| 72
*CStick Forward Inputs Dash Forward During Dash
| r
C20CA42C 0000000C
| 8271
C0240638 FC010040
| R
40800008 FC200850
| 8292
80ADAEB4 C005003C
| r
FC010040 4C411382
|-
40820038 88640669
| 53
2C030000 4182002C
| S
C0440638 C024002C
| 73
C00294B8 EC220072
| s
FC010040 41800014
| 8272
3DC0800C 61CEA484
| S
7DC903A6 4E800420
| 8293
C0240620 00000000
| s
 
|-
</div>
| 54
| T
| 74
| t
| 8273
| T
| 8294
| t
|-
| 55
| U
| 75
| u
| 8274
| U
| 8295
| u
|-
| 56
| V
| 76
| v
| 8275
| V
| 8296
| v
|-
| 57
| W
| 77
| w
| 8276
| W
| 8297
| w
|-
| 58
| X
| 78
| x
| 8277
| X
| 8298
| x
|-
| 59
| Y
| 79
| y
| 8278
| Y
| 8299
| y
|-
| 5a
| Z
| 7a
| z
| 8279
| Z
| 829a
| z
|}


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Stock-Dependent Blastzone Wrapping" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Numbers" data-collapsetext="Click to collapse">


$Stock dependent blastzone wrapping (NTSC 1.02) [anonymous]
C20679C0 00000002 #safe player block extend
38802608 38A00005
60000000 00000000
C207D8B8 00000002 #store 0 blastzone wraps on landing
987F1968 907F2600
907F2604 00000000
C20D32E8 00000016 #bottom blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2604
3A94FFFF 929E2604
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B68
7C6803A6 4E800021
C1FE00B4 EDE17828
D03E00B4 D03E06F8
38600004 7C6903A6
387E082C C4230138
EC21782A D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
60000000 00000000
C20D3200 00000016 #left blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2600
3A940001 929E2600
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B38
7C6803A6 4E800021
C1FE00B0 EDE17828
D03E00B0 D03E06F4
38600004 7C6903A6
387E0828 C4230138
EC21782A D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
60000000 00000000
C20D31E0 00000016 #right blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2600
3A94FFFF 929E2600
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B50
7C6803A6 4E800021
C1FE00B0 EDEF0828
D03E00B0 D03E06F4
38600004 7C6903A6
387E0828 C4230138
EC217828 D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
60000000 00000000
C20D3220 00000017 #top blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2604
3A940001 929E2604
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B80
7C6803A6 4E800021
C1FE00B4 EDEF0828
D03E00B4 D03E06F8
38600004 7C6903A6
387E082C C4230138
EC217828 D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 3D80800D
618C3268 7D8903A6
4E800420 00000000


</div>
{| class="wikitable"  
 
|-
</div>
! value
 
! character
 
! value
==== ''Super Smash Bros. Ultimate'' ====
! character
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
| 30
 
| 0
 
| 824f
<div class="mw-collapsible mw-collapsed" data-expandtext="Perfect Shield ala Smash Ultimate" data-collapsetext="Click to collapse">
| 0
 
|-
 
| 31
$Perfect Shield ala Smash Ultimate [UnclePunch]
| 1
C2092C98 00000037
| 8250
807F0000 48000099
| 1
7C8802A6 480000A9
|-
7CA802A6 80DF010C
| 32
80C60008 88060011
| 2
90040000 3D808007
| 8251
618CB1B8 7D8903A6
| 2
4E800421 806DAEB4
|-
C0030260 C0A302D4
| 33
C03F1998 EC610024
| 3
C00302D8 C04302D4
| 8252
C0C30264 C0828B88
| 3
EC202828 C01F01A0
|-
EC843028 EC22287A
| 34
EC230072 EC24307A
| 4
EC010032 807F010C
| 8253
80630008 88030011
| 4
809F05E8 54002036
|-
7CA4002E D005002C
| 35
D0050030 D0050034
| 5
48000118 4E800021
| 8254
00000000 00000000
| 5
00000000 00000000
|-
3F800000 4E800021
| 36
9421FF00 BE810008
| 6
7C0802A6 900100FC
| 8255
7C7E1B78 83FE002C
| 6
3C608008 6063A4D4
|-
907F219C 887F000C
| 37
3D808003 618C6538
| 7
7D8903A6 4E800421
| 8256
5463103A 800DAE6C
| 7
7CE01A14 88070001
|-
88C70000 5400402E
| 38
88E70002 50C0821E
| 8
7CE60378 3860041A
| 8257
7FC4F378 80BF010C
| 8
80A50008 88A50011
|-
54A52036 819F05E8
| 39
7CAC282E 4CC63182
| 9
3D808005 618CFDDC
| 8258
7D8903A6 4E800421
| 9
7FE3FB78 3880006B
|}
38A00080 38C00080
3D808008 618C8148
7D8903A6 4E800421
7FE3FB78 38800076
38A00000 3D80800B
618CFFD0 7D8903A6
4E800421 C022AFF0
7FC3F378 3D808006
618CF190 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
8001001C 00000000
C2092CE8 00000008
819F002C 3C004330
C84298A8 38600005
6C638000 9001FF0C
9061FF10 C821FF0C
EC211028 C04C0894
FC011040 4082000C
38600000 986C221B
80010024 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="X + Y = Short Hop Macro" data-collapsetext="Click to collapse">
 
 
$X+Y=Short Hop Macro [UnclePunch]
*Having X+Y held at anytime during jumpsquat will enter a short hop.
C20CB60C 00000005 #Check For Buttons During Jumpsquat.asm
809F002C 8064065C
54600529 41820014
5460056B 4182000C
38600001 90642340
7C7F1B78 00000000
C20CB500 00000005 #Init Flag.asm
90062340 80E6065C
54E00529 41820014
54E0056B 4182000C
38E00001 90E62340
60000000 00000000
 
</div>
 
</div>
 
 
==== ''Rivals of Aether'' ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Wavedash Out of JumpSquat ROA-Style" data-collapsetext="Click to collapse">
 
 
$Wavedash Out of JumpSquat ROA-Style [UnclePunch]
*Wavedash Input is Possible during JumpSquat
C20CB634 00000014
2C030000 40820094
83DF002C 801E0668
54000675 41820084
C03E0624 C0029898
FC010040 40810020
7FE3FB78 3D808009
618C9A9C 7D8903A6
4E800421 2C1F0000
48000058 7FC3F378
3D808007 618CD9D4
7D8903A6 4E800421
3D808032 618C6240
7D8903A6 4E800421
806DAEB4 C0030338
EC000072 C023033C
EC010032 D01E0080
7FE3FB78 3D808009
618C9D70 7D8903A6
4E800421 2C1F0000
60000000 00000000


</div>
</div>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Hirigana" data-collapsetext="Click to collapse">


==== ''SUPERHOT'' ====


<div class="mw-collapsible mw-collapsed" data-expandtext="SUPERHOT" data-collapsetext="Click to collapse">
{| class="wikitable"  
 
|-
 
! value
$SUPERFOX [SinsOfApathy]
! character
*Time Moves Only When You Move
! value
C23762A0 00000019
! character
9421FFE0 9301001C
! value
92E10018 92C10014
! character
92A10010 3EE08046
! value
62F7B6CC 3F00003B
! character
5718843E 82F70000
! value
56F7843E 7C17C000
! character
4182006C 3AE00000
! value
3B000000 3EC08045
! character
62D621F3 3AD60E90
! value
8AB60000 7F18AA14
! character
3AF70001 2C170004
! value
4180FFEC 2C180000
! character
4182003C 3F0080BD
! value
6318A4A0 83180000
! character
82D806BC 2C160000
! value
40820024 83180008
! character
2C180000 4082FFEC
|-
3F008043 3EC0003D
| 82a0
62D6CC50 92D82A2C
| あ
48000014 3F008043
| 82a9
3EC0000A 62D64CB8
| か
92D82A2C 8301001C
| 82b3
82E10018 82C10014
| さ
82A10010 38210020
| 82bd
38000001 00000000
| た
 
| 82c8
</div>
| な
 
| 82cd
</div>
| は
 
| 82dc
</div>
| ま
 
| 82e2
 
| や
== Character-Specific Game-Play Altering Codes ==
| 82e7
 
| ら
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
| 82ed
 
| わ
 
|-
=== Dr. Mario ===
| 82a2
 
| い
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
| 82ab
 
| き
 
| 82b5
$Mario and Doc Hold B [UnclePunch]
| し
040e253c 801F065C
| 82bf
 
| ち
$Mario and Doc Get Jump Back After Down B [UnclePunch]
| 82c9
C20E2390 00000004
| に
7C832378 3DC08007
| 82d0
61CED5D4 7DC903A6
| ひ
4E800421 7FC3F378
| 82dd
60000000 00000000
| み
 
| 82e4
</div>
| ゆ
 
| 82e8
 
| り
=== Mario ===
| 82f0
 
|
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Mario and Doc Hold B [UnclePunch]
040e253c 801F065C
 
$Mario and Doc Get Jump Back After Down B [UnclePunch]
C20E2390 00000004
7C832378 3DC08007
61CED5D4 7DC903A6
4E800421 7FC3F378
60000000 00000000
 
</div>
 
 
=== Luigi ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Luigi's Fireball is influenced by his momentum [UnclePunch]
C22C02A0 00000006
C0240000 39F80128
C10F0000 820F0000
39EFFF64 81EF0000
2C0F0000 4180000C
FC21402A 48000008
FC214028 00000000
 
$Luigi - Always Misfire (1.02) [Achilles]
00142AFB 00000001
 
$Fully Charged Side B = Misfire [UnclePunch]
C2143544 00000003
80032344 2C080018
40820008 38000001
60000000 00000000
 
$Luigi Hold B [UnclePunch]
04144ab0 801F065C
 
</div>
 
 
=== Bowser ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Bowser - Flame Cancel (1.02) [Achilles]
*Enables Flame Cancel from SSBM version 1.00
04135684 38800156
 
$Bowser can mash for height during aerial upB [rmn]
C2135E34 00000009
48000010 4E800021
3F99999A 3FB33333
801F0668 540005AD
41A20024 4BFFFFE9
7C8802A6 C0240000
C0440004 3C008007
6000D508 7C0903A6
4E800421 80010024
60000000 00000000
$Bowsers Flame Doesn't Diminish [UnclePunch]
041352a0 60000000
0413527c 60000000
 
</div>
 
 
=== Peach ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Peach - Break the Targets Turnip Pull Strategies- Strategy 1 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 1) Beam Sword with 6 targets left
C211D0A4 00000007
3E608049 6273ED9D
8A930000 2C140006
4082001C 3E408045
82523130 3A200091
9A320564 38C0000C
48000008 7FE6FB78
60000000 00000000
 
$Peach - Break the Targets Turnip Pull Strategies- Strategy 2 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 2) Bomb with 6 targets left, Beam Sword with 4 targets left
C211D0A4 00000009
3E608049 6273ED9D
8A930000 2C140006
4082000C 38C00006
48000010 2C140004
4082001C 38C0000C
3E408045 82523130
3A200091 9A320564
48000008 7FE6FB78
60000000 00000000
 
$Peach - Break the Targets Turnip Pull Strategies- Strategy 3 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 3) Bomb with 6 or more targets left, Beam Sword with 4 targets left
C211D0A4 00000009
3E608049 6273ED9D
8A930000 2C140006
40800014 2C140004
40820024 38C0000C
48000008 38C00006
3E408045 82523130
3A200091 9A320564
48000008 7FE6FB78
60000000 00000000
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Peach - Always Pull Specific Turnip" data-collapsetext="Click to collapse">
 
 
$Peach - Always Pull Specific Turnip (1.00) [Anonymous]
042BBDA0 3900000X
0411CA54 48000010
 
$Peach - Always Pull Specific Turnip (1.01) [Anonymous]
042BC988 3900000X
0411CE04 48000010
 
$Peach - Always Pull Specific Turnip (1.02) [Anonymous]
042BD410 3900000X
0411D090 48000010
 
{| class="wikitable"
|X Values:
|-
|-
|0:Smile
| 82a4
| う
| 82ad
| く
| 82b7
| す
| 82c2
| つ
| 82ca
| ぬ
| 82d3
| ふ
| 82de
| む
| 82e6
| よ
| 82e9
| る
| 82f1
| ん
|-
|-
|1:T Eyes
| 82a6
| え
| 82af
| け
| 82b9
| せ
| 82c4
| て
| 82cb
| ね
| 82d6
| へ
| 82df
| め
| 82e1
| ゃ
| 82ea
| れ
| 82ec
| ゎ
|-
|-
|2:Line Eyes
| 82a8
| お
| 82b1
| こ
| 82bb
| そ
| 82c6
| と
| 82cc
| の
| 82d9
| ほ
| 82e0
| も
| 82e3
| ゅ
| 82eb
| ろ
| 815b
| ー
|-
|-
|3:Circle Eyes
| 829f
|-
|
|4:Upward Curve Eyes
| 82aa
|-
|
|5:Wink
| 82b4
| ざ
| 82be
| だ
|
|
| 82ce
| ば
|
|
| 82e5
| ょ
|
|
| 8160
| ~
|-
|-
|6:Dot Eyes
| 82a1
| ぃ
| 82ac
| ぎ
| 82b6
| じ
| 82c0
| ぢ
|
|
| 82d1
| び
|
|
|
|
|
|
| 8141
| 。
|-
|-
|7:Stitch Face
| 82a3
|}
|
 
| 82ae
</div>
| ぐ
 
| 82b8
 
| ず
$Peach - Infinite Float (1.02) [Achilles]
| 82c3
0411BBC4 3DE04A00
| づ
0411BBC8 91FF2230
|
 
|
$Peach - FSmash Angles Determine FSmash Type [UnclePunch]
| 82d4
*Nuetral = Racket
| ぶ
*Up = Pan
|
*Down = Golf Club
|
C211C208 00000014
|
3821FFF0 D3E10000
|
7FE3FB78 3D80800D
|
618CF1C8 7D8903A6
|
4E800421 2C030000
| 8142
41820020 7FE3FB78
| 、
3D808007 618CD99C
|-
7D8903A6 4E800421
| 82a5
FFE00890 4800001C
| ぇ
7FE3FB78 3D808007
| 82b0
618CD964 7D8903A6
| げ
4E800421 FFE00890
| 82ba
808DAEB4 C00400B8
| ぜ
FC1F0040 40810010
| 82c5
387F0000 3880015E
| で
48000024 806DAEB4
|
C00300C4 FC1F0040
|
40800010 387F0000
| 82d7
3880015D 48000008
| べ
3880015F C3E10000
|
38210010 00000000
|
 
|
$Peach Aerial Down B and Neutral B Swap [UnclePunch]
|
043c1514 8011e45c
|
043c161c 8011d1c4
|
043c16a0 8011d11c
| 8143
043c1724 8011e3d0
| ,
 
|-
</div>
| 82a8
 
| ぉ
 
| 82b2
=== Yoshi ===
| ご
 
| 82bc
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
| ぞ
 
| 82c7
 
| ど
$Press B to Explode Yoshi Egg [UnclePunch]
|
C22B2B74 00000005
|
81DF0518 81CE002C
| 82da
89EE066A 2C0F0002
| ぼ
40820010 39C00000
|
91C1FFFC C021FFFC
|
FC010040 00000000
|
 
|
$Press B to Explode Yoshi Egg and Teleport w/ Momentum Based on Angle+Distance From Egg [UnclePunch]
|
C22B2ABC 0000000B
|
38600000 3D808002
| 8144
618C9044 7D8903A6
| .
4E800421 809F002C
|-
90640520 88040DCD
|
38A00022 50A02E32
|
98040DCD 808DB688
|
C004014C D0030040
|
C0040150 D0030044
|
C0040154 D0030048
|
C0040158 D003004C
| 82c1
7FE3FB78 00000000
| っ
C22B2B88 0000002E
|
9421FF00 BE810008
|
7C0802A6 900100FC
| 82cf
7C7E1B78 7C9F2378
| ぱ
839F0518 83BC002C
|
887D221F 54630673
|
40820124 887D1969
|
546007BD 40820118
|
807D0668 546005AD
|
4182010C 48000101
|
7F6802A6 7F83E378
| 8145
3D80800C 618CC730
| ・
7D8903A6 4E800421
|-
C2BD00B0 C2DD00B4
|
C2FF004C C31F0050
|
EC37A828 EC56C028
|
EC210072 EC4200B2
|
EC41102A FC201034
|
EFE100B2 C03B0000
|
EFFF0072 EC55B828
|
EC38B028 3D808002
|
618C2C30 7D8903A6
|
4E800421 FFC00890
|
FC20F090 3D808032
| 82d2
618C6240 7D8903A6
| ぴ
4E800421 EC2107F2
|
FC200850 D03D0080
|
FC20F090 3D808032
|
618C63D4 7D8903A6
|
4E800421 EC2107F2
|
D03D0084 D2FD00B0
|
D2FD00BC D31D00B4
| 8146
D31D00C0 C03F0054
| :
D03D00B8 D03D00C4
|-
7F83E378 3D808008
|
618C1B38 7D8903A6
|
4E800421 7FC3F378
|
3D80802B 618C2C38
|
7D8903A6 4E800421
|
881D1969 38600001
|
50600FBC 981D1969
|
4800000C 4E800021
|
3CCCCCCD 7FC3F378
|
7FE4FB78 C03F0D44
|
800100FC 7C0803A6
| 82d5
BA810008 38210100
| ぷ
C002D5E4 00000000
|
|
$Press B to Explode Yoshi Egg and Teleport w/ No Momentum [UnclePunch]
|
C22B2ABC 0000000B
|
38600000 3D808002
|
618C9044 7D8903A6
|
4E800421 809F002C
| 8147
90640520 88040DCD
| ;
38A00022 50A02E32
|-
98040DCD 808DB688
|
C004014C D0030040
|
C0040150 D0030044
|
C0040154 D0030048
|
C0040158 D003004C
|
7FE3FB78 00000000
|
C22B2B88 0000001F
|
9421FF00 BE810008
|
7C0802A6 900100FC
|
7C7E1B78 7C9F2378
|
839F0518 83BC002C
| 82d8
887D221F 54630673
| ぺ
408200A8 887D1969
|
546007BD 4082009C
|
807D0668 546005AD
|
41820090 48000085
|
7F6802A6 7F83E378
|
3D80800C 618CC730
|
7D8903A6 4E800421
| 8148
C2BD00B0 C2DD00B4
| ?
C2FF004C C31F0050
|-
D2FD00B0 D2FD00BC
|
D31D00B4 D31D00C0
|
C03F0054 D03D00B8
|
D03D00C4 7F83E378
|
3D808008 618C1B38
|
7D8903A6 4E800421
|
7FC3F378 3D80802B
|
618C2C38 7D8903A6
|
4E800421 881D1969
|
38600001 50600FBC
|
981D1969 4800000C
| 82db
4E800021 3CCCCCCD
| ぽ
7FC3F378 7FE4FB78
|
C03F0D44 800100FC
|
7C0803A6 BA810008
|
38210100 C002D5E4
|
60000000 00000000
|
 
|
$Smash 4 Yoshi Up B [UnclePunch]
| 8149
C212E3A0 00000009
| !
89C31969 39CE0001
|}
99C31969 6DCE8000
3E404330 CA028B90
92420000 91C20004
C9E20000 EDEF8028
3DC04000 61CE0000
91C1FFFC C1C1FFFC
EDCE7824 D1C30084
80010034 00000000
C212E5C0 0000000F
3821FFFC 7C0802A6
90010000 3BDF0110
881F221A 7FE3FB78
5400EFFF 41820018
3DC08007 61CED4E4
7DC903A6 4E800421
48000020 C03E005C
7FE3FB78 C05E0060
3DC08007 61CED494
7DC903A6 4E800421
7FE3FB78 3DC08007
61CED268 7DC903A6
4E800421 80010000
7C0803A6 38210004
60000000 00000000
 
$Yoshi Aerial Neutral B Grab Gives Jump Back [UnclePunch]
C212D110 00000003
3DC08007 61CED5D4
7DC903A6 4E800421
8001001C 00000000
 
</div>
 
 
=== Donkey Kong ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$DK - Always Full Giant Punch (1.02) [Achilles]
0410D98C 90A4002C
 
$DK - Preserve Giant Punch if Hit During Up-B v2 (Fixed) [PKFreeZZy]
0410FB64 38030074
0410FC44 38030074
0410FEC8 38030074
0410FF90 38030074
0411000C 38030074
 
$DK Hold B for Down B [UnclePunch]
0410DDE0 80030660
 
$Skip DK Down B Startup [UnclePunch]
043c170c 8010de88
 
</div>
 
 
=== Captain Falcon ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Falcon and Ganondorf do not Regain Jump after Down-B [UnclePunch]
040e431c 60000000
 
$Captain Falcon - Raptor Boost Enters "Fall" Action State Instead of "FallSpecial" (1.02) [Achilles]
*For aerial hit and miss, and grounded Raptor Boost that travels offstage.
*FallSpecial is the "helpless" fall state.
040E39D0 4BFE8D61
040E3AEC 4BFE8C45
040E3CD0 4BFE8A61
 
$Walljump Out of Falcon Side B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E3E28 00000006
83FE002C 881F1969
2C000000 40820018
7FC3F378 3DC08008
61CE169C 7DC903A6
4E800421 80010024
60000000 00000000
$Walljump Out of Falcon Up B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E5114 00000005
881F1969 2C000000
40820018 7FA3EB78
3DC08008 61CE169C
7DC903A6 4E800421
8001001C 00000000
$Falcon Turnaround Up B [UnclePunch]
*Turns if control stick is pushed 25% in the opposite direction
C20E52C4 00000007
81CDAEB4 C1CE0034
C1FF0620 C21F002C
EE0F0432 FC107040
4C401382 40820010
C1DF002C FDC07050
D1DF002C C0429854
60000000 00000000
$Falcon Grab Ledge on Side B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E3DFC 00000005
83E3002C 7FC3F378
3DC0800E 61CE4D7C
7DC903A6 4E800421
7FC3F378 809E002C
60000000 00000000
 
$Aerial Raptor Boost Popup + Midair Control [UnclePunch]
C20E3BD0 00000007
81DF0894 3DE03F80
7C0E7800 40820014
3DC04000 91DF0084
39C00000 91DF0080
3DC08008 61CED5B4
7DC903A6 4E800420
60000000 00000000
 
</div>
 
 
=== Ganondorf ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Falcon and Ganondorf do not Regain Jump after Down-B [UnclePunch]
040e431c 60000000
 
</div>
 
 
=== Falco ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Falco/Fox - Hold Z While *Aerial* Laser Emits to Fire at Half Speed [Achilles]
C20E6908 00000005
80BD065C 54A506F7
41820014 3CA04000
90A1FFF8 C1E1FFF8
FC427824 80BF001C
60000000 00000000
 
$Falco Side-B Walljump [UnclePunch]
*Can only walljump if walljumps used = 0
C20EAC38 00000008
83FE002C 801F0004
2C000016 4082002C
2C030000 40820024
881F1969 2C000000
40820018 7FC3F378
3DC08008 61CE169C
7DC903A6 4E800421
80010024 00000000
C20EA684 00000008
83DF002C 801E0004
2C000016 4082002C
2C030000 40820024
881E1969 2C000000
40820018 7FE3FB78
3DC08008 61CE169C
7DC903A6 4E800421
80010024 00000000
$Falco Up-B Walljump [UnclePunch]
*Can only walljump if walljumps used = 0
C20E7A58 00000007
801F0004 2C000016
40820024 881F1969
2C000000 40820018
7F83E378 3DC08008
61CE169C 7DC903A6
4E800421 80010044
60000000 00000000
 
$Fox Falco Hold B [UnclePunch]
040e6aec 801F065C
040e6b40 801F065C
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Fox/Falco UpB from SSB4" data-collapsetext="Click to collapse">
 
 
$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
 
$Fox and Falco Enter Fall After Side B and Retains Jump (a la Smash 4) v2[UnclePunch]
*Requires Special Move Master Code v3
040ea988 4BFE1DA9
040ea6b8 60000000 #ground to air preserve jump
040e9fe8 60000000 #air to air preserve jump
C20E9F6C 00000005 #check for side B used
89C318D8 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000
 
</div>
 
</div>
 
 
=== Fox ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Falco/Fox - Hold Z While *Aerial* Laser Emits to Fire at Half Speed [Achilles]
C20E6908 00000005
80BD065C 54A506F7
41820014 3CA04000
90A1FFF8 C1E1FFF8
FC427824 80BF001C
60000000 00000000
 
$Mash Firefox to Increase Length [UnclePunch]
C20E72B0 00000003
3DC03F7A 61CEE148
91DF2354 83E1002C
60000000 00000000
C20E733C 00000003
3DC03F7A 61CEE148
91DF2354 80010034
60000000 00000000
C20E73CC 00000006
81DF0668 55CE05AD
41820020 3DC03CA3
61CED70A 91C1FFFC
C1C1FFFC C1FF2354
EDCE782A D1DF2354
83E3002C 00000000
C20E736C 00000006
81DF0668 55CE05AD
41820020 3DC03CA3
61CED70A 91C1FFFC
C1C1FFFC C1FF2354
EDCE782A D1DF2354
83E3002C 00000000
C20E7D88 00000002
C0040068 C1FD2354
EC0003F2 00000000
C20E7DAC 00000002
C05F0074 C1FD2354
EC4203F2 00000000
C20E7DC8 00000002
C01F0074 C1FD2354
EC0003F2 00000000
 
$Invisible Firefox [UnclePunch]
040e7150 60000000
C20E7E1C 00000002
38000098 981D221E
8001003C 00000000
C20E7C78 00000002
38000098 981E221E
8001004C 00000000
C20E7ADC 00000002
38000098 981F221E
80010024 00000000
 
$Fox Falco Hold B [UnclePunch]
040e6aec 801F065C
040e6b40 801F065C
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Fox/Falco UpB from SSB4" data-collapsetext="Click to collapse">
 
 
$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
 
$Fox and Falco Enter Fall After Side B and Retains Jump (a la Smash 4) v2[UnclePunch]
*Requires Special Move Master Code v3
040ea988 4BFE1DA9
040ea6b8 60000000 #ground to air preserve jump
040e9fe8 60000000 #air to air preserve jump
C20E9F6C 00000005 #check for side B used
89C318D8 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000
 
</div>
 
</div>
 
 
=== Ness ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$PK Thunder Does Not Disappear on Hit or Death (1.02) [_glook]
*This is an SSBM version 1.00 game mechanic that was changed in SSBM version 1.02.
042abcb0 4bfc7481
042abcb4 60000000
 
$PKT Doesn't Disappear When Hitting Projectiles [UnclePunch]
C22AC05C 00000007
81DE002C 81CE0CF4
2C0E0000 40820018
38600000 3DC0802A
61CEC064 7DC903A6
4E800420 3DC0802A
61CEB90C 7DC903A6
 
$PKT Only Disappears When Hitting Players [UnclePunch]
C22AC05C 00000007
81DE002C 81CE0CF4
2C0E0000 40820018
38600000 3DC0802A
61CEC064 7DC903A6
4E800420 3DC0802A
61CEB90C 7DC903A6
4E800421 00000000
 
$PKT2 Trajectory = Analog Stick Angle [UnclePunch]
04118c18 C03D0624
04118bfc C05D0620
041185bc C03E0624
041185a0 C05E0620
 
$Ness Can Up B Once After Hitting a Wall [UnclePunch]
C2118FA0 0000000A
89DF1969 2C0E0000
4082003C 3821FFFC
7C0802A6 90010000
3DC08009 61CE665C
7DC903A6 4E800421
80010000 7C0803A6
38210004 2C030001
4082000C 39C00001
99DF1969 4E800020
60000000 00000000
 
</div>
 
 
=== Ice Climbers ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Solo Popo Up-B Gives Increased Vertical Velocity (1.02) [Achilles]
*This code changes the self induced vertical value from 1.8 to 3.1.
04121E7C C004013C
 
$Nana and Popo Can Share Ledge [UnclePunch]
C2082EA4 00000009
887F000C 889E221F
5484EFFE 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820020 8063002C
7C03F000 40820014
3D808008 618C2EC0
7D8903A6 4E800420
809E0734 00000000
C2082ED8 00000009
887F000C 889E221F
5484EFFE 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820020 8063002C
7C03F000 40820014
3D808008 618C2EF4
7D8903A6 4E800420
809E0730 00000000
$Nana Respawns After 20 Seconds [UnclePunch]
*You can change the amount of time for Nana to respawn by changing the codeline "386004B0" to any number where 3860XXXX is the number of frames in hexadecimal to wait.
040d5378 60000000
C206A37C 00000024
7C7F1B78 887F221F
5460D7FF 41820108
5460EFFE 41820100
887F000C 3D808003
618C2330 7D8903A6
4E800421 3C80803B
6084CDE0 1C030003
7C640214 88030002
2C000000 408200D0
807F0894 3C80BF80
60840000 7C032000
40820014 386004B0
907F2354 38600000
907F0894 807F2354
3863FFFF 907F2354
2C030000 40820098
887F000C 388100C0
38A100D0 3D808016
618C7638 7D8903A6
4E800421 887F000C
388100C0 3D808003
618C2D80 7D8903A6
4E800421 3D808022
618C4A80 7D8903A6
4E800421 D02100C4
887F000C 388100C0
3D808003 618C2768
7D8903A6 4E800421
38600000 881F221F
50601F38 981F221F
7FC3F378 3D80800D
618C4FF4 7D8903A6
4E800421 38600001
881F221F 50601F38
981F221F 7FE3FB78
8803221F 00000000
 
$Nana direction update bug fix (ICs can dd together etc.) (NTSC 1.02) [tauKhan]
C20B0AE8 00000005
38C40444 3863001C
7C033040 40820008
386400FC D0030018
80640444 80C40444
60000000 00000000
 
$IC Hold B [UnclePunch]
04120554 801F065C
 
</div>
 
 
=== Kirby ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Kirbys Taunt Without Ability Gives Random Ability v1.1 [UnclePunch]
*Loads in all Kirby hats when Kirby is being played
*Load times are increased when Kirby is being played
C216E18C 0000000C
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 3BE00000
7FE3FB78 7FC4F378
3D808003 618C1DA8
7D8903A6 4E800421
3BFF0001 2C1F001B
4180FFE0 80010040
7C0803A6 BA810008
38210044 3D808016
618CE1D4 7D8903A6
4E800420 00000000
C20DEC2C 0000000D
807F2238 2C030004
40820054 3860001B
3D808038 618C0580
7D8903A6 4E800421
2C030004 4182FFE8
2C03000B 4182FFE0
7C641B78 7FC3F378
38A00001 3D80800F
618C1BAC 7D8903A6
4E800421 3D80800D
618CEC38 7D8903A6
4E800420 387E0000
60000000 00000000
 
$Kirby - Preserve Copy Ability Charge if Hit Out of Non-Copied Specials v2 [PKFreeZZy]
C20EE7CC 00000002
7C7E1B78 83E3002C
2C1C018E 00000000
040EE7D0 40810008
040EE7D4 480032B9
040EE7F4 48006D31
 
$Kirby Uses Non-Special Dash Attack [UnclePunch]
0408b4b0 60000000
$Kirby Always Has Ganon/Falcon Punch [UnclePunch]
040f1648 38800002
040f1698 38800002
$Kirby Always Has DK Punch [UnclePunch]
040f1648 38800003
040f1698 38800003
$Kirby Always Has Bat Swing? [UnclePunch]
040f1648 3880000A
040f1698 3880000A
$Kirby Always Has Zelda Reflect [UnclePunch]
040f1648 38800013
040f1698 38800013
 
$Kirby Can Jump After Up Throw and Forward Throw (1.02) [UnclePunch]
C20DDB70 00000002
7FE3FB78 39C00001
99C51968 00000000
C20DD910 00000002
7FE3FB78 39C00001
99C51968 00000000
 
</div>
 
 
=== Samus ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Samus - Always Full Charge Shot (1.02) [Achilles]
04128660 81E4009C
04128664 91E32230
 
$Samus - Always Have Extended Grapple [donny2112]
042B7D04 38000004
 
$Samus - Preserve Charge Shot if Hit During Up-B (Fixed) [PKFreeZZy]
0412A6AC 3C608006
0412A6B4 3803B880
0412A778 3C608006
0412A780 3803B880
 
$Samus Shoots Random Item [UnclePunch]
C22B632C 00000012
D3E10054 38600023
3D808038 618C0580
7D8903A6 4E800421
7C7F1B78 2C030002
4182FFE4 2C030005
4182FFDC 2C030008
4182FFD4 2C030009
4182FFCC 2C03000A
4182FFC4 2C030012
4182FFBC 2C03001A
4182FFB4 2C03001B
4182FFAC 2C03001C
4182FFA4 2C03001D
4182FF9C 2C03001F
4182FF94 2C030020
4182FF8C 2C030021
4182FF84 93E10024
60000000 00000000
C22B6370 0000000D
7C7F1B78 807F002C
806300B8 81830014
2C030000 4182003C
7D8803A6 7FE3FB78
4E800021 48000025
7C6802A6 C0230000
807F002C C043002C
EC2100B2 D0230040
93830518 4800000C
4E800021 40B00000
3D80802B 618C63D0
7D8903A6 4E800420
60000000 00000000


</div>
</div>




=== Zelda ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Katakana" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


 
{| class="wikitable"  
$Instant Zelda/Shiek Transform [UnclePunch]
|-
04114184 C042A1DC
! value
0413b510 C042A1DC
! character
0413af04 C042A1DC
! value
04114790 C042A1DC
! character
04114248 C042A1DC
! value
0413afc8 C042A1DC
! character
 
! value
</div>
! character
 
! value
 
! character
=== Sheik ===
! value
 
! character
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
! value
 
! character
 
! value
$Instant Zelda/Shiek Transform [UnclePunch]
! character
04114184 C042A1DC
! value
0413b510 C042A1DC
! character
0413af04 C042A1DC
! value
04114790 C042A1DC
! character
04114248 C042A1DC
|-
0413afc8 C042A1DC
| 8341
 
| ア
$Sheik - Preserve Needles if Hit During Side-B v2 [PKFreeZZy]
| 834a
0411118C 38030E88
| カ
0411149C 38030E88
| 8354
04111540 38030E88
| サ
041118A0 38030E88
| 835e
041119F0 38030E88
| タ
04111D0C 38030E88
| 8369
04111DB0 38030E88
| ナ
04111E5C 38030E88
| 836e
04111F18 38030E88
| ハ
 
| 837d
$Shiek Up B Edge Cancel [UnclePunch]
| マ
041134f4 4BFB923D
| 8384
04113500 4BFB9231
| ヤ
C21137E4 00000002
| 8389
38600040 987F0594
| ラ
7FE3FB78 00000000
| 838f
| ワ
$Aerial Control and Fastfall Shiek UpB [UnclePunch]
|-
043cc2d4 800e7f20
| 8343
| イ
$Less Landing Lag on Sheik Up B [UnclePunch]
| 834c
04113e10 38800001
| キ
 
| 8356
</div>
| シ
 
| 8360
 
| チ
=== Link ===
| 836a
 
| ニ
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
| 8371
 
| ヒ
 
| 837e
$Link's Shield Reflects [UnclePunch]
| ミ
0400a9dc 60000000
| 8386
C20EB3EC 0000000F
| ユ
3881FFB0 38000044
| 838a
90040000 38000032
| リ
90040004 C00298C8
| 8392
D0040008 C00298C8
| ヲ
D004000C C00298C8
|-
D0040010 C00298CC
| 8345
D0040014 3C003F00
| ウ
90040018 C00298CC
| 834e
D004001C 81C3002C
| ク
38000000 886E19E8
| 8358
50033E30 980E19E8
| ス
38000000 90040020
| 8363
7FC3F378 3DC08007
| ツ
61CEB23C 7DC903A6
| 836b
4E800421 00000000
| ヌ
| 8374
$Link Shield Always Active [UnclePunch]
| フ
04007c44 60000000
| 8380
0400a80c 60000000
| ム
C206A19C 00000007
| 8388
81DE002C 89CE0007
| ヨ
2C0E0006 41820010
| 838b
2C0E0014 41820008
| ル
48000018 7FC3F378
| 8393
3DC0800E 61CEB3BC
| ン
7DC903A6 4E800421
|-
800100A4 00000000
| 8347
 
| エ
</div>
| 8350
 
| ケ
 
| 835a
=== Young Link ===
| セ
 
| 8365
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
| テ
 
| 836c
 
| ネ
 
| 8377
</div>
| ヘ
 
| 8381
 
| メ
=== Pichu ===
| 8383
 
| ャ
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
| 838c
 
| レ
 
| 838e
 
| ヮ
</div>
|-
 
| 8349
 
| オ
=== Pikachu ===
| 8352
 
| コ
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
| 835c
 
| ソ
 
| 8367
 
| ト
</div>
| 836d
 
| ノ
 
| 837a
=== Jigglypuff ===
| ホ
 
| 8382
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
| モ
 
| 8385
 
| ュ
 
| 838d
</div>
| ロ
 
| 815b
 
| ー
=== Mewtwo ===
|-
 
| 8340
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
| ァ
 
| 834b
 
| ガ
$Mewtwo - Always Full Shadow Ball (1.02) [Achilles]
| 8355
04144f90 89E2E423
| ザ
04144f94 91E32234
| 835f
 
| ダ
$Mewtwo Can Actually Reflect Stuff [UnclePunch]
|
04146c58 60000000
|
 
| 836f
<div class="mw-collapsible mw-collapsed" data-expandtext="Mewtwo UpB from PM" data-collapsetext="Click to collapse">
| バ
 
|
 
|
$Special Move Master Code v3 (fix console crash) [UnclePunch]
| 8387
C20D5C08 00000002 #land
| ョ
39C00000 99C31878
|
7C7F1B78 00000000
|
C20D5AEC 00000002 #specialland1
| 8160
39C00000 99C318D8
| ~
7C0802A6 00000000
|-
C20D5CB0 00000002 #specialland2
| 8342
39C00000 99C318D8
| ィ
7C0802A6 00000000
| 834d
C208A348 00000002 #wait
| ギ
39C00000 99DF18D8
| 8357
7C0802A6 00000000
| ジ
C20D4FF4 00000002 #rebirth
| 8361
39C00000 99C318D8
| ヂ
7C0802A6 00000000
|
C2081370 00000002 #cliff catch
|
39C00000 99C318D8
| 8372
7C0802A6 00000000
| ビ
C208DCE0 00000002 #hitstun
|
39C00000 99C318D8
|
7C0802A6 00000000
|
C20DB908 00000002 #get grabbed
|
39C00000 99C318D8
|
7C0802A6 00000000
|
C2099A9C 00000004 #airdodge flag
| 8141
89C318D8 2C0E0001
| 。
41820008 48000008
|-
4E800020 7C0802A6
| 8344
60000000 00000000
| ゥ
 
| 834f
$Mewtwo Enters Fall After Up-B, Keeps Jump from Ground, and Cannot Up-B Again (a la PM)[UnclePunch]
| グ
*Requires Special Move Master Code v3
| 8359
04145e30 4BF86901
| ズ
04145b68 60000000 #ground up b keep jump
| 8364
C2145258 00000005 #ground up B lose up B
| ヅ
89DF1878 2C0E0001
|
41820010 39C00001
|
99DF1878 48000008
| 8375
4E800020 7C0802A6
| ブ
60000000 00000000
|
C21451DC 00000002 #aerial up B lose up B
|
39C00001 99C318D8
|
7C0802A6 00000000
|
 
|
</div>
|
 
| 8142
</div>
|
 
 
=== Mr. Game & Watch ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$3D Mr. Game and Watch (1.02) [Achilles]
0414A410 C005048C
 
$Mr. Game and Watch - Always Specific Hammer Value (1.02) [Wooggle]
0414C760 3BC0000? #Set Specific Hammer Value Here (where ? = X-1)
 
$GaW Bucket Fill Amount Based on Damage of Projectile [UnclePunch]
*If projectile dealt 1->8 damage, fill 1
*If projectile dealt 9->12 damage, fill 2
*If projectile dealt 13+ damage, fill 3
C214D9D4 00000007
801F1A44 2C000008
40810014 2C00000C
40810014 2C00000D
40800014 38000001
48000014 38000002
4800000C 38000003
48000004 00000000
 
$GaW Hold B [UnclePunch]
0414e934 8004065C
0414e8b0 8004065C
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="G&W UpB from PM" data-collapsetext="Click to collapse">
 
 
$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
$G&W Enters Fall After Up-B, Keeps Jump from Ground, and Cannot Up-B Again (a la PM)[UnclePunch]
*Requires Special Move Master Code v3
0414e274 4BF7E4BD #enters fall
0414e0d8 60000000 #doesnt lose jump after grounded up B
0414e178 60000000 #doesnt lose jump after frame perfect upB in air
C214E158 00000005 #aerial up B
89DF1878 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000
C214E0AC 00000002 #ground up B
39C00001 99C318D8
7C0802A6 00000000
 
</div>
 
</div>
 
 
=== Marth ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Costume Dependent Marth Sword Swing Colors (1.02) [Achilles]
C2136510 0000000F
3DC0FF00 61CEFFFF
7C007000 40820060
39E5E181 89EF0000
2C0F0001 40820010
3C60FF00 6063BE0C
3C001900 2C0F0002
40820010 3C60FF00
60638DD5 3C002E00
2C0F0003 40820010
3C60FF00 6063F7E1
3C008300 2C0F0004
40820010 3C60FF00
60637D77 3C00C800
6000FFFF 94650008
60000000 00000000
 
</div>
 
 
=== Roy ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Male Wireframe ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Female Wireframe ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Giga Bowser ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Giga Bowser & Sandbag Always Fall On Match Start [Achilles]
C2069328 00000006
807E0004 2C03001F
4182000C 2C030020
40820014 3C608006
60639350 7C6903A6
4E800420 887E000C
60000000 00000000
$If character selected is Giga Bowser, set scale to 0.5 [flieskiller]
C216DAD4 00000006
3DE08045 61EF3084
1E1C0E90 7DEF8214
820F0000 2C10001D
4082000C 3E203F00
923D0020 C03D0020
60000000 00000000
 
$Giga Bowser Can Be Grabbed (1.02) [Achilles]
0414f704 60000000
 
</div>
 
 
=== Master Hand ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Crazy Hand ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Sandbag ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
</div>
 
 
== Stage Game-Play Altering Codes ==
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Toggle Frozen Stages with Y" data-collapsetext="Click to collapse">
 
 
$Toggle Frozen Stages with Y
224d6c94 00000000
04c8ee24 00000000
04c8ea04 99b3b3ff
04c79964 ccccccff
04c73758 ffffffff
04cb1a88 80ca3570
04cb1aa8 80ca3574
04ca3578 00000000
04ca357c c0000077
28469d44 00000001
04c8ee24 3f490fdb
04c8ea04 5060ffff
04c79964 6060ffff
04c73758 9090ffff
04cb1a88 80ca3578
04cb1aa8 80ca357c
04ca3578 0000ff00
04ca357c 0000ff00
82000000 80ca3571
84000000 80ca3578
84000000 80ca3579
84000000 80ca357c
84000000 80ca357d
e2000002 00000000
c21d4548 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c22115ac 00000004
801f00d0 3c808047
a0849d44 2c040001
40820008 38000001
60000000 00000000
c21e3418 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c221b2e8 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c220f52c 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c2259c48 0000000a
806db600 54600529
41820040 a01f0002
2c000001 40820034
38600001 3d808002
618c4030 7d8903a6
4e800421 3e608046
62739d45 8a930000
6a940001 9a930000
3a80001e 9a8db60e
886db60e 00000000
 
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Load Any Stage over Another SSS Icon in Vs. Mode" data-collapsetext="Click to collapse">
 
 
$Load Any Stage over Another SSS Icon in Vs. Mode (1.02) [Achilles]
28480686 FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
00480687 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000
 
$Load Any Stage over Another SSS Icon in Vs. Mode (1.01) [Achilles]
2847F9A6 FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047F9A7 00000YYY
E2000001 00000000
 
$Load Any Stage over Another SSS Icon in Vs. Mode (1.00) [Achilles]
2847E6BE FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047E6BF 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000
 
$Load Any Stage over Another SSS Icon in Vs. Mode (PAL) [Achilles]
2847148E FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047148F 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000
 
 
Stage ID List from [https://docs.google.com/spreadsheets/d/1JX2w-r2fuvWuNgGb6D3Cs4wHQKLFegZe2jhbBuIhCG8/edit#gid=20 This Google Sheet]
 
 
{| class="wikitable"
|Stage ID List
|-
|-
|
| 8346
|-
|
|Decimal [Hexidecimal] // Stage
| 8351
|-
|
|-
| 835b
|DEBUG
|
|-
| 8366
|000 [000] // Dummy
|
|-
|  
|001 [001] // TEST
|  
| 8378
| ベ
|
|
|
|
|
|
| 8143
| ,
|-
|-
|
| 8348
| ォ
| 8353
| ゴ
| 835d
| ゾ
| 8368
| ド
|
|
| 837b
| ボ
|
|
|
|
|
|
| 8144
| .
|-
|-
|STANDARD
| 8394
|-
|
|002 [002] // Fountain of Dreams (Izumi)
| 8395
|-
|
|003 [003] // Pokémon Stadium (Pstadium)
|  
|-
|  
|004 [004] // Princess Peach's Castle (Castle)
| 8362
|-
|
|005 [005] // Kongo Jungle (Kongo)
|  
|
| 8370
| パ
|
|
|
|
|
|
| 8145
| ・
|-
|-
|006 [006] // Brinstar (Zebes)
|  
|
| 8396
| ヶ
|
|
|
|
|
|
| 8373
| ピ
|
|
|
|
|
|
| 8146
| :
|-
|-
|007 [007] // Corneria
|  
|-
|  
|008 [008] // Yoshi's Story (Story)
|  
|-
|  
|009 [009] // Onett
|  
|-
|  
|010 [00A] // Mute City
|  
|-
|  
|011 [00B] // Rainbow Cruise (RCruise)
|  
|
| 8376
| プ
|
|
|
|
|
|
| 8147
| ;
|-
|-
|012 [00C] // Jungle Japes (Garden)
|  
|
|
|
|
|
|
|
|
|
| 8379
| ペ
|
|
|
|
|
|
| 8148
| ?
|-
|-
|013 [00D] // Great Bay
|  
|-
|  
|014 [00E] // Hyrule Temple (Shrine)
|  
|-
|  
|015 [00F] // Brinstar Depths (Kraid)
|  
|-
|  
|016 [010] // Yoshi's Island (Yoster)
|  
|-
|
|017 [011] // Green Greens (Greens)
|
|
| 837c
| ポ
|
|
|
|
|
|
| 8149
| !
|}
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Symbols" data-collapsetext="Click to collapse">
 
 
{| class="wikitable"
|-
|-
|018 [012] // Fourside
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
|-
|-
|019 [013] // Mushroom Kingdom I (Inishie1)
| 20
| (space)
| 8141
| 。
| 814F
| ^
| 8166
| ’
| 817B
| +
|-
|-
|020 [014] // Mushroom Kingdom II (Inishie2)
| 22
|-
| "
| // 021 [015] // Akaneia (Deleted Stage)
| 8142
| 、
| 8151
| _
| 8168
| ”
| 817C
| -
|-
|-
|022 [016] // Venom
| 27
| '
| 8143
| ,
| 815B
| ー
| 8169
| (
| 817E
| ×
|-
|-
|023 [017] // Poké Floats (Pura)
| 2c
| ,
| 8144
| .
| 815E
| /
| 816A
| )
| 8181
| =
|-
|-
|024 [018] // Big Blue
| 2d
| -
| 8145
| ・
| 8160
| ~
| 816D
| [
| 8183
| <
|-
|-
|025 [019] // Icicle Mountain
| 2e
| .
| 8146
| :
| 8162
| |
| 816E
| ]
| 8184
| >
|-
|-
| 026 [01A] // Icetop
| 3a
| :
| 8147
| ;
|
|
| 816F
| {
| 818F
| ¥
|-
|-
|
|  
|
| 8148
| ?
|
|
| 8170
| }
| 8190
| $
|-
|-
|027 [01B] // Flat Zone
|  
|
| 8149
| !
|
|
|
|
| 8193
| %
|-
|-
|028 [01C] // Dream Land N64 (old ppp)
|  
|
|
|
|
|
|
|
| 8194
| #
|-
|-
|029 [01D] // Yoshi's Island N64 (old yosh)
|  
|-
|  
|030 [01E] // Kongo Jungle N64 (old kong)
|  
|
|
|
|
|
| 8195
| &
|-
|-
|031 [01F] // Battlefield (battle)
|  
|
|
|
|
|
|
|
| 8196
| *
|-
|-
|032 [020] // Final Destination (last)
|  
|
|
|
|
|
|
|
| 8197
| @
|}
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="CHEAT CODE" data-collapsetext="Click to collapse">
 
 
{| class="wikitable"
|-
|-
|
! No.
! v1.00(04XXXXXX)
! v1.00(04YYYYYY)
! v1.01(04XXXXXX)
! v1.01(04YYYYYY)
! v1.02(04XXXXXX)
! v1.02(04YYYYYY)
!
!
|-
|-
|TARGET TEST
| 1st
| 45b888
| 45B88C
|
|
| 45d850
| 45D854
|
| Note:Xth name tag = 45d850+1a4*(X-1)
|-
|-
|033 [021] // Target Test // Mario (TMario)
| 2nd
| 45BA2C
| 45BA30
|
|
| 45D9F4
| 45D9F8
|
|
|-
|-
|034 [022] // Target Test // C. Falcon (TCaptain)
| 3rd
| 45BBD0
| 45BBD4
|
|
| 45DB98
| 45DB9C
|
| 04XXXXXX AAAAAAAA
|-
|-
|035 [023] // Target Test // Young Link (TClink)
| 4th
| 45BD74
| 45BD78
|
|
| 45DD3C
| 45DD40
|
| 04YYYYYY BBBBBBBB
|-
|-
|036 [024] // Target Test // Donkey Kong (TDonkey)
| 5th
| 45BF18
| 45BF1C
|
|
| 45DEE0
| 45DEE4
|
|
|-
|-
|037 [025] // Target Test // Dr. Mario (TDrmario)
| 6th
| 45C0BC
| 45C0C0
|
|
| 45E084
| 45E088
|
|
|-
|-
|038 [026] // Target Test // Falco (TFalco)
| 7th
| 45C260
| 45C264
|
|
| 45E228
| 45E22C
|
|
|-
|-
|039 [027] // Target Test // Fox (TFox)
| 8th
| 45C404
| 45C408
|
|
| 45E3CC
| 45E3D0
|
|
|-
|-
|040 [028] // Target Test // Ice Climbers (TIceclim)
| 9th
| 45C5A8
| 45C5AC
|
|
| 45E570
| 45E574
|
|
|-
|-
|041 [029] // Target Test // Kirby (TKirby)
| 10th
| 45C74C
| 45C750
|
|
| 45E714
| 45E718
|
|
|-
|-
|042 [02A] // Target Test // Bowser (TKoopa)
| 11th
| 45C8F0
| 45C8F4
|
|
| 45E8B8
| 45E8BC
|
|
|-
|-
|043 [02B] // Target Test // Link (TLink)
| 12th
| 45CA94
| 45CA98
|
|
| 45EA5C
| 45EA60
|
|
|-
|-
|044 [02C] // Target Test // Luigi (TLuigi)
| 13th
| 45CC38
| 45CC3C
|
|
| 45EC00
| 45EC04
|
|
|-
|-
|045 [02D] // Target Test // Marth (TMars)
| 14th
| 45CDDC
| 45CDE0
|
|
| 45EDA4
| 45EDA8
|
|
|-
|-
|046 [02E] // Target Test // Mewtwo (TMewtwo)
| 15th
| 45CF80
| 45CF84
|
|
| 45EF48
| 45EF4C
|
|
|-
|-
|047 [02F] // Target Test // Ness (TNess)
| 16th
| 45D124
| 45D128
|
|
| 45F0EC
| 45F0F0
|
|
|-
|-
|048 [030] // Target Test // Peach (TPeach)
| 17th
| 45D2C8
| 45D2CC
|
|
| 45F290
| 45F294
|
|
|-
|-
|049 [031] // Target Test // Pichu (TPichu)
| 18th
| 45D46C
| 45D470
|
|
| 45F434
| 45F438
|
|
|-
|-
|050 [032] // Target Test // Pikachu (TPikachu)
| 19th
| 45D610
| 45D614
|
|
| 45F5D8
| 45F5DC
|
|
|-
|-
|051 [033] // Target Test // Jigglypuff (TPurin)
| 20th
| 45D7B4
| 45D7B8
|
|
| 45F77C
| 45F780
|
|
|-
|-
|052 [034] // Target Test // Samus (TSamus)
| 21st
| 45D958
| 45D95C
|
|
| 45F920
| 45F924
|
|
|-
|-
|053 [035] // Target Test // Sheik (TSeak)
| 22nd
| 45DAFC
| 45DB00
|
|
| 45FAC4
| 45FAC8
|
|
|-
|-
|054 [036] // Target Test // Yoshi (TYoshi
| 23rd
| 45DCA0
| 45DCA4
|
|
| 45FC68
| 45FC6C
|
|
|-
|-
|055 [037] // Target Test // Zelda (TZelda)
| 24th
| 45DE44
| 45DE48
|
|
| 45FE0C
| 45FE10
|
|
|-
|-
|056 [038] // Target Test // Mr. Game & Watch (TGamewat)
| 25th
| 45DFE8
| 45DFEC
|
|
| 45FFB0
| 45FFB4
|
|
|-
|-
|057 [039] // Target Test // Roy (TEmblem)
| 26th
| 45E18C
| 45E190
|
|
| 460154
| 460158
|
|
|-
|-
|058 [03A] // Target Test // Ganondorf (TGanon)
| 27th
| 45E330
| 45E334
|
|
| 4602F8
| 4602FC
|
|
|-
|-
|
| 28th
| 45E4D4
| 45E4D8
|
|
| 46049C
| 4604A0
|
|  
|-
|-
|ADVENTURE MODE
| 29th
| 45E678
| 45E67C
|
|
| 460640
| 460644
|
|
|-
|-
|059 [03B] // 1 //1 Kinoko (Mushroom Kingdom Adventure)
| 30th
|-
| 45E81C
|060 [03C] // 1 //2 Castle (vs Peach & Mario [or luigi])
| 45E820
|-
|  
|061 [03D] // 2 //1 Kongo (vs 2 mini Donkey Kongs)
|  
|-
| 4607E4
|062 [03E] // 2 //2 Garden (vs Donkey Kong)
| 4607E8
|-
|
|063 [03F] // 3 //1 Meiktu (Zelda Adventure[Underground Maze])
|  
|-
|}
|064 [040] // 3 //2 Shrine (vs Zelda)
 
|-
</div>
|065 [041] // 4 //1 Zebes (vs Samus)
 
|-
</div>
|066 [042] // 4 //2 Dassyut (Escape from Brinstar Adventure)
 
|-
 
|067 [043] // 5 //1 Greens (vs Kirby)
[https://codepen.io/thedookmaster/project/full/DPQmqa This website] creates custom tags with up to four characters, and only using Capital letters, lowercase letters, and some punctuation.
|-
 
|068 [044] // 5 //2 Greens (vs Kirby Team)
 
|-
</div>
|069 [045] // 5 //3 Greens (classic Kirby music) (vs Giant Kirby)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="99-Stock No-Timer Direct Mode" data-collapsetext="Click to collapse">
|070 [046] // 6 //1 Corneria (vs Fox [or Falco])
<pre>
|-
$99-Stock Online [Krohnos]
|071 [047] // 6 //2 Corneria (vs Fox [or Falco] with massive arwing attack)
*Overwrite the game rules to be 99-Stock with no time limit. Compatible with Slippi Direct. Does not take effect in Unranked. v1.0
|-
C216E91C 00000013 #External/99-Stock Online/Overwrite Game Rules.asm
|072 [048] // 7 //1 Pokémon Stadium (vs Pikachu Team, and 1 Jigglypuff if unlocked, lots of pokeball)
3CE08048 80E79D30
|-
54E7443E 2C070202
|073 [049] // 8 //1 B Route (F //Zero Adventure[F //Zero Grand Prix])
41820038 2C07010E
|-
41820030 886DAFA0
|074 [04A] // 8 //2 Mute City (vs Captain Falcon)
2C030000 4182006C
|-
2C030001 41820064
|075 [04B] // 9 //1 Onett (vs Ness x3, lots of Mr Saturn)
3CE08048 80E79D30
|-
54E7443E 2C070208
|076 [04C] // 10 //1 Icemt (Icicle Mountain Adventure)
41820008 4800004C
|-
38600063 3C808045
|077 [04D] // 10 //2 Icetop (vs Ice Climbers x2)
6084310E 98640000
|-
3C808045 60843F9E
|078 [04E] // 11 //1 Battle (vs Fighting Wireframe team, low gravity)
98640000 3C808045
|-
60844E2E 98640000
|079 [04F] // 11 //2 Battle (vs Metal Mario [& Metal Luigi if unlocked])
3C808045 60845CBE
|-
98640000 3E808048
|080 [050] // 12 //1 Last (vs Bowser)
62940530 3E403001
|-
6252864C 92540000
|081 [051] // 12 //2 Last (vs Giga Bowser)
80010024 00000000
|-
C216E750 0000000F #External/99-Stock Online/Overwrite Timer.asm
|
3E208048 82319D30
|-
5631443E 2C110202
|BONUS STAGE
41820048 3E208048
|-
82319D30 5631443E
|082 [052] // Takisusume (Race to the Finish Classic)
2C11010E 41820034
|-
8A2DAFA0 2C110000
|083 [053] // Grab the Trophies (figureget)
4182003C 2C110001
|-
41820034 3CE08048
|084 [054] // Homerun Contest (homerun)
80E79D30 54E7443E
|-
2C070208 4182000C
|085 [055] // Heal (All-Star's Stage Inbetween Matches)
4800001C 48000018
|-
3E808048 62940530
|
3E403001 6252864C
|-
92540000 3C808017
|CLASSIC (VS SINGLE CHARACTER)
60000000 00000000
|-
</pre>
|086 [056] // Princess Peach's Castle (vs Mario)
 
|-
</div>
|087 [057] // Rainbow Cruise (vs Mario)
 
|-
 
|088 [058] // Kongo Jungle (vs Donkey Kong)
<div class="mw-collapsible mw-collapsed" data-expandtext="Items for Rollback" data-collapsetext="Click to collapse">
|-
<pre>
|089 [059] // Jungle Japes (vs Donkey Kong)
$Rollback items [Krohnos]
|-
*Enables all items in-game on the "Medium" setting. Compatible with Slippi Direct. Does not take effect in Unranked or Teams. v1.0
|090 [05A] // Great Bay (vs Link)
C216E750 0000000C #External/Rollback Items/Overwrite Game Rules.asm
|-
3E208048 82319D30
|091 [05B] // Temple (vs Link)
5631443E 2C110202
|-
41820038 8A2DAFA0
|092 [05C] // Brinstar (vs Samus)
2C110000 4182003C
|-
2C110001 41820034
|093 [05D] // Brinstar Depths (vs Samus)
3E208048 82319D30
|-
5631443E 2C110208
|094 [05E] // Yoshi's Story (vs Yoshi)
41820010 2C11010E
|-
41820008 48000014
|095 [05F] // Yoshi's Island (vs Yoshi)
3A400002 3E808048
|-
6294053B 9A540000
|096 [060] // Fountain of Dreams (vs Kirby)
3C808017 00000000
|-
</pre>
|097 [061] // Green Greens (vs Kirby)
 
|-
</div>
|098 [062] // Corneria (vs Fox)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="'Mango Axe Wednesday' for Rollback" data-collapsetext="Click to collapse">
|099 [063] // Venom (vs Fox)
<pre>
|-
$Mango Axe Wednesday [Krohnos]
|100 [064] // Pokémon Stadium (Only Pokeballs)(vs Pikachu)
*Mango Axe Wednesday for Rollback.
|-
*No healing or cloaking items, spawn rate High.
|101 [065] // Mushroom Kingdom I (vs Luigi)
*Compatible with Slippi Direct. Does not take effect in Unranked. v1.0
|-
C216E750 00000011
|102 [066] // Mushroom Kingdom II (vs Luigi)
3E208048 82319D30
|-
5631443E 2C110202
|103 [067] // Mute City (vs Captain Falcon)
41820044 3E208048
|-
82319D30 5631443E
|104 [068] // Big Blue (vs Captain Falcon)
2C11010E 41820030
|-
8A2DAFA0 2C110000
|105 [069] // Onett (vs Ness)
41820050 2C110001
|-
41820048 3E208048
|106 [06A] // Fourside (vs Ness)
82319D30 5631443E
|-
2C110208 41820008
|107 [06B] // Pokémon Stadium (vs Jigglypuff)
48000030 3E808048
|-
62940530 3A400003
|108 [06C] // Princess Peach's Castle (vs Bowser)
9A54000B 3A400078
|-
92540010 3E40FDFF
|109 [06D] // Battlefield (vs Bowser)
6252FBF8 92540023
|-
3A4000FF 9A540027
|110 [06E] // Princess Peach's Castle (vs Peach)
3C808017 00000000
|-
C216E91C 00000011
|111 [06F] // Mushroom Kingdom II (vs Peach)
3CE08048 80E79D30
|-
54E7443E 2C070202
|112 [070] // Temple (vs Zelda)
41820038 886DAFA0
|-
2C030000 41820060
|113 [071] // Great Bay (vs Marth)
2C030001 41820058
|-
3CE08048 80E79D30
|114 [072] // Final Destination (vs Mewtwo)
54E7443E 2C070208
|-
41820010 2C07010E
|115 [073] // Pokémon Stadium (vs Mewtwo)
41820008 48000038
|-
38600002 3C808045
|116 [074] // Icicle Mountain (vs Ice Climbers)
6084310E 98640000
|-
3C808045 60843F9E
|117 [075] // Icicle Mountain (vs Ice Climbers)
98640000 3C808045
|-
60844E2E 98640000
|118 [076] // Mushroom Kingdom I (Dr. Mario Music) (vs Dr. Mario)
3C808045 60845CBE
|-
98640000 80010024
|119 [077] // Great Bay (vs Young Link)
60000000 00000000
|-
C22668BC 0000000B
|120 [078] // Temple (vs Young Link)
3E208048 82319D30
|-
5631443E 2C110002
|121 [079] // Corneria (vs Falco)
41820030 8A2DAFA0
|-
2C110000 41820038
|122 [07A] // Venom (vs Falco)
2C110001 41820030
|-
3E208048 82319D30
|123 [07B] // Great Bay (Unused)
5631443E 2C110008
|-
41820008 48000018
|124 [07C] // Pokémon Stadium (Pichu)
3E208045 6231C370
|-
3E00F8FF 6210FF4F
|
92110018 00000000
|-
</pre>
|CLASSIC (VS TWO CHARACTERS)
 
|-
</div>
|125 [07D] // Battlefield (Plays Mario Theme) (vs Team Mario & Bowser)
 
|-
 
|126 [07E] // Mushroom Kingdom II (vs Team Mario & Peach)
<div class="mw-collapsible mw-collapsed" data-expandtext="Online Break the Targets v0.2 WIP" data-collapsetext="Click to collapse">
|-
<pre>
|127 [07F] // Kongo Jungle (vs Team DK & Fox)
$Online Break the Targets v.02 [Krohnos]
|-
*WIP code for playing BTT via Slippi Netplay. Extremely experimental. v0.2
|128 [080] // Temple (vs Team Link & Zelda)
*Several known issues such as some stages having bad spawn points.
|-
*https://github.com/cnkeats/gecko-codes/blob/master/online-stadium.ini
|129 [081] // Great Bay (vs Team Link & Young Link)
C216E8A4 0000000D
|-
3E208048 82319D30
|130 [082] // Mushroom Kingdom I (vs Team Link & Luigi)
5631443E 2C110202
|-
41820044 3E208048
|131 [083] // Great Bay (Saria's Song) (vs Team Marth & Link)
82319D30 5631443E
|-
2C11010E 41820030
|132 [084] // Big Blue (vs Team Samus & Captain Falcon)
8A2DAFA0 2C110000
|-
4182002C 2C110001
|133 [085] // Brinstar (vs Team Samus & Fox)
41820024 3CE08048
|-
80E79D30 54E7443E
|134 [086] // Yoshi's Story (vs Team Yoshi & Luigi)
2C070208 41820008
|-
4800000C 3D808016
|135 [087] // Yoshi's Island (vs Team Yoshi & Ness)
618C5290 280C0000
|-
60000000 00000000
|136 [088] // Green Greens (vs Team Kirby & Pikachu)
C216E750 00000010
|-
3E208048 82319D30
|137 [089] // Fountain of Dreams (vs Team Kirby & Pichu)
5631443E 2C110202
|-
41820044 3E208048
|138 [08A] // Green Greens (vs Team Kirby & Jigglypuff)
82319D30 5631443E
|-
2C11010E 41820030
|139 [08B] // Icicle Mountain (vs Team Kirby & Ice Climbers)
8A2DAFA0 2C110000
|-
41820044 2C110001
|140 [08C] // Corneria (vs Team Fox & Falco)
4182003C 3CE08048
|-
80E79D30 54E7443E
|141 [08D] // Mute City (vs Team Fox & Captain Falcon)
2C070208 41820008
|-
48000024 3E808048
|142 [08E] // Pokémon Stadium (vs Team Pikachu & Pichu)
62940530 3A400033
|-
9A540000 3A40XXXX # Replace with stage id (ex. 0033 for Jigglypuff BTT)
|143 [08F] // Pokémon Stadium (vs Team Pikachu & Jigglypuff)
9A54000F 3A400000
|-
92540010 3C808017
|144 [090] // Mushroom Kingdom I (vs Team Luigi & Dr. Mario)
60000000 00000000
|-
C216E91C 00000012
|145 [091] // Onett (alt music) (vs Team Ness & Peach)
3CE08048 80E79D30
|-
54E7443E 2C070202
|146 [092] // Fourside (vs Team Ness & Mewtwo)
41820040 2C07010E
|-
41820038 886DAFA0
|147 [093] // Big Blue (mRider song) (vs Team Captain Falcon & Falco)
2C030000 41820060
|-
2C030001 41820058
|148 [094] // Battlefield (vs Team Bowser & Mewtwo)
2C110003 41820050
|-
3CE08048 80E79D30
|149 [095] // Battlefield (vs Team Bowser & Peach)
54E7443E 2C070208
|-
41820008 48000038
|150 [096] // Battlefield (vs Team Bowser & Zelda)
38600001 3C808045
|-
6084310E 98640000
|151 [097] // Temple (vs Team Peach & Zelda)
3C808045 60843F9E
|-
98640000 3C808045
|152 [098] // Great Bay (Saria's Song) (vs Team Zelda & Young Link)
60844E2E 98640000
|-
3C808045 60845CBE
|153 [099] // Temple (Emblem) (vs Team Zelda & Marth)
98640000 80010024
|-
60000000 00000000
|154 [09A] // Great Bay (Unused)
</pre>
|-
 
|
</div>
|-
 
|CLASSIC (VS GIANT CHARACTER)
 
|-
== Stage Cosmetic Codes ==
|155 [09B] // Princess Peach's Castle (vs Giant Mario)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|156 [09C] // Kongo Jungle (vs Giant DK)
 
|-
 
|157 [09D] // Great Bay (vs vs Giant Link)
<div class="mw-collapsible mw-collapsed" data-expandtext="Force Simple Background and Stage Geometry" data-collapsetext="Click to collapse">
|-
<pre>
|158 [09E] // Yoshi's Story (vs Giant Yoshi)
$Force Simple Background and Stage Geometry [Punkline]
|-
*Makes the Stages only show Collision Geometry to save Processing Power
|159 [09F] // Mushroom Kingdom II (vs Giant Luigi)
04028d64 60000010
|-
0405a2e8 60000000
|160 [0A0] // Mute City (vs Giant Captain Falcon)
</pre>
|-
 
|161 [0A1] // Pokémon Stadium (vs Giant Jigglypuff)
</div>
|-
 
|162 [0A2] // Fountain of Dreams (vs Giant Bowser)
 
|-
=== Icicle Mountain ===
|163 [0A3] // Mushroom Kingdom I (vs Giant Dr. Mario)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|164 [0A4] // Temple (vs Giant Young Link)
 
|-
 
|
 
|-
</div>
|CLASSIC (VS TEAM CHARACTER)
 
|-
 
|165 [0A5] // Rainbow Cruise (vs Team Mario)
=== Princess Peach's Castle ===
|-
 
|166 [0A6] // Jungle Japes (vs Team Donkey Kong)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|167 [0A7] // Fountain of Dreams (vs Team Kirby)
 
|-
 
|168 [0A8] // Mushroom Kingdom II (vs Team Luigi)
</div>
|-
 
|169 [0A9] // Onett (vs Team Ness)
 
|-
=== Rainbow Cruise ===
|170 [0AA] // Pokémon Stadium (vs Team Jigglypuff)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|171 [0AB] // Icicle Mountain (Unused)
 
|-
 
|172 [0AC] // Pokémon Stadium (vs Team Pichu)
 
|-
</div>
|173 [0AD] // Flat Zone (vs Team Game & Watch)
 
|-
 
|174 [0AE] // Mute City (vs Team Captain Falcon)
=== Kongo Jungle (SSBM) ===
|-
 
|
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|CLASSIC FINAL
 
|-
 
|175 [0AF] // Battlefield (No items) (vs Metal Character)
</div>
|-
 
|176 [0B0] // Final Destination (No items) (vs Master Hand)
 
|-
=== Jungle Japes ===
|
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|ALL-STAR
 
|-
 
|177 [0B1] // Rainbow Cruise (vs Mario)
 
|-
</div>
|178 [0B2] // Kongo Jungle (vs Donkey Kong)
 
|-
 
|179 [0B3] // Great Bay (vs Link)
=== Termina: Great Bay ===
|-
 
|180 [0B4] // Brinstar (vs Samus)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|181 [0B5] // Yoshi's Story (vs Yoshi)
 
|-
 
|182 [0B6] // Green Greens (vs Kirby)
</div>
|-
 
|183 [0B7] // Corneria (vs Fox)
 
|-
=== Hyrule Temple ===
|184 [0B8] // Pokémon Stadium (vs Pikachu)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|185 [0B9] // Mushroom Kingdom I (vs Luigi)
 
|-
 
|186 [0BA] // Mute City (vs Captain Falcon)
 
|-
</div>
|187 [0BB] // Onett (vs Ness)
 
|-
 
|188 [0BC] // Poké Floats (vs Jigglypuff)
=== Yoshi's Story ===
|-
 
|189 [0BD] // Icicle Mountain (vs Ice Climbers)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|190 [0BE] // Princess Peach's Castle (vs Peach)
 
|-
 
|191 [0BF] // Temple (vs Zelda)
</div>
|-
 
|192 [0C0] // Fountain of Dreams (Emblem Music) (vs Marth)
 
|-
=== Yoshi's Island (SSBM) ===
|193 [0C1] // Battlefield (Poké Floats song) (vs Mewtwo)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|194 [0C2] // Yoshi's Island (vs Bowser)
 
|-
 
|195 [0C3] // Mushroom Kingdom II (Dr Mario Music) (vs Dr Mario)
 
|-
</div>
|196 [0C4] // Jungle Japes (vs Young Link)
 
|-
 
|197 [0C5] // Venom (vs Falco)
=== Fountain of Dreams ===
|-
 
|198 [0C6] // Fourside (vs Pichu)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
<pre>
|199 [0C7] // Final Destination (Emblem Music) (vs Roy)
$Full Resolution FoD Reflection [UnclePunch]
|-
043e0f3c 00000280  #cobj viewport right
|200 [0C8] // Flat Zone (vs Team Game & Watch)
043e0f40 000001e0  #cobj viewport bottom
|-
043e0f44 00000280  #cobj proj width
|201 [0C9] // Brinstar Depths (vs Gannondorf)
043e0f48 000001e0  #cobj proj height
|-
041cce4c 38800280  #texbuffer width
|
041cce50 38a001e0  #texbuffer height
|-
</pre>
|EVENT MATCH
<pre>
|-
$HQ Fountain of Dreams Reflections [UnclePunch, PKFreeZZy]
|202 [0CA] // Battlefield (Event #01) (Trouble King)
043E0F3C 00000280  #cobj viewport right
|-
043E0F40 000001E0  #cobj viewport bottom
|203 [0CB] // Temple (Event #18) (Link's Adventure)
043E0F44 00000280  #cobj proj width
|-
043E0F48 000001E0  #cobj proj height
|204 [0CC] // Princess Peach's Castle (Event #03) (Bomb-fest)
041CCE4C 38800280  #texbuffer width
|-
041CCE50 38A001E0  #texbuffer height
|205 [0CD] // Yoshi's Story (Event #04) (Dino-wrangling)
041CCECC 60000000  #nop low-poly render switch
|-
041CD078 60000000  #nop hi-poly render switch
|206 [0CE] // Onett (Event #05) (Spare Change)
</pre>
|-
<pre>
|207 [0CF] // Fountain of Dreams (Event #06) (Kirbys on Parade)
$Disable Player Reflections on FoD [UnclePunch]
|-
04081148 38000000
|208 [0D0] // Pokémon Stadium (Event #07) (Pokémon Battle)
</pre>
|-
 
|209 [0D1] // Brinstar (Event #08) (Hot Date on Brinstar)
</div>
|-
 
|210 [0D2] // Great Bay (Event #09) (Hide 'n' Sheik)
=== Green Greens ===
|-
 
|211 [0D3] // Yoshi's Island (Event #10) (All-Star Match 1-1 /vs Mario)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|212 [0D4] // Icicle Mountain (Event #11) (King of the Mountain)
 
|-
 
|213 [0D5] // Mute City (Event #12) (Seconds, Anyone?)
</div>
|-
 
|214 [0D6] // Rainbow Cruise (Event #13) (Yoshi's Egg)
 
|-
=== Corneria ===
|215 [0D7] // Goomba (Event #14) (Trophy Tussle 1)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|216 [0D8] // Battlefield (Event #37) (Legendary Pokemon)
 
|-
 
|217 [0D9] // Corneria (Event #16) (Kirby's Air-raid)
 
|-
</div>
|218 [0DA] // Jungle Japes (F-Zero Music) (Event #17) (Bounty Hunters)
 
|-
 
|219 [0DB] // Kongo Jungle (Event #2) (Lord of the Jungle)
=== Venom ===
|-
 
|220 [0DC] // Final Destination (Event #19) (Peach's Peril)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|221 [0DD] // Brinstar (Event #20) (All-Star Match 2-1 /vs Samus)
 
|-
 
|222 [0DE] // Princess Peach's Castle (Event #21) (Ice Breaker)
</div>
|-
 
|223 [0DF] // Mushroom Kingdom II (Event #22) (Super Mario 128)
 
|-
=== Flatzone ===
|224 [0E0] // Brinstar Depths (Event #27) (Cold Armor)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|225 [0E1] // Yoshi's Island (Event #24) (The Yoshi Herd)
 
|-
 
|226 [0E2] // Fourside (DK Rap) (Event #25) (Gargantuans)
 
|-
</div>
|227 [0E3] // Entei (Event #26) (Trophy Tussle 2)
 
|-
 
|228 [0E4] // Venom (Event #23) (Slippy's Invention)
=== Brinstar ===
|-
 
|229 [0E5] // Green Greens (Event #28) (Puffballs Unite)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|230 [0E6] // Temple (Great Bay music) (Event #29) (Triforce Gathering)
 
|-
 
|231 [0E7] // Fountain of Dreams (Event #15) (Girl Power)
</div>
|-
 
|232 [0E8] // Mushroom Kingdom I (Event #31) (Mario Bros. Madness)
 
|-
=== Brinstar Depths ===
|233 [0E9] // Corneria (Many Arwings) (Event #32) (Target Acquired)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|234 [0EA] // F //Zero Adventure Stage (Event #33) (Lethal Marathon)
 
|-
 
|235 [0EB] // Great Bay (Event #34) (Seven Years)
 
|-
</div>
|236 [0EC] // Dream Land (Event #35) (Time for a Checkup)
 
|-
 
|237 [0ED] // Fourside (Event #36) (Space Travelers 1-1)
=== Onett ===
|-
 
|238 [0EE] // Fountain of Dreams (Event #30) (All-Star Match 3-1 /vs Kirby)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|239 [0EF] // Mushroom Kingdom II (Event #38) (Super Mario Bros. 2)
 
|-
 
|240 [0F0] // Pokémon Stadium (Event #39) (Jigglypuff Live!)
</div>
|-
 
|241 [0F1] // Temple (Emblem Music) (Event #40) (All-Star Match 4-1 /vs Marth)
 
|-
=== Fourside ===
|242 [0F2] // Temple (Emblem Music) (Event #41) (En Garde!)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|243 [0F3] // Poké Floats (Event #42) (Trouble King 2)
 
|-
 
|244 [0F4] // Big Blue (Event #43) (Birds of Prey)
 
|-
</div>
|245 [0F5] // Battlefield (Event #44) (Mewtwo Strikes!)
 
|-
 
|246 [0F6] // Flat Zone (Event #45) (Game and Watch Forever!)
=== Mute City ===
|-
 
|247 [0F7] // Temple (Emblem Music) (Event #46) (Fire Emblem Pride)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|248 [0F8] // Majora's Mask (Event #47) (Trophy Tussle 3)
 
|-
 
|249 [0F9] // Yoshi's Story (Event #48) (Pikachu and Pichu)
</div>
|-
 
|250 [0FA] // Mushroom Kingdom I (Event #49) (All-Star Match Deluxe 5-1 /vs Dr Mario)
 
|-
=== Big Blue ===
|251 [0FB] // Final Destination (Final Destination Match) (Event #50)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|252 [0FC] // Final Destination (The Showdown) (Event #51)
 
|-
 
|253 [0FD] // Jungle Japes (DK Rap) (Event #10) (All-Star Match 1-2 /vs DK)
 
|-
</div>
|254 [0FE] // Yoshi's Story (Event #10) (All-Star Match 1-3 /vs Yoshi)
 
|-
 
|255 [0FF] // Princess Peach's Castle (Event #10) (All-Star Match 1-4 /vs Peach)
=== Pokemon Stadium ===
|-
 
|256 [100] // Rainbow Cruise (Event #10) (All-Star Match 1-5 /vs Bowser)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
<pre>
|257 [101] // Great Bay (All-Star Match 2-2 /vs Link)
$Disable Pokemon Stadium Screen [UnclePunch]
|-
*Makes the Jumbotron on Pokemon Stadium Invisible
|258 [102] // Temple (All-Star Match 2-3 /vs Zelda)
041D2AC8 38800000 #0 Chance for Close-up View.asm
|-
041D2AC0 38A00000 #0 Chance for Full View.asm
|259 [103] // Mute City (All-Star Match 2-4 /vs Captain Falcon)
041D2B98 48000018 #Allow Duplicate Screen States.asm
|-
</pre>
|260 [104] // Corneria (All-Star Match 2-5 /vs Fox)
 
|-
</div>
|261 [105] // Pokémon Stadium (All-Star Match 3-2 /vs Pikachu)
 
|-
 
|262 [106] // Onett (All-Star Match 3-3 /vs Ness)
=== Pokefloats ===
|-
 
|263 [107] // Icicle Mountain (All-Star Match 3-4 /vs Ice Climbers)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|264 [108] // Mushroom Kingdom II (All-Star Match 4-2 /vs Luigi)
 
|-
 
|265 [109] // Poké Floats (All-Star Match 4-3 /vs Jigglypuff)
</div>
|-
 
|266 [10A] // Final Destination (All-Star Match 4-4 /vs Mewtwo)
 
|-
=== Mushroom Kingdom I ===
|267 [10B] // Flat Zone (All-Star Match 4-5 /vs Mr Game & Watch)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|268 [10C] // Venom (All-Star Match Deluxe 5-2 /vs Falco)
 
|-
 
|269 [10D] // Pokémon Stadium (All-Star Match Deluxe 5-3 /vs Pichu)
 
|-
</div>
|270 [10E] // Great Bay (Saria's Song) (All-Star Match Deluxe 5-4 /vs Young Link)
 
|-
 
|271 [10F] // Temple (Emblem Music) (All-Star Match Deluxe 5-5 /vs Roy)
=== Mushroom Kingdom II ===
|-
 
|272 [110] // Final Destination (All-Star Match Deluxe 5-6 /vs Gannondorf)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|273 [111] // Battlefield (Event #36) (Space Travelers 1-2)
 
|-
 
|
</div>
|-
 
|UNLOCKABLES
 
|-
=== Battlefield ===
|274 [112] // Pokémon Stadium //Unlocking Jigglypuff
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|275 [113] // Final Destination //Unlocking Mewtwo
<pre>
|-
$Disable Battlefield Background + Particles [NeilHarbin0]
|276 [114] // Mushroom Kingdom II //Unlocking Luigi
04219d10 60000000
|-
04219d1c 60000000
|277 [115] // Fountain of Dreams //Unlocking Marth
04219d24 60000000
|-
</pre>
|278 [116] // Flat Zone //Unlocking Mr Game and Watch
 
|-
</div>
|279 [117] // Princess Peach's Castle (DR Mario song) //Unlocking Dr Mario
 
|-
 
|280 [118] // Final Destination (Great Bay music) //Unlocking Gannondorf
=== Final Destination ===
|-
 
|281 [119] // Great Bay (Saria's Song) //Unlocking Young Link
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
<pre>
|282 [11A] // Battlefield (Corneria Music) //Unlocking Falco
$Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato]
|-
0421AAE4 60000000
|283 [11B] // Pokémon Stadium //Unlocking Pichu?
</pre>
|-
 
|284 [11C] // Temple (Emblem Music) //Unlocking Roy?
</div>
|-
 
|
 
|-
=== Dreamland (SSB64) ===
|MULTI-MAN MELEE
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|285 [11D] // Battlefield (Multi-Man Melee)
 
|}
 
 
</div>
 
 
=== Yoshi's Island (SSB64) ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Kongo Jungle (SSB64) ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Adventure Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
==== Mushroom Kingdom (Adventure) ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000
</pre>
 
</div>
 
 
==== Underground Maze ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000
</pre>
 
</div>
 
 
==== Brinstar Escape ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
==== F-Zero Grand Prix ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
</div>
 
 
=== Trophy Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
==== Trophy Collector Stage ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Trophy Collector Crash Prevent (Debug Mode)
01C43D24 08000000
042199FC 60000000
</pre>
 
</div>
 
 
==== Goomba Trophy Stage ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
==== Entei Trophy Stage ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
</div>
 
 
=== Target Test Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Other Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$DUMMY / ICETOP Crash Prevent (Debug Mode)
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048
</pre>
 
</div>
 
</div>
 
 
== Universal Game Altering Codes ==
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Unlock Stock Selection for All Star Mode" data-collapsetext="Click to collapse">
<pre>
$Unlock Stock Selection for All Star Mode (NTSC v1.02) [Brandondorf9999]
042612EC 38000000
042615BC 38000000
04265780 38000000
</pre>
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Choose Any Character for Any Event Match" data-collapsetext="Click to collapse">
<pre>
$Choose Any Character for Any Event Match (1.02) [Achilles]
041BBFB0 38000021
041BB1B0 60000000
</pre>
 
</div>
 
 
=== Alter ''SSBM's'' Existing Game Mechanics and Game Types ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Flatzone Everywhere" data-collapsetext="Click to collapse">
<pre>
$Flatzone Everywhere [Aitch]
*Removes Z axis shenanagins.
*Purely functional change, does not change the look of characters.
C2008414 00000003 # zero z axis in Fighter_UpdateHurtboxPosition
38000000 901f0030
901f003c 8001001c
60000000 00000000
C207ae6c 00000002 # zero z axis in Hitbox_UpdateHitboxPositions (previous frame hitbox position)
38000000 901f0054
8001002c 00000000
C207ae04 00000003 # zero z axis in Hitbox_UpdateHitboxPositions (newly instantiated hitboxes)
38000000 901f0054
901f0060 881f0043
60000000 00000000
0407add4 901f0054 # zero z axis in Hitbox_UpdateHitboxPositions (new frame hitbox position)
0407add8 901f0060 # zero z axis in Hitbox_UpdateHitboxPositions (new frame hitbox position)
</pre>
 
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Preserve Dash Momentum on Shield Interrupt" data-collapsetext="Click to collapse">
<pre>
$Preserve Dash Momentum on Shield Interrupt [PKFreeZZy]
040CA40C 40820118
040CA4BC 48000068
</pre>
 
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="DamageDown Knockback Condition" data-collapsetext="Click to collapse">
<pre>
$DamageDown Knockback Condition [UnclePunch]
*Knockback must be less than 100 units to enter DamageDown.
*This affects high knockback/low percent moves sending the victim flying into a jab reset state (Falco 3x stale shine).
C209F134 00000007
C0251850 48000025
7D8802A6 C04C0000
FC011040 4180001C
3D808009 618CF170
7D8903A6 4E800420
4E800021 42C80000
</pre>
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Update TopN Location In ECB Calculation" data-collapsetext="Click to collapse">
<pre>
$Update TopN Location In ECB Calculation [tauKhan]
C204250C 00000009
7C7F1B78 7C9E2378
807F0000 80830028
8063002C 800300B0
90040038 800300B4
9004003C 800300B8
90040040 7C832378
3D808037 618C32E8
7D8903A6 4E800421
7FE3FB78 00000000
</pre>
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Box Glitch/ECB Squeezing Fix" data-collapsetext="Click to collapse">
<pre>
$Box Glitch Fix [tauKhan]
*"ECB Squeezing" Fix
0404C98C 41800090
C204C988 00000004
98030034 C00285C4
FC030040 C00285F0
40800008 D0430008
60000000 00000000
</pre>
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Grab Infinite Removal v3" data-collapsetext="Click to collapse">
<pre>
$Grab Infinite Removal v3 [Glook, Punkline]
C208EE48 0000000C
807B0010 2C0300D9
4182004C 2C030163
40A20018 807B0004
2C030002 2C830019
4C423382 41820030
887D2226 70630020
40820024 C01D1A4C
38600000 9061FFF0
C021FFF0 FC000840
4C401382 40820008
38000000 2C000000
60000000 00000000
</pre>
 
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Port Priority Fix Codes" data-collapsetext="Click to collapse">
<pre>
$Optional: Port Priority Fixes [Punkline, Achilles, PKFreeZZy]
*DO NOT USE IN UNRANKED
C206C3A8 0000003E #External/PortPriority/LedgeGrab/CheckLastGObj.asm
4800018C 4E800021
00000000 00000000
00000000 00000001
48000004 7C641B78
38A0FFFF 8004000C
38A50001 2C000000
4080000C 7C040378
4BFFFFEC 4E800020
38000020 7C0903A6
38A00000 7C0802A6
90010004 9421FFF0
2C040000 40800034
70600001 5463F87E
40820014 80840008
2C040000 4100FFEC
48000018 8004002C
38A50001 9001000C
80840008 4BFFFFC1
7CA903A6 34A5FFFF
418000E4 4FFFF982
38E1000C 85070010
41BF000C 7D044379
408000CC 2C080000
408000A4 89880824
88640824 558C07BE
558307BE 7C0C1800
4082008C 5589FFFE
558A07FE 554B103A
396B0730 7C64582E
7D88582E 7C036000
40A2006C 814DAE1C
546B1838 7D4A582E
5520083C 7D6A022E
814DAE18 1D6B0018
396B0008 106A580C
E0880784 E00800B0
1084002A 10041828
10600032 100318D4
FC800034 EC440032
FC011040 4C00FA02
41800014 FC201090
7D044378 4FE00042
4800000C 38000000
90070000 4200FF48
80640000 90A10008
3D808008 618C1370
7D8903A6 4E800421
80A10008 38210010
80010004 7C0803A6
4E800020 801D0008
2C000000 40A20050
7FA3EB78 4BFFFE81
4BFFFE65 7FC802A6
A0DE0000 807E0004
7C053000 2C830000
4C461342 B0BE0000
38000000 B0DE0002
901E0008 901E0004
41820008 4BFFFE6D
38000001 901E0008
83DD002C 7FA3EB78
60000000 00000000
C2081388 00000011 #External/PortPriority/LedgeGrab/SkipAction.asm
3C608006 6063C3A8
80830000 5485863E
7CA50774 54A5801E
5484043A 7C842B78
7CC32214 38C60008
7FC3F378 80060008
80E6000C 2C000000
2C870000 4C423382
4182003C 38E60010
7CE903A6 4E800421
2C050020 40800028
38800001 7C852830
80060004 7CA50378
90A60004 3D808008
618C14EC 7D8903A6
4E800420 8063002C
60000000 00000000
C208E25C 00000009 #External/PortPriority/ThrowHitstun/FixThrowHitstun.asm
809D1198 28040000
41820018 8084002C
8884000C 881D000C
7C002000 41810018
3D808007 398CEBA4
7D8803A6 4E800021
48000014 C03D2340
C0028AF8 EC01002A
D01D2340 00000000
04132ECC 389D0000 #External/PortPriority/ThrowHitstun/SetPtrBowser1.asm
04133A48 389D0000 #External/PortPriority/ThrowHitstun/SetPtrBowser2.asm
04133B68 389D0000 #External/PortPriority/ThrowHitstun/SetPtrBowser3.asm
040E52E8 389D0000 #External/PortPriority/ThrowHitstun/SetPtrFalconGanon.asm
</pre>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Port Priority Throw Bug Fix v3" data-collapsetext="Click to collapse">
<pre>
$Throw Hitstun Port Priority Fix v3 [Achilles, PKFreeZZy]
C208E25C 00000009
809D1198 28040000
41820018 8084002C
8884000C 881D000C
7C002000 41810018
3D808007 398CEBA4
7D8803A6 4E800021
48000014 C03D2340
C0028AF8 EC01002A
D01D2340 00000000
</pre>
<pre>
$Bowser & Giga Bowser - Add Thrower Exception on Side-B Release [PKFreeZZy]
04132ECC 389D0000
04133A48 389D0000
04133B68 389D0000
</pre>
<pre>
$Captain Falcon & Ganondorf - Add Thrower Exception on Up-B Release [PKFreeZZy]
040E52E8 389D0000
</pre>
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Port Priority Ledge Grab Fix" data-collapsetext="Click to collapse">
<pre>
$Ledge Grab Port Priority Fix [Punkline]
*In the instance that multiple players would grab the ledge on the same frame, whoever is closer to the ledge gets the ledgegrab
*Tie Edgecases unknown
C206C3A8 0000003E #External/PortPriority/LedgeGrab/CheckLastGObj.asm
4800018C 4E800021
00000000 00000000
00000000 00000001
48000004 7C641B78
38A0FFFF 8004000C
38A50001 2C000000
4080000C 7C040378
4BFFFFEC 4E800020
38000020 7C0903A6
38A00000 7C0802A6
90010004 9421FFF0
2C040000 40800034
70600001 5463F87E
40820014 80840008
2C040000 4100FFEC
48000018 8004002C
38A50001 9001000C
80840008 4BFFFFC1
7CA903A6 34A5FFFF
418000E4 4FFFF982
38E1000C 85070010
41BF000C 7D044379
408000CC 2C080000
408000A4 89880824
88640824 558C07BE
558307BE 7C0C1800
4082008C 5589FFFE
558A07FE 554B103A
396B0730 7C64582E
7D88582E 7C036000
40A2006C 814DAE1C
546B1838 7D4A582E
5520083C 7D6A022E
814DAE18 1D6B0018
396B0008 106A580C
E0880784 E00800B0
1084002A 10041828
10600032 100318D4
FC800034 EC440032
FC011040 4C00FA02
41800014 FC201090
7D044378 4FE00042
4800000C 38000000
90070000 4200FF48
80640000 90A10008
3D808008 618C1370
7D8903A6 4E800421
80A10008 38210010
80010004 7C0803A6
4E800020 801D0008
2C000000 40A20050
7FA3EB78 4BFFFE81
4BFFFE65 7FC802A6
A0DE0000 807E0004
7C053000 2C830000
4C461342 B0BE0000
38000000 B0DE0002
901E0008 901E0004
41820008 4BFFFE6D
38000001 901E0008
83DD002C 7FA3EB78
60000000 00000000
C2081388 00000011 #External/PortPriority/LedgeGrab/SkipAction.asm
3C608006 6063C3A8
80830000 5485863E
7CA50774 54A5801E
5484043A 7C842B78
7CC32214 38C60008
7FC3F378 80060008
80E6000C 2C000000
2C870000 4C423382
4182003C 38E60010
7CE903A6 4E800421
2C050020 40800028
38800001 7C852830
80060004 7CA50378
90A60004 3D808008
618C14EC 7D8903A6
4E800420 8063002C
60000000 00000000
</pre>
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Grab Port-Priority Fix" data-collapsetext="Click to collapse">
<pre>
$Grab Port-Priority Fix - Award Grab to Lower % Player [PKFreeZZy]
*Fixes port-priority on grabs by awarding it to the player with less damage, should they occur at the same time. If both players have the exact same damage, the winner is decided by a 50/50 random roll.
C2078C04 00000040
D0210020 387C0000
389E0000 48000065
2C030000 4182003C
C03E1830 C01C1830
FC010040 4C401382
40820030 FC010000
40820020 38600002
3D808038 398C0580
7D8803A6 4E800021
2C030000 4182000C
801C0000 48000014
3D808008 398C8C4C
7D8803A6 4E800020
C0210020 48000190
7C0802A6 90010004
9421FFC0 DBE10038
BF010018 3BC30000
3BA40000 3B800000
C0028930 D01E216C
3BFE0000 3B000000
C3E28900 387F0914
801E0914 3B630000
2C000000 4182011C
80030030 28000008
40820110 88030040
5400DFFF 41820010
801D00E0 2C000001
4182001C 88030040
5400E7FF 418200EC
801D00E0 2C000000
408200E0 387D0000
389B0000 3D808001
398CACFC 7D8803A6
4E800021 2C030000
408200C0 3B5D0000
3B200000 480000A8
801A11E8 2C000000
41820094 7FA3EB78
3D808008 398CF804
7D8803A6 4E800021
C03E0038 7C651B78
C05D0038 7F63DB78
C07D00B8 389A11A0
3D808000 398C7ECC
7D8803A6 4E800021
2C030000 41820050
387E0000 389D0000
3D808008 398C4CE4
7D8803A6 4E800021
2C030000 40820054
C03D00B0 C01E00B0
EC210028 FC01F840
40800008 FC200850
C01E216C FC010040
40800030 3B000001
48000028 3B5A004C
3B390001 881D119E
7C190040 4180FF54
3B9C0001 281C0004
3BFF0138 4180FEC8
7F03C378 BB010018
80010044 CBE10038
38210040 7C0803A6
4E800020 00000000
</pre>


</div>
</div>


</div>


=== Icicle Mountain ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Phantom Hits" data-collapsetext="Click to collapse">
<pre>
$Disable Phantom Hits [PKFreeZZy]
04076F70 38000000 #Fighters
04077E1C 38000000 #Items vs Fighters
</pre>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Phantom Hits Fix" data-collapsetext="Click to collapse">
<pre>
$Phantom Hit Fix (v1.02) [UnclePunch]
*Checks the remaining hurtboxes when a phantom hit is detected.
C2079A74 00000007
41800024 80610090
2C03FFFF 41820028
82A10090 3C008007
60009970 7C0903A6
4E800420 3C008007
60009928 7C0903A6
4E800420 00000000
C207996C 00000007
41820020 806DAEB4
C00307A8 C0370070
FC010040 4080001C
92A10090 48000004
3C008007 60009A64
7C0903A6 4E800420
60000000 00000000
C20794AC 00000002
3800FFFF 90010090
387B0000 00000000
04079A98 80010098
04079AA4 38210094
04079264 9421FF6C
C2079224 00000007
41800024 80610068
2C03FFFF 41820028
82810068 3C008007
60009118 7C0903A6
4E800420 3C008007
600090DC 7C0903A6
4E800420 00000000
C2079114 00000008
4182002C 806DAEB4
C00307A8 C0370070
FC010040 40800028
92810068 3C008007
60009214 7C0903A6
4E800420 3C008007
6000920C 7C0903A6
4E800420 00000000
C2078ECC 00000002
3800FFFF 90010068
387C0000 00000000
04079248 80010070
04079250 3821006C
04078C78 9421FF94
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Wobbling" data-collapsetext="Click to collapse">
<pre>
$Disable Wobbling [UnclePunch]
*Break out of grab after three Nana hits
C20DA9DC 00000003 #External/PreventWobbling/1.asm
38600000 987C2350
3860FFFF B07C2352
7F43D378 00000000
C208F090 0000001D #External/PreventWobbling/2.asm
807B0010 2C0300DF
418000D4 2C0300E4
418100CC 807B1A58
2C030000 418200C0
8063002C 88832222
5484077B 418200B0
8863000C 38800001
3D808003 618C418C
7D8903A6 4E800421
2C030000 41820090
809B1868 7C032000
41820034 A0A40000
2C050006 40820078
80A4002C 80850518
7C032000 40820068
A0650DA8 A09B2352
7C032000 41820058
48000018 80A3002C
A0652088 A09B2352
7C032000 41820040
B07B2352 887B2350
38630001 987B2350
2C030003 41800028
807B1A58 3D80800D
618CA698 7D8903A6
4E800421 3D808008
618CF0C8 7D8903A6
4E800420 801B0010
60000000 00000000
</pre>


=== Princess Peach's Castle ===
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Ledge-Grab Limit" data-collapsetext="Click to collapse">
$Disable Switches and Bullets on Princess Peach's Castle (1.02) [Zauron]
<pre>
041CD8A8 4E800020
$Ledge Grab Limit [UnclePunch]
*Enforces ledge grab limit
C21A5E90 00000002 #Ledge Grab Limit
386000B4 907F0010
7FE3FB78 00000000
0416EBD8 60000000
041B0498 60000000
041B05CC 38000000
041B05C8 38C00001
C2165C48 00000066
7C0802A6 90010004
9421FF00 BC610008
7C7F1B78 887F0004
2C030001 408202F8
3BC10080 3BA00000
38600000 907E0000
907E0004 1C7D00A8
7C83FA14 88640058
2C030003 41820028
8864005D 2C030000
4082001C 887E0000
38630001 987E0000
389E0001 3863FFFF
7FA321AE 3BBD0001
2C1D0006 4180FFC0
887E0000 2C030001
40810118 3BA00000
387E0001 7C63E8AE
3D808003 618C42B4
7D8903A6 4E800421
7C7C1B78 3B600000
7C1BE800 4182002C
387E0001 7C63D8AE
3D808003 618C42B4
7D8903A6 4E800421
7C03E000 4080000C
7F7DDB78 4BFFFFB4
3B7B0001 887E0000
7C1B1800 4180FFC4
4800000C 3BBD0001
4BFFFF98 3B600000
387E0001 7C83D8AE
1C6400A8 7C63FA14
38BE0001 7CA5E8AE
7C042800 4182000C
38800001 48000008
38800000 9883005D
9883005E 3B7B0001
887E0000 7C1B1800
4180FFC0 3B600000
387E0001 7F43D8AE
387E0001 7C63E8AE
7C1A1800 41820034
7F43D378 3D808003
618C42B4 7D8903A6
4E800421 7C03E000
40820018 1C7A00A8
7C63FA14 38800000
9883005D 9883005E
3B7B0001 887E0000
7C1B1800 4180FFAC
807F0008 3880003C
7C6323D6 7C8323D6
38600000 3D808032
618C2DA0 7D8903A6
4E800421 48000151
7C6802A6 C0430000
EC2100B2 FC20081E
D8210080 83A10084
3B800000 3B600000
1C7C00A8 7C83FA14
88640058 2C030003
41820030 8864005D
2C030000 40820024
7F83E378 3D808004
618C0AF0 7D8903A6
4E800421 7C03E800
40810008 3B7B0001
3B9C0001 2C1C0006
4180FFB8 2C1B0001
418100E4 2C1B0000
418200DC 3B800000
1C7C00A8 7C83FA14
88640058 2C030003
4182004C 8864005D
2C030000 41820010
2C030001 41820008
48000034 7F83E378
3D808004 618C0AF0
7D8903A6 4E800421
7C03E800 41810018
1C7C00A8 7C83FA14
38600000 9864005D
9864005E 3B9C0001
2C1C0006 4180FF9C
3B800000 1C7C00A8
7C83FA14 88640058
2C030003 41820040
8864005D 2C030000
40820034 7F83E378
3D808004 618C0AF0
7D8903A6 4E800421
7C03E800 40810018
1C7C00A8 7C83FA14
38600001 9864005D
9864005E 3B9C0001
2C1C0006 4180FFA8
4800000C 4E800021
40B6DABA B8610008
80010104 38210100
7C0803A6 8803000F
60000000 00000000
</pre>


</div>
</div>




=== Rainbow Cruise ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Z-Jump Codes (LAN Only)" data-collapsetext="Click to collapse">
<pre>
$Swap Z and X for Port 1 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C0 00000005
2C180000 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190002
60000000 00000000
</pre>
<pre>
$Swap Z and Y for Port 1 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C0 00000005
2C180000 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190002
60000000 00000000
</pre>
<pre>
$Swap Z and X for Port 2 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C8 00000005
2C180001 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190003
60000000 00000000
</pre>
<pre>
$Swap Z and Y for Port 2 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C8 00000005
2C180001 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190003
60000000 00000000
</pre>
<pre>
$Swap Z and X for Port 3 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D0 00000005
2C180002 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190004
60000000 00000000
</pre>
<pre>
$Swap Z and Y for Port 3 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D0 00000005
2C180002 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190004
60000000 00000000
</pre>
<pre>
$Swap Z and X for Port 4 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D8 00000005
2C180003 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190005
60000000 00000000
</pre>
<pre>
$Swap Z and Y for Port 4 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D8 00000005
2C180003 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190005
60000000 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Tap Jump" data-collapsetext="Click to collapse">
<pre>
$Disable Tap Jump [Achilles]
C20CBBC0 00000003
89FD06BE 2C0F0004
40800008 4E800020
7C0802A6 00000000
C20CB4E0 00000003
2C040001 40820008
4E800020 7C0802A6
60000000 00000000
</pre>
<pre>
$No Tap Jump [Altafen]
040CB828 48000014 #tap_jump/firstmultijump.asm
040CB9A8 60000000 #tap_jump/jumpaerial.asm
040CAF24 4800000C #tap_jump/kneebend.asm
040D7430 60000000 #tap_jump/multijump.asm
040CAFD0 48000018 #tap_jump/oorun.asm
</pre>


</div>
</div>




=== Kongo Jungle (SSBM) ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable X and Y Jump" data-collapsetext="Click to collapse">
<pre>
$No X / Y [Krohnos]
*Removes X and Y when in-game. Compatible with Slippi Direct. Does not take effect in Unranked. v1.0
C2377B90 0000000B #External/No XY/Ignore Buttons.asm
3CE08048 80E79D30
54E7443E 2C070202
41820038 886DAFA0
2C030000 41820030
2C030001 41820028
3CE08048 80E79D30
54E7443E 2C070208
41820010 2C07010E
41820008 48000008
7000F3FF 90050000
60000000 00000000
</pre>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$Disable barrel from Kongo Jungle (Melee) (1.02)[flieskiller]
041d5290 60000000


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Multiple/Special Jumps Codes" data-collapsetext="Click to collapse">
<pre>
$No Multi/Special Double Jumps [PKFreeZZy]
040CB8B4 60000000
040CB8C4 60000000
040CB924 60000000
040CB934 60000000
04092B40 38600000
0411C028 60000000
0411BAB8 60000000
0411BB4C 60000000
</pre>
<pre>
$Even More Jumps Disabled [PKFreeZZy]
0406AC00 38600000
0408FA0C 38600000
0409B184 38600000
040F8370 38600000
0409BB30 38600000
040C5A64 38600000
040E038C 38600000
040F8788 38600000
040D5E9C 38600000
040EC7B0 38600000
0414AF10 38600000
</pre>
</div>
</div>




=== Jungle Japes ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Airdodges" data-collapsetext="Click to collapse">
<pre>
$Disable Airdodges  [Punkline]
04099A7C 60000000
04099A80 38600000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Rolling = Death" data-collapsetext="Click to collapse">
<pre>
$Rolling Results in Immediate Death [Dan Salvato, standardtoaster]
04099244 4803A985
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Tap Jump from Grounded Jump = Death" data-collapsetext="Click to collapse">
<pre>
$Tap Jump from Grounded Jump means Death [flieskiller]
040cb504 60000000
C20CB514 00000007
82062344 2C100001
38C00000 40820018
3E00800D 62103BC8
7E0803A6 4E800021
48000014 3E008006
621093AC 7E0803A6
4E800021 00000000
</pre>


=== Termina: Great Bay ===
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Star KOs" data-collapsetext="Click to collapse">
<pre>
$Disable Star KOs [Dan Salvato]
040D3258 60000000
</pre>


</div>
</div>




=== Hyrule Temple ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Invisible Ceiling Glitch Fix" data-collapsetext="Click to collapse">
 
<pre>
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$Invisible ceiling glitch fix [tauKhan]
 
0406BB14 D01D0004
 
</pre>


</div>
</div>




=== Yoshi's Story ===
<div class="mw-collapsible mw-collapsed" data-expandtext="sushie's Ft/ItData Expansion v1.2.0 Codes" data-collapsetext="Click to collapse">
 
<pre>
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$sushie's Ft/ItData Expansion v1.2.0 [sushie]
 
*https://smashboards.com/threads/sushies-shared-modules-for-shared-mods.516924/
 
*Must be installed or enabled first
$Destroy Randall [sushie]
C2068EEC 00000006
041E338C 4BFE167D
3BC30000 3C808045
041E3390 48000030
60848FD0 80840020
041E33E0 4E800020
3D808000 618CC160
 
7D8803A6 4E800021
$Cannot Enter Wait from CliffWait (Randall Fix) [UnclePunch]
7FC3F378 3C808046
040815f8 38600000
60000000 00000000
 
C20BE830 00000006
$Grounded Getup Attack Fix (Randall Fix) [UnclePunch]
3BC30000 3C808045
0409adcc 38600000
60848FD0 80840020
 
3D808000 618CC160
$Disable Shy Guys on Yoshi's Story (1.02) [Zauron]
7D8803A6 4E800021
041E3348 60000000
7FC3F378 3C808046
 
60000000 00000000
$Shy Guys drop food even if items are at off on Yoshi's Story (1.02)[flieskiller]
040679BC 388029D8
0428fb1c 4800000c
04266FD8 38801564
 
C2268754 00000005
</div>
3BA30000 38801564
 
3D808000 618CC160
 
7D8803A6 4E800021
=== Yoshi's Island (SSBM) ===
7FA3EB78 7C661B79
 
60000000 00000000
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</pre>
 
<pre>
 
$ftData/itData Extension Slippi Fix [sushie, PKFreeZZy]
 
C20679C4 00000002
</div>
9421FFF0 388029D8
 
60000000 00000000
 
</pre>
=== Fountain of Dreams ===
<pre>
 
$Special Hitbox Angle: 367 v2.1.0 [sushie]
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
*sushie's Ft/ItData Expansion v1.2.0 Must be installed or enabled first
 
*Pulls victims towards the center of collided hitbox and adjusts launch speed
 
C206B898 0000002C
$Disable Rising Platforms and Water Jets on Fountain of Dreams (1.02) [Zauron]
881F29C0 540006F7
041CC8AC FC000028
4182014C 7C0802A6
041CC8B4 4800013C
9421FFE0 90010024
 
881F221C 5400FFFF
</div>
41820108 801F18AC
 
2C000000 418000FC
 
2C000007 408000F4
=== Green Greens ===
48000071 2C000001
 
41820108 4800009D
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
2C030000 C01F0090
 
4182000C 48000025
 
D03F0090 48000095
$Disable Initial Bricks on Green Greens (1.02) [Zauron]
2C030001 C01F008C
042146EC 60000000
408200E0 4800000D
 
D03F008C 480000D4
$Blocks initially in the stage can't have bombs on Green Greens [flieskiller]
FC400890 FC200090
04214c0c 60000000
807F18AC 3863FFFF
04214c40 60000000
B0610010 E001D010
04214c74 60000000
C06287B4 EC6000F2
04214ca8 60000000
EC020828 EC0000F2
04214cdc 60000000
EC21002A 4E800020
04214d10 60000000
C01F29C4 C05F00B0
04214d44 60000000
EC401028 C01F29C8
04214d78 60000000
C03F00B4 EC200828
04214dac 60000000
C06287B4 C01F29D4
04214de0 60000000
EC2100FA C01F29D0
04214e14 60000000
EC4200FA D03F0090
04214e48 60000000
D05F008C 4E800020
04214e7c 60000000
C03F0090 C042EC44
04214eb0 60000000
C06289C0 48000010
04214ee4 60000000
C03F008C C042EC44
04214f18 60000000
FC601050 FC001890
04214f4c 60000000
38600000 FC000840
04214f80 60000000
41810014 FC001090
 
FC010040 41810008
$Disable blocks, falling from the sky [flieskiller]
4E800020 FC200090
04216ABC 60000000
38600001 4E800020
 
4BFFFFB9 D03F0090
$Disable Tree Wind and Apples on Green Greens (1.02) [Zauron]
4BFFFFC1 D03F008C
04213C10 4E800020
38600000 881F29C0
 
506026F6 981F29C0
</div>
80010024 38210020
 
7C0803A6 819F21A4
 
60000000 00000000
=== Corneria ===
C208E128 00000003
 
887D29C0 546306F7
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
41820008 C0228870
 
806DAEB4 00000000
 
C208DD88 00000007
$Disable Ship Spawn on Corneria (1.02) [Zauron]
807D1848 2C03016F
041DDA48 60000000
40820028 807D00E0
 
2C030001 41820010
$Disable Great Fox's Gun (starts out dead) on Corneria (1.02) [Zauron]
38600050 907D1848
041E1390 40800430
38600001 881D29C0
 
506026F6 981D29C0
</div>
C8010058 00000000
 
C207A934 00000010
 
901F0004 2800016F
=== Venom ===
40A20064 8071000C
C003004C D01929C4
C0030050 D01929C8
80710008 28030000
41820044 A0030000
28000004 41820024
28000006 40820030
8063002C C0030040
D01929D0 C0030044
D01929D4 48000018
8063002C C0030080
D01929D0 C0030084
D01929D4 38600000
881929C0 506026F6
981929C0 00000000
</pre>
<pre>
$Hitbox Extension v1.8.1 [sushie]
*sushie's Ft/ItData Expansion v1.2.0 Must be installed or enabled first
*Allows you to modify hitlag, SDI, hitstun and more!
C207893C 00000003
3BC30000 7C032840
40820008 7C641B78
60000000 00000000
C2077414 00000007
807A0000 7F64DB78
3D808015 618C10D4
7D8903A6 4E800421
28030000 41820014
88630010 546307BD
41820008 80BA0000
807A0000 00000000
C20789B8 00000003
3BC40000 7C032840
40820008 7C641B78
60000000 00000000
C2078334 00000007
807A0004 7F64DB78
3D808015 618C10D4
7D8903A6 4E800421
28030000 41820014
88630010 546307BD
41820008 80BA0004
807A0004 00000000
C207AC70 00000004
881F29C0 5400077B
4182000C 38600000
4E800020 808DAEB4
60000000 00000000
C208EDB0 0000002F
887D29C0 546307FF
41820164 881D2222
5400DFFF 41820008
48000030 881D2071
5400E73E 2C00000C
40800018 2C00000A
41820010 2C000009
40800010 48000004
7FE3FB78 48000015
3D808008 618CF71C
7D8903A6 4E800420
7C0802A6 90010004
3C004330 9421FFC0
DBE10038 DBC10030
DBA10028 93E10024
80A3002C 7CBF2B78
806DAEB4 C0030100
C03F1850 EFE10032
7FE3FB78 C03F1850
3D808008 618CD7F0
7D8903A6 4E800421
FFC00890 3D808032
618C6240 7D8903A6
4E800421 EFBF0072
FC20F090 3D808032
618C63D4 7D8903A6
4E800421 801F00E0
EC5F0072 2C000001
40820030 C01F1844
7FE3FB78 FC20E850
EC210032 3D808008
618CDC0C 7D8903A6
4E800421 C00292F8
D01F00F0 48000038
FC20E850 C01F1844
EC010032 FC200090
D03F00F0 7FE3FB78
C01F0844 FC000050
EC400072 3D808008
618CDC0C 7D8903A6
4E800421 38600000
907F18AC 80010044
CBE10038 CBC10030
CBA10028 83E10024
38210040 7C0803A6
4E800020 7FE3FB78
60000000 00000000
C21510D4 00000018
2C040157 418200B4
28030000 418200A0
28040000 41820098
9421FFE8 38000004
90010014 38000004
7C0903A6 A0030000
8063002C 28000004
41820028 28000006
41820008 48000068
38A30F34 90A10010
38A305D4 38630FD0
3800013C 48000018
38A3239C 90A10010
38A30914 38632420
38000138 4800000C
7CA50214 38630014
7C052040 4002FFF4
41820028 80A10014
28050000 41820018
7CA903A6 38A00000
90A10014 80A10010
4BFFFFD0 38600000
38210018 4E800020
83E3002C 00000000
C21510EC 00000021
2C040157 418200FC
7C0802A6 90010004
9421FFD0 93E1002C
93C10028 7C9F2378
7C7E1B78 3D808015
618C10D4 7D8903A6
4E800421 28030000
418200B0 88630010
546306F7 418200A4
A01E0000 28000004
41820024 28000006
40820024 7FC3F378
3D808027 618C5788
7D8903A6 4E800421
4800000C 38000002
901F0000 807F0048
38800000 38A1000C
3D808000 618CB1CC
7D8903A6 4E800421
807F0010 809F0014
90610018 9081001C
809F0018 90810020
807F0048 38810018
38A10018 3D808000
618CB1CC 7D8903A6
4E800421 3881000C
38A10018 7FE6FB78
3D808027 618C5830
7D8903A6 4E800421
80010034 83E1002C
83C10028 38210030
7C0803A6 4E800020
38A00000 00000000
C207AD2C 00000006
801F0000 2C000000
41820020 9061001C
80630000 3D808015
618C10EC 7D8903A6
4E800421 8061001C
801F0000 00000000
C22713A4 00000006
801D0000 2C000000
4182001C 7F63DB78
7FA4EB78 3D808015
618C10EC 7D8903A6
4E800421 801D0000
60000000 00000000
C21510E8 00000035
2C040157 4182019C
7C0802A6 90010004
9421FFC8 93E1001C
7C7F1B78 8063010C
80630000 C003005C
D01F016C C0030060
D01F0170 38600000
881F29C0 50600FBC
981F29C0 C0029584
C03F0038 FC000800
4182001C 389F016C
38600030 480000A5
389F0170 38600034
48000099 801F197C
28000000 41820028
806DAE80 C03F016C
C0030020 EC010032
D01F016C C03F0170
C0030024 EC010032
D01F0170 881F2223
540007FF 41820028
806DAE7C C03F016C
C003000C EC010032
D01F016C C03F0170
C0030010 EC010032
D01F0170 881F2229
5400D7FF 41820018
806DAE78 C03F016C
C0030000 EC010032
D01F016C 8001003C
83E1001C 38210038
7C0803A6 4E800020
800DAE84 7C23042E
C05F0038 C0640000
C0029580 FC000800
40820008 4800007C
FC010040 4080003C
7C0802A6 90010018
D8610030 FC600850
C0229584 3D80800C
618CF594 7D8903A6
4E800421 C8610030
EC630824 80010018
7C0803A6 4800003C
C0029584 FC020040
4C411382 41820010
FC010040 4C401382
40820018 C0029584
EC020028 EC0000F2
EC61183A 4800000C
EC0300B2 EC600824
D0640000 4E800020
83C50004 00000000
C20D108C 00000003
38600000 881E29C0
50600FBC 981E29C0
807E010C 00000000
C206AB10 00000007
807F18AC 2C03000A
41800028 881F29C0
540007BD 4182001C
7FE3FB78 3D808015
618C10E8 7D8903A6
4E800421 807F18AC
60000000 00000000
C207A0EC 00000002
93010090 3FA04330
60000000 00000000
C207A14C 0000000D
806F0000 7E248B78
3D808015 618C10D4
7D8903A6 4E800421
28030000 C09B0088
41820040 7C721B78
90610090 88920010
54840739 38600000
41820008 38600001
889929C0 506407FE
989929C0 88920010
54840631 4182000C
806DAEB4 C083010C
60000000 00000000
C207A270 0000000D
80730008 8093000C
3D808015 618C10D4
7D8903A6 4E800421
28030000 C2DB0088
41820040 7C721B78
90610090 88920010
54840739 38600000
41820008 38600001
889929C0 506407FE
989929C0 88920010
54840631 4182000C
806DAEB4 C2C3010C
60000000 00000000
C2078538 00000004
8063002C 880329C0
540007FF 41820008
4E800020 80630000
7C0802A6 00000000
C207AAF4 00000008
801F001C 28000002
40820010 806DAEB4
C00301A4 D0191960
80730008 7FC4F378
80B3000C 80C10090
3D808015 618C10DC
7D8903A6 4E800421
38000000 00000000
C22705AC 00000005
7FA3EB78 7F04C378
7F45D378 38C00000
3D808015 618C10DC
7D8903A6 4E800421
801E0CA0 00000000
C2270BB8 00000005
7FC3F378 7F44D378
7E659B78 38C00000
3D808015 618C10DC
7D8903A6 4E800421
801F0CA0 00000000
C208E7A4 00000002
C01F29B4 EC420032
C01F063C 00000000
C208E7C0 00000002
C01F29B4 EC420032
C01F0624 00000000
C208E558 00000002
C00329B4 EC840032
380000FE 00000000
C208DD70 00000002
C01D29B8 EFDE002A
FC00F01E 00000000
C209304C 00000002
C01F29BC EC840032
EC421828 00000000
C206D6E0 00000003
881E29C0 54000739
41820008 83BE183C
7FC3F378 00000000
C20DDF88 0000000D
7F03C378 7F24CB78
38BF0DF4 38DF24C0
3D808015 618C10DC
7D8903A6 4E800421
C03E1960 7FC3F378
809C0E24 80BC0DFC
80DE0010 3D808009
618C0594 7D8903A6
4E800421 A01E18FA
28000000 41820014
38600001 881E29C0
50601F38 981E29C0
881B2226 00000000
C21510DC 0000003B
2C040157 418201C8
28030000 4182018C
7C0802A6 90010004
9421FF50 BE810008
83E3002C 83C4002C
7CBD2B78 7C7B1B78
7C9A2378 28060000
7CDC3378 40820028
7F63DB78 7FA4EB78
3D808015 618C10D4
7D8903A6 4E800421
28030000 4182012C
7C7C1B78 7F63DB78
48000135 28030000
41820118 7C791B78
7F43D378 48000121
28030000 41820104
7C781B78 C01C0000
2C190001 387F1560
40820008 387F1960
D0030000 2C180001
387E1560 40820008
387E1960 801D0030
28000002 40A20010
808DAEB4 C02401A4
EC010032 D0030000
2C180001 408200B4
C01C000C D01E29B8
C01C0004 D01E29B4
887C0010 C01F002C
546006B5 40820010
54600673 4082000C
4800000C FC000050
D01E1844 887C0010
54630631 41820034
480000A9 7C6802A6
389E0110 C0030000
D004005C C0030004
D0040060 38600001
881E29C0 50600FBC
981E29C0 48000024
887E29C0 546307BD
41820018 7FC3F378
3D808015 618C10E8
7D8903A6 4E800421
887C0010 5460077B
38600000 41820008
38600001 881E29C0
5060177A 981E29C0
BA810008 800100B4
382100B0 7C0803A6
4E800020 A0030000
28000004 38600001
41820014 38600002
28000006 41820008
38600000 4E800020
4E800021 3DC28F5C
3FD9999A 80BF010C
60000000 00000000
C206D708 00000006
C0028870 FC010040
40A00020 38600000
907E21D0 907E21D8
3D808006 618CD7E0
7D8903A6 4E800420
D03E195C 00000000
C208F030 00000005
C0028870 FC010040
40A00014 3D808008
618CF078 7D8903A6
4E800420 D03B195C
60000000 00000000
C2076DEC 00000007
90610024 807D0000
7FC4F378 3D808015
618C10D4 7D8903A6
4E800421 28030000
4182000C C0030008
D01F29BC 80610024
801E0030 00000000
C2077914 00000006
807B0004 7F84E378
3D808015 618C10D4
7D8903A6 4E800421
28030000 4182000C
C0030008 D01D29BC
801C0030 00000000
C226B454 00000002
C03F1560 EC000072
FC00001E 00000000
C226A5F8 00000005
C0028870 FC010040
40A00014 3D808026
618CA68C 7D8903A6
4E800421 C01F0CBC
60000000 00000000
C2269CDC 00000002
C0028870 D0051560
C002CC58 00000000
C22790FC 00000005
1C640014 38630FD0
7C7E1A14 3D808015
618C10E4 7D8903A6
4E800421 801D0000
60000000 00000000
C2071288 00000005
1C600014 38632420
7C7F1A14 3D808015
618C10E4 7D8903A6
4E800421 801E0000
60000000 00000000
C2071E48 00000005
28000001 4080001C
386624C0 3D808015
618C10E4 7D8903A6
4E800421 90030000
387F0000 00000000
C206D1D8 00000002
C0028870 D01F29B4
80010024 00000000
C206D95C 00000003
801E1A58 28000000
40820008 D01E1960
60000000 00000000
C206D8FC 00000007
881E29C0 506007FE
981E29C0 881E29C0
5060177A 981E29C0
881E29C0 50601F38
981E29C0 D03E29B8
C0028870 D01E29BC
D03E1838 00000000
C21510E4 00000007
2C040157 41820028
C0028870 D0030000
D0030004 D0030008
C0028874 D003000C
38000000 90030010
4E800020 C042A4C4
60000000 00000000
C21510E0 0000002C
2C040157 41820154
7C0802A6 90010004
9421FFB0 813D0008
39400000 28040000
4082003C 88090001
540A06F7 5403DF7E
41820008 38600000
7C8339D6 28030004
41800008 7C844214
7C843214 7C9E2214
1C630014 7C632A14
7C7E1A14 80ADAEB4
C02500F4 A0A90001
54A5053E B0A10044
A0A90003 54A5E53E
B0A10046 E0015044
10010032 F0037000
80ADAEB4 E025F0F4
A0A90004 54A5053E
B0A10040 88A90006
54A5C00E 7CA5C670
B0A10042 E0015040
10010032 F0037008
88090007 98030010
4800007D 280A0000
4182005C 39400001
38A30014 7C843A14
2C0A0004 40820008
7C844214 80030000
90050000 80030004
90050004 80030008
90050008 8003000C
9005000C 88030010
98050010 48000031
38A50014 7C843A14
394A0001 280A0008
4180FFB8 39290008
913D0008 80010054
38210050 7C0803A6
4E800020 540007BD
41820014 80040008
B0010040 E021D040
D024000C 4E800020
FC600890 00000000
C2073430 0000000C
381CFFF6 2C1C003C
40820054 807D0008
88630007 546307FF
38600000 38800000
4182000C 387E24C0
389E0DF4 38A02420
38C00914 38E00138
390016E0 3D808015
618C10E0 7D8903A6
4E800421 3D808007
618C3450 7D8903A6
4E800420 00000000
C2073574 00000005
809D0008 2C1C003C
4082001C 38840008
909D0008 3D808007
618C3588 7D8903A6
4E800420 00000000
C2073318 0000000C
2C1C003C 40A20054
807D0008 88630007
546307FF 38600000
38800000 4182000C
387E24C0 389E0DF4
38A02420 38C00914
38E00138 390016E0
3D808015 618C10E0
7D8903A6 4E800421
3D808007 618C332C
7D8903A6 4E800420
81830000 00000000
C2279ABC 00000009
2C1C003C 40A2003C
38600000 38800000
38A00FD0 38C005D4
38E0013C 390005AC
3D808015 618C10E0
7D8903A6 4E800421
3D808027 618C9AD0
7D8903A6 4E800420
81830000 00000000
</pre>
<pre>
$Enable 8 Hitbox Support v1.0.0 [sushie]
*sushie's Ft/ItData Expansion v1.2.0 Must be installed or enabled first
*Expands Melee's current hitbox system to support up to 8 hitboxes
C22790F8 00000004
28040004 41A00010
3BA4FFFC 1FBD013C
3BBD1070 7FA0EA14
60000000 00000000
C2275594 00000003
28040004 1C84013C
41A00008 388405AC
60000000 00000000
C2279634 00000003
28040004 38A505D4
41A00008 38A505AC
60000000 00000000
C2279590 00000003
28030004 1C63013C
41A00008 386305AC
60000000 00000000
C2272564 00000003
28040004 1C84013C
41A00008 388405AC
60000000 00000000
C2272688 00000003
28040004 1FC4013C
41A00008 3BDE05AC
60000000 00000000
C22758CC 00000006
386306E8 38000004
7C0903A6 80030710
3863013C 2C000000
4102FFF4 38600000
41820008 38600001
60000000 00000000
C2275934 00000006
386306E8 38000004
7C0903A6 80030710
3863013C 2C000000
4102FFF4 38000000
41820008 38000001
60000000 00000000
042759C0 41820018
042759D0 40820008
C22759D8 00000008
386306E8 38E00005
34E7FFFF 4D820020
80030710 38A30710
3863013C 2C000000
4182FFE8 C005000C
FC010040 4C401382
4082FFD8 FC200090
4BFFFFD0 00000000
0427562C 41820010
C227563C 00000007
386306E8 38E00005
34E7FFFF 4D820020
80030710 38830710
3863013C 2C000000
4182FFE8 C004001C
EC000072 D004001C
4BFFFFD8 00000000
04275588 41820008
C2275590 00000006
386306E8 38000004
7C0903A6 80030710
38830710 3863013C
2C000000 41820008
D024001C 4200FFE8
4E800020 00000000
C226FE2C 0000000C
38A506E8 38E00005
34E7FFFF 38000000
41820048 38650710
7C03F040 38A5013C
4182FFE8 80030000
2C000000 4182FFDC
80830004 801E0004
7C040040 4082FFCC
7FC4F378 3D808000
618C84FC 7D8803A6
4E800021 38000001
60000000 00000000
C226ED70 00000003
281B0004 40A20008
3B9C05AC 387C05D4
60000000 00000000
0426ED88 281B0008
C227139C 00000003
281C0004 40A20008
3BFF05AC 3BBF05D4
60000000 00000000
0427144C 281C0008
C20BB240 00000002
7C9D2378 90810010
60000000 00000000
C20BB3E8 00000005
281F0004 3B3D05D4
41810010 40A20014
83A10010 3BBD1070
7FB9EB78 80190000
60000000 00000000
040BB4E8 281F0008
C20BB500 00000005
281F0004 3B3D05D4
41810010 40A20014
83A10010 3BBD1070
7FB9EB78 80190000
60000000 00000000
040BB614 281F0008
C20BB63C 00000005
281B0004 3B3A05D4
41810010 40A20014
83410010 3B5A1070
7F59D378 80190000
60000000 00000000
040BB73C 281B0008
C226A020 00000003
281C0004 40A20008
3BBD05AC 801D05D4
60000000 00000000
0426A074 281C0008
C2270938 00000003
28120004 41A00008
3AF705AC 389705D4
60000000 00000000
04270A1C 28120008
C226FA5C 00000003
281C0004 40A20008
3BDE05AC 801E05D4
60000000 00000000
0426FAA0 281C0008
C2275670 00000003
281E0004 40A20008
3BFF05AC 801F05D4
60000000 00000000
042756A0 281E0008
C226FB24 00000003
28190004 40A20008
3B1805AC 801805D4
60000000 00000000
0426FB68 28190008
C226FC54 00000003
281B0004 40A20008
3B5A05AC 801A05D4
60000000 00000000
0426FC84 281B0008
C226FCA8 00000003
281B0004 40A20008
3B5A05AC 801A05D4
60000000 00000000
0426FCD8 281B0008
C2272604 00000004
281D0004 387F05D4
4181000C 40A2000C
3BFE1070 7FE3FB78
60000000 00000000
04272610 281D0008
04272630 281F0008
C22712A0 00000002
7C852378 1C84013C
60000000 00000000
C22712B4 00000004
28050004 3BC405D4
41A00010 3BC5FFFC
1FDE013C 3BDE1070
60000000 00000000
C226FAE4 00000002
3BE70000 93610020
60000000 00000000
C226FB9C 00000005
28190004 387705D4
41810010 40A20014
82E10020 3AF71070
7EE3BB78 80030000
60000000 00000000
0426FBDC 28190008
C207942C 00000004
281C0004 3AFD05D4
4181000C 40A20010
3BB81070 7FB7EB78
80170000 00000000
04079A7C 281C0008
C2270808 00000004
28140004 801705D4
4181000C 40A20010
3AFF1070 7EE3BB78
80030000 00000000
04270880 28140008
C227089C 00000004
28140004 3A7505D4
4181000C 40A20010
3ABB1070 7EB3AB78
80130000 00000000
04270CA4 28140008
C227148C 00000002
7FE30214 9061000C
60000000 00000000
C2271490 00000004
281E0004 387F05D4
41810010 40A20010
83E1000C 3BFF1070
7FE3FB78 00000000
0427149C 281E0008
C227029C 00000004
281A0004 801B05D4
4181000C 40A20010
3B7F1070 7F63DB78
80030000 00000000
042703BC 281A0008
C2071284 00000004
28000004 41A00014
7C030378 3BC3FFFC
1FDE0138 3BDE24D4
7FDFF214 00000000
C2076984 0000000B
38E00004 38C32264
48000010 34E7FFFF
41820040 38C60138
7C062040 4182FFF0
80060000 2C000000
4182FFE4 80A60004
80040004 7C050040
4082FFD4 7CC33378
3D808000 618C84FC
7D8803A6 4E800021
7C832378 00000000
C207AFCC 00000006
28040004 41A00024
8063002C 3884FFFC
1C840138 388424D4
7C841A14 38000000
90040000 4E800020
1C840138 00000000
C2071660 00000004
28000004 41A00014
7C030378 3863FFFC
1C630138 386324D4
7C661A14 00000000
C20716D4 00000005
28000004 41A00018
7C050378 38A5FFFC
1CA50138 380524F0
48000008 38050930
60000000 00000000
04071728 60000000
C2071724 00000005
28000004 38A50914
41A00014 7C050378
38A5FFFC 1CA50138
38A524D4 5460FFFE
60000000 00000000
C2078D88 00000004
28170004 389E0914
4181000C 40A20010
3BDC24D4 7FC4F378
80040000 00000000
04078E2C 28170008
C2078E48 00000004
281E0004 3AFD0914
4181000C 40A20010
3BB824D4 7FB7EB78
80170000 00000000
0407922C 281E0008
C2077210 00000004
28190004 38770914
4181000C 40A20010
3AFA24D4 7EE3BB78
80030000 00000000
0407723C 28190008
C207706C 00000004
281E0004 38780914
4181000C 40A20010
3B1A24D4 7F03C378
80030000 00000000
04077098 281E0008
C207937C 00000004
28140004 80160914
4181000C 40A20010
3ADB24D4 7EC3B378
80030000 00000000
04079410 28140008
C207968C 00000004
28130004 38940914
4181000C 40A2000C
3A9B24D4 7E84A378
60000000 00000000
04079748 28130008
C22704C4 00000004
281B0004 3B5F0914
4181000C 40A20010
3BFC24D4 7FFAFB78
801A0000 00000000
042706A0 281B0008
C2076828 00000002
3BC30000 93C10010
60000000 00000000
C207683C 00000005
281C0004 387E0914
41810010 40A20014
83C10010 3BDE24D4
7FC3F378 80030000
60000000 00000000
0407687C 281C0008
C2076CE4 00000004
281C0004 387B0914
4181000C 40A20010
3B7D24D4 7F63DB78
80030000 00000000
04076D10 281C0008
C2076A78 00000004
281A0004 38780914
4181000C 40A20010
3B1E24D4 7F03C378
80030000 00000000
04076AB0 281A0008
C2078F7C 00000004
28120004 3A130914
4181000C 40A2000C
3A7C24D4 7E709B78
60000000 00000000
04078FC4 28120008
C2076BC4 00000004
281A0004 38770914
4181000C 40A20010
3AFC24D4 7EE3BB78
80030000 00000000
04076BF0 281A0008
C2077A4C 00000004
281A0004 38780914
4181000C 40A20010
3B1E24D4 7F03C378
80030000 00000000
04077A84 281A0008
C2078B10 00000004
281B0004 801F0914
4181000C 40A20010
3BFE24D4 7FE3FB78
80030000 00000000
04078C40 281B0008
C207BD00 00000004
281A0004 801B0914
4181000C 40A20010
3B7F24D4 7F63DB78
80030000 00000000
0407BE0C 281A0008
C20BB12C 00000002
3BC00000 90810010
60000000 00000000
C20BB138 00000005
281E0004 3BBF0914
41810010 40A20014
83E10010 3BFF24D4
7FFDFB78 801D0000
60000000 00000000
040BB1F4 281E0008
C207B068 00000002
7C852378 1C840138
60000000 00000000
C207B078 00000004
28050004 3BE40914
41A00010 3BE5FFFC
1FFF0138 3BFF24D4
60000000 00000000
C207B020 00000004
281D0004 387F0914
4181000C 40A2000C
3BFE24D4 7FE3FB78
60000000 00000000
0407B02C 281D0008
C207AEAC 00000004
281D0004 389F0914
4181000C 40A2000C
3BFE24D4 7FE4FB78
60000000 00000000
0407AEB8 281D0008
C2080614 00000004
28190004 387A0914
4181000C 40A2000C
3B5F24D4 7F43D378
60000000 00000000
0408062C 28190008
</pre>
 
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="All Floors are Drop-through" data-collapsetext="Click to collapse">
<pre>
$All Floors are Drop-through [DRGN]
0404CBD4 38600100
0404FD24 3B200000
</pre>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable All Rapid Jabs" data-collapsetext="Click to collapse">
<pre>
$No Rapid Jabs - All Applicable Characters [achilles]
040D6AEC 60000000
</pre>


</div>
</div>




=== Flatzone ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Fastfall Whenever" data-collapsetext="Click to collapse">
<pre>
$Fastfall Whenever [UnclePunch]
0407d54c 60000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="All Characters Can Wavedash After Frame 2 of Jumpsquat" data-collapsetext="Click to collapse">
<pre>
$All Characters Can Wavedash After Frame 2 of Jumpsquat [UnclePunch]
C20CB60C 00000008
7C7F1B78 3DC04040 #Last 4 bits is the frame to start checking for wavedash input (first 4 digits of float value)
81E40894 7C0F7000
40800008 48000028
3DC08009 61CE9A58
7DC903A6 7C0802A6
9001FFFC 4E800421
8001FFFC 7C0803A6
7FE3FB78 00000000
</pre>


</div>
</div>




=== Brinstar ===
<div class="mw-collapsible mw-collapsed" data-expandtext="All Characters are 2D" data-collapsetext="Click to collapse">
<pre>
$All Characters are 2D [DRGN]
04068fe4 48000008
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>


 
<div class="mw-collapsible mw-collapsed" data-expandtext="All Characters are Completely Black" data-collapsetext="Click to collapse">
$Disable Rising Lava on Brinstar (1.02) [Zauron]
<pre>
041D99E0 4E800020
$All Players Are Completely Black
C2033354 00000002
3BE00003 9BE30046
60000000 00000000
</pre>


</div>
</div>




=== Brinstar Depths ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Big Head Mode" data-collapsetext="Click to collapse">
<pre>
$Big Head Mode [UnclePunch]
C206B80C 00000010
7FE3FB78 38800023
3D808007 618C500C
7D8903A6 4E800421
7C630774 2C03FFFF
40820024 807F010C
80630008 88630012
809F05E8 1C630010
7C63202E 8063000C
48000010 809F05E8
1C630010 7C63202E
4800001D 7C8802A6
C0840000 D083002C
D0830030 D0830034
4800000C 4E800021
40A00000 8001007C
60000000 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Enable Taunt Cancelling" data-collapsetext="Click to collapse">
<pre>
$Enable Taunt Cancelling (v1.02) [InternetExplorer]:
*Note: Do not use with "Taunt Battle (r2)" Code
040DEE70 4BFA5411
040CA4CC 40820058
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Grab Items With Airdodge" data-collapsetext="Click to collapse">
<pre>
$Grab Items With Airdodge [UnclePunch]
C2099AC0 0000000A
83E3002C 801F1974
2C000000 40820038
7FA3EB78 38800001
3D808009 618C42A0
7D8903A6 4E800421
7C641B79 41820018
7FA3EB78 3D80800D
618C6F58 7D8903A6
4E800421 7FA3EB78
60000000 00000000
</pre>
</div>


=== Onett ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Air Grabs v3" data-collapsetext="Click to collapse">
<pre>
$Air Grabs v3 [UnclePunch]
C208CDF4 0000000F
7C7E1B78 7F03C378
3DC0800D 61CE8990
7DC903A6 4E800421
2C030001 4082004C
81F8002C 3DC08008
61CED5B4 91CF21A4
3DC0800C 61CEB2F8
91CF21A0 81CDAEB4
C1CE0034 C1EF0620
C20F002C EE0F0432
FC107040 4C401382
4082000C 38600001
906F18F4 C0429854
7FC3F378 80010024
60000000 00000000
C20D8E08 0000001A
8083002C 80A400E0
2C050000 418200BC
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 7C9F2378
3DC08008 61CE1D0C
7DC903A6 4E800421
2C030000 41820078
7FE3FB78 3DC08007
61CED7FC 7DC903A6
4E800421 7FC3F378
809F0010 3CA00C4C
60A5508E 38C00000
C03F0894 C0428AE4
C0628AE4 3DC08006
61CE93AC 7DC903A6
4E800421 7FE3FB78
38800001 3CA0800D
60A59CE8 3CC0800D
60C68BFC 3CE0800D
60E7AADC 3DC08007
61CEE2D0 7DC903A6
4E800421 80010040
7C0803A6 BA810008
38210044 4E800020
7C0802A6 00000000
C20D9FDC 00000014
8083002C 80A400E0
2C050000 41820088
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 7C9F2378
3DC08008 61CE1D0C
7DC903A6 4E800421
2C030000 41820044
7FE3FB78 3DC08007
61CED7FC 7DC903A6
4E800421 7FC3F378
809F0010 38A00008
38C00000 C03F0894
C0428AE4 C0628AE4
3DC08006 61CE93AC
7DC903A6 4E800421
80010040 7C0803A6
BA810008 38210044
4E800020 7C0802A6
60000000 00000000
C20D9E44 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA214 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA2E0 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA4E0 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA380 0000000C
2C030000 41820050
81DF00E0 2C0E0001
40820044 89DF0007
2C0E0004 40820020
81DF0010 2C0E00DD
4182002C 2C0E00DC
41820024 2C0E00DB
4182001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 2C030000
60000000 00000000
C20DD90C 00000007
807E002C 806300E0
2C030000 41820018
7FE3FB78 3DC08009
61CEBC58 7DC903A6
4E800421 3DC0800D
61CED918 7DC903A6
4E800420 00000000
</pre>


</div>


$Disable cars on Onett (1.02)[flieskiller]
041e379c 60000000


$Remove Drug Store Platforms from Onett (1.02)[flieskiller]
<div class="mw-collapsible mw-collapsed" data-expandtext="Aerials are Automatically L-Canceled" data-collapsetext="Click to collapse">
041e3794 60000000
<pre>
$Aerials are Automatically L-Canceled [Dan Salvato]
0406B620 60000000
</pre>


</div>
</div>




=== Fourside ===
<div class="mw-collapsible mw-collapsed" data-expandtext="L-Cancel Training Wheels" data-collapsetext="Click to collapse">
<pre>
$L-Cancel Training Wheels [Dan Salvato]
*This code automatically L-cancels all aerials, but your character will flash white if your input was correct.
*This allows players to practice L-cancelingbut suffer no penalty if the L-cancel is missed, allowing the player to practice combos and mental game even without yet  having mastered L-canceling.
c208d69c 00000002
4080000c 39e000d4
99e30564 00000000
c20c0148 0000000c
387f0488 89fe0564
2c0f00d4 41820008
48000048 39e00091
99fe0564 3de0c200
91fe0518 91fe051c
91fe0520 91fe0524
3de00000 91fe0528
91fe052c 91fe0530
3de0c280 91fe0534
3de0800c 61ef0150
7de903a6 4e800420
60000000 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Charge Smash Attacks with C-Stick" data-collapsetext="Click to collapse">
<pre>
$Charge Smash Attacks with C-Stick [UnclePunch]
C20DF108 00000005
89DF065D 2C0E000F
41800014 3DC0800D
61CEF114 7DC903A6
4E800420 801F065C
60000000 00000000
C20DF17C 00000005
89DF065D 2C0E000F
41800014 3DC0800D
61CEF1B0 7DC903A6
4E800420 801F065C
60000000 00000000
</pre>


</div>
</div>




=== Mute City ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Longer Moonwalks" data-collapsetext="Click to collapse">
<pre>
$Longer Moonwalks [UnclePunch]
*Moonwalking Always Gives 0.2 Dash Acceleration
C20CA57C 0000000B
EC230032 C08294B8
FC012040 41800018
41820034 C0A3002C
FC052040 41810028
48000014 C0A3002C
FC052040 41810008
48000014 3DC03E4C
61CECCCD 91C1FFFC
C001FFFC C04294B8
C0230620 FC011040
EC230032 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




$Disable cars on Mute City (1.02)[flieskiller]
<div class="mw-collapsible mw-collapsed" data-expandtext="Meteor Cancelling Is Disabled" data-collapsetext="Click to collapse">
041f0188 60000000
<pre>
$Meteor Cancelling Is Disabled [flieskiller]
0408f970 60000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Can't Meteor Cancel when above 100%" data-collapsetext="Click to collapse">
<pre>
$Can't Meteor Cancel when above 100% (1.02) [flieskiller]
C208F970 00000005
C21F1830 3E2042C8
92220020 C2220020
FC108840 4181000C
3803FFFF 48000008
7C601B78 00000000
</pre>


=== Big Blue ===
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 


<div class="mw-collapsible mw-collapsed" data-expandtext="When over 75%, each 2 additional percents make meteor cancel 1 frame later" data-collapsetext="Click to collapse">
<pre>
$When over 75%, each 2 additional percents make meteor cancel 1 frame later (1.02) [flieskiller]
C208D828 00000009
800307F0 C21F1830
3E204296 92220020
C2220020 FC108840
4180002C EE108828
3E204000 62310000
92220020 C2220020
EE108824 FE00801E
DA020020 82020024
7C100214 00000000
</pre>


</div>
</div>




=== Pokemon Stadium ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Shielding" data-collapsetext="Click to collapse">
<pre>
$Disable Shielding (1.02) [Achilles1515]
04091afc 48000024
04091b28 4800000c
04091a64 48000024
04091a90 4800000c
</pre>
 
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Everyone Can Firefox v1.0" data-collapsetext="Click to collapse">
<pre>
$Everyone Can Firefox v1.0 [UnclePunch]
040a96f4 38000001
040181e8 48000028
C216E7D8 00000004
38600003 3DC08006
61CE737C 7DC903A6
4E800421 3860001F
60000000 00000000
C20D6A28 00000003
3D80804D 618CEC30
7D8903A6 4E800421
60000000 00000000
C20966B4 00000003
3D80804D 618CEC30
7D8903A6 4E800421
60000000 00000000
C24DEC30 00000129
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
4800000D 7D8802A6
4800090C 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
C0229840 C0429848
FC600890 7FE3FB78
38800020 38A00000
38C00000 3D808006
618C93AC 7D8903A6
4E800421 480006A5
7C6802A6 907E219C
480000D5 7C6802A6
907E21A0 480002FD
7C6802A6 907E21A4
4800036D 7C6802A6
907E21A8 4800005D
7C6802A6 907E03EC
38000000 901E2340
901E0084 C03E0080
48000039 7C8802A6
C0040000 EC010024
D01E0080 3C60800E
6063719C 907E21BC
38600078 3D80801C
618C53EC 7D8903A6
4E800421 4800004C
4E800021 3FA00000
4E800021 D0000003
AC004028 0800000F
08000014 0C000007
2C000002 08340000
07D00000 230A0010
140400A3 04000001
40000000 04000001
10000000 00000000
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
807E2340 38630001
907E2340 2C03002A
408201F4 38600000
907E2340 C15E0624
FD005210 C13E0620
FCE04A10 480001A1
7FA802A6 EC27402A
C0029898 FC010040
41820048 C03D0000
FC070840 40810018
7FC3F378 3D808007
618CD9FC 7D8903A6
4E800421 FC205090
C01E002C EC400272
3D808002 618C2C30
7D8903A6 4E800421
D03E2344 4800000C
C00298BC D01E2344
C0229840 C0429848
FC600890 7FE3FB78
3880005B 38A00000
38C00000 3D808006
618C93AC 7D8903A6
4E800421 480004ED
7C6802A6 907E219C
48000245 7C6802A6
907E21A0 480002E9
7C6802A6 907E21A4
480003A1 7C6802A6
907E21A8 480000F5
7C6802A6 907E03EC
C03E2344 3D808032
618C6240 7D8903A6
4E800421 C01E002C
C05D0004 EC000072
EC2000B2 D03E0080
C03E2344 3D808032
618C63D4 7D8903A6
4E800421 C05D0004
EC2100B2 D03E0084
C03E00B4 C05D000C
EC21102A D03E00B4
C03D0008 C01E2344
EC210028 7FC3F378
38800000 3D808007
618C592C 7D8903A6
4E800421 3C60800E
60637100 907E21BC
807E010C 8063004C
80830000 7FC3F378
3D808008 618C89F4
7D8903A6 4E800421
386000EE 3D80801C
618C53EC 7D8903A6
4E800421 38000002
981E1968 3C608007
6063F76C 907E21F8
4800003C 4E800021
3E000000 40733333
3FC90FF9 40800000
4E800021 AC01A000
2C00140E 04000000
00000000 280F0013
1E041523 0800000E
00000000 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 48000041
7FA802A6 7FC3F378
C03D0004 3D808007
618CCE94 7D8903A6
4E800421 807E2340
2C03000F 41800024
C03E0084 C05D0000
EC211028 D03E0084
48000010 4E800021
3C23D70A 3CA3D70A
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
C0029898 807F002C
C023002C FC010040
4080000C 3880FFFF
48000008 38800001
7FE3FB78 3D808008
618C22A4 7D8903A6
4E800421 7FE3FB78
3D808008 618C1298
7D8903A6 4E800421
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
807E2340 38630001
907E2340 2C03001E
40820070 C0229840
C0429848 FC600890
7FE3FB78 38800026
38A00000 38C00000
3D808006 618C93AC
7D8903A6 4E800421
48000241 7C6802A6
907E219C 480002A9
7C6802A6 907E21A0
4800039D 7C6802A6
907E21A4 480002FD
7C6802A6 907E21A8
48000010 4E800021
3ECCCCCD 41900000
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
3C004330 807E2340
C84298A8 6C638000
900100F0 906100F4
C82100F0 EC211028
48000069 7FA802A6
C05D0000 FC011040
41800064 C03E2344
3D808032 618C6240
7D8903A6 4E800421
C01D0004 C05E002C
EC210032 C01E0080
EC02007C D01E0080
C03E2344 3D808032
618C63D4 7D8903A6
4E800421 C05D0004
C01E0084 EC02007C
D01E0084 48000010
4E800021 40C00000
3DCCCCCD 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 38800000
7FE3FB78 3D808008
618C22A4 7D8903A6
4E800421 2C030000
418200C8 7FE3FB78
3D808009 618CA134
7D8903A6 4E800421
2C030000 408200AC
C0229840 C0429848
FC600890 7FE3FB78
388000BF 38A00000
38C00000 3D808006
618C93AC 7D8903A6
4E800421 480000AD
7C6802A6 907E21A0
3C60800E 60638200
907E21A4 3C60800E
6063824C 907E21A8
C03E0080 4800004D
7C8802A6 C0040000
EC010032 D01E0080
38600000 907E06A4
907E06A8 38600406
7FE4FB78 38BE00B0
38C100F0 38000000
90060000 3D808005
618CFDDC 7D8903A6
4E800421 48000020
4E800021 3F4CCCCD
7FE3FB78 3D808008
618C1298 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C C03E03E8
FC20081E D82100F0
806100F4 2C03000E
41800028 7FE3FB78
4BFFFDB5 7C8802A6
C0240000 C0440004
3D808009 618C6900
7D8903A6 4E800421
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
C03E03E8 FC20081E
D82100F0 806100F4
2C030014 41800028
7FE3FB78 4BFFFD49
7C8802A6 C0240000
C0440004 3D808009
618C6900 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 38800000
7FE3FB78 3D808008
618C22A4 7D8903A6
4E800421 2C030000
41820034 7FE3FB78
38800000 48000021
7CA802A6 C0250000
3D80800D 618C5CB0
7D8903A6 4E800421
48000020 4E800021
40E00000 7FE3FB78
3D808008 618C1298
7D8903A6 4E800421
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FC3F378 4800006D
7C8802A6 C0240000
C05E0170 3D808007
618CD494 7D8903A6
4E800421 7FC3F378
3D808007 618CD528
7D8903A6 4E800421
881E221A 5400EFFF
41820018 7FC3F378
3D808007 618CD4E4
7D8903A6 4E800421
7FC3F378 3D808007
618CD268 7D8903A6
4E800421 4800000C
4E800021 3E6B851F
800100FC 7C0803A6
BA810008 38210100
4E800020 800100FC
7C0803A6 BA810008
38210100 4E800020
60000000 00000000
</pre>


$Disable Stage Transformations on Pokemon Stadium (1.02) [Zauron]
</div>
041D1548 60000000


$Always Certain Pokemon Stadium Transformation [flieskiller]
*Replace "X" with: 0 = fire, 1 = grass, 2 = rock, 3 = water
041d463C 3860000X


$Pokemon Stadium Transformation lasts for 9 minutes (1.02) [flieskiller]
<div class="mw-collapsible mw-collapsed" data-expandtext="Everyone Can Float v1.1" data-collapsetext="Click to collapse">
041d4f84 3B807FFF
<pre>
041d4f88 48000044
$Everyone Can Float v1.1 [UnclePunch]
0406992c 60000000
04069934 981A2217
C211BA54 00000012
9421FF00 BE810008
7C0802A6 900100FC
38A00000 808DAEB4
80C3002C C0040088
C0260624 FC000050
FC010040 4C401382
40820014 8006065C
5400052B 41820008
38A00001 88062217
2C000000 41820028
2C050000 41820020
38800001 3D808000
618C5504 7D8903A6
4E800421 38600001
48000008 38600000
800100FC 7C0803A6
BA810008 38210100
4E800020 00000000
C211BAD8 00000014
9421FF00 BE810008
7C0802A6 900100FC
80C3002C C0260084
C0029DE0 FC010040
4C401382 40820060
88062217 2C000000
41820054 808DAEB4
38A00001 C0040070
C0260624 FC010040
4C411382 41820014
8006065C 5400052B
40820008 38A00000
2C050000 41820020
38800001 3D808000
618C5504 7D8903A6
4E800421 38600001
48000008 38600000
800100FC 7C0803A6
BA810008 38210100
4E800020 00000000
C206867C 00000002
38600001 987F2217
387E0000 00000000
C2005504 00000085
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7C9D2378 7FE3FB78
38800020 38A00000
38C00000 C0229510
C0429514 FC600890
3D808006 618C93AC
7D8903A6 4E800421
480000BD 7C6802A6
907E219C 480001FD
7C6802A6 907E21A0
3C608011 6063BD18
907E21A4 3C608011
6063BD3C 907E21A8
38600000 907E0084
7FC3F378 38800001
3D808007 618C500C
7D8903A6 4E800421
809E05E8 54602036
7CE4002E 7FE3FB78
389E060C 38A00000
38C004D4 4CC63182
3D808006 618C76F0
7D8903A6 4E800421
38800001 887E2219
50833E30 987E2219
38600000 987E2217
2C1D0000 4182000C
38800096 909E2348
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FE3FB78 3D808009
618C665C 7D8903A6
4E800421 2C030000
4082009C 7FE3FB78
3D808008 618CCD68
7D8903A6 4E800421
2C030000 41820048
48000261 7C6802A6
907E21A4 48000209
7C6802A6 907E21A8
4800013D 7C6802A6
907E21A0 4800006D
7C6802A6 907E219C
38600000 907E21C0
38600000 907E2344
4800003C 806DAEB4
C0030070 C03E0624
FC010040 4C411382
41820024 801E065C
5400052B 40820018
7FE3FB78 3D80800C
618CCDA8 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 807E2344
2C030000 40820030
806DAEB4 C0030070
C03E0624 FC010040
4C411382 41820018
801E065C 5400052B
4082000C 38600001
907E2344 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 807E2348
3863FFFF 907E2348
2C030000 4082001C
7FE3FB78 3D80800C
618CC730 7D8903A6
4E800421 48000004
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
807E2348 3863FFFF
907E2348 887E2210
5460E7FF 4182001C
38000000 500326F6
987E2210 C01E002C
FC000050 D01E002C
807E2348 2C030000
4181000C 38600001
907E2344 7FE3FB78
3D808006 618CF238
7D8903A6 4E800421
2C030000 40820034
807E2344 2C030000
4182001C 7FE3FB78
3D80800C 618CCDA8
7D8903A6 4E800421
48000010 7FE3FB78
38800000 4BFFFCAD
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FE3FB78 3C80800D
60845BF8 3D808008
618C2C74 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 807E2344
2C030000 4182001C
7FE3FB78 3D808008
618C4DB0 7D8903A6
4E800421 48000018
7FE3FB78 3D808011
618CBD18 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
60000000 00000000
</pre>


</div>
</div>




=== Pokefloats ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Every Character Can Walljump" data-collapsetext="Click to collapse">
<pre>
$Every Character can Walljump (1.02) [Achilles, Geuse]
040816c4 60000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Zero-G Mode" data-collapsetext="Click to collapse">
<pre>
$Zero-G Mode [DRGN]
04084DEC FC20F890
</pre>


</div>
</div>




=== Mushroom Kingdom I ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Every Character Has Yoshi Shield Mechanics" data-collapsetext="Click to collapse">
<pre>
$All Characters Have Yoshi Shield Mechanics v2 [UnclePunch]
*Small initial light shield
*No shield texture during guardOn
*Cannot interrupt GuardOn with GuardOff
*All characters go to Yoshi's shield slide AS
*Skip AS change for other characters (only apply shield slide)
*Invulnerability on digital shield press
*Invulnerability on light shield press
0409254c C002EFB0
04092254 60000000
040927b0 60000000
04092e90 60000000
C212C628 00000005
3BA30000 83E3002C
81DF0004 2C0E0014
41820014 3DC08012
61CEC644 7DC903A6
4E800420 00000000
C2093B20 00000003
38800001 3DC08007
61CEB0C0 7DC903A6
4E800421 00000000
C2092584 00000004
7FC3F378 38800001
3DC08007 61CEB0C0
7DC903A6 4E800421
7FC3F378 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




$Remove levers from Mushroom Kingdom I (1.02) [flieskiller]
<div class="mw-collapsible mw-collapsed" data-expandtext="Extended Short Hop Input Release Window" data-collapsetext="Click to collapse">
041fa918 60000000
<pre>
 
$Extended SH Jump Input Release Window [tauKhan]
$Blocks no longer respawn on Mushroom Kingdom I (1.02) [flieskiller]
*Jump Height Determined on First Aerial Frame, instead of Last Frame of JumpSquat
041fab7c 60000000
040CB2CC 60000000
040CB168 C03F0628
040CB1F8 98010028
C20CB34C 00000010
83E3002C A09F03E8
2C040000 40820068
7FE4FB78 3D80800C
618CB640 9421FFE0
93E1001C 48000014
7FE802A6 93E10024
7D8803A6 4E800020
4BFFFFF1 807F0000
3821FFF8 C02294DC
38800001 3D80800C
618CB110 7D8903A6
4E800421 38210008
889F0671 2C040000
4182000C 8881FFF8
989F0671 7FC3F378
60000000 00000000
</pre>


</div>
</div>




=== Mushroom Kingdom II ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Ledge Invincibility Attrition" data-collapsetext="Click to collapse">
<pre>
$Ledge Invincibility Attrition [_glook]
*This basically make ledge invincibility behave similarly to shields, in that after grabbing the ledge a few times in quick succession, subsequent grabs will reduces ledge invincibility. The ledge invincibility recovers over time, like shields, and is reset when you die, just like shields. I figure this is a better solution that the one PM has, not only because I feel it feels more natural, but also because of things like the haxdash that can circumvent it.
C209A8AC 0000000A
7C671B78 8063002C
8084049C 80A31068
7CA62B78 38A50020
2C050140 40A10008
38A00140 90A31068
7CC631D6 54C6A33E
7C062000 41A0000C
38800000 48000008
7C862050 7CE33B78
60000000 00000000
C206A414 00000006
807F198C 809F1988
7C632378 2C030000
40820018 807F1068
2C030000 41A2000C
3863FFFF 907F1068
807F1990 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




$Disable Birdo on Mushroom Kingdom II (1.02) [flieskiller]
<div class="mw-collapsible mw-collapsed" data-expandtext="Dedicated Short Hop and Full Hop Jump Buttons" data-collapsetext="Click to collapse">
041fcfe8 60000000
<pre>
$X = Always Short Hop / Y = Always Full Hop [UnclePunch]
*Tap jump unchanged
C20CB518 00000003
83F8002C 801F0668
901F2354 8001000C
60000000 00000000
C20CB170 00000006
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000001 48000010
38000000 48000008
801F2340 00000000
</pre>
<pre>
$X = Always Full Hop / Y = Always Short Hop [UnclePunch]
*Tap jump unchanged
C20CB518 00000003
83F8002C 801F0668
901F2354 8001000C
60000000 00000000
C20CB170 00000006
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000000 48000010
38000001 48000008
801F2340 00000000
</pre>


$Disable Pidgit (1.02) [flieskiller]
</div>
041fcff0 60000000


$Disable Wood Logs (1.02) [flieskiller]
041fcfe0 60000000


$Disable Logs, Pidgit, and Birdo on Mushroom Kingdom II (1.02)  [Jorgasms]
<div class="mw-collapsible mw-collapsed" data-expandtext="Reverse Aerial Moves" data-collapsetext="Click to collapse">
041fcd84 60000000
<pre>
$Reverse Aerial Moves [UnclePunch]
*Enables Turnaround Input for Aerials
C208CDE0 0000000C
38A00014 887F0676
7C032800 40800048
C0028BE4 C03F002C
FC000800 40820014
881F2228 540007FE
2C000001 4182001C
C0028BE8 FC000800
4082001C 881F2228
540007FF 40820010
FC000850 D01F002C
48000004 7FC3F378
60000000 00000000
</pre>


</div>
</div>




=== Battlefield ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Capsule Explosion" data-collapsetext="Click to collapse">
 
<pre>
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$Disable Capsule Explosions (1.02) [Achilles]
0427CF8C 48000018
</pre>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Barrel Explosion" data-collapsetext="Click to collapse">
<pre>
$Disable Barrel Explosion (1.02) [Achilles]
04288b28 60000000
</pre>


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Box Explosions" data-collapsetext="Click to collapse">
<pre>
$Disable Box Explosions (1.02) [Achilles]
0428639c 38600001
</pre>


=== Final Destination ===
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Container Spawns" data-collapsetext="Click to collapse">
<pre>
$Disable Container Spawns [Punkline]
C226C784 00000003
609C0E34 7C03E040
40820008 60830E50
7C7C1B78 00000000
</pre>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Containers Spawn Containers" data-collapsetext="Click to collapse">
<pre>
$Containers Spawn Containers [Punkline]
C226C784 00000003
609C0E50 7C03E040
40820008 60830E34
7C7C1B78 00000000
</pre>


</div>
</div>




=== Dreamland (SSB64) ===
<div class="mw-collapsible mw-collapsed" data-expandtext="No Items in Classic Mode" data-collapsetext="Click to collapse">
<pre>
$No Items in Classic Mode [Achilles]
0417EB5C 386000ff
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>


 
<div class="mw-collapsible mw-collapsed" data-expandtext="Item Rain in Classic Mode" data-collapsetext="Click to collapse">
$Disable Tree Blow on Dreamland (1.02) [Zauron]
<pre>
04211444 60000000
$Item Rain in Classic Mode [Achilles]
0417EB5C 38600007
</pre>


</div>
</div>




=== Yoshi's Island (SSB64) ===
<div class="mw-collapsible mw-collapsed" data-expandtext="500% Stamina Mode" data-collapsetext="Click to collapse">
<pre>
$500% Stamina Mode - All Players [achilles]
024530E4 000001F4
02453F74 000001F4
02454E04 000001F4
02455C94 000001F4
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Normal C-Stick Functionality in 1P Mode" data-collapsetext="Click to collapse">
<pre>
$Normal C-Stick Functionality in 1P Mode [Zauron]
0416B480 60000000
</pre>


</div>
</div>




=== Kongo Jungle (SSB64) ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Infinite Bunny Hood Codes" data-collapsetext="Click to collapse">
<pre>
$Always Have Bunny Hood WIP [PKFreeZZy]
C2069388 00000015
9421FFB0 38600000
90610008 9061000C
3800001F 90010010
9061001C 90610020
90610024 90610028
9061002C 90610030
90610034 90610038
9061003C C0028870
D0010040 B0610040
90610044 88010048
50603E30 98010048
9061004C 38610008
3D808027 398C8B18
7D8803A6 4E800021
7C641B79 41820028
80A4002C 93E50518
7FE3FB78 3D808008
398CFA58 7D8803A6
4E800021 38000000
901E2014 38210050
7FE3FB78 00000000
C2032180 00000031
9421FFB0 38600000
90610008 9061000C
3800001F 90010010
9061001C 90610020
90610024 90610028
9061002C 90610030
90610034 90610038
9061003C C0028870
D0010040 B0610040
90610044 88010048
50603E30 98010048
9061004C 38610008
3D808027 398C8B18
7D8803A6 4E800021
7C641B79 41820050
80A4002C 881F000C
5400103A 7C7F0214
806300B0 28030000
41820034 90650518
3D808008 398CFA58
7D8803A6 4E800021
881F000C 5400103A
7C7F0214 806300B0
8063002C 38000000
90032014 881F000D
5400103A 7C7F0214
806300B0 7C7F1B79
418200A0 38600000
90610008 9061000C
3800001F 90010010
9061001C 90610020
90610024 90610028
9061002C 90610030
90610034 90610038
9061003C C0028870
D0010040 B0610040
90610044 88010048
50603E30 98010048
9061004C 38610008
3D808027 398C8B18
7D8803A6 4E800021
7C641B79 4182002C
80A4002C 93E50518
7FE3FB78 3D808008
398CFA58 7D8803A6
4E800021 807F002C
38000000 90032014
38210050 80010024
60000000 00000000
</pre>
<pre>
$Spawn Lasting Bunny Hood When Resetting Player in Training Mode [PKFreeZZy]
C2087190 00000015
9421FFB0 38600000
90610008 9061000C
3800001F 90010010
9061001C 90610020
90610024 90610028
9061002C 90610030
90610034 90610038
9061003C C0028870
D0010040 B0610040
90610044 88010048
50603E30 98010048
9061004C 38610008
3D808027 398C8B18
7D8803A6 4E800021
7C641B79 41820028
80A4002C 93C50518
7FC3F378 3D808008
398CFA58 7D8803A6
4E800021 38000000
901F2014 38210050
8001001C 00000000
</pre>
<pre>
$Ignore Item Drop RNG On Lasting Bunny Hood [PKFreeZZy]
C206CF08 00000005
801D2014 2C000000
40820014 3D808007
398CCF3C 7D8803A6
4E800020 806DAEB4
60000000 00000000
</pre>
<pre>
$Disable Bunny Hood Pickup if Lasting Bunny Hood is Active [PKFreeZZy]
C20947C8 0000000A
8083002C 80040010
2C00001F 40820030
809F002C 8004197C
28000000 41820020
80042014 2C000000
40820014 3D808009
398C4800 7D8803A6
4E800020 3D808027
398CB2B4 7D8803A6
4E800021 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Infinite Metal Box" data-collapsetext="Click to collapse">
<pre>
$Infinite Metal Box [wParam]
0406A60C 60000000
</pre>


</div>
</div>




=== Adventure Stages ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Pokemon don't spawn from Pokeballs" data-collapsetext="Click to collapse">
<pre>
$Pokemon don't spawn from Pokeball [Barry Barrows]
04297e04 60000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




==== Mushroom Kingdom (Adventure) ====
<div class="mw-collapsible mw-collapsed" data-expandtext="Random Hit Elements, every Non-projectile" data-collapsetext="Click to collapse">
<pre>
$Random Hit Elements, every Non-projectile [Achilles]
C20715B0 00000009
7C0F0378 38600010
3C808038 60840580
7C8903A6 4E800421
2C030004 41A2FFE8
2C030007 41A2FFE0
2C030008 41A2FFD8
2C03000B 41A2FFD0
907E0030 7DE07B78
28000009 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
<div class="mw-collapsible mw-collapsed" data-expandtext="Wall Cancelling/Bracing (Anti-Infinite)" data-collapsetext="Click to collapse">
01C415E2 08000000
<pre>
0446B4A4 3F800000
$Wall Cancelling/Bracing (1.02) [_glook]
0446B4A0 3F800000
*Its main purpose is to get rid of wall infinites.
0446B49C 3F800000
*If you are on the ground and you're moving into a wall (either by purposely walking/running into it or, more likely, if you're being shined into the wall), if you get hit by a non-launching attack, you can press the analog stick left or right to brace against the wall, which will make your feet leave the ground. The direction you press doesn't matter, and this was purposefully done to help with Smash DI (which is actually just a justification for my laziness).
C208DFAC 00000007
2C1C0003 41820030
887D0724 70630004
2C030004 40A20020
807D0620 2C030000
4082000C 38600001
48000008 38600000
2C030000 00000000
</pre>


</div>
</div>




==== Underground Maze ====
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Homerun Timer" data-collapsetext="Click to collapse">
<pre>
$Disable Homerun Timer [Punkline]
041B9AB8 60000000
041B9ACC 60000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
<div class="mw-collapsible mw-collapsed" data-expandtext="Hot Mr. Saturn Potato" data-collapsetext="Click to collapse">
01C415E2 08000000
<pre>
0446B4A4 3F800000
$Hot Mr. Saturn Potato (1.02) [wParam, Achilles]
0446B4A0 3F800000
*If you are holding a Mr. Saturn when the seconds remaining in the match is a multiple of 5, you die. If you are hit with a Mr. Saturn while not holding another item, you are forced to catch it and are stunned for a second or so.
0446B49C 3F800000
C22839BC 00000011
7C0802A6 90010004
9421FFE8 BFA10008
7C7F1B78 80A3002C
83C50CF4 2C1E0000
4182004C 83BE002C
811D1974 2C080000
4082003C 3C808009
608448A8 7C8803A6
7FE4FB78 7FC3F378
4E800021 3C80800C
6084318C 7C8803A6
7FC3F378 38800001
4E800021 3C804170
909D1A4C 7FE3FB78
BBA10008 8001001C
38210018 7C0803A6
7C0802A6 00000000
C206A360 0000000C
80C3002C 80E61974
2C070000 41820048
8107002C 81080010
2C080007 40820038
3CC08047 80C6B6C8
2C060000 41820028
38E00005 7D063BD6
7D2839D6 7C093000
40820014 3D20800D
612940B8 7D2903A6
4E800420 7C0802A6
60000000 00000000
</pre>


</div>
</div>




==== Brinstar Escape ====
<div class="mw-collapsible mw-collapsed" data-expandtext="Taunt Battle (r2)" data-collapsetext="Click to collapse">
<pre>
$Taunt Battle (r2) [InternetExplorer]:
*Note: Do not use with "Enable Taunt Cancelling" Code
C2261BE0 00000005
3E208045 6231BF12
8A310000 2C110003
40820010 2C040001
40820008 38840001
9899000A 00000000
C22617CC 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000001
48000008 540007FE
60000000 00000000
C2167C08 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000000
48000008 881E0002
60000000 00000000
C2167F70 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000001
48000008 881E000B
60000000 00000000
C2167F7C 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000000
48000008 881E0002
60000000 00000000
C20DED14 0000000D
3E208045 6231BF12
8A310000 2C110003
40820050 887E067B
809E008C 80BE0020
7C042800 40820008
48000018 2C030000
4082000C 38600002
48000008 38600000
3CC0803C 60C66630
2C030000 41820008
38C60004 80E60000
38E70001 90E60000
7FE3FB78 00000000
C20DEBD0 00000003
8063008C 907E0020
7FC3F378 7C0802A6
60000000 00000000
C2165A64 0000000E
3E208045 6231BF12
8A310000 2C110003
40820054 3E20803C
62316630 3E4080BD
6252A4A0 82520000
7F53D378 2C130000
41820010 3A73FFFF
82520008 4BFFFFF0
8A72067B 2C130000
41820008 3A310004
80110000 3E208016
62315AA4 7E2903A6
4E800420 7C0601D6
60000000 00000000
C2036D70 00000003
3BE00000 3C60803C
60636630 93E30000
93E30004 00000000
C20DED40 00000013
7C7F1B78 3E208045
6231BF12 8A310000
2C110003 4082007C
887F067B 809F008C
80BF0020 7C042800
40820008 48000018
2C030000 4082000C
38600001 48000008
38600000 2C030002
40820008 38600001
5463103A 38630518
38800000 909F0518
909F051C 909F0520
909F0528 909F052C
909F0530 909F0534
3C804344 909F0524
38800091 989F0564
3C80437F 7C9F192E
7FE3FB78 00000000
C20D50CC 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000096
48000008 800505D0
60000000 00000000
C216C348 00000008
3FC08045 63DEBF14
881E0000 3FE0803C
63FF6630 83BF0000
7C1D0000 40800018
83BF0004 7C1D0000
4080000C 38600000
48000008 38600002
BB610024 00000000
2845bf12 00FF0300
004807c8 00000001
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Capped (Tennis) Mode" data-collapsetext="Click to collapse">
<pre>
$Capped (Tennis) Mode (1.02) [_glook]
*Essentially, it treats the Stock Match Time Limit as a points cap in Time mode and a coin cap in Coin Mode (coin cap is the minutes set times 100). It essentially ends the match immediately once one of the players has reached the point or coin limit/cap. Setting Stock Match Time Limit to None turns this off, so you can still play normally if you want to.
C216CDAC 00000023
88030005 3C808045
6084BF18 88840000
2C040000 418200FC
3CA08045 60A5BF12
88A50000 2C050002
40A2000C 1C840064
48000018 2C050000
40A200D8 3CE08045
60E7BF1C 88E70000
38A00000 3CC08045
60C63080 81060008
2C080003 41820070
2C040064 41A00014
81060090 7C082000
40800070 48000058
39000000 81260070
7D084A14 81260074
7D084A14 81260078
7D084A14 8126007C
7D084A14 81260068
7D094050 A126008C
2C070001 4182000C
41810010 48000010
7D084A14 48000008
7D094050 7C082000
40800018 38A50001
38C60E90 2C050004
4082FF7C 48000034
38800032 3CA08046
60A5DB68 98850000
38800000 3CA08046
60A5B6C8 90850000
3880003A 3CA08046
60A5B6CC B0850000
60000000 00000000
</pre>


</div>
</div>




==== F-Zero Grand Prix ====
<div class="mw-collapsible mw-collapsed" data-expandtext="Taunt for Berserk Mode" data-collapsetext="Click to collapse">
<pre>
$Berserk Mode [UnclePunch]
*Taunting gives you 15% but adds 0.5 to your dash speed.
C20DEBD0 0000000D
7FE3FB78 C022E370
3821FFFC 7C0802A6
90010000 3DC08006
61CECC7C 7DC903A6
4E800421 C1C2E918
C1FF012C EDEE782A
D1FF012C C1FF0138
EDEE782A D1FF0138
C1FF0154 EDEE782A
D1FF0154 80010000
7C0803A6 38210004
7FC3F378 7C0802A6
60000000 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Hold Y for Climber Clone v1.2" data-collapsetext="Click to collapse">
<pre>
$Hold Y for Climber Clone v1.2 [UnclePunch]
*Holding Y at the stage select screen gives that player a Clone of themselves as a Nana-esque Partner.
C2031BD0 00000018
8063002C 8863000C
3C80804C 608420BC
1CA30044 7C84282E
54840529 41820088
809E0004 3CA0803B
60A5CDE0 1C840003
7CA52214 88850001
2C0400FF 40820068
3C80804D 6084EC10
38A00001 7CA419AE
38800001 881E00AC
50802EB4 981E00AC
38000001 981E0046
807E00B0 8063002C
88032222 38800001
5080177A 98032222
38600080 9861002A
38610024 3DC08006
61CE8E98 7DC903A6
4E800421 907E00B4
48000014 3C80804D
6084EC10 38A00000
7CA419AE 38000002
60000000 00000000
C20A1040 00000009
7C9C2378 881F221F
54000739 41820030
887F000C 3C80804D
6084EC10 7C6320AE
2C030001 40820018
7F84E378 3DC0800A
61CE104C 7DC903A6
4E800420 7F84E378
801D0004 00000000
C20B0B98 00000005
80070004 2C00000A
41820014 3DC0800B
61CE0BD8 7DC903A6
4E800420 80070010
60000000 00000000
C20B111C 00000004
80BE0004 2C05000B
4182000C 3800000E
48000008 801E0010
60000000 00000000
C20B119C 00000004
80BE0004 2C05000B
4182000C 38600001
48000004 2C030000
60000000 00000000
</pre>


</div>
</div>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Single Button Mode - B Only" data-collapsetext="Click to collapse">
<pre>
$Single Button Mode - B Only [Krohnos]
*Removes L, R, Z, A, X, Y, and the C-Stick from the game. Compatible with Slippi Direct. Does not take effect in Unranked. v1.0
C2377B90 00000024 #External/B Single Button Mode/Ignore Buttons.asm
3CE08048 80E79D30
54E7443E 2C070202
41820038 886DAFA0
2C030000 418200F8
2C030001 418200F0
3CE08048 80E79D30
54E7443E 2C070208
41820010 2C07010E
41820008 480000D0
70001208 3DE00000
61EF0000 3E00804C
62101FD4 91F00000
3E00804C 62101FD8
91F00000 3E00804C
62101FDC 91F00000
3E00804C 62101FE0
91F00000 3E00804C
62102018 91F00000
3E00804C 6210201C
91F00000 3E00804C
62102020 91F00000
3E00804C 62102024
91F00000 3E00804C
6210205C 91F00000
3E00804C 62102060
91F00000 3E00804C
62102064 91F00000
3E00804C 62102068
91F00000 3E00804C
621020A0 91F00000
3E00804C 621020A4
91F00000 3E00804C
621020A8 91F00000
3E00804C 621020AC
91F00000 90050000
60000000 00000000
</pre>
<pre>
$Single Button Mode - B Only - 2 stocks 5 minutes [Krohnos]
*Removes L, R, Z, A, X, Y, and the C-Stick from the game. 2 stocks, 5 minutes. Compatible with Slippi Direct. Does not take effect in Unranked. v1.2
C2377B90 00000024 #External/B Single Button Mode/Ignore Buttons.asm
3CE08048 80E79D30
54E7443E 2C070202
41820038 886DAFA0
2C030000 418200F8
2C030001 418200F0
3CE08048 80E79D30
54E7443E 2C070208
41820010 2C07010E
41820008 480000D0
70001E08 3DE00000
61EF0000 3E00804C
62101FD4 91F00000
3E00804C 62101FD8
91F00000 3E00804C
62101FDC 91F00000
3E00804C 62101FE0
91F00000 3E00804C
62102018 91F00000
3E00804C 6210201C
91F00000 3E00804C
62102020 91F00000
3E00804C 62102024
91F00000 3E00804C
6210205C 91F00000
3E00804C 62102060
91F00000 3E00804C
62102064 91F00000
3E00804C 62102068
91F00000 3E00804C
621020A0 91F00000
3E00804C 621020A4
91F00000 3E00804C
621020A8 91F00000
3E00804C 621020AC
91F00000 90050000
60000000 00000000
C216E91C 00000013 #External/B Single Button Mode/Overwrite Game Rules.asm
3CE08048 80E79D30
54E7443E 2C070202
41820038 886DAFA0
2C030000 41820070
2C030001 41820068
3CE08048 80E79D30
54E7443E 2C070208
41820010 2C07010E
41820008 48000048
38600002 3C808045
6084310E 98640000
3C808045 60843F9E
98640000 3C808045
60844E2E 98640000
3C808045 60845CBE
98640000 3860012C
3C808046 6084DB78
98640000 80010024
60000000 00000000
C216E750 0000000C #External/B Single Button Mode/Overwrite Timer.asm
3E208048 82319D30
5631443E 2C110202
41820038 8A2DAFA0
2C110000 4182003C
2C110001 41820034
3E208048 82319D30
5631443E 2C110208
41820010 2C11010E
41820008 48000014
3A40012C 3E808048
62940540 92540000
3C808017 00000000
</pre>


=== Trophy Stages ===
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Turbo Mode Replaces Single Button Mode v1.3" data-collapsetext="Click to collapse">
<pre>
$Turbo Mode Replaces Single Button Mode v1.3 [UnclePunch]
043f0aa8 00000100
0406b02c 38600000
C206B798 00000006
3DC08048 89CE9D30
2C0E002C 40820018
881F2293 2C000028
4182000C 38000000
48000008 881F2219
60000000 00000000
C20966D0 0000001C
3DC08048 89CE9D30
2C0E002C 408200CC
881F2292 540007FF
418200C0 801F0004
2C000012 41820060
2C00001A 41820058
2C000000 41820058
2C000015 41820050
2C000011 41820050
2C000005 41820050
2C000009 41820050
2C000006 41820050
2C000014 41820048
2C00000D 41820048
2C000002 41820048
2C000019 41820040
48000058 39C00170
48000044 39C0015C
4800003C 39C00164
48000034 39C00168
4800002C 39C0016B
48000024 39C00165
4800001C 39C00162
48000014 81DF0010
2C0E0163 41820018
48000010 A01F2290
7C007000 41820008
4E800021 00000000
C20D69A4 0000000B
3DC08048 89CE9D30
2C0E002C 40820044
88052292 540007FF
41820038 80050004
2C000002 41820010
2C000019 41820008
48000020 81C50010
2C0E0163 41820018
48000010 A0052290
7C007000 41820008
4E800021 00000000
C20C9724 0000000E
3DC08048 89CE9D30
2C0E002C 40820058
88052292 2C000001
4082004C A0052290
81C50010 7C007000
4182002C 7FE3FB78
3DC0800D 61CE5FB0
7DC903A6 4E800421
7FE3FB78 3DC0800C
61CE9468 7DC903A6
4E800421 3DC0800C
61CE9754 7DC903A6
4E800420 7FE3FB78
60000000 00000000
C20693AC 00000021
3DC08048 89CE9D30
2C0E002C 408200F4
81E3002C 880F2292
540007FF 418200DC
A1CF2290 7C0E2000
40820008 4E800020
C1AF0080 3DC04000
61CE0000 91C1FFFC
C1C1FFFC FC0D7040
4180000C D1CF0080
48000014 FDC07050
FC0D7040 41810008
D1CF0080 C1AF0084
3DC04040 61CE0000
91C1FFFC C1C1FFFC
FC0D7040 41800008
D1CF0084 80028BE8
900F195C 3821FFD0
90610020 90810024
90A10008 90C1000C
D0210010 D0410014
D0610018 7C0802A6
9001001C 3DC08006
61CEA1BC 7DC903A6
4E800421 80610020
80810024 80A10008
80C1000C C0210010
C0410014 C0610018
8001001C 7C0803A6
38210030 38000028
980F2293 B08F2290
3800FFFF B00F2290
7C0802A6 00000000
C206B7F8 00000016
3DC08048 89CE9D30
2C0E002C 40820070
89DF2293 2C0E0028
41820064 39CE0001
99DF2293 81DF1A58
2C0E0000 41820008
4800004C 881F2292
39C00001 51C007FE
981F2292 7FC3F378
801F00E0 2C000001
41820018 3DC0800C
61CE9614 7DC903A6
4E800421 48000020
3DC0800C 61CECAAC
7DC903A6 4E800421
4800000C 2C0C0000
48000028 881F2292
39C00000 51C007FE
981F2292 3DC08006
61CEB80C 7DC903A6
4E800420 4E800021
60000000 00000000
C2068684 00000006
3DC08048 89CE9D30
2C0E002C 4082001C
3800FFFF B0062290
38000000 98062292
38000028 98062293
887F000C 00000000
C206CB14 00000005
3DC08048 89CE9D30
2C0E002C 40820010
81C3002C 38000028
980E2293 4E800021
60000000 00000000
C2081370 00000005
3DC08048 89CE9D30
2C0E002C 40820010
81C3002C 38000028
980E2293 7C0802A6
60000000 00000000
C2077254 00000007
3DC08048 89CE9D30
2C0E002C 40820020
81DA0010 2C0E00D9
41820014 39C00000
99DA2293 81DA0010
B1DA2290 931A1914
60000000 00000000
C2076DC8 00000005
3DC08048 89CE9D30
2C0E002C 40820014
39C00000 99DD2293
81DD0010 B1DD2290
907F19A4 00000000
C22705A8 00000005
3DC08048 89CE9D30
2C0E002C 40820014
39C00000 99DC2293
81DC0010 B1DC2290
92BC1914 00000000
C206CB7C 00000009
3DE08048 89EF9D30
2C0F002C 40820030
38800023 48000004
7FE3FB78 3CA0800B
60A5FFD0 7CA803A6
38A00000 4E800021
38600000 907F0430
48000004 8001001C
60000000 00000000
C20BFFD0 00000006
2C040023 40820020
38C00023 80EDAE9C
54C61838 7CC63A14
80E60000 38C00197
B0C70008 7C0802A6
60000000 00000000
C2266984 00000012
3DC08048 89CE9D30
2C0E002C 4082007C
7DC802A6 48000061
7CA802A6 7DC803A6
80650000 3C8080BE
6084D06C 90640000
80650004 3C8080F3
6084572C 90640000
90640004 80650008
3C8080F3 608455AC
90640000 90640004
8065000C 3C8080F3
6084566C 90640000
38600000 90640078
48000018 4E800021
931797FF 202020FF
202020FF FFFC00FF
806DB630 00000000
C2079970 00000008
3DC08048 89CE9D30
2C0E002C 4082002C
88970042 5484EFFF
40820020 809A002C
80840518 8084002C
38A00000 98A42293
80A40010 B0A42290
1C75004C 00000000
C2079820 00000008
3DC08048 89CE9D30
2C0E002C 4082002C
88970042 5484EFFF
40820020 809A002C
80840518 8084002C
38A00000 98A42293
80A40010 B0A42290
5460DFFF 00000000
</pre>


==== Trophy Collector Stage ====
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Chess Melee Replaces Super Sudden Death" data-collapsetext="Click to collapse">
<pre>
$Chess Melee Standalone [Achilles1515, UnclePunch]
*Replaces Super Sudden Death
*Everytime a stock is taken, the game Resets all players to their Angel platforms with Zero Percent
*This makes every stock act as a zero-to-death
C21B8C74 00000060 #Main.asm
808D8840 388406D8
48000011 7CA802A6
90A40044 480002E0
4E800021 7C0802A6
90010004 9421FF00
BE810008 38600016
38800017 38A00000
3D808039 618C01F0
7D8903A6 4E800421
7C7F1B78 38600040
3D808037 618CF1E4
7D8903A6 4E800421
7C7E1B78 7FC3F378
38800040 3D808000
618CC160 7D8903A6
4E800421 7FE3FB78
3880000E 3CA08037
60A5F1B0 7FC6F378
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000031
7C8802A6 38A00017
3D808038 618CFD54
7D8903A6 4E800421
BA810008 80010104
38210100 7C0803A6
4E800020 4E800021
7C0802A6 90010004
9421FF00 BE810008
7C7F1B78 83DF002C
887E0000 2C030000
41820010 2C030001
41820144 480001DC
3BA00000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820088
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 8063002C
8883221F 548406F7
40820064 8883221D
54840739 40820058
88832219 54840673
4182004C 80830010
2C04000C 41820040
2C04000D 41820038
2C040004 41820018
2C040005 41820010
2C040006 41820008
4800002C 80630000
3D80800D 618C3E40
7D8903A6 4E800421
48000014 3BBD0001
2C1D0006 4180FF58
48000128 3B800000
7C1CE800 40820004
7F83E378 3D808003
618C22C0 7D8903A6
4E800421 2C030002
40820044 7F83E378
3D808003 618C4110
7D8903A6 4E800421
8063002C 8883221F
548406F7 40820020
38A00001 88832219
50A4177A 98832219
38800000 9083195C
90831958 3B9C0001
2C1C0006 4180FF94
3860003C B07E0001
38600001 987E0000
480000A0 A07E0001
3863FFFF B07E0001
2C030000 4082008C
3BA00000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820054
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7C1B78
8883221F 548406F7
40820030 7F83E378
3D80800D 618C331C
7D8903A6 4E800421
7F83E378 38800001
3D80800B 618CFD9C
7D8903A6 4E800421
3BBD0001 2C1D0006
4180FF8C 38600000
987E0000 48000004
BA810008 80010104
38210100 7C0803A6
4E800020 38C00000
60000000 00000000
</pre>


$Disable Trophy Spawn on Snag the Trophies Stage (FigureGet) (1.02) [wparam]
</div>
042199FC 60000000


$Trophy Collector Crash Prevent (Debug Mode)
 
01C43D24 08000000
<div class="mw-collapsible mw-collapsed" data-expandtext="Dual 1v1 Mode" data-collapsetext="Click to collapse">
042199FC 60000000
<pre>
$Dual 1v1 Mode [Achilles1515, Zauron]
04078AA4 60000000
04078d10 60000000
042707A8 60000000
042707c0 60000000
042707cc 60000000
040792EC 60000000
040792CC 88780020
040792D0 2C0300FF
00078AC0 00000040
00078D50 00000040
000792FC 00000040
002707DC 00000040
C216C094 00000004
7C1FE850 2C000003
40800010 38000001
3DC08047 980EDB69
381DFFFF 00000000
C216E5B4 00000005
3DE08046 8A0FBF19
2C100000 40820010
61EFDB69 9A0F0000
9A0F0007 38210060
60000000 00000000
</pre>


</div>
</div>




==== Goomba Trophy Stage ====
<div class="mw-collapsible mw-collapsed" data-expandtext="CPU Takeover Minigame" data-collapsetext="Click to collapse">
<pre>
$CPU Takeover Minigame [Savestate]
*If d-pad left is held while the map loads, you start off a match where all players on the field are Level 9 CPUs for 5 seconds.
*Once those 5 seconds are up (which are displayed in the milliseconds portion of the timer), you'll have control over your player for anywhere from 12-18 seconds (random, but not displayed).
*When those 12-18 seconds are up, the milliseconds timer will switch to a 10 second timer, where you have to root on your CPU as they battle it out with your opponent!
C22F3B04 0000005F
3821FFEC 90610008
7C6802A6 9061000C
80610008 4800007C
60000000 3821FFD0
90010020 90210024
90410028 90610004
90810008 90A1000C
90C10010 90E10014
91010018 7C6902A6
9061001C 80610004
4E800020 60000000
8061001C 7C6903A6
80010020 80210024
80410028 80610004
80810008 80A1000C
80C10010 80E10014
81010018 38210030
4E800020 60000000
4BFFFF8D 60000000
3C608047 60639D60
80630000 28030000
40820088 60000000
3C60803F 6063A4E0
38800000 90830000
3C60803F 6063A4E4
38800000 90830000
3C60803F 6063A4DC
3C808046 6084B6C8
80840000 3884FFFB
90830000 3C60804C
60631FAF 38800000
88A30000 38630044
70A50001 28050000
41820018 60000000
3CC0803F 60C6A4E0
38E00001 90E60000
38840001 28040004
4180FFD0 60000000
3C60803F 6063A4E0
80630000 28030000
40820010 60000000
48000188 60000000
3C60803F 6063A4DC
80A30000 3C808046
6084B6C8 80840000
7C042840 40820068
60000000 3CA0804D
60A55F90 80A50000
38C00007 7CE53396
7CE731D6 7CE72850
3884FFEA 7C872050
90830000 4BFFFE81
60000000 3C608017
60634338 60000000
7C6903A6 4E800421
60000000 4BFFFE9D
60000000 3C60803F
6063A4E4 38800001
90830000 38600000
3C808045 60843080
80A400B0 28050000
41820094 60000000
3CC0803F 60C6A4DC
80C60000 38C6000A
3CE08046 60E7B6C8
80E70000 7C063840
41800064 60000000
38C00009 98C51AFB
38C00001 90C40008
3CC0803F 60C6A4E4
80E60000 28070001
40820034 60000000
4BFFFDDD 60000000
3CE08017 60E7435C
7CE903A6 4E800421
60000000 4BFFFDFD
60000000 38E00000
90E60000 48000010
60000000 38C00000
90C40008 38630001
38840E90 28030004
4081FF58 60000000
3C60803F 6063A4DC
80630000 3C808046
6084B6C8 80840000
7C632050 2C030000
40810020 60000000
2C03000A 41810014
60000000 3B030000
4800000C 60000000
8301000C 4BFFFD85
60000000 90610008
8061000C 7C6803A6
80610008 38210014
60000000 00000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="One Stock Rotation Replaces Giant Melee" data-collapsetext="Click to collapse">
<pre>
$One Stock Rotations v1.1 [UnclePunch]
*Replaces Giant Melee
*Despawns all but the first 2 present characters, and respawns the next available despawned character upon someone dying. The surviving player currently keeps their percent upon KO'ing a player.
C21B9090 00000080
808D8840 38840F98
48000011 7CA802A6
90A40044 480003E4
4E800021 7C0802A6
90010004 9421FF00
BE810008 38600016
38800017 38A00000
3D808039 618C01F0
7D8903A6 4E800421
7C7F1B78 38600040
3D808037 618CF1E4
7D8903A6 4E800421
7C7E1B78 7FC3F378
38800040 3D808000
618CC160 7D8903A6
4E800421 7FE3FB78
3880000E 3CA08037
60A5F1B0 7FC6F378
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000031
7C8802A6 38A00017
3D808038 618CFD54
7D8903A6 4E800421
BA810008 80010104
38210100 7C0803A6
4E800020 4E800021
7C0802A6 90010004
9421FF00 BE810008
7C7F1B78 83DF002C
887E0000 2C030000
4182000C 2C030001
41820134 3D808016
618CB558 7D8903A6
4E800421 2C030003
4080001C 7FE3FB78
3D808039 618C0228
7D8903A6 4E800421
480002B4 3BA00000
3B800000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 4082001C
387E0001 7FBC19AE
9BBE0003 3B9C0001
2C1C0002 408000B0
3BBD0001 2C1D0006
4180FFC4 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820088
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7B1B78
3D80800B 618CFD04
7D8903A6 4E800421
807B002C 88632222
5460F7FF 4182002C
7FA3EB78 38800001
3D808003 618C418C
7D8903A6 4E800421
3D80800B 618CFD04
7D8903A6 4E800421
3C60804A 606310C8
1C9D0064 7C632214
88830010 38A00001
50A43E30 50A43672
98830010 3BBD0001
2C1D0006 4180FF58
38600001 987E0000
480001B4 3B800000
387E0001 7FBC18AE
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7B1B78
8063002C 8883221F
548406F7 40820170
8883221D 54840739
40820164 88832219
54840673 41820158
80830010 2C04000C
4182014C 2C04000D
41820144 2C040004
41820018 2C040005
41820010 2C040006
41820008 4800001C
7F63DB78 3D80800D
618C3E40 7D8903A6
4E800421 48000110
807B002C 80832340
2C040001 41810100
6B830001 389E0001
7F2320AE 8B1E0003
7F1AC378 480000D0
7F43D378 3D808003
618C22C0 7D8903A6
4E800421 2C030002
408200B4 7C1AE800
418200AC 7C1AC800
418200A4 7F43D378
3D808003 618C3BD8
7D8903A6 4E800421
2C030000 40810088
7F43D378 3D808003
618C4110 7D8903A6
4E800421 38800001
3D80800B 618CFD9C
7D8903A6 4E800421
387E0001 7F5C19AE
9B5E0003 7F63DB78
3D80800B 618CFD04
7D8903A6 4E800421
809B002C 88642222
5460F7FF 41820048
8864000C 38800001
3D808003 618C418C
7D8903A6 4E800421
3D80800B 618CFD04
7D8903A6 4E800421
4800001C 3B5A0001
2C1A0006 41800008
3B400000 7C1AC000
4082FF20 3B9C0001
2C1C0002 4180FE5C
48000004 BA810008
80010104 38210100
7C0803A6 4E800020
38C00000 00000000
</pre>


</div>
</div>




==== Entei Trophy Stage ====
<div class="mw-collapsible mw-collapsed" data-expandtext="War Gamemode Replaces Lightning Melee" data-collapsetext="Click to collapse">
<pre>
$War Gamemode Over Lightning Melee [UnclePunch]
*When someone loses a stock, the victim's stock is added to the stock count of the player that took the stock.
C20D3588 00000009
3C808047 60849D30
88840000 2C040013
40820030 807F18C4
2C030006 41820024
3C808045 60843080
38A00E90 7C6329D6
7C832214 8864008E
38630001 9864008E
807F18C4 00000000
041ba7b0 60000000
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Break the Targets Randomizer" data-collapsetext="Click to collapse">
<pre>
$Break the Targets Randomizer [Punkline]
C21C4228 000000A2
93C10018 48000009
48000484 4E800021
06070A25 12C60A40
115B18B1 E849F169
E444E2F5 FC5EF2C9
F22D0437 1F1F193A
079AF2B9 01B70221
19B2E664 06070A21
FCE10CED F2F8F56F
1827E9F9 EACD0FD9
FA3BF4CE 0AA6F0C0
0A33F6FB 1EE3FC9D
01EBFA4D E3ADF9DE
06070A2C 0A081018
FF420CA8 056AF61F
072CF92D EFD0EF7E
F174F0EC F2BC0159
F784FDBC 0CA908BE
03091033 06070A2A
1F81DCD2 1B4718CE
FE56EC01 2C5E18D6
EFACE9AD 24A7F502
2901DF7F 3342F246
3090F00F E4BBDEE6
06070A30 01A32277
F470EA89 1EF3FD41
1123E9E9 1BA724B8
EF981599 17E3F8A5
222E02A2 FD0EF5B6
2338EB84 06070A36
DF4D0B64 E4410319
EC4E25B9 16272523
E36AF908 05A81DD6
DD8215AF F636173C
079B26EC 00AC0397
06070A24 F66F27B2
2EAC209D 038D30A0
0A80224C 0B6A2C9A
22960F69 034E1105
0F59061D 130B2C04
0F2C1F6E 06070A22
E66B0058 FFE5F402
E88D07CA 222C062E
1C35161B E4CF214A
0C53FD52 0405EE95
11F20F18 D9CFFE55
06070A3A F228155B
F61D1967 EC6DFF67
10C60361 E9A80DAB
F4600BB5 F8DB0EE2
05AC16F8 12A00260
152E0A5A 06070A26
FE461476 177E00DC
EA600720 E59D0A70
DFEF1CB5 E65B1E16
ED960FA8 04B71258
05330B06 0BF5FC63
06070A27 1B08E792
EF3A0EA5 F52424B8
21CE11AC 1A571DD8
E7B60A56 E6F0FE38
F3120D7B E329076B
F638EE58 06070A2F
DE18E310 01F90D33
E239F9EB FA99E9D7
F63DE5EF E083094A
0321FD19 095107E5
FA12F0F8 05AC0A01
06070A28 06A43419
02FC7012 0C8524FA
03984DE6 F26907A4
01C1592E 09993AA8
08716138 016D3432
FF84062D 06070A29
E14F1D18 FC3C0352
04B022C8 02B30B8E
ED36F2AB E66D13FA
13EE1718 E6F91F05
F2FF1820 13800BBE
06070A34 EAFAE97F
ED060C9A 1988203E
14F21B2E F26216CF
E3DEF854 E3D6F4C5
1EAF09F1 E8161E55
E2F9F29F 06070A37
05730B48 1425EDE2
E7620ADC E48F1BB3
E07C0BFB EEE103C5
05E31237 DF87EBE5
E3BF1066 FEA80949
06070A2B 0633EE32
E35C0800 1797FD5D
13710188 0B59F258
E2E90D4F DA831129
FA321503 E96F0DD6
EB3D1505 06070A23
FD642A33 109C11BB
E890113D FE961D4A
E1D02FE5 15511ED8
FBC70173 FDB2307E
0DED0C8D F58021AE
06070A31 F97FFF2F
1508FF5E 096CF4D4
1FB004EC 18BE0375
E7800861 EB05F51C
1E0718C9 1485FF69
243815EE 06070A32
EA481BA0 24210F1C
E6191C53 EA1E02BE
0CE1F862 FC66EDD5
F9080F34 F8B2ED9C
15FE03DC 219E1A20
06070A33 EFCC07C9
FBE808D3 1B0C14FC
1A8FFED8 192EF33F
E60BFDA2 ED19FF19
E5CD13E0 0137F434
06E7F768 06070A2E
0049188F 1851F68A
1746EC38 F7E8FE52
1A48F5BF 012C09BA
ECB7F17D 140C0A24
E31BEBA6 E482F3F6
06070A38 F45001EC
FD540044 FD41FFA4
0A34FC29 051305B6
08D20D07 F45B07D8
F3DF014D 0C1CFD72
F32DF94D 06070A2D
F336FCD7 112913B0
DC591DA0 003A17D5
F9391B90 18A40651
1BFE10FD DE8615C3
E42DFC42 F5B9F2F7
06070A39 12791DAC
0C63113C DD7C1418
077F08A1 E960FDED
1250141E E1140351
F6BB14F1 17A007D4
0D141ED8 06070A35
F8330D2D ED0D041C
FBBE13F7 FD1A1313
0FEC1078 09530642
F31B003F 02150EA2
F91409E7 111A0DEF
00000000 7FC802A6
39400000 808D9348
7D3E506E 712800FF
41820058 38C00008
5520877F 2C800006
41820010 38C00002
41860008 38C00004
50C9063E 7C882000
5527C63F 40A20008
38E0000A 50E9442E
41860020 75200010
41A20008 38E70001
7D4639D6 394A0007
554A003A 4BFFFFA4
38BE0004 7CA62850
91210008 90A1000C
60000000 00000000
C21C4244 00000018
80C10008 70C000FF
418200AC 54C9C63E
7C9D4800 4184000C
38A00000 48000098
80E1000C 7CAA2B79
811F0280 2C1D0000
40A20010 74C00010
41A20008 7D054378
2C050000 41A00028
41A5006C 3B9CFFFF
3BDEFFFC 80680084
3C008037 60000E44
7C0803A6 4E800021
7C651B78 80C10008
80E1000C 54C4063E
74C03F07 7C17E3A6
100723CC F0050038
102004A0 D0050050
D0250060 80050014
64000080 90050014
90E1000C 7C082800
40A2000C 7D455378
4BFFFF90 2C050000
60000000 00000000
0445BF28 FFFFFFFF
0445BF2C FFFFFFFF
041BFA20 3860000F
0415D94C 4E800020
0415D984 4E800020
0416B480 60000000
</pre>


</div>
</div>


</div>


 
<div class="mw-collapsible mw-collapsed" data-expandtext="No Ego Mode" data-collapsetext="Click to collapse">
=== Target Test Stages ===
<pre>
 
$No Ego Mode [Krohnos]
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
*Randomize stock counts as 1-6 and hide the stock icons. Compatible with Slippi Direct. Does not take effect in Unranked or Teams. v1.1
 
C22F9994 00000009 #External/No Ego Mode/HideStockIcons.asm
 
3CE08048 80E79D30
$Target Test Never Ends (1.02) [donny2112]
54E7443E 2C070202
041C4344 38030000
4182001C 886DAFA0
2C030002 41820010
2C07010E 41820000
48000014 3D80802F
618C99AC 7D8903A6
4E800421 3C608030
60000000 00000000
C216E91C 00000019 #External/No Ego Mode/RandomizeStocks.asm
3CE08048 80E79D30
54E7443E 2C070202
4182001C 886DAFA0
2C030002 41820010
2C07010E 41820008
48000094 38600006
3D808038 618C0580
7D8903A6 4E800421
38630001 3C808045
6084310E 98640000
38600006 3D808038
618C0580 7D8903A6
4E800421 38630001
3C808045 60843F9E
98640000 38600006
3D808038 618C0580
7D8903A6 4E800421
38630001 3C808045
60844E2E 98640000
38600006 3D808038
618C0580 7D8903A6
4E800421 38630001
3C808045 60845CBE
98640000 80010024
60000000 00000000
</pre>


</div>
</div>




=== Other Stages ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Home-Run Contest Item Modifier" data-collapsetext="Click to collapse">
<pre>
$Home-Run Contest Item Modifier (1.02) [Achilles]
04284860 000000XX
</pre>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Items (Decimal/Hexidecimal/Name)" data-collapsetext="Click to collapse">




$DUMMY / ICETOP Crash Prevent (Debug Mode)
Items (Decimal/Hex/Name)
01C41CBD 08000000
'''Note: Regular items and Pokemon work fine. The others will probably freeze the game.'''
041C2AAC 48000018
041C284C 38600000
041C2850 48000048
 
</div>
 
</div>
 
 
===== (To Be Converted into Gecko Codes) =====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
Kirby Throws retain one mid air jump
[The Cape]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ------ 0x7a24c ---- 987E1968 -> 981e1968
 
 
Mr. Game & Watch - N/B/U-Aerials L-Cancelable, w/ U-Air Lag Bug Fix
[Magus]
 
# Attack -- DOL Offset ------ Hex to Replace ---------- ASM Code
# N-Air
1.00 ----- 0x147F98 ---- 3880015E -> 38800041 ---- (li r4,350 --> li r4,65)
---------- 0x147FA4 ---- 80A3002C -> 90830070 ---- (lwz r5,44(r3) --> stw r4,112(r3))
---------- 0x147FA8 ---- C02501F8 -> C0230258 ---- (lfs f1,504(r5) --> lfs f1,600(r3))
---------- 0x147FAC ---- 4BF42095 -> 4BF41F89 ---- (bl 0x8008d460 --> bl 0x8008D354)
# B-Air
---------- 0x148028 ---- 3880015F -> 38800043 ---- (li r4,351 --> li r4,67)
---------- 0x148034 ---- 80A3002C -> 90830070 ---- (lwz r5,44(r3) --> stw r4,112(r3))
---------- 0x148038 ---- C0250200 -> C0230260 ---- (lfs f1,512(r5) --> lfs f1,608(r3))
---------- 0x14803C ---- 4BF42005 -> 4BF41EF9 ---- (bl 0x8008d460 --> bl 0x8008D354)
# U-Air
---------- 0x1480B8 ---- 38800160 -> 38800044 ---- (li r4,352 --> li r4,68)
---------- 0x1480C4 ---- 80A3002C -> 90830070 ---- (lwz r5,44(r3) --> stw r4,112(r3))
---------- 0x1480C8 ---- C0250200 -> C0230264 ---- (lfs f1,512(r5) --> lfs f1,612(r3))
---------- 0x1480CC ---- 4BF41F75 -> 4BF41E69 ---- (bl 0x8008d460 --> bl 0x8008D354)
 
 
# Attack -- DOL Offset ------ Hex to Replace ---------- ASM Code
# N-Air
1.01 ----- 0x1483E8 ---- 3880015E -> 38800041 ---- (li r4,350 --> li r4,65)
---------- 0x1483F4 ---- 80A3002C -> 90830070 ---- (lwz r5,44(r3) --> stw r4,112(r3))
---------- 0x1483F8 ---- C02501F8 -> C0230258 ---- (lfs f1,504(r5) --> lfs f1,600(r3))
---------- 0x1473FC ---- 4BF41D2D -> 4BF41C21 ---- (bl 0x8008d460 --> bl 0x8008D354)
# B-Air
---------- 0x1484D0 ---- 3880015F -> 38800043 ---- (li r4,351 --> li r4,67)
---------- 0x1484DC ---- 80A3002C -> 90830070 ---- (lwz r5,44(r3) --> stw r4,112(r3))
---------- 0x1484E0 ---- C0250200 -> C0230260 ---- (lfs f1,512(r5) --> lfs f1,608(r3))
---------- 0x1484E4 ---- 4BF41C45 -> 4BF41B39 ---- (bl 0x8008d460 --> bl 0x8008D354)
# U-Air
---------- 0x1485B8 ---- 38800160 -> 38800044 ---- (li r4,352 --> li r4,68)
---------- 0x1485C4 ---- 80A3002C -> 90830070 ---- (lwz r5,44(r3) --> stw r4,112(r3))
---------- 0x1485C8 ---- C0250200 -> C0230264 ---- (lfs f1,512(r5) --> lfs f1,612(r3))
---------- 0x1485CC ---- 4BF41B5D -> 4BF41A51 ---- (bl 0x8008d460 --> bl 0x8008D354)
 
 
# Attack -- DOL Offset ------ Hex to Replace ---------- ASM Code
# N-Air
1.02 ----- 0x1486DC ---- 3880015E -> 38800041 ---- (li r4,350 --> li r4,65)
---------- 0x1486E8 ---- 80A3002C -> 90830070 ---- (lwz r5,44(r3) --> stw r4,112(r3))
---------- 0x1486EC ---- C02501F8 -> C0230258 ---- (lfs f1,504(r5) --> lfs f1,600(r3))
---------- 0x1486F0 ---- 4BF41BF9 -> 4BF41AED ---- (bl 0x8008d460 --> bl 0x8008D354)
# B-Air
---------- 0x1487C4 ---- 3880015F -> 38800043 ---- (li r4,351 --> li r4,67)
---------- 0x1487D0 ---- 80A3002C -> 90830070 ---- (lwz r5,44(r3) --> stw r4,112(r3))
---------- 0x1487D4 ---- C0250200 -> C0230260 ---- (lfs f1,512(r5) --> lfs f1,608(r3))
---------- 0x1487D8 ---- 4BF41B11 -> 4BF41A05 ---- (bl 0x8008d460 --> bl 0x8008D354)
# U-Air
---------- 0x1488AC ---- 38800160 -> 38800044 ---- (li r4,352 --> li r4,68)
---------- 0x1488B8 ---- 80A3002C -> 90830070 ---- (lwz r5,44(r3) --> stw r4,112(r3))
---------- 0x1488BC ---- C0250200 -> C0230264 ---- (lfs f1,512(r5) --> lfs f1,612(r3))
---------- 0x1488C0 ---- 4BF41A29 -> 4BF4191D ---- (bl 0x8008d460 --> bl 0x8008D354)


(Number) (Hexidecimal) (Item Name)
* 00 00    capsule
* 01 01    box
* 02 02    barrel
* 03 03    egg
* 04 04    partyball
* 05 05    cannon
* 06 06    bombomb
* 07 07    mr. saturn
* 08 08    heart
* 09 09    tomato
* 10 0A    star
* 11 0B    bat
* 12 0C    sword
* 13 0D    umbrella
* 14 0E    green shell
* 15 0F    red shell
* 16 10    gun
* 17 11    freezie
* 18 12    food
* 19 13    mine
* 20 14    bumper
* 21 15    super scope
* 22 16    star rod
* 23 17    lip stick
* 24 18    fan
* 25 19    fire flower
* 26 1A    big mushroom
* 27 1B    small mushroom
* 28 1C    hammer
* 29 1D    warp star
* 30 1E    screw attack
* 31 1F    rabbit hood
* 32 20    metal
* 33 21    cloak
* 34 22    pokeball
* 43 2B    goomba
* 44 2C    redead
* 45 2D    octarok
* 46 2E    otosea


# Attack -- DOL Offset ------ Hex to Replace ---------- ASM Code
(Hexidecimal) (Pokemon Name)
# N-Air
* A0 Null pokemon entry?
PAL ------ 0x148E80 ---- 3880015E -> 38800041 ---- (li r4,350 --> li r4,65)
* A1 Goldeen (Tosakinto)  
---------- 0x148E8C ---- 80A3002C -> 90830070 ---- (lwz r5,44(r3) --> stw r4,112(r3))
* A2 Chicorita
---------- 0x148E90 ---- C02501F8 -> C0230258 ---- (lfs f1,504(r5) --> lfs f1,600(r3))
* A3 Snorlax
---------- 0x148E94 ---- 4BF41B0D -> 4BF41A01 ---- (bl 0x8008d460 --> bl 0x8008D354)
* A4 Blastoise
# B-Air
* A5 Weezing (Matadogas)  
---------- 0x148F68 ---- 3880015F -> 38800043 ---- (li r4,351 --> li r4,67)
* A6 Charizard (Lizardon)  
---------- 0x148F74 ---- 80A3002C -> 90830070 ---- (lwz r5,44(r3) --> stw r4,112(r3))
* A7 Moltres
---------- 0x148F78 ---- C0250200 -> C0230260 ---- (lfs f1,512(r5) --> lfs f1,608(r3))
* A8 Zapdos
---------- 0x148F7C ---- 4BF41A25 -> 4BF41919 ---- (bl 0x8008d460 --> bl 0x8008D354)
* A9 Articuno
# U-Air
* AA Wobbuffet
---------- 0x149050 ---- 38800160 -> 38800044 ---- (li r4,352 --> li r4,68)
* AB Scizor
---------- 0x14905C ---- 80A3002C -> 90830070 ---- (lwz r5,44(r3) --> stw r4,112(r3))
* AC Unown
---------- 0x149060 ---- C0250200 -> C0230264 ---- (lfs f1,512(r5) --> lfs f1,612(r3))
* AD Entei
---------- 0x149064 ---- 4BF4193D -> 4BF41831 ---- (bl 0x8008d460 --> bl 0x8008D354)
* AE Raikou
 
* AF Suicune
 
* B0 Bellossom (Kireihana)
CPU - Disable Rapid Jabs for C. Falcon
* B1 Electrode (Marumine)
[Achilles]
* B2 Lugia
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
* B3 Ho-oh
1.02 ----- 0x800d6b8c --- 7C0802A6 -> Branch
* B4 Metamon
 
* B5 Clefairy
80C3002C 80861A94
* B6 Togepi
2C040005 41820030
* B7 Mew
8886000C 1C840E90
* B8 Celebi
3CA08045 60A53088
* B9 Staryu (Hitodeman)
7CA5202E 2C050001
* BA Chansey
40820014 80860004
* BB Porygon2
2C040002 40820008
* BC Cyndaquil (Hinoarashi)
4E800020 7C0802A6
* BD Marill
48000000
* BE Venusaur (Fushigibana)
 
 
-==-


(Hexidecimal) (Item Name)
* 2F Stone
* 30 Mario's fire
* 31 Dr.Mario's Capsule
* 32 Kirby's Cutter beam
* 33 Kirby's Hammer
* 34 Raygun beam
* 35
* 36 Fox's laser
* 37 ? Falco's Laser ?
* 38 Fox's shadow
* 39 Falco's shadow
* 3A Link's bomb
* 3B Young Link's bomb
* 3C Link's boomerang
* 3D Young Link's boomerang
* 3E Link's Hookshot
* 3F Young Link's Hookshot
* 40 Arrow
* 41 Fire Arrow
* 42 PK Fire
* 43 PK Flash
* 44 PK Flash
* 45 PK Thunder
* 46 PK Thunder
* 47 PK Thunder
* 48 PK Thunder
* 49 PK Thunder
* 4A Fox's Blaster
* 4B Falco's Blaster
* 4C ? Link's Arrow ?
* 4D Young Link's arrow
* 4E PK Flash (explosion)
* 4F Needle(thrown)
* 50 Needle
* 51 Pikachu's Thunder
* 52 Pichu's Thunder
* 53 Mario's cape
* 54 Dr.Mario's cape
* 55 Smoke (Sheik)
* 56 Yoshi's egg(thrown)
* 57
* 58 Yoshi's Star
* 59 Pikachu's thunder
* 5A Pikachu's thunder
* 5B Pichu's thunder
* 5C Pichu's thunder
* 5D Samus's bomb
* 5E Samus's chargeshot
* 5F Missile
* 60 Grapple beam
* 61 Sheik's chain
* 62
* 63 Turnip
* 64 Bowser's flame
* 65 Ness's bat
* 66 Yoyo
* 67 Peach's parasol
* 68 Toad
* 69 Luigi's fire
* 6A Ice(Iceclimbers)
* 6B Blizzard
* 6C Zelda's fire
* 6D Zelda's fire (explosion)
* 6E
* 6F Toad's spore
* 70 Mewtwo's Shadowball
* 71 Iceclimbers' Up-B
* 72 Pesticide
* 73 Manhole
* 74 Fire(G&W)
* 75 Parashute
* 76 Turtle
* 77 Sperky
* 78 Judge
* 79
* 7A Sausage
* 7B Milk (Young Link)
* 7C Firefighter(G&W)
* 7D Masterhand's laser
* 7E Masterhand's bullet
* 7F
* 80
* 81 Crazyhand's Bomb
* 82
* 83
* 84
* 85
* 86
* 87
* 88
* 89
* 8A
* 8B
* 8C
* 8D
* 8E
* 8F
* 90
* 91
* 92
* 93
* 94
* 95
* 96
* 97  (crashes with peach pulls out)
* 98
* 99
* 9A
* 9B
* 9C
* 9D
* 9E Coin
* 9F
* BF Chikorita's Leaf
* C0 Blastoise's Water 
* C1 Weezing's Gas
* C2 Weezing's Gas
* C3 Burn ??? Fire something
* C4 Burn ??? Fire something
* C5 Charizard's Breath
* C6 Charizard's Breath
* C7 Unowns
* C8 Lugia's Aeroblast
* C9 Lugia's Aeroblast
* CA Lugia's Aeroblast
* CB Ho-oh's Flame
* CC Staryu's Star
* CD Healing Egg
* CE Cyndaquil's Fire
* CF ??? invisible
* D0
* D1 Target
* D2 Shyguy (Heiho)
* D3 Koopa(Green) (Nokonoko)
* D4 Koopa(Red) (PataPata)
* D5 Likelile
* D6 (old-lead)
* D7 (old-octa)
* D8 (old-otto)
* D9 White Bear (whitebea)
* DA klap
* DB Paratroopa (Green) (zgshell)
* DC Paratroopa (Red) (zrshell)
* DD
* DE
* DF
* E0 (crashes with peach pulls out)
* E1 Apple
* E2
* E3
* E4
* E5
* E6 Tool
* E7
* E8
* EA Arwing Laser
* EB Wolfen Laser
* EC
* ED
* EE
* EF
* F0
* F1
* F2
* F3
* F4
* F5
* F6
* F7
* F8
* F9 (crashes with peach pulls out)
* FA
* FB
* FC
* FD
* FE
* FF


Sheik/Zelda CPU Disable Transformations
</div>
[Achilles]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ----- 0x800D68D8 --- 80850004 -> Branch
# Grounded
3D808045 618C3088
8885000C 1C840E90
7C84602E 2C040000
41820038 80851A94
2C040005 4182002C
80850004 2C040013
4182000C 2C040007
40820018 3C60800D
60636918 7C6903A6
38600000 4E800420
80850004 48000000
 
1.02 ----- 0x80096728 --- 387E0000 -> Branch
# Aerial
3C608045 60633088
80BE002C 8885000C
1C840E90 7C84182E
2C040000 41820038
80851A94 2C040005
4182002C 80850004
2C040013 4182000C
2C040007 40820018
3C608009 606368B0
7C6903A6 38600000
4E800420 387E0000
48000000
 
 
-==-
 
 
Extra Chars Don't Reset Port If Unavailable
- for Popo, Giga-Bowser, Sheik, Wireframes, Hands
[Achilles]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ----- 0x80264eec --- 3880001A -> Branch
 
7C801A14 88840001
2C040003 418200C0
7C8300AE 2C040012
41820084 2C040013
4182007C 2C040000
4182006C 2C04001B
41820064 2C04000C
41820054 2C04001C
4182004C 2C040005
4182003C 2C04001D
41820034 2C04000E
4182004C 2C040020
41820044 2C040018
41820044 2C04001A
4182003C 2C04000D
4182003C 2C04001E
41820034 3A200003
48000034 3A200004
4800002C 3A200007
48000024 3A20000F
4800001C 3A20000C
48000014 3A200012
4800000C 3A200013
48000004 3C808026
60844F14 7C8803A6
4E800020 3880001A
48000000
 
 
-==-
 
 
Nana Always Throws Debug Option
[Achilles]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ----- 0x800dd368 --- 389E0000 -> Branch
 
389E0000 83DF0004
2C1E000B 4082001C
3FC08040 83DEA32C
2C1E0000 4182000C
388000DA 7C84F214
48000000
 
 
-==-
 
 
Clone (Nana Type) Down-B Freeze Fix
- ignores Nana's special Down-B logic, except if char is Nana
[Achilles]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ----- 0x800b0bac --- 38000001 -> Branch
 
38000000 80A30004
2C05000B 40820008
38000001 48000000
 
 
-==-
 
 
PAL Samus - Disable Extender
- checks for .pat extension, specifically the 'p'
[Achilles]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ----- 0x802b8110 --- 801C0010 -> Branch
 
3FA0803D 8BBDE515
2C1D0070 4082000C
38000000 981C2240
801C0010 48000000
 
 
-==-
 
 
PAL Samus - Disable Bomb Jump Grapple Cancel
- modifies the action state flags for aerial grapple (ID 0x137) to match PAL, which disables bomb jump during this action state
[Achilles]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ----- 0x80069b68 --- 80990004 -> Branch
 
3C80803D 8884E515
2C040070 40820020
3C80803C 6084E4D0
7C04C800 40820010
3C800024 60840464
48000008 80990004
48000000
 
 
-==-
 
Character Data Struct Custom Flag Init
- executed after internal char data struct allocation
[Achilles]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ----- 0x80068EEC --- 3C808046 -> Branch
 
38800000 909F0020
909F0024 9883000D
B083000E 988321FD
B08321FE 3C808046
48000000
 
 
-==-
 
Link/Y. Link - Boomerang Hookshot Cancel
- Enables SSBM v1.00 boomerang hookshot cancel
- nulls action state flags
[Achilles]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ------ 0x3c507c ---- 00200000 -> 00000000
1.02 ------ 0x3c509c ---- 00C00000 -> 00000000
1.02 ------ 0x3ce204 ---- 00200000 -> 00000000
1.02 ------ 0x3ce224 ---- 00C00000 -> 00000000
 
 
-==-
 
 
MasterHand & CrazyHand Controlled By All Ports
[Achilles]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ----- 0x801508B8 --- 80C30088 -> 80C4065C
1.02 ----- 0x80156AFC --- 800300CC -> 8006065C
 
 
-==-
 
 
CrazyHand - Disable D-Pad Up+B  Attack
- normally freezes game
[Achilles]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ----- 0x80156ce0 --- 4182006C -> 4800006c
 
 
-==-
 
 
Crazy Hand Tag Team Fix
If Crazy Hand is in a match without Master Hand, he will remain stuck in his idle pose when requesting for a tag team attack since Master Hand doesn't exist in the match. This checks if Master Hand exists in the match, and if not, cancels any tag team requests.
<https://smashboards.com/threads/crazy-hand-cancels-tag-team-attack-if-master-hand-isnt-in-the-match.514398/>
[Odante]
Revision ---- DOL Offset ---- Hex to Replace ---------- ASM Code -
NTSC 1.02 --- 0x8015C2F8 ---- 28000001 -> Branch
 
28030000 40820008
38000000 28000001
60000000 00000000
 
 
-==-
 
Peach Down-B Pulls
- Debug Flag @ 803faf68
[Achilles]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ----- 0x802BD570 --- 907A0DD8 -> Branch
 
3C808040 8084AF68
2C040000 41A20010
2C040009 40800008
3864FFFF 907A0DD8
48000000
 
 
1.02 ----- 0x8011D07C --- 3BE00063 -> Branch
 
3BE00063 3C808040
8084AF68 2C040000
41A2008C 2C040009
41800074 3BE00007
4182006C 3BE00006
2C04000A 41820060
3BE0000C 2C04000B
41820054 2C04000C
4182003C 38600023
3C808038 60840580
7C8803A6 4E800021
2C03001C 41820014
2C03001A 4182000C
2C03001B 40820008
38600063 7C7F1B78
48000014 3C808011
6084D094 7C8803A6
4E800020 3C808011
6084D0A0 7C8803A6
4E800020 48000000
 
-==-
 
GaW Modulo 10 Hammer
GaW hammer number equals the rightmost digit of his current percent.
<https://smashboards.com/threads/gaw-modulo-10-hammer.492028/>
[UnclePunch]
Revision ---- DOL Offset ---- Hex to Replace ---------- ASM Code -
NTSC 1.02 --- 0x8014C784 ---- 8001007C -> Branch
 
3DE08023 81EF89B4
2C0F0000 41A2004C
48000041 7C6802A6
C03F1830 C0430000
3D808036 618C4340
7D8903A6 4E800421
FC20081E D8210020
80610024 2C030000
41820018 3863FFFF
907F222C 4800000C
4E800021 41200000
8001007C 48000000
 
------------- 0x802289B4 ---- 3C60804C -> 00000000 # Debug Menu Flag
 
-==-
 
Link - Buffed Hylian Shield
This combines two of UnclePunch's shield codes, along with some conditional code to only enable this if its debug menu flag at 802289C0 is set.
Mods included:
- Link's Shield Blocks Melee Attacks
- Link Shield Always Active
<https://smashboards.com/threads/links-shield-blocks-melee-attacks-other-shield-codes.450150/>
[UnclePunch, DRGN]
Revision ---- DOL Offset ---- Hex to Replace ---------- ASM Code -
NTSC 1.02 --- 0x800EAE44 ---- 7C0802A6 -> Branch
 
# Injecting into Link's OnLoad function
# (avoiding extra checks mid-match)
3DE08023 81EF89C0
2C0F0000 41A20038
3DC04800 61CE0028
3DE0800E 61EFB3F0
91CF0000 3DC06000
3DE08000 61EF7C44
91CF0000 3DE08000
61EFA80C 91CF0000
48000040 3DC0881F
61CE221B 3DE0800E
61EFB3F0 91CF0000
3DC0981F 61CE0004
3DE08000 61EF7C44
91CF0000 3DC0981D
61CE0004 3DE08000
61EFA80C 91CF0000
7C0802A6 48000000
 
------------- 0x8006A19C ---- 800100A4 -> Branch
 
 
-==-
 
Force Crash Mid-Match
Forces the game to crash, 3 seconds after match start; for testing OSReport Printout.
[UnclePunch, DRGN]
Revision ---- DOL Offset ---- Hex to Replace ---------- ASM Code -
NTSC 1.02 --- 0x801a507c ---- 8019000C -> Branch
 
# Injects into "updateFunction", near the start of its loop.
# Crash code should execute every frame, once the scene reaches the specified frame.
 
# Load address of the scene controller
lis r15, 0x80479D30@h
ori r15, r15, 0x80479D30@l
 
# Check if the current scene is within a match to see if we should execute
lbz r14, 0(r15) # Load Major Scene ID
cmpwi r14, 2
bne+ OrigLine
lbz r14, 3(r15) # Load Minor Scene ID
cmpwi r14, 2
bne+ OrigLine
 
# Check the scene's current frame to see if we should execute
lwz r14, 0x2C(r15) # Load GX frame count
cmpwi r14, 180
blt+ OrigLine
 
# Cause a crash
lwz r0, 0x000C(r0)
b END
 
OrigLine:
lwz r0, 0x000C(r25)
END:
b 0


</div>


-==-


Heap Logger
<div class="mw-collapsible mw-collapsed" data-expandtext="2-Player Adventure Mode" data-collapsetext="Click to collapse">
Installs injections that help log extra information about heap allocations
<pre>
Includes "Core Utilities" and "Standalone Functions" modules, enabling default loggers
$2-Player Adventure Mode [Nick Reynolds]
04456ac4 000000XX #Change "X" to the character ID from the list.
04456ac8 000000XX #Change "X" to the character ID from the list.
04432094 000000XX #Change "X" to the character ID from the list.
0416e2f8 4800015c
04456b08 01000400
04456b4c 00000500
04456b04 00000000
042f653c 60000000
00456b6c 00000000
04032720 48800000
04832720 3c608045
04832724 38033080
04832728 2c1900XX #Change "X" to the character ID from the list.
0483272c 4182000c
04832730 7c602214
04832734 4b7ffff8
04832738 7c605a14
0483273c 4b7ffff0
</pre>


# See "Core Utilities" module for a list of features installed by this Core
<div class="mw-collapsible mw-collapsed" data-expandtext="Character ID List" data-collapsetext="Click to collapse">
# See "Standalone Functions" module for a list of features that can be used with or without Core


# --- MEMORY EDITOR QUERY:
{| class="wikitable"
 
|Character External ID
804DAA84 = INPUT FIELD -- write a query address here to trigger the output next frame
|-
 
|Hexidecimal // Character
Inputs will be read once per VIRetrace frame.
|-
Use pointer at -0x4F60(rtoc) (804DAA80) to reach Memory Editor Query output data:
|0x00 // Captain Falcon
OUTPUT TABLE :
|-
  0x00 = (copy of last input)
|0x01 // Donkey Kong
  0x04 = offset of input from allocation start
|-
  0x08 = POINT to fragment metadata header
|0x02 // Fox
  0x0C = POINT to data start
|-
  0x10 = POINT to alloc caller  -- the instruction responsible for making this
|0x03 // Mr. Game & Watch
  0x14 = POINT to heap descriptor
|-
  0x1A = Byte: Heap ID
|0x04 // Kirby
  0x1B = Byte: Fragment type : 0=free, 1=allocated, 2=not dynamic
|-
  0x1C = Word: Size of allocation
|0x05 // Bowser
[Punkline]
|-
Revision ---- DOL Offset ---- Hex to Replace ---------- ASM Code -
|0x06 // Link
NTSC 1.02 --- 0x801A891C ---- C882B0A0 -> C88280A0
|-
------------- 0x801A87AC ---- C862B0A0 -> C86280A0
|0x07 // Luigi
------------- 0x801A863C ---- C842B0A0 -> C84280A0
|-
------------- 0x804DAA80 ---- 43300000 -> .long <<isFromHeap.output.data>>
|0x08 // Mario
------------- 0x804DAA84 ---- 80000000 -> 00000000
|-
# Mytoc Block_177
|0x09 // Marth
# -0x4F60(rtoc)  - use this to reference in codes
|-
# 804DAA80      - use this to reference when memory editing
|0x0A // Mewtwo
# 0x0 = point to output data
|-
# 0x4 = input field
|0x0B // Ness
------------- 0x801A41D0 ---- 987F0003 -> Branch
|-
 
|0x0C // Peach
987F0003
|-
bl <timestamp.scene>
|0x0D // Pikachu
394A0001 B14C0044 90AC0040 992C0046 990C0047
|-
lis r3, <<isFromHeap.loggerSettings>>@h
|0x0E // Ice Climbers
ori r3, r3, <<isFromHeap.loggerSettings>>@l
|-
88630002 2C030000 4182008C 48000009 48000060 4E800021 202D2D20 5343454E 45205452 414E5349 54494F4E 20255820 3A205649 4672616D 65202523 20782E25 30347820 3A204D61 6A6F7220 25303278 202D3E20 25303278 2C204D69 6E6F7220 25303278 202D3E20 25303278 00000000 7C6802A6 7C862378 7D445378 88EB0000 890B0001 892B0004 894B0003
|0x0F // Jigglypuff
bl <printf>
|-
bl <printf.newline>
|0x10 // Samus
00000000
|-
 
|0x11 // Yoshi
------------- 0x80344118 ---- 7C072050 -> Branch
|-
 
|0x12 // Zelda
7C0802A6 9421FFC0 90010044 39810010 7C6CA5AA
|-
lis r12, <<isFromHeap.globals>> + 0x10 @h
|0x13 // Sheik
ori r11, r12, <<isFromHeap.globals>> + 0x10 @l
|-
54601838 7CEB016E 810DBD80 910B0004
|0x14 // Falco
lis r12, <<isFromHeap.loggerSettings>>@h
|-
ori r12, r12, <<isFromHeap.loggerSettings>>@l
|0x15 // Young Link
898C0001 2C0C0000 41820084 48000009 48000060 4E800021 202D2D20 4F534865 61705B25 785D203A 20686173 20626565 6E20414C 4C4F4341 54454420 6F6E2056 49467261 6D652025 2320783A 20252320 78206279 74657320 636C6169 6D656420 61742025 78202E2E 2E202578 00000000 7D054378 7CC72050 7C882378 7C641B78 7C6802A6
|-
bl <printf>
|0x16 // Dr. Mario
bl <printf.newline>
|-
39810010 7C6CA4AA 80010044 38210040 7C0803A6 7C072050 00000000
|0x17 // Roy
 
|-
------------- 0x80344508 ---- 900DA570 -> Branch
|0x18 // Pichu
 
|-
814DA570 900DA570 7C090378 39800001 39600000 7CC33378
|0x19 // Ganondorf
b <OSAnnounceArena.inj>
|-
00000000
|0x1A // Master Hand
 
|-
------------- 0x8034452C ---- 906DBCD0 -> Branch
|0x1B // Wireframe Male
 
|-
814DBCD0 7C691B78 39800001 39600001 906DBCD0
|0x1C // Wireframe Female
b <OSAnnounceArena.inj>
|-
00000000
|0x1D // Giga Bowser
 
|-
------------- 0x803444E0 ---- 906DA570 -> Branch
|0x1E // Crazy Hand
 
|-
814DA570 7C691B78 39800001 39600000 906DA570
|0x1F // Sandbag
b <OSAnnounceArena.inj>
|-
00000000
|0x20 // Popo
 
|-
------------- 0x803444D8 ---- 906DBCD0 -> Branch
|0x21 // User Select(Event) / None (Crashes)
 
|}
814DBCD0 7C691B78 39800001 39600001 906DBCD0
b <OSAnnounceArena.inj>
00000000
 
------------- 0x803444D0 ---- 806DA570 -> Branch
 
39800000 39600000 806DA570
b <OSAnnounceArena.inj>
00000000
 
------------- 0x803444C8 ---- 806DBCD0 -> Branch
 
39800000 39600001 806DBCD0
b <OSAnnounceArena.inj>
00000000


<OSAnnounceArena.inj> NTSC 1.02
</div>
7C0802A6 9421FFC0 90010044 2C0C0000 39010010 7C6885AA 91810020 7C681B78
lis r7, <<isFromHeap.globals>>@h
ori r7, r7, <<isFromHeap.globals>>@l
2C8B0000 41820014 41860008 91270030 40860008 91270008 48000009 48000098 4E800021 202D2D20 4F534172 656E6125 73203A20 68617320 6265656E 20777269 7474656E 20746F20 62792063 616C6C65 72202578 20206D6F 76696E67 2066726F 6D202578 20746F20 25783B20 25232078 20627974 65730020 2D2D204F 53417265 6E612573 203A2068 61732062 65656E20 72656164 20287233 203D2025 78292062 79206361 6C6C6572 20257800 4869004C 6F000000 30A0FFFC 7C6802A6 38830088 7D465378 40820010 38630053 7CA62B78 7D054378 7D274B78 7D0A4850 40860008 38840003
lis r12, <<isFromHeap.loggerSettings>>@h
ori r12, r12, <<isFromHeap.loggerSettings>>@l
898C0000 2C0C0000 41820018
bl <printf>
81810020 2C0C0000 40A10008
bl <printf.newline>
39010010 7C6884AA 80010044 38210040 7C0803A6 4E800020


------------- 0x80344154 ---- 1C03000C -> Branch
</div>


7C0802A6 9421FFC0 90010044 90610010
</div>
lis r12, <<isFromHeap.loggerSettings>>@h
ori r12, r12, <<isFromHeap.loggerSettings>>@l
898C0001 2C0C0000 418200A4 48000009 48000060 4E800021 202D2D20 4F534865 61705B25 785D203A 20686173 20626565 6E204445 5354524F 59454420 61667465 72202523 20782056 49467261 6D65733A 20252320 78206279 74657320 66726565 64206174 20202578 202E2E2E 20257800
lis r12, <<isFromHeap.globals>> + 0x10 @h
ori r12, r12, <<isFromHeap.globals>> + 0x10 @l
54601838 7CEC006E 1C03000C 80AC0004 7C641B78 806DBCC0 7CC3002E 7D073214 806DBD80 7CA51850 7C6802A6
bl <printf>
bl <printf.newline>
81810044 7D8803A6 80610010 38210040 1C03000C 00000000


------------- 0x80343F24 ---- 28060000 -> Branch
=== Version-Specific ''SSBM'' Mechanic Codes ===


7C0802A6 9421FFC0 90010044 39810010 7C6C05AA
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
lis r0, <<isFromHeap.callerFilter>>@h
ori r3, r0, <<isFromHeap.callerFilter>>@l
bl <callerFilter>
80C1001C 90660014
bl <timestamp.scene>
7CA62850 80C1001C 90A60018 9086001C 38000000 9006000C 90060010 39810010 7C6C04AA 80010044 38210040 7C0803A6 28060000 00000000


------------- 0x8034EA28 ---- 38610018 -> Branch
==== NTSC 1.00/1.01 ====


lis r12, <<isFromHeap.loggerSettings>>@h
<div class="mw-collapsible mw-collapsed" data-expandtext="SSBM Version 1.00 Hitlag Behavior" data-collapsetext="Click to collapse">
ori r12, r12, <<isFromHeap.loggerSettings>>@l
<pre>
898C0003 2C0C0000 4182000C 8062B0A4
$SSBM NTSC 1.00/1.01 - Attacks that Deal Less than 1 Damage Have No Hitlag or DI-ability (1.02) [Magus]
bl <isFromHeap.printf>
*Reverts SSBM Version 1.02 to have SSBM Version 1.00 Hitlag Behavior
38000000 9002B0A4
040771E0 60000000
bl <timestamp.scene>
040772A4 60000000
908C0048 7C6C42E6 906C004C 38610018 00000000
040781D4 60000000
04076A48 60000000
04076B9C 60000000
04077A1C 60000000
04077B70 60000000
04076D3C 60000000
040776FC 60000000
</pre>


</div>


    -==-


Heap Logger - PathToEntrynum Logger
<div class="mw-collapsible mw-collapsed" data-expandtext="SSBM Version 1.00 Bowser Flame Cancel" data-collapsetext="Click to collapse">
Prints the argument string, the string location, and the caller of this function; every call
<pre>
- uses the HSD filename buffer function as a means of capuring static string arguments when possible
$Bowser - Flame Cancel (1.02) [Achilles]
Edit the <PathToEntrynum.callerFilter> table to skip over sampling callers from known functions
*Enables Flame Cancel from SSBM version 1.00
Edit the <PathToEntrynum.loggerSettings> table to mute PathToEntrynum logger features
04135684 38800156
[Punkline]
</pre>
Revision ---- DOL Offset ---- Hex to Replace ---------- ASM Code -
<PathToEntrynum.loggerSettings> NTSC 1.02
# '00' bytes are disabled;  else = enabled
01  # --- PATHTOENTRYNUM LOGGER - prints a message every time a file name entrynumber is looked up
01  # --- SAMPLE BUFFER ARGUMENTS - logger uses memory of 0x80432058 buffer arg for path string addr
0000    # - padding
00000000 # - (space reserved for buffer)


<PathToEntrynum.callerFilter> NTSC 1.02
</div>
800186d0
800181b8 # unknown DAT index HSD heap funcs
00000000


NTSC 1.02 --- 0x80016220 ---- 3C80803C -> Branch


lis r0, <<PathToEntrynum.loggerSettings>>@h
<div class="mw-collapsible mw-collapsed" data-expandtext="Restore Frozen Item Glitch" data-collapsetext="Click to collapse">
ori r4, r0, <<PathToEntrynum.loggerSettings>>@l
<pre>
93440004 3C80803C 00000000
$Enable Frozen Item Glitch (1.02) [Achilles]
*Also known as the Frozen Turnip Glitch from SSBM version 1.00
0426B748 4D820020
0426B758 4E800020
</pre>


------------- 0x80337C4C ---- BA810018 -> Branch
</div>


lis r0, <<PathToEntrynum.loggerSettings>>@h
ori r29, r0, <<PathToEntrynum.loggerSettings>>@l
7C7E1B78
lis r0, <<PathToEntrynum.callerFilter>>@h
ori r3, r0, <<PathToEntrynum.callerFilter>>@l
bl <timestamp.scene>
7E862850 7C952378 7CF63B78
bl <callerFilter>
48000009 48000058 4E800021 20506174 68546F45 6E747279 6E756D3A 206F6E20 4672616D 65202523 20782E25 30347820 5363656E 65202530 3578203A 20257820 67657473 2072333D 20252320 30367820 3C2D2025 78202D20 25730000 881D0000 2C000000 41820048 7E84A378 7EA5AB78 7EC6B378 7C671B78 7C6802A6 7FC8F378 7F29CB78 3C008043 60002058 7F2ACB78 7C004800 40820014 881D0001 2C000000 41820008 813D0004
bl <printf>
7FC3F378 BA810018 00000000


<div class="mw-collapsible mw-collapsed" data-expandtext="Restore Whispy Blink Glitch" data-collapsetext="Click to collapse">
<pre>
$Marth & Roy - Restore Whispy Blink Glitch [PKFreeZZy]
C209E668 0000002E
48000009 48000168
7C0802A6 90010004
9421FFD0 DBE10028
DBC10020 93E1001C
7C7F1B78 93C10018
93A10014 88630594
C3FF0894 5460EFFF
C3DF089C 418200A4
801F0014 809F010C
807F0028 5400083C
8084002C 7C630214
88030001 80640010
5400103A 7C63002E
28030000 418200DC
3BA00000 57A0103A
7FC30214 4800002C
80DE0000 387F0000
389D0000 38A00001
3D80800A 398CCB40
7D8803A6 4E800021
3BDE0004 3BBD0001
801F03E0 7C1D0000
4180FFD0 FC20F890
807F0000 FC40F090
3C004220 90010010
C0610010 3D808007
398CEBE8 7D8803A6
4E800021 4800006C
5460E7FF 41820064
3BC00000 48000028
387F0000 389E0000
38A00000 38C00000
3D80800A 398CCB40
7D8803A6 4E800021
3BDE0001 801F03E0
7C1E0000 4180FFD4
FC20F890 807F0000
FC40F090 3C004220
90010010 C0610010
3D808007 398CEBE8
7D8803A6 4E800021
80010034 CBE10028
CBC10020 83E1001C
83C10018 83A10014
38210030 7C0803A6
4E800020 00000000
0409E6D0 60000000
</pre>


    -==-
</div>
 
Heap Logger - Archive Object Logger
Invokes <isFromHeap.printf> each time a DAT file is loaded
Requires Heap Fragment Offset Finder
Edit the <ArchiveObject.loggerSettings> table to mute PathToEntrynum logger features
[Punkline]
Revision ---- DOL Offset ---- Hex to Replace ---------- ASM Code -
<ArchiveObject.loggerSettings> NTSC 1.02
# Archive Logger flags can be edited below  using False=0,  True=1
# flags are in nibbles on little end, to fit discretely in CR:
0000 # padding
1 # --- ARCHIVE OBJECT LOGGER    - logs information about archives (dat files) as they are loaded
1 # --- VERBOSE HEADER LOG      - logs details extracted from the archive header and heap fragment
1 # --- LOG COPIED ARCHIVES ONCE - logs copied archives (like action state animations) only once
# - prevents archive copies from flooding the logger by only announcing it once per allocation
#  - this will prevent the logger from seeing things like action state changes, beyond the first
1 # --- VERBOSE HEADER ONCE      - prevents serial verbose header logs from the same allocation
# - prevents verbose copies from flooding the logger with multiple lines every action state
#  - if logging all archive copy parses, then each copy only shows verbose lines on the first use
 
<ArchiveObject.callerFilter> NTSC 1.02
80069d14
80069cf4
80085dec # these are related to action state changes
00000000
 
 
# --- Injection code:
 
NTSC 1.02 --- 0x8038033C ---- 8001002C -> Branch
 
7C000026 90610018 90010014
lis r0, <<ArchiveObject.loggerSettings>>@h
ori r12, r0, <<ArchiveObject.loggerSettings>>@l
818C0000 7D80F120 4093037C 7FE3FB78
bl <isFromHeap>
7CFF3B78 2D040001 38000000 41890010 A01F000C 39200DA7 B13F000C 2D800DA7 4D8ED902 4FFF7202 4DB7FA02 815E0000 394A003F 39600000 41890008 817F0008 55400034 7E0B0000 4D8C9102
lis r0, <<ArchiveObject.callerFilter>>@h
ori r3, r0, <<ArchiveObject.callerFilter>>@l
bl <callerFilter>
38000000 90610010
bl <timestamp.scene>
4800000D 7FA802A6 480001C8 4E800021 20415243 48495645 2046494C 45202020 20203A20 25387820 3A202573 2C202523 20782062 79746573 20617420 2578203A 20467261 6D652025 2320782E 25303478 206F6620 5363656E 65202530 35780020 2D204152 43484956 45204441 54412020 203A2025 3878203A 20252320 78206279 74657300 202D2041 52434849 56452052 454C4F43 53203A20 25387820 3A202564 20706F69 6E746572 28732900 202D2041 52434849 5645204E 4F444553 20203A20 25387820 3A202564 2073796D 626F6C28 7329206E 6F646573 00202D20 41524348 49564520 45585445 524E203A 20253878 203A2025 64206578 7465726E 616C2073 796D626F 6C287329 00202D20 41524348 49564520 53594D53 5452203A 20253878 203A2025 23207820 62797465 20666F6F 74657200 20415243 48495645 20434F50 59202020 20203A20 25387820 3A202523 20782062 79746573 206F6620 25782028 616C6C6F 63202578 202B2025 7829203A 20467261 6D652025 2320782E 25303478 00202D20 50415253 45204341 4C4C4552 2020203A 20253878 203A2072 65636965 76657320 41726368 69766520 25782025 73002870 61727420 6F662074 68652072 756E7469 6D652073 7461636B 29000000 40B2002C 7D062850 7C892378 7CEA3B78 387D0000 3C008043 60052058 80FE0040 7FC4F378 80DE0000
bl <printf>
408C005C 7D262850 7C8A2378 387D0124 80DE0040 38FF0020 7FC4F378 80BE0000 40A90034 38E00000 39000008 3508FFFF 41800024 55001838 7C0C002E 7C060040 4180FFEC 7C063840 4180FFE4 7C070378 4BFFFFDC 7D073050
bl <printf>
418D00B4 387D004F 80BE0004 809E0020
bl <printf>
387D0074 80BE0008 2C050000 809E0024 40810008
bl <printf>
387D009C 80BE000C 2C050000 809E0028 40810008
bl <printf>
387D00C9 80BE0010 2C050000 809E002C 40810008
bl <printf>
387D00F9 801E0040 80BE0000 809E0030 7CA50214 7CA42850 2C050000 40810008
bl <printf>
387D0171 80810010 7FC5F378 3C00804F 38DD01BD 7C050000 40800010 7C050800 40810008 38DD01A2
bl <printf>
807E0040
bl <isFromHeap.printf>
80010014 80610018 7C0FF120 8001002C 00000000
#
 
 
-==-


==== ''PAL'' ====
<div class="mw-collapsible mw-collapsed" data-expandtext="PAL Toggle" data-collapsetext="Click to collapse">
<pre>
$SSBM NTSC 1.02-to-PAL Game-play Converter (1.02) [UnclePunch]
*Includes all character balances, Samus Cannot Bomb Jump Out of Zair, Remove Extender, DK Keeps Charge When Hit During Up B, Detection Bubbles Do Not Skip Hurtbox Collision Check, Freeze Glitch Fix, PAL Stock Icons and PAL CSS Indicator
*For all changes, visit https://www.ssbwiki.com/List_of_regional_version_differences_(SSBM)
C2068F30 0000009B #External/PAL/Core/Character DAT Patcher.asm
7C0802A6 90010004
9421FF20 BE8100B0
83FE010C 83FF0008
3BFFFFE0 807D0000
2C03001B 4080049C
48000071 480000A9
480000B9 48000151
48000179 48000179
48000229 48000239
48000281 480002F9
48000311 48000311
48000311 48000311
48000321 48000321
48000389 48000389
48000391 48000391
480003A9 480003A9
480003B9 480003B9
480003C9 480003C9
480003C9 48000429
7C8802A6 1C630004
7C841A14 80A40000
54A501BA 7CA42A14
80650000 80850004
2C0300FF 41820014
7C63FA14 90830000
38A50008 4BFFFFE4
480003F0 00003344
3F547AE1 00003360
42C40000 000000FF
0000379C 42920000
00003908 40000000
0000390C 40866666
00003910 3DEA0EA1
00003928 41A00000
00003C04 2C01480C
00004720 1B968013
00004734 1B968013
0000473C 04000009
00004A40 2C006811
00004A4C 281B0013
00004A50 0D00010B
00004A54 2C806811
00004A60 281B0013
00004A64 0D00010B
00004B24 2C00680D
00004B30 0F104013
00004B38 2C80380D
00004B44 0F104013
000000FF 0000380C
00000007 00004EF8
2C003803 00004F08
0F80000B 00004F0C
2C802003 00004F1C
0F80000B 000000FF
000000FF 00004D10
3FC00000 00004D70
42940000 00004DD4
41900000 00004DE0
41900000 000083AC
2C000009 000083B8
348C8011 00008400
348C8011 00008430
0500008B 00008438
041A0500 00008444
0500008B 000084DC
05780578 000085B8
1000010B 000085C0
03E801F4 000085CC
1000010B 000085D4
038403E8 000085E0
1000010B 00008818
0B00010B 0000882C
0B00010B 000088F8
041A0BB8 0000893C
041A0BB8 00008980
041A0BB8 000089E0
04FEF704 000000FF
000036CC 42EC0000
000037C4 0C000000
000000FF 00003468
3F666666 000039D8
440C0000 00003A44
B4990011 00003A48
1B8C008F 00003A58
B4990011 00003A5C
1B8C008F 00003A6C
B4990011 00003A70
1B8C008F 00003B30
440C0000 000000FF
000045C8 2C015010
000045D4 2D198013
000045DC 2C80B010
000045E8 2D198013
000049C4 2C00680A
000049D0 281B8013
000049D8 2C80780A
000049E4 281B8013
000049F0 2C006808
000049FC 231B8013
00004A04 2C807808
00004A10 231B8013
00005C98 1E0C8080
00005CF4 B4800C90
00005D08 B4800C90
000000FF 00003A1C
B4940013 00003A64
2C000015 00003A70
B4928013 000000FF
000000FF 000000FF
000000FF 0000647C
B49A4017 00006480
64001097 000000FF
000000FF 000033E4
42DE0000 00004528
2C013011 00004534
B4988013 0000453C
2C813011 00004548
B4988013 00004550
2D002011 0000455C
B4988013 000045F8
2C01300F 00004608
0F00010B 0000460C
2C81280F 0000461C
0F00010B 00004AEC
2C007003 00004B00
2C803803 000000FF
000000FF 0000485C
2C00000F 000000FF
000000FF 000037B0
3F59999A 000037CC
42AA0000 00005520
87118013 000000FF
000000FF 00003B8C
440C0000 00003D0C
440C0000 000000FF
000000FF 000050E4
B4990013 000050F8
B4990013 000000FF
000000FF 000000FF
00004EB0 02BCFF38
00004EBC 14000123
00004EC4 038401F4
00004ED0 14000123
00004ED8 044C04B0
00004EE4 14000123
0000505C 2C006815
0000506C 14080123
00005070 2C806015
00005080 14080123
00005084 2D002015
00005094 14080123
000000FF 000000FF
BA8100B0 800100E4
382100E0 7C0803A6
3C60803C 00000000
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
60000000 00000000
C210FC44 00000002 #External/PAL/Core/Additional/DK_AerialUpB.asm
3C008011 60000074
60000000 00000000
C210FB64 00000002 #External/PAL/Core/Additional/DK_GroundedUpB.asm
3C008011 60000074
60000000 00000000
040796E0 60000000 #External/PAL/Core/Additional/DetectionHitboxes.asm
041239A8 60000000 #External/PAL/Core/Additional/ICs_FreezeGlitch.asm
043CE4D4 00240464 #External/PAL/Core/Additional/Samus_BombJump.asm
042B7E54 48000088 #External/PAL/Core/Additional/Samus_Extender1.asm
042B808C 48000084 #External/PAL/Core/Additional/Samus_Extender2.asm
C2266978 00000050 #External/PAL/Indicators/PAL CSS Indicator.asm
7D8802A6 48000031
7C8802A6 7D8803A6
3D800035 618C6A60
7C6C1850 38A00238
3D808000 618C31F4
7D8903A6 4E800421
48000244 4E800021
00000000 00006FFF
00007FF1 00007FF0
00007FF0 00007FF0
00007FFF 00007FF1
00000000 FFC40002
17FF3006 00EF800B
00EF801F 04FF404F
FFF7009F 110000EF
00000000 FFF8000D
FEFD000F FBFF300F
F6DF700F F3BFC00F
E07FF10F B14FF60F
00000000 F6000000
F7000000 F7000000
F7000000 F7000000
F7000000 F7000000
04FF9888 00CFB888
009FC888 006FD888
004FE888 002FF888
000FF888 002FF888
88888888 88888888
88888888 88888888
88888888 88888888
88888888 88888888
88888888 88888888
8888888E 888888DF
88888CFF 8888AFF7
8889FFA0 888FFC00
8DFFB100 EFF60000
FF400000 F3000000
40000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
88888888 88888888
88888888 88888888
88888888 88888888
88888888 88888888
8888EF40 8888DF60
8888CF90 8888BFC0
88889FF4 88888DF9
88888BFE 888888EF
00007FF0 00007FF0
00006FD0 00000000
00000000 00000000
30000000 90000000
000003FF 000008FF
00000BFB 00000000
00000000 00000000
00000000 00000000
EFFFFB0F 200AFF1F
0004FF4D 00000000
00000000 00000000
00000000 00000000
F7000000 F7111100
FFFFFB00 00000000
00000000 00000000
00000000 00000000
004FE888 006FD888
009FC888 00CFB888
04FF9888 09FD8888
3EFB8888 387F0718
60000000 00000000
044DEC14 01000000 #External/PAL/Toggle/PALToggleEnable.asm
</pre>


Heap Logger - Standalone Functions
</div>
Standalone utilities used by Heap Logger that do not require injections:




# --- HEAP TOOLS:
<div class="mw-collapsible mw-collapsed" data-expandtext="Freeze Glitch Fix" data-collapsetext="Click to collapse">
<pre>
$Freeze glitch fix [tauKhan]
041239A8 60000000
</pre>


<alloc> creates a heap allocation in the topmost heap (while preserving volatile registers)
</div>
Arguments:  rSize = 3
Returns:    rAllocation = 3; # r4...r12 are restored -- for easy use inside of injections


<alloc.r12> is a variation of alloc that uses r12 as its argument/return register
<div class="mw-collapsible mw-collapsed" data-expandtext="PAL Stock Icons" data-collapsetext="Click to collapse">
# May be useful for creating allocations while r3 is in use by injection context
<pre>
$PAL Stock Icons [UnclePunch]
*Will not cause desyncs when playing online
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
60000000 00000000
</pre>


<alloc.free> is a shortcut to HSD_Free
</div>
Arguments:  rAlloc = 3


<isFromHeap> checks if a given RAM address belongs to a any heap fragments defined by OS
<div class="mw-collapsible mw-collapsed" data-expandtext="Detection Bubbles Continue Hurtbox Collision Check" data-collapsetext="Click to collapse">
Arguments:  rQuery = 3
<pre>
Returns:    rQuery=3; rType=4; rOffset=5; rAlloc=6; rMeta=7; rDesc=8; rDescID=9
$Detection Bubbles Continue Hurtbox Collision Check [UnclePunch]
# Type = memory type
040796E0 60000000
- 0 = Free;  1 = Allocated;  2 = (not currently in an active heap)
</pre>
# Offset = offset of given query from allocation start
# Meta = 0x20 bytes of header metadata for all heap fragments
#  - 0x8(rMeta) = alloc + meta size
# Desc = 0xC bytes of header information about this heap (of IDs 0...3)
#  - 0x0(rDesc) = heap size;  0x4 = Free Fragment;  0x8 = Allocated


</div>


# --- TIME SAMPLER:
<div class="mw-collapsible mw-collapsed" data-expandtext="PAL Samus Codes" data-collapsetext="Click to collapse">
<pre>
$PAL Samus - Disable Extender [Achilles]
C22B8110 00000004
3FA0803D 8BBDE515
2C1D0070 4082000C
38000000 981C2240
801C0010 00000000
</pre>
<pre>
$PAL Samus - Disable Bomb Jump Grapple Cancel [Achilles]
C2069B68 00000007
3C80803D 8884E515
2C040070 40820020
3C80803C 6084E4D0
7C04C800 40820010
3C800024 60840464
48000008 80990004
60000000 00000000
</pre>


<timestamp> returns a 64-bit timestamp for you to use for logging purposes
</div>
Returns:    rTimeHi = 3; rTimeLo = 4
# TimeLo increments every 20 nanoseconds
# TimeHi increments every 85.8993 seconds


<div class="mw-collapsible mw-collapsed" data-expandtext="PAL DK Codes" data-collapsetext="Click to collapse">
<pre>
$DK - Preserve Giant Punch if Hit During Up-B v2 (Fixed) [PKFreeZZy]
0410FB64 38030074
0410FC44 38030074
0410FEC8 38030074
0410FF90 38030074
0411000C 38030074
</pre>


# --- CALLSTACK SAMPLER:
</div>


<callerFilter> is a leaf that samples the caller of the current stack frame
</div>
Arguments:  rFilter = 3  # use a value of 0 to ignore filter
Returns:    rCaller = 3  # the address of the instruction that called this frame
# - filter is a null-terminated array of 4-byte address pointers
#  - each instruction is of a call, like bl or blrl; and will be skipped in sample


=== Add Game Mechanics and Game Types from Other Video Games ===


# --- PRINTF SHORTCUTS:
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


<printf> is a shortcut for invoking the NTSC 1.02 printf function, for writing to logger
Arguments: rFormat = 3; bUseFloatArgs = cr1.eq; # varargs = r4 ... r10, f0 ... f8
# search for 'printf' online for details on syntax of format string
# - format strings should start with a space, to properly print in dolphin
# - format strings are null terminated, and are printed on individual lines


<printf.newline> is a variation of printf that takes no args, and prints a blank string
==== ''Super Smash Bros. (N64)'' ====
[Punkline]
<alloc> NTSC 1.02
# Allocate from top-most heap, and back up volatile registers


# --- Arguments:
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
# r3 = alloc size


# --- Returns:
# r3 = allocation;  all other registers are preserved
7C0802A6 9421FF80 90010084 91810010 39810014 7C8C05AA 7C641B78 806DA760
bl 0x80343ef0
39810014 7C8C04AA 81810010 80010084 38210080 7C0803A6 4E800020


<alloc.r12> NTSC 1.02
<div class="mw-collapsible mw-collapsed" data-expandtext="SSB64-style Z-Cancelling" data-collapsetext="Click to collapse">
# Variant of <alloc> uses r12 as argument/return instead of r3
<pre>
7C0802A6 9421FF80 90010084 90610010 38610014 7C8305AA 7D846378 806DA760
$Z-Cancelling from SSB64 [Achilles1515]
bl 0x80343ef0
*4 Frames of Lag for L-Canceled Aerials
38610014 7C8304AA 80610010 80010084 38210080 7C0803A6 4E800020
0408d6a4 FC000032
</pre>


<alloc.free> NTSC 1.02
</div>
# --- Arguments:
# r3 = allocation to free
b 0x8037f1b0  # HSD_Free -- picks topmost heap and invokes OSFreeToHeap




<isFromHeap> NTSC 1.02
<div class="mw-collapsible mw-collapsed" data-expandtext="No Smash Charges" data-collapsetext="Click to collapse">
# check if query comes from any dynamic heap fragments
<pre>
$No Smash Charges [Punkline]
C2073008 00000003
80A40008 38A50008
90A40008 4E800020
60000000 00000000
</pre>


# --- Arguments:
</div>
# r3 = Query Address


# --- Returns:
# r3 = argument query
# r4 = type    -- 0 = Free;  1 = Allocated;  2 = Not_Dynamic (not in heap sub-arenas)
# r5 = offset  -- offset of argument query from start of fragment allocation
# r6 = alloc  -- the base address of an allocated space for storing data
# r7 = meta    -- the base address of a header for an allocation or free fragment
# r8 = desc    -- the heap descriptor responsible for pointing to this heap
# r9 = descID  -- the index of this heap descriptor
810DBCC0 38000004 38800001 7C0903A6 39080030 8408FFF4 2C000000 41A00044 38A00001 80E80008 7C071800 80070008 7C070214 7C801800 4C450902 41820044 7CE03B78 80E70004 2C070000 4180FFDC 38800000 80E80004 34A5FFFF 4182FFCC 4200FFB4 38800002 38A00000 38C00000 38E00000 39000000 3920FFFF 4E800020 38C70020 7D2902A6 7CA61850 21290003 4E800020


<timestamp> NTSC 1.02
<div class="mw-collapsible mw-collapsed" data-expandtext="Taunt Cancel" data-collapsetext="Click to collapse">
# leaf takes no args, and returns the following identifying timestamp data:
<pre>
# --- Retrns:
$Taunt Cancel [Dan Salvato]
# r3 = TBU: Upper 32-bits of timestamp
# r4 = TBL: Lower 32-bits of timestamp
7C6D42E6 7C8C42E6 7C0D42E6 7C001800 40A2FFF0 4E800020


<callerFilter> NTSC 1.02
Enable Taunt Cancel (v1.2)
# Fetches callers, optionally filtering out known caller instructions
# --- Arguments:
# r3 = filter list  -  null terminated list of exceptions to skip
# - each exception must be the address of the CALLER, not the return address or the function start


# --- Returns:
040DEE70 4BFA5411
# r3 = caller
040CA4CC 40820058
2C830000 3083FFFC 80A10000 7C862378 4800001C 84040004 2C000000 4C800020 7C001800 4082FFF0 80A50000 80650004 3863FFFC 7CC43378 4184FFDC 4E800020


<printf.newline> NTSC 1.02
# no args -- as though calling printf with r3 = point to null
lis r3, <<printf.newline.data>>@h
ori r3, r3, <<printf.newline.data>>@l
b <printf>


<printf.newline.data> NTSC 1.02
Enable Taunt Cancel (v1.1)
00000000


<printf> NTSC 1.02
040DEBFC 4BFA54C5
# Can be used to format a print string for stdout, and displaying in the Dolphin Logger
040CA258 40820058
# --- Arguments:
# r3 = format string, r4...r10 = varargs
# if cr1.eq is true, f0...f8 also = varargs
# - format string must start with a space in order to display in Dolphin Logger properly
b 0x80323eb4




    -==-
Enable Taunt Cancel (v1.0) [standardtoaster]


Heap Logger - Core Utilities
040DEA24 4BFA55B5
Installs injections that help log extra information about heap allocations
040CA114 40820058




# --- METADATA:
Enable Taunt Cancel (PAL) [SypherPhoenix]


Injections write extra metadata to OSHeap fragment headers :
040CAC70 40820058
  0xC  = 8 bytes are cleared for implementation by users
040DF624 4BFA52D9
  0x14 = address of allocation caller (filtered by callerFilter)
</pre>
  0x18 = VI Retrace frame that allocation was made
  0x1C = tbl timestamp


</div>


# --- LOGGERS:


Enables the log announcer for:
<div class="mw-collapsible mw-collapsed" data-expandtext="Add Smash64 Fastfall Sparkle v1.2" data-collapsetext="Click to collapse">
- on OSArenaHi/Lo reads/writes
<pre>
- on OSHeap[n] creation/destruction
$Add Smash64 Fastfall Sparkle v1.2 [UnclePunch]
- on Scene Transitions
*Adds the Sparkle GFX from SSB(64) when initiating a FastFall
- on Memory Editor Query Inputs
C207D5A0 0000000E
7F83E378 388003F3
38A00003 38C00000
38E00000 3821FF94
39010020 39210014
801F002C 2C000000
4181000C 3C004100
48000008 3C00C100
90010020 38000000
90010014 90010018
9001001C 90010024
90010028 3DC08009
61CEF834 7DC903A6
4E800421 3821006C
38600001 00000000
</pre>


Edit the <isFromHeap.loggerSettings> table to selectively mute core logger features
</div>


</div>


# --- MEMORY EDITOR QUERY:
==== ''Super Smash Bros. Brawl'' ====


Use 804DAA80 or -0x4F60(rtoc) to reach Memory Editor Query IO :
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
804DAA80 = POINT TO OUTPUT TABLE -- this will display info about your query address
804DAA84 = INPUT FIELD -- write a query address here to trigger the output next frame


OUTPUT TABLE :
  0x00 = (copy of last input)
  0x04 = offset of input from allocation start
  0x08 = POINT to fragment metadata header
  0x0C = POINT to data start
  0x10 = POINT to alloc caller  -- the instruction responsible for making this
  0x14 = POINT to heap descriptor
  0x1A = Byte: Heap ID
  0x1B = Byte: Fragment type : 0=free, 1=allocated, 2=not dynamic
  0x1C = Word: Size of allocation


Edit the <isFromHeap.callerFilter> table to specify callers to ignore when sampling a callstack
<div class="mw-collapsible mw-collapsed" data-expandtext="L = Brawl Airdodge / R = Melee Airdodge" data-collapsetext="Click to collapse">
<pre>
$L = Brawl Airdodge / R = Melee Airdodge [UnclePunch]
C206AEF8 00000004
C0030030 FC000840
4081000C 39C00001
48000008 39C00002
99DFFFC4 00000000
C2099A9C 00000005
88030024 2C000002
4182000C 38000001
48000008 38000002
901F2354 7C0802A6
60000000 00000000
C2099AE8 00000005
801F2354 2C000002
41820014 3C008009
60009B6C 7C0903A6
4E800420 FC010040
60000000 00000000
C2099C0C 00000007
81FF002C 800F2354
2C000002 41820018
3DC0800C 61CEC730
7DC903A6 4E800421
48000014 3DC08009
61CE6900 7DC903A6
4E800421 00000000
C2099CEC 00000011
81DF2354 2C0E0002
41820078 3821FFFC
7C0802A6 90010000
3BDF0110 881F221A
7FE3FB78 5400EFFF
41820018 3DC08007
61CED4E4 7DC903A6
4E800421 48000020
C03E005C 7FE3FB78
C05E0060 3DC08007
61CED494 7DC903A6
4E800421 7FE3FB78
3DC08007 61CED268
7DC903A6 4E800421
80010000 7C0803A6
38210004 4E800020
7C0802A6 00000000
</pre>


</div>


# --- HEAP OFFSET FINDER EXTENSIONS:
<div class="mw-collapsible mw-collapsed" data-expandtext="Brawl-style B Reverse v1.1" data-collapsetext="Click to collapse">
<pre>
$Brawl-style B Reverse 1.1 [UnclePunch]
C2068690 00000002
3800FFFE 90062294
887F000C 00000000
C2069B58 00000002
901A2294 90010050
60000000 00000000
C206B8AC 00000023
89DF2073 280E0011
41A00108 280E0014
41A10100 89DF2073
89FF2297 7C0E7800
418200F0 7C0802A6
480000D5 7DC802A6
7C0803A6 81FF0004
3A000000 2C0F0008
4180002C 39EFFFF8
3A100004 2C0F0008
4180001C 39EFFFF8
3A100004 2C0F0008
4180000C 39EFFFF8
3A100004 7E10702E
5610203E 280F0000
39EFFFFF 4181FFF4
7210000F 89FF2073
39EFFFEF 560E07FE
5610F87E 280F0000
39EFFFFF 4181FFF0
2C0E0001 4082006C
81DF0894 3DE040A0
7C0E7800 4181005C
C1DF0080 89DF065D
81FF002C 3E000000
7C0F8000 41800010
2C0E0004 41820014
48000038 2C0E0008
41820008 4800002C
FDC07050 D1DF0080
38000001 901F18F4
48000018 4E800021
33B3B333 B3BBBB92
B3B3333B 3BF00000
4E800021 00000000
C2068690 00000002
3800FFFE 90062294
887F000C 00000000
C2069B58 00000002
901A2294 90010050
60000000 00000000
C206B8AC 00000023
89DF2073 280E0011
41A00108 280E0014
41A10100 89DF2073
89FF2297 7C0E7800
418200F0 7C0802A6
480000D5 7DC802A6
7C0803A6 81FF0004
3A000000 2C0F0008
4180002C 39EFFFF8
3A100004 2C0F0008
4180001C 39EFFFF8
3A100004 2C0F0008
4180000C 39EFFFF8
3A100004 7E10702E
5610203E 280F0000
39EFFFFF 4181FFF4
7210000F 89FF2073
39EFFFEF 560E07FE
5610F87E 280F0000
39EFFFFF 4181FFF0
2C0E0001 4082006C
81DF0894 3DE040A0
7C0E7800 4181005C
C1DF0080 89DF065D
81FF002C 3E000000
7C0F8000 41800010
2C0E0004 41820014
48000038 2C0E0008
41820008 4800002C
FDC07050 D1DF0080
38000001 901F18F4
48000018 4E800021
33B3B333 B3BBBB92
B3B3333B 3BF00000
4E800021 00000000
</pre>


<isFromHeap.output> is a version of <isFromHeap> that also samples extra metadata
</div>
# samples are written to global output table <isFromHeap.output.data>


<isFromHeap.printf> is a log announcer that calls and uses <isFromHeap.output> for logging


<div class="mw-collapsible mw-collapsed" data-expandtext="Brawl-style Reverse Aerial Rush (RAR)" data-collapsetext="Click to collapse">
<pre>
$ReverseAerialRush (MagicScrumpy)
C20C9EE8 00000003
23030000 41820010
C01E008C FC000050
D01E008C 00000000
</pre>


# --- TIMESTAMP EXTENSIONS:
</div>


<timestamp.scene> is a verbose timestamp that also samples Melee scene and VIRetrace frames
Returns:  rTimeHi=3;rFrameFrac=4;rFrame=5;rSceneFrame=6;rCompID=7;rMinor=8;rMajor=9;rCTR=10;rScene=11;rGlob=12
[Punkline]
<isFromHeap.loggerSettings> NTSC 1.02
# You can select which loggers you want to enable when the core module is installed:
# '00' bytes are disabled;  else = enabled
01  # --- ARENA LOGGER - triggered when the OS Arena functions are invoked
01  # --- HEAP LOGGER  - triggered when an OS Heap is created or destroyed
01  # --- SCENE LOGGER - triggered when the scene function writes a new minor ID
01  # --- MEMORY EDITOR QUERY INTERFACE LOGGER - triggered when a user input is found at 804DAA84


<isFromHeap.callerFilter> NTSC 1.02
<div class="mw-collapsible mw-collapsed" data-expandtext="Brawl Bury Mechanics v1.0.5" data-collapsetext="Click to collapse">
# You can filter out unwanted caller samples by adding them here
<pre>
# - when sampled on allocation, the callstack will reach one extra step when finding these
$Brawl Bury Mechanics v1.0.5 [sushie]
8037f20c # HSD_MemAlloc call
*Strong  moves that deal more than 100 units of knockback cause the player to be freed from being buried and be launched as usual.
8037aa38 # HSD_ObjAllocAddFree
040c1444 60000000
8037acbc # HSD_ObjAlloc ... something with IDs
C208ECBC 0000000D
40820008 48000058
807D0010 2C030127
40820034 807D1860
2C030009 41820028
2C03000A 41820020
C01D1850 48000029
7C6802A6 C0230000
FC000840 40810008
4800001C 3D808008
618CECD4 7D8903A6
4E800420 4E800021
42C80000 887D2220
60000000 00000000
</pre>


80015c40 # HSD_ ... something with loading files
</div>


# <- add additional instruction addresses here
</div>




# - add the address of instructions that call OSAllocFromHeap (80343ef0)
==== ''Project M (Project +)'' ====
#  - you can also add instructions that call functions that call OSAllocFromHeap
#  - each matching address will be skipped in the callstack parse, in favor of the next one
00000000  # leave a null terminator, for the parser


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




# --- Reserved Data:
<div class="mw-collapsible mw-collapsed" data-expandtext="Moonwalk With C-Stick ala PM" data-collapsetext="Click to collapse">
<pre>
$Moonwalk With C-Stick ala PM [UnclePunch]
*CStick Forward Inputs Dash Forward During Dash
C20CA42C 0000000C
C0240638 FC010040
40800008 FC200850
80ADAEB4 C005003C
FC010040 4C411382
40820038 88640669
2C030000 4182002C
C0440638 C024002C
C00294B8 EC220072
FC010040 41800014
3DC0800C 61CEA484
7DC903A6 4E800420
C0240620 00000000
</pre>


<isFromHeap.output.data> NTSC 1.02
</div>
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
<isFromHeap.globals> NTSC 1.02
80000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 81800000 00000000 00000000 00000000 00000000 00000000


# --- Functions:``
<isFromHeap.output> NTSC 1.02
# invokes <isFromHeap> to record 0x20 bytes of output data in <isFromHeap.output>
7C0802A6 9421FFE0 90010024 8182B0A0 816C0000 2C030000 40800048
bl <isFromHeap>
2C040001 39400000 39600000 41810010 81470014 81670008 396BFFE0 906C0000 992C001A 90AC0004 90EC0008 914C0010 90CC000C 910C0014 988C001B 916C001C 80010024 38210020 7C0803A6 4E800020
<isFromHeap.printf> NTSC 1.02
# invokes <isFromHeap.output> and prints out the resulting data into dolphin logger
7C0802A6 9421FFC0 90010044 BF610010 2C030000 40A00090
bl <isFromHeap.output>
7C9C2378 7CFD3B78 2C1C0002 7D9F6378 4800008D 7F6802A6 7F63DB78 809F0000 40A2000C
bl <printf>
4800005C 387B0049 2C1C0001 40820034 3BDB009D 7CC73378 7D665B78 7D284B78
bl <printf>
bl <timestamp.scene>
7FC3F378 80BD0018 809D0014 80DD001C
bl <printf>
48000020 387B00F5 2C1C0000 40820018 7FA5EB78 7D264B78 7D675B78
bl <printf>
bl <printf.newline>
BB610010 80010044 38210040 7C0803A6 4E800020 4E800021 202D204E 4F545F44 594E414D 49432020 20203A20 2558203A 20697320 6E6F7420 61207061 7274206F 6620616E 79206163 74697665 204F5348 65617020 66726167 6D656E74 732E2E2E 00202D20 414C4C4F 43415445 44202020 2020203A 20255820 3A206F66 66736574 20252320 78206F66 20612025 2320782D 62797465 20616C6C 6F636174 696F6E20 61742025 7820696E 204F5348 6561705B 2531785D 00202020 20202020 20202020 2D20616C 6C6F6320 77617320 63616C6C 65642062 79207468 6520696E 73747275 6374696F 6E206174 20257820 6F6E2046 72616D65 20252320 782E2530 3478206F 66205363 656E6520 25303578 00202D20 46524545 20465241 474D454E 5420203A 20255820 3A206973 20696E20 66726167 6D656E74 20257820 696E204F 53486561 705B2564 5D2C2061 6E642068 61732025 23207820 72656D61 696E696E 67206279 74657300
<timestamp.scene> NTSC 1.02
# leaf takes no args, and returns the following identifying timestamp data:
# --- returns:
# r3 = TBU: Upper 32-bits of timestamp
# r4 = 16-bit fractional scene frame -- measured from TBL
# r5 = VIRetrace Frame
# r6 = VIRetrace Frame of last Minor Scene Transition
# r7 = 32-bit Scene ID (16-bit r10, 8-bit r8, 8-bit r9)
# r8 = Minor Scene
# r9 = Major Scene
# r10 = Scene Reload Counter -- counts up each time a new minor scene of the same r9 is loaded
# r11 = scene controller base address
# r12 = isFromHeap.globals
lis r0, <<isFromHeap.globals>>@h
ori r12, r0, <<isFromHeap.globals>>@l
3C008047 80ADBD80 600B9D30 80CC0040 88EB0000 890B0003 5107442E A14C0044 5147801E 7C6D42E6 7C8C42E6 7C0D42E6 7C001800 40A2FFF0 800C004C 7C802050 1C841421 5484843E 4E800020
#


<div class="mw-collapsible mw-collapsed" data-expandtext="Stock-Dependent Blastzone Wrapping" data-collapsetext="Click to collapse">
<pre>
$Stock dependent blastzone wrapping (NTSC 1.02) [anonymous]
C20679C0 00000002 #safe player block extend
38802608 38A00005
60000000 00000000
C207D8B8 00000002 #store 0 blastzone wraps on landing
987F1968 907F2600
907F2604 00000000
C20D32E8 00000016 #bottom blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2604
3A94FFFF 929E2604
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B68
7C6803A6 4E800021
C1FE00B4 EDE17828
D03E00B4 D03E06F8
38600004 7C6903A6
387E082C C4230138
EC21782A D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
60000000 00000000
C20D3200 00000016 #left blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2600
3A940001 929E2600
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B38
7C6803A6 4E800021
C1FE00B0 EDE17828
D03E00B0 D03E06F4
38600004 7C6903A6
387E0828 C4230138
EC21782A D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
60000000 00000000
C20D31E0 00000016 #right blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2600
3A94FFFF 929E2600
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B50
7C6803A6 4E800021
C1FE00B0 EDEF0828
D03E00B0 D03E06F4
38600004 7C6903A6
387E0828 C4230138
EC217828 D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
60000000 00000000
C20D3220 00000017 #top blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2604
3A940001 929E2604
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B80
7C6803A6 4E800021
C1FE00B4 EDEF0828
D03E00B4 D03E06F8
38600004 7C6903A6
387E082C C4230138
EC217828 D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 3D80800D
618C3268 7D8903A6
4E800420 00000000
</pre>


-==-
</div>


</div>


Output File Load Times
<https://github.com/UnclePunch/Training-Mode/tree/master/ASM/Additional%20Codes/Output%20File%20Load%20Times>
[UnclePunch]
Revision ---- DOL Offset ---- Hex to Replace ---------- ASM Code -
NTSC 1.02 --- 0x8001674c ---- BB61001C -> Branch


.macro backup
==== ''Super Smash Bros. Ultimate'' ====
mflr r0
stw r0, 0x4(r1)
stwu r1,-0x100(r1) # make space for 12 registers
stmw  r20,0x8(r1)
.endm


.macro load reg, address
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
lis \reg, \address @h
ori \reg, \reg, \address @l
.endm


.macro branchl reg, address
lis \reg, \address @h
ori \reg,\reg,\address @l
mtctr \reg
bctrl
.endm


.macro restore
<div class="mw-collapsible mw-collapsed" data-expandtext="Perfect Shield ala Smash Ultimate" data-collapsetext="Click to collapse">
lmw  r20,0x8(r1)
<pre>
lwz r0, 0x104(r1)
$Perfect Shield ala Smash Ultimate [UnclePunch]
addi r1,r1,0x100 # release the space
C2092C98 00000037
mtlr r0
807F0000 48000099
.endm
7C8802A6 480000A9
7CA802A6 80DF010C
80C60008 88060011
90040000 3D808007
618CB1B8 7D8903A6
4E800421 806DAEB4
C0030260 C0A302D4
C03F1998 EC610024
C00302D8 C04302D4
C0C30264 C0828B88
EC202828 C01F01A0
EC843028 EC22287A
EC230072 EC24307A
EC010032 807F010C
80630008 88030011
809F05E8 54002036
7CA4002E D005002C
D0050030 D0050034
48000118 4E800021
00000000 00000000
00000000 00000000
3F800000 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7E1B78 83FE002C
3C608008 6063A4D4
907F219C 887F000C
3D808003 618C6538
7D8903A6 4E800421
5463103A 800DAE6C
7CE01A14 88070001
88C70000 5400402E
88E70002 50C0821E
7CE60378 3860041A
7FC4F378 80BF010C
80A50008 88A50011
54A52036 819F05E8
7CAC282E 4CC63182
3D808005 618CFDDC
7D8903A6 4E800421
7FE3FB78 3880006B
38A00080 38C00080
3D808008 618C8148
7D8903A6 4E800421
7FE3FB78 38800076
38A00000 3D80800B
618CFFD0 7D8903A6
4E800421 C022AFF0
7FC3F378 3D808006
618CF190 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
8001001C 00000000
C2092CE8 00000008
819F002C 3C004330
C84298A8 38600005
6C638000 9001FF0C
9061FF10 C821FF0C
EC211028 C04C0894
FC011040 4082000C
38600000 986C221B
80010024 00000000
</pre>


#To be inserted at 8001674c
</div>
.include "../../Globals.s"


.set  REG_Tick,20
.set  REG_FileSize,21
.set  REG_FileName,30


backup
<div class="mw-collapsible mw-collapsed" data-expandtext="X + Y = Short Hop Macro" data-collapsetext="Click to collapse">
<pre>
$X+Y=Short Hop Macro [UnclePunch]
*Having X+Y held at anytime during jumpsquat will enter a short hop.
C20CB60C 00000005 #Check For Buttons During Jumpsquat.asm
809F002C 8064065C
54600529 41820014
5460056B 4182000C
38600001 90642340
7C7F1B78 00000000
C20CB500 00000005 #Init Flag.asm
90062340 80E6065C
54E00529 41820014
54E0056B 4182000C
38E00001 90E62340
60000000 00000000
</pre>


#Get Prev Tick
</div>
lwz r3,-8(rtoc)
#Get Current Tick
mftbl r4
#Find Difference
sub r3,r4,r3
#Convert to ms
#Get Clock Bus
load r4,0x800000f8
lwz r4,0x0(r4)
#Clock Bus / 4
li r5,4
divw r4,r4,r5
#Divided by 1000
li r5,1000
divw r4,r4,r5
#divided by ticks
divw REG_Tick,r3,r4


#Get file size
</div>
  mr  r3,r30
  branchl r12,0x800163d8
  mr  REG_FileSize,r3


#OSReport Difference
bl OSReportString
mflr r3
  mr  r4,REG_FileName
  li  r5,1000
  divw  r5,REG_FileSize,r5
  mr  r6,REG_Tick
branchl r12,0x803456a8
b Exit


OSReportString:
==== ''Rivals of Aether'' ====
blrl
.string "%s (%dkb) loaded in %dms\n"
.align 2
#*************************************************
Exit:
restore
lmw r27, 0x001C (sp)


------------- 0x80016714 ---- 809C0000 -> Branch
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


mftbl r4
<div class="mw-collapsible mw-collapsed" data-expandtext="Hitfalling" data-collapsetext="Click to collapse">
stw r4,-8(rtoc)
<pre>
$Hitfalling [Aitch]
*Allows players to immediately fastfall after hitting an opponent with an aerial.
C206d9c0 00000015
7c0802a6 90010004
9421ff00 bc610008
7c9f2378 807f0010
38800041 7c032000
41800070 38800045
7c032000 41810064
3c603f80 60630000
809f195c 7c032000
40820050 3c60804c
60631fac 889f000c
1c840044 7c632214
88630019 7c630774
3880ffcd 7c032000
41810028 c01f0084
fc210828 fc000800
41800018 7c631a78
907f0084 887f221a
60630008 987f221a
b8610008 80010104
38210100 7c0803a6
5400e7ff 00000000
</pre>


lwz r4, 0 (r28)
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Wavedash Out of JumpSquat ROA-Style" data-collapsetext="Click to collapse">
<pre>
$Wavedash Out of JumpSquat ROA-Style [UnclePunch]
*Wavedash Input is Possible during JumpSquat
C20CB634 00000014
2C030000 40820094
83DF002C 801E0668
54000675 41820084
C03E0624 C0029898
FC010040 40810020
7FE3FB78 3D808009
618C9A9C 7D8903A6
4E800421 2C1F0000
48000058 7FC3F378
3D808007 618CD9D4
7D8903A6 4E800421
3D808032 618C6240
7D8903A6 4E800421
806DAEB4 C0030338
EC000072 C023033C
EC010032 D01E0080
7FE3FB78 3D808009
618C9D70 7D8903A6
4E800421 2C1F0000
60000000 00000000
</pre>


</div>


-==-
</div>


Magus Physics Display
==== ''Other'' ====
- Main code setting the float values, with additions by Achilles
[Magus, Achilles]
Revision ---- DOL Offset ---- Hex to Replace ---------- ASM Code -
NTSC 1.02 ---- 0x38F80C ----- C0CDC1CC -> Branch


# Original main code portion
<div class="mw-collapsible mw-collapsed" data-expandtext="SUPERHOT" data-collapsetext="Click to collapse">
9421FFC0 BE810008
<pre>
90610038 9081003C
$SUPERFOX [SinsOfApathy]
3FE08032 63FFED8C
*From the game "SUPERHOT" - Time Moves Only When You Move
8BDF0000 2C1E0001
C23762A0 00000019
4180000C 2C1E0004
9421FFE0 9301001C
40A10008 3BC00001
92E10018 92C10014
9BDF0000 1E9E2B67
92A10010 3EE08046
929F0004 829F0008
62F7B6CC 3F00003B
2C140000 40A20010
5718843E 82F70000
3E800006 62940A00
56F7843E 7C17C000
929F0008 3A803030
4182006C 3AE00000
3AA06666 3EC06666
3B000000 3EC08045
62D63030 3FA08040
62D621F3 3AD60E90
63BDA49E B2BD001C
8AB60000 7F18AA14
B2BD0020 B2BD002E
3AF70001 2C170004
B29D0038 92DD003A
4180FFEC 2C180000
B29D0046 92DD0048
4182003C 3F0080BD
92DD0054 B2BD0058
6318A4A0 83180000
92DD0062 B2BD0066
82D806BC 2C160000
3BFF0007 3F808049
40820024 83180008
639CFAB0 837C0004
2C180000 4082FFEC
2C1B0001 41A00034
3F008043 3EC0003D
2C1B0003 41A1002C
62D6CC50 92D82A2C
831C0000 7F1FD9AE
48000014 3F008043
1EFB001C 3B17000E
3EC0000A 62D64CB8
7EBDBB2E 7EBDC32E
92D82A2C 8301001C
3AF70002 3B180002
82E10018 82C10014
7EDDB92E 7EDDC12E
82A10010 38210020
3A800000 92820018
38000001 00000000
7C5A1378 3B200001
</pre>
3FA08045 63BD22A0
1EBE0E90 7FBDA82E
2C1D0000 41820618
83BD002C 2C1D0000
4182060C 7F1FC8AE
82FD0010 2C180000
418200D0 2C180004
40810168 2C180005
4182016C 2C180009
40810170 2C18000C
408101A8 2C18000F
408101C4 2C180013
408101D0 2C180014
418201F8 2C180015
418201FC 2C180016
41820210 2C180017
41820390 2C180018
418203B4 2C180019
418203CC 2C18001A
418203E0 2C180022
408103E4 2C18002B
41820418 2C18002C
4182041C 2C18002D
418204B4 2C18002E
418204B8 2C1800D0
418204D0 2C1800D1
418204E8 2C1800D2
41820028 2C1800D3
41820008 48000548
82DD1A54 C03D196C
FC20081E D8220020
82E20024 48000508
7C19D800 40A20088
3ABCFF3E 3B1CFF8E
A6D50014 3AE00104
7ED7B879 40820068
A2F50008 56F7077B
41A2005C 7C9FC8AE
2C0400D2 4082002C
3C608047 8063B6C4
3EE08033 8097EE88
7C841850 9077EE88
56C305EF 41A20030
9097EE8C 48000028
C0220018 C0420018
56D705EF 41A20008
C04281B0 D03D00B0
D05D00B4 D03D06F4
D05D06F8 7C15C000
4180FF88 7EDFC8AE
2C1600D2 4182042C
3ADD00B0 48000458
3ADD0774 3AB8FFFF
48000444 82DD088C
3AE00000 48000450
3ADD0080 41820010
3AB8FFFA 1EB5000C
48000428 C0360000
C0560004 C076000C
C0960010 C0B60018
C0D6001C EC21182A
EC21282A EC42202A
EC42302A 48000440
3EC0804C 62D61F88
1EBE0044 7ED6AA14
8AB60021 2C1500FF
4182041C 3AB8FFF6
480003D4 3ADD0620
40A20008 3AD60020
3AB8FFF3 480003C0
3AB8FFF0 7EBDAA14
3AC00683 2C180011
4081000C 3AB50004
3AC00684 7EF5B0AE
8AD5067F 40A00008
3AE00000 480003A8
C03D1830 C05D1A4C
480003CC C0420018
82DD221C 56D5018D
41A20008 C05D2340
C03D195C 480003B0
82DD221C 56D5018D
41A2039C 8ADD221A
2C160000 41820390
3821FFD0 82DD0620
92C10008 82DD0624
92C1000C 82DD008C
92C10010 82DD0090
92C10014 82C20000
92C10020 82C20004
92C10024 82C20008
92C10028 82C2000C
92C1002C C03D0090
C05D008C 480000B1
D0210018 3EC0804C
62D61F88 1EBE0044
7ED6AA14 C0360000
480000D5 D03D0620
C0360004 480000C9
D03D0624 7FA3EB78
9421FFC0 BE810008
3D808008 618CE5A4
7D8803A6 4E800021
BA810008 38210040
C03D0090 C05D008C
48000055 FC400890
C0210018 82C10008
92DD0620 82C1000C
92DD0624 82C10010
92DD008C 82C10014
92DD0090 82C10020
92C20000 82C10024
92C20004 82C10028
92C20008 82C1002C
92C2000C 38210030
4800029C 7C0802A6
90010004 9421FFC0
BE810008 3D808002
618C2C30 7D8803A6
4E800021 C0428AF0
EC401030 FC2100B2
80010044 BA810008
38210040 7C0803A6
4E800020 C0420018
FC011040 4080000C
FC600850 48000008
FC600890 82EDAEB4
C0570000 FC031040
4C401382 40820008
C0220018 4E800020
2C1700B5 40A20218
C03D0894 C05D089C
C0628F38 C0828B98
EC230828 EC211024
EC63202A EC431024
480001FC C03D1998
2C1700B2 41A001EC
2C1700B6 418101E4
82BD19C0 C0550058
480001DC 2C1700B2
41A001CC 2C1700B6
418101C4 C03D2344
C05D2348 480001C0
82DD1990 82FD1994
48000184 3ADD0960
3B18FFE5 3AE00002
7EB8BBD6 1EB50138
7ED6AA14 82B6FFB4
2C150000 41A20188
3AF60004 571507FF
41A20148 3AD60008
3AF6FFC8 4800013C
8ADD1968 8AFD1969
4800013C 3AC00000
3AE00000 807D0004
2C030012 41820050
2C030015 41820034
2C03001A 41820040
2C030009 4082001C
C03D2230 82FD2240
2C170001 4082012C
C0428954 48000128
2C030000 40820010
82DD2234 82FD2238
480000E4 2C030011
4082000C 82DD222C
480000D4 2C030010
40820010 82DD223C
82FD2234 480000C0
2C030018 4082000C
82DD2234 480000B0
2C030004 408200A8
82DD22F8 82FD22F0
4800009C 82DD2064
3AE00000 48000090
3C60804A 3863E6C8
C0030014 C023007C
EC21002A C0430080
EC42002A 480000A0
3C60804A 3863E6C8
C0030010 C0230074
EC21002A C0430078
EC42002A 48000080
82DD0014 48000048
3C608047 8063B6C4
3EE08033 82D7EE88
7ED61850 2C160000
4080000C 3AC00000
92D7EE88 82F7EE8C
4800001C 1EB50008
7ED6AA14 3AF60004
C0360000 C0570000
48000034 C8628B90
D8620020 D8620028
B2C20026 B2E2002E
C8220020 C8420028
EC211828 EC421828
4800000C C0220018
C0420018 D03A0000
D05A0004 3B390001
3B5A0008 2C190003
4081F9D4 C0220000
C0420004 C0620008
C082000C C0A20010
C0C20014 80610038
8081003C BA810008
38210040 48000000


-------------- 0x1A1610 ----- 4BFC0999 -> Branch
</div>


# Increment Player ID/CPU stat view toggle
</div>
3D808032 618CED8C
894C0000 394A0001
2C0A0005 41A00008
39400000 994C0000
41A0001C 3D808016
618C53C8 7D8803A6
4E800021 38000000
900DB088 4BE75C60


-------------- 0x222C60 ----- 90040000 -> Branch
== Character-Specific Game-Play Altering Codes ==


# Move Pokemon Setting Down
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
2C000001 41A00020
2C000004 41A00008
38000003 3D408032
614AED93 7D2A00AE
913F0060 90040000
4BEF7284


-------------- 0x222C98 ----- 90040000 -> Branch


# Move Pokemon Setting Up (keep from going past 4)
=== Dr. Mario ===
2C000001 41A0001C
2C000003 41A10014
3D408032 614AED93
7D2A00AE 913F0060
90040000 4BEF7294


-------------- 0x222BA0 ----- 90030000 -> Branch
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Mario and Doc Hold B [UnclePunch]
040e253c 801F065C
</pre>
<pre>
$Mario and Doc Get Jump Back After Down B [UnclePunch]
C20E2390 00000004
7C832378 3DC08007
61CED5D4 7DC903A6
4E800421 7FC3F378
60000000 00000000
</pre>


# Max Item Setting Value
</div>
2C0000D3 41810008
90030000 4BEF718C


-------------- 0x222CDC ----- 28000002 -> Branch


# Different Text Type (& red text, black bg)
=== Mario ===
38000002 3C60804A
60631FD8 906DB498
39E00190 91E30000
3DE04128 91E30008
3DE04190 91E3000C
39E000FF 91E30010
3DE0FF00 61EF00FF
91E30014 28000002
4B000000


-------------- 0x1A1614 ----- 38000000900DB088 -> 60000000 # li r0,0 -> nop
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
60000000 # li r0,0 -> nop
<pre>
-------------- 0x32BA60 -----
$Mario and Doc Hold B [UnclePunch]
040e253c 801F065C
</pre>
<pre>
$Mario and Doc Get Jump Back After Down B [UnclePunch]
C20E2390 00000004
7C832378 3DC08007
61CED5D4 7DC903A6
4E800421 7FC3F378
60000000 00000000
</pre>


83C10018 7C0803A6
</div>
83A10014 38210020


->


00000000464C41470000000000000000 # FLAG, for the main "frame stopwatch" feature
=== Luigi ===


-------------- 0x3E77A8 -----
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Luigi's Fireball is influenced by his momentum [UnclePunch]
C22C02A0 00000006
C0240000 39F80128
C10F0000 820F0000
39EFFF64 81EF0000
2C0F0000 4180000C
FC21402A 48000008
FC214028 00000000
</pre>
<pre>
$Luigi - Always Misfire (1.02) [Achilles]
00142AFB 00000001
</pre>
<pre>
$Fully Charged Side B = Misfire [UnclePunch]
C2143544 00000003
80032344 2C080018
40820008 38000001
60000000 00000000
</pre>
<pre>
$Luigi Hold B [UnclePunch]
04144ab0 801F065C
</pre>


43617073 756C6520
</div>
00000000 426F7820
20202020 00000000
54617275 20202020
00000000 45676720
20202020 00000000
4B757375 64616D61
00000000 54617275
43616E6E 00000000
426F6D62 48656920
00000000 446F7365
69202020 00000000
48656172 74202020
00000000 546F6D61
746F2020 00000000
53746172 20202020
00000000 42617420
20202020 00000000
53776F72 64202020
00000000 50617261
736F6C20 00000000
47205368 656C6C20
00000000 52205368
656C6C20 00000000
4C204775 6E202020
00000000 46726565
7A652020 00000000
466F6F64 73202020
00000000 4D53426F
6D622020 00000000
466C6970 70657220
00000000 53205363
6F706520 00000000
53746172 526F6420
00000000 4C697053
7469636B 00000000
48617269 73656E20
00000000 4620466C
6F776572 00000000
4B696E6F 6B6F2020
00000000 444B696E
6F6B6F20 00000000
48616D6D 65722020
00000000 57537461
72202020 00000000
53634261 6C6C2020
00000000 52616262
69744320 00000000
4D657461 6C422020
00000000 53707963
6C6F616B 00000000
4D204261 6C6C2020
00000000


->


# Custom debug text, set 1 (replaces item names)
=== Bowser ===
544F502D4E202858
2F5920434F4F5244494E415445532900
454342204449414D4F4E4420544F5000
454342204449414D4F4E4420424F5454
4F4D00454342204449414D4F4E442052
4947485400454342204449414D4F4E44
204C4546540054494D4552202D204543
4220424F54544F4D2055504441544500
464F52434520313A2043484152414354
45522056454C4F4349545900464F5243
4520323A204B4E4F434B4241434B2056
454C4F4349545900464F52434520333A
20534849454C44204B422056454C4F43
49545900544F54414C2056454C4F4349
54590053595354454D20582F59204449
52454354494F4E414C20494E50555400
53595354454D20582F5920432D535449
434B20494E5055540053595354454D20
414E414C4F47204C2F52004449524543
54494F4E414C20494E505554202D2054
484953204652414D4500444952454354
494F4E414C20494E505554202D205052
4556204652414D4500534849454C4420
494E505554202D43555252454E542041
4E4420505245560054494D4552202D20
414E5920534849454C4420494E505554
000000000000000000000000


-------------- 0x3E794C -----
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Bowser - Flame Cancel (1.02) [Achilles]
*Enables Flame Cancel from SSBM version 1.00
04135684 38800156
</pre>
<pre>
$Bowser can mash for height during aerial upB [rmn]
C2135E34 00000009
48000010 4E800021
3F99999A 3FB33333
801F0668 540005AD
41A20024 4BFFFFE9
7C8802A6 C0240000
C0440004 3C008007
6000D508 7C0903A6
4E800421 80010024
60000000 00000000
</pre>
<pre>
$Bowsers Flame Doesn't Diminish [UnclePunch]
041352a0 60000000
0413527c 60000000
</pre>
<pre>
$Bowser - Limit Flame Breath [PKFreeZZy]
C2134EB4 00000002
93FE234C 93FE235C
60000000 00000000
C2134F2C 00000002
93FE234C 93FE235C
60000000 00000000
C21351CC 00000005
83DF02D4 801F235C
2C000000 41820014
3D808013 398C5220
7D8803A6 4E800020
60000000 00000000
C2135310 00000005
83DF02D4 801F235C
2C000000 41820014
3D808013 398C5364
7D8803A6 4E800020
60000000 00000000
C2134BF0 00000002
38000001 901F235C
801F2354 00000000
</pre>


803EA7A8 803EA7B4
</div>
803EA7C0 803EA7CC
803EA7D8 803EA7E4
803EA7F0 803EA7FC
803EA808 803EA814
803EA820 803EA82C
803EA838 803EA844
803EA850 803EA85C
803EA868 803EA874
803EA880 803EA88C
803EA898 803EA8A4
803EA8B0 803EA8BC
803EA8C8 803EA8D4
803EA8E0 803EA8EC
803EA8F8 803EA904
803EA910 803EA91C
803EA928 803EA934
803EA940


->


# Custom info text, pointer table 1
=== Peach ===
803EA7A8
803EA7C0803EA7D0803EA7E3803EA7F5
803EA806803EA820803EA83C803EA858
803EA874803EA883803EA8A0803EA8B9
803EA8CB803EA8EA803EA909803EA928
803EA9ED803EAA07803EAA1A803EAA70
803EAA8E803EAA27803EAAA6803EAAC5
803EAB0C803EAB27803EAB3F803EAB59
803EAB76803EABE08032C8488032C862
8032C87F8032C899


-------------- 0x3E79D8 -----
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Peach - Break the Targets Turnip Pull Strategies- Strategy 1 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 1) Beam Sword with 6 targets left
C211D0A4 00000007
3E608049 6273ED9D
8A930000 2C140006
4082001C 3E408045
82523130 3A200091
9A320564 38C0000C
48000008 7FE6FB78
60000000 00000000
</pre>
<pre>
$Peach - Break the Targets Turnip Pull Strategies- Strategy 2 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 2) Bomb with 6 targets left, Beam Sword with 4 targets left
C211D0A4 00000009
3E608049 6273ED9D
8A930000 2C140006
4082000C 38C00006
48000010 2C140004
4082001C 38C0000C
3E408045 82523130
3A200091 9A320564
48000008 7FE6FB78
60000000 00000000
</pre>
<pre>
$Peach - Break the Targets Turnip Pull Strategies- Strategy 3 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 3) Bomb with 6 or more targets left, Beam Sword with 4 targets left
C211D0A4 00000009
3E608049 6273ED9D
8A930000 2C140006
40800014 2C140004
40820024 38C0000C
48000008 38C00006
3E408045 82523130
3A200091 9A320564
48000008 7FE6FB78
60000000 00000000
</pre>


546F7361 6B696E74
<div class="mw-collapsible mw-collapsed" data-expandtext="Peach - Always Pull Specific Turnip" data-collapsetext="Click to collapse">
6F000000 43686963
<pre>
6F726974 61000000
$Peach - Always Pull Specific Turnip (1.00) [Anonymous]
4D617461 646F6761
042BBDA0 3900000X
73000000 4C697A61
0411CA54 48000010
72646F6E 00000000
</pre>
4B697265 6968616E
<pre>
61000000 4D617275
$Peach - Always Pull Specific Turnip (1.01) [Anonymous]
6D696E65 00000000
042BC988 3900000X
4869746F 64656D61
0411CE04 48000010
6E000000 506F7279
</pre>
676F6E32 00000000
<pre>
48696E6F 61726173
$Peach - Always Pull Specific Turnip (1.02) [Anonymous]
68690000 46757368
042BD410 3900000X
69676962 616E6100
0411D090 48000010
804D4A18 803EA9D8
</pre>
803EA9E4 804D4A20
804D4A28 803EA9F0
803EA9FC 804D4A30
804D4A38 804D4A40
804D4A48 804D4A50
804D4A58 804D4A60
804D4A68 804D4A70
803EAA08 803EAA14
804D4A78 804D4A80
804D4A88 804D4A90
804D4A98 804D4AA0
804D4AA4 803EAA20
804D4AAC 803EAA2C
803EAA38 804D4AB4
803EAA44 4B757269
626F6820 00000000
4C656164 65616420
00000000 4F637461
726F636B 00000000
4F74746F 73656920
00000000 803EAACC
803EAAD8 803EAAE4
803EAAF0 6F6C642D
4B757269 00000000
4D61746F 20202020
00000000 48656968
6F202020 00000000
4E6F6B6F 6E6F6B6F
00000000 50617461
70617461 00000000
6C696B65 6C696B65
00000000 6F6C642D
6C656164 00000000
6F6C642D 6F637461
00000000 6F6C642D
6F74746F 00000000
77686974 65626561
00000000 6B6C6170
20202020 00000000
7A677368 656C6C20
00000000 7A727368
656C6C20


->
{| class="wikitable"
 
|X Values:
# Custom debug text, set 2
|-
3153542050414952
|0:Smile
00000000324E4420504149520054494D
|-
4552202D204449474954414C204C2F52
|1:T Eyes
20494E5055540054494D4552202D204A
|-
554D5020494E5055540054494D455220
|2:Line Eyes
2D2055502D42004449205452414A4543
|-
544F525920414E474C45204348414E47
|3:Circle Eyes
45000000000000000000000000000000
|-
804D4A18803EA9D8803EA9E4804D4A20
|4:Upward Curve Eyes
804D4A29803EA9F0803EA9FC804D4A30
|-
544F54414C2044414D414745202F2047
|5:Wink
52414220484F4C442054494D45004849
|-
544C4147202F204849545354554E2052
|6:Dot Eyes
454D41494E00534849454C445354554E
|-
2041435455414C202F2043414C43554C
|7:Stitch Face
4154454400534849454C44204845414C
|}
5448202F20434F4C4C4953494F4E2053
495A4500000000000000000000000000
0000000000000000000000008032C8B6
8032C8CD8032C8E68032C91E53484945
4C442054494C54204F4646534554202F
20414E474C450054494D4552202D2049
4E54414E47202F20494E56494E430048
4954424F582028302920582F5920434F
4F5244494E41544500484954424F5820
283029205A202F2053495A4520285241
444955532900484954424F5820283129
20582F5920434F4F5244494E41544500
00000000000000000000000000000000
00000000
 
-------------- 0x3E7BA8 -----
 
803EAB0C 803EAB18
803EAB24 803EAB30
803EAB3C 803EAB48
803EAB54 803EAB60
803EAB6C 803EAB78
803EAB84 803EAB90
803EAB9C 00000000
 
->


# Custom info text, pointer table 2
</div>
8032C9378032C950
<pre>
8032C96C8032C988803EAB3C803EAB48
$Peach - Infinite Float (1.02) [Achilles]
803EAB54803EAB60803EAB6C803EAB78
0411BBC4 3DE04A00
803EAB84803EAB90803EAB9C803EABF0
0411BBC8 91FF2230
</pre>
<pre>
$Peach - FSmash Angles Determine FSmash Type [UnclePunch]
*Nuetral = Racket
*Up = Pan
*Down = Golf Club
C211C208 00000014
3821FFF0 D3E10000
7FE3FB78 3D80800D
618CF1C8 7D8903A6
4E800421 2C030000
41820020 7FE3FB78
3D808007 618CD99C
7D8903A6 4E800421
FFE00890 4800001C
7FE3FB78 3D808007
618CD964 7D8903A6
4E800421 FFE00890
808DAEB4 C00400B8
FC1F0040 40810010
387F0000 3880015E
48000024 806DAEB4
C00300C4 FC1F0040
40800010 387F0000
3880015D 48000008
3880015F C3E10000
38210010 00000000
</pre>
<pre>
$Peach Aerial Down B and Neutral B Swap [UnclePunch]
043c1514 8011e45c
043c161c 8011d1c4
043c16a0 8011d11c
043c1724 8011e3d0
</pre>
<pre>
$Peach - Peach Bomber vs. Shield Fix [PKFreeZZy]
0411C440 48000078
</pre>
<pre>
$Enable Frozen Item Glitch (1.02) [Achilles]
*Also known as the Frozen Turnip Glitch from SSBM version NTSC 1.00
0426B748 4D820020
0426B758 4E800020
</pre>


-------------- 0x3E7BE0 -----
</div>


00000000 00000000
=== Yoshi ===
00000000 00000000
00000000 00000000
00000000


->  
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Press B to Explode Yoshi Egg [UnclePunch]
C22B2B74 00000005
81DF0518 81CE002C
89EE066A 2C0F0002
40820010 39C00000
91C1FFFC C021FFFC
FC010040 00000000
</pre>
<pre>
$Press B to Explode Yoshi Egg and Teleport w/ Momentum Based on Angle+Distance From Egg [UnclePunch]
C22B2ABC 0000000B
38600000 3D808002
618C9044 7D8903A6
4E800421 809F002C
90640520 88040DCD
38A00022 50A02E32
98040DCD 808DB688
C004014C D0030040
C0040150 D0030044
C0040154 D0030048
C0040158 D003004C
7FE3FB78 00000000
C22B2B88 0000002E
9421FF00 BE810008
7C0802A6 900100FC
7C7E1B78 7C9F2378
839F0518 83BC002C
887D221F 54630673
40820124 887D1969
546007BD 40820118
807D0668 546005AD
4182010C 48000101
7F6802A6 7F83E378
3D80800C 618CC730
7D8903A6 4E800421
C2BD00B0 C2DD00B4
C2FF004C C31F0050
EC37A828 EC56C028
EC210072 EC4200B2
EC41102A FC201034
EFE100B2 C03B0000
EFFF0072 EC55B828
EC38B028 3D808002
618C2C30 7D8903A6
4E800421 FFC00890
FC20F090 3D808032
618C6240 7D8903A6
4E800421 EC2107F2
FC200850 D03D0080
FC20F090 3D808032
618C63D4 7D8903A6
4E800421 EC2107F2
D03D0084 D2FD00B0
D2FD00BC D31D00B4
D31D00C0 C03F0054
D03D00B8 D03D00C4
7F83E378 3D808008
618C1B38 7D8903A6
4E800421 7FC3F378
3D80802B 618C2C38
7D8903A6 4E800421
881D1969 38600001
50600FBC 981D1969
4800000C 4E800021
3CCCCCCD 7FC3F378
7FE4FB78 C03F0D44
800100FC 7C0803A6
BA810008 38210100
C002D5E4 00000000
</pre>
<pre>
$Press B to Explode Yoshi Egg and Teleport w/ No Momentum [UnclePunch]
C22B2ABC 0000000B
38600000 3D808002
618C9044 7D8903A6
4E800421 809F002C
90640520 88040DCD
38A00022 50A02E32
98040DCD 808DB688
C004014C D0030040
C0040150 D0030044
C0040154 D0030048
C0040158 D003004C
7FE3FB78 00000000
C22B2B88 0000001F
9421FF00 BE810008
7C0802A6 900100FC
7C7E1B78 7C9F2378
839F0518 83BC002C
887D221F 54630673
408200A8 887D1969
546007BD 4082009C
807D0668 546005AD
41820090 48000085
7F6802A6 7F83E378
3D80800C 618CC730
7D8903A6 4E800421
C2BD00B0 C2DD00B4
C2FF004C C31F0050
D2FD00B0 D2FD00BC
D31D00B4 D31D00C0
C03F0054 D03D00B8
D03D00C4 7F83E378
3D808008 618C1B38
7D8903A6 4E800421
7FC3F378 3D80802B
618C2C38 7D8903A6
4E800421 881D1969
38600001 50600FBC
981D1969 4800000C
4E800021 3CCCCCCD
7FC3F378 7FE4FB78
C03F0D44 800100FC
7C0803A6 BA810008
38210100 C002D5E4
60000000 00000000
</pre>
<pre>
$Smash 4 Yoshi Up B [UnclePunch]
C212E3A0 00000009
89C31969 39CE0001
99C31969 6DCE8000
3E404330 CA028B90
92420000 91C20004
C9E20000 EDEF8028
3DC04000 61CE0000
91C1FFFC C1C1FFFC
EDCE7824 D1C30084
80010034 00000000
C212E5C0 0000000F
3821FFFC 7C0802A6
90010000 3BDF0110
881F221A 7FE3FB78
5400EFFF 41820018
3DC08007 61CED4E4
7DC903A6 4E800421
48000020 C03E005C
7FE3FB78 C05E0060
3DC08007 61CED494
7DC903A6 4E800421
7FE3FB78 3DC08007
61CED268 7DC903A6
4E800421 80010000
7C0803A6 38210004
60000000 00000000
</pre>
<pre>
$Yoshi Aerial Neutral B Grab Gives Jump Back [UnclePunch]
C212D110 00000003
3DC08007 61CED5D4
7DC903A6 4E800421
8001001C 00000000
</pre>
<pre>
$Yoshi - Jump Out of Shield v2 [PKFreeZZy]
C212C3FC 00000007
7C7F1B78 3D80800D
398CAED0 7D8803A6
4E800021 2C030000
41820014 3D808013
398CC448 7D8903A6
4E800420 7FE3FB78
60000000 00000000
</pre>


# Custom debug text, set 3
</div>
484954424F5820283129205A202F2053
495A45202852414449555329


-------------- 0x3E7C85 -----
=== Donkey Kong ===


00000049 74656D2D
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
3E202573 2020506F
<pre>
6B656D6F 6E
$DK - Always Full Giant Punch (1.02) [Achilles]
0410D98C 90A4002C
</pre>
<pre>
$DK - Preserve Giant Punch if Hit During Up-B v2 (Fixed) [PKFreeZZy]
0410FB64 38030074
0410FC44 38030074
0410FEC8 38030074
0410FF90 38030074
0411000C 38030074
</pre>
<pre>
$DK Hold B for Down B [UnclePunch]
0410DDE0 80030660
</pre>
<pre>
$Skip DK Down B Startup [UnclePunch]
043c170c 8010de88
</pre>


->  
</div>


# Custom debug text, set 4
4974656D2D3E2025732020
20202020466C6F617473


-------------- 0x161F14 ----- 4803F885 -> Branch
=== Captain Falcon ===


# Coin Mode Bug Fix
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
# - loads the port number to display (ex. 1111) with an injection code instead of a couple 04 overwrites
<pre>
3C608033 8063ED90
$Falcon and Ganondorf do not Regain Jump after Down-B [UnclePunch]
48000000
040e431c 60000000
 
</pre>
 
<pre>
-==-
$Captain Falcon - Raptor Boost Enters "Fall" Action State Instead of "FallSpecial" (1.02) [Achilles]
 
*For aerial hit and miss, and grounded Raptor Boost that travels offstage.
DI Draw - GX Call, v1.1
*FallSpecial is the "helpless" fall state.
- line drawing and mem allocation
040E39D0 4BFE8D61
- updated with a fix for memory allocation by tauKhan
040E3AEC 4BFE8C45
[Achilles, tauKhan]
040E3CD0 4BFE8A61
Revision ---- DOL Offset ---- Hex to Replace ---------- ASM Code -
</pre>
NTSC 1.02 ---- 0x2D0A8 ------ 48338141 -> Branch
<pre>
 
$Walljump Out of Falcon Side B [UnclePunch]
9421FFC0 BE810008
*Can only walljump if walljumps used = 0
3C608048 80639D5C
C20E3E28 00000006
2C030000 4082002C
83FE002C 881F1969
3C608000 606334F0
2C000000 40820018
80830000 2C040000
7FC3F378 3DC08008
41820018 38800000
61CE169C 7DC903A6
9083000C 98830000
4E800421 80010024
38630014 4BFFFFE4
60000000 00000000
3C608040 8063A3D8
</pre>
2C030000 418203AC
<pre>
3BE00000 3C608000
$Walljump Out of Falcon Up B [UnclePunch]
606334F0 1C9F0014
*Can only walljump if walljumps used = 0
7C841A14 8064000C
C20E5114 00000005
2C030000 4082004C
881F1969 2C000000
2C1F0000 4082000C
40820018 7FA3EB78
386000C8 48000018
3DC08008 61CE169C
2C1F0001 4082000C
7DC903A6 4E800421
38600010 48000008
8001001C 00000000
386007F0 3D808037
</pre>
618CF1E4 7D8803A6
<pre>
4E800021 3CA08000
$Falcon Turnaround Up B [UnclePunch]
60A534F0 1C9F0014
*Turns if control stick is pushed 25% in the opposite direction
7C842A14 9064000C
C20E52C4 00000007
3BFF0001 2C1F0004
81CDAEB4 C1CE0034
41A0FF94 3BE00000
C1FF0620 C21F002C
7FE3FB78 48000305
EE0F0432 FC107040
2C030800 40820038
4C401382 40820010
2C040002 40820030
C1DF002C FDC07050
48000311 7C6802A6
D1DF002C C0429854
38A00000 80830000
60000000 00000000
2C040001 41820010
</pre>
38A000AD 90ADB4F4
<pre>
38A00001 90A30000
$Falcon Grab Ledge on Side B [UnclePunch]
48000010 3BFF0001
*Can only walljump if walljumps used = 0
2C1F0004 40A2FFB4
C20E3DFC 00000005
480002D9 7C6802A6
83E3002C 7FC3F378
80630000 2C030000
3DC0800E 61CE4D7C
418200A4 3BE00000
7DC903A6 4E800421
3C608000 606334F0
7FC3F378 809E002C
1C9F0014 7C641A14
60000000 00000000
88830000 2C040000
</pre>
41820078 80A30004
<pre>
3C808040 8084AF50
$Aerial Raptor Boost Popup + Midair Control [UnclePunch]
2C04FFFF 41820024
C20E3BD0 00000007
7CA52214 3C808047
81DF0894 3DE03F80
8084B6C4 7C042800
7C0E7800 40820014
41800010 38800000
3DC04000 91DF0084
98830000 48000044
39C00000 91DF0080
3C808047 8084B6C4
3DC08008 61CED5B4
80A30010 7C042800
7DC903A6 4E800420
41A0FFE4 2C1F0000
60000000 00000000
40A20024 7C852050
</pre>
38840001 88A30001
<pre>
7C042800 40800010
$Captain Falcon - No Rapid Jabs [Achilles]
98830001 38840001
C20D6B8C 00000003
98830000 48000015
81DE0064 2C0E0002
3BFF0001 2C1F0004
40820008 4E800020
41A0FF68 4800023C
7C0802A6 00000000
</pre>
<pre>
$CPU - Disable Rapid Jabs for C. Falcon [Achilles]
C20D6B8C 00000009
80C3002C 80861A94
2C040005 41820030
8886000C 1C840E90
3CA08045 60A53088
7CA5202E 2C050001
40820014 80860004
2C040002 40820008
4E800020 7C0802A6
60000000 00000000
</pre>
<pre>
$Captain Falcon - No Rapid Jabs (CPU only) [Achilles]
C20D6B8C 00000007
89DE0678 1DCE0E90
3DE08045 61EF3088
7DEF702E 2C0F0001
40820014 81DE0064
2C0E0002 40820008
4E800020 7C0802A6
60000000 00000000
</pre>
<pre>
$Falcon Punch Takes 2 Stocks [Todd Bonney]
C2033D48 00000007
81810014 816C1868
814B0064 2C0A0002
4082001C 2C030001
41820014 814B20EC
2C0A0012 40820008
3803FFFE 9804008E
60000000 00000000
</pre>
 
</div>
 
 
=== Ganondorf ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Ganon Float v1.0 [UnclePunch]
C20E2C00 00000008
801F0004 2C000019
4082002C 881F1969
2C000001 40820008
4E800020 38000000
901F0084 38000030
901F2354 38000001
981F1969 7C0802A6
60000000 00000000
C20E31F4 00000005
801E0004 2C000019
40820014 3DC0800C
61CECD78 7DC903A6
4E800420 7C0802A6
60000000 00000000
C20E2E3C 00000014
801F0004 2C000019
40820090 3821FFFC
7FA802A6 83E3002C
7C7E1B78 807F2354
2C030000 4182000C
3863FFFF 907F2354
2C030017 40810008
48000054 7FC3F378
3DC08008 61CECD68
7DC903A6 4E800421
2C030001 41820038
7FC3F378 3DC0800C
61CEB870 7DC903A6
4E800421 2C030001
4182001C 89DF065D
2C0E0002 40820010
39C00000 91DF2354
48000004 38210004
7FA803A6 4E800020
7C0802A6 00000000
C20E3018 00000019
801F0004 2C000019
408200B8 3821FFFC
7C0802A6 90010000
83E3002C 7C7E1B78
3BDF0110 881F221A
7FE3FB78 5400EFFF
41820018 3DC08007
61CED4E4 7DC903A6
4E800421 48000020
C03E005C 7FE3FB78
C05E0060 3DC08007
61CED494 7DC903A6
4E800421 7FE3FB78
3DC08007 61CED268
7DC903A6 4E800421
801F2354 2C000000
40820024 C1DF0084
3DC03DA3 61CED70A
91C1FFFC C1E1FFFC
EDCE782A D1DF0084
48000010 38600000
907F0084 48000004
80010000 7C0803A6
38210004 4E800020
7C0802A6 00000000
</pre>
<pre>
$Falcon and Ganondorf do not Regain Jump after Down-B [UnclePunch]
040e431c 60000000
</pre>
 
</div>
 
 
=== Falco ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Falco/Fox - Hold Z While *Aerial* Laser Emits to Fire at Half Speed [Achilles]
C20E6908 00000005
80BD065C 54A506F7
41820014 3CA04000
90A1FFF8 C1E1FFF8
FC427824 80BF001C
60000000 00000000
</pre>
<pre>
$Falco Side-B Walljump [UnclePunch]
*Can only walljump if walljumps used = 0
C20EAC38 00000008
83FE002C 801F0004
2C000016 4082002C
2C030000 40820024
881F1969 2C000000
40820018 7FC3F378
3DC08008 61CE169C
7DC903A6 4E800421
80010024 00000000
C20EA684 00000008
83DF002C 801E0004
2C000016 4082002C
2C030000 40820024
881E1969 2C000000
40820018 7FE3FB78
3DC08008 61CE169C
7DC903A6 4E800421
80010024 00000000
</pre>
<pre>
$Falco Up-B Walljump [UnclePunch]
*Can only walljump if walljumps used = 0
C20E7A58 00000007
801F0004 2C000016
40820024 881F1969
2C000000 40820018
7F83E378 3DC08008
61CE169C 7DC903A6
4E800421 80010044
60000000 00000000
</pre>
<pre>
$Fox Falco Hold B [UnclePunch]
040e6aec 801F065C
040e6b40 801F065C
</pre>
<pre>
$Fox/Falco - Fall Instead of FallSpecial after Side-B [Achilles]
040EA988 4BFE1DA9
</pre>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Fox/Falco UpB from SSB4" data-collapsetext="Click to collapse">
<pre>
$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
</pre>
<pre>
$Fox and Falco Enter Fall After Side B and Retains Jump (a la Smash 4) v2[UnclePunch]
*Requires Special Move Master Code v3
040ea988 4BFE1DA9
040ea6b8 60000000 #ground to air preserve jump
040e9fe8 60000000 #air to air preserve jump
C20E9F6C 00000005 #check for side B used
89C318D8 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000
</pre>
 
</div>
 
</div>
 
 
=== Fox ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Falco/Fox - Hold Z While *Aerial* Laser Emits to Fire at Half Speed [Achilles]
C20E6908 00000005
80BD065C 54A506F7
41820014 3CA04000
90A1FFF8 C1E1FFF8
FC427824 80BF001C
60000000 00000000
</pre>
<pre>
$Mash Firefox to Increase Length [UnclePunch]
C20E72B0 00000003
3DC03F7A 61CEE148
91DF2354 83E1002C
60000000 00000000
C20E733C 00000003
3DC03F7A 61CEE148
91DF2354 80010034
60000000 00000000
C20E73CC 00000006
81DF0668 55CE05AD
41820020 3DC03CA3
61CED70A 91C1FFFC
C1C1FFFC C1FF2354
EDCE782A D1DF2354
83E3002C 00000000
C20E736C 00000006
81DF0668 55CE05AD
41820020 3DC03CA3
61CED70A 91C1FFFC
C1C1FFFC C1FF2354
EDCE782A D1DF2354
83E3002C 00000000
C20E7D88 00000002
C0040068 C1FD2354
EC0003F2 00000000
C20E7DAC 00000002
C05F0074 C1FD2354
EC4203F2 00000000
C20E7DC8 00000002
C01F0074 C1FD2354
EC0003F2 00000000
</pre>
<pre>
$Invisible Firefox [UnclePunch]
040e7150 60000000
C20E7E1C 00000002
38000098 981D221E
8001003C 00000000
C20E7C78 00000002
38000098 981E221E
8001004C 00000000
C20E7ADC 00000002
38000098 981F221E
80010024 00000000
</pre>
<pre>
$Fox Falco Hold B [UnclePunch]
040e6aec 801F065C
040e6b40 801F065C
</pre>
<pre>
$Fox/Falco - Fall Instead of FallSpecial after Side-B [Achilles]
040EA988 4BFE1DA9
</pre>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Fox/Falco UpB from SSB4" data-collapsetext="Click to collapse">
<pre>
$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
</pre>
<pre>
$Fox and Falco Enter Fall After Side B and Retains Jump (a la Smash 4) v2[UnclePunch]
*Requires Special Move Master Code v3
040ea988 4BFE1DA9
040ea6b8 60000000 #ground to air preserve jump
040e9fe8 60000000 #air to air preserve jump
C20E9F6C 00000005 #check for side B used
89C318D8 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000
</pre>
 
</div>
 
</div>
 
 
=== Ness ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$PK Thunder Does Not Disappear on Hit or Death (1.02) [_glook]
*This is an SSBM version 1.00 game mechanic that was changed in SSBM version 1.02.
042abcb0 4bfc7481
042abcb4 60000000
</pre>
<pre>
$PKT Doesn't Disappear When Hitting Projectiles [UnclePunch]
C22AC05C 00000007
81DE002C 81CE0CF4
2C0E0000 40820018
38600000 3DC0802A
61CEC064 7DC903A6
4E800420 3DC0802A
61CEB90C 7DC903A6
</pre>
<pre>
$PKT Only Disappears When Hitting Players [UnclePunch]
C22AC05C 00000007
81DE002C 81CE0CF4
2C0E0000 40820018
38600000 3DC0802A
61CEC064 7DC903A6
4E800420 3DC0802A
61CEB90C 7DC903A6
4E800421 00000000
</pre>
<pre>
$PKT2 Trajectory = Analog Stick Angle [UnclePunch]
04118c18 C03D0624
04118bfc C05D0620
041185bc C03E0624
041185a0 C05E0620
</pre>
<pre>
$Ness - Up-B Once After Hitting A Wall v2 [UnclePunch, PKFreeZZy]
C2118FA0 0000000F
7C0802A6 90010004
7C0802A6 90010004
9421FF24 906100DC
9421FFE8 93E10014
DBE100D0 DBC100C8
93C10010 7C7E1B78
DBA100C0 DB8100B8
83E3002C 801F2250
93E100B4 93C100B0
2C000000 40820038
3D808036 618CA288
7FE3FB78 3D80800D
7D8803A6 4E800021
398C6928 7D8803A6
3D808036 618C5F28
4E800021 2C030000
7D8803A6 4E800021
4182001C 907F2250
38600000 3D808033
7FC3F378 3D808012
618CD350 7D8803A6
398C8250 7D8803A6
4E800021 3D808033
4E800021 8001001C
618CC3C8 7D8803A6
83E10014 83C10010
4E800021 38600009
38210018 7C0803A6
38800001 3D808033
4E800020 00000000
618CBF00 7D8803A6
C21147F4 00000002
4E800021 38600000
901F224C 901F2250
38800009 38A00001
60000000 00000000
38C00004 38E00000
C20D5B4C 00000003
3D808033 618CC414
801F0004 2C000008
7D8803A6 4E800021
4082000C 38600000
3D808036 618CA288
907F2250 00000000
7D8803A6 4E800021
</pre>
3881007C 3D808036
<pre>
618C95F0 7D8803A6
$Ness - Jump Out of PSI Magnet [PKFreeZZy]
4E800021 38600000
*Allows Ness to jump out of SpecialLwHold and SpecialAirLwHold.
3D808034 618C1510
0411A438 4BFB0A98
7D8803A6 4E800021
0411A920 4BFB05B0
3861007C 38800000
0411A43C 4BFB1434
3D808034 618C1494
0411A924 4BFB0F4C
7D8803A6 4E800021
</pre>
80828764 806100DC
 
80030008 88630003
</div>
2C030000 4182000C
 
3C60FF00 60600000
=== Ice Climbers ===
3861002C 90810040
 
9001002C 3D808005
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
618C8ACC 7D8803A6
<pre>
4E800021 38600001
$Solo Popo Up-B Gives Increased Vertical Velocity (1.02) [Achilles]
38800003 38A00000
*This code changes the self induced vertical value from 1.8 to 3.1.
3D808034 618C0DC0
04121E7C C004013C
7D8803A6 4E800021
</pre>
806100DC 88630002
<pre>
38800000 3D808033
$Nana and Popo Can Share Ledge [UnclePunch]
618CD240 7D8803A6
C2082EA4 00000009
4E800021 386000B0
887F000C 889E221F
38800000 80A100DC
5484EFFE 3D808003
88A50000 3D808033
618C418C 7D8903A6
618CD0DC 7D8803A6
4E800421 2C030000
4E800021 806100DC
41820020 8063002C
88830000 7C8903A6
7C03F000 40820014
8063000C 3863FFF8
3D808008 618C2EC0
38630008 C0230000
7D8903A6 4E800420
C0430004 3FE0CC01
809E0734 00000000
D03F8000 D05F8000
C2082ED8 00000009
C0028874 D01F8000
887F000C 889E221F
4200FFE0 3860FFFF
5484EFFE 3D808003
3D808036 618C1FC4
618C418C 7D8903A6
7D8803A6 4E800021
4E800421 2C030000
800100E0 CBE100D0
41820020 8063002C
CBC100C8 CBA100C0
7C03F000 40820014
CB8100B8 83E100B4
3D808008 618C2EF4
83C100B0 382100DC
7D8903A6 4E800420
7C0803A6 4E800020
809E0730 00000000
1CA30044 3C80804C
</pre>
60841FAC 7C842A14
<pre>
A0640002 A084000A
$Nana Respawns After 20 Seconds [UnclePunch]
7C632278 4E800020
*You can change the amount of time for Nana to respawn by changing the codeline "386004B0" to any number where 3860XXXX is the number of frames in hexadecimal to wait.
4E800021 00000000
040d5378 60000000
4BFFFFF9 7C6802A6
C206A37C 00000024
38800000 90830000
7C7F1B78 887F221F
BA810008 38210040
5460D7FF 41820108
3D808036 618C8608
5460EFFE 41820100
7D8803A6 4E800021
887F000C 3D808003
48000000
618C2330 7D8903A6
4E800421 3C80803B
6084CDE0 1C030003
7C640214 88030002
2C000000 408200D0
807F0894 3C80BF80
60840000 7C032000
40820014 386004B0
907F2354 38600000
907F0894 807F2354
3863FFFF 907F2354
2C030000 40820098
887F000C 388100C0
38A100D0 3D808016
618C7638 7D8903A6
4E800421 887F000C
388100C0 3D808003
618C2D80 7D8903A6
4E800421 3D808022
618C4A80 7D8903A6
4E800421 D02100C4
887F000C 388100C0
3D808003 618C2768
7D8903A6 4E800421
38600000 881F221F
50601F38 981F221F
7FC3F378 3D80800D
618C4FF4 7D8903A6
4E800421 38600001
881F221F 50601F38
981F221F 7FE3FB78
8803221F 00000000
</pre>
<pre>
$Nana direction update bug fix (ICs can dd together etc.) (NTSC 1.02) [tauKhan]
C20B0AE8 00000005
38C40444 3863001C
7C033040 40820008
386400FC D0030018
80640444 80C40444
60000000 00000000
</pre>
<pre>
$IC Hold B [UnclePunch]
04120554 801F065C
</pre>
<pre>
$Disable Synced Nana Special Action State Functions
040b0bbc 4800001c
</pre>
<pre>
$Nana is always Lvl 9 AI
040B10FC 60000000
</pre>
<pre>
$Nana Always Throws Debug Option [Achilles]
C20DD368 00000006
389E0000 83DF0004
2C1E000B 4082001C
3FC08040 83DEA32C
2C1E0000 4182000C
388000DA 7C84F214
60000000 00000000
</pre>
 
</div>
 
 
=== Kirby ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Kirbys Taunt Without Ability Gives Random Ability v1.1 [UnclePunch]
*Loads in all Kirby hats when Kirby is being played
*Load times are increased when Kirby is being played
C216E18C 0000000C
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 3BE00000
7FE3FB78 7FC4F378
3D808003 618C1DA8
7D8903A6 4E800421
3BFF0001 2C1F001B
4180FFE0 80010040
7C0803A6 BA810008
38210044 3D808016
618CE1D4 7D8903A6
4E800420 00000000
C20DEC2C 0000000D
807F2238 2C030004
40820054 3860001B
3D808038 618C0580
7D8903A6 4E800421
2C030004 4182FFE8
2C03000B 4182FFE0
7C641B78 7FC3F378
38A00001 3D80800F
618C1BAC 7D8903A6
4E800421 3D80800D
618CEC38 7D8903A6
4E800420 387E0000
60000000 00000000
</pre>
<pre>
$Kirby - Preserve Copy Ability Charge if Hit Out of Non-Copied Specials [PKFreeZZy]
040EE7D0 40810008
040EE7D4 480032B9
040EE7F4 48006D31
C20EE7CC 00000003
7C7E1B78 83E3002C
801F0010 2C00018E
60000000 00000000
</pre>
<pre>
$Kirby Uses Non-Special Dash Attack [UnclePunch]
0408b4b0 60000000
</pre>
<pre>
$Kirby Always Has Ganon/Falcon Punch [UnclePunch]
040f1648 38800002
040f1698 38800002
</pre>
<pre>
$Kirby Always Has DK Punch [UnclePunch]
040f1648 38800003
040f1698 38800003
</pre>
<pre>
$Kirby Always Has Bat Swing? [UnclePunch]
040f1648 3880000A
040f1698 3880000A
</pre>
<pre>
$Kirby Always Has Zelda Reflect [UnclePunch]
040f1648 38800013
040f1698 38800013
</pre>
<pre>
$Kirby Can Jump After Up Throw and Forward Throw (1.02) [UnclePunch]
C20DDB70 00000002
7FE3FB78 39C00001
99C51968 00000000
C20DD910 00000002
7FE3FB78 39C00001
99C51968 00000000
</pre>
<pre>
$Cannot Escape Kirby Throws [UnclePunch]
040DE490 48000010
</pre>
<pre>
$Kirby Throws retain one mid air jump [The Cape]
0407D66C 981e1968
</pre>
<pre>
$Kirby - Land on Platforms During Up Throw Drop [PKFreeZZy]
060DD9B8 0000000C
38800000 3CA0800E
38A5D568
040DD9C4 48000020
060DDAE8 0000000C
38800000 3CA0800E
38A5D568
040DDAF4 48000020
060DDC18 0000000C
38800000 3CA0800E
38A5D568
040DDC24 48000020
0404779C 38A00001
</pre>
 
</div>
 
=== Samus ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Samus - Always Full Charge Shot (1.02) [Achilles]
04128660 81E4009C
04128664 91E32230
</pre>
<pre>
$Samus - Always Have Extended Grapple [donny2112]
042B7D04 38000004
</pre>
<pre>
$Samus - Preserve Charge Shot if Hit During Up-B (Fixed) [PKFreeZZy]
0412A6AC 3C608006
0412A6B4 3803B880
0412A778 3C608006
0412A780 3803B880
</pre>
<pre>
$Samus Shoots Random Item [UnclePunch]
C22B632C 00000012
D3E10054 38600023
3D808038 618C0580
7D8903A6 4E800421
7C7F1B78 2C030002
4182FFE4 2C030005
4182FFDC 2C030008
4182FFD4 2C030009
4182FFCC 2C03000A
4182FFC4 2C030012
4182FFBC 2C03001A
4182FFB4 2C03001B
4182FFAC 2C03001C
4182FFA4 2C03001D
4182FF9C 2C03001F
4182FF94 2C030020
4182FF8C 2C030021
4182FF84 93E10024
60000000 00000000
C22B6370 0000000D
7C7F1B78 807F002C
806300B8 81830014
2C030000 4182003C
7D8803A6 7FE3FB78
4E800021 48000025
7C6802A6 C0230000
807F002C C043002C
EC2100B2 D0230040
93830518 4800000C
4E800021 40B00000
3D80802B 618C63D0
7D8903A6 4E800420
60000000 00000000
</pre>
<pre>
$PAL Samus - Disable Extender [Achilles]
C22B8110 00000004
3FA0803D 8BBDE515
2C1D0070 4082000C
38000000 981C2240
801C0010 00000000
</pre>
<pre>
$PAL Samus - Disable Bomb Jump Grapple Cancel [Achilles]
C2069B68 00000007
3C80803D 8884E515
2C040070 40820020
3C80803C 6084E4D0
7C04C800 40820010
3C800024 60840464
48000008 80990004
60000000 00000000
</pre>
<pre>
$Fix Samus Extender Crash [UnclePunch]
042B9D28 48000078
</pre>


</div>


-==-


=== Zelda ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Instant Zelda/Shiek Transform [UnclePunch]
04114184 C042A1DC
0413b510 C042A1DC
0413af04 C042A1DC
04114790 C042A1DC
04114248 C042A1DC
0413afc8 C042A1DC
</pre>
<pre>
$Sheik/Zelda CPU Disable Transformations [Achilles]
C20D68D8 0000000B
3D808045 618C3088
8885000C 1C840E90
7C84602E 2C040000
41820038 80851A94
2C040005 4182002C
80850004 2C040013
4182000C 2C040007
40820018 3C60800D
60636918 7C6903A6
38600000 4E800420
80850004 00000000
C2096728 0000000C
3C608045 60633088
80BE002C 8885000C
1C840E90 7C84182E
2C040000 41820038
80851A94 2C040005
4182002C 80850004
2C040013 4182000C
2C040007 40820018
3C608009 606368B0
7C6903A6 38600000
4E800420 387E0000
60000000 00000000
</pre>
</div>


DI Draw - Various DI Vert Writing
- Pre-SDI / Post-SDI
- Pre-ASDI / Post-ASDI
- Pre-DI / Post-DI
[Achilles]
Revision ---- DOL Offset ---- Hex to Replace ---------- ASM Code -
NTSC 1.02 ---- 0x8B0E0 ------ 8803221A -> Branch
9421FFF4 90610008
8803221A 5400DFFF
418200D4 3C608040
8063A3D8 2C030000
418200C4 3C808000
608434F0 8064000C
2C030000 418200B0
80610008 C0232340
FC20081E D8220000
80A20004 C023195C
FC20081E D8220000
80C20004 7CA62A14
38A5FFFF 3CC08047
80C6B6C4 7CA53214
80C40004 90A40004
7C053000 4182001C
38A00000 98A40001
98A40000 3CA08047
80A5B6C4 90A40010
80A4000C 88C40001
2C060018 40800040
1CC60008 7CA53214
80C300B0 90C50000
80C300B4 90C50004
88C40001 2C060000
40820010 88C40000
38C60001 98C40000
88C40001 38C60001
98C40001 80610008
3821000C 8803221A
48000000


-------------- 0x8B174 ------ 8001000C -> Branch
=== Sheik ===


881F221A 5400DFFF
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
4182005C 3C608040
<pre>
8063A3D8 2C030000
$Instant Zelda/Shiek Transform [UnclePunch]
4182004C 3C608000
04114184 C042A1DC
606334F0 8083000C
0413b510 C042A1DC
0413af04 C042A1DC
04114790 C042A1DC
04114248 C042A1DC
0413afc8 C042A1DC
</pre>
<pre>
$Sheik - Preserve Needles if Hit During Side-B v2 [PKFreeZZy]
0411118C 38030E88
0411149C 38030E88
04111540 38030E88
041118A0 38030E88
041119F0 38030E88
04111D0C 38030E88
04111DB0 38030E88
04111E5C 38030E88
04111F18 38030E88
</pre>
<pre>
$Shiek Up B Edge Cancel [UnclePunch]
041134f4 4BFB923D
04113500 4BFB9231
C21137E4 00000002
38600040 987F0594
7FE3FB78 00000000
</pre>
<pre>
$Aerial Control and Fastfall Shiek UpB [UnclePunch]
043cc2d4 800e7f20
</pre>
<pre>
$Less Landing Lag on Sheik Up B [UnclePunch]
04113e10 38800001
</pre>
<pre>
$Sheik/Zelda CPU Disable Transformations [Achilles]
C20D68D8 0000000B
3D808045 618C3088
8885000C 1C840E90
7C84602E 2C040000
41820038 80851A94
2C040005 4182002C
80850004 2C040013
4182000C 2C040007
40820018 3C60800D
60636918 7C6903A6
38600000 4E800420
80850004 00000000
C2096728 0000000C
3C608045 60633088
80BE002C 8885000C
1C840E90 7C84182E
2C040000 41820038
2C040000 41820038
88830000 2C040018
80851A94 2C040005
4080002C 38840001
4182002C 80850004
98830000 88830001
2C040013 4182000C
1C840008 80A3000C
2C040007 40820018
7C842A14 80BF00B0
3C608009 606368B0
90A40000 80BF00B4
7C6903A6 38600000
90A40004 8001000C
4E800420 387E0000
48000000
60000000 00000000
</pre>


-------------- 0x8B318 ------ 806DAEB4 -> Branch
</div>


3C608040 8063A3D8
2C030000 41820060
3C608000 60633504
8083000C 2C040000
4182004C 3CA08047
80A5B6C4 90A30010
38A00002 98A30000
80BF00B0 90A40000
80BF00B4 90A40004
C03F2340 FC20081E
D8220000 80820004
3884FFFF 3CA08047
80A5B6C4 7C842A14
90830004 806DAEB4
48000000


-------------- 0x8B3D4 ------ 801F2344 -> Branch
=== Link ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Link's Shield Reflects [UnclePunch]
0400a9dc 60000000
C20EB3EC 0000000F
3881FFB0 38000044
90040000 38000032
90040004 C00298C8
D0040008 C00298C8
D004000C C00298C8
D0040010 C00298CC
D0040014 3C003F00
90040018 C00298CC
D004001C 81C3002C
38000000 886E19E8
50033E30 980E19E8
38000000 90040020
7FC3F378 3DC08007
61CEB23C 7DC903A6
4E800421 00000000
</pre>
<pre>
$Link Shield Always Active [UnclePunch]
04007c44 60000000
0400a80c 60000000
C206A19C 00000007
81DE002C 89CE0007
2C0E0006 41820010
2C0E0014 41820008
48000018 7FC3F378
3DC0800E 61CEB3BC
7DC903A6 4E800421
800100A4 00000000
</pre>
<pre>
$Link/Y. Link - Boomerang Hookshot Cancel [Achilles]
043C807C 00000000
043C809C 00000000
043D1204 00000000
043D1224 00000000
</pre>
<pre>
$Link - Buffed Hylian Shield [UnclePunch, DRGN]
C20EAE44 00000011
3DE08023 81EF89C0
2C0F0000 41A20038
3DC04800 61CE0028
3DE0800E 61EFB3F0
91CF0000 3DC06000
3DE08000 61EF7C44
91CF0000 3DE08000
61EFA80C 91CF0000
48000040 3DC0881F
61CE221B 3DE0800E
61EFB3F0 91CF0000
3DC0981F 61CE0004
3DE08000 61EF7C44
91CF0000 3DC0981D
61CE0004 3DE08000
61EFA80C 91CF0000
7C0802A6 00000000
</pre>
 
</div>
 
 
=== Young Link ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Link/Y. Link - Boomerang Hookshot Cancel [Achilles]
043C807C 00000000
043C809C 00000000
043D1204 00000000
043D1224 00000000
</pre>
 
</div>
 
 
=== Pichu ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


3C608040 8063A3D8
2C030000 41820028
3C608000 60633504
8083000C 2C040000
41820014 80BF00B0
90A40008 80BF00B4
90A4000C 801F2344
48000000


-------------- 0x8B1A4 ------ 7C7F1B78 -> Branch


9421FFC0 BE810008
</div>
7C7F1B78 3C608040
 
8063A3D8 2C030000
 
418202C4 3C808000
=== Pikachu ===
60843518 8064000C
 
2C030000 418202B0
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
807F00E0 2C030000
 
418202A4 9421FF28
 
807F00B0 90610020
 
807F00B4 90610024
</div>
807F0080 90610010
 
807F0084 90610014
 
C03F0090 D021001C
=== Jigglypuff ===
C05F008C D0410018
 
3D808002 618C2C30
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
7D8803A6 4E800021
 
FFE00890 3D808032
 
618C6240 7D8803A6
 
4E800021 D0210008
</div>
FC20F890 3D808032
 
618C63D4 7D8803A6
 
4E800021 D021000C
=== Mewtwo ===
C03F2340 FC20081E
 
D8220000 83C20004
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
2C1E0001 41810018
<pre>
3C808000 60843518
$Mewtwo - Always Full Shadow Ball (1.02) [Achilles]
3BC00000 9BC40000
04144f90 89E2E423
48000200 3BDEFFFF
04144f94 91E32234
806DC198 2C030000
</pre>
4182002C 80630010
<pre>
809F0000 7C032000
$Mewtwo Can Actually Reflect Stuff [UnclePunch]
41A2001C 8063002C
04146c58 60000000
8883000C 88BF000C
</pre>
7C052000 41810008
 
3BDE0001 2C1E00FD
<div class="mw-collapsible mw-collapsed" data-expandtext="Mewtwo UpB from PM" data-collapsetext="Click to collapse">
41800008 3BC000FD
<pre>
7FC903A6 3C808000
$Special Move Master Code v3 (fix console crash) [UnclePunch]
60843518 38600000
C20D5C08 00000002 #land
98640003 7FC3F378
39C00000 99C31878
38630001 98640000
7C7F1B78 00000000
3C608047 8063B6C4
C20D5AEC 00000002 #specialland1
90640010 7C63F214
39C00000 99C318D8
90640004 8084000C
7C0802A6 00000000
80610020 90640000
C20D5CB0 00000002 #specialland2
80610024 90640004
39C00000 99C318D8
3BC00001 806DAEB4
7C0802A6 00000000
C0210018 EC410072
C208A348 00000002 #wait
C021001C EC61107A
39C00000 99DF18D8
C0430204 FC031040
7C0802A6 00000000
40800014 38800000
C20D4FF4 00000002 #rebirth
90810018 9081001C
39C00000 99C318D8
4800002C C0210008
7C0802A6 00000000
C0010018 C0430204
C2081370 00000002 #cliff catch
EC02007C D0010018
39C00000 99C318D8
C021000C C001001C
7C0802A6 00000000
C0430204 EC02007C
C208DCE0 00000002 #hitstun
D001001C C0210014
39C00000 99C318D8
C05F016C FC211028
7C0802A6 00000000
C05F0170 FC401050
C20DB908 00000002 #get grabbed
FC011040 40800008
39C00000 99C318D8
FC201090 D0210014
7C0802A6 00000000
C0210020 C0010018
C2099A9C 00000004 #airdodge flag
FC21002A C0010010
89C318D8 2C0E0001
FC21002A D0210020
41820008 48000008
C0210024 C001001C
4E800020 7C0802A6
FC21002A C0010014
60000000 00000000
FC21002A D0210024
</pre>
3C808000 60843518
<pre>
8084000C 1CBE0008
$Mewtwo Enters Fall After Up-B, Keeps Jump from Ground, and Cannot Up-B Again (a la PM)[UnclePunch]
7C852214 C0210020
*Requires Special Move Master Code v3
D0240000 C0210024
04145e30 4BF86901
D0240004 3D808022
04145b68 60000000 #ground up b keep jump
618C4B38 7D8803A6
C2145258 00000005 #ground up B lose up B
4E800021 C0010020
89DF1878 2C0E0001
FC000840 4181006C
41820010 39C00001
3D808022 618C4B50
99DF1878 48000008
7D8803A6 4E800021
4E800020 7C0802A6
C0010020 FC000840
60000000 00000000
41800050 3D808022
C21451DC 00000002 #aerial up B lose up B
618C4B80 7D8803A6
39C00001 99C318D8
4E800021 C0010024
7C0802A6 00000000
FC000840 41800034
</pre>
3D808022 618C4B68
 
7D8803A6 4E800021
</div>
C0010024 FC000840
 
40810028 806DAEB4
</div>
C00304F0 C021001C
 
FC010040 40810014
 
38600001 3C808000
=== Mr. Game & Watch ===
60843518 98640003
 
3BDE0001 4200FE98
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
382100D8 7FE3FB78
<pre>
BA810008 38210040
$3D Mr. Game and Watch (1.02) [Achilles]
7C7F1B78 48000000
0414A410 C005048C
</pre>
<pre>
$Mr. Game and Watch - Always Specific Hammer Value (1.02) [Wooggle]
0414C760 3BC0000? #Set Specific Hammer Value Here (where ? = X-1)
</pre>
<pre>
$GaW Bucket Fill Amount Based on Damage of Projectile [UnclePunch]
*If projectile dealt 1->8 damage, fill 1
*If projectile dealt 9->12 damage, fill 2
*If projectile dealt 13+ damage, fill 3
C214D9D4 00000007
801F1A44 2C000008
40810014 2C00000C
40810014 2C00000D
40800014 38000001
48000014 38000002
4800000C 38000003
48000004 00000000
</pre>
<pre>
$GaW Hold B [UnclePunch]
0414e934 8004065C
0414e8b0 8004065C
</pre>
<pre>
$GaW Modulo 10 Hammer [UnclePunch]
C214C784 0000000A
48000041 7C6802A6
C03F1830 C0430000
3D808036 618C4340
7D8903A6 4E800421
FC20081E D8210020
80610024 2C030000
41820018 3863FFFF
907F222C 4800000C
4E800021 41200000
8001007C 00000000
</pre>
<pre>
$Mr. Game & Watch - N/B/U-Aerials L-Cancelable, w/ U-Air Lag Bug Fix [Magus]
0414BAFC 38800041
0414BB08 90830070
0414BB0C C0230258
0414BB10 4BF41AED
0414BBE4 38800043
0414BBF0 90830070
0414BBF4 C0230260
0414BBF8 4BF41A05
0414BCCC 38800044
0414BCD8 90830070
0414BCDC C0230264
0414BCE0 4BF4191D
</pre>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="G&W UpB from PM" data-collapsetext="Click to collapse">
<pre>
$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
</pre>
<pre>
$G&W Enters Fall After Up-B, Keeps Jump from Ground, and Cannot Up-B Again (a la PM)[UnclePunch]
*Requires Special Move Master Code v3
0414e274 4BF7E4BD #enters fall
0414e0d8 60000000 #doesnt lose jump after grounded up B
0414e178 60000000 #doesnt lose jump after frame perfect upB in air
C214E158 00000005 #aerial up B
89DF1878 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000
C214E0AC 00000002 #ground up B
39C00001 99C318D8
7C0802A6 00000000
</pre>
 
</div>
 
</div>
 
 
=== Marth ===


-------------- 0x8B2D0 ------ 8001005C -> Branch
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Costume Dependent Marth Sword Swing Colors (1.02) [Achilles]
C2136510 0000000F
3DC0FF00 61CEFFFF
7C007000 40820060
39E5E181 89EF0000
2C0F0001 40820010
3C60FF00 6063BE0C
3C001900 2C0F0002
40820010 3C60FF00
60638DD5 3C002E00
2C0F0003 40820010
3C60FF00 6063F7E1
3C008300 2C0F0004
40820010 3C60FF00
60637D77 3C00C800
6000FFFF 94650008
60000000 00000000
</pre>


9421FFC0 BE810008
</div>
3C608040 8063A3D8
 
2C030000 418202C4
 
3C808000 6084352C
=== Roy ===
8064000C 2C030000
 
418202B0 807F00E0
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
2C030000 418202A4
 
9421FF28 807F00B0
 
90610020 807F00B4
 
90610024 807F0080
</div>
90610010 807F0084
 
90610014 C03F0090
 
D021001C C05F008C
=== Male Wireframe ===
D0410018 3D808002
 
618C2C30 7D8803A6
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
4E800021 FFE00890
 
3D808032 618C6240
 
7D8803A6 4E800021
 
D0210008 FC20F890
</div>
3D808032 618C63D4
 
7D8803A6 4E800021
 
D021000C C03F2340
=== Female Wireframe ===
FC20081E D8220000
 
83C20004 2C1E0001
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
41810018 3C808000
 
6084352C 3BC00000
 
9BC40000 48000200
 
3BDEFFFF 806DC198
</div>
2C030000 4182002C
 
80630010 809F0000
 
7C032000 41A2001C
=== Giga Bowser ===
8063002C 8883000C
 
88BF000C 7C052000
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
41810008 3BDE0001
<pre>
2C1E00FD 41800008
$Giga Bowser & Sandbag Always Fall On Match Start [Achilles]
3BC000FD 7FC903A6
C2069328 00000006
3C808000 6084352C
807E0004 2C03001F
38600000 98640003
4182000C 2C030020
7FC3F378 38630001
40820014 3C608006
98640000 3C608047
60639350 7C6903A6
8063B6C4 90640010
4E800420 887E000C
7C63F214 90640004
60000000 00000000
8084000C 80610020
</pre>
90640000 80610024
<pre>
90640004 3BC00001
$If character selected is Giga Bowser, set scale to 0.5 [flieskiller]
806DAEB4 C0210018
C216DAD4 00000006
EC410072 C021001C
3DE08045 61EF3084
EC61107A C0430204
1E1C0E90 7DEF8214
FC031040 40800014
820F0000 2C10001D
38800000 90810018
4082000C 3E203F00
9081001C 4800002C
923D0020 C03D0020
C0210008 C0010018
60000000 00000000
C0430204 EC02007C
</pre>
D0010018 C021000C
<pre>
C001001C C0430204
$Giga Bowser Can Be Grabbed (1.02) [Achilles]
EC02007C D001001C
0414f704 60000000
C0210014 C05F016C
</pre>
FC211028 C05F0170
 
FC401050 FC011040
</div>
40800008 FC201090
 
D0210014 C0210020
 
C0010018 FC21002A
=== Master Hand ===
C0010010 FC21002A
 
D0210020 C0210024
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
C001001C FC21002A
<pre>
C0010014 FC21002A
$MasterHand & CrazyHand Controlled By All Ports [Achilles]
D0210024 3C808000
041508B8 80C4065C
6084352C 8084000C
04156AFC 8006065C
1CBE0008 7C852214
</pre>
C0210020 D0240000
 
C0210024 D0240004
</div>
3D808022 618C4B38
 
7D8803A6 4E800021
 
C0010020 FC000840
=== Crazy Hand ===
4181006C 3D808022
 
618C4B50 7D8803A6
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
4E800021 C0010020
<pre>
FC000840 41800050
$MasterHand & CrazyHand Controlled By All Ports [Achilles]
3D808022 618C4B80
041508B8 80C4065C
7D8803A6 4E800021
04156AFC 8006065C
C0010024 FC000840
</pre>
41800034 3D808022
<pre>
618C4B68 7D8803A6
$CrazyHand - Disable D-Pad Up+B  Attack [Achilles]
4E800021 C0010024
04156CE0 4800006c
FC000840 40810028
</pre>
806DAEB4 C00304F0
<pre>
C021001C FC010040
$Crazy Hand Tag Team Fix [Odante]
40810014 38600001
C215C2F8 00000003
3C808000 6084352C
28030000 40820008
98640003 3BDE0001
38000000 28000001
4200FE98 382100D8
60000000 00000000
BA810008 38210040
</pre>
8001005C 48000000
 
 
</div>
 
 
-==-
 
 
=== Sandbag ===
Debug Menu - Floating Point Decimals
 
Modifies how many decimal places to display; changing it from 2 to 5
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
[Achilles]
 
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
 
1.02 ------ 0x430a54 ---- 25332E32 -> 25332E35
 
 
</div>
-==-
 
</div>
 
 
== Stage Game-Play Altering Codes ==
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Toggle Frozen Stages with Y" data-collapsetext="Click to collapse">
<pre>
$Toggle Frozen Stages with Y
224d6c94 00000000
04c8ee24 00000000
04c8ea04 99b3b3ff
04c79964 ccccccff
04c73758 ffffffff
04cb1a88 80ca3570
04cb1aa8 80ca3574
04ca3578 00000000
04ca357c c0000077
28469d44 00000001
04c8ee24 3f490fdb
04c8ea04 5060ffff
04c79964 6060ffff
04c73758 9090ffff
04cb1a88 80ca3578
04cb1aa8 80ca357c
04ca3578 0000ff00
04ca357c 0000ff00
82000000 80ca3571
84000000 80ca3578
84000000 80ca3579
84000000 80ca357c
84000000 80ca357d
e2000002 00000000
c21d4548 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c22115ac 00000004
801f00d0 3c808047
a0849d44 2c040001
40820008 38000001
60000000 00000000
c21e3418 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c221b2e8 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c220f52c 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c2259c48 0000000a
806db600 54600529
41820040 a01f0002
2c000001 40820034
38600001 3d808002
618c4030 7d8903a6
4e800421 3e608046
62739d45 8a930000
6a940001 9a930000
3a80001e 9a8db60e
886db60e 00000000
</pre>
 
</div>
 
 
=== Icicle Mountain ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Princess Peach's Castle ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Disable Switches and Bullets on Princess Peach's Castle (1.02) [Zauron]
041CD8A8 4E800020
</pre>
 
</div>
 
 
=== Rainbow Cruise ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Kongo Jungle (SSBM) ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Disable barrel from Kongo Jungle (Melee) (1.02)[flieskiller]
041d5290 60000000
</pre>
 
</div>
 
 
=== Jungle Japes ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Termina: Great Bay ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Hyrule Temple ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Yoshi's Story ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Destroy Randall [sushie]
041E338C 4BFE167D
041E3390 48000030
041E33E0 4E800020
</pre>
<pre>
$Cannot Enter Wait from CliffWait (Randall Fix) [UnclePunch]
040815f8 38600000
</pre>
<pre>
$Grounded Getup Attack Fix (Randall Fix) [UnclePunch]
0409adcc 38600000
</pre>
<pre>
$Disable Shy Guys on Yoshi's Story (1.02) [Zauron]
041E3348 60000000
</pre>
<pre>
$Shy Guys drop food even if items are at off on Yoshi's Story (1.02)[flieskiller]
0428fb1c 4800000c
</pre>
 
</div>
 
 
=== Yoshi's Island (SSBM) ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Fountain of Dreams ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Disable Rising Platforms and Water Jets on Fountain of Dreams (1.02) [Zauron]
041CC8AC FC000028
041CC8B4 4800013C
</pre>
 
</div>
 
 
=== Green Greens ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Disable Initial Bricks on Green Greens (1.02) [Zauron]
042146EC 60000000
</pre>
<pre>
$Blocks initially in the stage can't have bombs on Green Greens [flieskiller]
04214c0c 60000000
04214c40 60000000
04214c74 60000000
04214ca8 60000000
04214cdc 60000000
04214d10 60000000
04214d44 60000000
04214d78 60000000
04214dac 60000000
04214de0 60000000
04214e14 60000000
04214e48 60000000
04214e7c 60000000
04214eb0 60000000
04214ee4 60000000
04214f18 60000000
04214f4c 60000000
04214f80 60000000
</pre>
<pre>
$Disable blocks, falling from the sky [flieskiller]
04216ABC 60000000
</pre>
<pre>
$Disable Tree Wind and Apples on Green Greens (1.02) [Zauron]
04213C10 4E800020
</pre>
 
</div>
 
 
=== Corneria ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Disable Ship Spawn on Corneria (1.02) [Zauron]
041DDA48 60000000
</pre>
<pre>
$Disable Great Fox's Gun (starts out dead) on Corneria (1.02) [Zauron]
041E1390 40800430
</pre>
 
</div>
 
 
=== Venom ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Flatzone ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Brinstar ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Disable Rising Lava on Brinstar (1.02) [Zauron]
041D99E0 4E800020
</pre>
 
</div>
 
 
=== Brinstar Depths ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Onett ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Disable cars on Onett (1.02)[flieskiller]
041e379c 60000000
</pre>
<pre>
$Remove Drug Store Platforms from Onett (1.02)[flieskiller]
041e3794 60000000
</pre>
 
</div>
 
 
=== Fourside ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Mute City ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Disable cars on Mute City (1.02)[flieskiller]
041f0188 60000000
</pre>
<pre>
$Mute City - Racers no longer affect the match [??]
041F0188 60000000
</pre>
 
</div>
 
 
=== Big Blue ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Pokemon Stadium ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Disable Stage Transformations on Pokemon Stadium (1.02) [Zauron]
041D1548 60000000
</pre>
<pre>
$Always Certain Pokemon Stadium Transformation [flieskiller]
*Replace "X" with: 0 = fire, 1 = grass, 2 = rock, 3 = water
041d463C 3860000X
</pre>
<pre>
$Pokemon Stadium Transformation lasts for 9 minutes (1.02) [flieskiller]
041d4f84 3B807FFF
041d4f88 48000044
</pre>
 
</div>
 
 
=== Pokefloats ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Mushroom Kingdom I ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Remove levers from Mushroom Kingdom I (1.02) [flieskiller]
041fa918 60000000
</pre>
<pre>
$Blocks no longer respawn on Mushroom Kingdom I (1.02) [flieskiller]
041fab7c 60000000
</pre>
 
</div>
 
 
=== Mushroom Kingdom II ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Disable Birdo on Mushroom Kingdom II (1.02) [flieskiller]
041fcfe8 60000000
</pre>
<pre>
$Disable Pidgit (1.02) [flieskiller]
041fcff0 60000000
</pre>
<pre>
$Disable Wood Logs (1.02) [flieskiller]
041fcfe0 60000000
</pre>
<pre>
$Disable Logs, Pidgit, and Birdo on Mushroom Kingdom II (1.02)  [Jorgasms]
041fcd84 60000000
</pre>
 
</div>
 
 
=== Battlefield ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Final Destination ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Dreamland (SSB64) ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Disable Tree Blow on Dreamland (1.02) [Zauron]
04211444 60000000
</pre>
<pre>
$Dreamland - Disable Wind if P1's nametag is !WND [Wooggle]
C2036D70 0000000D
3E208021 62311444
3E404800 6252059C
92510000 3DC0EC0B
61CE2020 3DE080BD
61EF5D60 820F0000
7C0E8000 40820034
3DC00B20 61CE170B
820F0004 7C0E8000
40820020 3DC0200D
61CE0F0D 820F0008
7C0E8000 4082000C
3E406000 92510000
3BE00000 00000000
</pre>
 
</div>
 
 
=== Yoshi's Island (SSB64) ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Kongo Jungle (SSB64) ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Adventure Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
==== Mushroom Kingdom (Adventure) ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000
</pre>
 
</div>
 
 
==== Underground Maze ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000
</pre>
 
</div>
 
 
==== Brinstar Escape ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
==== F-Zero Grand Prix ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
</div>
 
 
=== Trophy Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
==== Trophy Collector Stage ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Disable Trophy Spawn on Snag the Trophies Stage (FigureGet) (1.02) [wparam]
042199FC 60000000
</pre>
<pre>
$Trophy Collector Crash Prevent (Debug Mode)
01C43D24 08000000
042199FC 60000000
</pre>
 
</div>
 
 
==== Goomba Trophy Stage ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
==== Entei Trophy Stage ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
</div>
 
 
=== Target Test Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Target Test Never Ends [Link Master]
*Unknown Version, code 1 of 2
041C3374 38030000
</pre>
<pre>
$Target Test Never Ends [Link Master]
*Unknown version, code 2 of 2
041C3CD8 38030000
</pre>
<pre>
$Target Test Never Ends (1.02) [donny2112]
041C4344 38030000
</pre>
<pre>
$Target Test Ends After 9 Targets (1.02) [djwang88]
C21C4344 00000003
2C030002 40820008
38600001 3803FFFF
60000000 00000000
</pre>
<pre>
$Target Counter Starts With 9 Targets (1.02) [djwang88]
041C427C 38000009
</pre>
<pre>
$Load Specfic Stage for Target Test (1.02) [djwang88]
*Used for Mismatched Target Test runs. Replace the indicated characters with the specified Target Test Stage, and select the desired Player Character on the Target Test CSS.
*021 = TMario (Mario)
*022 = TCaptain (Captain Falcon)
*023 = TClink (Young Link)
*024 = TDonkey (Donkey Kong)
*025 = TDrmario (Dr. Mario)
*026 = TFalco (Falco)
*027 = TFox (Fox)
*028 = TIceclim (Ice Climbers)
*029 = TKirby (Kirby)
*02A = TKoopa (Bowser)
*02B = TLink (Link)
*02C = TLuigi (Luigi)
*02D = TMars (Marth)
*02E = TMewtwo (Mewtwo)
*02F = TNess (Ness)
*030 = TPeach (Peach)
*031 = TPichu (Pichu)
*032 = TPikachu (Pikachu)
*033 = TPurin (Jigglypuff)
*034 = TSamus (Samus)
*035 = TSeak (Sheik)
*036 = Tyoshi (Yoshi)
*037 = TZelda (Zelda)
*038 = TGamewat (Mr. Game & Watch)
*039 = TEmblem (Roy)
*03A = TGanon (Ganondorf)
041B659C 38600XXX #Replace XXX with Hex ID of desired Stage
</pre>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Stage ID List" data-collapsetext="Click to collapse">
 
 
Stage ID List from [https://docs.google.com/spreadsheets/d/1JX2w-r2fuvWuNgGb6D3Cs4wHQKLFegZe2jhbBuIhCG8/edit#gid=20 This Google Sheet]
 
 
{| class="wikitable"
|Stage ID List
|-
|
|-
|Decimal [Hexidecimal] // Stage
|-
|-
|DEBUG
|-
|000 [000] // Dummy
|-
|001 [001] // TEST
|-
|
|-
|STANDARD
|-
|002 [002] // Fountain of Dreams (Izumi)
|-
|003 [003] // Pokémon Stadium (Pstadium)
|-
|004 [004] // Princess Peach's Castle (Castle)
|-
|005 [005] // Kongo Jungle (Kongo)
|-
|006 [006] // Brinstar (Zebes)
|-
|007 [007] // Corneria
|-
|008 [008] // Yoshi's Story (Story)
|-
|009 [009] // Onett
|-
|010 [00A] // Mute City
|-
|011 [00B] // Rainbow Cruise (RCruise)
|-
|012 [00C] // Jungle Japes (Garden)
|-
|013 [00D] // Great Bay
|-
|014 [00E] // Hyrule Temple (Shrine)
|-
|015 [00F] // Brinstar Depths (Kraid)
|-
|016 [010] // Yoshi's Island (Yoster)
|-
|017 [011] // Green Greens (Greens)
|-
|018 [012] // Fourside
|-
|019 [013] // Mushroom Kingdom I (Inishie1)
|-
|020 [014] // Mushroom Kingdom II (Inishie2)
|-
| // 021 [015] // Akaneia (Deleted Stage)
|-
|022 [016] // Venom
|-
|023 [017] // Poké Floats (Pura)
|-
|024 [018] // Big Blue
|-
|025 [019] // Icicle Mountain
|-
|026 [01A] // Icetop
|-
|
|-
|027 [01B] // Flat Zone
|-
|028 [01C] // Dream Land N64 (old ppp)
|-
|029 [01D] // Yoshi's Island N64 (old yosh)
|-
|030 [01E] // Kongo Jungle N64 (old kong)
|-
|031 [01F] // Battlefield (battle)
|-
|032 [020] // Final Destination (last)
|-
|
|-
|TARGET TEST
|-
|033 [021] // Target Test // Mario (TMario)
|-
|034 [022] // Target Test // C. Falcon (TCaptain)
|-
|035 [023] // Target Test // Young Link (TClink)
|-
|036 [024] // Target Test // Donkey Kong (TDonkey)
|-
|037 [025] // Target Test // Dr. Mario (TDrmario)
|-
|038 [026] // Target Test // Falco (TFalco)
|-
|039 [027] // Target Test // Fox (TFox)
|-
|040 [028] // Target Test // Ice Climbers (TIceclim)
|-
|041 [029] // Target Test // Kirby (TKirby)
|-
|042 [02A] // Target Test // Bowser (TKoopa)
|-
|043 [02B] // Target Test // Link (TLink)
|-
|044 [02C] // Target Test // Luigi (TLuigi)
|-
|045 [02D] // Target Test // Marth (TMars)
|-
|046 [02E] // Target Test // Mewtwo (TMewtwo)
|-
|047 [02F] // Target Test // Ness (TNess)
|-
|048 [030] // Target Test // Peach (TPeach)
|-
|049 [031] // Target Test // Pichu (TPichu)
|-
|050 [032] // Target Test // Pikachu (TPikachu)
|-
|051 [033] // Target Test // Jigglypuff (TPurin)
|-
|052 [034] // Target Test // Samus (TSamus)
|-
|053 [035] // Target Test // Sheik (TSeak)
|-
|054 [036] // Target Test // Yoshi (TYoshi
|-
|055 [037] // Target Test // Zelda (TZelda)
|-
|056 [038] // Target Test // Mr. Game & Watch (TGamewat)
|-
|057 [039] // Target Test // Roy (TEmblem)
|-
|058 [03A] // Target Test // Ganondorf (TGanon)
|-
|
|-
|ADVENTURE MODE
|-
|059 [03B] // 1 //1 Kinoko (Mushroom Kingdom Adventure)
|-
|060 [03C] // 1 //2 Castle (vs Peach & Mario [or luigi])
|-
|061 [03D] // 2 //1 Kongo (vs 2 mini Donkey Kongs)
|-
|062 [03E] // 2 //2 Garden (vs Donkey Kong)
|-
|063 [03F] // 3 //1 Meiktu (Zelda Adventure[Underground Maze])
|-
|064 [040] // 3 //2 Shrine (vs Zelda)
|-
|065 [041] // 4 //1 Zebes (vs Samus)
|-
|066 [042] // 4 //2 Dassyut (Escape from Brinstar Adventure)
|-
|067 [043] // 5 //1 Greens (vs Kirby)
|-
|068 [044] // 5 //2 Greens (vs Kirby Team)
|-
|069 [045] // 5 //3 Greens (classic Kirby music) (vs Giant Kirby)
|-
|070 [046] // 6 //1 Corneria (vs Fox [or Falco])
|-
|071 [047] // 6 //2 Corneria (vs Fox [or Falco] with massive arwing attack)
|-
|072 [048] // 7 //1 Pokémon Stadium (vs Pikachu Team, and 1 Jigglypuff if unlocked, lots of pokeball)
|-
|073 [049] // 8 //1 B Route (F //Zero Adventure[F //Zero Grand Prix])
|-
|074 [04A] // 8 //2 Mute City (vs Captain Falcon)
|-
|075 [04B] // 9 //1 Onett (vs Ness x3, lots of Mr Saturn)
|-
|076 [04C] // 10 //1 Icemt (Icicle Mountain Adventure)
|-
|077 [04D] // 10 //2 Icetop (vs Ice Climbers x2)
|-
|078 [04E] // 11 //1 Battle (vs Fighting Wireframe team, low gravity)
|-
|079 [04F] // 11 //2 Battle (vs Metal Mario [& Metal Luigi if unlocked])
|-
|080 [050] // 12 //1 Last (vs Bowser)
|-
|081 [051] // 12 //2 Last (vs Giga Bowser)
|-
|
|-
|BONUS STAGE
|-
|082 [052] // Takisusume (Race to the Finish Classic)
|-
|083 [053] // Grab the Trophies (figureget)
|-
|084 [054] // Homerun Contest (homerun)
|-
|085 [055] // Heal (All-Star's Stage Inbetween Matches)
|-
|
|-
|CLASSIC (VS SINGLE CHARACTER)
|-
|086 [056] // Princess Peach's Castle (vs Mario)
|-
|087 [057] // Rainbow Cruise (vs Mario)
|-
|088 [058] // Kongo Jungle (vs Donkey Kong)
|-
|089 [059] // Jungle Japes (vs Donkey Kong)
|-
|090 [05A] // Great Bay (vs Link)
|-
|091 [05B] // Temple (vs Link)
|-
|092 [05C] // Brinstar (vs Samus)
|-
|093 [05D] // Brinstar Depths (vs Samus)
|-
|094 [05E] // Yoshi's Story (vs Yoshi)
|-
|095 [05F] // Yoshi's Island (vs Yoshi)
|-
|096 [060] // Fountain of Dreams (vs Kirby)
|-
|097 [061] // Green Greens (vs Kirby)
|-
|098 [062] // Corneria (vs Fox)
|-
|099 [063] // Venom (vs Fox)
|-
|100 [064] // Pokémon Stadium (Only Pokeballs)(vs Pikachu)
|-
|101 [065] // Mushroom Kingdom I (vs Luigi)
|-
|102 [066] // Mushroom Kingdom II (vs Luigi)
|-
|103 [067] // Mute City (vs Captain Falcon)
|-
|104 [068] // Big Blue (vs Captain Falcon)
|-
|105 [069] // Onett (vs Ness)
|-
|106 [06A] // Fourside (vs Ness)
|-
|107 [06B] // Pokémon Stadium (vs Jigglypuff)
|-
|108 [06C] // Princess Peach's Castle (vs Bowser)
|-
|109 [06D] // Battlefield (vs Bowser)
|-
|110 [06E] // Princess Peach's Castle (vs Peach)
|-
|111 [06F] // Mushroom Kingdom II (vs Peach)
|-
|112 [070] // Temple (vs Zelda)
|-
|113 [071] // Great Bay (vs Marth)
|-
|114 [072] // Final Destination (vs Mewtwo)
|-
|115 [073] // Pokémon Stadium (vs Mewtwo)
|-
|116 [074] // Icicle Mountain (vs Ice Climbers)
|-
|117 [075] // Icicle Mountain (vs Ice Climbers)
|-
|118 [076] // Mushroom Kingdom I (Dr. Mario Music) (vs Dr. Mario)
|-
|119 [077] // Great Bay (vs Young Link)
|-
|120 [078] // Temple (vs Young Link)
|-
|121 [079] // Corneria (vs Falco)
|-
|122 [07A] // Venom (vs Falco)
|-
|123 [07B] // Great Bay (Unused)
|-
|124 [07C] // Pokémon Stadium (Pichu)
|-
|
|-
|CLASSIC (VS TWO CHARACTERS)
|-
|125 [07D] // Battlefield (Plays Mario Theme) (vs Team Mario & Bowser)
|-
|126 [07E] // Mushroom Kingdom II (vs Team Mario & Peach)
|-
|127 [07F] // Kongo Jungle (vs Team DK & Fox)
|-
|128 [080] // Temple (vs Team Link & Zelda)
|-
|129 [081] // Great Bay (vs Team Link & Young Link)
|-
|130 [082] // Mushroom Kingdom I (vs Team Link & Luigi)
|-
|131 [083] // Great Bay (Saria's Song) (vs Team Marth & Link)
|-
|132 [084] // Big Blue (vs Team Samus & Captain Falcon)
|-
|133 [085] // Brinstar (vs Team Samus & Fox)
|-
|134 [086] // Yoshi's Story (vs Team Yoshi & Luigi)
|-
|135 [087] // Yoshi's Island (vs Team Yoshi & Ness)
|-
|136 [088] // Green Greens (vs Team Kirby & Pikachu)
|-
|137 [089] // Fountain of Dreams (vs Team Kirby & Pichu)
|-
|138 [08A] // Green Greens (vs Team Kirby & Jigglypuff)
|-
|139 [08B] // Icicle Mountain (vs Team Kirby & Ice Climbers)
|-
|140 [08C] // Corneria (vs Team Fox & Falco)
|-
|141 [08D] // Mute City (vs Team Fox & Captain Falcon)
|-
|142 [08E] // Pokémon Stadium (vs Team Pikachu & Pichu)
|-
|143 [08F] // Pokémon Stadium (vs Team Pikachu & Jigglypuff)
|-
|144 [090] // Mushroom Kingdom I (vs Team Luigi & Dr. Mario)
|-
|145 [091] // Onett (alt music) (vs Team Ness & Peach)
|-
|146 [092] // Fourside (vs Team Ness & Mewtwo)
|-
|147 [093] // Big Blue (mRider song) (vs Team Captain Falcon & Falco)
|-
|148 [094] // Battlefield (vs Team Bowser & Mewtwo)
|-
|149 [095] // Battlefield (vs Team Bowser & Peach)
|-
|150 [096] // Battlefield (vs Team Bowser & Zelda)
|-
|151 [097] // Temple (vs Team Peach & Zelda)
|-
|152 [098] // Great Bay (Saria's Song) (vs Team Zelda & Young Link)
|-
|153 [099] // Temple (Emblem) (vs Team Zelda & Marth)
|-
|154 [09A] // Great Bay (Unused)
|-
|
|-
|CLASSIC (VS GIANT CHARACTER)
|-
|155 [09B] // Princess Peach's Castle (vs Giant Mario)
|-
|156 [09C] // Kongo Jungle (vs Giant DK)
|-
|157 [09D] // Great Bay (vs vs Giant Link)
|-
|158 [09E] // Yoshi's Story (vs Giant Yoshi)
|-
|159 [09F] // Mushroom Kingdom II (vs Giant Luigi)
|-
|160 [0A0] // Mute City (vs Giant Captain Falcon)
|-
|161 [0A1] // Pokémon Stadium (vs Giant Jigglypuff)
|-
|162 [0A2] // Fountain of Dreams (vs Giant Bowser)
|-
|163 [0A3] // Mushroom Kingdom I (vs Giant Dr. Mario)
|-
|164 [0A4] // Temple (vs Giant Young Link)
|-
|
|-
|CLASSIC (VS TEAM CHARACTER)
|-
|165 [0A5] // Rainbow Cruise (vs Team Mario)
|-
|166 [0A6] // Jungle Japes (vs Team Donkey Kong)
|-
|167 [0A7] // Fountain of Dreams (vs Team Kirby)
|-
|168 [0A8] // Mushroom Kingdom II (vs Team Luigi)
|-
|169 [0A9] // Onett (vs Team Ness)
|-
|170 [0AA] // Pokémon Stadium (vs Team Jigglypuff)
|-
|171 [0AB] // Icicle Mountain (Unused)
|-
|172 [0AC] // Pokémon Stadium (vs Team Pichu)
|-
|173 [0AD] // Flat Zone (vs Team Game & Watch)
|-
|174 [0AE] // Mute City (vs Team Captain Falcon)
|-
|
|-
|CLASSIC FINAL
|-
|175 [0AF] // Battlefield (No items) (vs Metal Character)
|-
|176 [0B0] // Final Destination (No items) (vs Master Hand)
|-
|
|-
|ALL-STAR
|-
|177 [0B1] // Rainbow Cruise (vs Mario)
|-
|178 [0B2] // Kongo Jungle (vs Donkey Kong)
|-
|179 [0B3] // Great Bay (vs Link)
|-
|180 [0B4] // Brinstar (vs Samus)
|-
|181 [0B5] // Yoshi's Story (vs Yoshi)
|-
|182 [0B6] // Green Greens (vs Kirby)
|-
|183 [0B7] // Corneria (vs Fox)
|-
|184 [0B8] // Pokémon Stadium (vs Pikachu)
|-
|185 [0B9] // Mushroom Kingdom I (vs Luigi)
|-
|186 [0BA] // Mute City (vs Captain Falcon)
|-
|187 [0BB] // Onett (vs Ness)
|-
|188 [0BC] // Poké Floats (vs Jigglypuff)
|-
|189 [0BD] // Icicle Mountain (vs Ice Climbers)
|-
|190 [0BE] // Princess Peach's Castle (vs Peach)
|-
|191 [0BF] // Temple (vs Zelda)
|-
|192 [0C0] // Fountain of Dreams (Emblem Music) (vs Marth)
|-
|193 [0C1] // Battlefield (Poké Floats song) (vs Mewtwo)
|-
|194 [0C2] // Yoshi's Island (vs Bowser)
|-
|195 [0C3] // Mushroom Kingdom II (Dr Mario Music) (vs Dr Mario)
|-
|196 [0C4] // Jungle Japes (vs Young Link)
|-
|197 [0C5] // Venom (vs Falco)
|-
|198 [0C6] // Fourside (vs Pichu)
|-
|199 [0C7] // Final Destination (Emblem Music) (vs Roy)
|-
|200 [0C8] // Flat Zone (vs Team Game & Watch)
|-
|201 [0C9] // Brinstar Depths (vs Gannondorf)
|-
|
|-
|EVENT MATCH
|-
|202 [0CA] // Battlefield (Event #01) (Trouble King)
|-
|203 [0CB] // Temple (Event #18) (Link's Adventure)
|-
|204 [0CC] // Princess Peach's Castle (Event #03) (Bomb-fest)
|-
|205 [0CD] // Yoshi's Story (Event #04) (Dino-wrangling)
|-
|206 [0CE] // Onett (Event #05) (Spare Change)
|-
|207 [0CF] // Fountain of Dreams (Event #06) (Kirbys on Parade)
|-
|208 [0D0] // Pokémon Stadium (Event #07) (Pokémon Battle)
|-
|209 [0D1] // Brinstar (Event #08) (Hot Date on Brinstar)
|-
|210 [0D2] // Great Bay (Event #09) (Hide 'n' Sheik)
|-
|211 [0D3] // Yoshi's Island (Event #10) (All-Star Match 1-1 /vs Mario)
|-
|212 [0D4] // Icicle Mountain (Event #11) (King of the Mountain)
|-
|213 [0D5] // Mute City (Event #12) (Seconds, Anyone?)
|-
|214 [0D6] // Rainbow Cruise (Event #13) (Yoshi's Egg)
|-
|215 [0D7] // Goomba (Event #14) (Trophy Tussle 1)
|-
|216 [0D8] // Battlefield (Event #37) (Legendary Pokemon)
|-
|217 [0D9] // Corneria (Event #16) (Kirby's Air-raid)
|-
|218 [0DA] // Jungle Japes (F-Zero Music) (Event #17) (Bounty Hunters)
|-
|219 [0DB] // Kongo Jungle (Event #2) (Lord of the Jungle)
|-
|220 [0DC] // Final Destination (Event #19) (Peach's Peril)
|-
|221 [0DD] // Brinstar (Event #20) (All-Star Match 2-1 /vs Samus)
|-
|222 [0DE] // Princess Peach's Castle (Event #21) (Ice Breaker)
|-
|223 [0DF] // Mushroom Kingdom II (Event #22) (Super Mario 128)
|-
|224 [0E0] // Brinstar Depths (Event #27) (Cold Armor)
|-
|225 [0E1] // Yoshi's Island (Event #24) (The Yoshi Herd)
|-
|226 [0E2] // Fourside (DK Rap) (Event #25) (Gargantuans)
|-
|227 [0E3] // Entei (Event #26) (Trophy Tussle 2)
|-
|228 [0E4] // Venom (Event #23) (Slippy's Invention)
|-
|229 [0E5] // Green Greens (Event #28) (Puffballs Unite)
|-
|230 [0E6] // Temple (Great Bay music) (Event #29) (Triforce Gathering)
|-
|231 [0E7] // Fountain of Dreams (Event #15) (Girl Power)
|-
|232 [0E8] // Mushroom Kingdom I (Event #31) (Mario Bros. Madness)
|-
|233 [0E9] // Corneria (Many Arwings) (Event #32) (Target Acquired)
|-
|234 [0EA] // F //Zero Adventure Stage (Event #33) (Lethal Marathon)
|-
|235 [0EB] // Great Bay (Event #34) (Seven Years)
|-
|236 [0EC] // Dream Land (Event #35) (Time for a Checkup)
|-
|237 [0ED] // Fourside (Event #36) (Space Travelers 1-1)
|-
|238 [0EE] // Fountain of Dreams (Event #30) (All-Star Match 3-1 /vs Kirby)
|-
|239 [0EF] // Mushroom Kingdom II (Event #38) (Super Mario Bros. 2)
|-
|240 [0F0] // Pokémon Stadium (Event #39) (Jigglypuff Live!)
|-
|241 [0F1] // Temple (Emblem Music) (Event #40) (All-Star Match 4-1 /vs Marth)
|-
|242 [0F2] // Temple (Emblem Music) (Event #41) (En Garde!)
|-
|243 [0F3] // Poké Floats (Event #42) (Trouble King 2)
|-
|244 [0F4] // Big Blue (Event #43) (Birds of Prey)
|-
|245 [0F5] // Battlefield (Event #44) (Mewtwo Strikes!)
|-
|246 [0F6] // Flat Zone (Event #45) (Game and Watch Forever!)
|-
|247 [0F7] // Temple (Emblem Music) (Event #46) (Fire Emblem Pride)
|-
|248 [0F8] // Majora's Mask (Event #47) (Trophy Tussle 3)
|-
|249 [0F9] // Yoshi's Story (Event #48) (Pikachu and Pichu)
|-
|250 [0FA] // Mushroom Kingdom I (Event #49) (All-Star Match Deluxe 5-1 /vs Dr Mario)
|-
|251 [0FB] // Final Destination (Final Destination Match) (Event #50)
|-
|252 [0FC] // Final Destination (The Showdown) (Event #51)
|-
|253 [0FD] // Jungle Japes (DK Rap) (Event #10) (All-Star Match 1-2 /vs DK)
|-
|254 [0FE] // Yoshi's Story (Event #10) (All-Star Match 1-3 /vs Yoshi)
|-
|255 [0FF] // Princess Peach's Castle (Event #10) (All-Star Match 1-4 /vs Peach)
|-
|256 [100] // Rainbow Cruise (Event #10) (All-Star Match 1-5 /vs Bowser)
|-
|257 [101] // Great Bay (All-Star Match 2-2 /vs Link)
|-
|258 [102] // Temple (All-Star Match 2-3 /vs Zelda)
|-
|259 [103] // Mute City (All-Star Match 2-4 /vs Captain Falcon)
|-
|260 [104] // Corneria (All-Star Match 2-5 /vs Fox)
|-
|261 [105] // Pokémon Stadium (All-Star Match 3-2 /vs Pikachu)
|-
|262 [106] // Onett (All-Star Match 3-3 /vs Ness)
|-
|263 [107] // Icicle Mountain (All-Star Match 3-4 /vs Ice Climbers)
|-
|264 [108] // Mushroom Kingdom II (All-Star Match 4-2 /vs Luigi)
|-
|265 [109] // Poké Floats (All-Star Match 4-3 /vs Jigglypuff)
|-
|266 [10A] // Final Destination (All-Star Match 4-4 /vs Mewtwo)
|-
|267 [10B] // Flat Zone (All-Star Match 4-5 /vs Mr Game & Watch)
|-
|268 [10C] // Venom (All-Star Match Deluxe 5-2 /vs Falco)
|-
|269 [10D] // Pokémon Stadium (All-Star Match Deluxe 5-3 /vs Pichu)
|-
|270 [10E] // Great Bay (Saria's Song) (All-Star Match Deluxe 5-4 /vs Young Link)
|-
|271 [10F] // Temple (Emblem Music) (All-Star Match Deluxe 5-5 /vs Roy)
|-
|272 [110] // Final Destination (All-Star Match Deluxe 5-6 /vs Gannondorf)
|-
|273 [111] // Battlefield (Event #36) (Space Travelers 1-2)
|-
|
|-
|UNLOCKABLES
|-
|274 [112] // Pokémon Stadium //Unlocking Jigglypuff
|-
|275 [113] // Final Destination //Unlocking Mewtwo
|-
|276 [114] // Mushroom Kingdom II //Unlocking Luigi
|-
|277 [115] // Fountain of Dreams //Unlocking Marth
|-
|278 [116] // Flat Zone //Unlocking Mr Game and Watch
|-
|279 [117] // Princess Peach's Castle (DR Mario song) //Unlocking Dr Mario
|-
|280 [118] // Final Destination (Great Bay music) //Unlocking Gannondorf
|-
|281 [119] // Great Bay (Saria's Song) //Unlocking Young Link
|-
|282 [11A] // Battlefield (Corneria Music) //Unlocking Falco
|-
|283 [11B] // Pokémon Stadium //Unlocking Pichu?
|-
|284 [11C] // Temple (Emblem Music) //Unlocking Roy?
|-
|
|-
|MULTI-MAN MELEE
|-
|285 [11D] // Battlefield (Multi-Man Melee)
|}
 
</div>
<pre>
$Target Test - Broken Targets Don't Count [donny2112]
041C4344 38030000
</pre>
<pre>
$Break the Targets - Disable Targets and/or Flippers [Achilles]
041C4210 4E800020
041C42AC 4E800020
</pre>
<pre>
$Break the Targets Intangibility Glitch Fix [UnclePunch]
C21B65AC 00000005
9003000C 3C608046
6063B488 388001C0
3D808000 618CC160
7D8903A6 4E800421
60000000 00000000
</pre>
 
</div>
 
 
=== Other Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$DUMMY / ICETOP Crash Prevent (Debug Mode)
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048
</pre>
<pre>
$Disable All-Star Heal Portal from Ending Match [Achilles]
0421F474 4E800020
</pre>
<pre>
$Disable Homerun Timer [Punkline]
041B9AB8 60000000
041B9ACC 60000000
</pre>
 
</div>
 
</div>
 
 
.
 
.
 
.
 
== To Be Categorized ==
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<pre>
$Hide Invisible Intangible Hurtboxes [Altafen]
C2080764 00000004 #main.asm
881F221E 70000080
4182000C 38000000
48000008 881F119E
60000000 00000000
</pre>
<pre>
$Rishi's Jungle Jam [Krohnos]
*Loads games as Rishi's Jungle Jam. Compatible with Slippi Online. v1.0
C216E750 00000010
3E208048 82319D30
5631443E 2C110202
41820044 3E208048
82319D30 5631443E
2C11010E 41820030
8A2DAFA0 2C110000
41820048 2C110001
41820040 3E208048
82319D30 5631443E
2C110208 41820008
48000028 3E808048
62940530 3A400000
9A54000B 3E400000
62520004 92540023
3A40000F 9A540027
3C808017 00000000
C216E91C 00000012
3E208048 82319D30
5631443E 2C110202
41820044 3E208048
82319D30 5631443E
2C11010E 41820030
8A2DAFA0 2C110000
41820058 2C110001
41820050 3E208048
82319D30 5631443E
2C110208 41820008
48000038 38600003
3C808045 6084310E
98640000 3C808045
60843F9E 98640000
3C808045 60844E2E
98640000 3C808045
60845CBE 98640000
80010024 00000000
</pre>
<pre>
$Big Light Shield Only (L) [Altafen]
C234E67C 00000003 #l.asm
2C050031 41800008
38A00031 98A40006
60000000 00000000
</pre>
<pre>
$Big Light Shield Only (R) [Altafen]
C234E698 00000003 #r.asm
2C030031 41800008
38600031 98640007
60000000 00000000
</pre>
<pre>
$Hold Ledges Forever [PKFreeZZy]
0409A950 60000000
</pre>
<pre>
$Unfreeze Game End (from 20XXTE) [Altafen, Dan Salvato]
*Modified to be a standalone gecko code
0416d2f4 60000000
C20D34E0 00000004
3C808047 8884B6A8
2C040000 41820008
4E800020 7C0802A6
60000000 00000000
C216D880 00000005
3D808037 618C8330
7D8903A6 4E800421
3D80801A 618C4B60
7D8903A6 4E800421
60000000 00000000
223f9704 00000000 # makes the "Game!" text half size (from here to the end)
82200000 803f9704
48001000 00000000
18000020 3f000000
20020004 00000000
e2000001 00000000
</pre>
<pre>
$Custom Hitbox/Hurtbox Colors [Altafen]
C20805F4 0000001D
7C7F1B78 8B03000C
2C180000 41820018
2C180001 41820040
2C180002 41820068
48000094 3F00EADD #EADD is hurtbox port 1 RRGG
6318CAFE 3F20803B #CAFE is hurtbox port 1 BBAA
63399928 83390000
93190000 3F00FF00 #FF00 is hitbox port 1 RRGG
631800FE 3F20804D #00FE is hitbox port 1 BBAA
633936A0 93190000
48000090 3F00DFFF #DFFF is hurtbox port 2 RRGG
631800FE 3F20803B #00FE is hurtbox port 2 BBAA
63399928 83390000
93190000 3F000102 #0102 is hitbox port 2 RRGG
6318FAFE 3F20804D #FAFE is hitbox port 2 BBAA
633936A0 93190000
48000060 3F00FFAA #FFAA is hurtbox port 3 RRGG
631833FE 3F20803B #33FE is hurtbox port 3 BBAA
63399928 83390000
93190000 3F00FAFA #FAFA is hitbox port 3 RRGG
631800FE 3F20804D #00FE is hitbox port 3 BBAA
633936A0 93190000
48000030 3F00CCC5 #CCC5 is hurtbox port 4 RRGG
63185FFE 3F20803B #5FFE is hurtbox port 4 BBAA
63399928 83390000
93190000 3F0000FA #00FA is hitbox port 4 RRGG
631800FE 3F20804D #00FE is hitbox port 4 BBAA
633936A0 93190000
60000000 00000000
</pre>
<pre>
$SDI Overlay [Altafen]
*Flash yellow on 1 SDI, blue on 2 SDI, purple on 3+ SDI inputs
C208E588 00000018 #sdi_input.asm
88A30505 38A50001
98A30505 2C050001
41820074 2C050002
41820038 3C00437F
900304B8 900304C0
900304C4 38000000
900304BC 900304C8
900304CC 900304D0
900304D4 38000080
98030504 48000068
3C00437F 900304C0
900304C4 38000000
900304B8 900304BC
900304C8 900304CC
900304D0 900304D4
38000080 98030504
48000034 3C00437F
900304B8 900304BC
900304C4 38000000
900304C0 900304C8
900304CC 900304D0
900304D4 38000080
98030504 8863000C
60000000 00000000
C208E734 00000002 #hitstun_end.asm
83FE002C 38000000
981F0505 00000000
</pre>
<pre>
$Turn Green When Actionable After Throw [Altafen, UnclePunch]
C208A3F8 00000013 #main.asm
3CA08048 80A59D30
54A5443E 2C050208
40820018 80ADB61C
88A50000 881F000C
7C002800 40820068
80BF0010 2C0500DB
41820020 2C0500DC
41820018 2C0500DD
41820010 2C0500DE
41820008 48000040
3CA0437F 90BF04BC
3CA04334 90BF04C4
38A00000 90BF04B8
90BF04C0 90BF04C8
90BF04CC 90BF04D0
90BF04D4 38A00080
98BF0504 38A01000
48000008 38A00000
60000000 00000000
</pre>
<pre>
$Clock Shows Current Time [Eon]
C22F42C0 00000009
9421FFD0 3D808034
618CC3F0 7D8903A6
4E800421 38A10008
3D808034 618CC668
7D8903A6 4E800421
80610010 1F63003C
8061000C 7F7B1A14
83A10008 38210030
60000000 00000000
</pre>
<pre>
$Hide Name Tags and Port Tags [Altafen]
042FCC44 4E800020
</pre>
<pre>
$Override Inverse Kinematics Behavior with Type 4 [PKFreeZZy]
*Attempt to make action states change the player's X rotation to match the angle of the surface below them.
0408A1C0 38800004
0408A1DC 48000010
</pre>
<pre>
$Zero Lag on L-Cancel [Altafen]
*really more like 1 frame lag
C208D6C8 00000002 #perfect_lcancel.asm
38000001 6C008000 #change 0001 to whatever number of frames
60000000 00000000
</pre>
<pre>
$Zero Lag on Aerial Landing [Altafen, walz]
*really more like 1 frame lag
*l-cancel not needed
C208D6EC 00000003 #perfect_always.asm
C0228AE4 3D808008
618CD708 7D8903A6
4E800421 00000000
</pre>
<pre>
$Fix Environment Collision Drawing Over Hitboxes [Altimor]
*fixes hitboxes not being visible on top of stage collision in develop mode
04030498 48000010 # Skip original collision drawing
041C5E6C 4BE94479 # bl from Stage_Draw to DevelopMode_DrawCollision
0405A2E4 4D820020 # beqlr to return if collision draw not enabled
0405A330 4816BC1C # Branch back to Stage_Draw epilogue
</pre>
<pre>
$Get Hit = Die [Altafen]
C206AD34 00000007 #fragile.asm
80031830 2C000000
41820024 38000000
90031830 7FC3F378
3D80800D 618C3BC8
7D8903A6 4E800421
807E002C 8803221F
60000000 00000000
</pre>
<pre>
$Fast Fall Overlay [Altafen, Punkline]
C207D550 0000000C #fastfall_available.asm
3CC08048 80C69D30
54C6443E 2C060208
40820018 80CDB61C
88C60000 8803000C
7C003000 40820034
3C00C200 900304BC
900304C0 900304C4
38000000 900304B8
900304C8 900304CC
900304D0 900304D4
38000091 98030504
80CDAEB4 00000000
C207D588 00000007 #fastfall_used.asm
3C808048 80849D30
5484443E 2C040208
40820018 808DB61C
88840000 8803000C
7C002000 4082000C
38000000 98030504
380000FE 00000000
</pre>
<pre>
$Rumble on Missed L-Cancel v2 [Altafen]
*v2 disables all other sources of rumble
C208D690 00000011 #rumble.asm
7C0802A6 90010004
9421FF00 BC610008
8865067F 808600E4
7C032000 41800050
3C608048 80639D30
5463443E 2C030208
40820018 806DB61C
88630000 8885000C
7C032000 40820028
8865000C 686300FF
38800000 38A00000
38C0003C 3D808001
618C4574 7D8903A6
4E800421 B8610008
80010104 38210100
7C0803A6 88A5067F
60000000 00000000
C2014574 00000003 #disable_other_rumble.asm
7C630775 41800008
4E800020 686300FF
7C0802A6 00000000
</pre>
<pre>
$Every Sound is now Mr. Saturn [Savestate]
*From https://www.youtube.com/watch?v=eAfs4fTVIac.
C238CFF4 00000002
7C0802A6 70630000
3863010B 00000000
</pre>
<pre>
$Disable Rumble When Controller is Unplugged [Dan Salvato]
*If a player has rumble enabled and then takes his controller out, the next person who plugs into that slot will not have rumble enabled.
C2376BB0 00000008
3CC08045 60C6C380
38800000 38A0000A
39000000 7CE518AE
2C0700FF 40820008
7D0431AE 38840001
38A5000C 2C040004
4180FFE4 8081002C
60000000 00000000
</pre>
<pre>
$"Random" Always Selects Specific Character [Jorgasms]
*#CSS icons from top left to bottom right, in order #?? can be replaced with 0x0 - 0x18 (0-24) which represents the 25 character icons #Replaces branch and link to the random function to li r3, 0x?? where r3 holds the
0425fb74 38600000
</pre>
<pre>
$Lottery Coin Modifier [Brandondorf9999]
*Sets the amount of lottery coins the player has when the Continue screen comes up. Maximum is 999. Replace XXX in 38000XXX with amount in hex.
041A0A60 60000000
041A0A64 38000001
</pre>
<pre>
$Always Use First Victory Theme [Brandondorf9999]
*In Classic, Adventure, and All-Star, the end-of-match victory screen will always play the first fanfare sound.
041809D4 60000000
041809D8 60000000
</pre>
<pre>
$Always Use Second Victory Theme [Brandondorf9999]
*In Classic, Adventure, and All-Star, the end-of-match victory screen will always play the second fanfare sound.
041809D4 60000000
041809D8 4802000C
</pre>
<pre>
$Automatically Advance after Completing a Level [Brandondorf9999]
*Skips the end-of-match bonus screen during Classic, Adventure, and All-Star.
04180ADC 38600001
</pre>
<pre>
$Set Lose Screen to Game Over [Brandondorf9999]
*Automatically causes Game Over upon losing all stocks in Classic, Adventure, and All-Star, regardless of coin count.
041A0A84 38000001
</pre>
<pre>
$Set Lose Screen to Game Over Alternate [Brandondorf9999]
*Does not seem to work. Assumed that it automatically causes Game Over upon losing all stocks in Classic, Adventure, and All-Star, regardless of coin count.
041A0A90 38000001
</pre>
<pre>
$"Continue" Text Doesn't Appear [Brandondorf9999]
*The "Continue?" text during a Classic, Aventure, and All-Star lose screen does not appear.
0419F854 60000000
</pre>
<pre>
$Continue Doesn't Subtract Coins [Brandondorf9999]
*Continuing during Classic, Adventure, or All-Star does not cost any coins.
041A0A70 60000000
041A0A84 38000000
</pre>
<pre>
$Don't Load Animations upon Game Over [Brandondorf9999]
*Assuming that this skips the Game Over animation, but causes Dolphin to crash.
0419F550 4800001C
0419F76C 4800001C
0419F954 60000000
</pre>
<pre>
$Don't Load Continue Sound Effect [Brandondorf9999]
*"Continue" sound effect doesn't play.
0419F854 60000000
0419F858 4800005C
0419FCE4 60000000
0419FCE8 48000028
041A09D4 60000000
041A09D8 48000020
</pre>
<pre>
$Continue Amount Equals Current Coin Count [Brandondorf9999]
*On Classic, Adventure, and All-Star's lose screen, the cost to continue will be equal to how many coins the player currently has. Game may lockup if you have over 99 coins.
041A0A6C 60000000
</pre>
<pre>
$Game Over Duration Modifier [Brandondorf9999]
*Changes how long the "Game Over" screen lasts before moving back to the menu. 2C030XXX, change XXX to number of frames that the Game Over screen lasts.
0419F978 2C03000F
</pre>
<pre>
$Game Over Restores Game Point [Brandondorf9999]
*"Game Over" acts as a free Continue option, resuming the battle that was lost with full stocks/no damage. Especially helpful for All-Star.
0419F990 60000000
</pre>
<pre>
$Loss Rewards Coins [Brandondorf9999]
*Gives the player 999 lottery coins upon losing all stocks.
041A0A60 60000000
</pre>
<pre>
$Victory Screen even During Loss [Brandondorf9999]
*Losing all stocks during Classic, Adventure, or All-Star results in a victory screen before going to the continue screen.
0416D6E0 60000000
</pre>
<pre>
$High Coin Count Leads to Loss [Brandondorf9999]
*Game will not allow continuation even if the player has a large amount of coins.
0419F4DC 41810058
041A0A84 38000001
041A0A90 38000000
</pre>
<pre>
$Instant Game Over [Brandondorf9999]
*Losing in Classic, Adventure, or All-Star results in an instant Game Over with no option to continue.
0419F93C 60000000
</pre>
<pre>
$No Music on Continue Screen [Brandondorf9999]
041A09D8 48000020
</pre>
<pre>
$Continue Possible Regardless of Balance [Brandondorf9999]
*Game will take away coins, but a continue can still be bought even with insufficient funds. If this is the case, the coin count will underflow to 999.
0419F4DC 60000000
0419F764 60000000
041A09D8 60000000
041A0A80 60000000
</pre>
<pre>
$Continue Possible Regardless of Balance (Short Version) [Brandondorf9999]
*Same effect as the above code, but shortened.
0419F4DC 60000000
041A0A90 38000000
</pre>
<pre>
$Continue - Trophy Instantly Gets Back Up [Brandondorf9999]
*This was initially labeled as "Trophy Fall Down Animation Duration," but it instead seems to cause the trophy on the continue screen to pop back up before choosing an option.
0419F74C 2C0303E7
</pre>
<pre>
$Camera is Far Out [Brandondorf9999]
*Camera is more backward than normal everywhere in the game. All models also become distorted, making hitting fighters nearly impossible.
043B9398 3F000000
</pre>
<pre>
$FOV Modifier [Brandondorf9999]
*Camera zoom-in modifier. XXXX0000 - Change XXXX to desired camera zoom.
044DE328 40000000
</pre>
<pre>
$FOV Modifier 2 [Brandondorf9999]
*Camera zoom-in modifier. Seems to be opposite and inverse of the previous code. XXXX0000 - Change XXXX to desired camera zoom.
044DE338 40200000
</pre>
<pre>
$Smeared Camera and Hitboxes [Brandondorf9999]
*Many 2D imagery becomes very smeared. Hitboxes also become unpredictable.
044DE310 3FC00000
</pre>
<pre>
$Skewed Camera [Brandondorf9999]
*All visuals become randomly distorted.
043B9398 3F400000
</pre>
<pre>
$Very Tiny Display [Brandondorf9999]
*All visuals become incredibly small.
044DE328 3F000000
044DE338 40000000
</pre>
<pre>
$Vertical Stretch Modifier [Brandondorf9999]
*XXXX0000 - Change XXXX to values to magnify vertical stretch.
044DE340 42000000
</pre>
<pre>
$Brighter Particle Effects [Brandondorf9999]
*Certain effects become brighter, most apparant with explosions.
043A07BC 38A00001
</pre>
<pre>
$Miscellaneous Alpha Blending (Destination) [Brandondorf9999]
*0-Zero,1-One,2-Source Color,3-Inv. Source Color,4-Source Alpha,5-Inv. Source Alpha,6-Destination,7-Inv. Destination,8-Inverted Zero,9-One (Inverted Divide),A-Source Inverted,B-Inv. Source Inverted,C-Source Alpha Inverted,D-Inv. Source Alpha Inverted,E-Destination Inverted,F-Inv. Destination Inverted
04361854 38A0000D
</pre>
<pre>
$Miscellaneous Alpha Blending (Source) [Brandondorf9999]
*0-Zero,1-One,2-Source Color,3-Inv. Source Color,4-Source Alpha,5-Inv. Source Alpha,6-Destination,7-Inv. Destination,8-Inverted Zero,9-One (Inverted Divide),A-Source Inverted,B-Inv. Source Inverted,C-Source Alpha Inverted,D-Inv. Source Alpha Inverted,E-Destination Inverted,F-Inv. Destination Inverted
04361850 3880000D
</pre>
<pre>
$P1 - Enter Battle with 1 Player [donny2112]
00480845 00000003
00480869 00000003
0048088D 00000003
</pre>
<pre>
$Immediate KO upon Receiving Damage [wParam]
04002F04 3CE08045
04002F08 60E73080
04002F0C 88C3006C
04002F10 1CC60E90
04002F14 7CE73214
04002F18 A0A70060
04002F1C A0C70062
04002F20 7C053000
04002F24 40810008
04002F28 480D0CA0
04002F2C 7C0802A6
04002F30 48067434
0406A360 4BF98BA4
</pre>
<pre>
$All Items/Projectiles Invisible [wParam]
04002F50 38000000
04002F54 9003001C
04002F58 8001001C
04002F5C 48265BF0
04268B48 4BD9A408
</pre>
<pre>
$Obtain Hidden Trophies (Z-button at Lottery Screen) [donny2112/JasonHaffner/cloakedguy]
8A46B108 00000010
0B123456 00000000
8245C390 00000003
0245C526 00008001
0245C560 00008001
0245C5BE 00008001
05123456 DEAD55B2
00000000 40000000
</pre>
<pre>
$All Special Messages
0045C200 000018FF
</pre>
<pre>
$All Bonuses
0045C348 00001FFF
</pre>
<pre>
$All Event Matches Open and Completed [JAY007]
0445C12C FFFFFFFF
</pre>
<pre>
$Infinite Time
0446B6CA 00000075
</pre>
<pre>
$Time Switch [Jupiter_]
*L + Dpad Up to 1 sec, L + Dpad Down to 8 min, 32 sec
0A46B108 00000048
0446B6CA 000000FF
0A46B108 00000044
0446B6C8 00000200
</pre>
<pre>
$1,048,576 Vs Matches Played
0245C0D8 00000010
</pre>
<pre>
$All Damage Deals 999%
044D8260 40100000
</pre>
<pre>
$Physical Attacks Hit Opponents from Anywhere [donny2112]
04079108 60000000
</pre>
<pre>
$Ground Jump goes Very High
044D8EBC 40000000
</pre>
<pre>
$Mushrooms Last Forever and Stack [wParam]
040D15FC 60000000
040D1F98 60000000
</pre>
<pre>
$Must be On from 1P Stamina Mode to 1P Giga Bowser
557E0000 60000000
00000000 857E0000
60000000 00400001
057E0004 38BCFFF8
057E002C 4A838274
0401829C 497C7D68
057E0030 90010004
057E00FC 4A98E63C
0416E734 496718FC
</pre>
<pre>
$1P Stamina Mode [madewokherd]
057E0048 8803006C
057E0050 60000001
057E0064 9803006C
</pre>
<pre>
$1P Low Gravity [madewokherd]
057E0048 8803006C
057E0054 60000004
057E0064 9803006C
</pre>
<pre>
$1P Invisibility [madewokherd]
057E0048 8803006C
057E0058 60000008
057E0064 9803006C
</pre>
<pre>
$1P Metal [madewokherd]
057E0048 8803006C
057E005C 60000030
057E0064 9803006C
</pre>
<pre>
$1P Giant Player [madewokherd]
057E0068 38006666
057E006C 3C003FE6
057E0070 90030080
</pre>
<pre>
$1P Tiny Player [madewokherd]
057E0068 38003333
057E006C 3C003EB3
057E0070 90030080
</pre>
<pre>
$1P Extremely Fast Melee (3x) [Tornado9797]
057E0080 38000000
057E0084 3C004040
057E008C 90030034
</pre>
<pre>
$1P Lightning (1.25x) Speed [makewokherd]
057E0080 38000000
057E0084 3C003FA0
057E008C 90030034
</pre>
<pre>
$1P Slo-mo (.5x) Speed [madewokherd]
057E0080 38000000
057E0084 3C003F00
057E008C 90030034
</pre>
<pre>
$1P Fighting Polygon Male [madewokherd]
057E0008 3800001B
057E000C 981A0013
057E0034 3800001B
057E0038 98030060
</pre>
<pre>
$1P Fighting Polygon Female [madewokherd]
057E0008 3800001C
057E000C 981A0013
057E0034 3800001C
057E0038 98030060
</pre>
<pre>
$1P Sopo [madewokherd]
057E0008 38000020
057E000C 981A0013
057E0034 38000020
057E0038 98030060
</pre>
<pre>
$1P Giga Bowser [madewokherd]
057E0008 3800001D
057E000C 981A0013
057E0034 3800001D
057E0038 98030060
057E0048 8803006C
057E004C 700000BF
057E0064 9803006C
</pre>
<pre>
$Master Control Debug Menu (Activates upon Viewing CSS) [donny2112]
024D68BC 00000602
</pre>
<pre>
$Debug Menu - Level Select Extension [donny2112]
043FB2E8 00000003
043FB300 437F0000
043FB304 3F800000
</pre>
<pre>
$All Players become Mario (Debug Menu Required to Prevent Freeze) [donny2112]
00000000 84453084
00000008 000403A4
</pre>
<pre>
$Debug Menu - Scale Extension [wParam]
043FB760 447A0000
043FB780 447A0000
043FB7A0 447A0000
043FB7C0 447A0000
</pre>
<pre>
$Debug Menu - Item Drop Rate Extension [wParam]
043FA9C8 00000003
043FA9E0 41000000
043FA9E4 3F800000
</pre>
<pre>
$Add 2 CPU Ice Climbers to Every Melee [wParam]
04179188 2C1B0004
0416EA2C 38000007
04167978 3800000E
04167980 38000001
</pre>
<pre>
$Add 2 CPU Ice Climbers to Every Melee with Proper Score Keeping [wParam]
04179188 2C1B0004
0416EA2C 38000007
04167978 3800000E
04167980 38000001
04167A84 38600006
</pre>
<pre>
$Stamina Mode/Status Modifier (Debug Required, VIBRATION SELECT becomes mode select. DAMAGE SET becomes HP) [wParam]
043FA8C4 466C6167
043FA8C8 73203E00
043000E0 9886006C
043000E4 80050068
043000E8 B0060072
043000EC 1C000002
043000F0 B0060074
04300164 98860090
04300168 8005006C
0430016C B0060096
04300170 1C000002
04300174 B0060098
043FAA64 00000003
043FAA7C 437F0000
043FAA80 3F800000
043FAA84 00000003
043FAA9C 437F0000
043FAAA0 3F800000
043FAAA4 00000003
043FAABC 437F0000
043FAAC0 3F800000
043FAAC4 00000003
043FAADC 437F0000
043FAAE0 3F800000
</pre>
<pre>
$Speed Mod/Team Damage (Debug Required, VIBRATION becomes match speed, also toggles team attack) [wParam]
043FA5E0 00000000
043FA678 00000008
043FA690 40A00000
043FA694 3E000000
043FA698 00000002
043FA6A4 804D5880
043FA6A8 803FA350
043FA6B0 40000000
043FA6B4 00000000
043FA6B8 00000001
043FA6BC 803004E8
043FA6C0 803FA8C4
043FA6D8 00000009
043FA9AC 80300290
043FA9B0 803FC426
04300068 4839FF98
046A0000 801F0220
046A0004 901E0034
046A0008 801F0228
046A000C 981E0001
046A0010 801F0138
046A0014 4BC60058
</pre>
<pre>
$One CPU Buddy per Player (Buddies stay KOed) [wParam]
04031BCC 4BFD1334
04002F00 907E00B0
04002F04 38600080
04002F08 9861002A
04002F0C 38610024
04002F10 48065F89
04002F14 907E00B4
04002F18 4802ECB8
</pre>
<pre>
$Two CPU Buddies per Player (Buddies stay KOed) [wParam]
04031BCC 4BFD1334
04002F00 907E00B0
04002F04 38600080
04002F08 9861002A
04002F0C 38610024
04002F10 48065F89
04002F14 907E00B4
04002F18 38610024
04002F1C 48065F7D
04002F20 4802ECB0
</pre>
<pre>
$Three CPU Buddies per Player (Buddies stay KOed) [wParam]
04031BCC 4BFD1334
04002F00 907E00B0
04002F04 38600080
04002F08 9861002A
04002F0C 38610024
04002F10 48065F89
04002F14 907E00B4
04002F18 38610024
04002F1C 48065F7D
04002F20 38610024
04002F24 48065F75
04002F28 4802ECA8
</pre>
<pre>
$One CPU Mirror per Player (Mirrors stay KOed) [wParam]
04031BCC 4BFD1334
04002F00 907E00B0
04002F04 3860002A
04002F08 9861002A
04002F0C 38610024
04002F10 48065F89
04002F14 907E00B4
04002F18 4802ECB8
</pre>
<pre>
$Two CPU Mirrors per Player (Mirrors stay KOed) [wParam]
04031BCC 4BFD1334
04002F00 907E00B0
04002F04 3860002A
04002F08 9861002A
04002F0C 38610024
04002F10 48065F89
04002F14 907E00B4
04002F18 38610024
04002F1C 48065F7D
04002F20 4802ECB0
</pre>
<pre>
$Three CPU Mirrors per Player (Mirrors stay KOed) [wParam]
04031BCC 4BFD1334
04002F00 907E00B0
04002F04 3860002A
04002F08 9861002A
04002F0C 38610024
04002F10 48065F89
04002F14 907E00B4
04002F18 38610024
04002F1C 48065F7D
04002F20 38610024
04002F24 48065F75
04002F28 4802ECA8
</pre>
<pre>
$Picking up a Metal Box Deals 999% to Opponents [wParam]
04002F04 8083002C
04002F08 80A40518
04002F0C 2C050000
04002F10 41820034
04002F14 7CA72B78
04002F18 3C608045
04002F1C 60633080
04002F20 810300B0
04002F24 7C074000
04002F28 41820010
04002F2C 80A8002C
04002F30 3C60447A
04002F34 90651838
04002F38 81080010
04002F3C 2C080000
04002F40 4082FFE4
04002F44 4E800020
043F1C50 80002F04
</pre>
<pre>
$Infinite Bunny Hood [wParam]
0406A5C8 60000000
</pre>
<pre>
$Items Never Disappear [wParam]
04269638 60000000
</pre>
<pre>
$Infinite Starman [wParam]
0406A4F8 60000000
</pre>
<pre>
$Bunny Hood Duration Modifier [wParam]
0407FAAC 38000025
0407FB70 38000025
</pre>
<pre>
$Cloaking Device Duration Modifier [wParam]
04094654 38800025
</pre>
<pre>
$Metal Box Duration Modifier [wParam]
0408721C 38800025
</pre>
<pre>
$Starman Duration Modifier [wParam]
04077D1C 38800025
</pre>
<pre>
$D-Pad Down Drops an Item [wParam]
04225774 480001D8
04225964 48000080
04225590 3C60804C
04225594 60601FAC
042255A8 3C60804C
042255AC 60631FAC
</pre>
<pre>
$Item Modifier for "D-Pad Drops Down an Item" [wParam]
0449FAB0 000000D1
</pre>
<pre>
$Peach Item Pull Modifier [donny2112]
0411D0A4 38C000AB
</pre>
<pre>
$Pokémon Modifier [donny2112]
0427A970 38A000BB
0427A748 4BD88838
04002F80 38E000BB
04002F84 90E30E24
04002F88 482777C4
</pre>
<pre>
$P1 Almost No Bonuses [donny2112]
02453A42 01AC0000
</pre>
<pre>
$P2 Almost No Bonuses [donny2112]
024548D2 01AC0000
</pre>
<pre>
$P3 Almost No Bonuses [donny2112]
02455762 01AC0000
</pre>
<pre>
$P4 Almost No Bonuses [donny2112]
024565F2 01AC0000
</pre>
<pre>
$P1 Almost All Bonuses [donny2112]
02453A42 01AC0001
</pre>
<pre>
$P2 Almost All Bonuses [donny2112]
024548D2 01AC0001
</pre>
<pre>
$P3 Almost All Bonuses [donny2112]
02455762 01AC0001
</pre>
<pre>
$P4 Almost All Bonuses [donny2112]
024565F2 01AC0001
</pre>
<pre>
$Jump out of Helpless Falling [wParam]
0407D698 38000001
</pre>
<pre>
$Helpless Falling Wears Off [wParam]
0409694C 3880001D
</pre>
<pre>
$Kirby - Invisible Head/Body [ASPD0796]
42453130 032A0007
</pre>
<pre>
$Donkey Kong - Instant Charge Neutral B [JAY007]
0410E878 3800000A
</pre>
<pre>
$Luigi - Side B 99% Misfire Chance [JAY007]
04142EDC 38000060
04142AFC 38000001
</pre>
<pre>
$Sheik - Game Crash on Hit while Charging Neutral B [Tornado9797]
04112074 38000006
04112338 38600006
</pre>
<pre>
$Samus - Neutral B Instant Charge [JAY007]
041294CC 60000000
0412984C 38600007
</pre>
<pre>
$P1 Hold Jump while Gaining Height to Gain More [Y.S.]
3A46B108 00000C00
42453130 00724000
</pre>
<pre>
$P2 Hold Jump while Gaining Height to Gain More [Y.S.]
3A46B114 00000C00
42453FC0 00724000
</pre>
<pre>
$P3 Hold Jump while Gaining Height to Gain More [Y.S.]
3A46B120 00000C00
42454E50 00724000
</pre>
<pre>
$P4 Hold Jump while Gaining Height to Gain More [Y.S.]
3A46B12C 00000C00
42455CE0 00724000
</pre>
<pre>
$P1 Kirby Body Appearance Modifier [TheLuckyDucky]
42453130 032A0003
</pre>
<pre>
$P2 Kirby Body Appearance Modifier [TheLuckyDucky]
42453FC0 032A0000
</pre>
<pre>
$P3 Kirby Body Appearance Modifier [TheLuckyDucky]
42454E50 032A0000
</pre>
<pre>
$P4 Kirby Body Appearance Modifier [TheLuckyDucky]
42455CE0 032A0000
</pre>
<pre>
$P1 Instant Charged Smash [JAY007]
42453130 10BC4270
</pre>
<pre>
$P2 Instant Charged Smash [JAY007]
42453FC0 10BC4270
</pre>
<pre>
$P3 Instant Charged Smash [JAY007]
42454E50 10BC4270
</pre>
<pre>
$P4 Instant Charged Smash [JAY007]
42455CE0 10BC4270
</pre>
<pre>
$P1 Infinite Shield [JAY007]
42453130 0CFC4270
</pre>
<pre>
$P2 Infinite Shield [JAY007]
42453FC0 0CFC4270
</pre>
<pre>
$P3 Infinite Shield [JAY007]
42454E50 0CFC4270
</pre>
<pre>
$P4 Infinite Shield [JAY007]
42455CE0 0CFC4270
</pre>
<pre>
$P1 Ganondorf Carries Sword (Cosmetic Only) [donny2112]
14453130 00000000
42453130 032B0000
</pre>
<pre>
$P2 Ganondorf Carries Sword (Cosmetic Only) [donny2112]
14453FC0 00000000
42453FC0 032B0000
</pre>
<pre>
$P3 Ganondorf Carries Sword (Cosmetic Only) [donny2112]
14454E50 00000000
42454E50 032B0000
</pre>
<pre>
$P4 Ganondorf Carries Sword (Cosmetic Only) [donny2112]
14455CE0 00000000
42455CE0 032B0000
</pre>
<pre>
$P1 Invincible and Deals 999% on Every Hit [Akuryu/TheLuckyDucky]
044D8260 40100000
044530D8 00000000
044530E0 00000000
</pre>
<pre>
$P2 Invincible and Deals 999% on Every Hit [Akuryu/TheLuckyDucky]
044D8260 40100000
04453F68 00000000
04453F70 00000000
</pre>
<pre>
$P3 Invincible and Deals 999% on Every Hit [Akuryu/TheLuckyDucky]
044D8260 40100000
04454DF8 00000000
04454E00 00000000
</pre>
<pre>
$P4 Invincible and Deals 999% on Every Hit [Akuryu/TheLuckyDucky]
044D8260 40100000
04455C88 00000000
04455C90 00000000
</pre>
<pre>
$P1 Invincible
044530D8 00000000
044530E0 00000000
</pre>
<pre>
$P2 Invincible
04453F68 00000000
04453F70 00000000
</pre>
<pre>
$P3 Invincible
04454DF8 00000000
04454E00 00000000
</pre>
<pre>
$P4 Invincible
04455C88 00000000
04455C90 00000000
</pre>
<pre>
$P1 Infinite Stock
0445310C 00000300
</pre>
<pre>
$P2 Infinite Stock
04453F9C 00000300
</pre>
<pre>
$P3 Infinite Stock
04454E2C 00000300
</pre>
<pre>
$P4 Infinite Stock
04455CBC 00000300
</pre>
<pre>
$P1 No Stocks
0445310C 00000000
</pre>
<pre>
$P2 No Stocks
04453F9C 00000000
</pre>
<pre>
$P3 No Stocks
04454E2C 00000000
</pre>
<pre>
$P4 No Stocks
04455CBC 00000000
</pre>
<pre>
$Force Port 1 Control
04453088 00000000
</pre>
<pre>
$Force Port 2 Control
04453F18 00000000
</pre>
<pre>
$Force Port 3 Control
04454DA8 00000000
</pre>
<pre>
$Force Port 4 Control
04455C38 00000000
</pre>
<pre>
$Port 1 Master Control (L+D-Pad Left - HMN, L+D-Pad Right - CPU) [Jupiter_]
0A46B108 00000041
04453088 00000000
0A46B108 00000042
04453088 00000001
</pre>
<pre>
$Port 2 Master Control (R+D-Pad Left - HMN, R+D-Pad Right - CPU)[Jupiter_]
0A46B108 00000021
04453F18 00000000
0A46B108 00000022
04453F18 00000001
</pre>
<pre>
$Port 3 Master Control (Z+D-Pad Left - HMN, Z+D-Pad Right - CPU)[Jupiter_]
0A46B108 00000011
04454DA8 00000000
0A46B108 00000012
04454DA8 00000001
</pre>
<pre>
$Port 4 Master Control (Y+D-Pad Left - HMN, Y+D-Pad Right - CPU)[Jupiter_]
0A46B108 00000801
04455C38 00000000
0A46B108 00000802
04455C38 00000001
</pre>
<pre>
$P1 999% Respawn [Jupiter_]
0446B6DC 000003E7
</pre>
<pre>
$P2 999% Respawn [Jupiter_]
0446B6EA 000003E7
</pre>
<pre>
$P3 999% Respawn [Jupiter_]
0446B6F8 000003E7
</pre>
<pre>
$P4 999% Respawn [Jupiter_]
0446B706 000003E7
</pre>
<pre>
$P1 320 HP [Jupiter_]
044530E2 00000140
</pre>
<pre>
$P2 320 HP [Jupiter_]
04453F72 00000140
</pre>
<pre>
$P3 320 HP [Jupiter_]
04454E02 00000140
</pre>
<pre>
$P4 320 HP [Jupiter_]
04455C92 00000140
</pre>
<pre>
$P1 999 HP [Jupiter_]
044530E2 000003E7
</pre>
<pre>
$P2 999 HP [Jupiter_]
04453F72 000003E7
</pre>
<pre>
$P3 999 HP [Jupiter_]
04454E02 000003E7
</pre>
<pre>
$P4 999 HP [Jupiter_]
04455C92 000003E7
</pre>
<pre>
$P1 1 HP [Jupiter_]
044530E2 00000001
</pre>
<pre>
$P2 1 HP [Jupiter_]
04453F72 00000001
</pre>
<pre>
$P3 1 HP [Jupiter_]
04454E02 00000001
</pre>
<pre>
$P4 1 HP [Jupiter_]
04455C92 00000001
</pre>
<pre>
$P1 White Tone [donny2112]
00480827 00000001
</pre>
<pre>
$P1 Dark Tone [donny2112]
00480827 00000002
</pre>
<pre>
$P1 All Black [donny2112]
00480827 00000003
</pre>
<pre>
$P1 All Gray [donny2112]
00480827 00000004
</pre>
<pre>
$P2 White Tone [donny2112]
0048084B 00000001
</pre>
<pre>
$P2 Dark Tone [donny2112]
0048084B 00000002
</pre>
<pre>
$P2 All Black [donny2112]
0048084B 00000003
</pre>
<pre>
$P2 All Gray [donny2112]
0048084B 00000004
</pre>
<pre>
$P3 White Tone [donny2112]
0048086F 00000001
</pre>
<pre>
$P3 Dark Tone [donny2112]
0048086F 00000002
</pre>
<pre>
$P3 All Black [donny2112]
0048086F 00000003
</pre>
<pre>
$P3 All Gray [donny2112]
0048086F 00000004
</pre>
<pre>
$P4 White Tone [donny2112]
00480893 00000001
</pre>
<pre>
$P4 Dark Tone [donny2112]
00480893 00000002
</pre>
<pre>
$P4 All Black [donny2112]
00480893 00000003
</pre>
<pre>
$P4 All Gray [donny2112]
00480893 00000004
</pre>
<pre>
$P1-P4 White Tone [donny2112]
00000000 80480827
00000001 00040024
</pre>
<pre>
$P1-P4 Dark Tone [donny2112]
00000000 80480827
00000002 00040024
</pre>
<pre>
$P1-P4 All Black [donny2112]
00000000 80480827
00000003 00040024
</pre>
<pre>
$P1-P4 All Gray [donny2112]
00000000 80480827
00000004 00040024
</pre>
<pre>
$P1 5.0 x Size [donny2112]
044806F8 40A00000
</pre>
<pre>
$P1 3.0 x Size [donny2112]
044807F8 40400000
</pre>
<pre>
$P1 2.0 x Size [donny2112]
044806F8 40000000
</pre>
<pre>
$P1 0.5 x Size [donny2112]
044806F8 3F000000
</pre>
<pre>
$P1 0.1 x Size [donny2112]
044806F8 3DCCCCDF
</pre>
<pre>
$P2 5.0 x Size [donny2112]
0448071C 40A00000
</pre>
<pre>
$P2 3.0 x Size [donny2112]
0448071C 40400000
</pre>
<pre>
$P2 2.0 x Size [donny2112]
0448071C 40000000
</pre>
<pre>
$P2 0.5 x Size [donny2112]
0448071C 3F000000
</pre>
<pre>
$P2 0.1 x Size [donny2112]
0448071C 3DCCCCDF
</pre>
<pre>
$P3 5.0 x Size [donny2112]
04480740 40A00000
</pre>
<pre>
$P3 3.0 x Size [donny2112]
04480740 40400000
</pre>
<pre>
$P3 2.0 x Size [donny2112]
04480740 40000000
</pre>
<pre>
$P3 0.5 x Size [donny2112]
04480740 3F000000
</pre>
<pre>
$P3 0.1 x Size [donny2112]
04480740 3DCCCCDF
</pre>
<pre>
$P4 5.0 x Size [donny2112]
04480764 40A00000
</pre>
<pre>
$P4 3.0 x Size [donny2112]
04480764 40400000
</pre>
<pre>
$P4 2.0 x Size [donny2112]
04480764 40000000
</pre>
<pre>
$P4 0.5 x Size [donny2112]
04480764 3F000000
</pre>
<pre>
$P4 0.1 x Size [donny2112]
04480764 3DCCCCDF
</pre>
<pre>
$Level Modifier (VS Mode, Special Melees, and HRC only) [donny2112]
04480684 FF6E0001
</pre>
<pre>
$Target Test Level Access Part 1 (LRZY + D-pad) [donny2112]
0A46B108 00000048
04480684 FF6E0021
0A46B108 00000041
04480684 FF6E0022
0A46B108 00000042
04480684 FF6E0023
0A46B108 00000044
04480684 FF6E0024
0A46B108 00000028
04480684 FF6E0025
0A46B108 00000021
04480684 FF6E0026
0A46B108 00000022
04480684 FF6E0027
0A46B108 00000024
04480684 FF6E0028
0A46B108 00000018
04480684 FF6E0029
0A46B108 00000011
04480684 FF6E002A
0A46B108 00000012
04480684 FF6E002B
0A46B108 00000014
04480684 FF6E002C
0A46B108 00000808
04480684 FF6E002D
0A46B108 00000801
04480684 FF6E002E
0A46B108 00000802
04480684 FF6E002F
0A46B108 00000804
04480684 FF6E0030
</pre>
<pre>
$Target Test Level Access Part 2 (LRZ + D-pad) [donny2112]
0A46B108 00000048
04480684 FF6E0031
0A46B108 00000041
04480684 FF6E0032
0A46B108 00000042
04480684 FF6E0033
0A46B108 00000044
04480684 FF6E0034
0A46B108 00000028
04480684 FF6E0035
0A46B108 00000021
04480684 FF6E0036
0A46B108 00000022
04480684 FF6E0037
0A46B108 00000024
04480684 FF6E0038
0A46B108 00000018
04480684 FF6E0039
0A46B108 00000011
04480684 FF6E003A
</pre>
<pre>
$Adventure/Event Level Access (LRZ + D-pad)[donny2112]
0A46B108 00000048
04480684 FF6E0001
0A46B108 00000041
04480684 FF6E003B
0A46B108 00000042
04480684 FF6E003F
0A46B108 00000044
04480684 FF6E0042
0A46B108 00000028
04480684 FF6E0047
0A46B108 00000021
04480684 FF6E0049
0A46B108 00000022
04480684 FF6E0052
0A46B108 00000024
04480684 FF6E0054
0A46B108 00000018
04480684 FF6E0055
0A46B108 00000011
04480684 FF6E00D7
0A46B108 00000012
04480684 FF6E00E3
0A46B108 00000014
04480684 FF6E00F8
</pre>
<pre>
$Miscellaneous Level Access (LR + D-pad)[donny2112]
0A46B108 00000048
04480684 FF6E0053
0A46B108 00000041
04480684 FF6E00E4
0A46B108 00000042
04480684 FF6E00E9
0A46B108 00000044
04480684 FF6E00EA
0A46B108 00000028
04480684 FF6E00F0
</pre>
<pre>
$Button Stage Select (DPad + AY) [Jupiter_]
0A46B108 00000101
044D6CAC 00002402
0A46B108 00000102
044D6CAC 00005002
0A46B108 00000104
044D6CAC 0000CC02
0A46B108 00000108
044D6CAC 00005F02
0A46B108 00000801
044D6CAC 0000E502
0A46B108 00000802
044D6CAC 00007402
0A46B108 00000804
044D6CAC 0000C102
0A46B108 00000808
044D6CAC 0000A902
</pre>
<pre>
$P1 Always Metal [donny2112]
0045ACC4 00000030
</pre>
<pre>
$P1 Metal and Low Gravity [donny2112]
0045ACC4 00000034
</pre>
<pre>
$P1 Low Gravity [donny2112]
0045ACC4 00000004
</pre>
<pre>
$P1 Stamina [donny2112]
0045ACC4 00000004
</pre>
<pre>
$P2 Always Metal [donny2112]
0045ACE8 00000030
</pre>
<pre>
$P2 Metal and Low Gravity [donny2112]
0045ACE8 00000034
</pre>
<pre>
$P2 Low Gravity [donny2112]
0045ACE8 00000004
</pre>
<pre>
$P2 Stamina [donny2112]
0045ACE8 00000001
</pre>
<pre>
$P3 Always Metal [donny2112]
0045AD0C 00000030
</pre>
<pre>
$P3 Metal and Low Gravity [donny2112]
0045AD0C 00000034
</pre>
<pre>
$P3 Low Gravity [donny2112]
0045AD0C 00000004
</pre>
<pre>
$P3 Stamina [donny2112]
0045AD0C 00000001
</pre>
<pre>
$P4 Always Metal [donny2112]
0045AD30 00000030
</pre>
<pre>
$P4 Metal and Low Gravity [donny2112]
0045AD30 00000034
</pre>
<pre>
$P4 Low Gravity [donny2112]
0045AD30 00000004
</pre>
<pre>
$P4 Stamina [donny2112]
0045AD30 00000001
</pre>
<pre>
$Elevated Victor [donny2112]
044DA3DC 00000004
</pre>
<pre>
$Super-Sized Victor [donny2112]
044DA3E0 00000004
</pre>
<pre>
$Super-Sized Victor in all Boxes [donny2112]
044DA3C8 00000004
</pre>
<pre>
$Only Victor's Box Shows [donny2112]
044DA3E4 00000004
</pre>
<pre>
$Must Be On - Effects Modifier [donny2112]
057E8000 3C80817E
057E8004 60848100
057E8008 81E30000
057E800C 82040000
057E8010 7C0F8000
057E8014 40820010
057E8018 82040004
057E801C 92030000
057E8020 48000010
057E8024 38840008
057E8028 2C1000FF
057E802C 40A2FFE0
057E8030 88630001
057E8034 4AA91304
04279334 4956ECCC
057E81F8 000000FF
</pre>
<pre>
$Samus: Ice Missile (-->B) [Y.S.]
057E8100 0F060AA3
057E8104 191600B7
</pre>
<pre>
$Samus: Dark Missile (->B) [Y.S.]
057E8108 0C060223
057E810C 193606A3
</pre>
<pre>
$Samus: Ice Beam (Full Charge Shot) [Y.S.]
057E8110 190A069F
057E8114 191600B7
</pre>
<pre>
$Link: Ice Arrow [Y.S.]
057E8118 040E000F
057E811C 191600B7
</pre>
<pre>
$Link: Dark Arrow [Y.S.]
057E8118 040E000F
057E811C 193606A3
</pre>
<pre>
$Fox: Fire Blaster [Y.S.]
057E8120 00000047
057E8124 1E0400A3
</pre>
<pre>
$Mewtwo: DownB Forces Taunt [wParam]
040C45AC 38800108
</pre>
<pre>
$Instantly Charged Pikachu/Pichu [bopie64]
04124E0C 3800005B
04125200 386000B5
041252A0 386000B5
</pre>
<pre>
$Jump off Ground State Modifier [wParam]
040CB4FC 38800000
</pre>
<pre>
$After Third Jump State Modifier [wParam]
0409694C 38800000
</pre>
<pre>
$Receive Damage State Modifier [wParam]
0408E244 38800000
</pre>
<pre>
$Up-Smash Animation Modifier [heinermann]
0408CA60 38800000
</pre>
<pre>
$Combo Hit 1 Animation Modifier [heinermann]
0408AC44 38800000
</pre>
<pre>
$Combo Hit 2 Animation Modifier [heinermann]
0408AFDC 38800000
</pre>
<pre>
$Dash Attack Animation Modifier [heinermann]
0408B4D8 38800069
</pre>
<pre>
$Forward Tilt Up Animation Modifier [heinermann]
0408C42C 38800000
</pre>
<pre>
$Forward Smash Animation Modifier [heinermann]
0408C4C4 38800000
</pre>
<pre>
$Pick Up Animation Modifier [heinermann]
040947D8 38800000
</pre>
<pre>
$Screw Ball Use Animation [heinermann]
040D2D80 38800000
</pre>
<pre>
$Screw Ball Receive Animation [heinermann]
040D305C 38800000
</pre>
<pre>
$Stationary Grab Animation [heinermann]
040D8A0C 38800000
</pre>
<pre>
$Mewtwo's ->B Reaction Modifier [heinermann]
040BCFD8 38800000
</pre>
<pre>
$Barrel Cannon Animation Modifier [heinermann]
040C90C0 38800000
</pre>
<pre>
$Reaction being Captured by Kirby-Yoshi Modifier [heinermann]
0410A9B8 38800000
</pre>
<pre>
$Animation inside of Kirby-Yoshi's Egg Modifier [heinermann]
0410ACC4 38800000
</pre>
<pre>
$Receiving Ice Damage Animation Modifier [heinermann]
0409107C 38800000
</pre>
<pre>
$Super Mushroom Grow Animation Modifier [heinermann]
040D1744 38800000
040D1904 38800000
</pre>
<pre>
$Super Mushroom Shrink Back Animation Modifier [heinermann]
040D1BD0 38800000
040D1D40 38800000
</pre>
<pre>
$Poison Mushroom Shrink Animation Modifier [heinermann]
040D2034 38800000
040D21F4 38800000
</pre>
<pre>
$Poison Mushroom Grow Back Animation Modifier [heinermann]
040D24C0 38800000
040D2630 38800000
</pre>
<pre>
$Warp Star Going Up Animation Modifier [heinermann]
040C47A8 38800000
</pre>
<pre>
$Warp Star Coming Down Animation Modifier [heinermann]
040C4A6C 38800000
</pre>
<pre>
$Kirby Vacuum Animation Modifier [heinermann]
040BD220 38800000
</pre>
<pre>
$In Kirby's Mouth Animation Modifier [heinermann]
040BD668 38800000
</pre>
<pre>
$Spit from Kirby Animation Modifier [heinermann]
040BDBFC 38800000
</pre>
<pre>
$Swallowed by Kirby Animation Modifier [heinermann]
040BE0A4 38800000
</pre>
<pre>
$Breaking out of Kirby Animation Modifier [heinermann]
040BD668 38800000
</pre>
<pre>
$Kirby's Hammer Animation Modifier [heinermann]
042ADC5C 38000000
</pre>
<pre>
$Peach's Umbrella Animation Modifier [heinermann]
042BDA70 38000000
</pre>
<pre>
$Arwing Projectile Modifier [heinermann]
042E7394 38000000
</pre>
<pre>
$Flatzone Tool Drop Modifier [heinermann]
042EEFB4 38000000
</pre>
<pre>
$Green Greens Apple Modifier [heinermann]
042EE2D0 38000000
</pre>
<pre>
$Lip's Stick Flower Modifier [heinermann]
0429A750 38000000
</pre>
<pre>
$Kirby Cutter Beam Modifier [heinermann]
0429BAC0 38000000
</pre>
<pre>
$Ness' PK Thunder Modifier [heinermann]
042AB594 38000000
</pre>
<pre>
$Samus' Grapple Beam Modifier [heinermann]
042B7C70 38000000
</pre>
<pre>
$Chikorita Projectile Modifier [heinermann]
042C9B98 38000000
</pre>
<pre>
$Blastoise Projectile Modifier [heinermann]
042CABD0 38000000
</pre>
<pre>
$Octorok Projectile Modifier [heinermann]
042E8AE4 38000000
</pre>
<pre>
$Mini - Unowns Modifier [heinermann]
042CEE60 38000000
</pre>
<pre>
$Staryu Projectile Modifier [heinermann]
042D4CEC 38000000
</pre>
<pre>
$Cyndaquil Fire Modifier [heinermann]
042D64C0 38000000
</pre>
<pre>
$Wolfen Projectile Modifier [heinermann]
042EAF68 38000000
</pre>
<pre>
$Luigi Projectile Modifier [bopie64]
041429D8 38A00000
</pre>
<pre>
$Mewtwo Projectile Modifier [bopie64]
04147538 38C00000
</pre>
<pre>
$Mewtwo Projectile Modifier 2 [bopie64]
04148C20 38A00000
</pre>
<pre>
$Damage Knockback Replaced with Poison Mushroom Effects [wParam]
0408E254 48043DA9
</pre>
<pre>
$Damage Knockback Replaced with Super Mushroom Effects [wParam]
0408E254 480434B9
</pre>
<pre>
$Mewtwo - DownB Shrinks Opponents [wParam]
040C45BC 4800DA41
</pre>
<pre>
$Samus - Neutral B Always Fires Left with No Animation Lag [ethNargy]
044D99B8 41FF0000
</pre>
<pre>
$Peach - Infinite Double Jumps [wParam]
040CC1B0 60000000
</pre>
<pre>
$Mewtwo - Infinite Double Jumps [wParam]
040CC300 60000000
</pre>
<pre>
$Kirby/Jigglypuff - Infinite Jumps [wParam]
040CBB48 60000000
</pre>
<pre>
$Yoshi - Infinite Doubles Jumps [wParam]
040CBF38 60000000
</pre>
<pre>
$Ness - Infinite Double Jumps [wParam]
040CBE00 60000000
</pre>
<pre>
$Infinite Double Jumps [wParam]
040CC1B0 60000000
040CC300 60000000
040CBB48 60000000
040CBC98 60000000
040CBF38 60000000
040CBE00 60000000
</pre>
<pre>
$Super Mario/Dr. Mario (Special Moves Enhanced) [Jupiter_]
044D919C 41000000
044D91A0 40000000
044D91C4 40000000
044D91E4 40000000
</pre>
<pre>
$Super Captain Falcon/Ganondorf  (Special Moves Enhanced)[Akuryu]
044D9208 41000000
044D9214 40010000
044D9228 40000000
044D9234 40000000
</pre>
<pre>
$Super Fox/Falco (Special Moves Enhanced)
044D928F 42500000
044D92A8 40000000
</pre>
<pre>
$Fox/Falco Invisible Guns [Jupiter_]
044D9274 49CC0000
</pre>
<pre>
$Fox/Falco Huge Guns [Bazza]
044D9274 41FF0000
</pre>
<pre>
$Super Link/Young Link (Special Moves Enhanced)
044D92F4 41000000
044D92FC 40000000
044D9338 41FF0000
044D9348 41FF0000
</pre>
<pre>
$Super Kirby (Special Moves Enhanced) [Jupiter_]
044D9370 41000000
044D9394 41000000
044D93AC 41000000
044D93C0 40000000
</pre>
<pre>
$Super Kirby's Stolen B-moves  (Stolen Moves Enhanced)
044D93CC 41000000
044D93D4 41000000
044D93E0 41000000
044D93EC 41000000
044D9410 41FF0000
044D9480 41000000
044D9494 40000000
044D94F0 40000000
044D9584 40000000
044D95A8 41FF0000
</pre>
<pre>
$Super Donkey Kong (Special Moves Enhanced) [donny2112/Bazza/Jupiter_]
044D95CC 40000000
044D95D0 40000000
044D95D4 40000000
044D95E4 40000000
044D95EC 40000000
</pre>
<pre>
$Super Zelda/Sheik (Special Moves Enhanced)
024D9660 00234100
044D96A8 41FF0000
044D9BA8 41FF0000
044D9BE0 40000000
044D9BF8 41FF0000
044D9C04 41000000
</pre>
<pre>
$Super Ness (Special Moves Enhanced)
044D971C 41FF0000
044D9728 41000000
044D97A0 40000000
</pre>
<pre>
$Super Peach (Special Moves Enhanced) [Jupiter_/donny2112]
044D97C4 00000000
044D97DC 41000000
044D97E4 40000000
044D97FC 41FF0000
044D9804 40000000
044D9824 40000000
</pre>
<pre>
$Ice Climbers Rapid Fire
044D983C 41000000
</pre>
<pre>
$Super Pikachu/Pichu (Special Moves Enhanced)
044D9904 41000000
044D992C 41000000
044D9958 41000000
</pre>
<pre>
$Samus Rapid Homing Missiles
044D99E4 41000000
</pre>
<pre>
$Super Yoshi (Special Moves Enhanced)
044D9A3C 40000000
044D9A5C 40B00000
</pre>
<pre>
$Super Bowser/Giga Bowser (Special Moves Enhanced)
024D9AD0 00054100
044D9ADC 41000000
044D9AE4 41000000
</pre>
<pre>
$Marth/Roy Infinite Jumps via Side B
044D9B38 40000000
</pre>
<pre>
$Super Jigglypuff (Special Moves Enhanced)
044D9C18 40000000
044D9C38 40000000
044D9C68 00000000
044D9C70 00000000
</pre>
<pre>
$Super Luigi (Special Moves Enhanced) [Jupiter_]
044D9CA4 41000000
044D9CB4 40000000
044D9CEC 41000000
</pre>
<pre>
$Super Mewtwo (Special Moves Enhanced)
044D9D1C 41000000
044D9D50 40000000
</pre>
<pre>
$Super Mr. Game and Watch (Special Moves Enhanced)
044D9DE8 40000000
044D9DF0 40000000
044D9E50 41FF0000
</pre>
<pre>
$Move Swap Code (D-Pad Up = P1 > P2, P2 > P3, and P3 > P4) [wParam]
04002F04 88E3006C
04002F08 1CE70044
04002F0C 3CC0804C
04002F10 60C61FAC
04002F14 7CA6382E
04002F18 2C050008
04002F1C 40820018
04002F20 80C30010
04002F24 2C060000
04002F28 4182000C
04002F2C 80E60084
04002F30 90E30084
04002F34 7C0802A6
04002F38 4806742C
0406A360 4BF98BA4
</pre>
<pre>
$Move Swap Repair
040704F0 4E800020
</pre>
<pre>
$Move Swap Fix 2 [Y.S.]
04070B88 4E800020
0409C640 4E800020
040C2FD8 4E800020
0407AE68 60000000
04388220 4E800020
</pre>
<pre>
$Mr. Game and Watch as Mario Fix [Y.S.]
04388220 4E800020
</pre>
<pre>
$Move Swap All Players (DUp P1, DRight P2, DDown P3, DLeft P4) [Y.S.]
04002F00 895F000C
04002F04 3D608000
04002F08 616B2F80
04002F0C 1D4A0004
04002F10 7CCB512E
04002F14 90DF0024
04002F18 48065C7C
04068B90 4BF9A370
04002F1C 88E3006C
04002F20 1CE70044
04002F24 3CC0804C
04002F28 60C61FAC
04002F2C 7CC6382E
04002F30 38E00000
04002F34 3CA08000
04002F38 60A52F80
04002F3C 2C060001
04002F40 40820008
04002F44 80E5000C
04002F48 2C060002
04002F4C 40820008
04002F50 80E50004
04002F54 2C060004
04002F58 40820008
04002F5C 80E50008
04002F60 2C060008
04002F64 40820008
04002F68 80E50000
04002F6C 2C070000
04002F70 41820008
04002F74 90E30084
04002F78 7C0802A6
04002F7C 480673E8
0406A360 4BF98BBC
</pre>
<pre>
$Unpredictable Hitboxes and Models (Pausing Causes Freeze) [bopie64]
044D7AB8 2A100001
</pre>
<pre>
$Cannot Perform First Ground Jump [wParam]
040CB4FC 3880000E
</pre>
<pre>
$Grounded First Jump Becomes Down Smash [wParam]
040CB4FC 38800040
</pre>
<pre>
$Black Floors with Occasionally Disappearing Models [Akuryu]
00453000 00001001
</pre>
<pre>
$Invisible Stage Geometry [Akuryu]
00453000 0000100F
</pre>
<pre>
$No Textures for Stages, Projectiles, or Items [Akuryu]
04453000 40100000
</pre>
<pre>
$All Battle Visuals Render as Tiny Triangles [Akuryu]
00453000 00001BB1
</pre>
<pre>
$Crowd Cheers Loudly on Every Hit [ChunkyTiger]
044D6501 10000000
</pre>
<pre>
$Mildly Broken Stage Geometry [Rune]
04453000 0000001E
</pre>
<pre>
$Fighters Face Wrong Direction
044D8270 40100000
</pre>
<pre>
$Fighters Face Forward
044D8270 00000000
</pre>
<pre>
$Fighters Stuck in T-Pose
044D8278 00000000
</pre>
<pre>
$Camera Controls Outside of Pausing (Pause and Unpause When Fight Starts)
04452C6C 00000001
</pre>
<pre>
$Faster Walking
044D8E7C 40000000
</pre>
<pre>
$Bouncy Items with Torn Graphics (Enables Far Zoom)
044D7AC0 40100000
</pre>
<pre>
$Big Blue - Whole Stage Does Flips, Eventually Disappears [donny2112]
044DB3D5 40000000
</pre>
<pre>
$Mute City - Invisible Platforms [donny2112]
00000000 844DB3D5
40000000 00100001
</pre>
<pre>
$Brinstar Depths - No Kraid and Fourside - Weird Rotation [donny2112]
00000000 844DB490
40000000 00800001
</pre>
<pre>
$Low Flying Great Fox [Jupiter_]
044DB180 40000000
</pre>
<pre>
$Poison Mushrooms KO Upon Contact [wParam]
040D21BC 48001EFC
040D1FFC 480020BC
</pre>
<pre>
$Super Mushrooms KO Upon Contact[wParam]
040D170C 480029AC
040D18CC 480027EC
</pre>
<pre>
$Taunting Causes Self-Destruct [wParam]
040DEBD0 4BFF4FF8
</pre>
<pre>
$Top of Screen KO Always Makes Fighters Hit Screen [wParam]
040D40B8 480006C8
</pre>
<pre>
$Top of Screen KO Always Star KOs [wParam]
040D4780 4BFFF938
</pre>
<pre>
$Master Hand in Extra 1P Modes (Need 3P) [Rune]
044D6CB1 10000000
</pre>
<pre>
$Fighters get Stuck Trying to Walk [Rune]
044D8E7C 20800000
</pre>
<pre>
$Stage will Rain Bob-ombs after 20 Seconds [Someguyxg3]
0046DB6E 00000001
</pre>
<pre>
$Very Distorted Menus, GUI, and HUD [MASTERLINKX]
0437A3F8 C0DC0008
</pre>
<pre>
$Game and Watch - Kirby Rapid Fire Neutral B [Bazza]
044D95A8 41FF0000
</pre>
<pre>
$Donkey Kong - Infinite Height through Side B [Bazza]
044D95D0 40000000
</pre>
<pre>
$Donkey Kong - Fast Neutral B [Jupiter_]
044D95E4 40000000
</pre>
<pre>
$Enemy Name's Sound Modifier [donny2112]
04473699 00000002
</pre>
<pre>
$1P Force Character Selection [donny2112]
04470778 01000300
</pre>
<pre>
$Slot 1 CPU Type/Level Modifier [donny2112]
0248082E 00000409
</pre>
<pre>
$Slot 2 CPU Type/Level Modifier [donny2112]
02480852 00000409
</pre>
<pre>
$Slot 3 CPU Type/Level Modifier [donny2112]
02480876 00000409
</pre>
<pre>
$Slot 4 CPU Type/Level Modifier [donny2112]
0248089A 00000409
</pre>
<pre>
$Peach Wears No Skirt [Ralf]
040DEC00 4800000C
0411B574 38A0FFFF
</pre>
<pre>
$Zelda Wears No Skirt [Ralf]
040DEC14 4800000C
0413930C 38A0FFFF
</pre>
<pre>
$No Default Color Overlays [Altafen]
*Removes every color flash of any kind the base game applies on its own
C20BFFD0 00000002 #overlay.asm
38600001 4E800020
60000000 00000000
</pre>
<pre>
$Dash Grab Overlay [Altafen]
C206A138 0000000F #dashgrab.asm
807A0010 2C0300D6
41820010 2C0300D7
41820008 4800005C
3C608048 80639D30
5463443E 2C030208
40820018 806DB61C
88630000 881A000C
7C001800 40820034
3C00437F 901A04B8
901A04C4 38000000
901A04BC 901A04C0
901A04C8 901A04CC
901A04D0 901A04D4
38000091 981A0504
8079000C 00000000
</pre>
<pre>
$MH/CH Improvements [sushie]
C21508B8 00000003
88C4000C 1CC60044
7CC61A14 80C60000
60000000 00000000
04156AFC 8006065C
C214FCB8 00000010
4800003C 4E800021
40A00000 40400000
40000000 3C8EFA39
42BA0000 42280000
BFCCCCCD 40500000
42340000 42340000
3FB33333 C2340000
C2340000 4BFFFFC9
7C6802A6 C0030004
D01F0028 C0030000
D01F002C C0030014
D01F00C0 38630018
C0030008 D01F0030
C003000C D01F0034
C0030004 D01F00F4
80040008 00000000
C2155E68 00000005
4BFFFF7D 7C6802A6
C0030004 D01F0010
C0030000 D01F0014
38630028 80040008
60000000 00000000
0415BF20 EC0007B2
0415BF2C EC0007B2
0415BF38 EC0007B2
04152B78 60000000
04152B48 C01E0028
04153378 60000000
04154548 60000000
04154518 C01E0028
041549E8 60000000
04152334 60000000
041580F0 60000000
041580C0 C01E0010
04158DA4 60000000
04158D74 C01E0010
04159244 60000000
C2151AB0 00000008
3D808008 618C5134
7D8803A6 4E800021
4BFFFEC5 7C8802A6
38840018 C0240000
48000009 48000014
C0030080 EC01002A
D0030080 4E800020
60000000 00000000
C2157358 00000004
7FE3FB78 4BFFFE89
7C8802A6 38840028
C0240000 4BFFFFCD
60000000 00000000
C2150B24 00000003
3D808015 618C2BCC
7D8803A6 4E800021
60000000 00000000
C2153348 00000023
807F0000 C03E0028
48000009 48000104
7C0802A6 9421FFD0
90010034 BFE1001C
DBE10020 83E3002C
FFE00890 38810010
C002D688 D0040000
D0040004 D0040008
80BF010C 3D808015
618CC208 7D8803A6
4E800021 C0840000
C07F00B0 EC432028
C0840004 C07F00B4
EC232028 3D808002
618C2C30 7D8803A6
4E800021 4BFFFDC9
7C6802A6 C063000C
EC6307F2 C05F2340
C082A818 EC211028
FC012000 4080000C
FC000850 48000008
FC000890 FC001840
40810024 FC012000
4081000C FC001890
48000008 FC001850
EC02002A D01F2340
4800000C EC22082A
D03F2340 C03F2340
7FE3FB78 38800000
3D808007 618C592C
7D8803A6 4E800021
CBE10020 BBE1001C
80010034 38210030
7C0803A6 4E800020
C01E0028 00000000
C2153144 00000002
901F2340 8001003C
60000000 00000000
C2153450 00000005
C03F2340 7FE3FB78
38800000 3D808007
618C592C 7D8803A6
4E800021 80010024
60000000 00000000
C21534F4 00000005
C03E2340 7FC3F378
38800000 3D808007
618C592C 7D8803A6
4E800021 7FA3EB78
60000000 00000000
C21536F8 0000000B
C03F2340 3D808032
618C63D4 7D8803A6
4E800021 FFE00890
C03F2340 3D808032
618C6240 7D8803A6
4E800021 FC400890
FC60F890 C03F002C
EC630072 C01E00D4
EC420032 EC630032
7F83E378 7FA7EB78
38810028 00000000
C22F0B80 00000003
3BE30000 807E002C
80632340 809F0028
9064001C 00000000
042F0CA0 60000000
042F0DE4 60000000
C21523A8 00000004
807F002C 38000165
90032394 38000000
90032390 8001001C
60000000 00000000
C2157920 00000004
807F002C 38000161
90032394 38000000
90032390 8001001C
60000000 00000000
C2152708 00000008
3D808015 618C2370
7D8803A6 4E800021
38600166 907F2394
4BFFFBB5 7C6802A6
C0030010 D01F2390
3D808015 618C2718
7D8903A6 4E800420
60000000 00000000
C2157C80 00000008
3D808015 618C78E8
7D8803A6 4E800021
38600162 907F2394
4BFFFB6D 7C6802A6
C0030010 D01F2390
3D808015 618C7C90
7D8903A6 4E800420
60000000 00000000
C215260C 00000002
80852394 C0252390
38A00000 00000000
C2157B84 00000002
80852394 C0252390
38A00000 00000000
041527F4 FC200090
04157D6C FC200090
04158584 38E0007F
041585B8 38E0007F
041585EC 38E0007F
04158620 38E0007F
</pre>
<pre>
$MH/CH Control with Any Port [sushie, Achilles1515]
*Control MH/CH with any port instead of being restricted to ports 3 & 4
C21508B8 00000003
88C4000C 1CC60044
7CC61A14 80C60000
60000000 00000000
04156AFC 8006065C
</pre>
<pre>
$MH/CH Vibrate on Hit [sushie]
*Hands will vibrate on hit
C208EB24 00000006
7FC3F378 809E1860
80BE183C 80DE0010
38E00000 C03E1960
3D808009 618C0594
7D8803A6 4E800021
2C1F0000 00000000
</pre>
<pre>
$All Hits are Windboxes [sushie]
C208ED8C 0000002B #src/fun/windbox.asm
881D2222 5400DFFF
41820008 4800002C
881D2071 5400E73E
2C00000C 40800014
2C00000A 4182000C
2C000009 4080000C
7FE3FB78 48000015
3C008008 6000F71C
7C0903A6 4E800420
7C0802A6 9421FFD0
90010034 BFE10010
DBE10018 DBC10020
DBA10028 83E3002C
806DAEB4 C0030100
C03F1850 EFE10032
7FE3FB78 C03F1850
3D808008 618CD7F0
7D8803A6 4E800021
FFC00890 3C008032
60006240 7C0803A6
4E800021 EFBF0072
FC20F090 3C008032
600063D4 7C0803A6
4E800021 EC5F0072
801F00E0 2C000001
40820030 C01F1844
7FE3FB78 FC20E850
EC210032 3C008008
6000DC0C 7C0803A6
4E800021 C00292F8
D01F00F0 48000034
FC20E850 C01F1844
EC210032 D03F00F0
7FE3FB78 C01F0844
FC000050 EC400072
3C008008 6000DC0C
7C0803A6 4E800021
38600000 907F18AC
CBE10018 CBC10020
CBA10028 BBE10010
80010034 38210030
7C0803A6 4E800020
60000000 00000000
</pre>
<pre>
$Hide Invisible Intangible Hurtboxes [Altafen]
C2080764 00000004 #main.asm
881F221E 70000080
4182000C 38000000
48000008 881F119E
60000000 00000000
</pre>
<pre>
$Custom Hitbox/Hurtbox Colors [Altafen]
C20805F4 0000001D
7C7F1B78 8B03000C
2C180000 41820018
2C180001 41820040
2C180002 41820068
48000094 3F009900 #EADD is hurtbox port 1 RRGG
631800FE 3F20803B #CAFE is hurtbox port 1 BBAA
63399928 83390000
93190000 3F009900 #FF00 is hitbox port 1 RRGG
631800FE 3F20804D #00FE is hitbox port 1 BBAA
633936A0 93190000
48000090 3F004099 #4099 is hurtbox port 2 RRGG
631899FE 3F20803B #00FE is hurtbox port 2 BBAA
63399928 83390000
93190000 3F009900 #0102 is hitbox port 2 RRGG
631800FE 3F20804D #FAFE is hitbox port 2 BBAA
633936A0 93190000
48000060 3F008080 #FFAA is hurtbox port 3 RRGG
631800FE 3F20803B #33FE is hurtbox port 3 BBAA
63399928 83390000
93190000 3F009900 #FAFA is hitbox port 3 RRGG
631800FE 3F20804D #00FE is hitbox port 3 BBAA
633936A0 93190000
48000030 3F000099 #CCC5 is hurtbox port 4 RRGG
631800FE 3F20803B #5FFE is hurtbox port 4 BBAA
63399928 83390000
93190000 3F009900 #00FA is hitbox port 4 RRGG
631800FE 3F20804D #00FE is hitbox port 4 BBAA
633936A0 93190000
60000000 00000000
</pre>
<pre>
$Unfreeze Game End (from 20XXTE) [Altafen, Dan Salvato]
*Modified to be a standalone gecko code
0416d2f4 60000000
C20D34E0 00000004
3C808047 8884B6A8
2C040000 41820008
4E800020 7C0802A6
60000000 00000000
C216D880 00000005
3D808037 618C8330
7D8903A6 4E800421
3D80801A 618C4B60
7D8903A6 4E800421
60000000 00000000
223f9704 00000000 # makes the "Game!" text half size (from here to the end)
82200000 803f9704
48001000 00000000
18000020 3f000000
20020004 00000000
e2000001 00000000
</pre>
<pre>
$Hold Ledges Forever [PKFreeZZy]
0409A950 60000000
</pre>
<pre>
$Big Light Shield Only (L) [Altafen]
C234E67C 00000003 #l.asm
2C050031 41800008
38A00031 98A40006
60000000 00000000
</pre>
<pre>
$Big Light Shield Only (R) [Altafen]
C234E698 00000003 #r.asm
2C030031 41800008
38600031 98640007
60000000 00000000
</pre>
<pre>
$Green Overlay during Landing IASA [Altafen]
C20D5DB8 0000000D #main.asm
3C608048 80639D30
5463443E 2C030208
40820018 806DB61C
88630000 881E000C
7C001800 40820038
3C60437F 907E04BC
3C604334 907E04C4
38600000 907E04B8
907E04C0 907E04C8
907E04CC 907E04D0
907E04D4 38600080
987E0504 7FA3EB78
60000000 00000000
</pre>
<pre>
$Brawl-Style Team Colors [flieskiller]
*More Available Team Color Options for Specific Characters
C225EBA0 00000016
8AF303BE 3DE08042
61EFB460 7DF17B78
3A31FFFC 7E31FA14
8A510000 8A11FFFC
7E528214 2C120003
41800070 8A0F0000
896F0001 2C0B0000
4182004C 7C10A000
40820010 7C0B9000
40820008 4800000C
39EF0004 4BFFFFD8
3E208042 6231B460
3A31FFF4 8AEF0003
9AF10001 8AEF0002
39600001 99710000
3A310008 7E31FA14
48000018 3DE08042
61EFB460 3AE00000
9AEFFFF4 3A400000
9A510000 39600000
9971FFFC 9AFCFFFF
60000000 00000000
C2261BD8 00000004
1C840003 3DE08042
61EFB460 39EFFFF8
7DEF9A14 3A000001
9A0F0000 00000000
C225EDDC 00000008
3DE08042 61EFB460
39EFFFF4 8A0F0000
2C100000 41820020
3A000000 9A0F0000
88AF0001 3DE08025
61EFEE1C 7DE903A6
4E800420 880303BE
60000000 00000000
04261BDC 7CC43378
041B0374 88860063
041B0378 88050063
041B03C4 88860063
041B03C8 88050063
041B0414 88860063
041B0418 88050063
0642B460 00000038
00030003 00040100
01030000 01040101
04030000 07030201
10030001 11030004
11040105 16030004
16040100 18030104
02030301 02030103
</pre>
<pre>
$Red Menu [Anycard]
050F8998 990019FF
</pre>
<pre>
$Partially Invisible Techs v1.1 [Clown, PKFreeZZy]
C2080A30 00000006
801F0010 280000C7
41A0001C 280000C9
41A10014 801F1988
2C800002 4C421182
41860008 5460CFFF
60000000 00000000
</pre>
<pre>
$Disable F-Zero Grand Prix Cars
0420c1f8 60000000
</pre>
<pre>
$Frozon Camera on Mushroom Kingdom I
04207c88 4e800020
</pre>
<pre>
$Tilt Stick [Altafen]
C20DF3A8 00000002 #tilt_stick/dsmash.asm
38600000 4E800020
60000000 00000000
C208BB68 00000008 #tilt_stick/dtilt.asm
808DAEB4 C0030644
C02400D4 FC000840
40810024 C003063C
FC000840 4C401382
40820014 3D808008
618CBBA4 7D8903A6
4E800420 801F0668
540005EF 00000000
C20DF1C8 00000002 #tilt_stick/fsmash.asm
38600000 4E800020
60000000 00000000
C208B67C 00000011 #tilt_stick/ftilt.asm
C0230640 C0029758
FC010040 40800008
FC200850 808DAEB4
C044003C FC011040
4080005C C0230638
C0029758 FC010040
40800008 FC200850
FC011040 4C411382
4082003C C01F002C
C03F0638 EC210032
C0028950 FC010040
4C401382 40820010
C01F002C FC000050
D01F002C 3D808008
618CB6E0 7D8903A6
4E800420 801F0668
540005EF 00000000
C208B7B8 00000007 #tilt_stick/ftilt_angle.asm
80030668 540005EF
41820018 3D808007
618CD964 7D8903A6
4E800421 48000014
3D808007 618CD99C
7D8903A6 4E800421
60000000 00000000
C20DF2D8 00000002 #tilt_stick/usmash.asm
38600000 4E800020
60000000 00000000
C208B9A4 00000008 #tilt_stick/utilt.asm
808DAEB4 C0030644
C02400CC FC000840
40800024 C003063C
FC000840 4C411382
40820014 3D808008
618CB9DC 7D8903A6
4E800420 801F0668
540005EF 00000000
</pre>
<pre>
$Tech Window Display [Altafen]
*Could benefit from being used with the "No Default Color Overlays" Gecko Code
C2080E30 00000017 #main.asm
83C3002C 3FE08048
83FF9D30 57FF443E
2C1F0208 40820018
83EDB61C 8BFF0000
881E000C 7C00F800
40820088 3D808009
618C86B0 7D8903A6
4E800421 2C030000
4082001C 887E0680
808DAEB4 8084001C
7C032000 40800054
38600000 3CA0437F
3CC042EE 3CE00000
90FE04C8 90FE04CC
90FE04D0 90FE04D4
38000091 981E0504
90DE04C0 90DE04C4
2C030000 41820010
90FE04B8 90BE04BC
48000018 90BE04B8
90FE04BC 4800000C
38000000 981E0504
60000000 00000000
</pre>
<pre>
$No Default Color Overlays [Altafen]
C20BFFD0 00000002 #overlay.asm
38600001 4E800020
60000000 00000000
</pre>
<pre>
$No Voice (Local Player Only) [Altafen]
C20682E0 00000007 #Player_SpawnInit.asm
3C808048 88849D30
2C040008 40820018
808DB61C 88840000
88BB000C 7C042800
4182000C 5063FFBC
48000008 60630002
60000000 00000000
C208047C 00000006 #MetalOff.asm
3CA08048 88A59D30
2C050008 40820018
80ADB61C 88A50000
88C3000C 7C053000
41820008 98832225
60000000 00000000
</pre>
<pre>
$Land-Cancel Zelda Neutral B [UnclePunch]
0413aa14 38600000
0413ac70 4BF47EAD
</pre>
<pre>
$Powershield Only [UnclePunch]
*it kind of removes shield dropping altogether
04099274 80040668 #NoBufferRollForwardFromDash.asm
C2093E2C 00000005 #NoHoldShield.asm
7FC3F378 3C008009
60002C54 7C0903A6
4E800421 3C008009
60003EA4 7C0903A6
4E800420 00000000
04091AFC 41820078 #NoBufferShield/Dash.asm
04091A64 41820060 #NoBufferShield/Wait.asm
04091B10 60000000 #NoLightShield/Dash.asm
04091A78 60000000 #NoLightShield/Wait.asm
04093F14 48000084 #NoShieldBubble/NoCheckShieldFlag.asm
04091EB8 60000000 #NoShieldBubble/NoCheckShieldFlag2.asm
04093B20 60000000 #NoShieldBubble/NoShieldBubble1.asm
04093D84 60000000 #NoShieldBubble/NoShieldBubble2.asm
</pre>
<pre>
$Game! Splash is Half-Sized [Altafen, Dan Salvato]
223f9704 00000000 # makes the "Game!" text half size (from here to the end)
82200000 803f9704
48001000 00000000
18000020 3f000000
20020004 00000000
e2000001 00000000
</pre>
<pre>
$Fixed Camera is Default [UnclePunch]
0402f47c 38000004
</pre>
<pre>
$Disable Screen Shake for Teams [UnclePunch]
C2030E44 00000004
3CE08048 88E707C8
2C070000 41820008
4E800020 7C0802A6
60000000 00000000
</pre>
<pre>
$Hold L For Giga Bowser, Wireframes, Sandbag, and Sopo
[PyotrLuzhin] (1.02)
C225BBB8 00000010
9003000C 3A030010
39400000 3E20804C
3A3120BC 1D2A0044
7D71482E 556B0673
4182004C 1D2A0008
7D70482E 2C0B0005
40820008 3960001D
2C0B0000 40820008
3960001B 2C0B0012
40820008 3960001C
2C0B0008 40820008
3960001F 2C0B000E
40820008 39600020
7D70492E 394A0001
2C0A0004 40A2FFA0
60000000 00000000
C216D8E8 00000009
3CE08043 38E7208C
1D030008 7D07402E
2C08001A 4180002C
2C080021 41820024
991D0000 7D044378
2C08001D 4182000C
2C08001F 4082000C
39000000 991D000C
7C840774 00000000
</pre>
 
</div>




No Rapid Jabs - All Applicable Characters
{{Smash Melee}}
[achilles]
Revision ---- DOL Offset ---- Hex to Replace ---------- ASM Code -
NTSC 1.02 --- 0x800D6AEC ---- 480000A1 -> 60000000




-==-
[[Category: Super Smash Bros. Melee]]
 
</div>

Latest revision as of 13:51, 11 January 2025

A Gecko Code is a code that acts essentially like a Game Genie or Action Replay code, which has an effect on GameCube or Wii games across a large variety of purposes. This page is serves as a centralized archive to store the various Gecko Codes that community members have written to alter various facets of the game for competitive, aesthetic, quality-of-life, or game-play purposes. All codes are for SSBM NTSC 1.02 (the Tournament Standard revision of SSBM), unless there are multiple labeled SSBM versions of the same code grouped together.

Links

geckodoodad by JazzerThighs was made to parse this page and output a list of every unique code in this page, and a list of every Memory Address that each Gecko Code Injects/Overwrites on the SSBM Disc in order to determine conflicting allocations. Used Wiki2Gecko as a guide.

This YouTube video by David V. Kimball explains how to install Gecko Codes on SSBM.

To learn more about Gecko Codes and Basic GameCube ASM, visit this video.

  • Gecko is a program to assist in the creation of Gecko Codes.
  • Melee Code Manager by DRGN is a program for converting codes, and installing them into a SSBM ISO.
  • Melee Modding Wizard by DRGN is a more updated program that combines the features of DAT Texture Wizard and Melee Code Manager.
  • CPP2Gecko by Altimor is a C/C++ to gecko code build system created for Super Smash Bros. Melee.
  • Wiki2Gecko by ribbanya, made to parse this page and output a list of the present Gecko Codes.
Gecko Code Standard Format
$Example Code Name (version) [Author 1, Author 2, etc.]
*Description of the code's purpose.
*Description may also contain complimentary information such as Code Options, etc.
01234567 89ABCDEF #Developer Comments
01234567 89abxxyy #Developer Comments may also contain pointers to XX, YY, etc.


It should be noted that Gecko Codes may or may not cause De-synchronizations when playing Online. Use with Caution!

Codes for a Competitive Setting

$Polling Drift Fix - GameCube or Wii [Dan Salvato]
*Only have 1 "Visual Buffer and/or Polling Drift Fix" code enabled at a time.
*For Use on a GameCube or Wii with a CRT Screen.
*Removes polling drift phenomenon causing variable input lag.
*Video Lag reduced by ~4.17 milliseconds.
C21A4DA0 00000003 #Polling Drift Fix [Dan Salvato]
901C0000 3D808001
618C95FC 7D8903A6
4E800421 00000000
041A4DB4 60000000
04019860 4BFFFD9D
$Polling Drift and Half Visual Buffer Fixes - GameCube or Wii [tauKhan, UnclePunch]
*Only have 1 "Visual Buffer and/or Polling Drift Fix" code enabled at a time.
*For Use on a GameCube or Wii with a Non-CRT Screen.
*Removes polling drift phenomenon causing variable input lag.
*Prevents visual buffer from accruing 1/2 frame of lag.
*Video Lag reduced by ~12.5 milliseconds.
C21A4D98 00000007 #Polling Drift Fix + Half Visual Buffer [tauKhan]
8062A6F4 2C030001
40820028 8062A6F0
2C030002 4182001C
386DBD88 3D808034
618CBA14 7D8803A6
4E800021 4BFFFFD4
60000000 00000000
C21A5050 0000000B
8062A6F4 2C030001
40820044 8062A6F0
2C030002 40820038
4800001C 8062A6F0
2C030002 41820028
8062A6F4 2C030001
4082001C 386DBD88
3D808034 618CBA14
7D8803A6 4E800021
4BFFFFD4 38600000
60000000 00000000
C21A4BEC 00000015
4800007D 7C0802A6
90010004 9421FFF8
386DBD88 8082A6F0
38840001 9082A6F0
2C040001 40820014
3D808001 618C95FC
7D8803A6 4E800021
8082A6F0 2C040002
40820014 3D808034
618CBB00 7D8803A6
4E800021 38600001
9062A6F4 38604000
38635624 3C808043
B0642A42 8001000C
38210008 7C0803A6
4E800020 7C6802A6
3D808034 618CE894
7D8803A6 4E800021
3C608048 3C80801A
380446F4 38800000
60000000 00000000
04158268 C82280A0
C234EB60 00000007
8062A6F0 2C030001
4080001C 38600000
9062A6F4 3C608043
38804000 388455FC
B0832A42 38600000
9062A6F0 386DBD88
60000000 00000000
04397878 4800020C
C21A4570 00000006 #External/Lag Reduction/Force HD/480pDeflickerOff.asm
3C608046 6063B0F0
38800001 90830008
38600000 3D808015
618CF588 7D8903A6
4E800421 38600000
60000000 00000000 
$Polling Drift and Full Visual Buffer Fixes - Wii Only [tauKhan]
*Only have 1 "Visual Buffer & Polling Drift Fix" code enabled at a time.
*For Use on a Wii with a Non-CRT Screen.
*Removes polling drift phenomenon causing variable input lag.
*Prevents visual buffer from accruing a full frame of lag.
*Video Lag reduced by ~20.83 milliseconds.
041A4C24 C0429A7C
0401985C 3C60804C
04019860 91231F5C
C2376200 00000003
2C1DFFFF 41820008
48000008 93A2C150
60000000 00000000
C21A5018 00000005
3B5A0001 8002C150
2C00FFFF 38000000
9002C150 3D80801A
618C5078 7D8903A6
4D820420 00000000
04218D68 C8228000
04397878 4800020C


$Universal Controller Fix v0.8 (NTSC 1.02)
C20C9A44 0000002B
D01F002C 7C0802A6
90010004 9421FF00
BE810008 48000121
7FC802A6 C03F0894
C05E0000 FC011040
40820118 808DAEB4
C03F0620 FC200A10
C044003C FC011040
41800100 887F0670
2C030002 408000F4
887F221F 54600739
408200E8 3C60804C
60631F78 8BA30001
387DFFFE 889F0618
4800008D 7C7C1B78
7FA3EB78 889F0618
4800007D 7C7C1850
7C6319D6 2C0315F9
408100B0 38000001
901F2358 901F2340
809F0004 2C04000A
40A20098 887F000C
38800001 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820078 8083002C
80841ECC C03F002C
D0240018 C05E0004
FC011040 4181000C
38600080 48000008
3860007F 98640006
48000048 7C852378
3863FFFF 2C030000
40800008 38630005
3C808046 6084B108
1C630030 7C841A14
1C65000C 7C841A14
88640002 7C630774
4E800020 4E800021
40000000 00000000
BA810008 80010104
38210100 7C0803A6
60000000 00000000
C20998A4 00000026
7C0802A6 90010004
9421FF00 BE810008
7C7E1B78 83FE002C
480000DD 7FA802A6
C03F063C 806DAEB4
C0030314 FC010040
408100E4 C03F0620
48000071 D0210090
C03F0624 48000065
C0410090 EC4200B2
EC210072 EC21102A
C05D000C FC011040
408100B4 889F0670
2C040003 408100A8
C01D0010 C03F0624
FC000840 40800098
BA810008 80010104
38210100 7C0803A6
8061001C 83E10014
38210018 38630008
7C6803A6 4E800020
FC000A10 C03D0000
EC000072 C03D0004
EC000828 FC00001E
D8010080 80610084
38630002 3C004330
C85D0014 6C638000
90010080 90610084
C8210080 EC011028
C03D0000 EC200824
4E800020 4E800021
42A00000 37270000
43300000 3F800000
BF4CCCCD 43300000
80000000 7FC3F378
7FE4FB78 BA810008
80010104 38210100
7C0803A6 00000000
C22662D0 0000001A
7C0802A6 90010004
9421FF00 BE810008
48000089 7FC802A6
38600000 38800000
3D80803A 618C6754
7D8903A6 4E800421
7C7F1B78 38800001
989F0049 38800001
989F004A C03E000C
D03F0024 D03F0028
7FE3FB78 48000059
7C8802A6 C03E0000
C05E0004 3D80803A
618C6B98 7D8903A6
4E800421 7C641B78
7FE3FB78 C03E0008
C05E0008 3D80803A
618C7548 7D8903A6
4E800421 48000024
4E800021 42180000
C3898000 3EE66666
3DCCCCCD 4E800021
55434620 302E3800
BA810008 80010104
38210100 7C0803A6
38980000 00000000
C20908F4 00000017
7C0802A6 90010004
9421FF00 BE810008
2C030001 4082008C
C03F0628 FC200A10
806DAEB4 C0430210
FC011040 40800074
3F80804C 639C1F78
8BDC0001 387EFFFE
889F0618 48000029
7C7D1B78 7FC3F378
889F0618 48000019
7C7D1850 7C6319D6
388015F9 7C041800
48000038 7C852378
3863FFFF 2C030000
40800008 38630005
809C0008 1C630030
7C841A14 1C65000C
7C841A14 88640002
7C630774 4E800020
BA810008 80010104
38210100 7C0803A6
60000000 00000000
$UCF Slippi v0.80 Slippi (1.02) [Dan Salvato, tauKhan, UnclePunch, Fizzi]
*Non-Stealth - Indicator of UCF version on Character Select Screen
C20C9A44 0000002B #External/UCF 0.8/Logic/UCF DB.asm
D01F002C 7C0802A6
90010004 9421FF20
BE8100B0 48000121
7FC802A6 C03F0894
C05E0000 FC011040
40820118 808DAEB4
C03F0620 FC200A10
C044003C FC011040
41800100 887F0670
2C030002 408000F4
887F221F 54600739
408200E8 3C60804C
60631F78 8BA30001
387DFFFE 889F0618
4800008D 7C7C1B78
7FA3EB78 889F0618
4800007D 7C7C1850
7C6319D6 2C0315F9
408100B0 38000001
901F2358 901F2340
809F0004 2C04000A
40A20098 887F000C
38800001 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820078 8083002C
80841ECC C03F002C
D0240018 C05E0004
FC011040 4181000C
38600080 48000008
3860007F 98640006
48000048 7C852378
3863FFFF 2C030000
40800008 38630005
3C808046 6084B108
1C630030 7C841A14
1C65000C 7C841A14
88640002 7C630774
4E800020 4E800021
40000000 00000000
BA8100B0 800100E4
382100E0 7C0803A6
60000000 00000000
C20998A4 00000026 #External/UCF 0.8/Logic/UCF SD.asm
7C0802A6 90010004
9421FF20 BE8100B0
7C7E1B78 83FE002C
480000DD 7FA802A6
C03F063C 806DAEB4
C0030314 FC010040
408100E4 C03F0620
48000071 D0210090
C03F0624 48000065
C0410090 EC4200B2
EC210072 EC21102A
C05D000C FC011040
418000B4 889F0670
2C040003 408100A8
C01D0010 C03F0624
FC000840 40800098
BA8100B0 800100E4
382100E0 7C0803A6
8061001C 83E10014
38210018 38630008
7C6803A6 4E800020
FC000A10 C03D0000
EC000072 C03D0004
EC000828 FC00001E
D8010080 80610084
38630002 3C004330
C85D0014 6C638000
90010080 90610084
C8210080 EC011028
C03D0000 EC200824
4E800020 4E800021
42A00000 37270000
43300000 3F800000
BF4CCCCD 43300000
80000000 7FC3F378
7FE4FB78 BA8100B0
800100E4 382100E0
7C0803A6 00000000
C20908F4 00000017 #External/UCF 0.8/Logic/UCF Tumble.asm
7C0802A6 90010004
9421FF20 BE8100B0
2C030001 4082008C
C03F0628 FC200A10
806DAEB4 C0430210
FC011040 40800074
3F80804C 639C1F78
8BDC0001 387EFFFE
889F0618 48000029
7C7D1B78 7FC3F378
889F0618 48000019
7C7D1850 7C6319D6
388015F9 7C041800
48000038 7C852378
3863FFFF 2C030000
40800008 38630005
809C0008 1C630030
7C841A14 1C65000C
7C841A14 88640002
7C630774 4E800020
BA8100B0 800100E4
382100E0 7C0803A6
60000000 00000000
C22662D0 0000001A #External/UCF 0.8/Indicator/UCF Text.asm
7C0802A6 90010004
9421FF20 BE8100B0
48000089 7FC802A6
38600000 38800000
3D80803A 618C6754
7D8903A6 4E800421
7C7F1B78 38800001
989F0049 38800001
989F004A C03E000C
D03F0024 D03F0028
7FE3FB78 48000059
7C8802A6 C03E0000
C05E0004 3D80803A
618C6B98 7D8903A6
4E800421 7C641B78
7FE3FB78 C03E0008
C05E0008 3D80803A
618C7548 7D8903A6
4E800421 48000024
4E800021 42180000
C3898000 3EE66666
3DCCCCCD 4E800021
55434620 302E3800
BA8100B0 800100E4
382100E0 7C0803A6
38980000 00000000
$Stealth UCF v0.80 Slippi (1.02) [Dan Salvato, tauKhan, UnclePunch, Fizzi]
*Stealth - Does not show indicator of UCF on Character Select Screen
C20C9A44 0000002B #External/UCF 0.8/Logic/UCF DB.asm
D01F002C 7C0802A6
90010004 9421FF20
BE8100B0 48000121
7FC802A6 C03F0894
C05E0000 FC011040
40820118 808DAEB4
C03F0620 FC200A10
C044003C FC011040
41800100 887F0670
2C030002 408000F4
887F221F 54600739
408200E8 3C60804C
60631F78 8BA30001
387DFFFE 889F0618
4800008D 7C7C1B78
7FA3EB78 889F0618
4800007D 7C7C1850
7C6319D6 2C0315F9
408100B0 38000001
901F2358 901F2340
809F0004 2C04000A
40A20098 887F000C
38800001 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820078 8083002C
80841ECC C03F002C
D0240018 C05E0004
FC011040 4181000C
38600080 48000008
3860007F 98640006
48000048 7C852378
3863FFFF 2C030000
40800008 38630005
3C808046 6084B108
1C630030 7C841A14
1C65000C 7C841A14
88640002 7C630774
4E800020 4E800021
40000000 00000000
BA8100B0 800100E4
382100E0 7C0803A6
60000000 00000000
C20998A4 00000026 #External/UCF 0.8/Logic/UCF SD.asm
7C0802A6 90010004
9421FF20 BE8100B0
7C7E1B78 83FE002C
480000DD 7FA802A6
C03F063C 806DAEB4
C0030314 FC010040
408100E4 C03F0620
48000071 D0210090
C03F0624 48000065
C0410090 EC4200B2
EC210072 EC21102A
C05D000C FC011040
418000B4 889F0670
2C040003 408100A8
C01D0010 C03F0624
FC000840 40800098
BA8100B0 800100E4
382100E0 7C0803A6
8061001C 83E10014
38210018 38630008
7C6803A6 4E800020
FC000A10 C03D0000
EC000072 C03D0004
EC000828 FC00001E
D8010080 80610084
38630002 3C004330
C85D0014 6C638000
90010080 90610084
C8210080 EC011028
C03D0000 EC200824
4E800020 4E800021
42A00000 37270000
43300000 3F800000
BF4CCCCD 43300000
80000000 7FC3F378
7FE4FB78 BA8100B0
800100E4 382100E0
7C0803A6 00000000
C20908F4 00000017 #External/UCF 0.8/Logic/UCF Tumble.asm
7C0802A6 90010004
9421FF20 BE8100B0
2C030001 4082008C
C03F0628 FC200A10
806DAEB4 C0430210
FC011040 40800074
3F80804C 639C1F78
8BDC0001 387EFFFE
889F0618 48000029
7C7D1B78 7FC3F378
889F0618 48000019
7C7D1850 7C6319D6
388015F9 7C041800
48000038 7C852378
3863FFFF 2C030000
40800008 38630005
809C0008 1C630030
7C841A14 1C65000C
7C841A14 88640002
7C630774 4E800020
BA8100B0 800100E4
382100E0 7C0803A6
60000000 00000000


$Stage Striking (Whites-out Struck Stages) [Sham Rock]
C225A3BC 00000025
39E00001 3E008046
6210B0FC 1E2F000C
7E31802E 5630014B
4182000C 3A200001
48000020 56300109
4182000C 3A200002
48000010 563002D7
418200DC 3A200003
3EA0803F 62B506D0
3EC0804D 62D66CAE
3A800000 3A600000
3A400000 2C110001
40820014 8A560000
2C12001C 418100A8
48000050 2C110003
40820010 3A80003F
3A600002 4800003C
1E12001C 7E10AA14
8AF0000A 3E008045
6210C388 82100000
7E10BC30 561007FF
41820010 3A600002
3A80003F 4800000C
3A600000 3A800000
1E12001C 7E10A82E
2C120016 41800008
82100010 82100018
82100004 82100008
8210001C 82100008
9A900000 1E12001C
3A100008 7E70A9AE
3A00001E 9A160000
2C110001 41820010
3A520001 2C12001D
41A0FF4C 39EF0001
2C0F0005 41A0FEE8
C022C9E8 00000000
$Stage Striking (Transparent Struck Stages), Method 1 [Sham Rock, Achilles,]
C225A3BC 00000026
39E00001 3E008046
6210B0FC 1E2F000C
7E31802E 5630014B
4182000C 3A200001
48000020 56300109
4182000C 3A200002
48000010 563002D7
418200E0 3A200003
3EA0803F 62B506D0
3EC0804D 62D66CAE
3A800000 3A600000
3A400000 2C110001
40820014 8A560000
2C12001C 418100AC
48000050 2C110003
40820010 3A80003F
3A600002 4800003C
1E12001C 7E10AA14
8AF0000A 3E008045
6210C388 82100000
7E10BC30 561007FF
41820010 3A600002
3A80003F 4800000C
3A600000 3A800000
1E12001C 7E10A82E
3AE00000 2C130002
4082001C 3EE00008
62F70008 2C120016
4180000C 3EE02000
62F70008 92F00014
1E12001C 3A100008
7E70A9AE 3A00001E
9A160000 2C110001
41820010 3A520001
2C12001D 41A0FF60
39EF0001 2C0F0005
41A0FEE4 C022C9E8
60000000 00000000
$Stage Striking (Transparent Struck Stages), Method 2 [Dan Salvato]
C2259C40 0000001F
39600000 3D408045
614AC388 38600000
3C80803F 608406D0
28000013 4082000C
39600001 48000010
28000000 408200C0
48000034 2C03001D
408000B4 2C0B0002
4182004C 1CA3001C
7CA52214 88C5000A
80AA0000 7CA53430
54A507FF 40820088
4800002C 806DB600
5460056B 4082001C
546006F7 40820008
48000074 39600002
38600000 4BFFFFB0
886DB60E 2C03001D
4080005C 1CA3001C
7CA52214 38C00000
2C0B0002 40820008
38C00002 98C50008
80A50000 2C030016
41800008 80A50010
3CC04400 2C0B0002
40820008 38C00000
90C50038 38C0001E
98CDB60E 2C0B0000
4182000C 38630001
4BFFFF4C 28000000
60000000 00000000


$X + Y Disables Start [Dan Salvato]
C2376BB4 00000009
38A00000 38C1002C
1CE50008 7D07302E
55090109 4182001C
5509014B 41820014
3D20EFFF 6129FFFF
7D084838 7D07312E
38A50001 2C050003
4081FFD0 8081002C
80010030 00000000


$Full tournament codes [Achilles, UnclePunch]
*Tournament mods to improve fair competition
C216E510 00000098 #External/NeutralSpawn/NeutralSpawn.asm
7C0802A6 90010004
9421FF20 BE8100B0
3D808016 618CB41C
7D8903A6 4E800421
2C030000 40820480
2C1C0005 40800478
3C608048 80639D30
5463443E 2C03021C
41820464 3C608048
80639D30 5463443E
2C03010F 41820450
887F24D0 2C030001
41820054 3B200000
3B400000 7F43D378
3D808003 618C241C
7D8903A6 4E800421
2C030003 41820010
7C1CD000 41820014
3B390001 3B5A0001
2C1A0004 4081FFD0
7F83E378 7F24CB78
88BF24D0 48000115
480003F4 3B400000
3B000000 3B200000
7F23CB78 3D808003
618C241C 7D8903A6
4E800421 2C030003
41820024 7F23CB78
3D808003 618C3370
7D8903A6 4E800421
7C03D000 40820008
3B180001 3B390001
2C190004 4180FFBC
2C180001 41820398
2C180002 41810390
3B5A0001 2C1A0003
4180FF98 3B200000
3B410080 3B000000
3AC00000 3AE00000
7EE3BB78 3D808003
618C241C 7D8903A6
4E800421 2C030003
41820028 7EE3BB78
3D808003 618C3370
7D8903A6 4E800421
7C03C800 4082000C
7EF8D1AE 3B180001
3AF70001 2C170004
4180FFB8 3B390001
2C190003 4180FFA4
3B200000 7C79D0AE
7C03E000 41820010
3B390001 2C190004
4180FFEC 7F83E378
7F24CB78 88BF24D0
48000009 480002E8
7C0802A6 90010004
9421FF20 BE8100B0
7C7F1B78 7C9E2378
7CBD2B78 48000121
7F8802A6 80CD9348
38A00000 807C0000
2C03FFFF 4182005C
7C033000 4182000C
3B9C0044 4BFFFFE8
3B9C0004 1C7D0020
7F9C1A14 1C7E0008
7F9C1A14 38810080
C03C0000 D0240000
C03C0004 D0240004
38600000 90640008
7FE3FB78 3D808003
618C2768 7D8903A6
4E800421 48000054
2C1D0001 4182000C
7FC3F378 48000014
4800023D 7C6802A6
7C63F0AE 48000004
38810080 3D808022
618C4E64 7D8903A6
4E800421 7FE3FB78
38810080 3D808003
618C2768 7D8903A6
4E800421 48000004
7FE3FB78 38810080
3D808003 618C26CC
7D8903A6 4E800421
C0210080 C002A8E8
FC010040 4081000C
C022A8F8 48000008
C022A8CC 7FE3FB78
3D808003 618C3094
7D8903A6 4E800421
BA8100B0 800100E4
382100E0 7C0803A6
4E800020 4E800021
00000020 C2700000
41200000 42700000
41200000 C1A00000
41200000 41A00000
41200000 C2700000
41200000 C1A00000
41200000 42700000
41200000 41A00000
41200000 0000001F
C21B3333 420CCCCD
421B3333 420CCCCD
00000000 41000000
00000000 4279999A
C21B3333 420CCCCD
C21B3333 40A00000
421B3333 420CCCCD
421B3333 40A00000
00000008 C2280000
41D4CCCD 42280000
41E00000 00000000
423B999A 00000000
409CCCCD C2280000
41D4CCCD C2280000
40A00000 42280000
41E00000 42280000
40A00000 0000001C
C23A6666 4214CCCD
423D999A 42153333
00000000 40E00000
00000000 426A0000
C23A6666 4214CCCD
C23A6666 40A00000
423D999A 42153333
423D999A 40A00000
00000002 C2250000
41A80000 42250000
41D80000 00000000
40A80000 00000000
42400000 C2250000
41A80000 C2250000
40A00000 42250000
41D80000 42250000
40A00000 00000003
C2200000 42000000
42200000 42000000
428C0000 40E00000
C28C0000 40E00000
C2200000 42000000
C2200000 40A00000
42200000 42000000
42200000 40A00000
FFFFFFFF 4E800021
00030102 BA8100B0
800100E4 382100E0
7C0803A6 881F24D0
60000000 00000000
C22FCCD8 0000000D #External/Hide Nametag When Invisible/Hide Nametag When Invisible.asm
3C608046 6063B6A0
886324D0 2C030001
41820050 887F0000
3D808003 618C4110
7D8903A6 4E800421
8083002C 80640004
2C030010 40820010
80640010 2C0300EC
41820010 8864221E
54630631 41820014
3D80802F 618CCCC8
7D8903A6 4E800420
281E0000 00000000
04261B1C 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip Nametag ID Reset.asm
04261B30 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip isUsingNametag Bool Reset.asm
042605FC 38C00003 #External/Unplugging Closes CSS Door/Unplugging Closes CSS Door.asm
044DC47C C0200000 #External/CSS Player Hands Default to HMN Button/Change Default Hand Position.asm
C2261A6C 00000005 #External/CSS Player Hands Default to HMN Button/Fix A Button Buffer When Exiting Name Entry.asm
88BF0005 2C050002
40820014 3D808026
618C1B6C 7D8903A6
4E800420 1C130024
60000000 00000000
C2266CE0 0000000C #External/Disable FoD During Doubles/Disable FoD During Doubles.asm
80CD8840 38C61CB0
80A60018 3C60E700
606300B0 7C632A79
41820010 2C030020
41820008 48000034
806DB610 88630018
2C030001 41820014
38600001 50652EB4
90A60018 48000014
38600000 50652EB4
90A60018 48000004
38600001 00000000
C22608D8 0000001D #External/Toggle Rumble From CSS/Toggle Rumble From CSS.asm
887F0007 2C030000
40820090 889F0004
7C972378 800D8840
7C602214 88A31CC0
57800739 40820010
5780077B 4082003C
480000AC 28050001
418200A4 7EE3BB78
38800000 38A0000E
38C00000 38ED9950
3D808037 618C8430
7D8903A6 4E800421
38800001 48000010
28050000 41820070
38800000 7EE3BB78
3D808015 618CED4C
7D8903A6 4E800421
38800001 989F0007
3C80C040 909F0014
C03F0014 C0428E0C
C01F000C EC01002A
D01F000C FC600850
FC030840 41810008
EC6300B2 D07F0014
4180001C C0828258
FC032040 41810010
38800000 909F0014
989F0007 889F0004
60000000 00000000
C2259B84 00000008 #External/Stage Striking/Random_Stage_Fix.asm
5460063F 41820038
1C9E001C 38040008
7C1F00AE 2C000000
40820024 3800001D
7C0903A6 38600000
389F0000 90640004
3884001C 4200FFF8
2C030000 00000000
C2259C40 0000001F #External/Stage Striking/Stage_Striking.asm
39600000 3D408045
614AC388 38600000
3C80803F 608406D0
28000013 4082000C
39600001 48000010
28000000 408200C0
48000034 2C03001D
408000B4 2C0B0002
4182004C 1CA3001C
7CA52214 88C5000A
80AA0000 7CA53430
54A507FF 40820088
4800002C 806DB600
5460056B 4082001C
546006F7 40820008
48000074 39600002
38600000 4BFFFFB0
886DB60E 2C03001D
4080005C 1CA3001C
7CA52214 38C00000
2C0B0002 40820008
38C00002 98C50008
80A50000 2C030016
41800008 80A50010
3CC04400 2C0B0002
40820008 38C00000
90C50038 38C0001E
98CDB60E 2C0B0000
4182000C 38630001
4BFFFF4C 28000000
60000000 00000000
$Stealth tournament codes [Achilles, UnclePunch]
*Tournament mods to improve fair competition
C216E510 00000098 #External/NeutralSpawn/NeutralSpawn.asm
7C0802A6 90010004
9421FF20 BE8100B0
3D808016 618CB41C
7D8903A6 4E800421
2C030000 40820480
2C1C0005 40800478
3C608048 80639D30
5463443E 2C03021C
41820464 3C608048
80639D30 5463443E
2C03010F 41820450
887F24D0 2C030001
41820054 3B200000
3B400000 7F43D378
3D808003 618C241C
7D8903A6 4E800421
2C030003 41820010
7C1CD000 41820014
3B390001 3B5A0001
2C1A0004 4081FFD0
7F83E378 7F24CB78
88BF24D0 48000115
480003F4 3B400000
3B000000 3B200000
7F23CB78 3D808003
618C241C 7D8903A6
4E800421 2C030003
41820024 7F23CB78
3D808003 618C3370
7D8903A6 4E800421
7C03D000 40820008
3B180001 3B390001
2C190004 4180FFBC
2C180001 41820398
2C180002 41810390
3B5A0001 2C1A0003
4180FF98 3B200000
3B410080 3B000000
3AC00000 3AE00000
7EE3BB78 3D808003
618C241C 7D8903A6
4E800421 2C030003
41820028 7EE3BB78
3D808003 618C3370
7D8903A6 4E800421
7C03C800 4082000C
7EF8D1AE 3B180001
3AF70001 2C170004
4180FFB8 3B390001
2C190003 4180FFA4
3B200000 7C79D0AE
7C03E000 41820010
3B390001 2C190004
4180FFEC 7F83E378
7F24CB78 88BF24D0
48000009 480002E8
7C0802A6 90010004
9421FF20 BE8100B0
7C7F1B78 7C9E2378
7CBD2B78 48000121
7F8802A6 80CD9348
38A00000 807C0000
2C03FFFF 4182005C
7C033000 4182000C
3B9C0044 4BFFFFE8
3B9C0004 1C7D0020
7F9C1A14 1C7E0008
7F9C1A14 38810080
C03C0000 D0240000
C03C0004 D0240004
38600000 90640008
7FE3FB78 3D808003
618C2768 7D8903A6
4E800421 48000054
2C1D0001 4182000C
7FC3F378 48000014
4800023D 7C6802A6
7C63F0AE 48000004
38810080 3D808022
618C4E64 7D8903A6
4E800421 7FE3FB78
38810080 3D808003
618C2768 7D8903A6
4E800421 48000004
7FE3FB78 38810080
3D808003 618C26CC
7D8903A6 4E800421
C0210080 C002A8E8
FC010040 4081000C
C022A8F8 48000008
C022A8CC 7FE3FB78
3D808003 618C3094
7D8903A6 4E800421
BA8100B0 800100E4
382100E0 7C0803A6
4E800020 4E800021
00000020 C2700000
41200000 42700000
41200000 C1A00000
41200000 41A00000
41200000 C2700000
41200000 C1A00000
41200000 42700000
41200000 41A00000
41200000 0000001F
C21B3333 420CCCCD
421B3333 420CCCCD
00000000 41000000
00000000 4279999A
C21B3333 420CCCCD
C21B3333 40A00000
421B3333 420CCCCD
421B3333 40A00000
00000008 C2280000
41D4CCCD 42280000
41E00000 00000000
423B999A 00000000
409CCCCD C2280000
41D4CCCD C2280000
40A00000 42280000
41E00000 42280000
40A00000 0000001C
C23A6666 4214CCCD
423D999A 42153333
00000000 40E00000
00000000 426A0000
C23A6666 4214CCCD
C23A6666 40A00000
423D999A 42153333
423D999A 40A00000
00000002 C2250000
41A80000 42250000
41D80000 00000000
40A80000 00000000
42400000 C2250000
41A80000 C2250000
40A00000 42250000
41D80000 42250000
40A00000 00000003
C2200000 42000000
42200000 42000000
428C0000 40E00000
C28C0000 40E00000
C2200000 42000000
C2200000 40A00000
42200000 42000000
42200000 40A00000
FFFFFFFF 4E800021
00030102 BA8100B0
800100E4 382100E0
7C0803A6 881F24D0
60000000 00000000
C22FCCD8 0000000D #External/Hide Nametag When Invisible/Hide Nametag When Invisible.asm
3C608046 6063B6A0
886324D0 2C030001
41820050 887F0000
3D808003 618C4110
7D8903A6 4E800421
8083002C 80640004
2C030010 40820010
80640010 2C0300EC
41820010 8864221E
54630631 41820014
3D80802F 618CCCC8
7D8903A6 4E800420
281E0000 00000000
04261B1C 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip Nametag ID Reset.asm
04261B30 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip isUsingNametag Bool Reset.asm
042605FC 38C00003 #External/Unplugging Closes CSS Door/Unplugging Closes CSS Door.asm
$Neutral Spawns for 1v1 and 2v2 (1.02) [Achilles, Jorgasms]
*All players/teams spawn in Neutral Stage Positions regardless of Port Permutations.
C2263058 00000030
39E00000 3A000000
3E408048 625307FD
91F206D8 91F206DC
8A3207C8 625206D7
2C110001 4182004C
39EF0001 8E930024
2C140003 4182000C
9A130004 3A100001
2C0F0004 41A0FFE4
48000130 39E00000
3A0000FF 3E408048
62520801 39EF0001
9E120024 2C0F0004
41A0FFF4 4800010C
3E208048 623106DC
39EF0001 3A520001
8E930024 89D30008
2C140003 41A2FFC0
2C0E0000 40820010
3A000000 8A910000
48000024 2C0E0001
40820010 3A000001
8E910001 48000010
3A000002 8E910002
48000004 3A940001
2C140003 40A0FF80
9A910000 9A120000
2C0F0004 41A0FF94
39E00000 3E208048
623106DB 3AA00000
39EF0001 8E910001
2C140001 40800008
48000010 3AB50001
2C150003 40A0FF40
2C0F0003 41A0FFDC
39E00000 3A310127
39C000FF 3A8000FF
39EF0001 8E110024
2C0E00FF 40820010
7E128378 39C00000
4800002C 7C109000
4082000C 39C00003
4800001C 2C1400FF
40820010 39C00001
3A800000 48000008
39C00002 99D1FFFC
2C0F0004 41A0FFB4
38840001 00000000
C21C0A48 0000001A
3DE0801B 61EFFFA8
7C0F6000 418200BC
3DC08048 A1CE0686
3DE08049 61EFED70
81EF0000 2C0E001F
4082001C 3E00C242
3E204242 3E404230
3A600000 960F0598
4800002C 2C0E001C
40820040 3E00C23A
62106666 3E20423D
62318E70 3E404214
3A600000 960F0854
48000004 924F0004
962F0040 924F0004
962F0040 926F0004
960F0040 926F0004
2C0E0020 40820014
3A000041 9E0F0650
3A0000C1 9A0F0040
2C0E0008 40820024
3E004270 3E20C270
3A400000 39EF4748
960F4748 924F0004
962F0040 924F0004
7D8803A6 00000000


$Tournament safety codes [Fizzi]
*Codes to ensure integrity of tournament matches
C222F958 00000004 #External/FixedDamageRatio/SkipInputHandling.asm
2C050003 40820014
3D808022 618CFB68
7D8903A6 4E800420
28050005 00000000
C2167F40 00000005 #External/PreventPauseSoftLocks/ForcePauseOn.asm
881E0002 2C000001
40820018 881E0004
2C000004 4181000C
881E000A 48000008
38000001 00000000
$Hold to Pause [UnclePunch]
*Hold start for 30 frames to pause
C21A12A4 00000002
38600000 906DB5C0
80010024 00000000
C216BDEC 0000000F
38ADB5C0 80030000
540004E7 41820048
7C9E28AE 2C040000
40820010 80030008
540004E7 41820030
7C7E28AE 38630001
7C7E29AE 2C03001E
41800028 38600000
90650000 3D808016
618CBDFC 7D8903A6
4E800420 38600000
7C7E29AE 48000004
3D808016 618CBE54
7D8903A6 4E800420
60000000 00000000
$L+R+A+Start Resets Game While Pause Is Off [Sickolas]
C2050D68 0000000E
3E808045 6294BF18
82B40000 56B305EF
40A20058 3AA00000
3E808046 6294B108
82740000 567201CF
4182001C 567200C7
41820014 56720253
4182000C 56720295
40820018 3AB50001
2C150004 4080001C
3A94000C 4BFFFFCC
3D80801A 618C4510
7D8903A6 4E800421
7C0802A6 00000000


$Disable Wobbling [UnclePunch]
*Breaks Popo's grab after four pummels if the victim has not left hitstun since the first pummel.
C20DB880 00000003 #External/PreventWobbling/Init Wobble Count Air.asm
38600000 987D2350
3860FFFF B07D2352
8001005C 00000000
C20DBBD4 00000003 #External/PreventWobbling/Init Wobble Count Ground.asm
38600000 987D2350
3860FFFF B07D2352
8001005C 00000000
C208F090 00000038 #External/PreventWobbling/Wobble Check.asm
807B0010 2C0300DF
418001B0 2C0300E4
418101A8 807B1A58
2C030000 4182019C
8083002C 88842222
5484077B 4182018C
809B1868 7C032000
41820034 A0A40000
2C050006 40820174
80A4002C 80850518
7C032000 40820164
A0650DA8 A09B2352
7C032000 41820154
48000018 80A3002C
A0652088 A09B2352
7C032000 4182013C
B07B2352 887B2350
38630001 987B2350
3D808016 618CB168
7D8903A6 4E800421
2C030000 40820114
887B2350 2C030003
40810108 7C0802A6
90010004 9421FF20
BE8100B0 829B1A58
7E83A378 3D80800D
618CA698 7D8903A6
4E800421 8074002C
8863000C 38800001
3D808003 618C418C
7D8903A6 4E800421
2C030000 4182009C
7C751B78 8095002C
80A400E0 2C050000
4082001C 38800000
3D80800D 618CA698
7D8903A6 4E800421
48000070 8075002C
3D808007 618CD5D4
7D8903A6 4E800421
8075002C 80ADAEB4
C0050374 C023002C
FC200850 EC000072
D0030080 C0050378
D0030084 C0029700
D0032340 C0229700
C0429704 FC600890
7EA3AB78 388000E6
38A00000 38C00000
3D808006 618C93AC
7D8903A6 4E800421
BA8100B0 800100E4
382100E0 7C0803A6
3D808008 618CF0C8
7D8903A6 4E800420
801B0010 00000000
$Ledge Grab Limit [UnclePunch]
*Enforces ledge grab limit
C21A5E90 00000002 #Ledge Grab Limit
386000B4 907F0010
7FE3FB78 00000000
0416EBD8 60000000
041B0498 60000000
041B05CC 38000000
041B05C8 38C00001
C2165C48 00000066
7C0802A6 90010004
9421FF00 BC610008
7C7F1B78 887F0004
2C030001 408202F8
3BC10080 3BA00000
38600000 907E0000
907E0004 1C7D00A8
7C83FA14 88640058
2C030003 41820028
8864005D 2C030000
4082001C 887E0000
38630001 987E0000
389E0001 3863FFFF
7FA321AE 3BBD0001
2C1D0006 4180FFC0
887E0000 2C030001
40810118 3BA00000
387E0001 7C63E8AE
3D808003 618C42B4
7D8903A6 4E800421
7C7C1B78 3B600000
7C1BE800 4182002C
387E0001 7C63D8AE
3D808003 618C42B4
7D8903A6 4E800421
7C03E000 4080000C
7F7DDB78 4BFFFFB4
3B7B0001 887E0000
7C1B1800 4180FFC4
4800000C 3BBD0001
4BFFFF98 3B600000
387E0001 7C83D8AE
1C6400A8 7C63FA14
38BE0001 7CA5E8AE
7C042800 4182000C
38800001 48000008
38800000 9883005D
9883005E 3B7B0001
887E0000 7C1B1800
4180FFC0 3B600000
387E0001 7F43D8AE
387E0001 7C63E8AE
7C1A1800 41820034
7F43D378 3D808003
618C42B4 7D8903A6
4E800421 7C03E000
40820018 1C7A00A8
7C63FA14 38800000
9883005D 9883005E
3B7B0001 887E0000
7C1B1800 4180FFAC
807F0008 3880003C
7C6323D6 7C8323D6
38600000 3D808032
618C2DA0 7D8903A6
4E800421 48000151
7C6802A6 C0430000
EC2100B2 FC20081E
D8210080 83A10084
3B800000 3B600000
1C7C00A8 7C83FA14
88640058 2C030003
41820030 8864005D
2C030000 40820024
7F83E378 3D808004
618C0AF0 7D8903A6
4E800421 7C03E800
40810008 3B7B0001
3B9C0001 2C1C0006
4180FFB8 2C1B0001
418100E4 2C1B0000
418200DC 3B800000
1C7C00A8 7C83FA14
88640058 2C030003
4182004C 8864005D
2C030000 41820010
2C030001 41820008
48000034 7F83E378
3D808004 618C0AF0
7D8903A6 4E800421
7C03E800 41810018
1C7C00A8 7C83FA14
38600000 9864005D
9864005E 3B9C0001
2C1C0006 4180FF9C
3B800000 1C7C00A8
7C83FA14 88640058
2C030003 41820040
8864005D 2C030000
40820034 7F83E378
3D808004 618C0AF0
7D8903A6 4E800421
7C03E800 40810018
1C7C00A8 7C83FA14
38600001 9864005D
9864005E 3B9C0001
2C1C0006 4180FFA8
4800000C 4E800021
40B6DABA B8610008
80010104 38210100
7C0803A6 8803000F
60000000 00000000


$Split Audio Channels 2.0 (v1.02) [UnclePunch]
*This code splits the game music onto the left channel, and the game sounds onto right channel.
*Game must be set to Mono to take effect, stereo is preserved
C238A984 00000009
800DC0B4 2C000000
40820034 887A000B
2C030001 40820018
38600000 B07F0228
B07F0230 B07F0238
48000014 38600000
B07F0224 B07F022C
B07F0234 807A000C
389F0224 00000000
C238A80C 00000009
800DC0B4 2C000000
40820034 887A000B
2C030001 40820018
38600000 B07F0228
B07F0230 B07F0238
48000014 38600000
B07F0224 B07F022C
B07F0234 807A000C
389F0224 00000000


$Stock Control/Crew Battle (1.02) [Jorgasms]
*Essentially, the hack gets rid of damage modifier for handicap and replaces it with controllable stocks so that one player can spawn with say 6 stocks and another can spawn with 4.
*When handicap is set to "ON" you can set custom stocks per player (1 stock - 9 stocks).
*When handicap is set to "AUTO" you can set custom stock per player (1 stock - 9 stocks) just like when handicap is "ON." However, upon re-entering the character select screen, your handicap will be set to the amount of stocks you had at the end of the game. If you had zero stocks (as in you lost), the game will set your stock to the current stock setting (any stock amount higher than nine will be set nine). This allows for easy crew battles. You can still change the stocks manually if needed (rage quits etc.).
04036bb4 60000000
C2266678 00000015
3DC0803F 61CEA3E6
89CE0000 2C0E0000
4182008C 3DC08045
39CE310E 3DE08048
39EF0828 3E008045
6210BF14 8A100000
2C100009 40810008
3A000009 8A2E0000
2C110000 4182000C
9A2F0000 48000008
9A0F0000 8A2E0E90
2C110000 4182000C
9A2F0024 48000008
9A0F0024 8A2E1D20
2C110000 4182000C
9A2F0048 48000008
9A0F0048 8A2E2BB0
2C110000 4182000C
9A2F006C 48000008
9A0F006C 3803FFFF
60000000 00000000
C21A57DC 00000005
3E008048 621006E0
3A200009 9A300000
9A300024 9A300048
9A30006C 38BEFFF8
60000000 00000000
C2230D54 00000006
88030005 3DC0803F
61CEA3E6 3DE08045
61EFBF15 3A000001
89CE0000 2C0E00FF
4082000C 9A0F0000
38000001 00000000
C222F76C 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C222F6BC 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C2033CC4 0000000A
3DC08045 61CEBF15
89CE0000 2C0E0002
40820038 3DC08045
39CE310E 3DE08048
39EF0828 8A4F0000
9A4E0000 8A4F0024
9A4E0E90 8A4F0048
9A4E1D20 8A4F006C
9A4E2BB0 48000008
98A3008E 00000000


$SSBM NTSC 1.02-to-PAL Game-play Converter (1.02) [UnclePunch]
*Includes all character balances, Samus Cannot Bomb Jump Out of Zair, Remove Extender, DK Keeps Charge When Hit During Up B, Detection Bubbles Do Not Skip Hurtbox Collision Check, Freeze Glitch Fix, PAL Stock Icons and PAL CSS Indicator
C2068F30 0000009B #External/PAL/Core/Character DAT Patcher.asm
7C0802A6 90010004
9421FF20 BE8100B0
83FE010C 83FF0008
3BFFFFE0 807D0000
2C03001B 4080049C
48000071 480000A9
480000B9 48000151
48000179 48000179
48000229 48000239
48000281 480002F9
48000311 48000311
48000311 48000311
48000321 48000321
48000389 48000389
48000391 48000391
480003A9 480003A9
480003B9 480003B9
480003C9 480003C9
480003C9 48000429
7C8802A6 1C630004
7C841A14 80A40000
54A501BA 7CA42A14
80650000 80850004
2C0300FF 41820014
7C63FA14 90830000
38A50008 4BFFFFE4
480003F0 00003344
3F547AE1 00003360
42C40000 000000FF
0000379C 42920000
00003908 40000000
0000390C 40866666
00003910 3DEA0EA1
00003928 41A00000
00003C04 2C01480C
00004720 1B968013
00004734 1B968013
0000473C 04000009
00004A40 2C006811
00004A4C 281B0013
00004A50 0D00010B
00004A54 2C806811
00004A60 281B0013
00004A64 0D00010B
00004B24 2C00680D
00004B30 0F104013
00004B38 2C80380D
00004B44 0F104013
000000FF 0000380C
00000007 00004EF8
2C003803 00004F08
0F80000B 00004F0C
2C802003 00004F1C
0F80000B 000000FF
000000FF 00004D10
3FC00000 00004D70
42940000 00004DD4
41900000 00004DE0
41900000 000083AC
2C000009 000083B8
348C8011 00008400
348C8011 00008430
0500008B 00008438
041A0500 00008444
0500008B 000084DC
05780578 000085B8
1000010B 000085C0
03E801F4 000085CC
1000010B 000085D4
038403E8 000085E0
1000010B 00008818
0B00010B 0000882C
0B00010B 000088F8
041A0BB8 0000893C
041A0BB8 00008980
041A0BB8 000089E0
04FEF704 000000FF
000036CC 42EC0000
000037C4 0C000000
000000FF 00003468
3F666666 000039D8
440C0000 00003A44
B4990011 00003A48
1B8C008F 00003A58
B4990011 00003A5C
1B8C008F 00003A6C
B4990011 00003A70
1B8C008F 00003B30
440C0000 000000FF
000045C8 2C015010
000045D4 2D198013
000045DC 2C80B010
000045E8 2D198013
000049C4 2C00680A
000049D0 281B8013
000049D8 2C80780A
000049E4 281B8013
000049F0 2C006808
000049FC 231B8013
00004A04 2C807808
00004A10 231B8013
00005C98 1E0C8080
00005CF4 B4800C90
00005D08 B4800C90
000000FF 00003A1C
B4940013 00003A64
2C000015 00003A70
B4928013 000000FF
000000FF 000000FF
000000FF 0000647C
B49A4017 00006480
64001097 000000FF
000000FF 000033E4
42DE0000 00004528
2C013011 00004534
B4988013 0000453C
2C813011 00004548
B4988013 00004550
2D002011 0000455C
B4988013 000045F8
2C01300F 00004608
0F00010B 0000460C
2C81280F 0000461C
0F00010B 00004AEC
2C007003 00004B00
2C803803 000000FF
000000FF 0000485C
2C00000F 000000FF
000000FF 000037B0
3F59999A 000037CC
42AA0000 00005520
87118013 000000FF
000000FF 00003B8C
440C0000 00003D0C
440C0000 000000FF
000000FF 000050E4
B4990013 000050F8
B4990013 000000FF
000000FF 000000FF
00004EB0 02BCFF38
00004EBC 14000123
00004EC4 038401F4
00004ED0 14000123
00004ED8 044C04B0
00004EE4 14000123
0000505C 2C006815
0000506C 14080123
00005070 2C806015
00005080 14080123
00005084 2D002015
00005094 14080123
000000FF 000000FF
BA8100B0 800100E4
382100E0 7C0803A6
3C60803C 00000000
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
60000000 00000000
C210FC44 00000002 #External/PAL/Core/Additional/DK_AerialUpB.asm
3C008011 60000074
60000000 00000000
C210FB64 00000002 #External/PAL/Core/Additional/DK_GroundedUpB.asm
3C008011 60000074
60000000 00000000
040796E0 60000000 #External/PAL/Core/Additional/DetectionHitboxes.asm
041239A8 60000000 #External/PAL/Core/Additional/ICs_FreezeGlitch.asm
043CE4D4 00240464 #External/PAL/Core/Additional/Samus_BombJump.asm
042B7E54 48000088 #External/PAL/Core/Additional/Samus_Extender1.asm
042B808C 48000084 #External/PAL/Core/Additional/Samus_Extender2.asm
C2266978 00000050 #External/PAL/Indicators/PAL CSS Indicator.asm
7D8802A6 48000031
7C8802A6 7D8803A6
3D800035 618C6A60
7C6C1850 38A00238
3D808000 618C31F4
7D8903A6 4E800421
48000244 4E800021
00000000 00006FFF
00007FF1 00007FF0
00007FF0 00007FF0
00007FFF 00007FF1
00000000 FFC40002
17FF3006 00EF800B
00EF801F 04FF404F
FFF7009F 110000EF
00000000 FFF8000D
FEFD000F FBFF300F
F6DF700F F3BFC00F
E07FF10F B14FF60F
00000000 F6000000
F7000000 F7000000
F7000000 F7000000
F7000000 F7000000
04FF9888 00CFB888
009FC888 006FD888
004FE888 002FF888
000FF888 002FF888
88888888 88888888
88888888 88888888
88888888 88888888
88888888 88888888
88888888 88888888
8888888E 888888DF
88888CFF 8888AFF7
8889FFA0 888FFC00
8DFFB100 EFF60000
FF400000 F3000000
40000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
88888888 88888888
88888888 88888888
88888888 88888888
88888888 88888888
8888EF40 8888DF60
8888CF90 8888BFC0
88889FF4 88888DF9
88888BFE 888888EF
00007FF0 00007FF0
00006FD0 00000000
00000000 00000000
30000000 90000000
000003FF 000008FF
00000BFB 00000000
00000000 00000000
00000000 00000000
EFFFFB0F 200AFF1F
0004FF4D 00000000
00000000 00000000
00000000 00000000
F7000000 F7111100
FFFFFB00 00000000
00000000 00000000
00000000 00000000
004FE888 006FD888
009FC888 00CFB888
04FF9888 09FD8888
3EFB8888 387F0718
60000000 00000000
044DEC14 01000000 #External/PAL/Toggle/PALToggleEnable.asm


$Swap Z and X for Port 1 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C0 00000005
2C180000 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190002
60000000 00000000
$Swap Z and Y for Port 1 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C0 00000005
2C180000 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190002
60000000 00000000
$Swap Z and X for Port 2 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C8 00000005
2C180001 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190003
60000000 00000000
$Swap Z and Y for Port 2 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C8 00000005
2C180001 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190003
60000000 00000000
$Swap Z and X for Port 3 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D0 00000005
2C180002 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190004
60000000 00000000
$Swap Z and Y for Port 3 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D0 00000005
2C180002 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190004
60000000 00000000
$Swap Z and X for Port 4 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D8 00000005
2C180003 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190005
60000000 00000000
$Swap Z and Y for Port 4 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D8 00000005
2C180003 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190005
60000000 00000000
$Swap X/Z - Netplay Safe [Altimor]
*Online only - does nothing in VS. Mode
*Swaps the X and the Z Buttons for the local player only
C234E2AC 00000002
5000843E 5000B56A
500056F6 00000000
$Swap Y/Z - Netplay Safe [Altimor]
*Online only - does nothing in VS. Mode
*Swaps the Y and the Z Buttons for the local player only
C234E2AC 00000002
5000843E 5000BD28
50004EF6 00000000


Crash-Prevent/Niche Codes

This will print onscreen exactly why the game crashed! Gone are the days of being in the dark. This functionality was present in Melee, just locked behind a button combo.

$Enable OSReport Print on Crash (1.00) [UnclePunch]
043959B4 4800020C
$Enable OSReport Print on Crash (1.01) [UnclePunch]
04396B98 4800020C
$Enable OSReport Print on Crash (1.02) [UnclePunch]
04397878 4800020C
$Enable OSReport Print on Crash (PAL) [UnclePunch]
043977A0 4800020C

Button combo to display in vanilla melee: ZRL Y + Pad up A + Pad down B + Pad left X + pad right



$Flush Cache on Scene Change (1.02) [Dan Salvato]
C21A4B70 00000004
3C608000 3C80003C
3D808000 618C543C
7D8903A6 4E800420
60000000 00000000


$6-player match Crash Prevent [wParam]
*Debug Required. P5+6 are CPU, 5 - Char from ALL_CHAR, kind from ALL_KIND, 6 - Char from Publicity, kind from ALL_KIND
01C43642 08000000
0430009C 38000003
043001B4 4839FE9C
046A0050 7C0902A6
046A0054 807F002C
046A0058 7C030214
046A005C 2C000003
046A0060 4182002C
046A0064 2C000002
046A0068 40820020
046A006C 801F0164
046A0070 98060061
046A0074 98060085
046A0078 801F0150
046A007C 98060060
046A0080 801F0134
046A0084 98060084
046A0088 38A50008
046A008C 4BC6012C
04179188 2C1B0004
0416EA2C 38000007
04167A84 38600006
043FA56C 803FB538
043FA578 42080000
043FA564 00000000
043FA5B0 803FA154


$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


$Trophy Collector Crash Prevent (Debug Mode)
01C43D24 08000000
042199FC 60000000


$DUMMY / ICETOP Crash Prevent (Debug Mode)
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048


$Extra characters doesn't crash the game at Victory Screen (1.02) [flieskiller]
C21776C0 00000009
7C630774 2C03001B
4082000C 38600000
48000030 2C03001C
4082000C 38600012
48000020 2C03001D
4082000C 38600005
48000010 2C030020
40820008 3860000E
60000000 00000000


$Giga Bowser & Sandbag Always Fall On Match Start [Achilles]
C2069328 00000006
807E0004 2C03001F
4182000C 2C030020
40820014 3C608006
60639350 7C6903A6
4E800420 887E000C
60000000 00000000


$Break the Targets Intangibility Glitch Fix [UnclePunch]
C21B65AC 00000005
9003000C 3C608046
6063B488 388001C0
3D808000 618CC160
7D8903A6 4E800421
60000000 00000000


$Fix Samus Extender Crash [UnclePunch]
042B9D28 48000078


$Extra Chars Don't Reset Port If Unavailable [Achilles]
C2264EEC 0000001B
7C801A14 88840001
2C040003 418200C0
7C8300AE 2C040012
41820084 2C040013
4182007C 2C040000
4182006C 2C04001B
41820064 2C04000C
41820054 2C04001C
4182004C 2C040005
4182003C 2C04001D
41820034 2C04000E
4182004C 2C040020
41820044 2C040018
41820044 2C04001A
4182003C 2C04000D
4182003C 2C04001E
41820034 3A200003
48000034 3A200004
4800002C 3A200007
48000024 3A20000F
4800001C 3A20000C
48000014 3A200012
4800000C 3A200013
48000004 3C808026
60844F14 7C8803A6
4E800020 3880001A
60000000 00000000


$Clone (Nana Type) Down-B Freeze Fix [Achilles]
C20B0BAC 00000003
38000000 80A30004
2C05000B 40820008
38000001 00000000


$Freeze glitch fix [tauKhan]
041239A8 60000000


$Invisible ceiling glitch fix [tauKhan]
0406BB14 D01D0004


$Crazy Hand Tag Team Fix [Odante]
C215C2F8 00000003
28030000 40820008
38000000 28000001
60000000 00000000


$CrazyHand - Disable D-Pad Up+B  Attack [Achilles]
04156CE0 4800006c


$Force Crash Mid-Match [UnclePunch, DRGN]
C21A507C 00000008
3DE08047 61EF9D30
89CF0000 2C0E0002
40A20024 89CF0003
2C0E0002 40A20018
81CF002C 2C0E00B4
41A0000C 8000000C
48000008 8019000C
60000000 00000000


$Character Data Struct Custom Flag Init [Achilles]
C2068EEC 00000005
38800000 909F0020
909F0024 9883000D
B083000E 988321FD
B08321FE 3C808046
60000000 00000000


$Nana Always Throws Debug Option [Achilles]
C20DD368 00000006
389E0000 83DF0004
2C1E000B 4082001C
3FC08040 83DEA32C
2C1E0000 4182000C
388000DA 7C84F214
60000000 00000000


$Lag Reduction [tauKhan]
*TAS QoL
*Use in tandem with [https://github.com/SwareJonge/Dolphin-Lua-Core Lua Core Dolphin]
*https://twitter.com/PracticalTAS/status/1349569326794362882 
04376238 48000018
043761F8 38600000


Camera Codes

$Unrestricted Camera while Paused [strikebowler585]
04452F54 42000000
04452F58 42000000
04452F5C 42000000
04452F60 40200000
04452F64 47000000


$C-Stick Panning while Paused [Achilles]
C202CB34 0000000C
7C040774 3E00804C
62101FD4 1DE00044
7E107A14 C022C3D8
FE200850 C1F00000
FC0F0840 4081000C
FC0F8840 41800010
C21F0314 FE0F802A
D21F0314 C1F00004
FC0F0840 4081000C
FC0F8840 41800010
C21F0318 FE0F802A
D21F0318 00000000


$Disable Automatic Start Screen Transitions [achilles]
041A1C58 38000000


$Disable Camera and Item Spawn Overlay
040304c4 60000000
0405a634 48000094


$Unrestricted Camera in Camera Mode [UnclePunch]
C202FE24 00000005
38600000 907E02F8
3C604700 907E02E8
907E02EC 907E02F0
907E02F4 907E02FC
BB610014 00000000
8002c62c 60000000
0402c6d0 60000000
0402c614 60000000
0402c6bc 60000000
0402c600 60000000
0402c6a8 60000000


QoL Game-Play Customization Options

$Swap Z and X for Port 1 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C0 00000005
2C180000 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190002
60000000 00000000
$Swap Z and Y for Port 1 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C0 00000005
2C180000 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190002
60000000 00000000
$Swap Z and X for Port 2 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C8 00000005
2C180001 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190003
60000000 00000000
$Swap Z and Y for Port 2 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C8 00000005
2C180001 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190003
60000000 00000000
$Swap Z and X for Port 3 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D0 00000005
2C180002 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190004
60000000 00000000
$Swap Z and Y for Port 3 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D0 00000005
2C180002 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190004
60000000 00000000
$Swap Z and X for Port 4 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D8 00000005
2C180003 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190005
60000000 00000000
$Swap Z and Y for Port 4 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D8 00000005
2C180003 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190005
60000000 00000000


$Swap X/Z - Netplay Safe [Altimor]
*Online only - does nothing in VS. Mode
*Swaps the X and the Z Buttons for the local player only
C234E2AC 00000002
5000843E 5000B56A
500056F6 00000000
$Swap Y/Z - Netplay Safe [Altimor]
*Online only - does nothing in VS. Mode
*Swaps the Y and the Z Buttons for the local player only
C234E2AC 00000002
5000843E 5000BD28
50004EF6 00000000


$Swap X/R [Altafen, Altimor]
C234E2AC 00000002
5000843E 5000AD6A
50005EB4 00000000


$Extended Name Entry [Dan Salvato]
C223C718 00000004
1CC30003 7CC6F214
88060001 2C000000
7C601B78 41820008
38030001 00000000
C223C270 00000003
88C30000 2C060000
41820008 38630001
98030000 00000000
C223C710 00000005
28030003 4180001C
1CC30003 7CC6F214
88060001 2C000000
40820008 38600002
28030003 00000000
0423CDD4 7c7e032e
0423CDB0 b0040000
C223C5A0 0000000F
5460056B 41820068
88BC0050 28050002
4082005C 3CA0804D
60A54D90 38C00000
2C0600B4 41810038
7CE628AE 2C070041
41800024 2C07007A
4181001C 2C070061
4180000C 38E7FFE0
48000008 38E70020
7CE629AE 38C60004
4BFFFFC8 3D808023
618CC7EC 7D8903A6
4E800420 546005AD
60000000 00000000
064D4D90 000000B8
4a000000 54000000
39000000 2e000000
49000000 53000000
38000000 81900000
48000000 52000000
37000000 81950000
47000000 51000000
36000000 81930000
46000000 50000000
5a000000 35000000
81970000 45000000
4f000000 59000000
34000000 81480000
44000000 4e000000
58000000 33000000
81490000 43000000
4d000000 57000000
32000000 81810000
42000000 4c000000
56000000 31000000
817b0000 41000000
4b000000 55000000
30000000 817c0000


$Name Tag Shadow Box Automatically Scales to Tag Length [Achilles]
C22FCCE8 00000013
3C608003 6063556C
7C6803A6 887F0000
4E800021 5460063E
28000078 41820070
3C608045 6063D84F
1C0001A4 7C630214
38800000 8C030001
2C000000 41820018
38840001 2C000080
41A0FFEC 8C030001
4BFFFFE4 2C040005
41800034 3C604080
9061FFF0 C221FFF0
3E404330 CA028C58
9241FFEC 9081FFF0
C9E1FFEC EDEF8028
EDEF8824 807E0010
D1E3002C 807E0010
60000000 00000000


$Disable Rumble
043D4A70 00000000


$Change Rumble Settings from CSS - Color Mod [Sham Rock]
C226304C 0000001F
8803000E 3DC08045
61CEC380 3DE08046
61EFB0FC 3A800000
860F000C 56110319
41820010 3A200001
9A2E0000 48000014
5611035B 4182000C
3A200000 9A2E0000
3A940001 39CE0001
2C140004 41A0FFCC
39CEFFFB 3E401919
62521900 3E00804C
2C140004 40820008
621024EC 2C140005
40820008 62102458
2C140006 40820008
62102558 2C140007
40820008 621024C4
2C140005 41810008
82100000 82100000
82100000 82100008
82100018 82100008
8210001C 82100004
82100008 8E2E0001
2C110001 40820010
3E20EEEE 6231EE00
4800000C 3E205555
62315500 92300000
92500004 3A940001
2C140008 41A0FF70
60000000 00000000
$Dpad up/down toggles rumble on CSS [Dan Salvato]
C22608D8 00000019
887F0007 2C030000
40820070 7C972378
57800739 40820010
5780077B 40820034
4800009C 7EE3BB78
38800000 38A0000E
38C00000 38ED9950
3D808037 618C8430
7D8903A6 4E800421
38800001 48000008
38800000 7EE3BB78
3D808015 618CED4C
7D8903A6 4E800421
38800001 989F0007
3C80C040 909F0014
C03F0014 C0428E0C
C01F000C EC01002A
D01F000C FC600850
FC030840 41810008
EC6300B2 D07F0014
4180001C C0828258
FC032040 41810010
38800000 909F0014
989F0007 889F0004
60000000 00000000
$Ignore Nametag Rumble Setting [Dan Salvato]
04167810 60000000


$D-Pad Down at Vs. Mode CSS Loads Rumble Select Screen [Achilles]
C2263250 0000000C
3DE08047 61EF9D30
89EF0000 2C0F0002
40820044 39E00050
7DE903A6 3E008048
621007B4 3E208045
6231AC4C 85F00004
95F10004 4200FFF8
54E0077B 41820018
3DE0803F 3A000001
9A0F0A47 3A000002
9A0DB656 880DB652
60000000 00000000
C222D13C 00000006
3DE0803F 8A0F0A47
2C100001 4082001C
3A000000 9A0F0A47
3DE08022 61EFD610
7DE903A6 4E800421
546006F7 00000000
C222D5C0 00000005
3DE0803F 89EF0A47
2C0F0001 40820014
3DE08022 61EFD190
7DE903A6 4E800421
546006F7 00000000


$Rumble on Missed L-Cancel [Altafen]
C208D690 00000010 #rumble.asm
7C0802A6 90010004
9421FF00 BC610008
8865067F 808600E4
7C032000 4180004C
3C608048 80639D30
5463443E 2C030208
40820018 806DB61C
88630000 8885000C
7C032000 40820024
8865000C 38800000
38A00000 38C0003C
3D808001 618C4574
7D8903A6 4E800421
B8610008 80010104
38210100 7C0803A6
88A5067F 00000000


$Play Alarm On Shield Grab [Aitch]
C2092B34 00000006
2c030000 41820020
7c711b78 38600007
3c808002 60844030
7c8903a6 4e800421
7e238b78 2c030000
60000000 00000000
C2092834 00000006
2c030000 41820020
7c711b78 38600007
3c808002 60844030
7c8903a6 4e800421
7e238b78 2c030000
60000000 00000000
C2094000 00000006
2c030000 41820020
7c711b78 38600007
3c808002 60844030
7c8903a6 4e800421
7e238b78 2c030000
60000000 00000000

QoL Pause Codes

$Hold to Pause [UnclePunch]
*Hold start for 30 frames to pause
C21A12A4 00000002
38600000 906DB5C0
80010024 00000000
C216BDEC 0000000F
38ADB5C0 80030000
540004E7 41820048
7C9E28AE 2C040000
40820010 80030008
540004E7 41820030
7C7E28AE 38630001
7C7E29AE 2C03001E
41800028 38600000
90650000 3D808016
618CBDFC 7D8903A6
4E800420 38600000
7C7E29AE 48000004
3D808016 618CBE54
7D8903A6 4E800420
60000000 00000000


$LRAStart Uses Held Buttons [UnclePunch]
0416D1C0 480364C1


$LRAStart Resets Game While Pause Is Off [Sickolas]
C2050D68 0000000E
3E808045 6294BF18
82B40000 56B305EF
40A20058 3AA00000
3E808046 6294B108
82740000 567201CF
4182001C 567200C7
41820014 56720253
4182000C 56720295
40820018 3AB50001
2C150004 4080001C
3A94000C 4BFFFFCC
3D80801A 618C4510
7D8903A6 4E800421
7C0802A6 00000000


$No Delay On Unpausing [UnclePunch]
0416cc10 60000000


$No Delay on Pausing [UnclePunch]
0416ca90 60000000


$No Delay on LRA Start Input [UnclePunch]
0416d1ac 60000000


QoL CSS/SSS Codes

$CSS Hands Default to HMN Button [achilles]
044DC47C c0200000
C2261A6C 00000005
89FF0005 2C0F0002
40820014 3DE08026
61EF1B6C 7DE903A6
4E800420 1C130024
60000000 00000000


$Hold Start to Force SSS - Deluxe Edition [Achilles]
C2262614 00000017
3C60801A 60634340
7C6803A6 3C608048
88639D30 4E800021
2C030001 41820090
3DE08043 61EF2087
3A000006 3A200000
7E0903A6 8E0F0008
2C100021 41820008
3A310001 4200FFF0
2C110000 41820060
38ADB4EF 38800004
7C8903A6 8C850001
2C040078 41800044
2C110001 40820034
3C808046 8884BF12
2C040001 40820024
38600000 98650000
3C608002 60634030
7C6803A6 38600003
4E800021 48000010
3A200001 9A2DB656
4200FFB4 BA6100B4
60000000 00000000


$No Delay on Start at CSS [UnclePunch]
042641B0 38000001


$Disable Name Tag Reset After Closing Character Port (v2) [Ato]
04261B1C 60000000
04261B30 60000000


$Disable Name Tag Reset After Exiting Character Select Screen [Todd Bonney]
041A55EC 4E800020


$Load Any Stage over Another SSS Icon in Vs. Mode (1.02) [Achilles]
28480686 FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
00480687 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000
$Load Any Stage over Another SSS Icon in Vs. Mode (1.01) [Achilles]
2847F9A6 FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047F9A7 00000YYY
E2000001 00000000
$Load Any Stage over Another SSS Icon in Vs. Mode (1.00) [Achilles]
2847E6BE FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047E6BF 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000
$Load Any Stage over Another SSS Icon in Vs. Mode (PAL) [Achilles]
2847148E FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047148F 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000
$Load Specific Stage in Any Mode [djwang88]
0416E7F4 386000XX #Replace XX with the desired Stage ID to load that stage in any mode


Stage ID List from This Google Sheet


Stage ID List
Decimal [Hexidecimal] // Stage
DEBUG
000 [000] // Dummy
001 [001] // TEST
STANDARD
002 [002] // Fountain of Dreams (Izumi)
003 [003] // Pokémon Stadium (Pstadium)
004 [004] // Princess Peach's Castle (Castle)
005 [005] // Kongo Jungle (Kongo)
006 [006] // Brinstar (Zebes)
007 [007] // Corneria
008 [008] // Yoshi's Story (Story)
009 [009] // Onett
010 [00A] // Mute City
011 [00B] // Rainbow Cruise (RCruise)
012 [00C] // Jungle Japes (Garden)
013 [00D] // Great Bay
014 [00E] // Hyrule Temple (Shrine)
015 [00F] // Brinstar Depths (Kraid)
016 [010] // Yoshi's Island (Yoster)
017 [011] // Green Greens (Greens)
018 [012] // Fourside
019 [013] // Mushroom Kingdom I (Inishie1)
020 [014] // Mushroom Kingdom II (Inishie2)
// 021 [015] // Akaneia (Deleted Stage)
022 [016] // Venom
023 [017] // Poké Floats (Pura)
024 [018] // Big Blue
025 [019] // Icicle Mountain
026 [01A] // Icetop
027 [01B] // Flat Zone
028 [01C] // Dream Land N64 (old ppp)
029 [01D] // Yoshi's Island N64 (old yosh)
030 [01E] // Kongo Jungle N64 (old kong)
031 [01F] // Battlefield (battle)
032 [020] // Final Destination (last)
TARGET TEST
033 [021] // Target Test // Mario (TMario)
034 [022] // Target Test // C. Falcon (TCaptain)
035 [023] // Target Test // Young Link (TClink)
036 [024] // Target Test // Donkey Kong (TDonkey)
037 [025] // Target Test // Dr. Mario (TDrmario)
038 [026] // Target Test // Falco (TFalco)
039 [027] // Target Test // Fox (TFox)
040 [028] // Target Test // Ice Climbers (TIceclim)
041 [029] // Target Test // Kirby (TKirby)
042 [02A] // Target Test // Bowser (TKoopa)
043 [02B] // Target Test // Link (TLink)
044 [02C] // Target Test // Luigi (TLuigi)
045 [02D] // Target Test // Marth (TMars)
046 [02E] // Target Test // Mewtwo (TMewtwo)
047 [02F] // Target Test // Ness (TNess)
048 [030] // Target Test // Peach (TPeach)
049 [031] // Target Test // Pichu (TPichu)
050 [032] // Target Test // Pikachu (TPikachu)
051 [033] // Target Test // Jigglypuff (TPurin)
052 [034] // Target Test // Samus (TSamus)
053 [035] // Target Test // Sheik (TSeak)
054 [036] // Target Test // Yoshi (TYoshi
055 [037] // Target Test // Zelda (TZelda)
056 [038] // Target Test // Mr. Game & Watch (TGamewat)
057 [039] // Target Test // Roy (TEmblem)
058 [03A] // Target Test // Ganondorf (TGanon)
ADVENTURE MODE
059 [03B] // 1 //1 Kinoko (Mushroom Kingdom Adventure)
060 [03C] // 1 //2 Castle (vs Peach & Mario [or luigi])
061 [03D] // 2 //1 Kongo (vs 2 mini Donkey Kongs)
062 [03E] // 2 //2 Garden (vs Donkey Kong)
063 [03F] // 3 //1 Meiktu (Zelda Adventure[Underground Maze])
064 [040] // 3 //2 Shrine (vs Zelda)
065 [041] // 4 //1 Zebes (vs Samus)
066 [042] // 4 //2 Dassyut (Escape from Brinstar Adventure)
067 [043] // 5 //1 Greens (vs Kirby)
068 [044] // 5 //2 Greens (vs Kirby Team)
069 [045] // 5 //3 Greens (classic Kirby music) (vs Giant Kirby)
070 [046] // 6 //1 Corneria (vs Fox [or Falco])
071 [047] // 6 //2 Corneria (vs Fox [or Falco] with massive arwing attack)
072 [048] // 7 //1 Pokémon Stadium (vs Pikachu Team, and 1 Jigglypuff if unlocked, lots of pokeball)
073 [049] // 8 //1 B Route (F //Zero Adventure[F //Zero Grand Prix])
074 [04A] // 8 //2 Mute City (vs Captain Falcon)
075 [04B] // 9 //1 Onett (vs Ness x3, lots of Mr Saturn)
076 [04C] // 10 //1 Icemt (Icicle Mountain Adventure)
077 [04D] // 10 //2 Icetop (vs Ice Climbers x2)
078 [04E] // 11 //1 Battle (vs Fighting Wireframe team, low gravity)
079 [04F] // 11 //2 Battle (vs Metal Mario [& Metal Luigi if unlocked])
080 [050] // 12 //1 Last (vs Bowser)
081 [051] // 12 //2 Last (vs Giga Bowser)
BONUS STAGE
082 [052] // Takisusume (Race to the Finish Classic)
083 [053] // Grab the Trophies (figureget)
084 [054] // Homerun Contest (homerun)
085 [055] // Heal (All-Star's Stage Inbetween Matches)
CLASSIC (VS SINGLE CHARACTER)
086 [056] // Princess Peach's Castle (vs Mario)
087 [057] // Rainbow Cruise (vs Mario)
088 [058] // Kongo Jungle (vs Donkey Kong)
089 [059] // Jungle Japes (vs Donkey Kong)
090 [05A] // Great Bay (vs Link)
091 [05B] // Temple (vs Link)
092 [05C] // Brinstar (vs Samus)
093 [05D] // Brinstar Depths (vs Samus)
094 [05E] // Yoshi's Story (vs Yoshi)
095 [05F] // Yoshi's Island (vs Yoshi)
096 [060] // Fountain of Dreams (vs Kirby)
097 [061] // Green Greens (vs Kirby)
098 [062] // Corneria (vs Fox)
099 [063] // Venom (vs Fox)
100 [064] // Pokémon Stadium (Only Pokeballs)(vs Pikachu)
101 [065] // Mushroom Kingdom I (vs Luigi)
102 [066] // Mushroom Kingdom II (vs Luigi)
103 [067] // Mute City (vs Captain Falcon)
104 [068] // Big Blue (vs Captain Falcon)
105 [069] // Onett (vs Ness)
106 [06A] // Fourside (vs Ness)
107 [06B] // Pokémon Stadium (vs Jigglypuff)
108 [06C] // Princess Peach's Castle (vs Bowser)
109 [06D] // Battlefield (vs Bowser)
110 [06E] // Princess Peach's Castle (vs Peach)
111 [06F] // Mushroom Kingdom II (vs Peach)
112 [070] // Temple (vs Zelda)
113 [071] // Great Bay (vs Marth)
114 [072] // Final Destination (vs Mewtwo)
115 [073] // Pokémon Stadium (vs Mewtwo)
116 [074] // Icicle Mountain (vs Ice Climbers)
117 [075] // Icicle Mountain (vs Ice Climbers)
118 [076] // Mushroom Kingdom I (Dr. Mario Music) (vs Dr. Mario)
119 [077] // Great Bay (vs Young Link)
120 [078] // Temple (vs Young Link)
121 [079] // Corneria (vs Falco)
122 [07A] // Venom (vs Falco)
123 [07B] // Great Bay (Unused)
124 [07C] // Pokémon Stadium (Pichu)
CLASSIC (VS TWO CHARACTERS)
125 [07D] // Battlefield (Plays Mario Theme) (vs Team Mario & Bowser)
126 [07E] // Mushroom Kingdom II (vs Team Mario & Peach)
127 [07F] // Kongo Jungle (vs Team DK & Fox)
128 [080] // Temple (vs Team Link & Zelda)
129 [081] // Great Bay (vs Team Link & Young Link)
130 [082] // Mushroom Kingdom I (vs Team Link & Luigi)
131 [083] // Great Bay (Saria's Song) (vs Team Marth & Link)
132 [084] // Big Blue (vs Team Samus & Captain Falcon)
133 [085] // Brinstar (vs Team Samus & Fox)
134 [086] // Yoshi's Story (vs Team Yoshi & Luigi)
135 [087] // Yoshi's Island (vs Team Yoshi & Ness)
136 [088] // Green Greens (vs Team Kirby & Pikachu)
137 [089] // Fountain of Dreams (vs Team Kirby & Pichu)
138 [08A] // Green Greens (vs Team Kirby & Jigglypuff)
139 [08B] // Icicle Mountain (vs Team Kirby & Ice Climbers)
140 [08C] // Corneria (vs Team Fox & Falco)
141 [08D] // Mute City (vs Team Fox & Captain Falcon)
142 [08E] // Pokémon Stadium (vs Team Pikachu & Pichu)
143 [08F] // Pokémon Stadium (vs Team Pikachu & Jigglypuff)
144 [090] // Mushroom Kingdom I (vs Team Luigi & Dr. Mario)
145 [091] // Onett (alt music) (vs Team Ness & Peach)
146 [092] // Fourside (vs Team Ness & Mewtwo)
147 [093] // Big Blue (mRider song) (vs Team Captain Falcon & Falco)
148 [094] // Battlefield (vs Team Bowser & Mewtwo)
149 [095] // Battlefield (vs Team Bowser & Peach)
150 [096] // Battlefield (vs Team Bowser & Zelda)
151 [097] // Temple (vs Team Peach & Zelda)
152 [098] // Great Bay (Saria's Song) (vs Team Zelda & Young Link)
153 [099] // Temple (Emblem) (vs Team Zelda & Marth)
154 [09A] // Great Bay (Unused)
CLASSIC (VS GIANT CHARACTER)
155 [09B] // Princess Peach's Castle (vs Giant Mario)
156 [09C] // Kongo Jungle (vs Giant DK)
157 [09D] // Great Bay (vs vs Giant Link)
158 [09E] // Yoshi's Story (vs Giant Yoshi)
159 [09F] // Mushroom Kingdom II (vs Giant Luigi)
160 [0A0] // Mute City (vs Giant Captain Falcon)
161 [0A1] // Pokémon Stadium (vs Giant Jigglypuff)
162 [0A2] // Fountain of Dreams (vs Giant Bowser)
163 [0A3] // Mushroom Kingdom I (vs Giant Dr. Mario)
164 [0A4] // Temple (vs Giant Young Link)
CLASSIC (VS TEAM CHARACTER)
165 [0A5] // Rainbow Cruise (vs Team Mario)
166 [0A6] // Jungle Japes (vs Team Donkey Kong)
167 [0A7] // Fountain of Dreams (vs Team Kirby)
168 [0A8] // Mushroom Kingdom II (vs Team Luigi)
169 [0A9] // Onett (vs Team Ness)
170 [0AA] // Pokémon Stadium (vs Team Jigglypuff)
171 [0AB] // Icicle Mountain (Unused)
172 [0AC] // Pokémon Stadium (vs Team Pichu)
173 [0AD] // Flat Zone (vs Team Game & Watch)
174 [0AE] // Mute City (vs Team Captain Falcon)
CLASSIC FINAL
175 [0AF] // Battlefield (No items) (vs Metal Character)
176 [0B0] // Final Destination (No items) (vs Master Hand)
ALL-STAR
177 [0B1] // Rainbow Cruise (vs Mario)
178 [0B2] // Kongo Jungle (vs Donkey Kong)
179 [0B3] // Great Bay (vs Link)
180 [0B4] // Brinstar (vs Samus)
181 [0B5] // Yoshi's Story (vs Yoshi)
182 [0B6] // Green Greens (vs Kirby)
183 [0B7] // Corneria (vs Fox)
184 [0B8] // Pokémon Stadium (vs Pikachu)
185 [0B9] // Mushroom Kingdom I (vs Luigi)
186 [0BA] // Mute City (vs Captain Falcon)
187 [0BB] // Onett (vs Ness)
188 [0BC] // Poké Floats (vs Jigglypuff)
189 [0BD] // Icicle Mountain (vs Ice Climbers)
190 [0BE] // Princess Peach's Castle (vs Peach)
191 [0BF] // Temple (vs Zelda)
192 [0C0] // Fountain of Dreams (Emblem Music) (vs Marth)
193 [0C1] // Battlefield (Poké Floats song) (vs Mewtwo)
194 [0C2] // Yoshi's Island (vs Bowser)
195 [0C3] // Mushroom Kingdom II (Dr Mario Music) (vs Dr Mario)
196 [0C4] // Jungle Japes (vs Young Link)
197 [0C5] // Venom (vs Falco)
198 [0C6] // Fourside (vs Pichu)
199 [0C7] // Final Destination (Emblem Music) (vs Roy)
200 [0C8] // Flat Zone (vs Team Game & Watch)
201 [0C9] // Brinstar Depths (vs Gannondorf)
EVENT MATCH
202 [0CA] // Battlefield (Event #01) (Trouble King)
203 [0CB] // Temple (Event #18) (Link's Adventure)
204 [0CC] // Princess Peach's Castle (Event #03) (Bomb-fest)
205 [0CD] // Yoshi's Story (Event #04) (Dino-wrangling)
206 [0CE] // Onett (Event #05) (Spare Change)
207 [0CF] // Fountain of Dreams (Event #06) (Kirbys on Parade)
208 [0D0] // Pokémon Stadium (Event #07) (Pokémon Battle)
209 [0D1] // Brinstar (Event #08) (Hot Date on Brinstar)
210 [0D2] // Great Bay (Event #09) (Hide 'n' Sheik)
211 [0D3] // Yoshi's Island (Event #10) (All-Star Match 1-1 /vs Mario)
212 [0D4] // Icicle Mountain (Event #11) (King of the Mountain)
213 [0D5] // Mute City (Event #12) (Seconds, Anyone?)
214 [0D6] // Rainbow Cruise (Event #13) (Yoshi's Egg)
215 [0D7] // Goomba (Event #14) (Trophy Tussle 1)
216 [0D8] // Battlefield (Event #37) (Legendary Pokemon)
217 [0D9] // Corneria (Event #16) (Kirby's Air-raid)
218 [0DA] // Jungle Japes (F-Zero Music) (Event #17) (Bounty Hunters)
219 [0DB] // Kongo Jungle (Event #2) (Lord of the Jungle)
220 [0DC] // Final Destination (Event #19) (Peach's Peril)
221 [0DD] // Brinstar (Event #20) (All-Star Match 2-1 /vs Samus)
222 [0DE] // Princess Peach's Castle (Event #21) (Ice Breaker)
223 [0DF] // Mushroom Kingdom II (Event #22) (Super Mario 128)
224 [0E0] // Brinstar Depths (Event #27) (Cold Armor)
225 [0E1] // Yoshi's Island (Event #24) (The Yoshi Herd)
226 [0E2] // Fourside (DK Rap) (Event #25) (Gargantuans)
227 [0E3] // Entei (Event #26) (Trophy Tussle 2)
228 [0E4] // Venom (Event #23) (Slippy's Invention)
229 [0E5] // Green Greens (Event #28) (Puffballs Unite)
230 [0E6] // Temple (Great Bay music) (Event #29) (Triforce Gathering)
231 [0E7] // Fountain of Dreams (Event #15) (Girl Power)
232 [0E8] // Mushroom Kingdom I (Event #31) (Mario Bros. Madness)
233 [0E9] // Corneria (Many Arwings) (Event #32) (Target Acquired)
234 [0EA] // F //Zero Adventure Stage (Event #33) (Lethal Marathon)
235 [0EB] // Great Bay (Event #34) (Seven Years)
236 [0EC] // Dream Land (Event #35) (Time for a Checkup)
237 [0ED] // Fourside (Event #36) (Space Travelers 1-1)
238 [0EE] // Fountain of Dreams (Event #30) (All-Star Match 3-1 /vs Kirby)
239 [0EF] // Mushroom Kingdom II (Event #38) (Super Mario Bros. 2)
240 [0F0] // Pokémon Stadium (Event #39) (Jigglypuff Live!)
241 [0F1] // Temple (Emblem Music) (Event #40) (All-Star Match 4-1 /vs Marth)
242 [0F2] // Temple (Emblem Music) (Event #41) (En Garde!)
243 [0F3] // Poké Floats (Event #42) (Trouble King 2)
244 [0F4] // Big Blue (Event #43) (Birds of Prey)
245 [0F5] // Battlefield (Event #44) (Mewtwo Strikes!)
246 [0F6] // Flat Zone (Event #45) (Game and Watch Forever!)
247 [0F7] // Temple (Emblem Music) (Event #46) (Fire Emblem Pride)
248 [0F8] // Majora's Mask (Event #47) (Trophy Tussle 3)
249 [0F9] // Yoshi's Story (Event #48) (Pikachu and Pichu)
250 [0FA] // Mushroom Kingdom I (Event #49) (All-Star Match Deluxe 5-1 /vs Dr Mario)
251 [0FB] // Final Destination (Final Destination Match) (Event #50)
252 [0FC] // Final Destination (The Showdown) (Event #51)
253 [0FD] // Jungle Japes (DK Rap) (Event #10) (All-Star Match 1-2 /vs DK)
254 [0FE] // Yoshi's Story (Event #10) (All-Star Match 1-3 /vs Yoshi)
255 [0FF] // Princess Peach's Castle (Event #10) (All-Star Match 1-4 /vs Peach)
256 [100] // Rainbow Cruise (Event #10) (All-Star Match 1-5 /vs Bowser)
257 [101] // Great Bay (All-Star Match 2-2 /vs Link)
258 [102] // Temple (All-Star Match 2-3 /vs Zelda)
259 [103] // Mute City (All-Star Match 2-4 /vs Captain Falcon)
260 [104] // Corneria (All-Star Match 2-5 /vs Fox)
261 [105] // Pokémon Stadium (All-Star Match 3-2 /vs Pikachu)
262 [106] // Onett (All-Star Match 3-3 /vs Ness)
263 [107] // Icicle Mountain (All-Star Match 3-4 /vs Ice Climbers)
264 [108] // Mushroom Kingdom II (All-Star Match 4-2 /vs Luigi)
265 [109] // Poké Floats (All-Star Match 4-3 /vs Jigglypuff)
266 [10A] // Final Destination (All-Star Match 4-4 /vs Mewtwo)
267 [10B] // Flat Zone (All-Star Match 4-5 /vs Mr Game & Watch)
268 [10C] // Venom (All-Star Match Deluxe 5-2 /vs Falco)
269 [10D] // Pokémon Stadium (All-Star Match Deluxe 5-3 /vs Pichu)
270 [10E] // Great Bay (Saria's Song) (All-Star Match Deluxe 5-4 /vs Young Link)
271 [10F] // Temple (Emblem Music) (All-Star Match Deluxe 5-5 /vs Roy)
272 [110] // Final Destination (All-Star Match Deluxe 5-6 /vs Gannondorf)
273 [111] // Battlefield (Event #36) (Space Travelers 1-2)
UNLOCKABLES
274 [112] // Pokémon Stadium //Unlocking Jigglypuff
275 [113] // Final Destination //Unlocking Mewtwo
276 [114] // Mushroom Kingdom II //Unlocking Luigi
277 [115] // Fountain of Dreams //Unlocking Marth
278 [116] // Flat Zone //Unlocking Mr Game and Watch
279 [117] // Princess Peach's Castle (DR Mario song) //Unlocking Dr Mario
280 [118] // Final Destination (Great Bay music) //Unlocking Gannondorf
281 [119] // Great Bay (Saria's Song) //Unlocking Young Link
282 [11A] // Battlefield (Corneria Music) //Unlocking Falco
283 [11B] // Pokémon Stadium //Unlocking Pichu?
284 [11C] // Temple (Emblem Music) //Unlocking Roy?
MULTI-MAN MELEE
285 [11D] // Battlefield (Multi-Man Melee)


$Hold L+R+A+Start During Stage Load to Return to the CSS [Jorgasms]
0425B8BC 38600002


$No Delay on Start at SSS [UnclePunch]
0425AA18 38000001


$'RANDOM' is Default Highlighted on Stage Select Screen [Jorgasms]
0425AA10 38E0001D


$Random Stages Set to Illegal Stages Only [Krohnos]
043D4A48 00340101
043D4A4C 04000A00
043D4A50 08010000
043D4A60 FF000000
043D4A70 00000000
043D4A74 3C010000
043D4A78 F8FFFF4F


$Can't Pick Non-Legal Stages
*Prevents non-tournament legal stages from being selected
*Does not prevent selection from random
C2259C3C 00000019
3C80803F 608406D8
38000000 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840070 98040000
3884001C 98040000
800DB604 00000000


$Can't Pick Non-Legal Stages or FoD
*Prevents non-tournament legal stages and FoD from being selected
*Does not prevent selection from random
C2259C3C 0000001A
3C80803F 608406D8
38000000 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840070 98040000
3884001C 98040000
800DB604 00000000


$Sheik on CSS [UnclePunch]
043f0cc8 12130200


$Z button to toggle NPCs/alternate characters in CSS (1.02) [Achilles1515]
C2262F48 0000002E
3E008048 62100830
89F00000 3E608046
6273B0FC 3A200000
A693000C 3A310001
3EA0804D 62B59274
3EC0803F 62D20DE4
1EB10024 7E52AA14
8AF20001 A2520002
3EA08043 62B52087
1DD10008 7EB57214
8AB50000 2C150021
408200F4 2C140010
408200EC 2C0F0000
418100DC 2C120C0C
418200B4 2C120F0F
41820040 2C120404
4182005C 2C120707
41820078 2C120303
408200BC A2B60B78
2C150505 40820010
3AA0051D B2B60B78
4800009C 3AA00505
B2B60B78 48000090
A2B60CC8 2C151212
40820010 3AA01213
B2B60CC8 48000078
3AA01212 B2B60CC8
4800006C A2B60B94
2C150C0C 40820010
3AA00C1C B2B60B94
48000054 3AA00C0C
B2B60B94 48000048
A2B60BE8 2C150000
40820010 3AA0001B
B2B60BE8 48000030
3AA00000 B2B60BE8
48000024 A2B60C74
2C150E0E 40820010
3AA00E20 B2B60C74
4800000C 3AA00E0E
B2B60C74 39E0000A
48000010 2C0F0000
41820008 39EFFFFF
99F00000 2C110004
4180FEB8 3CA0804A
60000000 00000000 


$Press Z To Strike Characters on CSS
C2260C14 00000003 # Injection
73800010 88030002
41A2000C 68000002
98030002 00000000
04264808 60000000 # NOP


Debug Menu Codes

$Always access debug menu from title screen with Y [UnclePunch]
041a1cc4 60000000
041b08b4 60000000


$Debug Menu Replaces Tournament Mode (1.02) [Magus, donny2112]
0422D638 38000006
$Debug Menu Replaces Tournament Mode (1.01) [Magus, donny2112]
0422CEB0 38000006
$Debug Menu Replaces Tournament Mode (1.00) [Magus, donny2112]
0422C340 38000006
$Debug Menu Replaces Tournament Mode (PAL) [Magus, donny2112]
0422F4A4 38000006


$All Players Can Control the Debug Menu (1.02) [wParam]
*Hold R or use C-Stick to turbo menu selections.
C23039A4 00000016
39400000 39000000
38E00008 3C80804C
608420BC 1CAA0044
7D242A14 80690008
70631F10 7D081B78
80690000 70600020
41820008 38E00000
5460C8C6 5060D884
5060F002 7D080378
54606006 7D080378
54604007 4182000C
38E00000 7D080378
394A0001 2C0A0004
4180FFA4 7500F000
41820028 886DB7AC
2C030000 41820014
3863FFFF 986DB7AC
5508013E 48000014
98EDB7AC 4800000C
38600000 986DB7AC
7D034378 4E800020
60000000 00000000


$Submenus Resemble Normal Menus (1.02) [Dan Salvato]
0430425c 38A00006
04304254 38600000
043030dc 3C000000
04303158 3C000000
043031d4 3C000000
04303244 3C000000


$Additional Debug Background Colors [UnclePunch]
C2227784 0000000D
2C000003 4081005C
2C000004 41810014
386000FF 38800000
38A000FF 48000034
2C000005 41810014
38600000 388000FF
38A00000 4800001C
2C000006 41810024
38600000 38800000
38A000FF 48000004
3D808022 618C77BC
7D8903A6 4E800420
60000000 00000000
0422877c 2C000006


$Leaving Debug Menu Loads CSS (1.02) [Achilles]
041b0a14 38600002


$Always Spawn Items in Debug
0422632c 48000010


$Full Stage Selector (Debug Mode)
043FB2E8 00000003
043FB300 438E8000
043FB304 3F800000


$Debug Menu - Floating Point Decimals [Achilles]
044D5A34 25332E35


$Debug sound test menu
024D68BC 00000702


$Set Menu Music in Sound Test [Dan Salvato]
C224B4D8 00000007
7C7C002E 2C030000
40820008 3860FFFF
808D8840 98641851
3C808046 60849D40
9064005C 2C030000
40800008 38600000
60000000 00000000
C222E934 00000008
3C808046 60849D40
8084005C 2C040000
41820018 41810008
38800000 80AD8840
98851851 7C832378
3D808002 618C3F28
7D8903A6 4E800421
60000000 00000000


$SSBM PAL - Enable Sound Test from Debug Menu (PAL)
041B08F8 38000004
041B08FC 900D9388


QoL Friendlies/Practice Codes

$Full friendlies codes [Achilles, UnclePunch]
*Friendlies mods to improve fair competition and speed up sessions
C216E510 00000098 #External/NeutralSpawn/NeutralSpawn.asm
7C0802A6 90010004
9421FF20 BE8100B0
3D808016 618CB41C
7D8903A6 4E800421
2C030000 40820480
2C1C0005 40800478
3C608048 80639D30
5463443E 2C03021C
41820464 3C608048
80639D30 5463443E
2C03010F 41820450
887F24D0 2C030001
41820054 3B200000
3B400000 7F43D378
3D808003 618C241C
7D8903A6 4E800421
2C030003 41820010
7C1CD000 41820014
3B390001 3B5A0001
2C1A0004 4081FFD0
7F83E378 7F24CB78
88BF24D0 48000115
480003F4 3B400000
3B000000 3B200000
7F23CB78 3D808003
618C241C 7D8903A6
4E800421 2C030003
41820024 7F23CB78
3D808003 618C3370
7D8903A6 4E800421
7C03D000 40820008
3B180001 3B390001
2C190004 4180FFBC
2C180001 41820398
2C180002 41810390
3B5A0001 2C1A0003
4180FF98 3B200000
3B410080 3B000000
3AC00000 3AE00000
7EE3BB78 3D808003
618C241C 7D8903A6
4E800421 2C030003
41820028 7EE3BB78
3D808003 618C3370
7D8903A6 4E800421
7C03C800 4082000C
7EF8D1AE 3B180001
3AF70001 2C170004
4180FFB8 3B390001
2C190003 4180FFA4
3B200000 7C79D0AE
7C03E000 41820010
3B390001 2C190004
4180FFEC 7F83E378
7F24CB78 88BF24D0
48000009 480002E8
7C0802A6 90010004
9421FF20 BE8100B0
7C7F1B78 7C9E2378
7CBD2B78 48000121
7F8802A6 80CD9348
38A00000 807C0000
2C03FFFF 4182005C
7C033000 4182000C
3B9C0044 4BFFFFE8
3B9C0004 1C7D0020
7F9C1A14 1C7E0008
7F9C1A14 38810080
C03C0000 D0240000
C03C0004 D0240004
38600000 90640008
7FE3FB78 3D808003
618C2768 7D8903A6
4E800421 48000054
2C1D0001 4182000C
7FC3F378 48000014
4800023D 7C6802A6
7C63F0AE 48000004
38810080 3D808022
618C4E64 7D8903A6
4E800421 7FE3FB78
38810080 3D808003
618C2768 7D8903A6
4E800421 48000004
7FE3FB78 38810080
3D808003 618C26CC
7D8903A6 4E800421
C0210080 C002A8E8
FC010040 4081000C
C022A8F8 48000008
C022A8CC 7FE3FB78
3D808003 618C3094
7D8903A6 4E800421
BA8100B0 800100E4
382100E0 7C0803A6
4E800020 4E800021
00000020 C2700000
41200000 42700000
41200000 C1A00000
41200000 41A00000
41200000 C2700000
41200000 C1A00000
41200000 42700000
41200000 41A00000
41200000 0000001F
C21B3333 420CCCCD
421B3333 420CCCCD
00000000 41000000
00000000 4279999A
C21B3333 420CCCCD
C21B3333 40A00000
421B3333 420CCCCD
421B3333 40A00000
00000008 C2280000
41D4CCCD 42280000
41E00000 00000000
423B999A 00000000
409CCCCD C2280000
41D4CCCD C2280000
40A00000 42280000
41E00000 42280000
40A00000 0000001C
C23A6666 4214CCCD
423D999A 42153333
00000000 40E00000
00000000 426A0000
C23A6666 4214CCCD
C23A6666 40A00000
423D999A 42153333
423D999A 40A00000
00000002 C2250000
41A80000 42250000
41D80000 00000000
40A80000 00000000
42400000 C2250000
41A80000 C2250000
40A00000 42250000
41D80000 42250000
40A00000 00000003
C2200000 42000000
42200000 42000000
428C0000 40E00000
C28C0000 40E00000
C2200000 42000000
C2200000 40A00000
42200000 42000000
42200000 40A00000
FFFFFFFF 4E800021
00030102 BA8100B0
800100E4 382100E0
7C0803A6 881F24D0
60000000 00000000
C22FCCD8 0000000D #External/Hide Nametag When Invisible/Hide Nametag When Invisible.asm
3C608046 6063B6A0
886324D0 2C030001
41820050 887F0000
3D808003 618C4110
7D8903A6 4E800421
8083002C 80640004
2C030010 40820010
80640010 2C0300EC
41820010 8864221E
54630631 41820014
3D80802F 618CCCC8
7D8903A6 4E800420
281E0000 00000000
04261B1C 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip Nametag ID Reset.asm
04261B30 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip isUsingNametag Bool Reset.asm
042605FC 38C00003 #External/Unplugging Closes CSS Door/Unplugging Closes CSS Door.asm
044DC47C C0200000 #External/CSS Player Hands Default to HMN Button/Change Default Hand Position.asm
C2261A6C 00000005 #External/CSS Player Hands Default to HMN Button/Fix A Button Buffer When Exiting Name Entry.asm
88BF0005 2C050002
40820014 3D808026
618C1B6C 7D8903A6
4E800420 1C130024
60000000 00000000
C2266CE0 0000000C #External/Disable FoD During Doubles/Disable FoD During Doubles.asm
80CD8840 38C61CB0
80A60018 3C60E700
606300B0 7C632A79
41820010 2C030020
41820008 48000034
806DB610 88630018
2C030001 41820014
38600001 50652EB4
90A60018 48000014
38600000 50652EB4
90A60018 48000004
38600001 00000000
C22608D8 0000001D #External/Toggle Rumble From CSS/Toggle Rumble From CSS.asm
887F0007 2C030000
40820090 889F0004
7C972378 800D8840
7C602214 88A31CC0
57800739 40820010
5780077B 4082003C
480000AC 28050001
418200A4 7EE3BB78
38800000 38A0000E
38C00000 38ED9950
3D808037 618C8430
7D8903A6 4E800421
38800001 48000010
28050000 41820070
38800000 7EE3BB78
3D808015 618CED4C
7D8903A6 4E800421
38800001 989F0007
3C80C040 909F0014
C03F0014 C0428E0C
C01F000C EC01002A
D01F000C FC600850
FC030840 41810008
EC6300B2 D07F0014
4180001C C0828258
FC032040 41810010
38800000 909F0014
989F0007 889F0004
60000000 00000000
C2259B84 00000008 #External/Stage Striking/Random_Stage_Fix.asm
5460063F 41820038
1C9E001C 38040008
7C1F00AE 2C000000
40820024 3800001D
7C0903A6 38600000
389F0000 90640004
3884001C 4200FFF8
2C030000 00000000
C2259C40 0000001F #External/Stage Striking/Stage_Striking.asm
39600000 3D408045
614AC388 38600000
3C80803F 608406D0
28000013 4082000C
39600001 48000010
28000000 408200C0
48000034 2C03001D
408000B4 2C0B0002
4182004C 1CA3001C
7CA52214 88C5000A
80AA0000 7CA53430
54A507FF 40820088
4800002C 806DB600
5460056B 4082001C
546006F7 40820008
48000074 39600002
38600000 4BFFFFB0
886DB60E 2C03001D
4080005C 1CA3001C
7CA52214 38C00000
2C0B0002 40820008
38C00002 98C50008
80A50000 2C030016
41800008 80A50010
3CC04400 2C0B0002
40820008 38C00000
90C50038 38C0001E
98CDB60E 2C0B0000
4182000C 38630001
4BFFFF4C 28000000
60000000 00000000
C21A5B14 0000000A #External/Salty Runback/Salty Runback.asm
3BA00000 7FA3EB78
3D80801A 618C3680
7D8903A6 4E800421
548005EF 4182000C
548005AD 40820014
3BBD0001 2C1D0004
4180FFD4 4800000C
3B600002 48000008
3B600000 3BA00000
60000000 00000000
C2265220 00000028 #Common/Winners Names are Gold on CSS/Change Name Color.asm
7FA3EB78 48000039
2C030000 4182012C
807B0000 38800000
3CA0FFD7 60A50000
90A10100 38A10100
3D80803A 618C74F0
7D8903A6 4E800421
48000100 7C0802A6
90010004 9421FF20
BE8100B0 7C7D1B78
3FE08047 63FF9DA4
1FDD00A8 7FDEFA14
887F0004 2C030000
418200B0 3C608046
6063B6A0 886324D0
889F0006 7C032000
40820098 887E0058
2C030003 4182008C
887F0004 2C030007
40820040 887F0006
2C030001 40820024
887F0000 1C6300A8
7C63FA14 8863005F
889E005F 7C032000
41820058 4800005C
887F0000 7C03E800
41820048 4800004C
887F0006 2C030001
40820028 7FE3FB78
3D808016 618C54A0
7D8903A6 4E800421
889E005F 7C032000
41820020 48000014
887E005D 2C030000
41820010 48000004
38600000 48000008
38600001 BA8100B0
800100E4 382100E0
7C0803A6 4E800020
880DB655 00000000
C216EA30 00000004 #Common/Winners Names are Gold on CSS/Remember Who LRA Started.asm
981E0010 2C000007
40820014 3C808046
6084B6A0 88840001
989E000C 00000000
C216EBAC 0000000C #Common/CSS KO Stars/Asign KO Stars Upon Exiting Dairantou.asm
3C608047 60639D30
88630000 2C030002
40820040 3C60803D
6063DA00 3D80801A
618C5F00 7D8903A6
4E800421 3C60803D
6063DA00 808D8840
38840590 38A00001
3D80801A 618C5F64
7D8903A6 4E800421
8001001C 83E10014
60000000 00000000


$Hold L+R+Y For Salty Runbacks [Dan Salvato]
C21A4160 00000009
39C00000 3DE08046
61EFB108 820F0000
56110253 41820018
56110295 41820010
56110109 41820008
38000002 39CE0001
2C0E0004 4080000C
39EF0008 4BFFFFD0
981F0003 00000000
$Hold A+B For Salty Runbacks [Dan Salvato and Sham Rock]
C21A4160 00000008
39C00000 3DE08046
61EFB108 820F0000
5611018D 41820010
561101CF 41820008
38000002 39CE0001
2C0E0004 4080000C
39EF000C 4BFFFFD8
981F0003 00000000


$Always Skip the Result Screen, and Stock Count = Placement [Sham Rock]
C21A415C 0000000E
3803FFFF 2C000004
40820060 2C0B0020
41820058 3A400000
3E808047 62949D58
3EA0804D 62B5672F
8E1400A8 8A340001
2C10004E 4080000C
9E350001 4800000C
3A310001 9E350001
3A520001 2C120004
41A0FFD8 3A000000
3A200000 3A800000
3AA00000 38000000
60000000 00000000
$Skip Results Screen, and KO Stars = Games Won [Sham Rock, Achilles]
C21A415C 00000011
3803FFFF 2C0B0020
41820078 2C000004
40820070 3E208047
6231A1EC 7C088800
4082005C 3E00804D
3A9065A7 6210672F
3E208043 62312087
3A400000 3A520001
3A940001 3A100001
1E720008 7E738A14
8A730000 2C130021
4182001C 8AB40000
2C150000 40820010
8AB00000 3AB50001
9AB00000 2C120004
41A0FFC4 38000000
60000000 00000000
$Always Skip Results Screen, and KO Stars Function Normally [achilles]
C21A415C 0000000E
3803FFFF 2C0B0020
41820064 2C000004
4082005C 3AC00000
3E608045 6273226F
3E40804D 6252672F
8E320001 8E930E84
7E31A214 8E930004
7E31A214 8E930004
7E31A214 8E930004
7E31A214 2C1100FF
41800008 3A2000FF
9A320000 3AD60001
2C160004 41A0FFC4
38000000 00000000
$Always Skip the Results Screen (no change to KO stars) [Sham Rock]
C21A415C 00000003
3803FFFF 2C000004
40820008 38000000
60000000 00000000
$Hold Start to Skip Results (2 Seconds) [Achilles]
C21795B8 00000006
38ADB4EF 38800004
7C8903A6 8C850001
2C040078 4180000C
3C808048 90A49D64
4200FFEC 901F0008
60000000 00000000


$Neutral Spawns for 1v1 and 2v2 (1.02) [Achilles, Jorgasms]
*All players/teams spawn in Neutral Stage Positions regardless of Port Permutations.
C2263058 00000030
39E00000 3A000000
3E408048 625307FD
91F206D8 91F206DC
8A3207C8 625206D7
2C110001 4182004C
39EF0001 8E930024
2C140003 4182000C
9A130004 3A100001
2C0F0004 41A0FFE4
48000130 39E00000
3A0000FF 3E408048
62520801 39EF0001
9E120024 2C0F0004
41A0FFF4 4800010C
3E208048 623106DC
39EF0001 3A520001
8E930024 89D30008
2C140003 41A2FFC0
2C0E0000 40820010
3A000000 8A910000
48000024 2C0E0001
40820010 3A000001
8E910001 48000010
3A000002 8E910002
48000004 3A940001
2C140003 40A0FF80
9A910000 9A120000
2C0F0004 41A0FF94
39E00000 3E208048
623106DB 3AA00000
39EF0001 8E910001
2C140001 40800008
48000010 3AB50001
2C150003 40A0FF40
2C0F0003 41A0FFDC
39E00000 3A310127
39C000FF 3A8000FF
39EF0001 8E110024
2C0E00FF 40820010
7E128378 39C00000
4800002C 7C109000
4082000C 39C00003
4800001C 2C1400FF
40820010 39C00001
3A800000 48000008
39C00002 99D1FFFC
2C0F0004 41A0FFB4
38840001 00000000
C21C0A48 0000001A
3DE0801B 61EFFFA8
7C0F6000 418200BC
3DC08048 A1CE0686
3DE08049 61EFED70
81EF0000 2C0E001F
4082001C 3E00C242
3E204242 3E404230
3A600000 960F0598
4800002C 2C0E001C
40820040 3E00C23A
62106666 3E20423D
62318E70 3E404214
3A600000 960F0854
48000004 924F0004
962F0040 924F0004
962F0040 926F0004
960F0040 926F0004
2C0E0020 40820014
3A000041 9E0F0650
3A0000C1 9A0F0040
2C0E0008 40820024
3E004270 3E20C270
3A400000 39EF4748
960F4748 924F0004
962F0040 924F0004
7D8803A6 00000000


$Start Vs. With only 1 Player [UnclePunch]
*set TIME to NONE
c2263064 0000000c
7c0802a6 90010004
9421ff00 be810008
7c9f2378 3d808015
618ccc34 7d8903a6
4e800421 88830002
2c040000 40820018
88830003 2c040000
4082000c 2c1f0001
48000008 2c1f0002
ba810008 80010104
38210100 7c0803a6
60000000 00000000


$Spoof Controller Plugins (1.02) [Achilles] 
*This makes the game think there are additional controller plugged in.
*By default, all ports are spoofed, but you can comment out lines for the 
*various ports in the text file library to specify which are spoofed.
*For revision 1.02
04376BD4 38000000 #(spoof P1)
04376BDC 38000000 #(spoof P2)
04376BF0 380000D8 #(spoof P3)
04376C04 38000001 #(spoof P4)


Game Completion/Prompt-Skip Codes

$Unlock All Characters, Stages, & Random Stage Select [standardtoaster]
041648C8 38A007FF
041644BC 38A007FF
04173580 38A007FF 


$All 51 Event Matches Open But Not Completed [Achilles]
0424cec4 48000058
04162ee8 60000000


$Infinite Lotto Coins
0245A142 00002706


$Skip Memcard Prompt [UnclePunch]
C21AF6F4 00000004
2C1D000F 40820014
3D80801B 618C01AC
7D8903A6 4E800420
2C1D0000 00000000


$Unlock All 293 Trophies (1.02) [Datel]
0245C390 00000125
0245C395 01266363
$All 292 Trophies (PAL)
0244D198 00000124
0244D19C 0125FFFF


$Remove Special Messages [???]
C21BFA20 00000009
3E408045 6252C20C
3AA03940 B2B20000
3AA00010 9AB20024
3AA00001 9AB20023
3AA00080 9AB2001C
3DE08046 61EFAF5C
3E00803F 6210A25C
39E00000 99F0008A
887F0004 00000000


$Automatically Select Yes if coins are lower than the requirements [Brandondorf9999]
041A0A84 38000001
041A09D8 40820018
0419F7C4 4800000c
0419F76C 4800001C
0419F788 38000009


$Boot to In Game [UnclePunch]
*Check Player and Stage IDs for Custom Match to boot into.
041a45c0 3860000E #Boot to In Game
04480590 XX0000YY #XX = P1 Character / YY = P1 Color
044805b4 XX0000YY #XX = P2 Character / YY = P2 Color
0416e7f4 386000XX #XX = Stage ID
0446db68 3201864c
0416d904 38800004
0416ddb4 380001E0
0446db6c 83000000
C216DD6C 00000005
3DC08046 61CEDB68
3C603200 6063864C
906E0000 3C60C300
906E0004 887F24C8
60000000 00000000


Graphics/Audio Configuration Codes

$Polling Drift Fix [Dan Salvato]
*Only have 1 "Visual Buffer and/or Polling Drift Fix" code enabled at a time.
*Removes polling drift phenomenon causing variable input lag.
*Video Lag reduced by ~4.17 milliseconds.
C21A4DA0 00000003 #Polling Drift Fix [Dan Salvato]
901C0000 3D808001
618C95FC 7D8903A6
4E800421 00000000
041A4DB4 60000000
04019860 4BFFFD9D
$Polling Drift + Half Visual Buffer Fixes [tauKhan, UnclePunch]
*Only have 1 "Visual Buffer and/or Polling Drift Fix" code enabled at a time.
*Removes polling drift phenomenon causing variable input lag.
*Prevents visual buffer from accruing 1/2 frame of lag.
*Video Lag reduced by ~12.5 milliseconds.
C21A4D98 00000007 #Polling Drift Fix + Half Visual Buffer [tauKhan]
8062A6F4 2C030001
40820028 8062A6F0
2C030002 4182001C
386DBD88 3D808034
618CBA14 7D8803A6
4E800021 4BFFFFD4
60000000 00000000
C21A5050 0000000B
8062A6F4 2C030001
40820044 8062A6F0
2C030002 40820038
4800001C 8062A6F0
2C030002 41820028
8062A6F4 2C030001
4082001C 386DBD88
3D808034 618CBA14
7D8803A6 4E800021
4BFFFFD4 38600000
60000000 00000000
C21A4BEC 00000015
4800007D 7C0802A6
90010004 9421FFF8
386DBD88 8082A6F0
38840001 9082A6F0
2C040001 40820014
3D808001 618C95FC
7D8803A6 4E800021
8082A6F0 2C040002
40820014 3D808034
618CBB00 7D8803A6
4E800021 38600001
9062A6F4 38604000
38635624 3C808043
B0642A42 8001000C
38210008 7C0803A6
4E800020 7C6802A6
3D808034 618CE894
7D8803A6 4E800021
3C608048 3C80801A
380446F4 38800000
60000000 00000000
04158268 C82280A0
C234EB60 00000007
8062A6F0 2C030001
4080001C 38600000
9062A6F4 3C608043
38804000 388455FC
B0832A42 38600000
9062A6F0 386DBD88
60000000 00000000
04397878 4800020C
C21A4570 00000006 #External/Lag Reduction/Force HD/480pDeflickerOff.asm
3C608046 6063B0F0
38800001 90830008
38600000 3D808015
618CF588 7D8903A6
4E800421 38600000
60000000 00000000 
$Polling Drift + Full Visual Buffer Fixes [tauKhan]
*Only have 1 "Visual Buffer & Polling Drift Fix" code enabled at a time.
*Removes polling drift phenomenon causing variable input lag.
*Prevents visual buffer from accruing a full frame of lag.
*Video Lag reduced by ~20.83 milliseconds.
041A4C24 C0429A7C
0401985C 3C60804C
04019860 91231F5C
C2376200 00000003
2C1DFFFF 41820008
48000008 93A2C150
60000000 00000000
C21A5018 00000005
3B5A0001 8002C150
2C00FFFF 38000000
9002C150 3D80801A
618C5078 7D8903A6
4D820420 00000000
04218D68 C8228000
04397878 4800020C


$Low-Poly v2 [UnclePunch,Yakult]
*Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power
C20748DC 0000000E
3A26FA14 89D10007
2C0E0009 41820010
2C0E0017 4182001C
48000014 89D10619
2C0E0001 40820008
48000008 38800000
7C8F2378 7DDF782E
39EF0004 7E1F782E
7C0E8000 41820024
7C8F2378 7DDF782E
39EF000C 7DDF792E
39EFFFF8 7DDF782E
39EFFFFC 7DDF792E
7C1F202E 00000000
$No Character Shadows [Altimor]
040872f8 38600000
$Force Simple Background and Stage Geometry [Punkline]
*Makes the Stages only show Collision Geometry to save Processing Power
04028d64 60000010
0405a2e8 60000000
$Disable Player Reflections on FoD [UnclePunch]
04081148 38000000
C21CBB90 00000005 #Lagless FoD [Achilles, Myougi, Dan Salvato]
9421FFF8 3CC0804A
80C6ED78 3CA00002
60A5AE44 7CA53050
88C50000 60C60004
98C50000 00000000
041CC8AC FC000028
041CBE9C 60000000
041CBEF0 60000000
041CBF54 60000000
04390838 60000000
041CD250 60000000
041CCDCC 480000B4
$Disable Pokemon Stadium Screen [UnclePunch]
*Makes the Jumbotron on Pokemon Stadium Invisible
041D2AC8 38800000 #0 Chance for Close-up View.asm
041D2AC0 38A00000 #0 Chance for Full View.asm
041D2B98 48000018 #Allow Duplicate Screen States.asm
$Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato]
0421AAE4 60000000


$Force 480p 4:3 [UnclePunch]
C21A4570 00000006 
3C608046 6063B0F0
38800001 90830008
38600000 3D808015
618CF588 7D8903A6
4E800421 38600000
60000000 00000000
$Widescreen 16:9 [Dan Salvato, mirrorbender, Achilles1515, UnclePunch]
*Set Aspect Ratio to "Force 16:9" in Graphics for 16:9 monitors
*Will not cause desyncs when playing online
043BB05C 3EB00000 #External/Widescreen/Fix Screen Flash.asm
C236A4A8 00000006 #External/Widescreen/Overwrite CObj Values.asm
C03F0034 4800001D
7C6802A6 C0430000
C0630004 EC2100B2
EC211824 48000010
4E800021 43A00000
435B0000 00000000
044DDB58 3E4CCCCD #External/Widescreen/Adjust Offscreen Scissor/Adjust Bubble Zoom.asm
04086B24 60000000 #External/Widescreen/Adjust Offscreen Scissor/Draw High Poly Models.asm
04030C7C 38000064 #External/Widescreen/Adjust Offscreen Scissor/Left Camera Bound.asm
04030C88 3800021C #External/Widescreen/Adjust Offscreen Scissor/Right Camera Bound.asm
044DDB30 3F666666 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Adjust Corner Value 1.asm
044DDB34 BF666666 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Adjust Corner Value 2.asm
044DDB2C C3660000 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Extend Negative Vertical Bound.asm
044DDB28 43660000 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Extend Positive Vertical Bound.asm
044DDB4C 3D916873 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Widen Bubble Region.asm
C22FCFC4 00000004 #External/Widescreen/Nametag Fixes/Adjust Nametag Background X Scale.asm
48000011 7C6802A6
C0030000 4800000C
4E800021 40DC7AE1
60000000 00000000
044DDB84 3E89FEFA #External/Widescreen/Nametag Fixes/Adjust Nametag Text X Scale.asm
$Ultrawide Moniter Hack
C2021ABC 00000002
39C00001 38600006
60000000 00000000
C236A4A8 00000007
C03F0034 2C0E0001
41820024 3C0043D2
90010030 3C00435B
90010034 C0010030
EC210032 C0010034
EC210024 39C00000
281E0000 00000000


$Deflicker Off By Default [UnclePunch]
*Only overrides default settings (no memcard / create save file)
043d4a74 00000000


$Split Audio Channels 2.0 (v1.02) [UnclePunch]
*This code splits the game music onto the left channel, and the game sounds onto right channel.
*Game must be set to Mono to take effect, stereo is preserved
C238A984 00000009
800DC0B4 2C000000
40820034 887A000B
2C030001 40820018
38600000 B07F0228
B07F0230 B07F0238
48000014 38600000
B07F0224 B07F022C
B07F0234 807A000C
389F0224 00000000
C238A80C 00000009
800DC0B4 2C000000
40820034 887A000B
2C030001 40820018
38600000 B07F0228
B07F0230 B07F0238
48000014 38600000
B07F0224 B07F022C
B07F0234 807A000C
389F0224 00000000


$Sound Slider Defaults to 100% Game Sounds [UnclePunch]
*Also lets the Slider be adjusted to turn back on the music in the menus
043D4A74 64000000
$Game Music ON [UnclePunch]
*Keep checked if you want music ON. Uncheck "Game Music OFF".
04023FFC 3880007F
$Game Music OFF [UnclePunch]
*Keep checked if you want music OFF. Uncheck "Game Music ON".
04023FFC 38800000


$Music Plays at 25% Volume When All Controllers Are Idle For 1 Minute [UnclePunch, Punkline]
C237793C 00000018
7DC802A6 480000A5
7E0802A6 7DC803A6
1E380002 7C600279
40820020 89F00008
2C0F0001 41820094
7DD1822E 39CE0001
7DD1832E 48000038
39C00000 91D00000
91D00004 89D00008
2C0E0001 4082006C
3DC0804D 61CE3884
A1F0000A B1EE0002
39E00000 99F00008
48000050 7DD1822E
2C0E0E10 41800044
89F00008 2C0F0001
41820038 3DC0804D
61CE3884 A1EE0002
B1F0000A 55EFF0BE
B1EE0002 39E00001
99F00008 48000014
4E800021 00000000
00000000 00000000
7C600279 00000000


$Mute In-Game Music [Krohnos]
*Mutes in-game music. Music in other scenes is unaffected. Not compatible with Slippi Online.  v1.0
C2023FFC 00000005
3E208048 82319D30
5631443E 2C110202
4182000C 3880007F
48000008 38800000
60000000 00000000


DEVELOP Mode Codes

$Enable Develop Mode [UnclePunch]
*Turns develop (debug) mode on. Allows access to frame advance, hit/hurtbox display, and alternate camera angles
0415FDBC 480000AC #External/Enable Develop Mode/Enable Develop Mode.asm
04089250 48000008 #External/Enable Develop Mode/Enable Stale Moves.asm


$Normal C-Stick Functionality in DEVELOP Mode (1.02) [Magus, Achilles]
0406AE90 38000000
040300A4 38000000


$Enable Damage Staling in Develop Mode (1.02) [Achilles]
0408924C 2C000005


$Display Animation Name For Special Moves In Develop Mode [UnclePunch]
C2226ACC 00000013
7F83E378 809C0014
3D808008 618C5FD4
7D8903A6 4E800421
80630000 8C830001
2C04004E 4082FFF8
8C830001 2C04005F
4082FFEC 38630001
48000035 7CA802A6
3885FFFF 3863FFFF
8CC30001 2C06005F
4182000C 9CC40001
4BFFFFF0 38600000
9C640001 7CA42B78
48000024 4E800021
00000000 00000000
00000000 00000000
00000000 00000000
00000000 7FE3FB78
4CC63182 00000000


$D-Pad Controls Damage [Dan Salvato]
C206D1EC 0000001E
3DE08047 61EF9C3F
8A0F0000 2C100000
41A200D8 3E60805A
62737000 3A400000
2C100001 4082000C
3E40FFFF 3E80BF80
2C100002 4082000C
3E400001 3E803F80
2C100004 4082000C
3E40FFF6 3E80C120
2C100008 4082000C
3E40000A 3E804120
92530000 92930008
3E000000 9A0F0000
3E200000 3DE08045
61EF30E0 820F0000
7E109214 2C100000
40800008 3A000000
920F0000 39EF0E90
3A310001 2C110004
4180FFDC 3DE080BD
61EFA4A0 81EF0000
3E000000 C0130008
C02F1890 EC21002A
C0130004 FC010000
4080000C D00F1890
48000008 D02F1890
81EF0008 2C0F0000
41820008 4BFFFFCC
7C0802A6 00000000


Other Cosmetic/Audio Codes

$Add Smash64 Fastfall Sparkle v1.2 [UnclePunch]
*Adds the Sparkle GFX from SSB(64) when initiating a FastFall
C207D5A0 0000000E
7F83E378 388003F3
38A00003 38C00000
38E00000 3821FF94
39010020 39210014
801F002C 2C000000
4181000C 3C004100
48000008 3C00C100
90010020 38000000
90010014 90010018
9001001C 90010024
90010028 3DC08009
61CEF834 7DC903A6
4E800421 3821006C
38600001 00000000


$CSS Clone Icons Slide Into Place [UnclePunch]
*Enables the Forgotten Animation of the Clone Character's Icons on the Character Select Screen
044dc578 00000000


$Disable Kill Explosions GFX [UnclePunch]
040d4040 60000000
040d3b50 60000000
040d3dc8 60000000
040d3880 60000000
$No Electric SFX [Altafen]
C238D010 00000005 #sfx.asm
2C030090 40820018
3860FFFF 3D808038
618CD2A0 7D8903A6
4E800420 7C00B896
60000000 00000000


$Disable Screen Shake [Achilles1515]
*Will prevent screen from shaking on hits, KOs, collisions, etc.
*Will not cause desyncs when playing online
04030E44 4E800020


$Disable Teams Subcolors [UnclePunch]
*Light and Dark Shade Colors disabled
*All players playing the same character will have the same default skin based on team color
C2033354 00000002
3BE00000 9BE30046
60000000 00000000
$Brawl-Style Team Colors [flieskiller]
*More Available Team Color Options for Specific Characters
C225EBA0 00000016
8AF303BE 3DE08042
61EFB460 7DF17B78
3A31FFFC 7E31FA14
8A510000 8A11FFFC
7E528214 2C120003
41800070 8A0F0000
896F0001 2C0B0000
4182004C 7C10A000
40820010 7C0B9000
40820008 4800000C
39EF0004 4BFFFFD8
3E208042 6231B460
3A31FFF4 8AEF0003
9AF10001 8AEF0002
39600001 99710000
3A310008 7E31FA14
48000018 3DE08042
61EFB460 3AE00000
9AEFFFF4 3A400000
9A510000 39600000
9971FFFC 9AFCFFFF
60000000 00000000
C2261BD8 00000004
1C840003 3DE08042
61EFB460 39EFFFF8
7DEF9A14 3A000001
9A0F0000 00000000
C225EDDC 00000008
3DE08042 61EFB460
39EFFFF4 8A0F0000
2C100000 41820020
3A000000 9A0F0000
88AF0001 3DE08025
61EFEE1C 7DE903A6
4E800420 880303BE
60000000 00000000
04261BDC 7CC43378
041B0374 88860063
041B0378 88050063
041B03C4 88860063
041B03C8 88050063
041B0414 88860063
041B0418 88050063
0642B460 00000038
00030003 00040100
01030000 01040101
04030000 07030201
10030001 11030004
11040105 16030004
16040100 18030104
02030301 02030103


$Change Player Shield Colors (1.02) [Achilles]
*replace RRGGBB with colors
*Note: Dolphin ONLY for now
48000000 804D650C #P1
DE000000 80008180
14000000 RRGGBB00 #Change here for P1
E2000001 80008000
48000000 804D650C #P2
DE000000 80008180
14000004 RRGGBB00 #Change here for P2
E2000001 80008000
48000000 804D650C #P3
DE000000 80008180
14000008 RRGGBB00 #Change here for P3
E2000001 80008000
48000000 804D650C #P4
DE000000 80008180
1400000C RRGGBB00 #Change here for P4
E2000001 80008000


$Stock-Dependant Angel Platform Colors [Achilles1515]
*Color of Angel Platform is determined by number of Stocks Left for that Player
C20D5008 0000001E
7C7E1B78 3FE08016
63FFB094 7FE803A6
4E800021 2C030001
408200D0 3C60801A
60634340 7C6803A6
3C608047 60639D30
88630000 4E800021
2C030001 418200AC
7FC3F378 3E608045
626FBF12 8A0F0002
2C100004 40820094
3E00804D 821064FC
626F310E 8BE3006C
1DDF0E90 7DEE78AE
2C0F0001 41820050
2C0F0003 41820020
2C0F0002 4182002C
3E20BAB0 6231FFFF
3E408000 625280FF
4800003C 3E2000FF
623100FF 3E400059
625200FF 48000028
3E20FF99 623100FF
3E409F5F 625200FF
48000014 3E20FF00
623100FF 3E409000
625200FF 92300AC4
92500AF0 92300B90
92300CE0 92300D18
7FC3F378 00000000


$Prevent Character Crowd Chants [Fizzi]
04321D70 38600000
$Disable CSS Announcer Voice: Game Type [Punkline]
040243F4 60000000
$Disable CSS Announcer Voice: Character Selection [Punkline]
04264124 4E800020


$Announcer Fanfares 2.0 [Punkline]
042F7358 C8228000
042F72D0 C8228000
0417F398 CBC280A0
0417C3D8 C86280A0
04023864 38210030
04023860 80010034
C24DA430 00000006
60000000 4E800021
00009C46 00000012
0007C85E 00000012
00009C40 0000001C
00009C48 0000000C
FFFFFFFF 00000000
C24DA490 00000009
7C0802A6 90010004
9421FFF0 8062AAB4
2C030000 4081001C
3D808002 618C3F28
7D8803A6 4E800021
38600000 9062AAB4
38210010 80010004
7C0803A6 4E800020
60000000 00000000
C24DA434 0000000C
7C0802A6 90010004
9421FFF8 38C2AA50
7CC803A6 4E800021
7CC802A6 80E60000
7C071800 40A2001C
80E60004 90E2AAB4
9062E0D4 3902AAB0
9102E0D0 48000010
84E60008 2C070000
4181FFD8 38210008
80010004 7C0803A6
4E800020 00000000
C20237BC 0000000B
9421FFD0 7C000026
90010020 80C2E0D0
80E2E0D4 39000000
9102E0D0 9102E0D4
2C060000 40A00028
7C071800 40A20020
38E10010 7C6765AA
7CE33B78 7CC803A6
4E800021 38610010
7C6364AA 80010020
7C0FF120 00000000
C22F72E8 00000008
4C411382 7C600026
90610018 40A20028
807E0020 2C030000
41810010 807E000C
2C030000 40810010
3802AA54 7C0803A6
4E800021 80610018
7C6FF120 00000000
C22F6ECC 00000003
3862AA54 7C6803A6
7FA3EB78 4E800021
281E0000 00000000
C2180D14 0000000E
981E0000 7C000026
90010018 800DAF34
2C000000 40A20050
807E0004 5463103A
7C63F214 80030014
7C1D0000 41810038
38000001 900DAF34
3C600001 38639C48
3882AA54 7C8803A6
4E800021 3880007F
38A00040 3D808002
618C37A8 7D8803A6
4E800021 80010018
7C0FF120 00000000
C2180E94 00000003
3882AA54 7C8803A6
4E800021 3880007F
60000000 00000000

Information Display Codes

$Play MenuForwardSFX on Successful V-Cancel (1.02) [Achilles]
C208DEF0 00000003
3C608017 60634338
7C6803A6 4E800021
806DAEB4 00000000


$DI Draw - GX Call, v1.1 [Achilles, tauKhan]
C20304C8 00000085
9421FFC0 BE810008
3C608048 80639D5C
2C030000 4082002C
3C608000 606334F0
80830000 2C040000
41820018 38800000
9083000C 98830000
38630014 4BFFFFE4
3C608040 8063A3D8
2C030000 418203AC
3BE00000 3C608000
606334F0 1C9F0014
7C841A14 8064000C
2C030000 4082004C
2C1F0000 4082000C
386000C8 48000018
2C1F0001 4082000C
38600010 48000008
386007F0 3D808037
618CF1E4 7D8803A6
4E800021 3CA08000
60A534F0 1C9F0014
7C842A14 9064000C
3BFF0001 2C1F0004
41A0FF94 3BE00000
7FE3FB78 48000305
2C030800 40820038
2C040002 40820030
48000311 7C6802A6
38A00000 80830000
2C040001 41820010
38A000AD 90ADB4F4
38A00001 90A30000
48000010 3BFF0001
2C1F0004 40A2FFB4
480002D9 7C6802A6
80630000 2C030000
418200A4 3BE00000
3C608000 606334F0
1C9F0014 7C641A14
88830000 2C040000
41820078 80A30004
3C808040 8084AF50
2C04FFFF 41820024
7CA52214 3C808047
8084B6C4 7C042800
41800010 38800000
98830000 48000044
3C808047 8084B6C4
80A30010 7C042800
41A0FFE4 2C1F0000
40A20024 7C852050
38840001 88A30001
7C042800 40800010
98830001 38840001
98830000 48000015
3BFF0001 2C1F0004
41A0FF68 4800023C
7C0802A6 90010004
9421FF24 906100DC
DBE100D0 DBC100C8
DBA100C0 DB8100B8
93E100B4 93C100B0
3D808036 618CA288
7D8803A6 4E800021
3D808036 618C5F28
7D8803A6 4E800021
38600000 3D808033
618CD350 7D8803A6
4E800021 3D808033
618CC3C8 7D8803A6
4E800021 38600009
38800001 3D808033
618CBF00 7D8803A6
4E800021 38600000
38800009 38A00001
38C00004 38E00000
3D808033 618CC414
7D8803A6 4E800021
3D808036 618CA288
7D8803A6 4E800021
3881007C 3D808036
618C95F0 7D8803A6
4E800021 38600000
3D808034 618C1510
7D8803A6 4E800021
3861007C 38800000
3D808034 618C1494
7D8803A6 4E800021
80828764 806100DC
80030008 88630003
2C030000 4182000C
3C60FF00 60600000
3861002C 90810040
9001002C 3D808005
618C8ACC 7D8803A6
4E800021 38600001
38800003 38A00000
3D808034 618C0DC0
7D8803A6 4E800021
806100DC 88630002
38800000 3D808033
618CD240 7D8803A6
4E800021 386000B0
38800000 80A100DC
88A50000 3D808033
618CD0DC 7D8803A6
4E800021 806100DC
88830000 7C8903A6
8063000C 3863FFF8
38630008 C0230000
C0430004 3FE0CC01
D03F8000 D05F8000
C0028874 D01F8000
4200FFE0 3860FFFF
3D808036 618C1FC4
7D8803A6 4E800021
800100E0 CBE100D0
CBC100C8 CBA100C0
CB8100B8 83E100B4
83C100B0 382100DC
7C0803A6 4E800020
1CA30044 3C80804C
60841FAC 7C842A14
A0640002 A084000A
7C632278 4E800020
4E800021 00000000
4BFFFFF9 7C6802A6
38800000 90830000
BA810008 38210040
3D808036 618C8608
7D8803A6 4E800021
60000000 00000000
$DI Draw - Various DI Vert Writing [Achilles]
C208E500 0000001F
9421FFF4 90610008
8803221A 5400DFFF
418200D4 3C608040
8063A3D8 2C030000
418200C4 3C808000
608434F0 8064000C
2C030000 418200B0
80610008 C0232340
FC20081E D8220000
80A20004 C023195C
FC20081E D8220000
80C20004 7CA62A14
38A5FFFF 3CC08047
80C6B6C4 7CA53214
80C40004 90A40004
7C053000 4182001C
38A00000 98A40001
98A40000 3CA08047
80A5B6C4 90A40010
80A4000C 88C40001
2C060018 40800040
1CC60008 7CA53214
80C300B0 90C50000
80C300B4 90C50004
88C40001 2C060000
40820010 88C40000
38C60001 98C40000
88C40001 38C60001
98C40001 80610008
3821000C 8803221A
60000000 00000000
C208E594 0000000E
881F221A 5400DFFF
4182005C 3C608040
8063A3D8 2C030000
4182004C 3C608000
606334F0 8083000C
2C040000 41820038
88830000 2C040018
4080002C 38840001
98830000 88830001
1C840008 80A3000C
7C842A14 80BF00B0
90A40000 80BF00B4
90A40004 8001000C
60000000 00000000
C208E738 0000000F
3C608040 8063A3D8
2C030000 41820060
3C608000 60633504
8083000C 2C040000
4182004C 3CA08047
80A5B6C4 90A30010
38A00002 98A30000
80BF00B0 90A40000
80BF00B4 90A40004
C03F2340 FC20081E
D8220000 80820004
3884FFFF 3CA08047
80A5B6C4 7C842A14
90830004 806DAEB4
60000000 00000000
C208E7F4 00000008
3C608040 8063A3D8
2C030000 41820028
3C608000 60633504
8083000C 2C040000
41820014 80BF00B0
90A40008 80BF00B4
90A4000C 801F2344
60000000 00000000
C208E5C4 0000005E
9421FFC0 BE810008
7C7F1B78 3C608040
8063A3D8 2C030000
418202C4 3C808000
60843518 8064000C
2C030000 418202B0
807F00E0 2C030000
418202A4 9421FF28
807F00B0 90610020
807F00B4 90610024
807F0080 90610010
807F0084 90610014
C03F0090 D021001C
C05F008C D0410018
3D808002 618C2C30
7D8803A6 4E800021
FFE00890 3D808032
618C6240 7D8803A6
4E800021 D0210008
FC20F890 3D808032
618C63D4 7D8803A6
4E800021 D021000C
C03F2340 FC20081E
D8220000 83C20004
2C1E0001 41810018
3C808000 60843518
3BC00000 9BC40000
48000200 3BDEFFFF
806DC198 2C030000
4182002C 80630010
809F0000 7C032000
41A2001C 8063002C
8883000C 88BF000C
7C052000 41810008
3BDE0001 2C1E00FD
41800008 3BC000FD
7FC903A6 3C808000
60843518 38600000
98640003 7FC3F378
38630001 98640000
3C608047 8063B6C4
90640010 7C63F214
90640004 8084000C
80610020 90640000
80610024 90640004
3BC00001 806DAEB4
C0210018 EC410072
C021001C EC61107A
C0430204 FC031040
40800014 38800000
90810018 9081001C
4800002C C0210008
C0010018 C0430204
EC02007C D0010018
C021000C C001001C
C0430204 EC02007C
D001001C C0210014
C05F016C FC211028
C05F0170 FC401050
FC011040 40800008
FC201090 D0210014
C0210020 C0010018
FC21002A C0010010
FC21002A D0210020
C0210024 C001001C
FC21002A C0010014
FC21002A D0210024
3C808000 60843518
8084000C 1CBE0008
7C852214 C0210020
D0240000 C0210024
D0240004 3D808022
618C4B38 7D8803A6
4E800021 C0010020
FC000840 4181006C
3D808022 618C4B50
7D8803A6 4E800021
C0010020 FC000840
41800050 3D808022
618C4B80 7D8803A6
4E800021 C0010024
FC000840 41800034
3D808022 618C4B68
7D8803A6 4E800021
C0010024 FC000840
40810028 806DAEB4
C00304F0 C021001C
FC010040 40810014
38600001 3C808000
60843518 98640003
3BDE0001 4200FE98
382100D8 7FE3FB78
BA810008 38210040
7C7F1B78 00000000
C208E6F0 0000005D
9421FFC0 BE810008
3C608040 8063A3D8
2C030000 418202C4
3C808000 6084352C
8064000C 2C030000
418202B0 807F00E0
2C030000 418202A4
9421FF28 807F00B0
90610020 807F00B4
90610024 807F0080
90610010 807F0084
90610014 C03F0090
D021001C C05F008C
D0410018 3D808002
618C2C30 7D8803A6
4E800021 FFE00890
3D808032 618C6240
7D8803A6 4E800021
D0210008 FC20F890
3D808032 618C63D4
7D8803A6 4E800021
D021000C C03F2340
FC20081E D8220000
83C20004 2C1E0001
41810018 3C808000
6084352C 3BC00000
9BC40000 48000200
3BDEFFFF 806DC198
2C030000 4182002C
80630010 809F0000
7C032000 41A2001C
8063002C 8883000C
88BF000C 7C052000
41810008 3BDE0001
2C1E00FD 41800008
3BC000FD 7FC903A6
3C808000 6084352C
38600000 98640003
7FC3F378 38630001
98640000 3C608047
8063B6C4 90640010
7C63F214 90640004
8084000C 80610020
90640000 80610024
90640004 3BC00001
806DAEB4 C0210018
EC410072 C021001C
EC61107A C0430204
FC031040 40800014
38800000 90810018
9081001C 4800002C
C0210008 C0010018
C0430204 EC02007C
D0010018 C021000C
C001001C C0430204
EC02007C D001001C
C0210014 C05F016C
FC211028 C05F0170
FC401050 FC011040
40800008 FC201090
D0210014 C0210020
C0010018 FC21002A
C0010010 FC21002A
D0210020 C0210024
C001001C FC21002A
C0010014 FC21002A
D0210024 3C808000
6084352C 8084000C
1CBE0008 7C852214
C0210020 D0240000
C0210024 D0240004
3D808022 618C4B38
7D8803A6 4E800021
C0010020 FC000840
4181006C 3D808022
618C4B50 7D8803A6
4E800021 C0010020
FC000840 41800050
3D808022 618C4B80
7D8803A6 4E800021
C0010024 FC000840
41800034 3D808022
618C4B68 7D8803A6
4E800021 C0010024
FC000840 40810028
806DAEB4 C00304F0
C021001C FC010040
40810014 38600001
3C808000 6084352C
98640003 3BDE0001
4200FE98 382100D8
BA810008 38210040
8001005C 00000000


$RNG int makes a sound [212 Degrees]
C23805A0 00000007
7C0802A6 90010004
3821FFF4 90610008
3D208017 61294338
7D2903A6 4E800421
80610008 80010010
3821000C 7C0803A6
808DA8F4 00000000


$Display last RNG call [212 Degrees]
0416CE0C 38630000
C23805AC 00000002
7CC63278 1CC3003C
7C0301D6 00000000
C23805B8 00000003
7CC61A14 3CE08046
60E7B6C8 90C70000
4E800020 00000000


$Display Time at Top Right of CSS 1.1 [UnclePunch]
C225C00C 00000004
2C05004C 4082000C
3863FFDE 48000008
38600000 9062FDB0
80010014 00000000
C226339C 00000032
8062FDB0 2C030000
4182017C 3DC08000
61CEAFBC 7DC903A6
4E800421 38810014
3DC08016 61CE92E8
7DC903A6 4E800421
38810014 48000125
7CC802A6 88640004
2C03000C 4080000C
38A00000 4800000C
3863FFF4 38A00001
2C03000A 41800010
3863FFF6 38E02001
48000024 2C030000
40820018 2C050000
40820010 38E02001
38600002 48000008
38E02000 B0E60018
38E00020 98E6001A
9866001B 88640005
2C030009 4081002C
2C030013 4081002C
2C03001D 40810030
2C030027 40810034
2C030031 40810038
2C03003B 4081003C
38E02000 4800003C
38E02001 3863FFF6
48000030 38E02002
3863FFEC 48000024
38E02003 3863FFE2
48000018 38E02004
3863FFD8 4800000C
38E02005 3863FFCE
B0E6001E 38E00020
98E60020 98660021
2C050000 4082000C
38E0200A 48000008
38E02019 B0E60022
8062FDB0 7CC43378
38A00028 3DC08000
61CE31F4 7DC903A6
4E800421 48000030
4E800021 201C2037
20322026 202E2036
20EC1A1A 1A1A1A1A
1A1A1A1A 20002008
20E92004 20052019
20160000 8001001C
60000000 00000000


$L Cancel % in Results Screen (version 1.02) [Wooggle]
C208D600 00000009
8A830678 3DC08000
61CE45D4 1EB40008
7DCEAA14 81EE0000
39EF0001 91EE0000
3A0EFFFC 82300000
7E717BD6 3E408045
62523DA4 1EB40E90
7E52AA14 92720000
3880FFFF 00000000
C208D6A4 00000009
8A830678 3DC08000
61CE45D4 1EB40008
7DCEAA14 81EE0000
3A0EFFFC 82300000
3A310064 92300000
7E717BD6 3E408045
62523DA4 1EB40E90
7E52AA14 92720000
EC010024 00000000
04040BBC 60000000
20C61DB8 16200D20
06C61DB8 00000014
1620151A 200C2024
20312026 2028202F
1A210300 00000000
020045D0 000F0000
E2000001 00000000


$L-Cancel Frame Timer Display v1.0 [UnclePunch]
C208D770 00000058
9421FF00 BC610008
7C0802A6 900100FC
83FE002C 48000261
7F8802A6 3C60804A
60631F5C 80630004
2C030000 41820014
3D808039 618C0228
7D8903A6 4E800421
3860000E 38800015
38A00000 3D808039
618C01F0 7D8903A6
4E800421 480001E5
7FC802A6 93C30010
3C80804A 60841F5C
90640004 48000139
7C8802A6 38A00000
3D808038 618CFD54
7D8903A6 4E800421
889F000C 1C840008
7C84F214 80640000
2C030000 41820014
3D80803A 618C5CC4
7D8903A6 4E800421
38600002 3C80804A
60841F58 80840000
3D80803A 618C6754
7D8903A6 4E800421
7C7D1B78 889F000C
1C840008 7C64F12E
38840004 3860003C
7C64F12E 38600001
987D004A 987D0049
88BF000C 6CA58000
3CC04330 90C100F0
90A100F4 C82100F0
C8428B90 EC611028
C03C0000 C05C0008
EC4200F2 EC21102A
C05C0004 D03D0000
D05D0004 C03C000C
D03D0024 D03D0028
88BF067F 2C050007
4180000C 806D94C4
907D0030 7FA3EB78
48000129 7C8802A6
C022C84C C042C84C
3D80803A 618C6B98
7D8903A6 4E800421
7FA3EB78 48000115
7C8802A6 88BF067F
C022C84C C042C850
3D80803A 618C6B98
7D8903A6 4E800421
48000100 4E800021
9421FF00 BC610008
7C0802A6 900100FC
7C7F1B78 3BA00000
83C30010 1C9D0008
7C84F214 80640000
2C030000 41820040
80640004 2C030000
4181002C 80640000
3D80803A 618C5CC4
7D8903A6 4E800421
38600000 1C9D0008
7C84F214 90640000
4800000C 3863FFFF
90640004 3BBD0001
2C1D0006 41820008
4BFFFFA4 800100FC
7C0803A6 B8610008
38210100 4E800020
4E800021 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 4E800021
C1A80000 41100000
41600000 3D23D70A
4E800021 4C2D4361
6E63656C 00000000
4E800021 54696D65
723A2025 64000000
800100FC 7C0803A6
B8610008 38210100
80010034 00000000


$Subseconds = Frames [UnclePunch]
*Turns the subseconds part of the Timer into the Number of Frames Elapsed
044DA298 426C0000


$Nametag = Player's Percent v2.0 [UnclePunch]
C22FCEEC 00000013
3C608045 60633080
7DC32214 806DB6D8
7FC4F378 4800006D
7CA802A6 A8CE0060
3D80803A 618C70A0
7D8903A6 4E800421
806DB6D8 8063005C
7FC4F378 38A00000
3D80803A 618C6FEC
7D8903A6 4E800421
A88E0060 38A000FF
2C0400FA 40800030
5486F87E 7CC62850
98A30006 7CC42850
98C30007 7CC42850
98C30008 48000010
4E800021 25642081
93000000 889F0000
60000000 00000000 


$Permanent Display Number = Nana % damage (1.02) [flieskiller]
*Adds a number display of each Player's Nana's Percent on the HUD
044ddc28 40c00000
0416597c 480000CC
C2165A64 0000000C
3E208046 6231B6A0
8A310000 2C110000
40820014 3E208045
623130E2 3A000E90
48000010 3E20804A
623113CE 3A000050
7F53D378 2C130000
41820010 3A73FFFF
7E318214 4BFFFFF0
A0110000 3E208016
62315AA4 7E2903A6
4E800420 00000000
C22F65CC 00000006
1DFF0E90 3E008045
62103080 7E0F8214
8A300007 2C11000E
4082000C 38000080
48000008 38000000
60000000 00000000


$Debug Game-Side Latency (v2) [Fizzi]
*Shows latency information on screen while in-game
C216E774 00000093 #External/Debug Inputs/InitOnGameStart.asm
48000410 4E800021
00000000 43480000
41C80000 000000FF
000000B4 E2E2E2FF
41200000 41880000
546F7461 6C204761
6D65204C 61673A20
25752075 730A0A00
506F6C6C 20436F75
6E743A20 25750A00
4D696E20 506F6C6C
20446966 663A2025
75207573 0A004D61
7820506F 6C6C2044
6966663A 20257520
75730A00 46657463
682D4665 7463683A
20257520 75730A00
506F6C6C 2D466574
63683A20 25752075
730A0050 6F6C6C2D
456E6769 6E653A20
25752075 730A0000
4E800021 4E800020
4E800021 7C0802A6
90010004 9421FF50
BE810008 4BFFFF31
7FE802A6 83DF0000
83BE0006 887E0000
2C030001 40820128
7FA3EB78 3D808030
618C2BB0 7D8903A6
4E800421 7FA3EB78
38800000 38A00000
3D808030 618C2A3C
7D8903A6 4E800421
7FA3EB78 389F0020
80BE0056 3D808030
618C2D4C 7D8903A6
4E800421 7FA3EB78
389F0038 80BE006E
3D808030 618C2D4C
7D8903A6 4E800421
7FA3EB78 389F0048
80BE005A 3D808030
618C2D4C 7D8903A6
4E800421 7FA3EB78
389F005E 80BE005E
3D808030 618C2D4C
7D8903A6 4E800421
7FA3EB78 389F0074
80BE0062 3D808030
618C2D4C 7D8903A6
4E800421 7FA3EB78
389F0088 80BE0066
3D808030 618C2D4C
7D8903A6 4E800421
7FA3EB78 389F009B
80BE006A 3D808030
618C2D4C 7D8903A6
4E800421 3C608046
6063B6A0 88630008
2C030000 41820020
807E0012 3D808034
618C9CBC 7D8903A6
4E800421 38600002
987E0000 BA810008
800100B4 382100B0
7C0803A6 4E800020
7C0802A6 90010004
9421FF50 BE810008
4BFFFDCD 7FE802A6
38600020 3D808037
618CF1E4 7D8903A6
4E800421 7C681B78
3860001E 3880FF2E
38A0FFD8 38C00001
38E00001 3D808030
618C2834 7D8903A6
4E800421 7C7E1B78
806DB77C 7FC4F378
3D808030 618C2810
7D8903A6 4E800421
38600000 987E0026
7FC3F378 389F000C
3D808030 618C2B90
7D8903A6 4E800421
C03F0004 D03E0008
C03F0008 D03E000C
807F0000 93C30002
BA810008 800100B4
382100B0 7C0803A6
4E800020 7C0802A6
90010004 9421FF50
BE810008 4BFFFD11
7FE802A6 386003E8
3D808037 618CF1E4
7D8903A6 4E800421
7C681B78 3860001F
38800000 38A00000
38C0001D 38E00009
3D808030 618C2834
7D8903A6 4E800421
7C7E1B78 806DB77C
7FC4F378 3D808030
618C2810 7D8903A6
4E800421 38600000
987E0026 7FC3F378
389F0010 3D808030
618C2B90 7D8903A6
4E800421 7FC3F378
C03F0018 C05F001C
3D808030 618C2B10
7D8903A6 4E800421
7FC3F378 389F0014
3D808030 618C2B64
7D8903A6 4E800421
7FC3F378 3D808030
618C2AF0 7D8903A6
4E800421 807F0000
93C30006 38600013
38800014 38A00000
3D808039 618C01F0
7D8903A6 4E800421
4BFFFCE1 7C8802A6
38A00007 3D808038
618CFD54 7D8903A6
4E800421 BA810008
800100B4 382100B0
7C0803A6 4E800020
7C0802A6 90010004
9421FF50 BE810008
38600072 3D808037
618CF1E4 7D8903A6
4E800421 4BFFFBD1
7C8802A6 90640000
7C7E1B78 38800072
3D808000 618CC160
7D8903A6 4E800421
4BFFFDD1 4BFFFE89
4BFFFC59 7C6802A6
907E0012 3D808034
618C9BF0 7D8903A6
4E800421 BA810008
800100B4 382100B0
7C0803A6 C022A8C8
60000000 00000000
C21A4DEC 00000028 #External/Debug Inputs/LogEngineTime.asm
3C608048 80639D30
5463443E 2C030202
40820124 3C608048
80639D60 2C030000
40810114 7C0802A6
90010004 9421FF50
BE810008 3D808034
618C7364 7D8903A6
4E800421 7C7E1B78
3C608016 6063E774
80830000 5485863E
7CA50774 54A5801E
5484043A 7C842B78
7C632214 83E30008
887F0000 2C030000
41820098 3C80804C
60841FAC 80640000
547C073E 54630036
90640000 3D808034
618CC408 7D8903A6
4E800421 1C9C0004
38840016 7C9F202E
7C641850 1C63000C
3C808000 608400FC
80840000 38A003E8
7C842B96 7C842B96
7C632396 7C7D1B78
93BF006A 807F0002
9B810038 9B810039
9B81003A 80810038
54842026 608400FF
90810038 38810038
3D808030 618C2B90
7D8903A6 4E800421
7FC3F378 3D808034
618C738C 7D8903A6
4E800421 BA810008
800100B4 382100B0
7C0803A6 800D9368
60000000 00000000
C2376A88 0000002D #External/Debug Inputs/LogFetchTime.asm
3C608048 80639D30
5463443E 2C030202
40820150 3C608047
60639D64 80630000
2C030000 4082013C
7C0802A6 90010004
9421FF50 BE810008
3D808034 618C7364
7D8903A6 4E800421
7C7E1B78 3C608016
6063E774 80830000
5485863E 7CA50774
54A5801E 5484043A
7C842B78 7C632214
83E30008 806100DC
54638036 889F0001
7C632378 5463803E
906100DC 807F000A
889F0001 1C840004
38840016 7C7F212E
887F0001 38630001
2C030010 41800008
38600000 987F0001
887F0000 2C030000
4082000C 38600001
987F0000 3D808034
618CC408 7D8903A6
4E800421 7C7D1B78
809F000E 93BF000E
7C64E850 1C63000C
3C808000 608400FC
80840000 38A003E8
7C842B96 7C842B96
7C632396 907F0062
807F000A 7C63E850
1C63000C 3C808000
608400FC 80840000
38A003E8 7C842B96
7C842B96 7C632396
907F0066 7FC3F378
3D808034 618C738C
7D8903A6 4E800421
BA810008 800100B4
382100B0 7C0803A6
881F0002 00000000
C2349A28 00000025 #External/Debug Inputs/LogPollTime.asm
3C608048 80639D30
5463443E 2C030202
4082010C 3C608047
60639D64 80630000
2C030000 408200F8
7C0802A6 90010004
9421FF50 BE810008
3D808034 618C7364
7D8903A6 4E800421
7C7E1B78 3C608016
6063E774 80830000
5485863E 7CA50774
54A5801E 5484043A
7C842B78 7C632214
83E30008 807F006E
38630001 907F006E
3D808034 618CC408
7D8903A6 4E800421
809F000A 907F000A
7C641850 1C63000C
3C808000 608400FC
80840000 38A003E8
7C842B96 7C842B96
7C632396 7C7D1B78
807F006E 5463063F
41820028 807F005A
7C1D1800 40800008
93BF005A 807F005E
7C1D1800 40810008
93BF005E 4800000C
93BF005A 93BF005E
7FC3F378 3D808034
618C738C 7D8903A6
4E800421 BA810008
800100B4 382100B0
7C0803A6 80B80000
60000000 00000000
C2375C14 0000002C #External/Debug Inputs/LogScanoutTime.asm
48000034 5464C63E
5463463E 7C032000
4182000C 3860FFFF
48000018 3863FFF1
1C630006 38800005
7C632396 5463E73E
4E800020 3C608048
80639D30 5463443E
2C030202 40820110
3C608047 60639D64
80630000 2C030000
408200FC 7C0802A6
90010004 9421FF50
BE810008 3D808034
618C7364 7D8903A6
4E800421 7C7E1B78
3C608016 6063E774
80830000 5485863E
7CA50774 54A5801E
5484043A 7C842B78
7C632214 83E30008
887F0000 2C030000
41820080 3C60804A
60638B10 80630000
38800000 7C0323AC
7C0004AC 4C00012C
83430000 7F43D378
4BFFFF2D 2C030000
41800050 7C7C1B78
3D808034 618CC408
7D8903A6 4E800421
1C9C0004 38840016
7C9F202E 7C641850
1C63000C 3C808000
608400FC 80840000
38A003E8 7C842B96
7C842B96 7C632396
7C7D1B78 93BF0056
7FC3F378 3D808034
618C738C 7D8903A6
4E800421 BA810008
800100B4 382100B0
7C0803A6 80010024
60000000 00000000


Collision Bubble Visualization Codes (Hitbox/Hurtbox/Shieldbox)

$Hitboxes Always On [UnclePunch]
*Activates Display of Collision Bubbles and Character Models
C2068C6C 00000002
38600003 987F21FC
60000000 00000000


$Display Ungrabbable Hurtboxes [UnclePunch]
*Ungrabbable Hurtboxes will be Purple, Grabbable Hurtboxes are Yellow
C200A284 00000006
2C060000 40820024
801C0048 2C000000
40820018 4800000D
7C6802A6 48000010
4E800021 AB27FF80
80630000 00000000
0406AE00 60000000


$Hitbox Color Darkens Based On Damage [UnclePunch]
*The More Damage a Particular Frame of a Hitbox incurs, the Darker the Shade of Red that Hitbox will Appear
C2009FA4 00000010
C0A3000C 48000069
7CA802A6 C0C50000
C0E50004 C1050008
FC054040 4180000C
38C00000 48000038
FC053840 4181000C
C1050000 4800001C
ED083828 ECA53828
ECE73828 ED064024
ED050232 ED064028
FCA0401E D8A1FFF4
80C1FFF8 38AD8000
98C50001 98C50002
48000014 4E800021
43580000 40A00000
41900000 00000000


$Colored Hitbox IDs [UnclePunch,NeilHarbin0]
*Hitboxes will display as a certain color depending on the Hitbox ID
*ID 0 = Red, ID 1 = Green, ID 2 = Blue, ID 3 = Purple
C2009FA4 00000007
4800001D 7CA802A6
1CD90004 7CC5302E
38AD8000 90C50000
48000018 4E800021
FF313180 7CFC0080
00FFFF80 9600FF80
60000000 00000000


$Hitboxes Display Knockback Angle v0.3 [rmn, PKFreeZZy]
*Stripped Down Version of the FDVP v0.21 to only have this one feature
*Fixed "collision bubbles only" display mode
*Fixed 0-degree angle markers not stretching all the way to the edge of the hitbox's radius
04080604 FF0000AA
04080608 FFFFFFDD
0408061c 00000001
C2080C0C 00000005
3C00800C 60002600
7C0803A6 4E800021
3C008008 600005E8
7C0803A6 387B0000
4E800020 00000000
C2080A2C 00000003
3C008008 60000C10
7C0803A6 4E800020
60000000 00000000
C20805E4 00000005
8063002C 3BE30000
3B250000 3BB90000
887F221E 3C008008
60000A30 7C0803A6
4E800020 00000000
C20807D8 0000000B
3B200000 1C190138
7F5F0214 C03F0038
389C0000 80BB002C
C045002C C06500B0
387A0914 3C008000
60009F54 7C0803A6
4E800021 2C030000
41820008 3BC00001
3B390001 28190004
3B5A0138 4180FFC0
881F221B 00000000
04080600 48000038
0408060c 00000000
04080610 3F490FDB
04080614 3F000000
04080618 00000000
C2009F60 00000002
D0410024 D0610028
80030000 00000000
C2009FE4 00000003
9421FFD0 90610038
90A1003C D0210040
80C3004C 00000000
C200A028 0000003F
80610038 80A1003C
C0210040 80C3004C
80030050 90C10014
90010018 80030054
9001001C 81230020
3C608008 60630618
92830000 3A800000
28090169 40820048
3A800001 28140000
41820024 3C608008
6063060C C0430000
3C608008 60630614
C0030000 EC210032
48000040 3A800000
3C608008 60630610
C0430000 C0210040
48000028 3C004330
9001FFF8 C8028B00
6D298000 9121FFFC
C841FFF8 EC420028
C0028AF0 EC420032
3C003F70 9001FFF8
C001FFF8 EC210032
D0410044 D0210048
FC201090 3C008032
600063D4 7C0803A6
4E800021 D021004C
C0210044 3C008032
60006240 7C0803A6
4E800021 D0210050
80610038 C043001C
80610038 80030054
90010028 EC220072
C082F060 3C608008
6063061C 80030000
80610038 C0610054
C003004C C0A10058
FC832040 28000000
40820008 EC840132
40860010 FC802840
40850014 EC210132
FC802840 40840008
EC210132 EC2100F2
EC00082A D0010020
C021004C EC220072
C0030050 EC00082A
D0010024 38ED8000
3C608008 60630608
80030000 90070000
C0210048 3D203D80
3809999A 9001FFF8
C001FFF8 EC210032
38610020 38810014
80A1003C 38CD8008
3C008000 60008FC8
7C0803A6 4E800021
28140001 4182FEA8
38210030 3C608008
60630618 82830000
3C608008 60630604
80030000 38ED8000
90070000 38600001
60000000 00000000
C2086AA0 00000007
83E3002C 800DB49C
2C000002 40820028
3C808008 3884061C
80040000 2C000001
40820014 38800001
881F221E 50803E30
981F221E 00000000


$Reverse Hitbox ID Draw Order [UnclePunch]
*0,1,2,3 becomes 3,2,1,0. This causes hitboxes to be drawn so that priority is intuitive (highest priority shown on top).
04080600 3b200003
04080628 3B39FFFF
0408062c 2C190000
04080630 3B5AFEC8
04080634 4080FFD8


$Hitbox Displays Do Not Interpolate (1.02) [Magus]
*Hitbox Displays do not Interpolate from one frame to the next, turning off the "smearing" effect in the Display. 
*Hitboxes still Interpolate in practice.
0400A008 80E3004C
0400A00C 80030050
0400A018 80030054


$Hide Character's GFX When Collision Bubbles Enabled [UnclePunch]
C205FE30 00000008
2C040000 41820030
A1040000 2C080004
40820024 8104002C
890821FC 550807BD
41820014 3D808006
618C1D40 7D8903A6
4E800420 3B830000
60000000 00000000
$UnobscuredHitboxDisplay1.2 (Melee 1.02) [Punkline, Achilles]
*Stop the display of GFX and textures when hitbox display is toggled on.
C205FDDC 00000008
2C040000 41820034
A1640000 2C0B0006
8164002C 40820014
816B0518 2C0B0000
41820018 816B002C
896B21FC 2C0B0001
41A20008 4E800020
7C0802A6 00000000


$Disable Vulnerable Hurtbox Display (1.02) [Achilles]
*Character Models still enabled
*hitboxes, invulnerable, & intangible hurtboxes display is still enabled
*Intangibility granted by specific attacks Do Not Display
*Shieldboxes still enabled
040806F0 38000000 
$Disable Intagible & Invulnerable Hurtbox Display [Achilles]
*Character Models still enabled
*hitboxes, vulnerable hurtboxes display is still enabled
*Intangibility granted by specific attacks still display
*Shieldboxes still enabled
04080764 38000000
$Disable Hitbox Displays [Achilles]
*Character Models still enabled
*invulnerable & intangible hurtboxes, vulnerable hurtboxes display is still enabled
*Shieldboxes still enabled
04009f54 4e800020


$Always Display Hitboxes Only [Altimor]
*Character Models still enabled
*All Hurtboxes Disabled
*Shieldboxes disabled
040805FC 60000000
04080638 480001D4
$Always Display Hitboxes [Altimor]
040805FC 60000000


$Isolated ECB Display [Punkline]
042EF654 C8228000
040808e4 60000000
C24DD960 00000005
7C0802A6 90010004
9421C000 38600000
3D608005 616B9144
7D6903A6 4E800420
60000000 00000000
C2059190 00000003
38214000 80010004
7C0803A6 4E800020
60000000 00000000
C2059140 00000005
3962DF80 7D6803A6
4E800021 C3A286FC
3D608005 616B9194
7D6903A6 4E800420
60000000 00000000
C20808D4 00000008
806D9368 2C030002
41800030 807F0660
70630104 809F0668
2C030104 4182001C
70840104 7C652378
2C050104 40A2000C
68000008 981F21FC
5400EFFF 00000000
C20808F0 0000000D
2C1C0002 40A20060
7F63DB78 7C0802A6
90010004 9421FFF0
93E1000C A0830000
2C040004 8063002C
3BE306F0 41820008
3BE30378 3962DF80
7D6803A6 4E800021
7FE3FB78 3D608005
616B8B5C 7D6803A6
4E800021 83E1000C
38210010 80010004
7C0803A6 00000000


$Frame Data Visualization Pack v.22 [rmn, UnclePunch, NeilHarbin0]
*Hitboxes display knockback angle
*Hitboxes are always drawn on top of hurtboxes
*Hurtboxes are always drawn on top of character models and sword trails
*Grabbable Hurtboxes change color to indicate IASA (Magenta) and Autocancel (Dark Orange) windows
*Modified by NeilHarbin0 to add hitbox ID render order reversal from UnclePunch
*Breaks hitboxes-but-no-character-models display mode
*Grab boxes display as if they have the Sakurai angle
04080604 ff0000aa
04080608 ffffffdd
0408061c 00000001
04080620 ffff00aa
04080624 ffff00aa
04080628 ff8000aa
0408062c ff00ffaa
04008e58 38800007
04080a98 60000000
04080600 48000038
C2080C0C 00000005
3C00800C 60002600
7C0803A6 4E800021
3C008008 600005E8
7C0803A6 387B0000
4E800020 00000000
C2080A2C 00000003
3C008008 60000C10
7C0803A6 4E800020
60000000 00000000
C20805E4 00000005
8063002C 3BE30000
3B250000 3BB90000
887F221E 3C008008
60000A30 7C0803A6
4E800020 00000000
C20805E8 00000010
8083002C 3CA0804D
60A536AC 3CC08008
60C60620 80040010
2C00002C 41800050
2C000045 41810048
88042218 2C000080
4180000C 8006000C
48000038 80040010
2C000041 41800028
2C000045 41810020
80042200 2C000000
4182000C 80060004
48000010 80060008
48000008 80060000
90050000 3BC00000
60000000 00000000
C20807D8 0000000B
3B200003 1C190138
7F5F0214 C03F0038
389C0000 80BB002C
C045002C C06500B0
387A0914 3C008000
60009F54 7C0803A6
4E800021 2C030000
41820008 3BC00001
3B39FFFF 2C190000
3B5AFEC8 4080FFC0
881F221B 00000000
04080600 48000038
0408060c 00000000
04080610 3F490FDB
04080614 3F000000
04080618 00000000
C2009F60 00000002
D0410024 D0610028
80030000 00000000
C2009FE4 00000003
9421FFD0 90610038
90A1003C D0210040
80C3004C 00000000
C200A028 0000003F
80610038 80A1003C
C0210040 80C3004C
80030050 90C10014
90010018 80030054
9001001C 81230020
3C608008 60630618
92830000 3A800000
28090169 40820048
3A800001 28140000
41820024 3C608008
6063060C C0430000
3C608008 60630614
C0030000 EC210032
48000040 3A800000
3C608008 60630610
C0430000 C0210040
48000028 3C004330
9001FFF8 C8028B00
6D298000 9121FFFC
C841FFF8 EC420028
C0028AF0 EC420032
3C003F70 9001FFF8
C001FFF8 EC210032
D0410044 D0210048
FC201090 3C008032
600063D4 7C0803A6
4E800021 D021004C
C0210044 3C008032
60006240 7C0803A6
4E800021 D0210050
C0410048 80610038
80030054 90010028
EC220072 C082F060
3C608008 6063061C
80030000 80610038
C0610054 C003004C
C0A10058 FC832040
28000000 40820008
EC840132 40860010
FC802840 40850014
EC210132 FC802840
40840008 EC210132
EC2100F2 EC00082A
D0010020 C021004C
EC220072 C0030050
EC00082A D0010024
38ED8000 3C608008
60630608 80030000
90070000 C0210048
3D203D80 3809999A
9001FFF8 C001FFF8
EC210032 38610020
38810014 80A1003C
38CD8008 3C008000
60008FC8 7C0803A6
4E800021 28140001
4182FEAC 38210030
3C608008 60630618
82830000 3C608008
60630604 80030000
38ED8000 90070000
38600001 38600001
60000000 00000000 


Character Model Display and Color Overlay Codes

$Character Models Invisible [UnclePunch]
04030384 60000000


$Make Specific Costume on Specific Character Invisible [Altafen]
*When picked, the chosen character's specific costume becomes invisible
*Replace "XX" with Hex of Character Internal ID
*Replace "Y" With Hex of Costume Color ID (0-5)
C2080F38 00000005
801E0004 2C0000XX
40820018 881E0619
2C00000Y 4082000C
38000000 981E21FC
801E05C8 00000000


$No Character Shadows [Altimor]
040872f8 38600000


$Low-Poly v2 [UnclePunch,Yakult]
*Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power
C20748DC 0000000E
3A26FA14 89D10007
2C0E0009 41820010
2C0E0017 4182001C
48000014 89D10619
2C0E0001 40820008
48000008 38800000
7C8F2378 7DDF782E
39EF0004 7E1F782E
7C0E8000 41820024
7C8F2378 7DDF782E
39EF000C 7DDF792E
39EFFFF8 7DDF782E
39EFFFFC 7DDF792E
7C1F202E 00000000


$Character Model Turns white during shield stun (v1.02) [InternetExplorer]:
0406B80C 4853B9F4
045A7200 7F03C378
045A7204 81C30070
045A7208 2C0E00B5
045A720C 40820034
045A7210 3DC0C200
045A7214 91C30518
045A7218 91C3051C
045A721C 91C30520
045A7220 91C30524
045A7224 39E00000
045A7228 91E30528
045A722C 91E3052C
045A7230 91E30530
045A7234 91E30534
045A7238 39E00091
045A723C 99E30564
045A7240 8001007C
045A7244 4BAC45CC


$Turn Yellow During Shield Stun [Dan Salvato, standardtoaster, Stratocaster]
C206B80C 0000000A
7F03C378 81C30070
2C0E00B5 40820038
3DC0C200 91C30518
91C3051C 91C30520
91C30524 39E00000
91E30528 91E3052C
91E30530 91E30534
91E30520 39E00091
99E30564 8001007C
60000000 00000000


$Turn Green When Actionable [UnclePunch]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20CC818 00000011 #External/GreenDuringWait/fall.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 80010024
60000000 00000000
C208A478 00000011 #External/GreenDuringWait/wait.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 8001002C
60000000 00000000


$Turn Green when wasting frames (Wait, SquatWait, tumble (= DamageFall), CatchWaitCliffWait) [Kaze]
C206B80C 0000000D
7F03C378 81C30070
2C0E0026 41820024
2C0E00FD 4182001C
2C0E00D8 41820014
2C0E000E 4182000C
2C0E0028 40820034
3DC0C200 90030518
91C3051C 90030520
91C30524 39E00000
91E30528 91E3052C
91E30530 91E30534
39E00091 99E30564
8001007C 00000000


$Flash Red on Failed L-Cancel [Achilles1515, Fizzi]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20C0148 0000000C #External/FlashRedFailedLCancel/ChangeColor.asm
387F0488 89FE0564
2C0F00D4 41820008
4800004C 39E00091
99FE0564 3DE0437F
91FE0518 3DE0C200
91FE0524 3DE00000
91FE051C 91FE0520
91FE0528 91FE052C
91FE0530 3DE0C280
91FE0534 3DE0800C
61EF0150 7DE903A6
4E800420 00000000
C208D690 00000009 #External/FlashRedFailedLCancel/TriggerColor.asm
3CE08048 80E79D30
54E7443E 2C070208
40820020 80EDB61C
88E70000 8905000C
7C074000 4182000C
88A5067F 48000018
88A5067F 2C050007
4180000C 39E000D4
99E30564 00000000


$Flash Blue on Missed Smash Turn (v1.02) [Magus]
C20C9B48 0000000F
A11E0448 2C084000
40820064 811E23A8
2C080000 41820058
811E23B0 2C080000
4182004C 3CE042C0
3D00437F 39200000
90FE0518 90FE051C
911E0520 913E0528
913E052C 913E0530
3CE0C200 3D00C280
39200091 3D406060
614AFFE0 90FE0524
911E0534 993E0564
915E0514 801F2358
60000000 00000000


$Flash Color when Fastfall is Available (simple) [Punkline]
C207D554 00000009
88030504 2C000091
41A20038 3C00C200
900304BC 900304C0
900304C4 38000000
900304B8 900304C8
900304CC 900304D0
3C00C280 900304D4
38000091 98030504
C0230624 00000000


$Flash Color when Subaction IASA is Available [UnclePunch]
C2071960 00000008
98032218 3C00C200
901E04BC 901E04C0
901E04C4 38000000
901E04B8 901E04C8
901E04CC 901E04D0
3C00C280 901E04D4
38000091 981E0504
7C0802A6 00000000


$Turn Green When Pummel is Available [Cappy]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20DA3CC 00000010
895F0504 2C0A0091
41A2006C 815F0010
2C0A00D8 40A20060
3D408048 814A9D30
554A443E 2C0A0208
40820018 814DB61C
894A0000 8BDF000C
7C0AF000 40820038
3D40437F 915F04BC
3D40C200 915F04C4
3D400000 915F04B8
915F04C0 915F04C8
915F04CC 915F04D0
915F04D4 39400091
995F0504 4E800020
60000000 00000000

HUD Cosmetic Codes

$Remove Classic Mode VS Screen HUD [UnclePunch]
041869f8 60000000
04186bb0 60000000
04186ab4 60000000


$Disable "Go!" Text Graphic On Match Start [gadzook]
C22F6EA8 00000002
7C6E1B78 2C030008
60000000 00000000
C22F6FAC 00000005
2C0E0004 41820020
3D808039 618C069C
7D8903A6 4E800421
60000000 39C00000
60000000 00000000
$Smaller "Ready, GO!" Text Graphics on Match Start [UnclePunch]
C22F71E0 0000000D
4800004D 7D8802A6
8083000C 80840000
C02C0000 D0240020
D0240024 D0240028
C02C0008 D0240030
80830010 80840000
C02C0004 D0240020
D0240024 D0240028
C02C0008 D0240030
48000014 4E800021
3F19999A 3ECCCCCD
41200000 80030010
60000000 00000000


$Force 2P Center HUD [UnclePunch]
*HUD for Players occupy the P2 and P3 Positions on the Screen
0416e9ac 38600002


$PAL Stock Icons [UnclePunch]
*Will not cause desyncs when playing online
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
60000000 00000000


$HUD Transparency v1.1 [UnclePunch]
*When Player Characters Go Behind the HUD, the HUD will become transparent to assist game-play visual clarity
C22F6690 0000009D
7C0802A6 90010004
9421FF00 BE810008
3860000E 3880000F
38A00000 3D808039
618C01F0 7D8903A6
4E800421 7C7F1B78
38600090 3D808037
618CF1E4 7D8903A6
4E800421 7C7E1B78
38800090 3D808000
618CC160 7D8903A6
4E800421 7FC6F378
7FE3FB78 38800004
3CA08037 60A5F1B0
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000059
7C8802A6 38A00013
3D808038 618CFD54
7D8903A6 4E800421
4800040D 7C6802A6
7FC4F378 38A00000
C0230008 D0240000
C023000C D0240008
C0230010 D0240010
38A50001 38840018
2C050006 4180FFDC
480003F8 4E800021
7C0802A6 90010004
9421FF00 BE810008
83E3002C 480003B9
7FC802A6 3A800000
7FF5FB78 C03E0008
D0350004 C03E000C
D035000C C03E0010
D0350014 3A940001
3AB50018 2C140006
4180FFDC 806DC18C
82830020 480001D8
82B4002C 8875221F
54600673 408201C4
8875221E 54600631
408201B8 C03506F8
C0550778 EC41102A
D0410080 C0550780
EC41102A D0410084
C03506F4 C055078C
EC41102A D0410088
C0550784 EC41102A
D041008C 3D808003
618C0A50 7D8903A6
4E800421 83A30028
38600000 90610068
C0210088 D0210060
C0210080 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D0210088
C0210074 D0210080
C021008C D0210060
C0210084 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D021008C
C0210074 D0210084
3AC00000 7EC3B378
3D80802F 618C3424
7D8903A6 4E800421
7C641B78 3C60804A
60630FD8 80630000
80630028 38A10090
38C00000 3D808000
618CE210 7D8903A6
4E800421 C0210090
C05E0014 EC21102A
C0410088 FC020840
4080007C C0210090
C05E0014 EC211028
C041008C FC020840
40810064 C0210094
C05E0018 EC211028
C0410084 FC020840
4081004C C0210094
C05E0018 EC21102A
C0410080 FC020840
40800034 1C760018
7C63FA14 C05E0000
C03E0008 EC2100B2
D0230004 C03E000C
EC2100B2 D023000C
C03E0010 EC2100B2
D0230014 3AD60001
2C160006 4180FF28
82940008 2C140000
4082FE28 3A800000
1C740018 7EA3FA14
3C60804A 60631380
1C940050 7C632214
80630000 2C030000
4182000C 38950000
4800006D 3C60804A
606310C8 1C940064
7C632214 80630004
2C030000 4182000C
38950008 48000049
3C60804A 606310C8
1C940064 7C632214
80630000 2C030000
4182000C 38950010
48000025 3A940001
2C140006 4180FF84
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FF00
BE810008 83E30028
7C9E2378 480000E9
7FA802A6 C03E0000
C05E0004 C07D0004
FC011040 4182003C
41810018 EC21182A
FC011040 40810020
FC201090 48000018
EC211828 FC011040
4080000C FC201090
48000004 D03E0000
7FE3FB78 48000019
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FFE4
93E10014 93C10018
7C7F1B78 83DF0018
48000024 807E0008
2C030000 41820014
8063000C 2C030000
41820008 D023000C
83DE0004 2C1E0000
4082FFDC 807F0010
2C030000 41820008
4BFFFFAD 807F0008
2C030000 41820008
4BFFFF9D 83C10018
83E10014 80010020
3821001C 7C0803A6
4E800020 4E800021
3ECCCCCD 3DA3D70A
3F7FBE77 3F32F1AA
3F7FBE77 42820000
42820000 40000000
BA810008 80010104
38210100 7C0803A6
8001001C 00000000


$Invisible Emblems Behind Percents (1.02) [flieskiller]
042f61fc 4e800020


$Disable Magnifying-glass HUD [NeilHarbin0]
042fb8c0 4E800020


$Hide Nametags [Nikki]
*Hides the nametags over top player characters
C22FCCD8 00000003 #External/Always Hide Nametag/Always Hide Nametag.asm
3D80802F 618CCCC8
7D8903A6 4E800420
60000000 00000000


$X+D-Pad Down (P1 Only) Toggles HUD On/Off [Achilles]
2846B108 00000404
004D6D58 00000000
CC000000 00000000
E2100000 00000000
004D6D58 00000001
E2000001 00000000


$Hide HUD [UnclePunch]
*Hides the timer and player percent HUD elements
0416E9A4 60000000 #External/Hide Timer and Player HUD/Hide Timer HUD.asm
0416BA80 48000014 #External/Hide Timer and Player HUD/Hide Percents/Skip Percent Anim During Stock Steal.asm
0416E9B0 60000000 #External/Hide Timer and Player HUD/Hide Percents/Skip Player HUD Creation.asm


Cosmetic/QoL Codes for Use Online

$Swap X/Z - Netplay Safe [Altimor]
*Online only - does nothing in VS. Mode
*Swaps the X and the Z Buttons for the local player only
C234E2AC 00000002
5000843E 5000B56A
500056F6 00000000
$Swap Y/Z - Netplay Safe [Altimor]
*Online only - does nothing in VS. Mode
*Swaps the Y and the Z Buttons for the local player only
C234E2AC 00000002
5000843E 5000BD28
50004EF6 00000000


$Hide Waiting For Game [Nikki, UnclePunch]
*Hides the waiting for game text and slippi.gg text and disables the SFX played before a replay starts
*With this enabled, there will be no indication between matches that Melee is still running
044DEC20 00000001 #Playback/Hide Waiting For Game/Hide Waiting For Game.asm


$Show Player Names [Fizzi, UnclePunch, Enzyme, jmlee337]
*Show players' Slippi Online display names as HUD elements when available
C216E9B4 0000009A #Playback/Show Player Names/InitInGame.asm
48000088 4E800021
3EA8F5C3 000000FF
3F1EB852 3F466666
C1C07AE1 3C6F34D7
3F4CCCCD 41A51EB8
00000000 3D75C28F
43160000 3F0A3D71
00000000 4E800021
7C0802A6 90010004
9421FF20 BE8100B0
7C7F1B78 880DB6CC
2C000001 41820018
7FE3FB78 3D808039
618C10D8 7D8903A6
4E800421 BA8100B0
800100E4 382100E0
7C0803A6 4E800020
7C0802A6 90010004
9421FF20 BE8100B0
3C60804D 60636D5C
80630000 3C80803F
608494D0 3D808038
618C0358 7D8903A6
4E800421 80630004
80630000 3D808036
618CA590 7D8903A6
4E800421 7C7E1B78
38600013 38800014
38A00000 3D808039
618C01F0 7D8903A6
4E800421 7C7D1B78
7FA3EB78 888DC1AB
7FC5F378 3D808039
618C0A70 7D8903A6
4E800421 7FA3EB78
4BFFFF25 7C8802A6
38A00008 3D808039
618C075C 7D8903A6
4E800421 3C600000
60631000 907D0024
38600002 7FA4EB78
38A00009 38C0000D
38E00000 3900000C
39200050 39400008
3D80803A 618C611C
7D8903A6 4E800421
7C7F1B78 4BFFFE91
7F8802A6 834DB64C
3A800000 3EA0804A
62B50FF0 7E83A378
3D808003 618C241C
7D8903A6 4E800421
2C030003 41820308
387A0570 1C94001F
7F032214 7F03C378
3D808032 618C5B04
7D8903A6 4E800421
2C040000 418202E0
7E83A378 3D80802F
618C3424 7D8903A6
4E800421 C0230000
D0210070 38600002
7FE4FB78 3D80803A
618C6754 7D8903A6
4E800421 7C7D1B78
38800001 989D0048
989D004A 989D004C
989D0049 C03C0024
D03D0024 D03D0028
C0210070 C05C0018
EC21102A D03D0000
C03C001C D03D0004
C03C0020 D03D0008
C03C0028 D03D000C
D03D0010 4CC63242
C03C0030 C05C0030
7FA3EB78 7F04C378
3D80803A 618C6B98
7D8903A6 4E800421
7FA3EB78 38800000
C03C002C C05C002C
3D80803A 618C7548
7D8903A6 4E800421
3860000E 3880000F
38A00000 3D808039
618C01F0 7D8903A6
4E800421 7C771B78
3C60804A 60631ED0
80630000 3D808037
618C0E44 7D8903A6
4E800421 7C761B78
7EE3BB78 888DC1A9
7EC5B378 3D808039
618C0A70 7D8903A6
4E800421 7EE3BB78
3C808039 60841070
38A0000C 38C00000
3D808039 618C069C
7D8903A6 4E800421
7E83A378 3D80802F
618C3424 7D8903A6
4E800421 C0230000
C05C000C EC21102A
D0360038 C03C0010
D036003C C03C0008
D0360030 7EC3B378
38810080 38A00001
38C0FFFF 3D808001
618C1E24 7D8903A6
4E800421 80610080
38800000 90830040
80610080 80630018
80830014 60840001
90830014 80630004
80830014 60840001
90830014 80630004
80630008 8063000C
C03C0000 D023000C
809C0004 90830004
3B200000 807D005C
38800000 3D80803A
618C6FEC 7D8903A6
4E800421 3943000F
3D808040 618CCB00
887D004F 1C630004
3C80804D 60841124
7C63202E 81630004
886A0000 2C03000B
41820064 2C030020
4182001C 2C030040
41820034 886A0000
2C03000F 41820050
48000044 886A0001
1C630002 7C6360AE
38800014 7C632050
7F391A14 394A0002
4BFFFFB8 886A0001
1C630002 7C6358AE
38800014 7C632050
7F391A14 394A0002
4BFFFF98 394A0001
4BFFFF90 2C19003C
40800008 3B20003C
2C190090 40810008
3B200090 3C004330
C84298A8 6F238000
90010080 90610084
C8210080 EC211028
C05C0014 EC2100B2
D036002C 3A940001
2C140006 4180FCD8
BA8100B0 800100E4
382100E0 7C0803A6
8001001C 00000000


$Display Teams Ally v1.1 [UnclePunch]
*When playing online, teammate will always be indicated
*Will not cause desyncs when playing online
C22FC9E4 0000001D #External/Display Ally Indicator/AllyIndicator.asm
3B840000 7C0802A6
90010004 9421FF50
BE810008 7C7E1B78
3C608048 80639D30
5463443E 2C030208
408200A4 3D808016
618CB168 7D8903A6
4E800421 2C030000
4182008C 806DB61C
88630000 7C03F000
4182007C 3D808003
618C3370 7D8903A6
4E800421 7C7D1B78
7FC3F378 3D808003
618C3370 7D8903A6
4E800421 7C03E800
4082004C 1C7E000E
3C808046 6084B6A0
7CA32214 8865003C
60630010 9865003C
1C7D0004 7C63FA14
C0230064 BA810008
800100B4 382100B0
7C0803A6 3D80802F
618CCA84 7D8903A6
4E800420 7FC3F378
BA810008 800100B4
382100B0 7C0803A6
60000000 00000000


$Force Nametag for Local Player [Fizzi]
*When playing online, nametag YOU will show above your character
*Will not cause desyncs when playing online
C20355B4 00000008 #Online/Optional/IndicateLocalPlayer/ForceLocalPlayerTag.asm
3C608048 80639D30
5463443E 2C030208
40820028 806DB61C
88630000 7C03F800
40820018 38600000
3D808003 618C55CC
7D8903A6 4E800420
1C9F0E90 00000000
C22FD1EC 0000000E #Online/Optional/IndicateLocalPlayer/SetLocalPlayerTag.asm 
48000010 4E800021
XXXXXXXX XXXXXX00 #ChangeThisLineForCustomTag/LeaveLastTwoZeros (8278826E 82740000 = "YOU")
3C608048 80639D30
5463443E 2C030208
40820020 806DB61C
88630000 7C03D800
40820010 4BFFFFD1
7C6802A6 4800002C
7F63DB78 3D808003
618C556C 7D8903A6
4E800421 5463063E
3D808023 618C754C
7D8903A6 4E800421
60000000 00000000


These tables are converted from This Google Sheet listing of all of the Hexidecimal values that correspond to all of the available characters for custom nametags.



value character value character value character value character
41 A 61 a 8260 8281
42 B 62 b 8261 B 8282
43 C 63 c 8262 8283
44 D 64 d 8263 8284
45 E 65 e 8264 8285
46 F 66 f 8265 F 8286
47 G 67 g 8266 G 8287
48 H 68 h 8267 H 8288
49 I 69 i 8268 I 8289
4A J 6a j 8269 828a
4B K 6b k 826a 828b
4C L 6c l 826b 828c
4D M 6d m 826c 828d
4E N 6e n 826d 828e
4F O 6f o 826e 828f
50 P 70 p 826f 8290
51 Q 71 q 8270 8291
52 R 72 r 8271 8292
53 S 73 s 8272 8293
54 T 74 t 8273 8294
55 U 75 u 8274 8295
56 V 76 v 8275 8296
57 W 77 w 8276 8297
58 X 78 x 8277 8298
59 Y 79 y 8278 Y 8299
5a Z 7a z 8279 829a



value character value character
30 0 824f
31 1 8250
32 2 8251
33 3 8252
34 4 8253
35 5 8254
36 6 8255
37 7 8256
38 8 8257
39 9 8258



value character value character value character value character value character value character value character value character value character value character
82a0 82a9 82b3 82bd 82c8 82cd 82dc 82e2 82e7 82ed
82a2 82ab 82b5 82bf 82c9 82d0 82dd 82e4 82e8 82f0
82a4 82ad 82b7 82c2 82ca 82d3 82de 82e6 82e9 82f1
82a6 82af 82b9 82c4 82cb 82d6 82df 82e1 82ea 82ec
82a8 82b1 82bb 82c6 82cc 82d9 82e0 82e3 82eb 815b
829f 82aa 82b4 82be 82ce 82e5 8160
82a1 82ac 82b6 82c0 82d1 8141
82a3 82ae 82b8 82c3 82d4 8142
82a5 82b0 82ba 82c5 82d7 8143
82a8 82b2 82bc 82c7 82da 8144
82c1 82cf 8145
82d2 8146
82d5 8147
82d8 8148
82db 8149



value character value character value character value character value character value character value character value character value character value character
8341 834a 8354 835e 8369 836e 837d 8384 8389 838f
8343 834c 8356 8360 836a 8371 837e 8386 838a 8392
8345 834e 8358 8363 836b 8374 8380 8388 838b 8393
8347 8350 835a 8365 836c 8377 8381 8383 838c 838e
8349 8352 835c 8367 836d 837a 8382 8385 838d 815b
8340 834b 8355 835f 836f 8387 8160
8342 834d 8357 8361 8372 8141
8344 834f 8359 8364 8375 8142
8346 8351 835b 8366 8378 8143
8348 8353 835d 8368 837b 8144
8394 8395 8362 8370 8145
8396 8373 8146
8376 8147
8379 8148
837c 8149



value character value character value character value character value character
20 (space) 8141 814F 8166 817B
22 " 8142 8151 _ 8168 817C
27 ' 8143 815B 8169 817E ×
2c , 8144 815E 816A 8181
2d - 8145 8160 816D 8183
2e . 8146 8162 816E 8184
3a : 8147 816F 818F
8148 8170 8190
8149 8193
8194
8195
8196
8197



No. v1.00(04XXXXXX) v1.00(04YYYYYY) v1.01(04XXXXXX) v1.01(04YYYYYY) v1.02(04XXXXXX) v1.02(04YYYYYY)
1st 45b888 45B88C 45d850 45D854 Note:Xth name tag = 45d850+1a4*(X-1)
2nd 45BA2C 45BA30 45D9F4 45D9F8
3rd 45BBD0 45BBD4 45DB98 45DB9C 04XXXXXX AAAAAAAA
4th 45BD74 45BD78 45DD3C 45DD40 04YYYYYY BBBBBBBB
5th 45BF18 45BF1C 45DEE0 45DEE4
6th 45C0BC 45C0C0 45E084 45E088
7th 45C260 45C264 45E228 45E22C
8th 45C404 45C408 45E3CC 45E3D0
9th 45C5A8 45C5AC 45E570 45E574
10th 45C74C 45C750 45E714 45E718
11th 45C8F0 45C8F4 45E8B8 45E8BC
12th 45CA94 45CA98 45EA5C 45EA60
13th 45CC38 45CC3C 45EC00 45EC04
14th 45CDDC 45CDE0 45EDA4 45EDA8
15th 45CF80 45CF84 45EF48 45EF4C
16th 45D124 45D128 45F0EC 45F0F0
17th 45D2C8 45D2CC 45F290 45F294
18th 45D46C 45D470 45F434 45F438
19th 45D610 45D614 45F5D8 45F5DC
20th 45D7B4 45D7B8 45F77C 45F780
21st 45D958 45D95C 45F920 45F924
22nd 45DAFC 45DB00 45FAC4 45FAC8
23rd 45DCA0 45DCA4 45FC68 45FC6C
24th 45DE44 45DE48 45FE0C 45FE10
25th 45DFE8 45DFEC 45FFB0 45FFB4
26th 45E18C 45E190 460154 460158
27th 45E330 45E334 4602F8 4602FC
28th 45E4D4 45E4D8 46049C 4604A0
29th 45E678 45E67C 460640 460644
30th 45E81C 45E820 4607E4 4607E8


This website creates custom tags with up to four characters, and only using Capital letters, lowercase letters, and some punctuation.


$99-Stock Online [Krohnos]
*Overwrite the game rules to be 99-Stock with no time limit. Compatible with Slippi Direct. Does not take effect in Unranked. v1.0
C216E91C 00000013 #External/99-Stock Online/Overwrite Game Rules.asm
3CE08048 80E79D30
54E7443E 2C070202
41820038 2C07010E
41820030 886DAFA0
2C030000 4182006C
2C030001 41820064
3CE08048 80E79D30
54E7443E 2C070208
41820008 4800004C
38600063 3C808045
6084310E 98640000
3C808045 60843F9E
98640000 3C808045
60844E2E 98640000
3C808045 60845CBE
98640000 3E808048
62940530 3E403001
6252864C 92540000
80010024 00000000
C216E750 0000000F #External/99-Stock Online/Overwrite Timer.asm
3E208048 82319D30
5631443E 2C110202
41820048 3E208048
82319D30 5631443E
2C11010E 41820034
8A2DAFA0 2C110000
4182003C 2C110001
41820034 3CE08048
80E79D30 54E7443E
2C070208 4182000C
4800001C 48000018
3E808048 62940530
3E403001 6252864C
92540000 3C808017
60000000 00000000


$Rollback items [Krohnos]
*Enables all items in-game on the "Medium" setting. Compatible with Slippi Direct. Does not take effect in Unranked or Teams. v1.0
C216E750 0000000C #External/Rollback Items/Overwrite Game Rules.asm
3E208048 82319D30
5631443E 2C110202
41820038 8A2DAFA0
2C110000 4182003C
2C110001 41820034
3E208048 82319D30
5631443E 2C110208
41820010 2C11010E
41820008 48000014
3A400002 3E808048
6294053B 9A540000
3C808017 00000000
$Mango Axe Wednesday [Krohnos]
*Mango Axe Wednesday for Rollback. 
*No healing or cloaking items, spawn rate High. 
*Compatible with Slippi Direct. Does not take effect in Unranked. v1.0
C216E750 00000011
3E208048 82319D30
5631443E 2C110202
41820044 3E208048
82319D30 5631443E
2C11010E 41820030
8A2DAFA0 2C110000
41820050 2C110001
41820048 3E208048
82319D30 5631443E
2C110208 41820008
48000030 3E808048
62940530 3A400003
9A54000B 3A400078
92540010 3E40FDFF
6252FBF8 92540023
3A4000FF 9A540027
3C808017 00000000
C216E91C 00000011
3CE08048 80E79D30
54E7443E 2C070202
41820038 886DAFA0
2C030000 41820060
2C030001 41820058
3CE08048 80E79D30
54E7443E 2C070208
41820010 2C07010E
41820008 48000038
38600002 3C808045
6084310E 98640000
3C808045 60843F9E
98640000 3C808045
60844E2E 98640000
3C808045 60845CBE
98640000 80010024
60000000 00000000
C22668BC 0000000B
3E208048 82319D30
5631443E 2C110002
41820030 8A2DAFA0
2C110000 41820038
2C110001 41820030
3E208048 82319D30
5631443E 2C110008
41820008 48000018
3E208045 6231C370
3E00F8FF 6210FF4F
92110018 00000000


$Online Break the Targets v.02 [Krohnos]
*WIP code for playing BTT via Slippi Netplay. Extremely experimental. v0.2
*Several known issues such as some stages having bad spawn points.
*https://github.com/cnkeats/gecko-codes/blob/master/online-stadium.ini
C216E8A4 0000000D
3E208048 82319D30
5631443E 2C110202
41820044 3E208048
82319D30 5631443E
2C11010E 41820030
8A2DAFA0 2C110000
4182002C 2C110001
41820024 3CE08048
80E79D30 54E7443E
2C070208 41820008
4800000C 3D808016
618C5290 280C0000
60000000 00000000
C216E750 00000010
3E208048 82319D30
5631443E 2C110202
41820044 3E208048
82319D30 5631443E
2C11010E 41820030
8A2DAFA0 2C110000
41820044 2C110001
4182003C 3CE08048
80E79D30 54E7443E
2C070208 41820008
48000024 3E808048
62940530 3A400033
9A540000 3A40XXXX # Replace with stage id (ex. 0033 for Jigglypuff BTT)
9A54000F 3A400000
92540010 3C808017
60000000 00000000
C216E91C 00000012
3CE08048 80E79D30
54E7443E 2C070202
41820040 2C07010E
41820038 886DAFA0
2C030000 41820060
2C030001 41820058
2C110003 41820050
3CE08048 80E79D30
54E7443E 2C070208
41820008 48000038
38600001 3C808045
6084310E 98640000
3C808045 60843F9E
98640000 3C808045
60844E2E 98640000
3C808045 60845CBE
98640000 80010024
60000000 00000000


Stage Cosmetic Codes


$Force Simple Background and Stage Geometry [Punkline]
*Makes the Stages only show Collision Geometry to save Processing Power
04028d64 60000010
0405a2e8 60000000


Icicle Mountain



Princess Peach's Castle



Rainbow Cruise



Kongo Jungle (SSBM)



Jungle Japes



Termina: Great Bay



Hyrule Temple



Yoshi's Story



Yoshi's Island (SSBM)



Fountain of Dreams

$Full Resolution FoD Reflection [UnclePunch]
043e0f3c 00000280  #cobj viewport right
043e0f40 000001e0  #cobj viewport bottom
043e0f44 00000280  #cobj proj width
043e0f48 000001e0  #cobj proj height
041cce4c 38800280  #texbuffer width
041cce50 38a001e0  #texbuffer height
$HQ Fountain of Dreams Reflections [UnclePunch, PKFreeZZy]
043E0F3C 00000280  #cobj viewport right
043E0F40 000001E0  #cobj viewport bottom
043E0F44 00000280  #cobj proj width
043E0F48 000001E0  #cobj proj height
041CCE4C 38800280  #texbuffer width
041CCE50 38A001E0  #texbuffer height
041CCECC 60000000  #nop low-poly render switch
041CD078 60000000  #nop hi-poly render switch
$Disable Player Reflections on FoD [UnclePunch]
04081148 38000000

Green Greens



Corneria



Venom



Flatzone



Brinstar



Brinstar Depths



Onett



Fourside



Mute City



Big Blue



Pokemon Stadium

$Disable Pokemon Stadium Screen [UnclePunch]
*Makes the Jumbotron on Pokemon Stadium Invisible
041D2AC8 38800000 #0 Chance for Close-up View.asm
041D2AC0 38A00000 #0 Chance for Full View.asm
041D2B98 48000018 #Allow Duplicate Screen States.asm


Pokefloats



Mushroom Kingdom I



Mushroom Kingdom II



Battlefield

$Disable Battlefield Background + Particles [NeilHarbin0]
04219d10 60000000
04219d1c 60000000
04219d24 60000000


Final Destination

$Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato]
0421AAE4 60000000


Dreamland (SSB64)



Yoshi's Island (SSB64)



Kongo Jungle (SSB64)



Adventure Stages

Mushroom Kingdom (Adventure)

$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


Underground Maze

$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


Brinstar Escape



F-Zero Grand Prix



Trophy Stages


Trophy Collector Stage

$Trophy Collector Crash Prevent (Debug Mode)
01C43D24 08000000
042199FC 60000000


Goomba Trophy Stage



Entei Trophy Stage



Target Test Stages



Other Stages

$DUMMY / ICETOP Crash Prevent (Debug Mode)
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048


Universal Game Altering Codes

$Unlock Stock Selection for All Star Mode (NTSC v1.02) [Brandondorf9999]
042612EC 38000000
042615BC 38000000
04265780 38000000


$Choose Any Character for Any Event Match (1.02) [Achilles]
041BBFB0 38000021
041BB1B0 60000000


Alter SSBM's Existing Game Mechanics and Game Types

$Flatzone Everywhere [Aitch]
*Removes Z axis shenanagins. 
*Purely functional change, does not change the look of characters.
C2008414 00000003 # zero z axis in Fighter_UpdateHurtboxPosition
38000000 901f0030
901f003c 8001001c
60000000 00000000
C207ae6c 00000002 # zero z axis in Hitbox_UpdateHitboxPositions (previous frame hitbox position)
38000000 901f0054
8001002c 00000000
C207ae04 00000003 # zero z axis in Hitbox_UpdateHitboxPositions (newly instantiated hitboxes)
38000000 901f0054
901f0060 881f0043
60000000 00000000
0407add4 901f0054 # zero z axis in Hitbox_UpdateHitboxPositions (new frame hitbox position)
0407add8 901f0060 # zero z axis in Hitbox_UpdateHitboxPositions (new frame hitbox position)
$Preserve Dash Momentum on Shield Interrupt [PKFreeZZy]
040CA40C 40820118
040CA4BC 48000068
$DamageDown Knockback Condition [UnclePunch]
*Knockback must be less than 100 units to enter DamageDown.
*This affects high knockback/low percent moves sending the victim flying into a jab reset state (Falco 3x stale shine).
C209F134 00000007
C0251850 48000025
7D8802A6 C04C0000
FC011040 4180001C
3D808009 618CF170
7D8903A6 4E800420
4E800021 42C80000


$Update TopN Location In ECB Calculation [tauKhan]
C204250C 00000009
7C7F1B78 7C9E2378
807F0000 80830028
8063002C 800300B0
90040038 800300B4
9004003C 800300B8
90040040 7C832378
3D808037 618C32E8
7D8903A6 4E800421
7FE3FB78 00000000


$Box Glitch Fix [tauKhan]
*"ECB Squeezing" Fix
0404C98C 41800090
C204C988 00000004
98030034 C00285C4
FC030040 C00285F0
40800008 D0430008
60000000 00000000


$Grab Infinite Removal v3 [Glook, Punkline]
C208EE48 0000000C
807B0010 2C0300D9
4182004C 2C030163
40A20018 807B0004
2C030002 2C830019
4C423382 41820030
887D2226 70630020
40820024 C01D1A4C
38600000 9061FFF0
C021FFF0 FC000840
4C401382 40820008
38000000 2C000000
60000000 00000000
$Optional: Port Priority Fixes [Punkline, Achilles, PKFreeZZy]
*DO NOT USE IN UNRANKED
C206C3A8 0000003E #External/PortPriority/LedgeGrab/CheckLastGObj.asm
4800018C 4E800021
00000000 00000000
00000000 00000001
48000004 7C641B78
38A0FFFF 8004000C
38A50001 2C000000
4080000C 7C040378
4BFFFFEC 4E800020
38000020 7C0903A6
38A00000 7C0802A6
90010004 9421FFF0
2C040000 40800034
70600001 5463F87E
40820014 80840008
2C040000 4100FFEC
48000018 8004002C
38A50001 9001000C
80840008 4BFFFFC1
7CA903A6 34A5FFFF
418000E4 4FFFF982
38E1000C 85070010
41BF000C 7D044379
408000CC 2C080000
408000A4 89880824
88640824 558C07BE
558307BE 7C0C1800
4082008C 5589FFFE
558A07FE 554B103A
396B0730 7C64582E
7D88582E 7C036000
40A2006C 814DAE1C
546B1838 7D4A582E
5520083C 7D6A022E
814DAE18 1D6B0018
396B0008 106A580C
E0880784 E00800B0
1084002A 10041828
10600032 100318D4
FC800034 EC440032
FC011040 4C00FA02
41800014 FC201090
7D044378 4FE00042
4800000C 38000000
90070000 4200FF48
80640000 90A10008
3D808008 618C1370
7D8903A6 4E800421
80A10008 38210010
80010004 7C0803A6
4E800020 801D0008
2C000000 40A20050
7FA3EB78 4BFFFE81
4BFFFE65 7FC802A6
A0DE0000 807E0004
7C053000 2C830000
4C461342 B0BE0000
38000000 B0DE0002
901E0008 901E0004
41820008 4BFFFE6D
38000001 901E0008
83DD002C 7FA3EB78
60000000 00000000
C2081388 00000011 #External/PortPriority/LedgeGrab/SkipAction.asm
3C608006 6063C3A8
80830000 5485863E
7CA50774 54A5801E
5484043A 7C842B78
7CC32214 38C60008
7FC3F378 80060008
80E6000C 2C000000
2C870000 4C423382
4182003C 38E60010
7CE903A6 4E800421
2C050020 40800028
38800001 7C852830
80060004 7CA50378
90A60004 3D808008
618C14EC 7D8903A6
4E800420 8063002C
60000000 00000000
C208E25C 00000009 #External/PortPriority/ThrowHitstun/FixThrowHitstun.asm
809D1198 28040000
41820018 8084002C
8884000C 881D000C
7C002000 41810018
3D808007 398CEBA4
7D8803A6 4E800021
48000014 C03D2340
C0028AF8 EC01002A
D01D2340 00000000
04132ECC 389D0000 #External/PortPriority/ThrowHitstun/SetPtrBowser1.asm
04133A48 389D0000 #External/PortPriority/ThrowHitstun/SetPtrBowser2.asm
04133B68 389D0000 #External/PortPriority/ThrowHitstun/SetPtrBowser3.asm
040E52E8 389D0000 #External/PortPriority/ThrowHitstun/SetPtrFalconGanon.asm


$Throw Hitstun Port Priority Fix v3 [Achilles, PKFreeZZy]
C208E25C 00000009
809D1198 28040000
41820018 8084002C
8884000C 881D000C
7C002000 41810018
3D808007 398CEBA4
7D8803A6 4E800021
48000014 C03D2340
C0028AF8 EC01002A
D01D2340 00000000
$Bowser & Giga Bowser - Add Thrower Exception on Side-B Release [PKFreeZZy]
04132ECC 389D0000
04133A48 389D0000
04133B68 389D0000
$Captain Falcon & Ganondorf - Add Thrower Exception on Up-B Release [PKFreeZZy]
040E52E8 389D0000


$Ledge Grab Port Priority Fix [Punkline]
*In the instance that multiple players would grab the ledge on the same frame, whoever is closer to the ledge gets the ledgegrab
*Tie Edgecases unknown
C206C3A8 0000003E #External/PortPriority/LedgeGrab/CheckLastGObj.asm
4800018C 4E800021
00000000 00000000
00000000 00000001
48000004 7C641B78
38A0FFFF 8004000C
38A50001 2C000000
4080000C 7C040378
4BFFFFEC 4E800020
38000020 7C0903A6
38A00000 7C0802A6
90010004 9421FFF0
2C040000 40800034
70600001 5463F87E
40820014 80840008
2C040000 4100FFEC
48000018 8004002C
38A50001 9001000C
80840008 4BFFFFC1
7CA903A6 34A5FFFF
418000E4 4FFFF982
38E1000C 85070010
41BF000C 7D044379
408000CC 2C080000
408000A4 89880824
88640824 558C07BE
558307BE 7C0C1800
4082008C 5589FFFE
558A07FE 554B103A
396B0730 7C64582E
7D88582E 7C036000
40A2006C 814DAE1C
546B1838 7D4A582E
5520083C 7D6A022E
814DAE18 1D6B0018
396B0008 106A580C
E0880784 E00800B0
1084002A 10041828
10600032 100318D4
FC800034 EC440032
FC011040 4C00FA02
41800014 FC201090
7D044378 4FE00042
4800000C 38000000
90070000 4200FF48
80640000 90A10008
3D808008 618C1370
7D8903A6 4E800421
80A10008 38210010
80010004 7C0803A6
4E800020 801D0008
2C000000 40A20050
7FA3EB78 4BFFFE81
4BFFFE65 7FC802A6
A0DE0000 807E0004
7C053000 2C830000
4C461342 B0BE0000
38000000 B0DE0002
901E0008 901E0004
41820008 4BFFFE6D
38000001 901E0008
83DD002C 7FA3EB78
60000000 00000000
C2081388 00000011 #External/PortPriority/LedgeGrab/SkipAction.asm
3C608006 6063C3A8
80830000 5485863E
7CA50774 54A5801E
5484043A 7C842B78
7CC32214 38C60008
7FC3F378 80060008
80E6000C 2C000000
2C870000 4C423382
4182003C 38E60010
7CE903A6 4E800421
2C050020 40800028
38800001 7C852830
80060004 7CA50378
90A60004 3D808008
618C14EC 7D8903A6
4E800420 8063002C
60000000 00000000


$Grab Port-Priority Fix - Award Grab to Lower % Player [PKFreeZZy]
*Fixes port-priority on grabs by awarding it to the player with less damage, should they occur at the same time. If both players have the exact same damage, the winner is decided by a 50/50 random roll.
C2078C04 00000040
D0210020 387C0000
389E0000 48000065
2C030000 4182003C
C03E1830 C01C1830
FC010040 4C401382
40820030 FC010000
40820020 38600002
3D808038 398C0580
7D8803A6 4E800021
2C030000 4182000C
801C0000 48000014
3D808008 398C8C4C
7D8803A6 4E800020
C0210020 48000190
7C0802A6 90010004
9421FFC0 DBE10038
BF010018 3BC30000
3BA40000 3B800000
C0028930 D01E216C
3BFE0000 3B000000
C3E28900 387F0914
801E0914 3B630000
2C000000 4182011C
80030030 28000008
40820110 88030040
5400DFFF 41820010
801D00E0 2C000001
4182001C 88030040
5400E7FF 418200EC
801D00E0 2C000000
408200E0 387D0000
389B0000 3D808001
398CACFC 7D8803A6
4E800021 2C030000
408200C0 3B5D0000
3B200000 480000A8
801A11E8 2C000000
41820094 7FA3EB78
3D808008 398CF804
7D8803A6 4E800021
C03E0038 7C651B78
C05D0038 7F63DB78
C07D00B8 389A11A0
3D808000 398C7ECC
7D8803A6 4E800021
2C030000 41820050
387E0000 389D0000
3D808008 398C4CE4
7D8803A6 4E800021
2C030000 40820054
C03D00B0 C01E00B0
EC210028 FC01F840
40800008 FC200850
C01E216C FC010040
40800030 3B000001
48000028 3B5A004C
3B390001 881D119E
7C190040 4180FF54
3B9C0001 281C0004
3BFF0138 4180FEC8
7F03C378 BB010018
80010044 CBE10038
38210040 7C0803A6
4E800020 00000000


$Disable Phantom Hits [PKFreeZZy]
04076F70 38000000 #Fighters
04077E1C 38000000 #Items vs Fighters
$Phantom Hit Fix (v1.02) [UnclePunch]
*Checks the remaining hurtboxes when a phantom hit is detected.
C2079A74 00000007
41800024 80610090
2C03FFFF 41820028
82A10090 3C008007
60009970 7C0903A6
4E800420 3C008007
60009928 7C0903A6
4E800420 00000000
C207996C 00000007
41820020 806DAEB4
C00307A8 C0370070
FC010040 4080001C
92A10090 48000004
3C008007 60009A64
7C0903A6 4E800420
60000000 00000000
C20794AC 00000002
3800FFFF 90010090
387B0000 00000000
04079A98 80010098
04079AA4 38210094
04079264 9421FF6C
C2079224 00000007
41800024 80610068
2C03FFFF 41820028
82810068 3C008007
60009118 7C0903A6
4E800420 3C008007
600090DC 7C0903A6
4E800420 00000000
C2079114 00000008
4182002C 806DAEB4
C00307A8 C0370070
FC010040 40800028
92810068 3C008007
60009214 7C0903A6
4E800420 3C008007
6000920C 7C0903A6
4E800420 00000000
C2078ECC 00000002
3800FFFF 90010068
387C0000 00000000
04079248 80010070
04079250 3821006C
04078C78 9421FF94
$Disable Wobbling [UnclePunch]
*Break out of grab after three Nana hits
C20DA9DC 00000003 #External/PreventWobbling/1.asm
38600000 987C2350
3860FFFF B07C2352
7F43D378 00000000
C208F090 0000001D #External/PreventWobbling/2.asm
807B0010 2C0300DF
418000D4 2C0300E4
418100CC 807B1A58
2C030000 418200C0
8063002C 88832222
5484077B 418200B0
8863000C 38800001
3D808003 618C418C
7D8903A6 4E800421
2C030000 41820090
809B1868 7C032000
41820034 A0A40000
2C050006 40820078
80A4002C 80850518
7C032000 40820068
A0650DA8 A09B2352
7C032000 41820058
48000018 80A3002C
A0652088 A09B2352
7C032000 41820040
B07B2352 887B2350
38630001 987B2350
2C030003 41800028
807B1A58 3D80800D
618CA698 7D8903A6
4E800421 3D808008
618CF0C8 7D8903A6
4E800420 801B0010
60000000 00000000
$Ledge Grab Limit [UnclePunch]
*Enforces ledge grab limit
C21A5E90 00000002 #Ledge Grab Limit
386000B4 907F0010
7FE3FB78 00000000
0416EBD8 60000000
041B0498 60000000
041B05CC 38000000
041B05C8 38C00001
C2165C48 00000066
7C0802A6 90010004
9421FF00 BC610008
7C7F1B78 887F0004
2C030001 408202F8
3BC10080 3BA00000
38600000 907E0000
907E0004 1C7D00A8
7C83FA14 88640058
2C030003 41820028
8864005D 2C030000
4082001C 887E0000
38630001 987E0000
389E0001 3863FFFF
7FA321AE 3BBD0001
2C1D0006 4180FFC0
887E0000 2C030001
40810118 3BA00000
387E0001 7C63E8AE
3D808003 618C42B4
7D8903A6 4E800421
7C7C1B78 3B600000
7C1BE800 4182002C
387E0001 7C63D8AE
3D808003 618C42B4
7D8903A6 4E800421
7C03E000 4080000C
7F7DDB78 4BFFFFB4
3B7B0001 887E0000
7C1B1800 4180FFC4
4800000C 3BBD0001
4BFFFF98 3B600000
387E0001 7C83D8AE
1C6400A8 7C63FA14
38BE0001 7CA5E8AE
7C042800 4182000C
38800001 48000008
38800000 9883005D
9883005E 3B7B0001
887E0000 7C1B1800
4180FFC0 3B600000
387E0001 7F43D8AE
387E0001 7C63E8AE
7C1A1800 41820034
7F43D378 3D808003
618C42B4 7D8903A6
4E800421 7C03E000
40820018 1C7A00A8
7C63FA14 38800000
9883005D 9883005E
3B7B0001 887E0000
7C1B1800 4180FFAC
807F0008 3880003C
7C6323D6 7C8323D6
38600000 3D808032
618C2DA0 7D8903A6
4E800421 48000151
7C6802A6 C0430000
EC2100B2 FC20081E
D8210080 83A10084
3B800000 3B600000
1C7C00A8 7C83FA14
88640058 2C030003
41820030 8864005D
2C030000 40820024
7F83E378 3D808004
618C0AF0 7D8903A6
4E800421 7C03E800
40810008 3B7B0001
3B9C0001 2C1C0006
4180FFB8 2C1B0001
418100E4 2C1B0000
418200DC 3B800000
1C7C00A8 7C83FA14
88640058 2C030003
4182004C 8864005D
2C030000 41820010
2C030001 41820008
48000034 7F83E378
3D808004 618C0AF0
7D8903A6 4E800421
7C03E800 41810018
1C7C00A8 7C83FA14
38600000 9864005D
9864005E 3B9C0001
2C1C0006 4180FF9C
3B800000 1C7C00A8
7C83FA14 88640058
2C030003 41820040
8864005D 2C030000
40820034 7F83E378
3D808004 618C0AF0
7D8903A6 4E800421
7C03E800 40810018
1C7C00A8 7C83FA14
38600001 9864005D
9864005E 3B9C0001
2C1C0006 4180FFA8
4800000C 4E800021
40B6DABA B8610008
80010104 38210100
7C0803A6 8803000F
60000000 00000000


$Swap Z and X for Port 1 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C0 00000005
2C180000 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190002
60000000 00000000
$Swap Z and Y for Port 1 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C0 00000005
2C180000 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190002
60000000 00000000
$Swap Z and X for Port 2 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C8 00000005
2C180001 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190003
60000000 00000000
$Swap Z and Y for Port 2 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775C8 00000005
2C180001 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190003
60000000 00000000
$Swap Z and X for Port 3 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D0 00000005
2C180002 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190004
60000000 00000000
$Swap Z and Y for Port 3 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D0 00000005
2C180002 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190004
60000000 00000000
$Swap Z and X for Port 4 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D8 00000005
2C180003 40820018
801A0000 7C030378
5060356A 5060D6F6 # X/Z
901A0000 88190005
60000000 00000000
$Swap Z and Y for Port 4 on LAN [Altimor]
*Offline Only. Causes Desyncs Online
*Only enable One "Swap Z" code per desired Z-Jump port.
C23775D8 00000005
2C180003 40820018
801A0000 7C030378
50603D28 5060CEF6 # Y/Z
901A0000 88190005
60000000 00000000


$Disable Tap Jump [Achilles]
C20CBBC0 00000003
89FD06BE 2C0F0004
40800008 4E800020
7C0802A6 00000000
C20CB4E0 00000003
2C040001 40820008
4E800020 7C0802A6
60000000 00000000
$No Tap Jump [Altafen]
040CB828 48000014 #tap_jump/firstmultijump.asm
040CB9A8 60000000 #tap_jump/jumpaerial.asm
040CAF24 4800000C #tap_jump/kneebend.asm
040D7430 60000000 #tap_jump/multijump.asm
040CAFD0 48000018 #tap_jump/oorun.asm


$No X / Y [Krohnos]
*Removes X and Y when in-game. Compatible with Slippi Direct. Does not take effect in Unranked. v1.0
C2377B90 0000000B #External/No XY/Ignore Buttons.asm
3CE08048 80E79D30
54E7443E 2C070202
41820038 886DAFA0
2C030000 41820030
2C030001 41820028
3CE08048 80E79D30
54E7443E 2C070208
41820010 2C07010E
41820008 48000008
7000F3FF 90050000
60000000 00000000


$No Multi/Special Double Jumps [PKFreeZZy]
040CB8B4 60000000
040CB8C4 60000000
040CB924 60000000
040CB934 60000000
04092B40 38600000
0411C028 60000000
0411BAB8 60000000
0411BB4C 60000000
$Even More Jumps Disabled [PKFreeZZy]
0406AC00 38600000
0408FA0C 38600000
0409B184 38600000
040F8370 38600000
0409BB30 38600000
040C5A64 38600000
040E038C 38600000
040F8788 38600000
040D5E9C 38600000
040EC7B0 38600000
0414AF10 38600000


$Disable Airdodges  [Punkline]
04099A7C 60000000
04099A80 38600000


$Rolling Results in Immediate Death [Dan Salvato, standardtoaster]
04099244 4803A985
$Tap Jump from Grounded Jump means Death [flieskiller]
040cb504 60000000
C20CB514 00000007
82062344 2C100001
38C00000 40820018
3E00800D 62103BC8
7E0803A6 4E800021
48000014 3E008006
621093AC 7E0803A6
4E800021 00000000


$Disable Star KOs [Dan Salvato]
040D3258 60000000


$Invisible ceiling glitch fix [tauKhan]
0406BB14 D01D0004


$sushie's Ft/ItData Expansion v1.2.0 [sushie]
*https://smashboards.com/threads/sushies-shared-modules-for-shared-mods.516924/
*Must be installed or enabled first
C2068EEC 00000006
3BC30000 3C808045
60848FD0 80840020
3D808000 618CC160
7D8803A6 4E800021
7FC3F378 3C808046
60000000 00000000
C20BE830 00000006
3BC30000 3C808045
60848FD0 80840020
3D808000 618CC160
7D8803A6 4E800021
7FC3F378 3C808046
60000000 00000000
040679BC 388029D8
04266FD8 38801564
C2268754 00000005
3BA30000 38801564
3D808000 618CC160
7D8803A6 4E800021
7FA3EB78 7C661B79
60000000 00000000
$ftData/itData Extension Slippi Fix [sushie, PKFreeZZy]
C20679C4 00000002
9421FFF0 388029D8
60000000 00000000
$Special Hitbox Angle: 367 v2.1.0 [sushie]
*sushie's Ft/ItData Expansion v1.2.0 Must be installed or enabled first
*Pulls victims towards the center of collided hitbox and adjusts launch speed
C206B898 0000002C
881F29C0 540006F7
4182014C 7C0802A6
9421FFE0 90010024
881F221C 5400FFFF
41820108 801F18AC
2C000000 418000FC
2C000007 408000F4
48000071 2C000001
41820108 4800009D
2C030000 C01F0090
4182000C 48000025
D03F0090 48000095
2C030001 C01F008C
408200E0 4800000D
D03F008C 480000D4
FC400890 FC200090
807F18AC 3863FFFF
B0610010 E001D010
C06287B4 EC6000F2
EC020828 EC0000F2
EC21002A 4E800020
C01F29C4 C05F00B0
EC401028 C01F29C8
C03F00B4 EC200828
C06287B4 C01F29D4
EC2100FA C01F29D0
EC4200FA D03F0090
D05F008C 4E800020
C03F0090 C042EC44
C06289C0 48000010
C03F008C C042EC44
FC601050 FC001890
38600000 FC000840
41810014 FC001090
FC010040 41810008
4E800020 FC200090
38600001 4E800020
4BFFFFB9 D03F0090
4BFFFFC1 D03F008C
38600000 881F29C0
506026F6 981F29C0
80010024 38210020
7C0803A6 819F21A4
60000000 00000000
C208E128 00000003
887D29C0 546306F7
41820008 C0228870
806DAEB4 00000000
C208DD88 00000007
807D1848 2C03016F
40820028 807D00E0
2C030001 41820010
38600050 907D1848
38600001 881D29C0
506026F6 981D29C0
C8010058 00000000
C207A934 00000010
901F0004 2800016F
40A20064 8071000C
C003004C D01929C4
C0030050 D01929C8
80710008 28030000
41820044 A0030000
28000004 41820024
28000006 40820030
8063002C C0030040
D01929D0 C0030044
D01929D4 48000018
8063002C C0030080
D01929D0 C0030084
D01929D4 38600000
881929C0 506026F6
981929C0 00000000
$Hitbox Extension v1.8.1 [sushie]
*sushie's Ft/ItData Expansion v1.2.0 Must be installed or enabled first
*Allows you to modify hitlag, SDI, hitstun and more!
C207893C 00000003
3BC30000 7C032840
40820008 7C641B78
60000000 00000000
C2077414 00000007
807A0000 7F64DB78
3D808015 618C10D4
7D8903A6 4E800421
28030000 41820014
88630010 546307BD
41820008 80BA0000
807A0000 00000000
C20789B8 00000003
3BC40000 7C032840
40820008 7C641B78
60000000 00000000
C2078334 00000007
807A0004 7F64DB78
3D808015 618C10D4
7D8903A6 4E800421
28030000 41820014
88630010 546307BD
41820008 80BA0004
807A0004 00000000
C207AC70 00000004
881F29C0 5400077B
4182000C 38600000
4E800020 808DAEB4
60000000 00000000
C208EDB0 0000002F
887D29C0 546307FF
41820164 881D2222
5400DFFF 41820008
48000030 881D2071
5400E73E 2C00000C
40800018 2C00000A
41820010 2C000009
40800010 48000004
7FE3FB78 48000015
3D808008 618CF71C
7D8903A6 4E800420
7C0802A6 90010004
3C004330 9421FFC0
DBE10038 DBC10030
DBA10028 93E10024
80A3002C 7CBF2B78
806DAEB4 C0030100
C03F1850 EFE10032
7FE3FB78 C03F1850
3D808008 618CD7F0
7D8903A6 4E800421
FFC00890 3D808032
618C6240 7D8903A6
4E800421 EFBF0072
FC20F090 3D808032
618C63D4 7D8903A6
4E800421 801F00E0
EC5F0072 2C000001
40820030 C01F1844
7FE3FB78 FC20E850
EC210032 3D808008
618CDC0C 7D8903A6
4E800421 C00292F8
D01F00F0 48000038
FC20E850 C01F1844
EC010032 FC200090
D03F00F0 7FE3FB78
C01F0844 FC000050
EC400072 3D808008
618CDC0C 7D8903A6
4E800421 38600000
907F18AC 80010044
CBE10038 CBC10030
CBA10028 83E10024
38210040 7C0803A6
4E800020 7FE3FB78
60000000 00000000
C21510D4 00000018
2C040157 418200B4
28030000 418200A0
28040000 41820098
9421FFE8 38000004
90010014 38000004
7C0903A6 A0030000
8063002C 28000004
41820028 28000006
41820008 48000068
38A30F34 90A10010
38A305D4 38630FD0
3800013C 48000018
38A3239C 90A10010
38A30914 38632420
38000138 4800000C
7CA50214 38630014
7C052040 4002FFF4
41820028 80A10014
28050000 41820018
7CA903A6 38A00000
90A10014 80A10010
4BFFFFD0 38600000
38210018 4E800020
83E3002C 00000000
C21510EC 00000021
2C040157 418200FC
7C0802A6 90010004
9421FFD0 93E1002C
93C10028 7C9F2378
7C7E1B78 3D808015
618C10D4 7D8903A6
4E800421 28030000
418200B0 88630010
546306F7 418200A4
A01E0000 28000004
41820024 28000006
40820024 7FC3F378
3D808027 618C5788
7D8903A6 4E800421
4800000C 38000002
901F0000 807F0048
38800000 38A1000C
3D808000 618CB1CC
7D8903A6 4E800421
807F0010 809F0014
90610018 9081001C
809F0018 90810020
807F0048 38810018
38A10018 3D808000
618CB1CC 7D8903A6
4E800421 3881000C
38A10018 7FE6FB78
3D808027 618C5830
7D8903A6 4E800421
80010034 83E1002C
83C10028 38210030
7C0803A6 4E800020
38A00000 00000000
C207AD2C 00000006
801F0000 2C000000
41820020 9061001C
80630000 3D808015
618C10EC 7D8903A6
4E800421 8061001C
801F0000 00000000
C22713A4 00000006
801D0000 2C000000
4182001C 7F63DB78
7FA4EB78 3D808015
618C10EC 7D8903A6
4E800421 801D0000
60000000 00000000
C21510E8 00000035
2C040157 4182019C
7C0802A6 90010004
9421FFC8 93E1001C
7C7F1B78 8063010C
80630000 C003005C
D01F016C C0030060
D01F0170 38600000
881F29C0 50600FBC
981F29C0 C0029584
C03F0038 FC000800
4182001C 389F016C
38600030 480000A5
389F0170 38600034
48000099 801F197C
28000000 41820028
806DAE80 C03F016C
C0030020 EC010032
D01F016C C03F0170
C0030024 EC010032
D01F0170 881F2223
540007FF 41820028
806DAE7C C03F016C
C003000C EC010032
D01F016C C03F0170
C0030010 EC010032
D01F0170 881F2229
5400D7FF 41820018
806DAE78 C03F016C
C0030000 EC010032
D01F016C 8001003C
83E1001C 38210038
7C0803A6 4E800020
800DAE84 7C23042E
C05F0038 C0640000
C0029580 FC000800
40820008 4800007C
FC010040 4080003C
7C0802A6 90010018
D8610030 FC600850
C0229584 3D80800C
618CF594 7D8903A6
4E800421 C8610030
EC630824 80010018
7C0803A6 4800003C
C0029584 FC020040
4C411382 41820010
FC010040 4C401382
40820018 C0029584
EC020028 EC0000F2
EC61183A 4800000C
EC0300B2 EC600824
D0640000 4E800020
83C50004 00000000
C20D108C 00000003
38600000 881E29C0
50600FBC 981E29C0
807E010C 00000000
C206AB10 00000007
807F18AC 2C03000A
41800028 881F29C0
540007BD 4182001C
7FE3FB78 3D808015
618C10E8 7D8903A6
4E800421 807F18AC
60000000 00000000
C207A0EC 00000002
93010090 3FA04330
60000000 00000000
C207A14C 0000000D
806F0000 7E248B78
3D808015 618C10D4
7D8903A6 4E800421
28030000 C09B0088
41820040 7C721B78
90610090 88920010
54840739 38600000
41820008 38600001
889929C0 506407FE
989929C0 88920010
54840631 4182000C
806DAEB4 C083010C
60000000 00000000
C207A270 0000000D
80730008 8093000C
3D808015 618C10D4
7D8903A6 4E800421
28030000 C2DB0088
41820040 7C721B78
90610090 88920010
54840739 38600000
41820008 38600001
889929C0 506407FE
989929C0 88920010
54840631 4182000C
806DAEB4 C2C3010C
60000000 00000000
C2078538 00000004
8063002C 880329C0
540007FF 41820008
4E800020 80630000
7C0802A6 00000000
C207AAF4 00000008
801F001C 28000002
40820010 806DAEB4
C00301A4 D0191960
80730008 7FC4F378
80B3000C 80C10090
3D808015 618C10DC
7D8903A6 4E800421
38000000 00000000
C22705AC 00000005
7FA3EB78 7F04C378
7F45D378 38C00000
3D808015 618C10DC
7D8903A6 4E800421
801E0CA0 00000000
C2270BB8 00000005
7FC3F378 7F44D378
7E659B78 38C00000
3D808015 618C10DC
7D8903A6 4E800421
801F0CA0 00000000
C208E7A4 00000002
C01F29B4 EC420032
C01F063C 00000000
C208E7C0 00000002
C01F29B4 EC420032
C01F0624 00000000
C208E558 00000002
C00329B4 EC840032
380000FE 00000000
C208DD70 00000002
C01D29B8 EFDE002A
FC00F01E 00000000
C209304C 00000002
C01F29BC EC840032
EC421828 00000000
C206D6E0 00000003
881E29C0 54000739
41820008 83BE183C
7FC3F378 00000000
C20DDF88 0000000D
7F03C378 7F24CB78
38BF0DF4 38DF24C0
3D808015 618C10DC
7D8903A6 4E800421
C03E1960 7FC3F378
809C0E24 80BC0DFC
80DE0010 3D808009
618C0594 7D8903A6
4E800421 A01E18FA
28000000 41820014
38600001 881E29C0
50601F38 981E29C0
881B2226 00000000
C21510DC 0000003B
2C040157 418201C8
28030000 4182018C
7C0802A6 90010004
9421FF50 BE810008
83E3002C 83C4002C
7CBD2B78 7C7B1B78
7C9A2378 28060000
7CDC3378 40820028
7F63DB78 7FA4EB78
3D808015 618C10D4
7D8903A6 4E800421
28030000 4182012C
7C7C1B78 7F63DB78
48000135 28030000
41820118 7C791B78
7F43D378 48000121
28030000 41820104
7C781B78 C01C0000
2C190001 387F1560
40820008 387F1960
D0030000 2C180001
387E1560 40820008
387E1960 801D0030
28000002 40A20010
808DAEB4 C02401A4
EC010032 D0030000
2C180001 408200B4
C01C000C D01E29B8
C01C0004 D01E29B4
887C0010 C01F002C
546006B5 40820010
54600673 4082000C
4800000C FC000050
D01E1844 887C0010
54630631 41820034
480000A9 7C6802A6
389E0110 C0030000
D004005C C0030004
D0040060 38600001
881E29C0 50600FBC
981E29C0 48000024
887E29C0 546307BD
41820018 7FC3F378
3D808015 618C10E8
7D8903A6 4E800421
887C0010 5460077B
38600000 41820008
38600001 881E29C0
5060177A 981E29C0
BA810008 800100B4
382100B0 7C0803A6
4E800020 A0030000
28000004 38600001
41820014 38600002
28000006 41820008
38600000 4E800020
4E800021 3DC28F5C
3FD9999A 80BF010C
60000000 00000000
C206D708 00000006
C0028870 FC010040
40A00020 38600000
907E21D0 907E21D8
3D808006 618CD7E0
7D8903A6 4E800420
D03E195C 00000000
C208F030 00000005
C0028870 FC010040
40A00014 3D808008
618CF078 7D8903A6
4E800420 D03B195C
60000000 00000000
C2076DEC 00000007
90610024 807D0000
7FC4F378 3D808015
618C10D4 7D8903A6
4E800421 28030000
4182000C C0030008
D01F29BC 80610024
801E0030 00000000
C2077914 00000006
807B0004 7F84E378
3D808015 618C10D4
7D8903A6 4E800421
28030000 4182000C
C0030008 D01D29BC
801C0030 00000000
C226B454 00000002
C03F1560 EC000072
FC00001E 00000000
C226A5F8 00000005
C0028870 FC010040
40A00014 3D808026
618CA68C 7D8903A6
4E800421 C01F0CBC
60000000 00000000
C2269CDC 00000002
C0028870 D0051560
C002CC58 00000000
C22790FC 00000005
1C640014 38630FD0
7C7E1A14 3D808015
618C10E4 7D8903A6
4E800421 801D0000
60000000 00000000
C2071288 00000005
1C600014 38632420
7C7F1A14 3D808015
618C10E4 7D8903A6
4E800421 801E0000
60000000 00000000
C2071E48 00000005
28000001 4080001C
386624C0 3D808015
618C10E4 7D8903A6
4E800421 90030000
387F0000 00000000
C206D1D8 00000002
C0028870 D01F29B4
80010024 00000000
C206D95C 00000003
801E1A58 28000000
40820008 D01E1960
60000000 00000000
C206D8FC 00000007
881E29C0 506007FE
981E29C0 881E29C0
5060177A 981E29C0
881E29C0 50601F38
981E29C0 D03E29B8
C0028870 D01E29BC
D03E1838 00000000
C21510E4 00000007
2C040157 41820028
C0028870 D0030000
D0030004 D0030008
C0028874 D003000C
38000000 90030010
4E800020 C042A4C4
60000000 00000000
C21510E0 0000002C
2C040157 41820154
7C0802A6 90010004
9421FFB0 813D0008
39400000 28040000
4082003C 88090001
540A06F7 5403DF7E
41820008 38600000
7C8339D6 28030004
41800008 7C844214
7C843214 7C9E2214
1C630014 7C632A14
7C7E1A14 80ADAEB4
C02500F4 A0A90001
54A5053E B0A10044
A0A90003 54A5E53E
B0A10046 E0015044
10010032 F0037000
80ADAEB4 E025F0F4
A0A90004 54A5053E
B0A10040 88A90006
54A5C00E 7CA5C670
B0A10042 E0015040
10010032 F0037008
88090007 98030010
4800007D 280A0000
4182005C 39400001
38A30014 7C843A14
2C0A0004 40820008
7C844214 80030000
90050000 80030004
90050004 80030008
90050008 8003000C
9005000C 88030010
98050010 48000031
38A50014 7C843A14
394A0001 280A0008
4180FFB8 39290008
913D0008 80010054
38210050 7C0803A6
4E800020 540007BD
41820014 80040008
B0010040 E021D040
D024000C 4E800020
FC600890 00000000
C2073430 0000000C
381CFFF6 2C1C003C
40820054 807D0008
88630007 546307FF
38600000 38800000
4182000C 387E24C0
389E0DF4 38A02420
38C00914 38E00138
390016E0 3D808015
618C10E0 7D8903A6
4E800421 3D808007
618C3450 7D8903A6
4E800420 00000000
C2073574 00000005
809D0008 2C1C003C
4082001C 38840008
909D0008 3D808007
618C3588 7D8903A6
4E800420 00000000
C2073318 0000000C
2C1C003C 40A20054
807D0008 88630007
546307FF 38600000
38800000 4182000C
387E24C0 389E0DF4
38A02420 38C00914
38E00138 390016E0
3D808015 618C10E0
7D8903A6 4E800421
3D808007 618C332C
7D8903A6 4E800420
81830000 00000000
C2279ABC 00000009
2C1C003C 40A2003C
38600000 38800000
38A00FD0 38C005D4
38E0013C 390005AC
3D808015 618C10E0
7D8903A6 4E800421
3D808027 618C9AD0
7D8903A6 4E800420
81830000 00000000
$Enable 8 Hitbox Support v1.0.0 [sushie]
*sushie's Ft/ItData Expansion v1.2.0 Must be installed or enabled first
*Expands Melee's current hitbox system to support up to 8 hitboxes
C22790F8 00000004
28040004 41A00010
3BA4FFFC 1FBD013C
3BBD1070 7FA0EA14
60000000 00000000
C2275594 00000003
28040004 1C84013C
41A00008 388405AC
60000000 00000000
C2279634 00000003
28040004 38A505D4
41A00008 38A505AC
60000000 00000000
C2279590 00000003
28030004 1C63013C
41A00008 386305AC
60000000 00000000
C2272564 00000003
28040004 1C84013C
41A00008 388405AC
60000000 00000000
C2272688 00000003
28040004 1FC4013C
41A00008 3BDE05AC
60000000 00000000
C22758CC 00000006
386306E8 38000004
7C0903A6 80030710
3863013C 2C000000
4102FFF4 38600000
41820008 38600001
60000000 00000000
C2275934 00000006
386306E8 38000004
7C0903A6 80030710
3863013C 2C000000
4102FFF4 38000000
41820008 38000001
60000000 00000000
042759C0 41820018
042759D0 40820008
C22759D8 00000008
386306E8 38E00005
34E7FFFF 4D820020
80030710 38A30710
3863013C 2C000000
4182FFE8 C005000C
FC010040 4C401382
4082FFD8 FC200090
4BFFFFD0 00000000
0427562C 41820010
C227563C 00000007
386306E8 38E00005
34E7FFFF 4D820020
80030710 38830710
3863013C 2C000000
4182FFE8 C004001C
EC000072 D004001C
4BFFFFD8 00000000
04275588 41820008
C2275590 00000006
386306E8 38000004
7C0903A6 80030710
38830710 3863013C
2C000000 41820008
D024001C 4200FFE8
4E800020 00000000
C226FE2C 0000000C
38A506E8 38E00005
34E7FFFF 38000000
41820048 38650710
7C03F040 38A5013C
4182FFE8 80030000
2C000000 4182FFDC
80830004 801E0004
7C040040 4082FFCC
7FC4F378 3D808000
618C84FC 7D8803A6
4E800021 38000001
60000000 00000000
C226ED70 00000003
281B0004 40A20008
3B9C05AC 387C05D4
60000000 00000000
0426ED88 281B0008
C227139C 00000003
281C0004 40A20008
3BFF05AC 3BBF05D4
60000000 00000000
0427144C 281C0008
C20BB240 00000002
7C9D2378 90810010
60000000 00000000
C20BB3E8 00000005
281F0004 3B3D05D4
41810010 40A20014
83A10010 3BBD1070
7FB9EB78 80190000
60000000 00000000
040BB4E8 281F0008
C20BB500 00000005
281F0004 3B3D05D4
41810010 40A20014
83A10010 3BBD1070
7FB9EB78 80190000
60000000 00000000
040BB614 281F0008
C20BB63C 00000005
281B0004 3B3A05D4
41810010 40A20014
83410010 3B5A1070
7F59D378 80190000
60000000 00000000
040BB73C 281B0008
C226A020 00000003
281C0004 40A20008
3BBD05AC 801D05D4
60000000 00000000
0426A074 281C0008
C2270938 00000003
28120004 41A00008
3AF705AC 389705D4
60000000 00000000
04270A1C 28120008
C226FA5C 00000003
281C0004 40A20008
3BDE05AC 801E05D4
60000000 00000000
0426FAA0 281C0008
C2275670 00000003
281E0004 40A20008
3BFF05AC 801F05D4
60000000 00000000
042756A0 281E0008
C226FB24 00000003
28190004 40A20008
3B1805AC 801805D4
60000000 00000000
0426FB68 28190008
C226FC54 00000003
281B0004 40A20008
3B5A05AC 801A05D4
60000000 00000000
0426FC84 281B0008
C226FCA8 00000003
281B0004 40A20008
3B5A05AC 801A05D4
60000000 00000000
0426FCD8 281B0008
C2272604 00000004
281D0004 387F05D4
4181000C 40A2000C
3BFE1070 7FE3FB78
60000000 00000000
04272610 281D0008
04272630 281F0008
C22712A0 00000002
7C852378 1C84013C
60000000 00000000
C22712B4 00000004
28050004 3BC405D4
41A00010 3BC5FFFC
1FDE013C 3BDE1070
60000000 00000000
C226FAE4 00000002
3BE70000 93610020
60000000 00000000
C226FB9C 00000005
28190004 387705D4
41810010 40A20014
82E10020 3AF71070
7EE3BB78 80030000
60000000 00000000
0426FBDC 28190008
C207942C 00000004
281C0004 3AFD05D4
4181000C 40A20010
3BB81070 7FB7EB78
80170000 00000000
04079A7C 281C0008
C2270808 00000004
28140004 801705D4
4181000C 40A20010
3AFF1070 7EE3BB78
80030000 00000000
04270880 28140008
C227089C 00000004
28140004 3A7505D4
4181000C 40A20010
3ABB1070 7EB3AB78
80130000 00000000
04270CA4 28140008
C227148C 00000002
7FE30214 9061000C
60000000 00000000
C2271490 00000004
281E0004 387F05D4
41810010 40A20010
83E1000C 3BFF1070
7FE3FB78 00000000
0427149C 281E0008
C227029C 00000004
281A0004 801B05D4
4181000C 40A20010
3B7F1070 7F63DB78
80030000 00000000
042703BC 281A0008
C2071284 00000004
28000004 41A00014
7C030378 3BC3FFFC
1FDE0138 3BDE24D4
7FDFF214 00000000
C2076984 0000000B
38E00004 38C32264
48000010 34E7FFFF
41820040 38C60138
7C062040 4182FFF0
80060000 2C000000
4182FFE4 80A60004
80040004 7C050040
4082FFD4 7CC33378
3D808000 618C84FC
7D8803A6 4E800021
7C832378 00000000
C207AFCC 00000006
28040004 41A00024
8063002C 3884FFFC
1C840138 388424D4
7C841A14 38000000
90040000 4E800020
1C840138 00000000
C2071660 00000004
28000004 41A00014
7C030378 3863FFFC
1C630138 386324D4
7C661A14 00000000
C20716D4 00000005
28000004 41A00018
7C050378 38A5FFFC
1CA50138 380524F0
48000008 38050930
60000000 00000000
04071728 60000000
C2071724 00000005
28000004 38A50914
41A00014 7C050378
38A5FFFC 1CA50138
38A524D4 5460FFFE
60000000 00000000
C2078D88 00000004
28170004 389E0914
4181000C 40A20010
3BDC24D4 7FC4F378
80040000 00000000
04078E2C 28170008
C2078E48 00000004
281E0004 3AFD0914
4181000C 40A20010
3BB824D4 7FB7EB78
80170000 00000000
0407922C 281E0008
C2077210 00000004
28190004 38770914
4181000C 40A20010
3AFA24D4 7EE3BB78
80030000 00000000
0407723C 28190008
C207706C 00000004
281E0004 38780914
4181000C 40A20010
3B1A24D4 7F03C378
80030000 00000000
04077098 281E0008
C207937C 00000004
28140004 80160914
4181000C 40A20010
3ADB24D4 7EC3B378
80030000 00000000
04079410 28140008
C207968C 00000004
28130004 38940914
4181000C 40A2000C
3A9B24D4 7E84A378
60000000 00000000
04079748 28130008
C22704C4 00000004
281B0004 3B5F0914
4181000C 40A20010
3BFC24D4 7FFAFB78
801A0000 00000000
042706A0 281B0008
C2076828 00000002
3BC30000 93C10010
60000000 00000000
C207683C 00000005
281C0004 387E0914
41810010 40A20014
83C10010 3BDE24D4
7FC3F378 80030000
60000000 00000000
0407687C 281C0008
C2076CE4 00000004
281C0004 387B0914
4181000C 40A20010
3B7D24D4 7F63DB78
80030000 00000000
04076D10 281C0008
C2076A78 00000004
281A0004 38780914
4181000C 40A20010
3B1E24D4 7F03C378
80030000 00000000
04076AB0 281A0008
C2078F7C 00000004
28120004 3A130914
4181000C 40A2000C
3A7C24D4 7E709B78
60000000 00000000
04078FC4 28120008
C2076BC4 00000004
281A0004 38770914
4181000C 40A20010
3AFC24D4 7EE3BB78
80030000 00000000
04076BF0 281A0008
C2077A4C 00000004
281A0004 38780914
4181000C 40A20010
3B1E24D4 7F03C378
80030000 00000000
04077A84 281A0008
C2078B10 00000004
281B0004 801F0914
4181000C 40A20010
3BFE24D4 7FE3FB78
80030000 00000000
04078C40 281B0008
C207BD00 00000004
281A0004 801B0914
4181000C 40A20010
3B7F24D4 7F63DB78
80030000 00000000
0407BE0C 281A0008
C20BB12C 00000002
3BC00000 90810010
60000000 00000000
C20BB138 00000005
281E0004 3BBF0914
41810010 40A20014
83E10010 3BFF24D4
7FFDFB78 801D0000
60000000 00000000
040BB1F4 281E0008
C207B068 00000002
7C852378 1C840138
60000000 00000000
C207B078 00000004
28050004 3BE40914
41A00010 3BE5FFFC
1FFF0138 3BFF24D4
60000000 00000000
C207B020 00000004
281D0004 387F0914
4181000C 40A2000C
3BFE24D4 7FE3FB78
60000000 00000000
0407B02C 281D0008
C207AEAC 00000004
281D0004 389F0914
4181000C 40A2000C
3BFE24D4 7FE4FB78
60000000 00000000
0407AEB8 281D0008
C2080614 00000004
28190004 387A0914
4181000C 40A2000C
3B5F24D4 7F43D378
60000000 00000000
0408062C 28190008
$All Floors are Drop-through [DRGN]
0404CBD4 38600100
0404FD24 3B200000
$No Rapid Jabs - All Applicable Characters [achilles]
040D6AEC 60000000


$Fastfall Whenever [UnclePunch]
0407d54c 60000000


$All Characters Can Wavedash After Frame 2 of Jumpsquat [UnclePunch]
C20CB60C 00000008
7C7F1B78 3DC04040 #Last 4 bits is the frame to start checking for wavedash input (first 4 digits of float value)
81E40894 7C0F7000
40800008 48000028
3DC08009 61CE9A58
7DC903A6 7C0802A6
9001FFFC 4E800421
8001FFFC 7C0803A6
7FE3FB78 00000000


$All Characters are 2D [DRGN]
04068fe4 48000008
$All Players Are Completely Black
C2033354 00000002
3BE00003 9BE30046
60000000 00000000


$Big Head Mode [UnclePunch]
C206B80C 00000010
7FE3FB78 38800023
3D808007 618C500C
7D8903A6 4E800421
7C630774 2C03FFFF
40820024 807F010C
80630008 88630012
809F05E8 1C630010
7C63202E 8063000C
48000010 809F05E8
1C630010 7C63202E
4800001D 7C8802A6
C0840000 D083002C
D0830030 D0830034
4800000C 4E800021
40A00000 8001007C
60000000 00000000


$Enable Taunt Cancelling (v1.02) [InternetExplorer]:
*Note: Do not use with "Taunt Battle (r2)" Code
040DEE70 4BFA5411
040CA4CC 40820058
$Grab Items With Airdodge [UnclePunch]
C2099AC0 0000000A
83E3002C 801F1974
2C000000 40820038
7FA3EB78 38800001
3D808009 618C42A0
7D8903A6 4E800421
7C641B79 41820018
7FA3EB78 3D80800D
618C6F58 7D8903A6
4E800421 7FA3EB78
60000000 00000000


$Air Grabs v3 [UnclePunch]
C208CDF4 0000000F
7C7E1B78 7F03C378
3DC0800D 61CE8990
7DC903A6 4E800421
2C030001 4082004C
81F8002C 3DC08008
61CED5B4 91CF21A4
3DC0800C 61CEB2F8
91CF21A0 81CDAEB4
C1CE0034 C1EF0620
C20F002C EE0F0432
FC107040 4C401382
4082000C 38600001
906F18F4 C0429854
7FC3F378 80010024
60000000 00000000
C20D8E08 0000001A
8083002C 80A400E0
2C050000 418200BC
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 7C9F2378
3DC08008 61CE1D0C
7DC903A6 4E800421
2C030000 41820078
7FE3FB78 3DC08007
61CED7FC 7DC903A6
4E800421 7FC3F378
809F0010 3CA00C4C
60A5508E 38C00000
C03F0894 C0428AE4
C0628AE4 3DC08006
61CE93AC 7DC903A6
4E800421 7FE3FB78
38800001 3CA0800D
60A59CE8 3CC0800D
60C68BFC 3CE0800D
60E7AADC 3DC08007
61CEE2D0 7DC903A6
4E800421 80010040
7C0803A6 BA810008
38210044 4E800020
7C0802A6 00000000
C20D9FDC 00000014
8083002C 80A400E0
2C050000 41820088
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 7C9F2378
3DC08008 61CE1D0C
7DC903A6 4E800421
2C030000 41820044
7FE3FB78 3DC08007
61CED7FC 7DC903A6
4E800421 7FC3F378
809F0010 38A00008
38C00000 C03F0894
C0428AE4 C0628AE4
3DC08006 61CE93AC
7DC903A6 4E800421
80010040 7C0803A6
BA810008 38210044
4E800020 7C0802A6
60000000 00000000
C20D9E44 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA214 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA2E0 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA4E0 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA380 0000000C
2C030000 41820050
81DF00E0 2C0E0001
40820044 89DF0007
2C0E0004 40820020
81DF0010 2C0E00DD
4182002C 2C0E00DC
41820024 2C0E00DB
4182001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 2C030000
60000000 00000000
C20DD90C 00000007
807E002C 806300E0
2C030000 41820018
7FE3FB78 3DC08009
61CEBC58 7DC903A6
4E800421 3DC0800D
61CED918 7DC903A6
4E800420 00000000


$Aerials are Automatically L-Canceled [Dan Salvato]
0406B620 60000000


$L-Cancel Training Wheels [Dan Salvato]
*This code automatically L-cancels all aerials, but your character will flash white if your input was correct.
*This allows players to practice L-cancelingbut suffer no penalty if the L-cancel is missed, allowing the player to practice combos and mental game even without yet  having mastered L-canceling.
c208d69c 00000002
4080000c 39e000d4
99e30564 00000000
c20c0148 0000000c
387f0488 89fe0564
2c0f00d4 41820008
48000048 39e00091
99fe0564 3de0c200
91fe0518 91fe051c
91fe0520 91fe0524
3de00000 91fe0528
91fe052c 91fe0530
3de0c280 91fe0534
3de0800c 61ef0150
7de903a6 4e800420
60000000 00000000


$Charge Smash Attacks with C-Stick [UnclePunch]
C20DF108 00000005
89DF065D 2C0E000F
41800014 3DC0800D
61CEF114 7DC903A6
4E800420 801F065C
60000000 00000000
C20DF17C 00000005
89DF065D 2C0E000F
41800014 3DC0800D
61CEF1B0 7DC903A6
4E800420 801F065C
60000000 00000000


$Longer Moonwalks [UnclePunch]
*Moonwalking Always Gives 0.2 Dash Acceleration
C20CA57C 0000000B
EC230032 C08294B8
FC012040 41800018
41820034 C0A3002C
FC052040 41810028
48000014 C0A3002C
FC052040 41810008
48000014 3DC03E4C
61CECCCD 91C1FFFC
C001FFFC C04294B8
C0230620 FC011040
EC230032 00000000


$Meteor Cancelling Is Disabled [flieskiller]
0408f970 60000000
$Can't Meteor Cancel when above 100% (1.02) [flieskiller]
C208F970 00000005
C21F1830 3E2042C8
92220020 C2220020
FC108840 4181000C
3803FFFF 48000008
7C601B78 00000000
$When over 75%, each 2 additional percents make meteor cancel 1 frame later (1.02) [flieskiller]
C208D828 00000009
800307F0 C21F1830
3E204296 92220020
C2220020 FC108840
4180002C EE108828
3E204000 62310000
92220020 C2220020
EE108824 FE00801E
DA020020 82020024
7C100214 00000000


$Disable Shielding (1.02) [Achilles1515]
04091afc 48000024
04091b28 4800000c
04091a64 48000024
04091a90 4800000c


$Everyone Can Firefox v1.0 [UnclePunch]
040a96f4 38000001
040181e8 48000028
C216E7D8 00000004
38600003 3DC08006
61CE737C 7DC903A6
4E800421 3860001F
60000000 00000000
C20D6A28 00000003
3D80804D 618CEC30
7D8903A6 4E800421
60000000 00000000
C20966B4 00000003
3D80804D 618CEC30
7D8903A6 4E800421
60000000 00000000
C24DEC30 00000129
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
4800000D 7D8802A6
4800090C 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
C0229840 C0429848
FC600890 7FE3FB78
38800020 38A00000
38C00000 3D808006
618C93AC 7D8903A6
4E800421 480006A5
7C6802A6 907E219C
480000D5 7C6802A6
907E21A0 480002FD
7C6802A6 907E21A4
4800036D 7C6802A6
907E21A8 4800005D
7C6802A6 907E03EC
38000000 901E2340
901E0084 C03E0080
48000039 7C8802A6
C0040000 EC010024
D01E0080 3C60800E
6063719C 907E21BC
38600078 3D80801C
618C53EC 7D8903A6
4E800421 4800004C
4E800021 3FA00000
4E800021 D0000003
AC004028 0800000F
08000014 0C000007
2C000002 08340000
07D00000 230A0010
140400A3 04000001
40000000 04000001
10000000 00000000
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
807E2340 38630001
907E2340 2C03002A
408201F4 38600000
907E2340 C15E0624
FD005210 C13E0620
FCE04A10 480001A1
7FA802A6 EC27402A
C0029898 FC010040
41820048 C03D0000
FC070840 40810018
7FC3F378 3D808007
618CD9FC 7D8903A6
4E800421 FC205090
C01E002C EC400272
3D808002 618C2C30
7D8903A6 4E800421
D03E2344 4800000C
C00298BC D01E2344
C0229840 C0429848
FC600890 7FE3FB78
3880005B 38A00000
38C00000 3D808006
618C93AC 7D8903A6
4E800421 480004ED
7C6802A6 907E219C
48000245 7C6802A6
907E21A0 480002E9
7C6802A6 907E21A4
480003A1 7C6802A6
907E21A8 480000F5
7C6802A6 907E03EC
C03E2344 3D808032
618C6240 7D8903A6
4E800421 C01E002C
C05D0004 EC000072
EC2000B2 D03E0080
C03E2344 3D808032
618C63D4 7D8903A6
4E800421 C05D0004
EC2100B2 D03E0084
C03E00B4 C05D000C
EC21102A D03E00B4
C03D0008 C01E2344
EC210028 7FC3F378
38800000 3D808007
618C592C 7D8903A6
4E800421 3C60800E
60637100 907E21BC
807E010C 8063004C
80830000 7FC3F378
3D808008 618C89F4
7D8903A6 4E800421
386000EE 3D80801C
618C53EC 7D8903A6
4E800421 38000002
981E1968 3C608007
6063F76C 907E21F8
4800003C 4E800021
3E000000 40733333
3FC90FF9 40800000
4E800021 AC01A000
2C00140E 04000000
00000000 280F0013
1E041523 0800000E
00000000 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 48000041
7FA802A6 7FC3F378
C03D0004 3D808007
618CCE94 7D8903A6
4E800421 807E2340
2C03000F 41800024
C03E0084 C05D0000
EC211028 D03E0084
48000010 4E800021
3C23D70A 3CA3D70A
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
C0029898 807F002C
C023002C FC010040
4080000C 3880FFFF
48000008 38800001
7FE3FB78 3D808008
618C22A4 7D8903A6
4E800421 7FE3FB78
3D808008 618C1298
7D8903A6 4E800421
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
807E2340 38630001
907E2340 2C03001E
40820070 C0229840
C0429848 FC600890
7FE3FB78 38800026
38A00000 38C00000
3D808006 618C93AC
7D8903A6 4E800421
48000241 7C6802A6
907E219C 480002A9
7C6802A6 907E21A0
4800039D 7C6802A6
907E21A4 480002FD
7C6802A6 907E21A8
48000010 4E800021
3ECCCCCD 41900000
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
3C004330 807E2340
C84298A8 6C638000
900100F0 906100F4
C82100F0 EC211028
48000069 7FA802A6
C05D0000 FC011040
41800064 C03E2344
3D808032 618C6240
7D8903A6 4E800421
C01D0004 C05E002C
EC210032 C01E0080
EC02007C D01E0080
C03E2344 3D808032
618C63D4 7D8903A6
4E800421 C05D0004
C01E0084 EC02007C
D01E0084 48000010
4E800021 40C00000
3DCCCCCD 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 38800000
7FE3FB78 3D808008
618C22A4 7D8903A6
4E800421 2C030000
418200C8 7FE3FB78
3D808009 618CA134
7D8903A6 4E800421
2C030000 408200AC
C0229840 C0429848
FC600890 7FE3FB78
388000BF 38A00000
38C00000 3D808006
618C93AC 7D8903A6
4E800421 480000AD
7C6802A6 907E21A0
3C60800E 60638200
907E21A4 3C60800E
6063824C 907E21A8
C03E0080 4800004D
7C8802A6 C0040000
EC010032 D01E0080
38600000 907E06A4
907E06A8 38600406
7FE4FB78 38BE00B0
38C100F0 38000000
90060000 3D808005
618CFDDC 7D8903A6
4E800421 48000020
4E800021 3F4CCCCD
7FE3FB78 3D808008
618C1298 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C C03E03E8
FC20081E D82100F0
806100F4 2C03000E
41800028 7FE3FB78
4BFFFDB5 7C8802A6
C0240000 C0440004
3D808009 618C6900
7D8903A6 4E800421
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
C03E03E8 FC20081E
D82100F0 806100F4
2C030014 41800028
7FE3FB78 4BFFFD49
7C8802A6 C0240000
C0440004 3D808009
618C6900 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 38800000
7FE3FB78 3D808008
618C22A4 7D8903A6
4E800421 2C030000
41820034 7FE3FB78
38800000 48000021
7CA802A6 C0250000
3D80800D 618C5CB0
7D8903A6 4E800421
48000020 4E800021
40E00000 7FE3FB78
3D808008 618C1298
7D8903A6 4E800421
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FC3F378 4800006D
7C8802A6 C0240000
C05E0170 3D808007
618CD494 7D8903A6
4E800421 7FC3F378
3D808007 618CD528
7D8903A6 4E800421
881E221A 5400EFFF
41820018 7FC3F378
3D808007 618CD4E4
7D8903A6 4E800421
7FC3F378 3D808007
618CD268 7D8903A6
4E800421 4800000C
4E800021 3E6B851F
800100FC 7C0803A6
BA810008 38210100
4E800020 800100FC
7C0803A6 BA810008
38210100 4E800020
60000000 00000000


$Everyone Can Float v1.1 [UnclePunch]
0406992c 60000000
04069934 981A2217
C211BA54 00000012
9421FF00 BE810008
7C0802A6 900100FC
38A00000 808DAEB4
80C3002C C0040088
C0260624 FC000050
FC010040 4C401382
40820014 8006065C
5400052B 41820008
38A00001 88062217
2C000000 41820028
2C050000 41820020
38800001 3D808000
618C5504 7D8903A6
4E800421 38600001
48000008 38600000
800100FC 7C0803A6
BA810008 38210100
4E800020 00000000
C211BAD8 00000014
9421FF00 BE810008
7C0802A6 900100FC
80C3002C C0260084
C0029DE0 FC010040
4C401382 40820060
88062217 2C000000
41820054 808DAEB4
38A00001 C0040070
C0260624 FC010040
4C411382 41820014
8006065C 5400052B
40820008 38A00000
2C050000 41820020
38800001 3D808000
618C5504 7D8903A6
4E800421 38600001
48000008 38600000
800100FC 7C0803A6
BA810008 38210100
4E800020 00000000
C206867C 00000002
38600001 987F2217
387E0000 00000000
C2005504 00000085
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7C9D2378 7FE3FB78
38800020 38A00000
38C00000 C0229510
C0429514 FC600890
3D808006 618C93AC
7D8903A6 4E800421
480000BD 7C6802A6
907E219C 480001FD
7C6802A6 907E21A0
3C608011 6063BD18
907E21A4 3C608011
6063BD3C 907E21A8
38600000 907E0084
7FC3F378 38800001
3D808007 618C500C
7D8903A6 4E800421
809E05E8 54602036
7CE4002E 7FE3FB78
389E060C 38A00000
38C004D4 4CC63182
3D808006 618C76F0
7D8903A6 4E800421
38800001 887E2219
50833E30 987E2219
38600000 987E2217
2C1D0000 4182000C
38800096 909E2348
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FE3FB78 3D808009
618C665C 7D8903A6
4E800421 2C030000
4082009C 7FE3FB78
3D808008 618CCD68
7D8903A6 4E800421
2C030000 41820048
48000261 7C6802A6
907E21A4 48000209
7C6802A6 907E21A8
4800013D 7C6802A6
907E21A0 4800006D
7C6802A6 907E219C
38600000 907E21C0
38600000 907E2344
4800003C 806DAEB4
C0030070 C03E0624
FC010040 4C411382
41820024 801E065C
5400052B 40820018
7FE3FB78 3D80800C
618CCDA8 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 807E2344
2C030000 40820030
806DAEB4 C0030070
C03E0624 FC010040
4C411382 41820018
801E065C 5400052B
4082000C 38600001
907E2344 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 807E2348
3863FFFF 907E2348
2C030000 4082001C
7FE3FB78 3D80800C
618CC730 7D8903A6
4E800421 48000004
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
807E2348 3863FFFF
907E2348 887E2210
5460E7FF 4182001C
38000000 500326F6
987E2210 C01E002C
FC000050 D01E002C
807E2348 2C030000
4181000C 38600001
907E2344 7FE3FB78
3D808006 618CF238
7D8903A6 4E800421
2C030000 40820034
807E2344 2C030000
4182001C 7FE3FB78
3D80800C 618CCDA8
7D8903A6 4E800421
48000010 7FE3FB78
38800000 4BFFFCAD
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FE3FB78 3C80800D
60845BF8 3D808008
618C2C74 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 807E2344
2C030000 4182001C
7FE3FB78 3D808008
618C4DB0 7D8903A6
4E800421 48000018
7FE3FB78 3D808011
618CBD18 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
60000000 00000000 


$Every Character can Walljump (1.02) [Achilles, Geuse]
040816c4 60000000


$Zero-G Mode [DRGN]
04084DEC FC20F890


$All Characters Have Yoshi Shield Mechanics v2 [UnclePunch]
*Small initial light shield
*No shield texture during guardOn
*Cannot interrupt GuardOn with GuardOff
*All characters go to Yoshi's shield slide AS
*Skip AS change for other characters (only apply shield slide)
*Invulnerability on digital shield press
*Invulnerability on light shield press
0409254c C002EFB0
04092254 60000000
040927b0 60000000
04092e90 60000000
C212C628 00000005
3BA30000 83E3002C
81DF0004 2C0E0014
41820014 3DC08012
61CEC644 7DC903A6
4E800420 00000000
C2093B20 00000003
38800001 3DC08007
61CEB0C0 7DC903A6
4E800421 00000000
C2092584 00000004
7FC3F378 38800001
3DC08007 61CEB0C0
7DC903A6 4E800421
7FC3F378 00000000


$Extended SH Jump Input Release Window [tauKhan]
*Jump Height Determined on First Aerial Frame, instead of Last Frame of JumpSquat
040CB2CC 60000000
040CB168 C03F0628
040CB1F8 98010028
C20CB34C 00000010
83E3002C A09F03E8
2C040000 40820068
7FE4FB78 3D80800C
618CB640 9421FFE0
93E1001C 48000014
7FE802A6 93E10024
7D8803A6 4E800020
4BFFFFF1 807F0000
3821FFF8 C02294DC
38800001 3D80800C
618CB110 7D8903A6
4E800421 38210008
889F0671 2C040000
4182000C 8881FFF8
989F0671 7FC3F378
60000000 00000000


$Ledge Invincibility Attrition [_glook]
*This basically make ledge invincibility behave similarly to shields, in that after grabbing the ledge a few times in quick succession, subsequent grabs will reduces ledge invincibility. The ledge invincibility recovers over time, like shields, and is reset when you die, just like shields. I figure this is a better solution that the one PM has, not only because I feel it feels more natural, but also because of things like the haxdash that can circumvent it.
C209A8AC 0000000A
7C671B78 8063002C
8084049C 80A31068
7CA62B78 38A50020
2C050140 40A10008
38A00140 90A31068
7CC631D6 54C6A33E
7C062000 41A0000C
38800000 48000008
7C862050 7CE33B78
60000000 00000000
C206A414 00000006
807F198C 809F1988
7C632378 2C030000
40820018 807F1068
2C030000 41A2000C
3863FFFF 907F1068
807F1990 00000000


$X = Always Short Hop / Y = Always Full Hop [UnclePunch]
*Tap jump unchanged
C20CB518 00000003
83F8002C 801F0668
901F2354 8001000C
60000000 00000000
C20CB170 00000006
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000001 48000010
38000000 48000008
801F2340 00000000
$X = Always Full Hop / Y = Always Short Hop [UnclePunch]
*Tap jump unchanged
C20CB518 00000003
83F8002C 801F0668
901F2354 8001000C
60000000 00000000
C20CB170 00000006
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000000 48000010
38000001 48000008
801F2340 00000000


$Reverse Aerial Moves [UnclePunch]
*Enables Turnaround Input for Aerials
C208CDE0 0000000C
38A00014 887F0676
7C032800 40800048
C0028BE4 C03F002C
FC000800 40820014
881F2228 540007FE
2C000001 4182001C
C0028BE8 FC000800
4082001C 881F2228
540007FF 40820010
FC000850 D01F002C
48000004 7FC3F378
60000000 00000000


$Disable Capsule Explosions (1.02) [Achilles]
0427CF8C 48000018
$Disable Barrel Explosion (1.02) [Achilles]
04288b28 60000000
$Disable Box Explosions (1.02) [Achilles]
0428639c 38600001
$Disable Container Spawns [Punkline]
C226C784 00000003
609C0E34 7C03E040
40820008 60830E50
7C7C1B78 00000000
$Containers Spawn Containers [Punkline]
C226C784 00000003
609C0E50 7C03E040
40820008 60830E34
7C7C1B78 00000000


$No Items in Classic Mode [Achilles]
0417EB5C 386000ff
$Item Rain in Classic Mode [Achilles]
0417EB5C 38600007


$500% Stamina Mode - All Players [achilles]
024530E4 000001F4
02453F74 000001F4
02454E04 000001F4
02455C94 000001F4


$Normal C-Stick Functionality in 1P Mode [Zauron]
0416B480 60000000


$Always Have Bunny Hood WIP [PKFreeZZy]
C2069388 00000015
9421FFB0 38600000
90610008 9061000C
3800001F 90010010
9061001C 90610020
90610024 90610028
9061002C 90610030
90610034 90610038
9061003C C0028870
D0010040 B0610040
90610044 88010048
50603E30 98010048
9061004C 38610008
3D808027 398C8B18
7D8803A6 4E800021
7C641B79 41820028
80A4002C 93E50518
7FE3FB78 3D808008
398CFA58 7D8803A6
4E800021 38000000
901E2014 38210050
7FE3FB78 00000000
C2032180 00000031
9421FFB0 38600000
90610008 9061000C
3800001F 90010010
9061001C 90610020
90610024 90610028
9061002C 90610030
90610034 90610038
9061003C C0028870
D0010040 B0610040
90610044 88010048
50603E30 98010048
9061004C 38610008
3D808027 398C8B18
7D8803A6 4E800021
7C641B79 41820050
80A4002C 881F000C
5400103A 7C7F0214
806300B0 28030000
41820034 90650518
3D808008 398CFA58
7D8803A6 4E800021
881F000C 5400103A
7C7F0214 806300B0
8063002C 38000000
90032014 881F000D
5400103A 7C7F0214
806300B0 7C7F1B79
418200A0 38600000
90610008 9061000C
3800001F 90010010
9061001C 90610020
90610024 90610028
9061002C 90610030
90610034 90610038
9061003C C0028870
D0010040 B0610040
90610044 88010048
50603E30 98010048
9061004C 38610008
3D808027 398C8B18
7D8803A6 4E800021
7C641B79 4182002C
80A4002C 93E50518
7FE3FB78 3D808008
398CFA58 7D8803A6
4E800021 807F002C
38000000 90032014
38210050 80010024
60000000 00000000
$Spawn Lasting Bunny Hood When Resetting Player in Training Mode [PKFreeZZy]
C2087190 00000015
9421FFB0 38600000
90610008 9061000C
3800001F 90010010
9061001C 90610020
90610024 90610028
9061002C 90610030
90610034 90610038
9061003C C0028870
D0010040 B0610040
90610044 88010048
50603E30 98010048
9061004C 38610008
3D808027 398C8B18
7D8803A6 4E800021
7C641B79 41820028
80A4002C 93C50518
7FC3F378 3D808008
398CFA58 7D8803A6
4E800021 38000000
901F2014 38210050
8001001C 00000000
$Ignore Item Drop RNG On Lasting Bunny Hood [PKFreeZZy]
C206CF08 00000005
801D2014 2C000000
40820014 3D808007
398CCF3C 7D8803A6
4E800020 806DAEB4
60000000 00000000
$Disable Bunny Hood Pickup if Lasting Bunny Hood is Active [PKFreeZZy]
C20947C8 0000000A
8083002C 80040010
2C00001F 40820030
809F002C 8004197C
28000000 41820020
80042014 2C000000
40820014 3D808009
398C4800 7D8803A6
4E800020 3D808027
398CB2B4 7D8803A6
4E800021 00000000


$Infinite Metal Box [wParam]
0406A60C 60000000


$Pokemon don't spawn from Pokeball [Barry Barrows]
04297e04 60000000


$Random Hit Elements, every Non-projectile [Achilles]
C20715B0 00000009
7C0F0378 38600010
3C808038 60840580
7C8903A6 4E800421
2C030004 41A2FFE8
2C030007 41A2FFE0
2C030008 41A2FFD8
2C03000B 41A2FFD0
907E0030 7DE07B78
28000009 00000000


$Wall Cancelling/Bracing (1.02) [_glook]
*Its main purpose is to get rid of wall infinites.
*If you are on the ground and you're moving into a wall (either by purposely walking/running into it or, more likely, if you're being shined into the wall), if you get hit by a non-launching attack, you can press the analog stick left or right to brace against the wall, which will make your feet leave the ground. The direction you press doesn't matter, and this was purposefully done to help with Smash DI (which is actually just a justification for my laziness).
C208DFAC 00000007
2C1C0003 41820030
887D0724 70630004
2C030004 40A20020
807D0620 2C030000
4082000C 38600001
48000008 38600000
2C030000 00000000


$Disable Homerun Timer [Punkline]
041B9AB8 60000000
041B9ACC 60000000


$Hot Mr. Saturn Potato (1.02) [wParam, Achilles]
*If you are holding a Mr. Saturn when the seconds remaining in the match is a multiple of 5, you die. If you are hit with a Mr. Saturn while not holding another item, you are forced to catch it and are stunned for a second or so.
C22839BC 00000011
7C0802A6 90010004
9421FFE8 BFA10008
7C7F1B78 80A3002C
83C50CF4 2C1E0000
4182004C 83BE002C
811D1974 2C080000
4082003C 3C808009
608448A8 7C8803A6
7FE4FB78 7FC3F378
4E800021 3C80800C
6084318C 7C8803A6
7FC3F378 38800001
4E800021 3C804170
909D1A4C 7FE3FB78
BBA10008 8001001C
38210018 7C0803A6
7C0802A6 00000000
C206A360 0000000C
80C3002C 80E61974
2C070000 41820048
8107002C 81080010
2C080007 40820038
3CC08047 80C6B6C8
2C060000 41820028
38E00005 7D063BD6
7D2839D6 7C093000
40820014 3D20800D
612940B8 7D2903A6
4E800420 7C0802A6
60000000 00000000


$Taunt Battle (r2) [InternetExplorer]:
*Note: Do not use with "Enable Taunt Cancelling" Code
C2261BE0 00000005
3E208045 6231BF12
8A310000 2C110003
40820010 2C040001
40820008 38840001
9899000A 00000000
C22617CC 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000001
48000008 540007FE
60000000 00000000
C2167C08 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000000
48000008 881E0002
60000000 00000000
C2167F70 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000001
48000008 881E000B
60000000 00000000
C2167F7C 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000000
48000008 881E0002
60000000 00000000
C20DED14 0000000D
3E208045 6231BF12
8A310000 2C110003
40820050 887E067B
809E008C 80BE0020
7C042800 40820008
48000018 2C030000
4082000C 38600002
48000008 38600000
3CC0803C 60C66630
2C030000 41820008
38C60004 80E60000
38E70001 90E60000
7FE3FB78 00000000
C20DEBD0 00000003
8063008C 907E0020
7FC3F378 7C0802A6
60000000 00000000
C2165A64 0000000E
3E208045 6231BF12
8A310000 2C110003
40820054 3E20803C
62316630 3E4080BD
6252A4A0 82520000
7F53D378 2C130000
41820010 3A73FFFF
82520008 4BFFFFF0
8A72067B 2C130000
41820008 3A310004
80110000 3E208016
62315AA4 7E2903A6
4E800420 7C0601D6
60000000 00000000
C2036D70 00000003
3BE00000 3C60803C
60636630 93E30000
93E30004 00000000
C20DED40 00000013
7C7F1B78 3E208045
6231BF12 8A310000
2C110003 4082007C
887F067B 809F008C
80BF0020 7C042800
40820008 48000018
2C030000 4082000C
38600001 48000008
38600000 2C030002
40820008 38600001
5463103A 38630518
38800000 909F0518
909F051C 909F0520
909F0528 909F052C
909F0530 909F0534
3C804344 909F0524
38800091 989F0564
3C80437F 7C9F192E
7FE3FB78 00000000
C20D50CC 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000096
48000008 800505D0
60000000 00000000
C216C348 00000008
3FC08045 63DEBF14
881E0000 3FE0803C
63FF6630 83BF0000
7C1D0000 40800018
83BF0004 7C1D0000
4080000C 38600000
48000008 38600002
BB610024 00000000
2845bf12 00FF0300
004807c8 00000001


$Capped (Tennis) Mode (1.02) [_glook]
*Essentially, it treats the Stock Match Time Limit as a points cap in Time mode and a coin cap in Coin Mode (coin cap is the minutes set times 100). It essentially ends the match immediately once one of the players has reached the point or coin limit/cap. Setting Stock Match Time Limit to None turns this off, so you can still play normally if you want to.
C216CDAC 00000023
88030005 3C808045
6084BF18 88840000
2C040000 418200FC
3CA08045 60A5BF12
88A50000 2C050002
40A2000C 1C840064
48000018 2C050000
40A200D8 3CE08045
60E7BF1C 88E70000
38A00000 3CC08045
60C63080 81060008
2C080003 41820070
2C040064 41A00014
81060090 7C082000
40800070 48000058
39000000 81260070
7D084A14 81260074
7D084A14 81260078
7D084A14 8126007C
7D084A14 81260068
7D094050 A126008C
2C070001 4182000C
41810010 48000010
7D084A14 48000008
7D094050 7C082000
40800018 38A50001
38C60E90 2C050004
4082FF7C 48000034
38800032 3CA08046
60A5DB68 98850000
38800000 3CA08046
60A5B6C8 90850000
3880003A 3CA08046
60A5B6CC B0850000
60000000 00000000


$Berserk Mode [UnclePunch]
*Taunting gives you 15% but adds 0.5 to your dash speed.
C20DEBD0 0000000D
7FE3FB78 C022E370
3821FFFC 7C0802A6
90010000 3DC08006
61CECC7C 7DC903A6
4E800421 C1C2E918
C1FF012C EDEE782A
D1FF012C C1FF0138
EDEE782A D1FF0138
C1FF0154 EDEE782A
D1FF0154 80010000
7C0803A6 38210004
7FC3F378 7C0802A6
60000000 00000000


$Hold Y for Climber Clone v1.2 [UnclePunch]
*Holding Y at the stage select screen gives that player a Clone of themselves as a Nana-esque Partner.
C2031BD0 00000018
8063002C 8863000C
3C80804C 608420BC
1CA30044 7C84282E
54840529 41820088
809E0004 3CA0803B
60A5CDE0 1C840003
7CA52214 88850001
2C0400FF 40820068
3C80804D 6084EC10
38A00001 7CA419AE
38800001 881E00AC
50802EB4 981E00AC
38000001 981E0046
807E00B0 8063002C
88032222 38800001
5080177A 98032222
38600080 9861002A
38610024 3DC08006
61CE8E98 7DC903A6
4E800421 907E00B4
48000014 3C80804D
6084EC10 38A00000
7CA419AE 38000002
60000000 00000000
C20A1040 00000009
7C9C2378 881F221F
54000739 41820030
887F000C 3C80804D
6084EC10 7C6320AE
2C030001 40820018
7F84E378 3DC0800A
61CE104C 7DC903A6
4E800420 7F84E378
801D0004 00000000
C20B0B98 00000005
80070004 2C00000A
41820014 3DC0800B
61CE0BD8 7DC903A6
4E800420 80070010
60000000 00000000
C20B111C 00000004
80BE0004 2C05000B
4182000C 3800000E
48000008 801E0010
60000000 00000000
C20B119C 00000004
80BE0004 2C05000B
4182000C 38600001
48000004 2C030000
60000000 00000000


$Single Button Mode - B Only [Krohnos]
*Removes L, R, Z, A, X, Y, and the C-Stick from the game. Compatible with Slippi Direct. Does not take effect in Unranked. v1.0
C2377B90 00000024 #External/B Single Button Mode/Ignore Buttons.asm
3CE08048 80E79D30
54E7443E 2C070202
41820038 886DAFA0
2C030000 418200F8
2C030001 418200F0
3CE08048 80E79D30
54E7443E 2C070208
41820010 2C07010E
41820008 480000D0
70001208 3DE00000
61EF0000 3E00804C
62101FD4 91F00000
3E00804C 62101FD8
91F00000 3E00804C
62101FDC 91F00000
3E00804C 62101FE0
91F00000 3E00804C
62102018 91F00000
3E00804C 6210201C
91F00000 3E00804C
62102020 91F00000
3E00804C 62102024
91F00000 3E00804C
6210205C 91F00000
3E00804C 62102060
91F00000 3E00804C
62102064 91F00000
3E00804C 62102068
91F00000 3E00804C
621020A0 91F00000
3E00804C 621020A4
91F00000 3E00804C
621020A8 91F00000
3E00804C 621020AC
91F00000 90050000
60000000 00000000
$Single Button Mode - B Only - 2 stocks 5 minutes [Krohnos]
*Removes L, R, Z, A, X, Y, and the C-Stick from the game. 2 stocks, 5 minutes. Compatible with Slippi Direct. Does not take effect in Unranked. v1.2
C2377B90 00000024 #External/B Single Button Mode/Ignore Buttons.asm
3CE08048 80E79D30
54E7443E 2C070202
41820038 886DAFA0
2C030000 418200F8
2C030001 418200F0
3CE08048 80E79D30
54E7443E 2C070208
41820010 2C07010E
41820008 480000D0
70001E08 3DE00000
61EF0000 3E00804C
62101FD4 91F00000
3E00804C 62101FD8
91F00000 3E00804C
62101FDC 91F00000
3E00804C 62101FE0
91F00000 3E00804C
62102018 91F00000
3E00804C 6210201C
91F00000 3E00804C
62102020 91F00000
3E00804C 62102024
91F00000 3E00804C
6210205C 91F00000
3E00804C 62102060
91F00000 3E00804C
62102064 91F00000
3E00804C 62102068
91F00000 3E00804C
621020A0 91F00000
3E00804C 621020A4
91F00000 3E00804C
621020A8 91F00000
3E00804C 621020AC
91F00000 90050000
60000000 00000000
C216E91C 00000013 #External/B Single Button Mode/Overwrite Game Rules.asm
3CE08048 80E79D30
54E7443E 2C070202
41820038 886DAFA0
2C030000 41820070
2C030001 41820068
3CE08048 80E79D30
54E7443E 2C070208
41820010 2C07010E
41820008 48000048
38600002 3C808045
6084310E 98640000
3C808045 60843F9E
98640000 3C808045
60844E2E 98640000
3C808045 60845CBE
98640000 3860012C
3C808046 6084DB78
98640000 80010024
60000000 00000000
C216E750 0000000C #External/B Single Button Mode/Overwrite Timer.asm
3E208048 82319D30
5631443E 2C110202
41820038 8A2DAFA0
2C110000 4182003C
2C110001 41820034
3E208048 82319D30
5631443E 2C110208
41820010 2C11010E
41820008 48000014
3A40012C 3E808048
62940540 92540000
3C808017 00000000


$Turbo Mode Replaces Single Button Mode v1.3 [UnclePunch]
043f0aa8 00000100
0406b02c 38600000
C206B798 00000006
3DC08048 89CE9D30
2C0E002C 40820018
881F2293 2C000028
4182000C 38000000
48000008 881F2219
60000000 00000000
C20966D0 0000001C
3DC08048 89CE9D30
2C0E002C 408200CC
881F2292 540007FF
418200C0 801F0004
2C000012 41820060
2C00001A 41820058
2C000000 41820058
2C000015 41820050
2C000011 41820050
2C000005 41820050
2C000009 41820050
2C000006 41820050
2C000014 41820048
2C00000D 41820048
2C000002 41820048
2C000019 41820040
48000058 39C00170
48000044 39C0015C
4800003C 39C00164
48000034 39C00168
4800002C 39C0016B
48000024 39C00165
4800001C 39C00162
48000014 81DF0010
2C0E0163 41820018
48000010 A01F2290
7C007000 41820008
4E800021 00000000
C20D69A4 0000000B
3DC08048 89CE9D30
2C0E002C 40820044
88052292 540007FF
41820038 80050004
2C000002 41820010
2C000019 41820008
48000020 81C50010
2C0E0163 41820018
48000010 A0052290
7C007000 41820008
4E800021 00000000
C20C9724 0000000E
3DC08048 89CE9D30
2C0E002C 40820058
88052292 2C000001
4082004C A0052290
81C50010 7C007000
4182002C 7FE3FB78
3DC0800D 61CE5FB0
7DC903A6 4E800421
7FE3FB78 3DC0800C
61CE9468 7DC903A6
4E800421 3DC0800C
61CE9754 7DC903A6
4E800420 7FE3FB78
60000000 00000000
C20693AC 00000021
3DC08048 89CE9D30
2C0E002C 408200F4
81E3002C 880F2292
540007FF 418200DC
A1CF2290 7C0E2000
40820008 4E800020
C1AF0080 3DC04000
61CE0000 91C1FFFC
C1C1FFFC FC0D7040
4180000C D1CF0080
48000014 FDC07050
FC0D7040 41810008
D1CF0080 C1AF0084
3DC04040 61CE0000
91C1FFFC C1C1FFFC
FC0D7040 41800008
D1CF0084 80028BE8
900F195C 3821FFD0
90610020 90810024
90A10008 90C1000C
D0210010 D0410014
D0610018 7C0802A6
9001001C 3DC08006
61CEA1BC 7DC903A6
4E800421 80610020
80810024 80A10008
80C1000C C0210010
C0410014 C0610018
8001001C 7C0803A6
38210030 38000028
980F2293 B08F2290
3800FFFF B00F2290
7C0802A6 00000000
C206B7F8 00000016
3DC08048 89CE9D30
2C0E002C 40820070
89DF2293 2C0E0028
41820064 39CE0001
99DF2293 81DF1A58
2C0E0000 41820008
4800004C 881F2292
39C00001 51C007FE
981F2292 7FC3F378
801F00E0 2C000001
41820018 3DC0800C
61CE9614 7DC903A6
4E800421 48000020
3DC0800C 61CECAAC
7DC903A6 4E800421
4800000C 2C0C0000
48000028 881F2292
39C00000 51C007FE
981F2292 3DC08006
61CEB80C 7DC903A6
4E800420 4E800021
60000000 00000000
C2068684 00000006
3DC08048 89CE9D30
2C0E002C 4082001C
3800FFFF B0062290
38000000 98062292
38000028 98062293
887F000C 00000000
C206CB14 00000005
3DC08048 89CE9D30
2C0E002C 40820010
81C3002C 38000028
980E2293 4E800021
60000000 00000000
C2081370 00000005
3DC08048 89CE9D30
2C0E002C 40820010
81C3002C 38000028
980E2293 7C0802A6
60000000 00000000
C2077254 00000007
3DC08048 89CE9D30
2C0E002C 40820020
81DA0010 2C0E00D9
41820014 39C00000
99DA2293 81DA0010
B1DA2290 931A1914
60000000 00000000
C2076DC8 00000005
3DC08048 89CE9D30
2C0E002C 40820014
39C00000 99DD2293
81DD0010 B1DD2290
907F19A4 00000000
C22705A8 00000005
3DC08048 89CE9D30
2C0E002C 40820014
39C00000 99DC2293
81DC0010 B1DC2290
92BC1914 00000000
C206CB7C 00000009
3DE08048 89EF9D30
2C0F002C 40820030
38800023 48000004
7FE3FB78 3CA0800B
60A5FFD0 7CA803A6
38A00000 4E800021
38600000 907F0430
48000004 8001001C
60000000 00000000
C20BFFD0 00000006
2C040023 40820020
38C00023 80EDAE9C
54C61838 7CC63A14
80E60000 38C00197
B0C70008 7C0802A6
60000000 00000000
C2266984 00000012
3DC08048 89CE9D30
2C0E002C 4082007C
7DC802A6 48000061
7CA802A6 7DC803A6
80650000 3C8080BE
6084D06C 90640000
80650004 3C8080F3
6084572C 90640000
90640004 80650008
3C8080F3 608455AC
90640000 90640004
8065000C 3C8080F3
6084566C 90640000
38600000 90640078
48000018 4E800021
931797FF 202020FF
202020FF FFFC00FF
806DB630 00000000
C2079970 00000008
3DC08048 89CE9D30
2C0E002C 4082002C
88970042 5484EFFF
40820020 809A002C
80840518 8084002C
38A00000 98A42293
80A40010 B0A42290
1C75004C 00000000
C2079820 00000008
3DC08048 89CE9D30
2C0E002C 4082002C
88970042 5484EFFF
40820020 809A002C
80840518 8084002C
38A00000 98A42293
80A40010 B0A42290
5460DFFF 00000000


$Chess Melee Standalone [Achilles1515, UnclePunch]
*Replaces Super Sudden Death
*Everytime a stock is taken, the game Resets all players to their Angel platforms with Zero Percent 
*This makes every stock act as a zero-to-death
C21B8C74 00000060 #Main.asm
808D8840 388406D8
48000011 7CA802A6
90A40044 480002E0
4E800021 7C0802A6
90010004 9421FF00
BE810008 38600016
38800017 38A00000
3D808039 618C01F0
7D8903A6 4E800421
7C7F1B78 38600040
3D808037 618CF1E4
7D8903A6 4E800421
7C7E1B78 7FC3F378
38800040 3D808000
618CC160 7D8903A6
4E800421 7FE3FB78
3880000E 3CA08037
60A5F1B0 7FC6F378
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000031
7C8802A6 38A00017
3D808038 618CFD54
7D8903A6 4E800421
BA810008 80010104
38210100 7C0803A6
4E800020 4E800021
7C0802A6 90010004
9421FF00 BE810008
7C7F1B78 83DF002C
887E0000 2C030000
41820010 2C030001
41820144 480001DC
3BA00000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820088
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 8063002C
8883221F 548406F7
40820064 8883221D
54840739 40820058
88832219 54840673
4182004C 80830010
2C04000C 41820040
2C04000D 41820038
2C040004 41820018
2C040005 41820010
2C040006 41820008
4800002C 80630000
3D80800D 618C3E40
7D8903A6 4E800421
48000014 3BBD0001
2C1D0006 4180FF58
48000128 3B800000
7C1CE800 40820004
7F83E378 3D808003
618C22C0 7D8903A6
4E800421 2C030002
40820044 7F83E378
3D808003 618C4110
7D8903A6 4E800421
8063002C 8883221F
548406F7 40820020
38A00001 88832219
50A4177A 98832219
38800000 9083195C
90831958 3B9C0001
2C1C0006 4180FF94
3860003C B07E0001
38600001 987E0000
480000A0 A07E0001
3863FFFF B07E0001
2C030000 4082008C
3BA00000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820054
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7C1B78
8883221F 548406F7
40820030 7F83E378
3D80800D 618C331C
7D8903A6 4E800421
7F83E378 38800001
3D80800B 618CFD9C
7D8903A6 4E800421
3BBD0001 2C1D0006
4180FF8C 38600000
987E0000 48000004
BA810008 80010104
38210100 7C0803A6
4E800020 38C00000
60000000 00000000


$Dual 1v1 Mode [Achilles1515, Zauron]
04078AA4 60000000
04078d10 60000000
042707A8 60000000
042707c0 60000000
042707cc 60000000
040792EC 60000000
040792CC 88780020
040792D0 2C0300FF
00078AC0 00000040
00078D50 00000040
000792FC 00000040
002707DC 00000040
C216C094 00000004
7C1FE850 2C000003
40800010 38000001
3DC08047 980EDB69
381DFFFF 00000000
C216E5B4 00000005
3DE08046 8A0FBF19
2C100000 40820010
61EFDB69 9A0F0000
9A0F0007 38210060
60000000 00000000


$CPU Takeover Minigame [Savestate]
*If d-pad left is held while the map loads, you start off a match where all players on the field are Level 9 CPUs for 5 seconds.
*Once those 5 seconds are up (which are displayed in the milliseconds portion of the timer), you'll have control over your player for anywhere from 12-18 seconds (random, but not displayed).
*When those 12-18 seconds are up, the milliseconds timer will switch to a 10 second timer, where you have to root on your CPU as they battle it out with your opponent!
C22F3B04 0000005F
3821FFEC 90610008
7C6802A6 9061000C
80610008 4800007C
60000000 3821FFD0
90010020 90210024
90410028 90610004
90810008 90A1000C
90C10010 90E10014
91010018 7C6902A6
9061001C 80610004
4E800020 60000000
8061001C 7C6903A6
80010020 80210024
80410028 80610004
80810008 80A1000C
80C10010 80E10014
81010018 38210030
4E800020 60000000
4BFFFF8D 60000000
3C608047 60639D60
80630000 28030000
40820088 60000000
3C60803F 6063A4E0
38800000 90830000
3C60803F 6063A4E4
38800000 90830000
3C60803F 6063A4DC
3C808046 6084B6C8
80840000 3884FFFB
90830000 3C60804C
60631FAF 38800000
88A30000 38630044
70A50001 28050000
41820018 60000000
3CC0803F 60C6A4E0
38E00001 90E60000
38840001 28040004
4180FFD0 60000000
3C60803F 6063A4E0
80630000 28030000
40820010 60000000
48000188 60000000
3C60803F 6063A4DC
80A30000 3C808046
6084B6C8 80840000
7C042840 40820068
60000000 3CA0804D
60A55F90 80A50000
38C00007 7CE53396
7CE731D6 7CE72850
3884FFEA 7C872050
90830000 4BFFFE81
60000000 3C608017
60634338 60000000
7C6903A6 4E800421
60000000 4BFFFE9D
60000000 3C60803F
6063A4E4 38800001
90830000 38600000
3C808045 60843080
80A400B0 28050000
41820094 60000000
3CC0803F 60C6A4DC
80C60000 38C6000A
3CE08046 60E7B6C8
80E70000 7C063840
41800064 60000000
38C00009 98C51AFB
38C00001 90C40008
3CC0803F 60C6A4E4
80E60000 28070001
40820034 60000000
4BFFFDDD 60000000
3CE08017 60E7435C
7CE903A6 4E800421
60000000 4BFFFDFD
60000000 38E00000
90E60000 48000010
60000000 38C00000
90C40008 38630001
38840E90 28030004
4081FF58 60000000
3C60803F 6063A4DC
80630000 3C808046
6084B6C8 80840000
7C632050 2C030000
40810020 60000000
2C03000A 41810014
60000000 3B030000
4800000C 60000000
8301000C 4BFFFD85
60000000 90610008
8061000C 7C6803A6
80610008 38210014
60000000 00000000


$One Stock Rotations v1.1 [UnclePunch]
*Replaces Giant Melee
*Despawns all but the first 2 present characters, and respawns the next available despawned character upon someone dying. The surviving player currently keeps their percent upon KO'ing a player.
C21B9090 00000080
808D8840 38840F98
48000011 7CA802A6
90A40044 480003E4
4E800021 7C0802A6
90010004 9421FF00
BE810008 38600016
38800017 38A00000
3D808039 618C01F0
7D8903A6 4E800421
7C7F1B78 38600040
3D808037 618CF1E4
7D8903A6 4E800421
7C7E1B78 7FC3F378
38800040 3D808000
618CC160 7D8903A6
4E800421 7FE3FB78
3880000E 3CA08037
60A5F1B0 7FC6F378
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000031
7C8802A6 38A00017
3D808038 618CFD54
7D8903A6 4E800421
BA810008 80010104
38210100 7C0803A6
4E800020 4E800021
7C0802A6 90010004
9421FF00 BE810008
7C7F1B78 83DF002C
887E0000 2C030000
4182000C 2C030001
41820134 3D808016
618CB558 7D8903A6
4E800421 2C030003
4080001C 7FE3FB78
3D808039 618C0228
7D8903A6 4E800421
480002B4 3BA00000
3B800000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 4082001C
387E0001 7FBC19AE
9BBE0003 3B9C0001
2C1C0002 408000B0
3BBD0001 2C1D0006
4180FFC4 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820088
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7B1B78
3D80800B 618CFD04
7D8903A6 4E800421
807B002C 88632222
5460F7FF 4182002C
7FA3EB78 38800001
3D808003 618C418C
7D8903A6 4E800421
3D80800B 618CFD04
7D8903A6 4E800421
3C60804A 606310C8
1C9D0064 7C632214
88830010 38A00001
50A43E30 50A43672
98830010 3BBD0001
2C1D0006 4180FF58
38600001 987E0000
480001B4 3B800000
387E0001 7FBC18AE
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7B1B78
8063002C 8883221F
548406F7 40820170
8883221D 54840739
40820164 88832219
54840673 41820158
80830010 2C04000C
4182014C 2C04000D
41820144 2C040004
41820018 2C040005
41820010 2C040006
41820008 4800001C
7F63DB78 3D80800D
618C3E40 7D8903A6
4E800421 48000110
807B002C 80832340
2C040001 41810100
6B830001 389E0001
7F2320AE 8B1E0003
7F1AC378 480000D0
7F43D378 3D808003
618C22C0 7D8903A6
4E800421 2C030002
408200B4 7C1AE800
418200AC 7C1AC800
418200A4 7F43D378
3D808003 618C3BD8
7D8903A6 4E800421
2C030000 40810088
7F43D378 3D808003
618C4110 7D8903A6
4E800421 38800001
3D80800B 618CFD9C
7D8903A6 4E800421
387E0001 7F5C19AE
9B5E0003 7F63DB78
3D80800B 618CFD04
7D8903A6 4E800421
809B002C 88642222
5460F7FF 41820048
8864000C 38800001
3D808003 618C418C
7D8903A6 4E800421
3D80800B 618CFD04
7D8903A6 4E800421
4800001C 3B5A0001
2C1A0006 41800008
3B400000 7C1AC000
4082FF20 3B9C0001
2C1C0002 4180FE5C
48000004 BA810008
80010104 38210100
7C0803A6 4E800020
38C00000 00000000


$War Gamemode Over Lightning Melee [UnclePunch]
*When someone loses a stock, the victim's stock is added to the stock count of the player that took the stock.
C20D3588 00000009
3C808047 60849D30
88840000 2C040013
40820030 807F18C4
2C030006 41820024
3C808045 60843080
38A00E90 7C6329D6
7C832214 8864008E
38630001 9864008E
807F18C4 00000000
041ba7b0 60000000


$Break the Targets Randomizer [Punkline]
C21C4228 000000A2
93C10018 48000009
48000484 4E800021
06070A25 12C60A40
115B18B1 E849F169
E444E2F5 FC5EF2C9
F22D0437 1F1F193A
079AF2B9 01B70221
19B2E664 06070A21
FCE10CED F2F8F56F
1827E9F9 EACD0FD9
FA3BF4CE 0AA6F0C0
0A33F6FB 1EE3FC9D
01EBFA4D E3ADF9DE
06070A2C 0A081018
FF420CA8 056AF61F
072CF92D EFD0EF7E
F174F0EC F2BC0159
F784FDBC 0CA908BE
03091033 06070A2A
1F81DCD2 1B4718CE
FE56EC01 2C5E18D6
EFACE9AD 24A7F502
2901DF7F 3342F246
3090F00F E4BBDEE6
06070A30 01A32277
F470EA89 1EF3FD41
1123E9E9 1BA724B8
EF981599 17E3F8A5
222E02A2 FD0EF5B6
2338EB84 06070A36
DF4D0B64 E4410319
EC4E25B9 16272523
E36AF908 05A81DD6
DD8215AF F636173C
079B26EC 00AC0397
06070A24 F66F27B2
2EAC209D 038D30A0
0A80224C 0B6A2C9A
22960F69 034E1105
0F59061D 130B2C04
0F2C1F6E 06070A22
E66B0058 FFE5F402
E88D07CA 222C062E
1C35161B E4CF214A
0C53FD52 0405EE95
11F20F18 D9CFFE55
06070A3A F228155B
F61D1967 EC6DFF67
10C60361 E9A80DAB
F4600BB5 F8DB0EE2
05AC16F8 12A00260
152E0A5A 06070A26
FE461476 177E00DC
EA600720 E59D0A70
DFEF1CB5 E65B1E16
ED960FA8 04B71258
05330B06 0BF5FC63
06070A27 1B08E792
EF3A0EA5 F52424B8
21CE11AC 1A571DD8
E7B60A56 E6F0FE38
F3120D7B E329076B
F638EE58 06070A2F
DE18E310 01F90D33
E239F9EB FA99E9D7
F63DE5EF E083094A
0321FD19 095107E5
FA12F0F8 05AC0A01
06070A28 06A43419
02FC7012 0C8524FA
03984DE6 F26907A4
01C1592E 09993AA8
08716138 016D3432
FF84062D 06070A29
E14F1D18 FC3C0352
04B022C8 02B30B8E
ED36F2AB E66D13FA
13EE1718 E6F91F05
F2FF1820 13800BBE
06070A34 EAFAE97F
ED060C9A 1988203E
14F21B2E F26216CF
E3DEF854 E3D6F4C5
1EAF09F1 E8161E55
E2F9F29F 06070A37
05730B48 1425EDE2
E7620ADC E48F1BB3
E07C0BFB EEE103C5
05E31237 DF87EBE5
E3BF1066 FEA80949
06070A2B 0633EE32
E35C0800 1797FD5D
13710188 0B59F258
E2E90D4F DA831129
FA321503 E96F0DD6
EB3D1505 06070A23
FD642A33 109C11BB
E890113D FE961D4A
E1D02FE5 15511ED8
FBC70173 FDB2307E
0DED0C8D F58021AE
06070A31 F97FFF2F
1508FF5E 096CF4D4
1FB004EC 18BE0375
E7800861 EB05F51C
1E0718C9 1485FF69
243815EE 06070A32
EA481BA0 24210F1C
E6191C53 EA1E02BE
0CE1F862 FC66EDD5
F9080F34 F8B2ED9C
15FE03DC 219E1A20
06070A33 EFCC07C9
FBE808D3 1B0C14FC
1A8FFED8 192EF33F
E60BFDA2 ED19FF19
E5CD13E0 0137F434
06E7F768 06070A2E
0049188F 1851F68A
1746EC38 F7E8FE52
1A48F5BF 012C09BA
ECB7F17D 140C0A24
E31BEBA6 E482F3F6
06070A38 F45001EC
FD540044 FD41FFA4
0A34FC29 051305B6
08D20D07 F45B07D8
F3DF014D 0C1CFD72
F32DF94D 06070A2D
F336FCD7 112913B0
DC591DA0 003A17D5
F9391B90 18A40651
1BFE10FD DE8615C3
E42DFC42 F5B9F2F7
06070A39 12791DAC
0C63113C DD7C1418
077F08A1 E960FDED
1250141E E1140351
F6BB14F1 17A007D4
0D141ED8 06070A35
F8330D2D ED0D041C
FBBE13F7 FD1A1313
0FEC1078 09530642
F31B003F 02150EA2
F91409E7 111A0DEF
00000000 7FC802A6
39400000 808D9348
7D3E506E 712800FF
41820058 38C00008
5520877F 2C800006
41820010 38C00002
41860008 38C00004
50C9063E 7C882000
5527C63F 40A20008
38E0000A 50E9442E
41860020 75200010
41A20008 38E70001
7D4639D6 394A0007
554A003A 4BFFFFA4
38BE0004 7CA62850
91210008 90A1000C
60000000 00000000
C21C4244 00000018
80C10008 70C000FF
418200AC 54C9C63E
7C9D4800 4184000C
38A00000 48000098
80E1000C 7CAA2B79
811F0280 2C1D0000
40A20010 74C00010
41A20008 7D054378
2C050000 41A00028
41A5006C 3B9CFFFF
3BDEFFFC 80680084
3C008037 60000E44
7C0803A6 4E800021
7C651B78 80C10008
80E1000C 54C4063E
74C03F07 7C17E3A6
100723CC F0050038
102004A0 D0050050
D0250060 80050014
64000080 90050014
90E1000C 7C082800
40A2000C 7D455378
4BFFFF90 2C050000
60000000 00000000
0445BF28 FFFFFFFF
0445BF2C FFFFFFFF
041BFA20 3860000F
0415D94C 4E800020
0415D984 4E800020
0416B480 60000000


$No Ego Mode [Krohnos]
*Randomize stock counts as 1-6 and hide the stock icons. Compatible with Slippi Direct. Does not take effect in Unranked or Teams. v1.1
C22F9994 00000009 #External/No Ego Mode/HideStockIcons.asm
3CE08048 80E79D30
54E7443E 2C070202
4182001C 886DAFA0
2C030002 41820010
2C07010E 41820000
48000014 3D80802F
618C99AC 7D8903A6
4E800421 3C608030
60000000 00000000
C216E91C 00000019 #External/No Ego Mode/RandomizeStocks.asm
3CE08048 80E79D30
54E7443E 2C070202
4182001C 886DAFA0
2C030002 41820010
2C07010E 41820008
48000094 38600006
3D808038 618C0580
7D8903A6 4E800421
38630001 3C808045
6084310E 98640000
38600006 3D808038
618C0580 7D8903A6
4E800421 38630001
3C808045 60843F9E
98640000 38600006
3D808038 618C0580
7D8903A6 4E800421
38630001 3C808045
60844E2E 98640000
38600006 3D808038
618C0580 7D8903A6
4E800421 38630001
3C808045 60845CBE
98640000 80010024
60000000 00000000


$Home-Run Contest Item Modifier (1.02) [Achilles]
04284860 000000XX


Items (Decimal/Hex/Name) Note: Regular items and Pokemon work fine. The others will probably freeze the game.

(Number) (Hexidecimal) (Item Name)

  • 00 00 capsule
  • 01 01 box
  • 02 02 barrel
  • 03 03 egg
  • 04 04 partyball
  • 05 05 cannon
  • 06 06 bombomb
  • 07 07 mr. saturn
  • 08 08 heart
  • 09 09 tomato
  • 10 0A star
  • 11 0B bat
  • 12 0C sword
  • 13 0D umbrella
  • 14 0E green shell
  • 15 0F red shell
  • 16 10 gun
  • 17 11 freezie
  • 18 12 food
  • 19 13 mine
  • 20 14 bumper
  • 21 15 super scope
  • 22 16 star rod
  • 23 17 lip stick
  • 24 18 fan
  • 25 19 fire flower
  • 26 1A big mushroom
  • 27 1B small mushroom
  • 28 1C hammer
  • 29 1D warp star
  • 30 1E screw attack
  • 31 1F rabbit hood
  • 32 20 metal
  • 33 21 cloak
  • 34 22 pokeball
  • 43 2B goomba
  • 44 2C redead
  • 45 2D octarok
  • 46 2E otosea

(Hexidecimal) (Pokemon Name)

  • A0 Null pokemon entry?
  • A1 Goldeen (Tosakinto)
  • A2 Chicorita
  • A3 Snorlax
  • A4 Blastoise
  • A5 Weezing (Matadogas)
  • A6 Charizard (Lizardon)
  • A7 Moltres
  • A8 Zapdos
  • A9 Articuno
  • AA Wobbuffet
  • AB Scizor
  • AC Unown
  • AD Entei
  • AE Raikou
  • AF Suicune
  • B0 Bellossom (Kireihana)
  • B1 Electrode (Marumine)
  • B2 Lugia
  • B3 Ho-oh
  • B4 Metamon
  • B5 Clefairy
  • B6 Togepi
  • B7 Mew
  • B8 Celebi
  • B9 Staryu (Hitodeman)
  • BA Chansey
  • BB Porygon2
  • BC Cyndaquil (Hinoarashi)
  • BD Marill
  • BE Venusaur (Fushigibana)

(Hexidecimal) (Item Name)

  • 2F Stone
  • 30 Mario's fire
  • 31 Dr.Mario's Capsule
  • 32 Kirby's Cutter beam
  • 33 Kirby's Hammer
  • 34 Raygun beam
  • 35
  • 36 Fox's laser
  • 37 ? Falco's Laser ?
  • 38 Fox's shadow
  • 39 Falco's shadow
  • 3A Link's bomb
  • 3B Young Link's bomb
  • 3C Link's boomerang
  • 3D Young Link's boomerang
  • 3E Link's Hookshot
  • 3F Young Link's Hookshot
  • 40 Arrow
  • 41 Fire Arrow
  • 42 PK Fire
  • 43 PK Flash
  • 44 PK Flash
  • 45 PK Thunder
  • 46 PK Thunder
  • 47 PK Thunder
  • 48 PK Thunder
  • 49 PK Thunder
  • 4A Fox's Blaster
  • 4B Falco's Blaster
  • 4C ? Link's Arrow ?
  • 4D Young Link's arrow
  • 4E PK Flash (explosion)
  • 4F Needle(thrown)
  • 50 Needle
  • 51 Pikachu's Thunder
  • 52 Pichu's Thunder
  • 53 Mario's cape
  • 54 Dr.Mario's cape
  • 55 Smoke (Sheik)
  • 56 Yoshi's egg(thrown)
  • 57
  • 58 Yoshi's Star
  • 59 Pikachu's thunder
  • 5A Pikachu's thunder
  • 5B Pichu's thunder
  • 5C Pichu's thunder
  • 5D Samus's bomb
  • 5E Samus's chargeshot
  • 5F Missile
  • 60 Grapple beam
  • 61 Sheik's chain
  • 62
  • 63 Turnip
  • 64 Bowser's flame
  • 65 Ness's bat
  • 66 Yoyo
  • 67 Peach's parasol
  • 68 Toad
  • 69 Luigi's fire
  • 6A Ice(Iceclimbers)
  • 6B Blizzard
  • 6C Zelda's fire
  • 6D Zelda's fire (explosion)
  • 6E
  • 6F Toad's spore
  • 70 Mewtwo's Shadowball
  • 71 Iceclimbers' Up-B
  • 72 Pesticide
  • 73 Manhole
  • 74 Fire(G&W)
  • 75 Parashute
  • 76 Turtle
  • 77 Sperky
  • 78 Judge
  • 79
  • 7A Sausage
  • 7B Milk (Young Link)
  • 7C Firefighter(G&W)
  • 7D Masterhand's laser
  • 7E Masterhand's bullet
  • 7F
  • 80
  • 81 Crazyhand's Bomb
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 8A
  • 8B
  • 8C
  • 8D
  • 8E
  • 8F
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97 (crashes with peach pulls out)
  • 98
  • 99
  • 9A
  • 9B
  • 9C
  • 9D
  • 9E Coin
  • 9F
  • BF Chikorita's Leaf
  • C0 Blastoise's Water
  • C1 Weezing's Gas
  • C2 Weezing's Gas
  • C3 Burn ??? Fire something
  • C4 Burn ??? Fire something
  • C5 Charizard's Breath
  • C6 Charizard's Breath
  • C7 Unowns
  • C8 Lugia's Aeroblast
  • C9 Lugia's Aeroblast
  • CA Lugia's Aeroblast
  • CB Ho-oh's Flame
  • CC Staryu's Star
  • CD Healing Egg
  • CE Cyndaquil's Fire
  • CF ??? invisible
  • D0
  • D1 Target
  • D2 Shyguy (Heiho)
  • D3 Koopa(Green) (Nokonoko)
  • D4 Koopa(Red) (PataPata)
  • D5 Likelile
  • D6 (old-lead)
  • D7 (old-octa)
  • D8 (old-otto)
  • D9 White Bear (whitebea)
  • DA klap
  • DB Paratroopa (Green) (zgshell)
  • DC Paratroopa (Red) (zrshell)
  • DD
  • DE
  • DF
  • E0 (crashes with peach pulls out)
  • E1 Apple
  • E2
  • E3
  • E4
  • E5
  • E6 Tool
  • E7
  • E8
  • EA Arwing Laser
  • EB Wolfen Laser
  • EC
  • ED
  • EE
  • EF
  • F0
  • F1
  • F2
  • F3
  • F4
  • F5
  • F6
  • F7
  • F8
  • F9 (crashes with peach pulls out)
  • FA
  • FB
  • FC
  • FD
  • FE
  • FF


$2-Player Adventure Mode [Nick Reynolds]
04456ac4 000000XX #Change "X" to the character ID from the list.
04456ac8 000000XX #Change "X" to the character ID from the list.
04432094 000000XX #Change "X" to the character ID from the list.
0416e2f8 4800015c
04456b08 01000400
04456b4c 00000500
04456b04 00000000
042f653c 60000000
00456b6c 00000000
04032720 48800000
04832720 3c608045
04832724 38033080
04832728 2c1900XX #Change "X" to the character ID from the list.
0483272c 4182000c
04832730 7c602214
04832734 4b7ffff8
04832738 7c605a14
0483273c 4b7ffff0
Character External ID
Hexidecimal // Character
0x00 // Captain Falcon
0x01 // Donkey Kong
0x02 // Fox
0x03 // Mr. Game & Watch
0x04 // Kirby
0x05 // Bowser
0x06 // Link
0x07 // Luigi
0x08 // Mario
0x09 // Marth
0x0A // Mewtwo
0x0B // Ness
0x0C // Peach
0x0D // Pikachu
0x0E // Ice Climbers
0x0F // Jigglypuff
0x10 // Samus
0x11 // Yoshi
0x12 // Zelda
0x13 // Sheik
0x14 // Falco
0x15 // Young Link
0x16 // Dr. Mario
0x17 // Roy
0x18 // Pichu
0x19 // Ganondorf
0x1A // Master Hand
0x1B // Wireframe Male
0x1C // Wireframe Female
0x1D // Giga Bowser
0x1E // Crazy Hand
0x1F // Sandbag
0x20 // Popo
0x21 // User Select(Event) / None (Crashes)

Version-Specific SSBM Mechanic Codes

NTSC 1.00/1.01

$SSBM NTSC 1.00/1.01 - Attacks that Deal Less than 1 Damage Have No Hitlag or DI-ability (1.02) [Magus]
*Reverts SSBM Version 1.02 to have SSBM Version 1.00 Hitlag Behavior
040771E0 60000000
040772A4 60000000
040781D4 60000000
04076A48 60000000
04076B9C 60000000
04077A1C 60000000
04077B70 60000000
04076D3C 60000000
040776FC 60000000


$Bowser - Flame Cancel (1.02) [Achilles]
*Enables Flame Cancel from SSBM version 1.00
04135684 38800156


$Enable Frozen Item Glitch (1.02) [Achilles]
*Also known as the Frozen Turnip Glitch from SSBM version 1.00
0426B748 4D820020
0426B758 4E800020


$Marth & Roy - Restore Whispy Blink Glitch [PKFreeZZy]
C209E668 0000002E
48000009 48000168
7C0802A6 90010004
9421FFD0 DBE10028
DBC10020 93E1001C
7C7F1B78 93C10018
93A10014 88630594
C3FF0894 5460EFFF
C3DF089C 418200A4
801F0014 809F010C
807F0028 5400083C
8084002C 7C630214
88030001 80640010
5400103A 7C63002E
28030000 418200DC
3BA00000 57A0103A
7FC30214 4800002C
80DE0000 387F0000
389D0000 38A00001
3D80800A 398CCB40
7D8803A6 4E800021
3BDE0004 3BBD0001
801F03E0 7C1D0000
4180FFD0 FC20F890
807F0000 FC40F090
3C004220 90010010
C0610010 3D808007
398CEBE8 7D8803A6
4E800021 4800006C
5460E7FF 41820064
3BC00000 48000028
387F0000 389E0000
38A00000 38C00000
3D80800A 398CCB40
7D8803A6 4E800021
3BDE0001 801F03E0
7C1E0000 4180FFD4
FC20F890 807F0000
FC40F090 3C004220
90010010 C0610010
3D808007 398CEBE8
7D8803A6 4E800021
80010034 CBE10028
CBC10020 83E1001C
83C10018 83A10014
38210030 7C0803A6
4E800020 00000000
0409E6D0 60000000

PAL

$SSBM NTSC 1.02-to-PAL Game-play Converter (1.02) [UnclePunch]
*Includes all character balances, Samus Cannot Bomb Jump Out of Zair, Remove Extender, DK Keeps Charge When Hit During Up B, Detection Bubbles Do Not Skip Hurtbox Collision Check, Freeze Glitch Fix, PAL Stock Icons and PAL CSS Indicator
*For all changes, visit https://www.ssbwiki.com/List_of_regional_version_differences_(SSBM)
C2068F30 0000009B #External/PAL/Core/Character DAT Patcher.asm
7C0802A6 90010004
9421FF20 BE8100B0
83FE010C 83FF0008
3BFFFFE0 807D0000
2C03001B 4080049C
48000071 480000A9
480000B9 48000151
48000179 48000179
48000229 48000239
48000281 480002F9
48000311 48000311
48000311 48000311
48000321 48000321
48000389 48000389
48000391 48000391
480003A9 480003A9
480003B9 480003B9
480003C9 480003C9
480003C9 48000429
7C8802A6 1C630004
7C841A14 80A40000
54A501BA 7CA42A14
80650000 80850004
2C0300FF 41820014
7C63FA14 90830000
38A50008 4BFFFFE4
480003F0 00003344
3F547AE1 00003360
42C40000 000000FF
0000379C 42920000
00003908 40000000
0000390C 40866666
00003910 3DEA0EA1
00003928 41A00000
00003C04 2C01480C
00004720 1B968013
00004734 1B968013
0000473C 04000009
00004A40 2C006811
00004A4C 281B0013
00004A50 0D00010B
00004A54 2C806811
00004A60 281B0013
00004A64 0D00010B
00004B24 2C00680D
00004B30 0F104013
00004B38 2C80380D
00004B44 0F104013
000000FF 0000380C
00000007 00004EF8
2C003803 00004F08
0F80000B 00004F0C
2C802003 00004F1C
0F80000B 000000FF
000000FF 00004D10
3FC00000 00004D70
42940000 00004DD4
41900000 00004DE0
41900000 000083AC
2C000009 000083B8
348C8011 00008400
348C8011 00008430
0500008B 00008438
041A0500 00008444
0500008B 000084DC
05780578 000085B8
1000010B 000085C0
03E801F4 000085CC
1000010B 000085D4
038403E8 000085E0
1000010B 00008818
0B00010B 0000882C
0B00010B 000088F8
041A0BB8 0000893C
041A0BB8 00008980
041A0BB8 000089E0
04FEF704 000000FF
000036CC 42EC0000
000037C4 0C000000
000000FF 00003468
3F666666 000039D8
440C0000 00003A44
B4990011 00003A48
1B8C008F 00003A58
B4990011 00003A5C
1B8C008F 00003A6C
B4990011 00003A70
1B8C008F 00003B30
440C0000 000000FF
000045C8 2C015010
000045D4 2D198013
000045DC 2C80B010
000045E8 2D198013
000049C4 2C00680A
000049D0 281B8013
000049D8 2C80780A
000049E4 281B8013
000049F0 2C006808
000049FC 231B8013
00004A04 2C807808
00004A10 231B8013
00005C98 1E0C8080
00005CF4 B4800C90
00005D08 B4800C90
000000FF 00003A1C
B4940013 00003A64
2C000015 00003A70
B4928013 000000FF
000000FF 000000FF
000000FF 0000647C
B49A4017 00006480
64001097 000000FF
000000FF 000033E4
42DE0000 00004528
2C013011 00004534
B4988013 0000453C
2C813011 00004548
B4988013 00004550
2D002011 0000455C
B4988013 000045F8
2C01300F 00004608
0F00010B 0000460C
2C81280F 0000461C
0F00010B 00004AEC
2C007003 00004B00
2C803803 000000FF
000000FF 0000485C
2C00000F 000000FF
000000FF 000037B0
3F59999A 000037CC
42AA0000 00005520
87118013 000000FF
000000FF 00003B8C
440C0000 00003D0C
440C0000 000000FF
000000FF 000050E4
B4990013 000050F8
B4990013 000000FF
000000FF 000000FF
00004EB0 02BCFF38
00004EBC 14000123
00004EC4 038401F4
00004ED0 14000123
00004ED8 044C04B0
00004EE4 14000123
0000505C 2C006815
0000506C 14080123
00005070 2C806015
00005080 14080123
00005084 2D002015
00005094 14080123
000000FF 000000FF
BA8100B0 800100E4
382100E0 7C0803A6
3C60803C 00000000
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
60000000 00000000
C210FC44 00000002 #External/PAL/Core/Additional/DK_AerialUpB.asm
3C008011 60000074
60000000 00000000
C210FB64 00000002 #External/PAL/Core/Additional/DK_GroundedUpB.asm
3C008011 60000074
60000000 00000000
040796E0 60000000 #External/PAL/Core/Additional/DetectionHitboxes.asm
041239A8 60000000 #External/PAL/Core/Additional/ICs_FreezeGlitch.asm
043CE4D4 00240464 #External/PAL/Core/Additional/Samus_BombJump.asm
042B7E54 48000088 #External/PAL/Core/Additional/Samus_Extender1.asm
042B808C 48000084 #External/PAL/Core/Additional/Samus_Extender2.asm
C2266978 00000050 #External/PAL/Indicators/PAL CSS Indicator.asm
7D8802A6 48000031
7C8802A6 7D8803A6
3D800035 618C6A60
7C6C1850 38A00238
3D808000 618C31F4
7D8903A6 4E800421
48000244 4E800021
00000000 00006FFF
00007FF1 00007FF0
00007FF0 00007FF0
00007FFF 00007FF1
00000000 FFC40002
17FF3006 00EF800B
00EF801F 04FF404F
FFF7009F 110000EF
00000000 FFF8000D
FEFD000F FBFF300F
F6DF700F F3BFC00F
E07FF10F B14FF60F
00000000 F6000000
F7000000 F7000000
F7000000 F7000000
F7000000 F7000000
04FF9888 00CFB888
009FC888 006FD888
004FE888 002FF888
000FF888 002FF888
88888888 88888888
88888888 88888888
88888888 88888888
88888888 88888888
88888888 88888888
8888888E 888888DF
88888CFF 8888AFF7
8889FFA0 888FFC00
8DFFB100 EFF60000
FF400000 F3000000
40000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
88888888 88888888
88888888 88888888
88888888 88888888
88888888 88888888
8888EF40 8888DF60
8888CF90 8888BFC0
88889FF4 88888DF9
88888BFE 888888EF
00007FF0 00007FF0
00006FD0 00000000
00000000 00000000
30000000 90000000
000003FF 000008FF
00000BFB 00000000
00000000 00000000
00000000 00000000
EFFFFB0F 200AFF1F
0004FF4D 00000000
00000000 00000000
00000000 00000000
F7000000 F7111100
FFFFFB00 00000000
00000000 00000000
00000000 00000000
004FE888 006FD888
009FC888 00CFB888
04FF9888 09FD8888
3EFB8888 387F0718
60000000 00000000
044DEC14 01000000 #External/PAL/Toggle/PALToggleEnable.asm


$Freeze glitch fix [tauKhan]
041239A8 60000000
$PAL Stock Icons [UnclePunch]
*Will not cause desyncs when playing online
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
60000000 00000000
$Detection Bubbles Continue Hurtbox Collision Check [UnclePunch]
040796E0 60000000
$PAL Samus - Disable Extender [Achilles]
C22B8110 00000004
3FA0803D 8BBDE515
2C1D0070 4082000C
38000000 981C2240
801C0010 00000000
$PAL Samus - Disable Bomb Jump Grapple Cancel [Achilles]
C2069B68 00000007
3C80803D 8884E515
2C040070 40820020
3C80803C 6084E4D0
7C04C800 40820010
3C800024 60840464
48000008 80990004
60000000 00000000
$DK - Preserve Giant Punch if Hit During Up-B v2 (Fixed) [PKFreeZZy]
0410FB64 38030074
0410FC44 38030074
0410FEC8 38030074
0410FF90 38030074
0411000C 38030074

Add Game Mechanics and Game Types from Other Video Games


Super Smash Bros. (N64)


$Z-Cancelling from SSB64 [Achilles1515]
*4 Frames of Lag for L-Canceled Aerials
0408d6a4 FC000032


$No Smash Charges [Punkline]
C2073008 00000003
80A40008 38A50008
90A40008 4E800020
60000000 00000000


$Taunt Cancel [Dan Salvato]

Enable Taunt Cancel (v1.2)

040DEE70 4BFA5411
040CA4CC 40820058


Enable Taunt Cancel (v1.1)

040DEBFC 4BFA54C5
040CA258 40820058


Enable Taunt Cancel (v1.0) [standardtoaster]

040DEA24 4BFA55B5
040CA114 40820058


Enable Taunt Cancel (PAL) [SypherPhoenix]

040CAC70 40820058
040DF624 4BFA52D9


$Add Smash64 Fastfall Sparkle v1.2 [UnclePunch]
*Adds the Sparkle GFX from SSB(64) when initiating a FastFall
C207D5A0 0000000E
7F83E378 388003F3
38A00003 38C00000
38E00000 3821FF94
39010020 39210014
801F002C 2C000000
4181000C 3C004100
48000008 3C00C100
90010020 38000000
90010014 90010018
9001001C 90010024
90010028 3DC08009
61CEF834 7DC903A6
4E800421 3821006C
38600001 00000000

Super Smash Bros. Brawl


$L = Brawl Airdodge / R = Melee Airdodge [UnclePunch]
C206AEF8 00000004
C0030030 FC000840
4081000C 39C00001
48000008 39C00002
99DFFFC4 00000000
C2099A9C 00000005
88030024 2C000002
4182000C 38000001
48000008 38000002
901F2354 7C0802A6
60000000 00000000
C2099AE8 00000005
801F2354 2C000002
41820014 3C008009
60009B6C 7C0903A6
4E800420 FC010040
60000000 00000000
C2099C0C 00000007
81FF002C 800F2354
2C000002 41820018
3DC0800C 61CEC730
7DC903A6 4E800421
48000014 3DC08009
61CE6900 7DC903A6
4E800421 00000000
C2099CEC 00000011
81DF2354 2C0E0002
41820078 3821FFFC
7C0802A6 90010000
3BDF0110 881F221A
7FE3FB78 5400EFFF
41820018 3DC08007
61CED4E4 7DC903A6
4E800421 48000020
C03E005C 7FE3FB78
C05E0060 3DC08007
61CED494 7DC903A6
4E800421 7FE3FB78
3DC08007 61CED268
7DC903A6 4E800421
80010000 7C0803A6
38210004 4E800020
7C0802A6 00000000
$Brawl-style B Reverse 1.1 [UnclePunch]
C2068690 00000002
3800FFFE 90062294
887F000C 00000000
C2069B58 00000002
901A2294 90010050
60000000 00000000
C206B8AC 00000023
89DF2073 280E0011
41A00108 280E0014
41A10100 89DF2073
89FF2297 7C0E7800
418200F0 7C0802A6
480000D5 7DC802A6
7C0803A6 81FF0004
3A000000 2C0F0008
4180002C 39EFFFF8
3A100004 2C0F0008
4180001C 39EFFFF8
3A100004 2C0F0008
4180000C 39EFFFF8
3A100004 7E10702E
5610203E 280F0000
39EFFFFF 4181FFF4
7210000F 89FF2073
39EFFFEF 560E07FE
5610F87E 280F0000
39EFFFFF 4181FFF0
2C0E0001 4082006C
81DF0894 3DE040A0
7C0E7800 4181005C
C1DF0080 89DF065D
81FF002C 3E000000
7C0F8000 41800010
2C0E0004 41820014
48000038 2C0E0008
41820008 4800002C
FDC07050 D1DF0080
38000001 901F18F4
48000018 4E800021
33B3B333 B3BBBB92
B3B3333B 3BF00000
4E800021 00000000
C2068690 00000002
3800FFFE 90062294
887F000C 00000000
C2069B58 00000002
901A2294 90010050
60000000 00000000
C206B8AC 00000023
89DF2073 280E0011
41A00108 280E0014
41A10100 89DF2073
89FF2297 7C0E7800
418200F0 7C0802A6
480000D5 7DC802A6
7C0803A6 81FF0004
3A000000 2C0F0008
4180002C 39EFFFF8
3A100004 2C0F0008
4180001C 39EFFFF8
3A100004 2C0F0008
4180000C 39EFFFF8
3A100004 7E10702E
5610203E 280F0000
39EFFFFF 4181FFF4
7210000F 89FF2073
39EFFFEF 560E07FE
5610F87E 280F0000
39EFFFFF 4181FFF0
2C0E0001 4082006C
81DF0894 3DE040A0
7C0E7800 4181005C
C1DF0080 89DF065D
81FF002C 3E000000
7C0F8000 41800010
2C0E0004 41820014
48000038 2C0E0008
41820008 4800002C
FDC07050 D1DF0080
38000001 901F18F4
48000018 4E800021
33B3B333 B3BBBB92
B3B3333B 3BF00000
4E800021 00000000


$ReverseAerialRush (MagicScrumpy)
C20C9EE8 00000003
23030000 41820010
C01E008C FC000050
D01E008C 00000000


$Brawl Bury Mechanics v1.0.5 [sushie]
*Strong  moves that deal more than 100 units of knockback cause the player to be freed from being buried and be launched as usual.
040c1444 60000000
C208ECBC 0000000D
40820008 48000058
807D0010 2C030127
40820034 807D1860
2C030009 41820028
2C03000A 41820020
C01D1850 48000029
7C6802A6 C0230000
FC000840 40810008
4800001C 3D808008
618CECD4 7D8903A6
4E800420 4E800021
42C80000 887D2220
60000000 00000000


Project M (Project +)


$Moonwalk With C-Stick ala PM [UnclePunch]
*CStick Forward Inputs Dash Forward During Dash
C20CA42C 0000000C
C0240638 FC010040
40800008 FC200850
80ADAEB4 C005003C
FC010040 4C411382
40820038 88640669
2C030000 4182002C
C0440638 C024002C
C00294B8 EC220072
FC010040 41800014
3DC0800C 61CEA484
7DC903A6 4E800420
C0240620 00000000


$Stock dependent blastzone wrapping (NTSC 1.02) [anonymous]
C20679C0 00000002 #safe player block extend
38802608 38A00005
60000000 00000000
C207D8B8 00000002 #store 0 blastzone wraps on landing
987F1968 907F2600
907F2604 00000000
C20D32E8 00000016 #bottom blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2604
3A94FFFF 929E2604
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B68
7C6803A6 4E800021
C1FE00B4 EDE17828
D03E00B4 D03E06F8
38600004 7C6903A6
387E082C C4230138
EC21782A D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
60000000 00000000
C20D3200 00000016 #left blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2600
3A940001 929E2600
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B38
7C6803A6 4E800021
C1FE00B0 EDE17828
D03E00B0 D03E06F4
38600004 7C6903A6
387E0828 C4230138
EC21782A D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
60000000 00000000
C20D31E0 00000016 #right blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2600
3A94FFFF 929E2600
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B50
7C6803A6 4E800021
C1FE00B0 EDEF0828
D03E00B0 D03E06F4
38600004 7C6903A6
387E0828 C4230138
EC217828 D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
60000000 00000000
C20D3220 00000017 #top blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2604
3A940001 929E2604
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B80
7C6803A6 4E800021
C1FE00B4 EDEF0828
D03E00B4 D03E06F8
38600004 7C6903A6
387E082C C4230138
EC217828 D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 3D80800D
618C3268 7D8903A6
4E800420 00000000


Super Smash Bros. Ultimate


$Perfect Shield ala Smash Ultimate [UnclePunch]
C2092C98 00000037
807F0000 48000099
7C8802A6 480000A9
7CA802A6 80DF010C
80C60008 88060011
90040000 3D808007
618CB1B8 7D8903A6
4E800421 806DAEB4
C0030260 C0A302D4
C03F1998 EC610024
C00302D8 C04302D4
C0C30264 C0828B88
EC202828 C01F01A0
EC843028 EC22287A
EC230072 EC24307A
EC010032 807F010C
80630008 88030011
809F05E8 54002036
7CA4002E D005002C
D0050030 D0050034
48000118 4E800021
00000000 00000000
00000000 00000000
3F800000 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7E1B78 83FE002C
3C608008 6063A4D4
907F219C 887F000C
3D808003 618C6538
7D8903A6 4E800421
5463103A 800DAE6C
7CE01A14 88070001
88C70000 5400402E
88E70002 50C0821E
7CE60378 3860041A
7FC4F378 80BF010C
80A50008 88A50011
54A52036 819F05E8
7CAC282E 4CC63182
3D808005 618CFDDC
7D8903A6 4E800421
7FE3FB78 3880006B
38A00080 38C00080
3D808008 618C8148
7D8903A6 4E800421
7FE3FB78 38800076
38A00000 3D80800B
618CFFD0 7D8903A6
4E800421 C022AFF0
7FC3F378 3D808006
618CF190 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
8001001C 00000000
C2092CE8 00000008
819F002C 3C004330
C84298A8 38600005
6C638000 9001FF0C
9061FF10 C821FF0C
EC211028 C04C0894
FC011040 4082000C
38600000 986C221B
80010024 00000000


$X+Y=Short Hop Macro [UnclePunch]
*Having X+Y held at anytime during jumpsquat will enter a short hop.
C20CB60C 00000005 #Check For Buttons During Jumpsquat.asm
809F002C 8064065C
54600529 41820014
5460056B 4182000C
38600001 90642340
7C7F1B78 00000000
C20CB500 00000005 #Init Flag.asm
90062340 80E6065C
54E00529 41820014
54E0056B 4182000C
38E00001 90E62340
60000000 00000000


Rivals of Aether

$Hitfalling [Aitch]
*Allows players to immediately fastfall after hitting an opponent with an aerial.
C206d9c0 00000015
7c0802a6 90010004
9421ff00 bc610008
7c9f2378 807f0010
38800041 7c032000
41800070 38800045
7c032000 41810064
3c603f80 60630000
809f195c 7c032000
40820050 3c60804c
60631fac 889f000c
1c840044 7c632214
88630019 7c630774
3880ffcd 7c032000
41810028 c01f0084
fc210828 fc000800
41800018 7c631a78
907f0084 887f221a
60630008 987f221a
b8610008 80010104
38210100 7c0803a6
5400e7ff 00000000
$Wavedash Out of JumpSquat ROA-Style [UnclePunch]
*Wavedash Input is Possible during JumpSquat
C20CB634 00000014
2C030000 40820094
83DF002C 801E0668
54000675 41820084
C03E0624 C0029898
FC010040 40810020
7FE3FB78 3D808009
618C9A9C 7D8903A6
4E800421 2C1F0000
48000058 7FC3F378
3D808007 618CD9D4
7D8903A6 4E800421
3D808032 618C6240
7D8903A6 4E800421
806DAEB4 C0030338
EC000072 C023033C
EC010032 D01E0080
7FE3FB78 3D808009
618C9D70 7D8903A6
4E800421 2C1F0000
60000000 00000000

Other

$SUPERFOX [SinsOfApathy]
*From the game "SUPERHOT" - Time Moves Only When You Move
C23762A0 00000019
9421FFE0 9301001C
92E10018 92C10014
92A10010 3EE08046
62F7B6CC 3F00003B
5718843E 82F70000
56F7843E 7C17C000
4182006C 3AE00000
3B000000 3EC08045
62D621F3 3AD60E90
8AB60000 7F18AA14
3AF70001 2C170004
4180FFEC 2C180000
4182003C 3F0080BD
6318A4A0 83180000
82D806BC 2C160000
40820024 83180008
2C180000 4082FFEC
3F008043 3EC0003D
62D6CC50 92D82A2C
48000014 3F008043
3EC0000A 62D64CB8
92D82A2C 8301001C
82E10018 82C10014
82A10010 38210020
38000001 00000000

Character-Specific Game-Play Altering Codes


Dr. Mario

$Mario and Doc Hold B [UnclePunch]
040e253c 801F065C
$Mario and Doc Get Jump Back After Down B [UnclePunch]
C20E2390 00000004
7C832378 3DC08007
61CED5D4 7DC903A6
4E800421 7FC3F378
60000000 00000000


Mario

$Mario and Doc Hold B [UnclePunch]
040e253c 801F065C
$Mario and Doc Get Jump Back After Down B [UnclePunch]
C20E2390 00000004
7C832378 3DC08007
61CED5D4 7DC903A6
4E800421 7FC3F378
60000000 00000000


Luigi

$Luigi's Fireball is influenced by his momentum [UnclePunch]
C22C02A0 00000006
C0240000 39F80128
C10F0000 820F0000
39EFFF64 81EF0000
2C0F0000 4180000C
FC21402A 48000008
FC214028 00000000
$Luigi - Always Misfire (1.02) [Achilles]
00142AFB 00000001
$Fully Charged Side B = Misfire [UnclePunch]
C2143544 00000003
80032344 2C080018
40820008 38000001
60000000 00000000
$Luigi Hold B [UnclePunch]
04144ab0 801F065C


Bowser

$Bowser - Flame Cancel (1.02) [Achilles]
*Enables Flame Cancel from SSBM version 1.00
04135684 38800156
$Bowser can mash for height during aerial upB [rmn]
C2135E34 00000009
48000010 4E800021
3F99999A 3FB33333
801F0668 540005AD
41A20024 4BFFFFE9
7C8802A6 C0240000
C0440004 3C008007
6000D508 7C0903A6
4E800421 80010024
60000000 00000000
$Bowsers Flame Doesn't Diminish [UnclePunch]
041352a0 60000000
0413527c 60000000
$Bowser - Limit Flame Breath [PKFreeZZy]
C2134EB4 00000002
93FE234C 93FE235C
60000000 00000000
C2134F2C 00000002
93FE234C 93FE235C
60000000 00000000
C21351CC 00000005
83DF02D4 801F235C
2C000000 41820014
3D808013 398C5220
7D8803A6 4E800020
60000000 00000000
C2135310 00000005
83DF02D4 801F235C
2C000000 41820014
3D808013 398C5364
7D8803A6 4E800020
60000000 00000000
C2134BF0 00000002
38000001 901F235C
801F2354 00000000


Peach

$Peach - Break the Targets Turnip Pull Strategies- Strategy 1 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 1) Beam Sword with 6 targets left
C211D0A4 00000007
3E608049 6273ED9D
8A930000 2C140006
4082001C 3E408045
82523130 3A200091
9A320564 38C0000C
48000008 7FE6FB78
60000000 00000000
$Peach - Break the Targets Turnip Pull Strategies- Strategy 2 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 2) Bomb with 6 targets left, Beam Sword with 4 targets left
C211D0A4 00000009
3E608049 6273ED9D
8A930000 2C140006
4082000C 38C00006
48000010 2C140004
4082001C 38C0000C
3E408045 82523130
3A200091 9A320564
48000008 7FE6FB78
60000000 00000000
$Peach - Break the Targets Turnip Pull Strategies- Strategy 3 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 3) Bomb with 6 or more targets left, Beam Sword with 4 targets left
C211D0A4 00000009
3E608049 6273ED9D
8A930000 2C140006
40800014 2C140004
40820024 38C0000C
48000008 38C00006
3E408045 82523130
3A200091 9A320564
48000008 7FE6FB78
60000000 00000000
$Peach - Always Pull Specific Turnip (1.00) [Anonymous]
042BBDA0 3900000X
0411CA54 48000010
$Peach - Always Pull Specific Turnip (1.01) [Anonymous]
042BC988 3900000X
0411CE04 48000010
$Peach - Always Pull Specific Turnip (1.02) [Anonymous]
042BD410 3900000X
0411D090 48000010
X Values:
0:Smile
1:T Eyes
2:Line Eyes
3:Circle Eyes
4:Upward Curve Eyes
5:Wink
6:Dot Eyes
7:Stitch Face
$Peach - Infinite Float (1.02) [Achilles]
0411BBC4 3DE04A00
0411BBC8 91FF2230
$Peach - FSmash Angles Determine FSmash Type [UnclePunch]
*Nuetral = Racket
*Up = Pan
*Down = Golf Club
C211C208 00000014
3821FFF0 D3E10000
7FE3FB78 3D80800D
618CF1C8 7D8903A6
4E800421 2C030000
41820020 7FE3FB78
3D808007 618CD99C
7D8903A6 4E800421
FFE00890 4800001C
7FE3FB78 3D808007
618CD964 7D8903A6
4E800421 FFE00890
808DAEB4 C00400B8
FC1F0040 40810010
387F0000 3880015E
48000024 806DAEB4
C00300C4 FC1F0040
40800010 387F0000
3880015D 48000008
3880015F C3E10000
38210010 00000000
$Peach Aerial Down B and Neutral B Swap [UnclePunch]
043c1514 8011e45c
043c161c 8011d1c4
043c16a0 8011d11c
043c1724 8011e3d0
$Peach - Peach Bomber vs. Shield Fix [PKFreeZZy]
0411C440 48000078
$Enable Frozen Item Glitch (1.02) [Achilles]
*Also known as the Frozen Turnip Glitch from SSBM version NTSC 1.00
0426B748 4D820020
0426B758 4E800020

Yoshi

$Press B to Explode Yoshi Egg [UnclePunch]
C22B2B74 00000005
81DF0518 81CE002C
89EE066A 2C0F0002
40820010 39C00000
91C1FFFC C021FFFC
FC010040 00000000
$Press B to Explode Yoshi Egg and Teleport w/ Momentum Based on Angle+Distance From Egg [UnclePunch]
C22B2ABC 0000000B
38600000 3D808002
618C9044 7D8903A6
4E800421 809F002C
90640520 88040DCD
38A00022 50A02E32
98040DCD 808DB688
C004014C D0030040
C0040150 D0030044
C0040154 D0030048
C0040158 D003004C
7FE3FB78 00000000
C22B2B88 0000002E
9421FF00 BE810008
7C0802A6 900100FC
7C7E1B78 7C9F2378
839F0518 83BC002C
887D221F 54630673
40820124 887D1969
546007BD 40820118
807D0668 546005AD
4182010C 48000101
7F6802A6 7F83E378
3D80800C 618CC730
7D8903A6 4E800421
C2BD00B0 C2DD00B4
C2FF004C C31F0050
EC37A828 EC56C028
EC210072 EC4200B2
EC41102A FC201034
EFE100B2 C03B0000
EFFF0072 EC55B828
EC38B028 3D808002
618C2C30 7D8903A6
4E800421 FFC00890
FC20F090 3D808032
618C6240 7D8903A6
4E800421 EC2107F2
FC200850 D03D0080
FC20F090 3D808032
618C63D4 7D8903A6
4E800421 EC2107F2
D03D0084 D2FD00B0
D2FD00BC D31D00B4
D31D00C0 C03F0054
D03D00B8 D03D00C4
7F83E378 3D808008
618C1B38 7D8903A6
4E800421 7FC3F378
3D80802B 618C2C38
7D8903A6 4E800421
881D1969 38600001
50600FBC 981D1969
4800000C 4E800021
3CCCCCCD 7FC3F378
7FE4FB78 C03F0D44
800100FC 7C0803A6
BA810008 38210100
C002D5E4 00000000
$Press B to Explode Yoshi Egg and Teleport w/ No Momentum [UnclePunch]
C22B2ABC 0000000B
38600000 3D808002
618C9044 7D8903A6
4E800421 809F002C
90640520 88040DCD
38A00022 50A02E32
98040DCD 808DB688
C004014C D0030040
C0040150 D0030044
C0040154 D0030048
C0040158 D003004C
7FE3FB78 00000000
C22B2B88 0000001F
9421FF00 BE810008
7C0802A6 900100FC
7C7E1B78 7C9F2378
839F0518 83BC002C
887D221F 54630673
408200A8 887D1969
546007BD 4082009C
807D0668 546005AD
41820090 48000085
7F6802A6 7F83E378
3D80800C 618CC730
7D8903A6 4E800421
C2BD00B0 C2DD00B4
C2FF004C C31F0050
D2FD00B0 D2FD00BC
D31D00B4 D31D00C0
C03F0054 D03D00B8
D03D00C4 7F83E378
3D808008 618C1B38
7D8903A6 4E800421
7FC3F378 3D80802B
618C2C38 7D8903A6
4E800421 881D1969
38600001 50600FBC
981D1969 4800000C
4E800021 3CCCCCCD
7FC3F378 7FE4FB78
C03F0D44 800100FC
7C0803A6 BA810008
38210100 C002D5E4
60000000 00000000
$Smash 4 Yoshi Up B [UnclePunch]
C212E3A0 00000009
89C31969 39CE0001
99C31969 6DCE8000
3E404330 CA028B90
92420000 91C20004
C9E20000 EDEF8028
3DC04000 61CE0000
91C1FFFC C1C1FFFC
EDCE7824 D1C30084
80010034 00000000
C212E5C0 0000000F
3821FFFC 7C0802A6
90010000 3BDF0110
881F221A 7FE3FB78
5400EFFF 41820018
3DC08007 61CED4E4
7DC903A6 4E800421
48000020 C03E005C
7FE3FB78 C05E0060
3DC08007 61CED494
7DC903A6 4E800421
7FE3FB78 3DC08007
61CED268 7DC903A6
4E800421 80010000
7C0803A6 38210004
60000000 00000000
$Yoshi Aerial Neutral B Grab Gives Jump Back [UnclePunch]
C212D110 00000003
3DC08007 61CED5D4
7DC903A6 4E800421
8001001C 00000000
$Yoshi - Jump Out of Shield v2 [PKFreeZZy]
C212C3FC 00000007
7C7F1B78 3D80800D
398CAED0 7D8803A6
4E800021 2C030000
41820014 3D808013
398CC448 7D8903A6
4E800420 7FE3FB78
60000000 00000000

Donkey Kong

$DK - Always Full Giant Punch (1.02) [Achilles]
0410D98C 90A4002C
$DK - Preserve Giant Punch if Hit During Up-B v2 (Fixed) [PKFreeZZy]
0410FB64 38030074
0410FC44 38030074
0410FEC8 38030074
0410FF90 38030074
0411000C 38030074
$DK Hold B for Down B [UnclePunch]
0410DDE0 80030660
$Skip DK Down B Startup [UnclePunch]
043c170c 8010de88


Captain Falcon

$Falcon and Ganondorf do not Regain Jump after Down-B [UnclePunch]
040e431c 60000000
$Captain Falcon - Raptor Boost Enters "Fall" Action State Instead of "FallSpecial" (1.02) [Achilles]
*For aerial hit and miss, and grounded Raptor Boost that travels offstage.
*FallSpecial is the "helpless" fall state.
040E39D0 4BFE8D61
040E3AEC 4BFE8C45
040E3CD0 4BFE8A61
$Walljump Out of Falcon Side B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E3E28 00000006
83FE002C 881F1969
2C000000 40820018
7FC3F378 3DC08008
61CE169C 7DC903A6
4E800421 80010024
60000000 00000000
$Walljump Out of Falcon Up B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E5114 00000005
881F1969 2C000000
40820018 7FA3EB78
3DC08008 61CE169C
7DC903A6 4E800421
8001001C 00000000
$Falcon Turnaround Up B [UnclePunch]
*Turns if control stick is pushed 25% in the opposite direction
C20E52C4 00000007
81CDAEB4 C1CE0034
C1FF0620 C21F002C
EE0F0432 FC107040
4C401382 40820010
C1DF002C FDC07050
D1DF002C C0429854
60000000 00000000
$Falcon Grab Ledge on Side B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E3DFC 00000005
83E3002C 7FC3F378
3DC0800E 61CE4D7C
7DC903A6 4E800421
7FC3F378 809E002C
60000000 00000000
$Aerial Raptor Boost Popup + Midair Control [UnclePunch]
C20E3BD0 00000007
81DF0894 3DE03F80
7C0E7800 40820014
3DC04000 91DF0084
39C00000 91DF0080
3DC08008 61CED5B4
7DC903A6 4E800420
60000000 00000000
$Captain Falcon - No Rapid Jabs [Achilles]
C20D6B8C 00000003
81DE0064 2C0E0002
40820008 4E800020
7C0802A6 00000000
$CPU - Disable Rapid Jabs for C. Falcon [Achilles]
C20D6B8C 00000009
80C3002C 80861A94
2C040005 41820030
8886000C 1C840E90
3CA08045 60A53088
7CA5202E 2C050001
40820014 80860004
2C040002 40820008
4E800020 7C0802A6
60000000 00000000
$Captain Falcon - No Rapid Jabs (CPU only) [Achilles]
C20D6B8C 00000007
89DE0678 1DCE0E90
3DE08045 61EF3088
7DEF702E 2C0F0001
40820014 81DE0064
2C0E0002 40820008
4E800020 7C0802A6
60000000 00000000
$Falcon Punch Takes 2 Stocks [Todd Bonney]
C2033D48 00000007
81810014 816C1868
814B0064 2C0A0002
4082001C 2C030001
41820014 814B20EC
2C0A0012 40820008
3803FFFE 9804008E
60000000 00000000


Ganondorf

$Ganon Float v1.0 [UnclePunch]
C20E2C00 00000008
801F0004 2C000019
4082002C 881F1969
2C000001 40820008
4E800020 38000000
901F0084 38000030
901F2354 38000001
981F1969 7C0802A6
60000000 00000000
C20E31F4 00000005
801E0004 2C000019
40820014 3DC0800C
61CECD78 7DC903A6
4E800420 7C0802A6
60000000 00000000
C20E2E3C 00000014
801F0004 2C000019
40820090 3821FFFC
7FA802A6 83E3002C
7C7E1B78 807F2354
2C030000 4182000C
3863FFFF 907F2354
2C030017 40810008
48000054 7FC3F378
3DC08008 61CECD68
7DC903A6 4E800421
2C030001 41820038
7FC3F378 3DC0800C
61CEB870 7DC903A6
4E800421 2C030001
4182001C 89DF065D
2C0E0002 40820010
39C00000 91DF2354
48000004 38210004
7FA803A6 4E800020
7C0802A6 00000000
C20E3018 00000019
801F0004 2C000019
408200B8 3821FFFC
7C0802A6 90010000
83E3002C 7C7E1B78
3BDF0110 881F221A
7FE3FB78 5400EFFF
41820018 3DC08007
61CED4E4 7DC903A6
4E800421 48000020
C03E005C 7FE3FB78
C05E0060 3DC08007
61CED494 7DC903A6
4E800421 7FE3FB78
3DC08007 61CED268
7DC903A6 4E800421
801F2354 2C000000
40820024 C1DF0084
3DC03DA3 61CED70A
91C1FFFC C1E1FFFC
EDCE782A D1DF0084
48000010 38600000
907F0084 48000004
80010000 7C0803A6
38210004 4E800020
7C0802A6 00000000
$Falcon and Ganondorf do not Regain Jump after Down-B [UnclePunch]
040e431c 60000000


Falco

$Falco/Fox - Hold Z While *Aerial* Laser Emits to Fire at Half Speed [Achilles]
C20E6908 00000005
80BD065C 54A506F7
41820014 3CA04000
90A1FFF8 C1E1FFF8
FC427824 80BF001C
60000000 00000000
$Falco Side-B Walljump [UnclePunch]
*Can only walljump if walljumps used = 0
C20EAC38 00000008
83FE002C 801F0004
2C000016 4082002C
2C030000 40820024
881F1969 2C000000
40820018 7FC3F378
3DC08008 61CE169C
7DC903A6 4E800421
80010024 00000000
C20EA684 00000008
83DF002C 801E0004
2C000016 4082002C
2C030000 40820024
881E1969 2C000000
40820018 7FE3FB78
3DC08008 61CE169C
7DC903A6 4E800421
80010024 00000000
$Falco Up-B Walljump [UnclePunch]
*Can only walljump if walljumps used = 0
C20E7A58 00000007
801F0004 2C000016
40820024 881F1969
2C000000 40820018
7F83E378 3DC08008
61CE169C 7DC903A6
4E800421 80010044
60000000 00000000
$Fox Falco Hold B [UnclePunch]
040e6aec 801F065C
040e6b40 801F065C
$Fox/Falco - Fall Instead of FallSpecial after Side-B [Achilles]
040EA988 4BFE1DA9
$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
$Fox and Falco Enter Fall After Side B and Retains Jump (a la Smash 4) v2[UnclePunch]
*Requires Special Move Master Code v3
040ea988 4BFE1DA9
040ea6b8 60000000 #ground to air preserve jump
040e9fe8 60000000 #air to air preserve jump
C20E9F6C 00000005 #check for side B used
89C318D8 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000


Fox

$Falco/Fox - Hold Z While *Aerial* Laser Emits to Fire at Half Speed [Achilles]
C20E6908 00000005
80BD065C 54A506F7
41820014 3CA04000
90A1FFF8 C1E1FFF8
FC427824 80BF001C
60000000 00000000
$Mash Firefox to Increase Length [UnclePunch]
C20E72B0 00000003
3DC03F7A 61CEE148
91DF2354 83E1002C
60000000 00000000
C20E733C 00000003
3DC03F7A 61CEE148
91DF2354 80010034
60000000 00000000
C20E73CC 00000006
81DF0668 55CE05AD
41820020 3DC03CA3
61CED70A 91C1FFFC
C1C1FFFC C1FF2354
EDCE782A D1DF2354
83E3002C 00000000
C20E736C 00000006
81DF0668 55CE05AD
41820020 3DC03CA3
61CED70A 91C1FFFC
C1C1FFFC C1FF2354
EDCE782A D1DF2354
83E3002C 00000000
C20E7D88 00000002
C0040068 C1FD2354
EC0003F2 00000000
C20E7DAC 00000002
C05F0074 C1FD2354
EC4203F2 00000000
C20E7DC8 00000002
C01F0074 C1FD2354
EC0003F2 00000000
$Invisible Firefox [UnclePunch]
040e7150 60000000
C20E7E1C 00000002
38000098 981D221E
8001003C 00000000
C20E7C78 00000002
38000098 981E221E
8001004C 00000000
C20E7ADC 00000002
38000098 981F221E
80010024 00000000
$Fox Falco Hold B [UnclePunch]
040e6aec 801F065C
040e6b40 801F065C
$Fox/Falco - Fall Instead of FallSpecial after Side-B [Achilles]
040EA988 4BFE1DA9
$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
$Fox and Falco Enter Fall After Side B and Retains Jump (a la Smash 4) v2[UnclePunch]
*Requires Special Move Master Code v3
040ea988 4BFE1DA9
040ea6b8 60000000 #ground to air preserve jump
040e9fe8 60000000 #air to air preserve jump
C20E9F6C 00000005 #check for side B used
89C318D8 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000


Ness

$PK Thunder Does Not Disappear on Hit or Death (1.02) [_glook]
*This is an SSBM version 1.00 game mechanic that was changed in SSBM version 1.02.
042abcb0 4bfc7481
042abcb4 60000000
$PKT Doesn't Disappear When Hitting Projectiles [UnclePunch]
C22AC05C 00000007
81DE002C 81CE0CF4
2C0E0000 40820018
38600000 3DC0802A
61CEC064 7DC903A6
4E800420 3DC0802A
61CEB90C 7DC903A6
$PKT Only Disappears When Hitting Players [UnclePunch]
C22AC05C 00000007
81DE002C 81CE0CF4
2C0E0000 40820018
38600000 3DC0802A
61CEC064 7DC903A6
4E800420 3DC0802A
61CEB90C 7DC903A6
4E800421 00000000
$PKT2 Trajectory = Analog Stick Angle [UnclePunch]
04118c18 C03D0624
04118bfc C05D0620
041185bc C03E0624
041185a0 C05E0620
$Ness - Up-B Once After Hitting A Wall v2 [UnclePunch, PKFreeZZy]
C2118FA0 0000000F
7C0802A6 90010004
9421FFE8 93E10014
93C10010 7C7E1B78
83E3002C 801F2250
2C000000 40820038
7FE3FB78 3D80800D
398C6928 7D8803A6
4E800021 2C030000
4182001C 907F2250
7FC3F378 3D808012
398C8250 7D8803A6
4E800021 8001001C
83E10014 83C10010
38210018 7C0803A6
4E800020 00000000
C21147F4 00000002
901F224C 901F2250
60000000 00000000
C20D5B4C 00000003
801F0004 2C000008
4082000C 38600000
907F2250 00000000
$Ness - Jump Out of PSI Magnet [PKFreeZZy]
*Allows Ness to jump out of SpecialLwHold and SpecialAirLwHold.
0411A438 4BFB0A98
0411A920 4BFB05B0
0411A43C 4BFB1434
0411A924 4BFB0F4C

Ice Climbers

$Solo Popo Up-B Gives Increased Vertical Velocity (1.02) [Achilles]
*This code changes the self induced vertical value from 1.8 to 3.1.
04121E7C C004013C
$Nana and Popo Can Share Ledge [UnclePunch]
C2082EA4 00000009
887F000C 889E221F
5484EFFE 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820020 8063002C
7C03F000 40820014
3D808008 618C2EC0
7D8903A6 4E800420
809E0734 00000000
C2082ED8 00000009
887F000C 889E221F
5484EFFE 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820020 8063002C
7C03F000 40820014
3D808008 618C2EF4
7D8903A6 4E800420
809E0730 00000000
$Nana Respawns After 20 Seconds [UnclePunch]
*You can change the amount of time for Nana to respawn by changing the codeline "386004B0" to any number where 3860XXXX is the number of frames in hexadecimal to wait.
040d5378 60000000
C206A37C 00000024
7C7F1B78 887F221F
5460D7FF 41820108
5460EFFE 41820100
887F000C 3D808003
618C2330 7D8903A6
4E800421 3C80803B
6084CDE0 1C030003
7C640214 88030002
2C000000 408200D0
807F0894 3C80BF80
60840000 7C032000
40820014 386004B0
907F2354 38600000
907F0894 807F2354
3863FFFF 907F2354
2C030000 40820098
887F000C 388100C0
38A100D0 3D808016
618C7638 7D8903A6
4E800421 887F000C
388100C0 3D808003
618C2D80 7D8903A6
4E800421 3D808022
618C4A80 7D8903A6
4E800421 D02100C4
887F000C 388100C0
3D808003 618C2768
7D8903A6 4E800421
38600000 881F221F
50601F38 981F221F
7FC3F378 3D80800D
618C4FF4 7D8903A6
4E800421 38600001
881F221F 50601F38
981F221F 7FE3FB78
8803221F 00000000
$Nana direction update bug fix (ICs can dd together etc.) (NTSC 1.02) [tauKhan]
C20B0AE8 00000005
38C40444 3863001C
7C033040 40820008
386400FC D0030018
80640444 80C40444
60000000 00000000
$IC Hold B [UnclePunch]
04120554 801F065C
$Disable Synced Nana Special Action State Functions
040b0bbc 4800001c
$Nana is always Lvl 9 AI
040B10FC 60000000
$Nana Always Throws Debug Option [Achilles]
C20DD368 00000006
389E0000 83DF0004
2C1E000B 4082001C
3FC08040 83DEA32C
2C1E0000 4182000C
388000DA 7C84F214
60000000 00000000


Kirby

$Kirbys Taunt Without Ability Gives Random Ability v1.1 [UnclePunch]
*Loads in all Kirby hats when Kirby is being played
*Load times are increased when Kirby is being played
C216E18C 0000000C
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 3BE00000
7FE3FB78 7FC4F378
3D808003 618C1DA8
7D8903A6 4E800421
3BFF0001 2C1F001B
4180FFE0 80010040
7C0803A6 BA810008
38210044 3D808016
618CE1D4 7D8903A6
4E800420 00000000
C20DEC2C 0000000D
807F2238 2C030004
40820054 3860001B
3D808038 618C0580
7D8903A6 4E800421
2C030004 4182FFE8
2C03000B 4182FFE0
7C641B78 7FC3F378
38A00001 3D80800F
618C1BAC 7D8903A6
4E800421 3D80800D
618CEC38 7D8903A6
4E800420 387E0000
60000000 00000000
$Kirby - Preserve Copy Ability Charge if Hit Out of Non-Copied Specials [PKFreeZZy]
040EE7D0 40810008
040EE7D4 480032B9
040EE7F4 48006D31
C20EE7CC 00000003
7C7E1B78 83E3002C
801F0010 2C00018E
60000000 00000000
$Kirby Uses Non-Special Dash Attack [UnclePunch]
0408b4b0 60000000
$Kirby Always Has Ganon/Falcon Punch [UnclePunch]
040f1648 38800002
040f1698 38800002
$Kirby Always Has DK Punch [UnclePunch]
040f1648 38800003
040f1698 38800003
$Kirby Always Has Bat Swing? [UnclePunch]
040f1648 3880000A
040f1698 3880000A
$Kirby Always Has Zelda Reflect [UnclePunch]
040f1648 38800013
040f1698 38800013
$Kirby Can Jump After Up Throw and Forward Throw (1.02) [UnclePunch]
C20DDB70 00000002
7FE3FB78 39C00001
99C51968 00000000
C20DD910 00000002
7FE3FB78 39C00001
99C51968 00000000
$Cannot Escape Kirby Throws [UnclePunch]
040DE490 48000010
$Kirby Throws retain one mid air jump [The Cape]
0407D66C 981e1968
$Kirby - Land on Platforms During Up Throw Drop [PKFreeZZy]
060DD9B8 0000000C
38800000 3CA0800E
38A5D568
040DD9C4 48000020
060DDAE8 0000000C
38800000 3CA0800E
38A5D568
040DDAF4 48000020
060DDC18 0000000C
38800000 3CA0800E
38A5D568
040DDC24 48000020
0404779C 38A00001

Samus

$Samus - Always Full Charge Shot (1.02) [Achilles]
04128660 81E4009C
04128664 91E32230
$Samus - Always Have Extended Grapple [donny2112]
042B7D04 38000004
$Samus - Preserve Charge Shot if Hit During Up-B (Fixed) [PKFreeZZy]
0412A6AC 3C608006
0412A6B4 3803B880
0412A778 3C608006
0412A780 3803B880
$Samus Shoots Random Item [UnclePunch]
C22B632C 00000012
D3E10054 38600023
3D808038 618C0580
7D8903A6 4E800421
7C7F1B78 2C030002
4182FFE4 2C030005
4182FFDC 2C030008
4182FFD4 2C030009
4182FFCC 2C03000A
4182FFC4 2C030012
4182FFBC 2C03001A
4182FFB4 2C03001B
4182FFAC 2C03001C
4182FFA4 2C03001D
4182FF9C 2C03001F
4182FF94 2C030020
4182FF8C 2C030021
4182FF84 93E10024
60000000 00000000
C22B6370 0000000D
7C7F1B78 807F002C
806300B8 81830014
2C030000 4182003C
7D8803A6 7FE3FB78
4E800021 48000025
7C6802A6 C0230000
807F002C C043002C
EC2100B2 D0230040
93830518 4800000C
4E800021 40B00000
3D80802B 618C63D0
7D8903A6 4E800420
60000000 00000000
$PAL Samus - Disable Extender [Achilles]
C22B8110 00000004
3FA0803D 8BBDE515
2C1D0070 4082000C
38000000 981C2240
801C0010 00000000
$PAL Samus - Disable Bomb Jump Grapple Cancel [Achilles]
C2069B68 00000007
3C80803D 8884E515
2C040070 40820020
3C80803C 6084E4D0
7C04C800 40820010
3C800024 60840464
48000008 80990004
60000000 00000000
$Fix Samus Extender Crash [UnclePunch]
042B9D28 48000078


Zelda

$Instant Zelda/Shiek Transform [UnclePunch]
04114184 C042A1DC
0413b510 C042A1DC
0413af04 C042A1DC
04114790 C042A1DC
04114248 C042A1DC
0413afc8 C042A1DC
$Sheik/Zelda CPU Disable Transformations [Achilles]
C20D68D8 0000000B
3D808045 618C3088
8885000C 1C840E90
7C84602E 2C040000
41820038 80851A94
2C040005 4182002C
80850004 2C040013
4182000C 2C040007
40820018 3C60800D
60636918 7C6903A6
38600000 4E800420
80850004 00000000
C2096728 0000000C
3C608045 60633088
80BE002C 8885000C
1C840E90 7C84182E
2C040000 41820038
80851A94 2C040005
4182002C 80850004
2C040013 4182000C
2C040007 40820018
3C608009 606368B0
7C6903A6 38600000
4E800420 387E0000
60000000 00000000


Sheik

$Instant Zelda/Shiek Transform [UnclePunch]
04114184 C042A1DC
0413b510 C042A1DC
0413af04 C042A1DC
04114790 C042A1DC
04114248 C042A1DC
0413afc8 C042A1DC 
$Sheik - Preserve Needles if Hit During Side-B v2 [PKFreeZZy]
0411118C 38030E88
0411149C 38030E88
04111540 38030E88
041118A0 38030E88
041119F0 38030E88
04111D0C 38030E88
04111DB0 38030E88
04111E5C 38030E88
04111F18 38030E88
$Shiek Up B Edge Cancel [UnclePunch]
041134f4 4BFB923D
04113500 4BFB9231
C21137E4 00000002
38600040 987F0594
7FE3FB78 00000000
$Aerial Control and Fastfall Shiek UpB [UnclePunch]
043cc2d4 800e7f20
$Less Landing Lag on Sheik Up B [UnclePunch]
04113e10 38800001
$Sheik/Zelda CPU Disable Transformations [Achilles]
C20D68D8 0000000B
3D808045 618C3088
8885000C 1C840E90
7C84602E 2C040000
41820038 80851A94
2C040005 4182002C
80850004 2C040013
4182000C 2C040007
40820018 3C60800D
60636918 7C6903A6
38600000 4E800420
80850004 00000000
C2096728 0000000C
3C608045 60633088
80BE002C 8885000C
1C840E90 7C84182E
2C040000 41820038
80851A94 2C040005
4182002C 80850004
2C040013 4182000C
2C040007 40820018
3C608009 606368B0
7C6903A6 38600000
4E800420 387E0000
60000000 00000000


Link

$Link's Shield Reflects [UnclePunch]
0400a9dc 60000000
C20EB3EC 0000000F
3881FFB0 38000044
90040000 38000032
90040004 C00298C8
D0040008 C00298C8
D004000C C00298C8
D0040010 C00298CC
D0040014 3C003F00
90040018 C00298CC
D004001C 81C3002C
38000000 886E19E8
50033E30 980E19E8
38000000 90040020
7FC3F378 3DC08007
61CEB23C 7DC903A6
4E800421 00000000
$Link Shield Always Active [UnclePunch]
04007c44 60000000
0400a80c 60000000
C206A19C 00000007
81DE002C 89CE0007
2C0E0006 41820010
2C0E0014 41820008
48000018 7FC3F378
3DC0800E 61CEB3BC
7DC903A6 4E800421
800100A4 00000000
$Link/Y. Link - Boomerang Hookshot Cancel [Achilles]
043C807C 00000000
043C809C 00000000
043D1204 00000000
043D1224 00000000
$Link - Buffed Hylian Shield [UnclePunch, DRGN]
C20EAE44 00000011
3DE08023 81EF89C0
2C0F0000 41A20038
3DC04800 61CE0028
3DE0800E 61EFB3F0
91CF0000 3DC06000
3DE08000 61EF7C44
91CF0000 3DE08000
61EFA80C 91CF0000
48000040 3DC0881F
61CE221B 3DE0800E
61EFB3F0 91CF0000
3DC0981F 61CE0004
3DE08000 61EF7C44
91CF0000 3DC0981D
61CE0004 3DE08000
61EFA80C 91CF0000
7C0802A6 00000000


Young Link

$Link/Y. Link - Boomerang Hookshot Cancel [Achilles]
043C807C 00000000
043C809C 00000000
043D1204 00000000
043D1224 00000000


Pichu



Pikachu



Jigglypuff



Mewtwo

$Mewtwo - Always Full Shadow Ball (1.02) [Achilles]
04144f90 89E2E423
04144f94 91E32234
$Mewtwo Can Actually Reflect Stuff [UnclePunch]
04146c58 60000000
$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
$Mewtwo Enters Fall After Up-B, Keeps Jump from Ground, and Cannot Up-B Again (a la PM)[UnclePunch]
*Requires Special Move Master Code v3
04145e30 4BF86901
04145b68 60000000 #ground up b keep jump
C2145258 00000005 #ground up B lose up B
89DF1878 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000
C21451DC 00000002 #aerial up B lose up B
39C00001 99C318D8
7C0802A6 00000000


Mr. Game & Watch

$3D Mr. Game and Watch (1.02) [Achilles]
0414A410 C005048C
$Mr. Game and Watch - Always Specific Hammer Value (1.02) [Wooggle]
0414C760 3BC0000? #Set Specific Hammer Value Here (where ? = X-1)
$GaW Bucket Fill Amount Based on Damage of Projectile [UnclePunch]
*If projectile dealt 1->8 damage, fill 1
*If projectile dealt 9->12 damage, fill 2
*If projectile dealt 13+ damage, fill 3
C214D9D4 00000007
801F1A44 2C000008
40810014 2C00000C
40810014 2C00000D
40800014 38000001
48000014 38000002
4800000C 38000003
48000004 00000000
$GaW Hold B [UnclePunch]
0414e934 8004065C
0414e8b0 8004065C
$GaW Modulo 10 Hammer [UnclePunch]
C214C784 0000000A
48000041 7C6802A6
C03F1830 C0430000
3D808036 618C4340
7D8903A6 4E800421
FC20081E D8210020
80610024 2C030000
41820018 3863FFFF
907F222C 4800000C
4E800021 41200000
8001007C 00000000
$Mr. Game & Watch - N/B/U-Aerials L-Cancelable, w/ U-Air Lag Bug Fix [Magus]
0414BAFC 38800041
0414BB08 90830070
0414BB0C C0230258
0414BB10 4BF41AED
0414BBE4 38800043
0414BBF0 90830070
0414BBF4 C0230260
0414BBF8 4BF41A05
0414BCCC 38800044
0414BCD8 90830070
0414BCDC C0230264
0414BCE0 4BF4191D
$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
$G&W Enters Fall After Up-B, Keeps Jump from Ground, and Cannot Up-B Again (a la PM)[UnclePunch]
*Requires Special Move Master Code v3
0414e274 4BF7E4BD #enters fall
0414e0d8 60000000 #doesnt lose jump after grounded up B
0414e178 60000000 #doesnt lose jump after frame perfect upB in air
C214E158 00000005 #aerial up B
89DF1878 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000
C214E0AC 00000002 #ground up B
39C00001 99C318D8
7C0802A6 00000000


Marth

$Costume Dependent Marth Sword Swing Colors (1.02) [Achilles]
C2136510 0000000F
3DC0FF00 61CEFFFF
7C007000 40820060
39E5E181 89EF0000
2C0F0001 40820010
3C60FF00 6063BE0C
3C001900 2C0F0002
40820010 3C60FF00
60638DD5 3C002E00
2C0F0003 40820010
3C60FF00 6063F7E1
3C008300 2C0F0004
40820010 3C60FF00
60637D77 3C00C800
6000FFFF 94650008
60000000 00000000


Roy



Male Wireframe



Female Wireframe



Giga Bowser

$Giga Bowser & Sandbag Always Fall On Match Start [Achilles]
C2069328 00000006
807E0004 2C03001F
4182000C 2C030020
40820014 3C608006
60639350 7C6903A6
4E800420 887E000C
60000000 00000000
$If character selected is Giga Bowser, set scale to 0.5 [flieskiller]
C216DAD4 00000006
3DE08045 61EF3084
1E1C0E90 7DEF8214
820F0000 2C10001D
4082000C 3E203F00
923D0020 C03D0020
60000000 00000000
$Giga Bowser Can Be Grabbed (1.02) [Achilles]
0414f704 60000000


Master Hand

$MasterHand & CrazyHand Controlled By All Ports [Achilles]
041508B8 80C4065C
04156AFC 8006065C


Crazy Hand

$MasterHand & CrazyHand Controlled By All Ports [Achilles]
041508B8 80C4065C
04156AFC 8006065C
$CrazyHand - Disable D-Pad Up+B  Attack [Achilles]
04156CE0 4800006c
$Crazy Hand Tag Team Fix [Odante]
C215C2F8 00000003
28030000 40820008
38000000 28000001
60000000 00000000


Sandbag



Stage Game-Play Altering Codes


$Toggle Frozen Stages with Y
224d6c94 00000000
04c8ee24 00000000
04c8ea04 99b3b3ff
04c79964 ccccccff
04c73758 ffffffff
04cb1a88 80ca3570
04cb1aa8 80ca3574
04ca3578 00000000
04ca357c c0000077
28469d44 00000001
04c8ee24 3f490fdb
04c8ea04 5060ffff
04c79964 6060ffff
04c73758 9090ffff
04cb1a88 80ca3578
04cb1aa8 80ca357c
04ca3578 0000ff00
04ca357c 0000ff00
82000000 80ca3571
84000000 80ca3578
84000000 80ca3579
84000000 80ca357c
84000000 80ca357d
e2000002 00000000
c21d4548 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c22115ac 00000004
801f00d0 3c808047
a0849d44 2c040001
40820008 38000001
60000000 00000000
c21e3418 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c221b2e8 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c220f52c 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c2259c48 0000000a
806db600 54600529
41820040 a01f0002
2c000001 40820034
38600001 3d808002
618c4030 7d8903a6
4e800421 3e608046
62739d45 8a930000
6a940001 9a930000
3a80001e 9a8db60e
886db60e 00000000


Icicle Mountain



Princess Peach's Castle

$Disable Switches and Bullets on Princess Peach's Castle (1.02) [Zauron]
041CD8A8 4E800020


Rainbow Cruise



Kongo Jungle (SSBM)

$Disable barrel from Kongo Jungle (Melee) (1.02)[flieskiller]
041d5290 60000000


Jungle Japes



Termina: Great Bay



Hyrule Temple



Yoshi's Story

$Destroy Randall [sushie]
041E338C 4BFE167D
041E3390 48000030
041E33E0 4E800020
$Cannot Enter Wait from CliffWait (Randall Fix) [UnclePunch]
040815f8 38600000
$Grounded Getup Attack Fix (Randall Fix) [UnclePunch]
0409adcc 38600000
$Disable Shy Guys on Yoshi's Story (1.02) [Zauron]
041E3348 60000000
$Shy Guys drop food even if items are at off on Yoshi's Story (1.02)[flieskiller]
0428fb1c 4800000c


Yoshi's Island (SSBM)



Fountain of Dreams

$Disable Rising Platforms and Water Jets on Fountain of Dreams (1.02) [Zauron]
041CC8AC FC000028
041CC8B4 4800013C


Green Greens

$Disable Initial Bricks on Green Greens (1.02) [Zauron]
042146EC 60000000
$Blocks initially in the stage can't have bombs on Green Greens [flieskiller]
04214c0c 60000000
04214c40 60000000
04214c74 60000000
04214ca8 60000000
04214cdc 60000000
04214d10 60000000
04214d44 60000000
04214d78 60000000
04214dac 60000000
04214de0 60000000
04214e14 60000000
04214e48 60000000
04214e7c 60000000
04214eb0 60000000
04214ee4 60000000
04214f18 60000000
04214f4c 60000000
04214f80 60000000
$Disable blocks, falling from the sky [flieskiller]
04216ABC 60000000
$Disable Tree Wind and Apples on Green Greens (1.02) [Zauron]
04213C10 4E800020


Corneria

$Disable Ship Spawn on Corneria (1.02) [Zauron]
041DDA48 60000000
$Disable Great Fox's Gun (starts out dead) on Corneria (1.02) [Zauron]
041E1390 40800430


Venom



Flatzone



Brinstar

$Disable Rising Lava on Brinstar (1.02) [Zauron]
041D99E0 4E800020


Brinstar Depths



Onett

$Disable cars on Onett (1.02)[flieskiller]
041e379c 60000000
$Remove Drug Store Platforms from Onett (1.02)[flieskiller]
041e3794 60000000


Fourside



Mute City

$Disable cars on Mute City (1.02)[flieskiller]
041f0188 60000000
$Mute City - Racers no longer affect the match [??]
041F0188 60000000


Big Blue



Pokemon Stadium

$Disable Stage Transformations on Pokemon Stadium (1.02) [Zauron]
041D1548 60000000
$Always Certain Pokemon Stadium Transformation [flieskiller]
*Replace "X" with: 0 = fire, 1 = grass, 2 = rock, 3 = water
041d463C 3860000X
$Pokemon Stadium Transformation lasts for 9 minutes (1.02) [flieskiller]
041d4f84 3B807FFF
041d4f88 48000044


Pokefloats



Mushroom Kingdom I

$Remove levers from Mushroom Kingdom I (1.02) [flieskiller]
041fa918 60000000
$Blocks no longer respawn on Mushroom Kingdom I (1.02) [flieskiller]
041fab7c 60000000


Mushroom Kingdom II

$Disable Birdo on Mushroom Kingdom II (1.02) [flieskiller]
041fcfe8 60000000
$Disable Pidgit (1.02) [flieskiller]
041fcff0 60000000
$Disable Wood Logs (1.02) [flieskiller]
041fcfe0 60000000
$Disable Logs, Pidgit, and Birdo on Mushroom Kingdom II (1.02)  [Jorgasms]
041fcd84 60000000


Battlefield



Final Destination



Dreamland (SSB64)

$Disable Tree Blow on Dreamland (1.02) [Zauron]
04211444 60000000
$Dreamland - Disable Wind if P1's nametag is !WND [Wooggle]
C2036D70 0000000D
3E208021 62311444
3E404800 6252059C
92510000 3DC0EC0B
61CE2020 3DE080BD
61EF5D60 820F0000
7C0E8000 40820034
3DC00B20 61CE170B
820F0004 7C0E8000
40820020 3DC0200D
61CE0F0D 820F0008
7C0E8000 4082000C
3E406000 92510000
3BE00000 00000000


Yoshi's Island (SSB64)



Kongo Jungle (SSB64)



Adventure Stages


Mushroom Kingdom (Adventure)

$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


Underground Maze

$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


Brinstar Escape



F-Zero Grand Prix



Trophy Stages


Trophy Collector Stage

$Disable Trophy Spawn on Snag the Trophies Stage (FigureGet) (1.02) [wparam]
042199FC 60000000
$Trophy Collector Crash Prevent (Debug Mode)
01C43D24 08000000
042199FC 60000000


Goomba Trophy Stage



Entei Trophy Stage



Target Test Stages

$Target Test Never Ends [Link Master]
*Unknown Version, code 1 of 2
041C3374 38030000
$Target Test Never Ends [Link Master]
*Unknown version, code 2 of 2
041C3CD8 38030000
$Target Test Never Ends (1.02) [donny2112]
041C4344 38030000
$Target Test Ends After 9 Targets (1.02) [djwang88]
C21C4344 00000003
2C030002 40820008
38600001 3803FFFF
60000000 00000000
$Target Counter Starts With 9 Targets (1.02) [djwang88]
041C427C 38000009
$Load Specfic Stage for Target Test (1.02) [djwang88]
*Used for Mismatched Target Test runs. Replace the indicated characters with the specified Target Test Stage, and select the desired Player Character on the Target Test CSS.
*021 = TMario (Mario)
*022 = TCaptain (Captain Falcon)
*023 = TClink (Young Link)
*024 = TDonkey (Donkey Kong)
*025 = TDrmario (Dr. Mario)
*026 = TFalco (Falco)
*027 = TFox (Fox)
*028 = TIceclim (Ice Climbers)
*029 = TKirby (Kirby)
*02A = TKoopa (Bowser)
*02B = TLink (Link)
*02C = TLuigi (Luigi)
*02D = TMars (Marth)
*02E = TMewtwo (Mewtwo)
*02F = TNess (Ness)
*030 = TPeach (Peach)
*031 = TPichu (Pichu)
*032 = TPikachu (Pikachu)
*033 = TPurin (Jigglypuff)
*034 = TSamus (Samus)
*035 = TSeak (Sheik)
*036 = Tyoshi (Yoshi)
*037 = TZelda (Zelda)
*038 = TGamewat (Mr. Game & Watch)
*039 = TEmblem (Roy)
*03A = TGanon (Ganondorf)
041B659C 38600XXX #Replace XXX with Hex ID of desired Stage


Stage ID List from This Google Sheet


Stage ID List
Decimal [Hexidecimal] // Stage
DEBUG
000 [000] // Dummy
001 [001] // TEST
STANDARD
002 [002] // Fountain of Dreams (Izumi)
003 [003] // Pokémon Stadium (Pstadium)
004 [004] // Princess Peach's Castle (Castle)
005 [005] // Kongo Jungle (Kongo)
006 [006] // Brinstar (Zebes)
007 [007] // Corneria
008 [008] // Yoshi's Story (Story)
009 [009] // Onett
010 [00A] // Mute City
011 [00B] // Rainbow Cruise (RCruise)
012 [00C] // Jungle Japes (Garden)
013 [00D] // Great Bay
014 [00E] // Hyrule Temple (Shrine)
015 [00F] // Brinstar Depths (Kraid)
016 [010] // Yoshi's Island (Yoster)
017 [011] // Green Greens (Greens)
018 [012] // Fourside
019 [013] // Mushroom Kingdom I (Inishie1)
020 [014] // Mushroom Kingdom II (Inishie2)
// 021 [015] // Akaneia (Deleted Stage)
022 [016] // Venom
023 [017] // Poké Floats (Pura)
024 [018] // Big Blue
025 [019] // Icicle Mountain
026 [01A] // Icetop
027 [01B] // Flat Zone
028 [01C] // Dream Land N64 (old ppp)
029 [01D] // Yoshi's Island N64 (old yosh)
030 [01E] // Kongo Jungle N64 (old kong)
031 [01F] // Battlefield (battle)
032 [020] // Final Destination (last)
TARGET TEST
033 [021] // Target Test // Mario (TMario)
034 [022] // Target Test // C. Falcon (TCaptain)
035 [023] // Target Test // Young Link (TClink)
036 [024] // Target Test // Donkey Kong (TDonkey)
037 [025] // Target Test // Dr. Mario (TDrmario)
038 [026] // Target Test // Falco (TFalco)
039 [027] // Target Test // Fox (TFox)
040 [028] // Target Test // Ice Climbers (TIceclim)
041 [029] // Target Test // Kirby (TKirby)
042 [02A] // Target Test // Bowser (TKoopa)
043 [02B] // Target Test // Link (TLink)
044 [02C] // Target Test // Luigi (TLuigi)
045 [02D] // Target Test // Marth (TMars)
046 [02E] // Target Test // Mewtwo (TMewtwo)
047 [02F] // Target Test // Ness (TNess)
048 [030] // Target Test // Peach (TPeach)
049 [031] // Target Test // Pichu (TPichu)
050 [032] // Target Test // Pikachu (TPikachu)
051 [033] // Target Test // Jigglypuff (TPurin)
052 [034] // Target Test // Samus (TSamus)
053 [035] // Target Test // Sheik (TSeak)
054 [036] // Target Test // Yoshi (TYoshi
055 [037] // Target Test // Zelda (TZelda)
056 [038] // Target Test // Mr. Game & Watch (TGamewat)
057 [039] // Target Test // Roy (TEmblem)
058 [03A] // Target Test // Ganondorf (TGanon)
ADVENTURE MODE
059 [03B] // 1 //1 Kinoko (Mushroom Kingdom Adventure)
060 [03C] // 1 //2 Castle (vs Peach & Mario [or luigi])
061 [03D] // 2 //1 Kongo (vs 2 mini Donkey Kongs)
062 [03E] // 2 //2 Garden (vs Donkey Kong)
063 [03F] // 3 //1 Meiktu (Zelda Adventure[Underground Maze])
064 [040] // 3 //2 Shrine (vs Zelda)
065 [041] // 4 //1 Zebes (vs Samus)
066 [042] // 4 //2 Dassyut (Escape from Brinstar Adventure)
067 [043] // 5 //1 Greens (vs Kirby)
068 [044] // 5 //2 Greens (vs Kirby Team)
069 [045] // 5 //3 Greens (classic Kirby music) (vs Giant Kirby)
070 [046] // 6 //1 Corneria (vs Fox [or Falco])
071 [047] // 6 //2 Corneria (vs Fox [or Falco] with massive arwing attack)
072 [048] // 7 //1 Pokémon Stadium (vs Pikachu Team, and 1 Jigglypuff if unlocked, lots of pokeball)
073 [049] // 8 //1 B Route (F //Zero Adventure[F //Zero Grand Prix])
074 [04A] // 8 //2 Mute City (vs Captain Falcon)
075 [04B] // 9 //1 Onett (vs Ness x3, lots of Mr Saturn)
076 [04C] // 10 //1 Icemt (Icicle Mountain Adventure)
077 [04D] // 10 //2 Icetop (vs Ice Climbers x2)
078 [04E] // 11 //1 Battle (vs Fighting Wireframe team, low gravity)
079 [04F] // 11 //2 Battle (vs Metal Mario [& Metal Luigi if unlocked])
080 [050] // 12 //1 Last (vs Bowser)
081 [051] // 12 //2 Last (vs Giga Bowser)
BONUS STAGE
082 [052] // Takisusume (Race to the Finish Classic)
083 [053] // Grab the Trophies (figureget)
084 [054] // Homerun Contest (homerun)
085 [055] // Heal (All-Star's Stage Inbetween Matches)
CLASSIC (VS SINGLE CHARACTER)
086 [056] // Princess Peach's Castle (vs Mario)
087 [057] // Rainbow Cruise (vs Mario)
088 [058] // Kongo Jungle (vs Donkey Kong)
089 [059] // Jungle Japes (vs Donkey Kong)
090 [05A] // Great Bay (vs Link)
091 [05B] // Temple (vs Link)
092 [05C] // Brinstar (vs Samus)
093 [05D] // Brinstar Depths (vs Samus)
094 [05E] // Yoshi's Story (vs Yoshi)
095 [05F] // Yoshi's Island (vs Yoshi)
096 [060] // Fountain of Dreams (vs Kirby)
097 [061] // Green Greens (vs Kirby)
098 [062] // Corneria (vs Fox)
099 [063] // Venom (vs Fox)
100 [064] // Pokémon Stadium (Only Pokeballs)(vs Pikachu)
101 [065] // Mushroom Kingdom I (vs Luigi)
102 [066] // Mushroom Kingdom II (vs Luigi)
103 [067] // Mute City (vs Captain Falcon)
104 [068] // Big Blue (vs Captain Falcon)
105 [069] // Onett (vs Ness)
106 [06A] // Fourside (vs Ness)
107 [06B] // Pokémon Stadium (vs Jigglypuff)
108 [06C] // Princess Peach's Castle (vs Bowser)
109 [06D] // Battlefield (vs Bowser)
110 [06E] // Princess Peach's Castle (vs Peach)
111 [06F] // Mushroom Kingdom II (vs Peach)
112 [070] // Temple (vs Zelda)
113 [071] // Great Bay (vs Marth)
114 [072] // Final Destination (vs Mewtwo)
115 [073] // Pokémon Stadium (vs Mewtwo)
116 [074] // Icicle Mountain (vs Ice Climbers)
117 [075] // Icicle Mountain (vs Ice Climbers)
118 [076] // Mushroom Kingdom I (Dr. Mario Music) (vs Dr. Mario)
119 [077] // Great Bay (vs Young Link)
120 [078] // Temple (vs Young Link)
121 [079] // Corneria (vs Falco)
122 [07A] // Venom (vs Falco)
123 [07B] // Great Bay (Unused)
124 [07C] // Pokémon Stadium (Pichu)
CLASSIC (VS TWO CHARACTERS)
125 [07D] // Battlefield (Plays Mario Theme) (vs Team Mario & Bowser)
126 [07E] // Mushroom Kingdom II (vs Team Mario & Peach)
127 [07F] // Kongo Jungle (vs Team DK & Fox)
128 [080] // Temple (vs Team Link & Zelda)
129 [081] // Great Bay (vs Team Link & Young Link)
130 [082] // Mushroom Kingdom I (vs Team Link & Luigi)
131 [083] // Great Bay (Saria's Song) (vs Team Marth & Link)
132 [084] // Big Blue (vs Team Samus & Captain Falcon)
133 [085] // Brinstar (vs Team Samus & Fox)
134 [086] // Yoshi's Story (vs Team Yoshi & Luigi)
135 [087] // Yoshi's Island (vs Team Yoshi & Ness)
136 [088] // Green Greens (vs Team Kirby & Pikachu)
137 [089] // Fountain of Dreams (vs Team Kirby & Pichu)
138 [08A] // Green Greens (vs Team Kirby & Jigglypuff)
139 [08B] // Icicle Mountain (vs Team Kirby & Ice Climbers)
140 [08C] // Corneria (vs Team Fox & Falco)
141 [08D] // Mute City (vs Team Fox & Captain Falcon)
142 [08E] // Pokémon Stadium (vs Team Pikachu & Pichu)
143 [08F] // Pokémon Stadium (vs Team Pikachu & Jigglypuff)
144 [090] // Mushroom Kingdom I (vs Team Luigi & Dr. Mario)
145 [091] // Onett (alt music) (vs Team Ness & Peach)
146 [092] // Fourside (vs Team Ness & Mewtwo)
147 [093] // Big Blue (mRider song) (vs Team Captain Falcon & Falco)
148 [094] // Battlefield (vs Team Bowser & Mewtwo)
149 [095] // Battlefield (vs Team Bowser & Peach)
150 [096] // Battlefield (vs Team Bowser & Zelda)
151 [097] // Temple (vs Team Peach & Zelda)
152 [098] // Great Bay (Saria's Song) (vs Team Zelda & Young Link)
153 [099] // Temple (Emblem) (vs Team Zelda & Marth)
154 [09A] // Great Bay (Unused)
CLASSIC (VS GIANT CHARACTER)
155 [09B] // Princess Peach's Castle (vs Giant Mario)
156 [09C] // Kongo Jungle (vs Giant DK)
157 [09D] // Great Bay (vs vs Giant Link)
158 [09E] // Yoshi's Story (vs Giant Yoshi)
159 [09F] // Mushroom Kingdom II (vs Giant Luigi)
160 [0A0] // Mute City (vs Giant Captain Falcon)
161 [0A1] // Pokémon Stadium (vs Giant Jigglypuff)
162 [0A2] // Fountain of Dreams (vs Giant Bowser)
163 [0A3] // Mushroom Kingdom I (vs Giant Dr. Mario)
164 [0A4] // Temple (vs Giant Young Link)
CLASSIC (VS TEAM CHARACTER)
165 [0A5] // Rainbow Cruise (vs Team Mario)
166 [0A6] // Jungle Japes (vs Team Donkey Kong)
167 [0A7] // Fountain of Dreams (vs Team Kirby)
168 [0A8] // Mushroom Kingdom II (vs Team Luigi)
169 [0A9] // Onett (vs Team Ness)
170 [0AA] // Pokémon Stadium (vs Team Jigglypuff)
171 [0AB] // Icicle Mountain (Unused)
172 [0AC] // Pokémon Stadium (vs Team Pichu)
173 [0AD] // Flat Zone (vs Team Game & Watch)
174 [0AE] // Mute City (vs Team Captain Falcon)
CLASSIC FINAL
175 [0AF] // Battlefield (No items) (vs Metal Character)
176 [0B0] // Final Destination (No items) (vs Master Hand)
ALL-STAR
177 [0B1] // Rainbow Cruise (vs Mario)
178 [0B2] // Kongo Jungle (vs Donkey Kong)
179 [0B3] // Great Bay (vs Link)
180 [0B4] // Brinstar (vs Samus)
181 [0B5] // Yoshi's Story (vs Yoshi)
182 [0B6] // Green Greens (vs Kirby)
183 [0B7] // Corneria (vs Fox)
184 [0B8] // Pokémon Stadium (vs Pikachu)
185 [0B9] // Mushroom Kingdom I (vs Luigi)
186 [0BA] // Mute City (vs Captain Falcon)
187 [0BB] // Onett (vs Ness)
188 [0BC] // Poké Floats (vs Jigglypuff)
189 [0BD] // Icicle Mountain (vs Ice Climbers)
190 [0BE] // Princess Peach's Castle (vs Peach)
191 [0BF] // Temple (vs Zelda)
192 [0C0] // Fountain of Dreams (Emblem Music) (vs Marth)
193 [0C1] // Battlefield (Poké Floats song) (vs Mewtwo)
194 [0C2] // Yoshi's Island (vs Bowser)
195 [0C3] // Mushroom Kingdom II (Dr Mario Music) (vs Dr Mario)
196 [0C4] // Jungle Japes (vs Young Link)
197 [0C5] // Venom (vs Falco)
198 [0C6] // Fourside (vs Pichu)
199 [0C7] // Final Destination (Emblem Music) (vs Roy)
200 [0C8] // Flat Zone (vs Team Game & Watch)
201 [0C9] // Brinstar Depths (vs Gannondorf)
EVENT MATCH
202 [0CA] // Battlefield (Event #01) (Trouble King)
203 [0CB] // Temple (Event #18) (Link's Adventure)
204 [0CC] // Princess Peach's Castle (Event #03) (Bomb-fest)
205 [0CD] // Yoshi's Story (Event #04) (Dino-wrangling)
206 [0CE] // Onett (Event #05) (Spare Change)
207 [0CF] // Fountain of Dreams (Event #06) (Kirbys on Parade)
208 [0D0] // Pokémon Stadium (Event #07) (Pokémon Battle)
209 [0D1] // Brinstar (Event #08) (Hot Date on Brinstar)
210 [0D2] // Great Bay (Event #09) (Hide 'n' Sheik)
211 [0D3] // Yoshi's Island (Event #10) (All-Star Match 1-1 /vs Mario)
212 [0D4] // Icicle Mountain (Event #11) (King of the Mountain)
213 [0D5] // Mute City (Event #12) (Seconds, Anyone?)
214 [0D6] // Rainbow Cruise (Event #13) (Yoshi's Egg)
215 [0D7] // Goomba (Event #14) (Trophy Tussle 1)
216 [0D8] // Battlefield (Event #37) (Legendary Pokemon)
217 [0D9] // Corneria (Event #16) (Kirby's Air-raid)
218 [0DA] // Jungle Japes (F-Zero Music) (Event #17) (Bounty Hunters)
219 [0DB] // Kongo Jungle (Event #2) (Lord of the Jungle)
220 [0DC] // Final Destination (Event #19) (Peach's Peril)
221 [0DD] // Brinstar (Event #20) (All-Star Match 2-1 /vs Samus)
222 [0DE] // Princess Peach's Castle (Event #21) (Ice Breaker)
223 [0DF] // Mushroom Kingdom II (Event #22) (Super Mario 128)
224 [0E0] // Brinstar Depths (Event #27) (Cold Armor)
225 [0E1] // Yoshi's Island (Event #24) (The Yoshi Herd)
226 [0E2] // Fourside (DK Rap) (Event #25) (Gargantuans)
227 [0E3] // Entei (Event #26) (Trophy Tussle 2)
228 [0E4] // Venom (Event #23) (Slippy's Invention)
229 [0E5] // Green Greens (Event #28) (Puffballs Unite)
230 [0E6] // Temple (Great Bay music) (Event #29) (Triforce Gathering)
231 [0E7] // Fountain of Dreams (Event #15) (Girl Power)
232 [0E8] // Mushroom Kingdom I (Event #31) (Mario Bros. Madness)
233 [0E9] // Corneria (Many Arwings) (Event #32) (Target Acquired)
234 [0EA] // F //Zero Adventure Stage (Event #33) (Lethal Marathon)
235 [0EB] // Great Bay (Event #34) (Seven Years)
236 [0EC] // Dream Land (Event #35) (Time for a Checkup)
237 [0ED] // Fourside (Event #36) (Space Travelers 1-1)
238 [0EE] // Fountain of Dreams (Event #30) (All-Star Match 3-1 /vs Kirby)
239 [0EF] // Mushroom Kingdom II (Event #38) (Super Mario Bros. 2)
240 [0F0] // Pokémon Stadium (Event #39) (Jigglypuff Live!)
241 [0F1] // Temple (Emblem Music) (Event #40) (All-Star Match 4-1 /vs Marth)
242 [0F2] // Temple (Emblem Music) (Event #41) (En Garde!)
243 [0F3] // Poké Floats (Event #42) (Trouble King 2)
244 [0F4] // Big Blue (Event #43) (Birds of Prey)
245 [0F5] // Battlefield (Event #44) (Mewtwo Strikes!)
246 [0F6] // Flat Zone (Event #45) (Game and Watch Forever!)
247 [0F7] // Temple (Emblem Music) (Event #46) (Fire Emblem Pride)
248 [0F8] // Majora's Mask (Event #47) (Trophy Tussle 3)
249 [0F9] // Yoshi's Story (Event #48) (Pikachu and Pichu)
250 [0FA] // Mushroom Kingdom I (Event #49) (All-Star Match Deluxe 5-1 /vs Dr Mario)
251 [0FB] // Final Destination (Final Destination Match) (Event #50)
252 [0FC] // Final Destination (The Showdown) (Event #51)
253 [0FD] // Jungle Japes (DK Rap) (Event #10) (All-Star Match 1-2 /vs DK)
254 [0FE] // Yoshi's Story (Event #10) (All-Star Match 1-3 /vs Yoshi)
255 [0FF] // Princess Peach's Castle (Event #10) (All-Star Match 1-4 /vs Peach)
256 [100] // Rainbow Cruise (Event #10) (All-Star Match 1-5 /vs Bowser)
257 [101] // Great Bay (All-Star Match 2-2 /vs Link)
258 [102] // Temple (All-Star Match 2-3 /vs Zelda)
259 [103] // Mute City (All-Star Match 2-4 /vs Captain Falcon)
260 [104] // Corneria (All-Star Match 2-5 /vs Fox)
261 [105] // Pokémon Stadium (All-Star Match 3-2 /vs Pikachu)
262 [106] // Onett (All-Star Match 3-3 /vs Ness)
263 [107] // Icicle Mountain (All-Star Match 3-4 /vs Ice Climbers)
264 [108] // Mushroom Kingdom II (All-Star Match 4-2 /vs Luigi)
265 [109] // Poké Floats (All-Star Match 4-3 /vs Jigglypuff)
266 [10A] // Final Destination (All-Star Match 4-4 /vs Mewtwo)
267 [10B] // Flat Zone (All-Star Match 4-5 /vs Mr Game & Watch)
268 [10C] // Venom (All-Star Match Deluxe 5-2 /vs Falco)
269 [10D] // Pokémon Stadium (All-Star Match Deluxe 5-3 /vs Pichu)
270 [10E] // Great Bay (Saria's Song) (All-Star Match Deluxe 5-4 /vs Young Link)
271 [10F] // Temple (Emblem Music) (All-Star Match Deluxe 5-5 /vs Roy)
272 [110] // Final Destination (All-Star Match Deluxe 5-6 /vs Gannondorf)
273 [111] // Battlefield (Event #36) (Space Travelers 1-2)
UNLOCKABLES
274 [112] // Pokémon Stadium //Unlocking Jigglypuff
275 [113] // Final Destination //Unlocking Mewtwo
276 [114] // Mushroom Kingdom II //Unlocking Luigi
277 [115] // Fountain of Dreams //Unlocking Marth
278 [116] // Flat Zone //Unlocking Mr Game and Watch
279 [117] // Princess Peach's Castle (DR Mario song) //Unlocking Dr Mario
280 [118] // Final Destination (Great Bay music) //Unlocking Gannondorf
281 [119] // Great Bay (Saria's Song) //Unlocking Young Link
282 [11A] // Battlefield (Corneria Music) //Unlocking Falco
283 [11B] // Pokémon Stadium //Unlocking Pichu?
284 [11C] // Temple (Emblem Music) //Unlocking Roy?
MULTI-MAN MELEE
285 [11D] // Battlefield (Multi-Man Melee)
$Target Test - Broken Targets Don't Count [donny2112]
041C4344 38030000
$Break the Targets - Disable Targets and/or Flippers [Achilles]
041C4210 4E800020
041C42AC 4E800020
$Break the Targets Intangibility Glitch Fix [UnclePunch]
C21B65AC 00000005
9003000C 3C608046
6063B488 388001C0
3D808000 618CC160
7D8903A6 4E800421
60000000 00000000


Other Stages

$DUMMY / ICETOP Crash Prevent (Debug Mode)
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048
$Disable All-Star Heal Portal from Ending Match [Achilles]
0421F474 4E800020
$Disable Homerun Timer [Punkline]
041B9AB8 60000000
041B9ACC 60000000


.

.

.

To Be Categorized

$Hide Invisible Intangible Hurtboxes [Altafen]
C2080764 00000004 #main.asm
881F221E 70000080
4182000C 38000000
48000008 881F119E
60000000 00000000
$Rishi's Jungle Jam [Krohnos]
*Loads games as Rishi's Jungle Jam. Compatible with Slippi Online. v1.0
C216E750 00000010
3E208048 82319D30
5631443E 2C110202
41820044 3E208048
82319D30 5631443E
2C11010E 41820030
8A2DAFA0 2C110000
41820048 2C110001
41820040 3E208048
82319D30 5631443E
2C110208 41820008
48000028 3E808048
62940530 3A400000
9A54000B 3E400000
62520004 92540023
3A40000F 9A540027
3C808017 00000000
C216E91C 00000012
3E208048 82319D30
5631443E 2C110202
41820044 3E208048
82319D30 5631443E
2C11010E 41820030
8A2DAFA0 2C110000
41820058 2C110001
41820050 3E208048
82319D30 5631443E
2C110208 41820008
48000038 38600003
3C808045 6084310E
98640000 3C808045
60843F9E 98640000
3C808045 60844E2E
98640000 3C808045
60845CBE 98640000
80010024 00000000
$Big Light Shield Only (L) [Altafen]
C234E67C 00000003 #l.asm
2C050031 41800008
38A00031 98A40006
60000000 00000000
$Big Light Shield Only (R) [Altafen]
C234E698 00000003 #r.asm
2C030031 41800008
38600031 98640007
60000000 00000000
$Hold Ledges Forever [PKFreeZZy]
0409A950 60000000
$Unfreeze Game End (from 20XXTE) [Altafen, Dan Salvato]
*Modified to be a standalone gecko code
0416d2f4 60000000
C20D34E0 00000004
3C808047 8884B6A8
2C040000 41820008
4E800020 7C0802A6
60000000 00000000
C216D880 00000005
3D808037 618C8330
7D8903A6 4E800421
3D80801A 618C4B60
7D8903A6 4E800421
60000000 00000000
223f9704 00000000 # makes the "Game!" text half size (from here to the end)
82200000 803f9704
48001000 00000000
18000020 3f000000
20020004 00000000
e2000001 00000000
$Custom Hitbox/Hurtbox Colors [Altafen]
C20805F4 0000001D
7C7F1B78 8B03000C
2C180000 41820018
2C180001 41820040
2C180002 41820068
48000094 3F00EADD #EADD is hurtbox port 1 RRGG
6318CAFE 3F20803B #CAFE is hurtbox port 1 BBAA
63399928 83390000
93190000 3F00FF00 #FF00 is hitbox port 1 RRGG
631800FE 3F20804D #00FE is hitbox port 1 BBAA
633936A0 93190000
48000090 3F00DFFF #DFFF is hurtbox port 2 RRGG
631800FE 3F20803B #00FE is hurtbox port 2 BBAA
63399928 83390000
93190000 3F000102 #0102 is hitbox port 2 RRGG
6318FAFE 3F20804D #FAFE is hitbox port 2 BBAA
633936A0 93190000
48000060 3F00FFAA #FFAA is hurtbox port 3 RRGG
631833FE 3F20803B #33FE is hurtbox port 3 BBAA
63399928 83390000
93190000 3F00FAFA #FAFA is hitbox port 3 RRGG
631800FE 3F20804D #00FE is hitbox port 3 BBAA
633936A0 93190000
48000030 3F00CCC5 #CCC5 is hurtbox port 4 RRGG
63185FFE 3F20803B #5FFE is hurtbox port 4 BBAA
63399928 83390000
93190000 3F0000FA #00FA is hitbox port 4 RRGG
631800FE 3F20804D #00FE is hitbox port 4 BBAA
633936A0 93190000
60000000 00000000
$SDI Overlay [Altafen]
*Flash yellow on 1 SDI, blue on 2 SDI, purple on 3+ SDI inputs
C208E588 00000018 #sdi_input.asm
88A30505 38A50001
98A30505 2C050001
41820074 2C050002
41820038 3C00437F
900304B8 900304C0
900304C4 38000000
900304BC 900304C8
900304CC 900304D0
900304D4 38000080
98030504 48000068
3C00437F 900304C0
900304C4 38000000
900304B8 900304BC
900304C8 900304CC
900304D0 900304D4
38000080 98030504
48000034 3C00437F
900304B8 900304BC
900304C4 38000000
900304C0 900304C8
900304CC 900304D0
900304D4 38000080
98030504 8863000C
60000000 00000000
C208E734 00000002 #hitstun_end.asm
83FE002C 38000000
981F0505 00000000
$Turn Green When Actionable After Throw [Altafen, UnclePunch]
C208A3F8 00000013 #main.asm
3CA08048 80A59D30
54A5443E 2C050208
40820018 80ADB61C
88A50000 881F000C
7C002800 40820068
80BF0010 2C0500DB
41820020 2C0500DC
41820018 2C0500DD
41820010 2C0500DE
41820008 48000040
3CA0437F 90BF04BC
3CA04334 90BF04C4
38A00000 90BF04B8
90BF04C0 90BF04C8
90BF04CC 90BF04D0
90BF04D4 38A00080
98BF0504 38A01000
48000008 38A00000
60000000 00000000
$Clock Shows Current Time [Eon]
C22F42C0 00000009
9421FFD0 3D808034
618CC3F0 7D8903A6
4E800421 38A10008
3D808034 618CC668
7D8903A6 4E800421
80610010 1F63003C
8061000C 7F7B1A14
83A10008 38210030
60000000 00000000
$Hide Name Tags and Port Tags [Altafen]
042FCC44 4E800020
$Override Inverse Kinematics Behavior with Type 4 [PKFreeZZy]
*Attempt to make action states change the player's X rotation to match the angle of the surface below them.
0408A1C0 38800004
0408A1DC 48000010
$Zero Lag on L-Cancel [Altafen]
*really more like 1 frame lag
C208D6C8 00000002 #perfect_lcancel.asm
38000001 6C008000 #change 0001 to whatever number of frames
60000000 00000000
$Zero Lag on Aerial Landing [Altafen, walz]
*really more like 1 frame lag
*l-cancel not needed
C208D6EC 00000003 #perfect_always.asm
C0228AE4 3D808008
618CD708 7D8903A6
4E800421 00000000
$Fix Environment Collision Drawing Over Hitboxes [Altimor]
*fixes hitboxes not being visible on top of stage collision in develop mode
04030498 48000010 # Skip original collision drawing
041C5E6C 4BE94479 # bl from Stage_Draw to DevelopMode_DrawCollision
0405A2E4 4D820020 # beqlr to return if collision draw not enabled
0405A330 4816BC1C # Branch back to Stage_Draw epilogue
$Get Hit = Die [Altafen]
C206AD34 00000007 #fragile.asm
80031830 2C000000
41820024 38000000
90031830 7FC3F378
3D80800D 618C3BC8
7D8903A6 4E800421
807E002C 8803221F
60000000 00000000
$Fast Fall Overlay [Altafen, Punkline]
C207D550 0000000C #fastfall_available.asm
3CC08048 80C69D30
54C6443E 2C060208
40820018 80CDB61C
88C60000 8803000C
7C003000 40820034
3C00C200 900304BC
900304C0 900304C4
38000000 900304B8
900304C8 900304CC
900304D0 900304D4
38000091 98030504
80CDAEB4 00000000
C207D588 00000007 #fastfall_used.asm
3C808048 80849D30
5484443E 2C040208
40820018 808DB61C
88840000 8803000C
7C002000 4082000C
38000000 98030504
380000FE 00000000
$Rumble on Missed L-Cancel v2 [Altafen]
*v2 disables all other sources of rumble
C208D690 00000011 #rumble.asm
7C0802A6 90010004
9421FF00 BC610008
8865067F 808600E4
7C032000 41800050
3C608048 80639D30
5463443E 2C030208
40820018 806DB61C
88630000 8885000C
7C032000 40820028
8865000C 686300FF
38800000 38A00000
38C0003C 3D808001
618C4574 7D8903A6
4E800421 B8610008
80010104 38210100
7C0803A6 88A5067F
60000000 00000000
C2014574 00000003 #disable_other_rumble.asm
7C630775 41800008
4E800020 686300FF
7C0802A6 00000000
$Every Sound is now Mr. Saturn [Savestate]
*From https://www.youtube.com/watch?v=eAfs4fTVIac.
C238CFF4 00000002
7C0802A6 70630000
3863010B 00000000
$Disable Rumble When Controller is Unplugged [Dan Salvato]
*If a player has rumble enabled and then takes his controller out, the next person who plugs into that slot will not have rumble enabled.
C2376BB0 00000008
3CC08045 60C6C380
38800000 38A0000A
39000000 7CE518AE
2C0700FF 40820008
7D0431AE 38840001
38A5000C 2C040004
4180FFE4 8081002C
60000000 00000000
$"Random" Always Selects Specific Character [Jorgasms]
*#CSS icons from top left to bottom right, in order #?? can be replaced with 0x0 - 0x18 (0-24) which represents the 25 character icons #Replaces branch and link to the random function to li r3, 0x?? where r3 holds the
0425fb74 38600000
$Lottery Coin Modifier [Brandondorf9999]
*Sets the amount of lottery coins the player has when the Continue screen comes up. Maximum is 999. Replace XXX in 38000XXX with amount in hex.
041A0A60 60000000
041A0A64 38000001
$Always Use First Victory Theme [Brandondorf9999]
*In Classic, Adventure, and All-Star, the end-of-match victory screen will always play the first fanfare sound.
041809D4 60000000
041809D8 60000000
$Always Use Second Victory Theme [Brandondorf9999]
*In Classic, Adventure, and All-Star, the end-of-match victory screen will always play the second fanfare sound.
041809D4 60000000
041809D8 4802000C
$Automatically Advance after Completing a Level [Brandondorf9999]
*Skips the end-of-match bonus screen during Classic, Adventure, and All-Star.
04180ADC 38600001
$Set Lose Screen to Game Over [Brandondorf9999]
*Automatically causes Game Over upon losing all stocks in Classic, Adventure, and All-Star, regardless of coin count.
041A0A84 38000001
$Set Lose Screen to Game Over Alternate [Brandondorf9999]
*Does not seem to work. Assumed that it automatically causes Game Over upon losing all stocks in Classic, Adventure, and All-Star, regardless of coin count.
041A0A90 38000001
$"Continue" Text Doesn't Appear [Brandondorf9999]
*The "Continue?" text during a Classic, Aventure, and All-Star lose screen does not appear.
0419F854 60000000
$Continue Doesn't Subtract Coins [Brandondorf9999]
*Continuing during Classic, Adventure, or All-Star does not cost any coins.
041A0A70 60000000
041A0A84 38000000
$Don't Load Animations upon Game Over [Brandondorf9999]
*Assuming that this skips the Game Over animation, but causes Dolphin to crash.
0419F550 4800001C
0419F76C 4800001C
0419F954 60000000
$Don't Load Continue Sound Effect [Brandondorf9999]
*"Continue" sound effect doesn't play.
0419F854 60000000
0419F858 4800005C
0419FCE4 60000000
0419FCE8 48000028
041A09D4 60000000
041A09D8 48000020
$Continue Amount Equals Current Coin Count [Brandondorf9999]
*On Classic, Adventure, and All-Star's lose screen, the cost to continue will be equal to how many coins the player currently has. Game may lockup if you have over 99 coins.
041A0A6C 60000000
$Game Over Duration Modifier [Brandondorf9999]
*Changes how long the "Game Over" screen lasts before moving back to the menu. 2C030XXX, change XXX to number of frames that the Game Over screen lasts.
0419F978 2C03000F
$Game Over Restores Game Point [Brandondorf9999]
*"Game Over" acts as a free Continue option, resuming the battle that was lost with full stocks/no damage. Especially helpful for All-Star.
0419F990 60000000
$Loss Rewards Coins [Brandondorf9999]
*Gives the player 999 lottery coins upon losing all stocks.
041A0A60 60000000
$Victory Screen even During Loss [Brandondorf9999]
*Losing all stocks during Classic, Adventure, or All-Star results in a victory screen before going to the continue screen.
0416D6E0 60000000
$High Coin Count Leads to Loss [Brandondorf9999]
*Game will not allow continuation even if the player has a large amount of coins.
0419F4DC 41810058
041A0A84 38000001
041A0A90 38000000
$Instant Game Over [Brandondorf9999]
*Losing in Classic, Adventure, or All-Star results in an instant Game Over with no option to continue.
0419F93C 60000000
$No Music on Continue Screen [Brandondorf9999]
041A09D8 48000020
$Continue Possible Regardless of Balance [Brandondorf9999]
*Game will take away coins, but a continue can still be bought even with insufficient funds. If this is the case, the coin count will underflow to 999.
0419F4DC 60000000
0419F764 60000000
041A09D8 60000000
041A0A80 60000000
$Continue Possible Regardless of Balance (Short Version) [Brandondorf9999]
*Same effect as the above code, but shortened.
0419F4DC 60000000
041A0A90 38000000
$Continue - Trophy Instantly Gets Back Up [Brandondorf9999]
*This was initially labeled as "Trophy Fall Down Animation Duration," but it instead seems to cause the trophy on the continue screen to pop back up before choosing an option.
0419F74C 2C0303E7
$Camera is Far Out [Brandondorf9999]
*Camera is more backward than normal everywhere in the game. All models also become distorted, making hitting fighters nearly impossible.
043B9398 3F000000
$FOV Modifier [Brandondorf9999]
*Camera zoom-in modifier. XXXX0000 - Change XXXX to desired camera zoom.
044DE328 40000000
$FOV Modifier 2 [Brandondorf9999]
*Camera zoom-in modifier. Seems to be opposite and inverse of the previous code. XXXX0000 - Change XXXX to desired camera zoom.
044DE338 40200000
$Smeared Camera and Hitboxes [Brandondorf9999]
*Many 2D imagery becomes very smeared. Hitboxes also become unpredictable.
044DE310 3FC00000
$Skewed Camera [Brandondorf9999]
*All visuals become randomly distorted.
043B9398 3F400000
$Very Tiny Display [Brandondorf9999]
*All visuals become incredibly small.
044DE328 3F000000
044DE338 40000000
$Vertical Stretch Modifier [Brandondorf9999]
*XXXX0000 - Change XXXX to values to magnify vertical stretch.
044DE340 42000000
$Brighter Particle Effects [Brandondorf9999]
*Certain effects become brighter, most apparant with explosions.
043A07BC 38A00001
$Miscellaneous Alpha Blending (Destination) [Brandondorf9999]
*0-Zero,1-One,2-Source Color,3-Inv. Source Color,4-Source Alpha,5-Inv. Source Alpha,6-Destination,7-Inv. Destination,8-Inverted Zero,9-One (Inverted Divide),A-Source Inverted,B-Inv. Source Inverted,C-Source Alpha Inverted,D-Inv. Source Alpha Inverted,E-Destination Inverted,F-Inv. Destination Inverted
04361854 38A0000D
$Miscellaneous Alpha Blending (Source) [Brandondorf9999]
*0-Zero,1-One,2-Source Color,3-Inv. Source Color,4-Source Alpha,5-Inv. Source Alpha,6-Destination,7-Inv. Destination,8-Inverted Zero,9-One (Inverted Divide),A-Source Inverted,B-Inv. Source Inverted,C-Source Alpha Inverted,D-Inv. Source Alpha Inverted,E-Destination Inverted,F-Inv. Destination Inverted
04361850 3880000D
$P1 - Enter Battle with 1 Player [donny2112]
00480845 00000003
00480869 00000003
0048088D 00000003
$Immediate KO upon Receiving Damage [wParam]
04002F04 3CE08045
04002F08 60E73080
04002F0C 88C3006C
04002F10 1CC60E90
04002F14 7CE73214
04002F18 A0A70060
04002F1C A0C70062
04002F20 7C053000
04002F24 40810008
04002F28 480D0CA0
04002F2C 7C0802A6
04002F30 48067434
0406A360 4BF98BA4
$All Items/Projectiles Invisible [wParam]
04002F50 38000000
04002F54 9003001C
04002F58 8001001C
04002F5C 48265BF0
04268B48 4BD9A408
$Obtain Hidden Trophies (Z-button at Lottery Screen) [donny2112/JasonHaffner/cloakedguy]
8A46B108 00000010
0B123456 00000000
8245C390 00000003
0245C526 00008001
0245C560 00008001
0245C5BE 00008001
05123456 DEAD55B2
00000000 40000000
$All Special Messages
0045C200 000018FF
$All Bonuses
0045C348 00001FFF
$All Event Matches Open and Completed [JAY007]
0445C12C FFFFFFFF
$Infinite Time
0446B6CA 00000075
$Time Switch [Jupiter_]
*L + Dpad Up to 1 sec, L + Dpad Down to 8 min, 32 sec
0A46B108 00000048
0446B6CA 000000FF
0A46B108 00000044
0446B6C8 00000200
$1,048,576 Vs Matches Played
0245C0D8 00000010
$All Damage Deals 999%
044D8260 40100000
$Physical Attacks Hit Opponents from Anywhere [donny2112]
04079108 60000000
$Ground Jump goes Very High
044D8EBC 40000000
$Mushrooms Last Forever and Stack [wParam]
040D15FC 60000000
040D1F98 60000000
$Must be On from 1P Stamina Mode to 1P Giga Bowser
557E0000 60000000
00000000 857E0000
60000000 00400001
057E0004 38BCFFF8
057E002C 4A838274
0401829C 497C7D68
057E0030 90010004
057E00FC 4A98E63C
0416E734 496718FC
$1P Stamina Mode [madewokherd]
057E0048 8803006C
057E0050 60000001
057E0064 9803006C
$1P Low Gravity [madewokherd]
057E0048 8803006C
057E0054 60000004
057E0064 9803006C
$1P Invisibility [madewokherd]
057E0048 8803006C
057E0058 60000008
057E0064 9803006C
$1P Metal [madewokherd]
057E0048 8803006C
057E005C 60000030
057E0064 9803006C
$1P Giant Player [madewokherd]
057E0068 38006666
057E006C 3C003FE6
057E0070 90030080
$1P Tiny Player [madewokherd]
057E0068 38003333
057E006C 3C003EB3
057E0070 90030080
$1P Extremely Fast Melee (3x) [Tornado9797]
057E0080 38000000
057E0084 3C004040
057E008C 90030034
$1P Lightning (1.25x) Speed [makewokherd]
057E0080 38000000
057E0084 3C003FA0
057E008C 90030034
$1P Slo-mo (.5x) Speed [madewokherd]
057E0080 38000000
057E0084 3C003F00
057E008C 90030034
$1P Fighting Polygon Male [madewokherd]
057E0008 3800001B
057E000C 981A0013
057E0034 3800001B
057E0038 98030060
$1P Fighting Polygon Female [madewokherd]
057E0008 3800001C
057E000C 981A0013
057E0034 3800001C
057E0038 98030060
$1P Sopo [madewokherd]
057E0008 38000020
057E000C 981A0013
057E0034 38000020
057E0038 98030060
$1P Giga Bowser [madewokherd]
057E0008 3800001D
057E000C 981A0013
057E0034 3800001D
057E0038 98030060
057E0048 8803006C
057E004C 700000BF
057E0064 9803006C
$Master Control Debug Menu (Activates upon Viewing CSS) [donny2112]
024D68BC 00000602
$Debug Menu - Level Select Extension [donny2112]
043FB2E8 00000003
043FB300 437F0000
043FB304 3F800000
$All Players become Mario (Debug Menu Required to Prevent Freeze) [donny2112]
00000000 84453084
00000008 000403A4
$Debug Menu - Scale Extension [wParam]
043FB760 447A0000
043FB780 447A0000
043FB7A0 447A0000
043FB7C0 447A0000
$Debug Menu - Item Drop Rate Extension [wParam]
043FA9C8 00000003
043FA9E0 41000000
043FA9E4 3F800000
$Add 2 CPU Ice Climbers to Every Melee [wParam]
04179188 2C1B0004
0416EA2C 38000007
04167978 3800000E
04167980 38000001
$Add 2 CPU Ice Climbers to Every Melee with Proper Score Keeping [wParam]
04179188 2C1B0004
0416EA2C 38000007
04167978 3800000E
04167980 38000001
04167A84 38600006
$Stamina Mode/Status Modifier (Debug Required, VIBRATION SELECT becomes mode select. DAMAGE SET becomes HP) [wParam]
043FA8C4 466C6167
043FA8C8 73203E00
043000E0 9886006C
043000E4 80050068
043000E8 B0060072
043000EC 1C000002
043000F0 B0060074
04300164 98860090
04300168 8005006C
0430016C B0060096
04300170 1C000002
04300174 B0060098
043FAA64 00000003
043FAA7C 437F0000
043FAA80 3F800000
043FAA84 00000003
043FAA9C 437F0000
043FAAA0 3F800000
043FAAA4 00000003
043FAABC 437F0000
043FAAC0 3F800000
043FAAC4 00000003
043FAADC 437F0000
043FAAE0 3F800000
$Speed Mod/Team Damage (Debug Required, VIBRATION becomes match speed, also toggles team attack) [wParam]
043FA5E0 00000000
043FA678 00000008
043FA690 40A00000
043FA694 3E000000
043FA698 00000002
043FA6A4 804D5880
043FA6A8 803FA350
043FA6B0 40000000
043FA6B4 00000000
043FA6B8 00000001
043FA6BC 803004E8
043FA6C0 803FA8C4
043FA6D8 00000009
043FA9AC 80300290
043FA9B0 803FC426
04300068 4839FF98
046A0000 801F0220
046A0004 901E0034
046A0008 801F0228
046A000C 981E0001
046A0010 801F0138
046A0014 4BC60058
$One CPU Buddy per Player (Buddies stay KOed) [wParam]
04031BCC 4BFD1334
04002F00 907E00B0
04002F04 38600080
04002F08 9861002A
04002F0C 38610024
04002F10 48065F89
04002F14 907E00B4
04002F18 4802ECB8
$Two CPU Buddies per Player (Buddies stay KOed) [wParam]
04031BCC 4BFD1334
04002F00 907E00B0
04002F04 38600080
04002F08 9861002A
04002F0C 38610024
04002F10 48065F89
04002F14 907E00B4
04002F18 38610024
04002F1C 48065F7D
04002F20 4802ECB0
$Three CPU Buddies per Player (Buddies stay KOed) [wParam]
04031BCC 4BFD1334
04002F00 907E00B0
04002F04 38600080
04002F08 9861002A
04002F0C 38610024
04002F10 48065F89
04002F14 907E00B4
04002F18 38610024
04002F1C 48065F7D
04002F20 38610024
04002F24 48065F75
04002F28 4802ECA8
$One CPU Mirror per Player (Mirrors stay KOed) [wParam]
04031BCC 4BFD1334
04002F00 907E00B0
04002F04 3860002A
04002F08 9861002A
04002F0C 38610024
04002F10 48065F89
04002F14 907E00B4
04002F18 4802ECB8
$Two CPU Mirrors per Player (Mirrors stay KOed) [wParam]
04031BCC 4BFD1334
04002F00 907E00B0
04002F04 3860002A
04002F08 9861002A
04002F0C 38610024
04002F10 48065F89
04002F14 907E00B4
04002F18 38610024
04002F1C 48065F7D
04002F20 4802ECB0
$Three CPU Mirrors per Player (Mirrors stay KOed) [wParam]
04031BCC 4BFD1334
04002F00 907E00B0
04002F04 3860002A
04002F08 9861002A
04002F0C 38610024
04002F10 48065F89
04002F14 907E00B4
04002F18 38610024
04002F1C 48065F7D
04002F20 38610024
04002F24 48065F75
04002F28 4802ECA8
$Picking up a Metal Box Deals 999% to Opponents [wParam]
04002F04 8083002C
04002F08 80A40518
04002F0C 2C050000
04002F10 41820034
04002F14 7CA72B78
04002F18 3C608045
04002F1C 60633080
04002F20 810300B0
04002F24 7C074000
04002F28 41820010
04002F2C 80A8002C
04002F30 3C60447A
04002F34 90651838
04002F38 81080010
04002F3C 2C080000
04002F40 4082FFE4
04002F44 4E800020
043F1C50 80002F04
$Infinite Bunny Hood [wParam]
0406A5C8 60000000
$Items Never Disappear [wParam]
04269638 60000000
$Infinite Starman [wParam]
0406A4F8 60000000
$Bunny Hood Duration Modifier [wParam]
0407FAAC 38000025
0407FB70 38000025
$Cloaking Device Duration Modifier [wParam]
04094654 38800025
$Metal Box Duration Modifier [wParam]
0408721C 38800025
$Starman Duration Modifier [wParam]
04077D1C 38800025
$D-Pad Down Drops an Item [wParam]
04225774 480001D8
04225964 48000080
04225590 3C60804C
04225594 60601FAC
042255A8 3C60804C
042255AC 60631FAC
$Item Modifier for "D-Pad Drops Down an Item" [wParam]
0449FAB0 000000D1
$Peach Item Pull Modifier [donny2112]
0411D0A4 38C000AB
$Pokémon Modifier [donny2112]
0427A970 38A000BB
0427A748 4BD88838
04002F80 38E000BB
04002F84 90E30E24
04002F88 482777C4
$P1 Almost No Bonuses [donny2112]
02453A42 01AC0000
$P2 Almost No Bonuses [donny2112]
024548D2 01AC0000
$P3 Almost No Bonuses [donny2112]
02455762 01AC0000
$P4 Almost No Bonuses [donny2112]
024565F2 01AC0000
$P1 Almost All Bonuses [donny2112]
02453A42 01AC0001
$P2 Almost All Bonuses [donny2112]
024548D2 01AC0001
$P3 Almost All Bonuses [donny2112]
02455762 01AC0001
$P4 Almost All Bonuses [donny2112]
024565F2 01AC0001
$Jump out of Helpless Falling [wParam]
0407D698 38000001
$Helpless Falling Wears Off [wParam]
0409694C 3880001D
$Kirby - Invisible Head/Body [ASPD0796]
42453130 032A0007
$Donkey Kong - Instant Charge Neutral B [JAY007]
0410E878 3800000A
$Luigi - Side B 99% Misfire Chance [JAY007]
04142EDC 38000060
04142AFC 38000001
$Sheik - Game Crash on Hit while Charging Neutral B [Tornado9797]
04112074 38000006
04112338 38600006
$Samus - Neutral B Instant Charge [JAY007]
041294CC 60000000
0412984C 38600007
$P1 Hold Jump while Gaining Height to Gain More [Y.S.]
3A46B108 00000C00
42453130 00724000
$P2 Hold Jump while Gaining Height to Gain More [Y.S.]
3A46B114 00000C00
42453FC0 00724000
$P3 Hold Jump while Gaining Height to Gain More [Y.S.]
3A46B120 00000C00
42454E50 00724000
$P4 Hold Jump while Gaining Height to Gain More [Y.S.]
3A46B12C 00000C00
42455CE0 00724000
$P1 Kirby Body Appearance Modifier [TheLuckyDucky]
42453130 032A0003
$P2 Kirby Body Appearance Modifier [TheLuckyDucky]
42453FC0 032A0000
$P3 Kirby Body Appearance Modifier [TheLuckyDucky]
42454E50 032A0000
$P4 Kirby Body Appearance Modifier [TheLuckyDucky]
42455CE0 032A0000
$P1 Instant Charged Smash [JAY007]
42453130 10BC4270
$P2 Instant Charged Smash [JAY007]
42453FC0 10BC4270
$P3 Instant Charged Smash [JAY007]
42454E50 10BC4270
$P4 Instant Charged Smash [JAY007]
42455CE0 10BC4270
$P1 Infinite Shield [JAY007]
42453130 0CFC4270
$P2 Infinite Shield [JAY007]
42453FC0 0CFC4270
$P3 Infinite Shield [JAY007]
42454E50 0CFC4270
$P4 Infinite Shield [JAY007]
42455CE0 0CFC4270
$P1 Ganondorf Carries Sword (Cosmetic Only) [donny2112]
14453130 00000000
42453130 032B0000
$P2 Ganondorf Carries Sword (Cosmetic Only) [donny2112]
14453FC0 00000000
42453FC0 032B0000
$P3 Ganondorf Carries Sword (Cosmetic Only) [donny2112]
14454E50 00000000
42454E50 032B0000
$P4 Ganondorf Carries Sword (Cosmetic Only) [donny2112]
14455CE0 00000000
42455CE0 032B0000
$P1 Invincible and Deals 999% on Every Hit [Akuryu/TheLuckyDucky]
044D8260 40100000
044530D8 00000000
044530E0 00000000
$P2 Invincible and Deals 999% on Every Hit [Akuryu/TheLuckyDucky]
044D8260 40100000
04453F68 00000000
04453F70 00000000
$P3 Invincible and Deals 999% on Every Hit [Akuryu/TheLuckyDucky]
044D8260 40100000
04454DF8 00000000
04454E00 00000000
$P4 Invincible and Deals 999% on Every Hit [Akuryu/TheLuckyDucky]
044D8260 40100000
04455C88 00000000
04455C90 00000000
$P1 Invincible
044530D8 00000000
044530E0 00000000
$P2 Invincible
04453F68 00000000
04453F70 00000000
$P3 Invincible
04454DF8 00000000
04454E00 00000000
$P4 Invincible
04455C88 00000000
04455C90 00000000
$P1 Infinite Stock
0445310C 00000300
$P2 Infinite Stock
04453F9C 00000300
$P3 Infinite Stock
04454E2C 00000300
$P4 Infinite Stock
04455CBC 00000300
$P1 No Stocks
0445310C 00000000
$P2 No Stocks
04453F9C 00000000
$P3 No Stocks
04454E2C 00000000
$P4 No Stocks
04455CBC 00000000
$Force Port 1 Control
04453088 00000000
$Force Port 2 Control
04453F18 00000000
$Force Port 3 Control
04454DA8 00000000
$Force Port 4 Control
04455C38 00000000
$Port 1 Master Control (L+D-Pad Left - HMN, L+D-Pad Right - CPU) [Jupiter_]
0A46B108 00000041
04453088 00000000
0A46B108 00000042
04453088 00000001
$Port 2 Master Control (R+D-Pad Left - HMN, R+D-Pad Right - CPU)[Jupiter_]
0A46B108 00000021
04453F18 00000000
0A46B108 00000022
04453F18 00000001
$Port 3 Master Control (Z+D-Pad Left - HMN, Z+D-Pad Right - CPU)[Jupiter_]
0A46B108 00000011
04454DA8 00000000
0A46B108 00000012
04454DA8 00000001
$Port 4 Master Control (Y+D-Pad Left - HMN, Y+D-Pad Right - CPU)[Jupiter_]
0A46B108 00000801
04455C38 00000000
0A46B108 00000802
04455C38 00000001
$P1 999% Respawn [Jupiter_]
0446B6DC 000003E7
$P2 999% Respawn [Jupiter_]
0446B6EA 000003E7
$P3 999% Respawn [Jupiter_]
0446B6F8 000003E7
$P4 999% Respawn [Jupiter_]
0446B706 000003E7
$P1 320 HP [Jupiter_]
044530E2 00000140
$P2 320 HP [Jupiter_]
04453F72 00000140
$P3 320 HP [Jupiter_]
04454E02 00000140
$P4 320 HP [Jupiter_]
04455C92 00000140
$P1 999 HP [Jupiter_]
044530E2 000003E7
$P2 999 HP [Jupiter_]
04453F72 000003E7
$P3 999 HP [Jupiter_]
04454E02 000003E7
$P4 999 HP [Jupiter_]
04455C92 000003E7
$P1 1 HP [Jupiter_]
044530E2 00000001
$P2 1 HP [Jupiter_]
04453F72 00000001
$P3 1 HP [Jupiter_]
04454E02 00000001
$P4 1 HP [Jupiter_]
04455C92 00000001
$P1 White Tone [donny2112]
00480827 00000001
$P1 Dark Tone [donny2112]
00480827 00000002
$P1 All Black [donny2112]
00480827 00000003
$P1 All Gray [donny2112]
00480827 00000004
$P2 White Tone [donny2112]
0048084B 00000001
$P2 Dark Tone [donny2112]
0048084B 00000002
$P2 All Black [donny2112]
0048084B 00000003
$P2 All Gray [donny2112]
0048084B 00000004
$P3 White Tone [donny2112]
0048086F 00000001
$P3 Dark Tone [donny2112]
0048086F 00000002
$P3 All Black [donny2112]
0048086F 00000003
$P3 All Gray [donny2112]
0048086F 00000004
$P4 White Tone [donny2112]
00480893 00000001
$P4 Dark Tone [donny2112]
00480893 00000002
$P4 All Black [donny2112]
00480893 00000003
$P4 All Gray [donny2112]
00480893 00000004
$P1-P4 White Tone [donny2112]
00000000 80480827
00000001 00040024
$P1-P4 Dark Tone [donny2112]
00000000 80480827
00000002 00040024
$P1-P4 All Black [donny2112]
00000000 80480827
00000003 00040024
$P1-P4 All Gray [donny2112]
00000000 80480827
00000004 00040024
$P1 5.0 x Size [donny2112]
044806F8 40A00000
$P1 3.0 x Size [donny2112]
044807F8 40400000
$P1 2.0 x Size [donny2112]
044806F8 40000000
$P1 0.5 x Size [donny2112]
044806F8 3F000000
$P1 0.1 x Size [donny2112]
044806F8 3DCCCCDF
$P2 5.0 x Size [donny2112]
0448071C 40A00000
$P2 3.0 x Size [donny2112]
0448071C 40400000
$P2 2.0 x Size [donny2112]
0448071C 40000000
$P2 0.5 x Size [donny2112]
0448071C 3F000000
$P2 0.1 x Size [donny2112]
0448071C 3DCCCCDF
$P3 5.0 x Size [donny2112]
04480740 40A00000
$P3 3.0 x Size [donny2112]
04480740 40400000
$P3 2.0 x Size [donny2112]
04480740 40000000
$P3 0.5 x Size [donny2112]
04480740 3F000000
$P3 0.1 x Size [donny2112]
04480740 3DCCCCDF
$P4 5.0 x Size [donny2112]
04480764 40A00000
$P4 3.0 x Size [donny2112]
04480764 40400000
$P4 2.0 x Size [donny2112]
04480764 40000000
$P4 0.5 x Size [donny2112]
04480764 3F000000
$P4 0.1 x Size [donny2112]
04480764 3DCCCCDF
$Level Modifier (VS Mode, Special Melees, and HRC only) [donny2112]
04480684 FF6E0001
$Target Test Level Access Part 1 (LRZY + D-pad) [donny2112]
0A46B108 00000048
04480684 FF6E0021
0A46B108 00000041
04480684 FF6E0022
0A46B108 00000042
04480684 FF6E0023
0A46B108 00000044
04480684 FF6E0024
0A46B108 00000028
04480684 FF6E0025
0A46B108 00000021
04480684 FF6E0026
0A46B108 00000022
04480684 FF6E0027
0A46B108 00000024
04480684 FF6E0028
0A46B108 00000018
04480684 FF6E0029
0A46B108 00000011
04480684 FF6E002A
0A46B108 00000012
04480684 FF6E002B
0A46B108 00000014
04480684 FF6E002C
0A46B108 00000808
04480684 FF6E002D
0A46B108 00000801
04480684 FF6E002E
0A46B108 00000802
04480684 FF6E002F
0A46B108 00000804
04480684 FF6E0030
$Target Test Level Access Part 2 (LRZ + D-pad) [donny2112]
0A46B108 00000048
04480684 FF6E0031
0A46B108 00000041
04480684 FF6E0032
0A46B108 00000042
04480684 FF6E0033
0A46B108 00000044
04480684 FF6E0034
0A46B108 00000028
04480684 FF6E0035
0A46B108 00000021
04480684 FF6E0036
0A46B108 00000022
04480684 FF6E0037
0A46B108 00000024
04480684 FF6E0038
0A46B108 00000018
04480684 FF6E0039
0A46B108 00000011
04480684 FF6E003A
$Adventure/Event Level Access (LRZ + D-pad)[donny2112]
0A46B108 00000048
04480684 FF6E0001
0A46B108 00000041
04480684 FF6E003B
0A46B108 00000042
04480684 FF6E003F
0A46B108 00000044
04480684 FF6E0042
0A46B108 00000028
04480684 FF6E0047
0A46B108 00000021
04480684 FF6E0049
0A46B108 00000022
04480684 FF6E0052
0A46B108 00000024
04480684 FF6E0054
0A46B108 00000018
04480684 FF6E0055
0A46B108 00000011
04480684 FF6E00D7
0A46B108 00000012
04480684 FF6E00E3
0A46B108 00000014
04480684 FF6E00F8
$Miscellaneous Level Access (LR + D-pad)[donny2112]
0A46B108 00000048
04480684 FF6E0053
0A46B108 00000041
04480684 FF6E00E4
0A46B108 00000042
04480684 FF6E00E9
0A46B108 00000044
04480684 FF6E00EA
0A46B108 00000028
04480684 FF6E00F0
$Button Stage Select (DPad + AY) [Jupiter_]
0A46B108 00000101
044D6CAC 00002402
0A46B108 00000102
044D6CAC 00005002
0A46B108 00000104
044D6CAC 0000CC02
0A46B108 00000108
044D6CAC 00005F02
0A46B108 00000801
044D6CAC 0000E502
0A46B108 00000802
044D6CAC 00007402
0A46B108 00000804
044D6CAC 0000C102
0A46B108 00000808
044D6CAC 0000A902
$P1 Always Metal [donny2112]
0045ACC4 00000030
$P1 Metal and Low Gravity [donny2112]
0045ACC4 00000034
$P1 Low Gravity [donny2112]
0045ACC4 00000004
$P1 Stamina [donny2112]
0045ACC4 00000004
$P2 Always Metal [donny2112]
0045ACE8 00000030
$P2 Metal and Low Gravity [donny2112]
0045ACE8 00000034
$P2 Low Gravity [donny2112]
0045ACE8 00000004
$P2 Stamina [donny2112]
0045ACE8 00000001
$P3 Always Metal [donny2112]
0045AD0C 00000030
$P3 Metal and Low Gravity [donny2112]
0045AD0C 00000034
$P3 Low Gravity [donny2112]
0045AD0C 00000004
$P3 Stamina [donny2112]
0045AD0C 00000001
$P4 Always Metal [donny2112]
0045AD30 00000030
$P4 Metal and Low Gravity [donny2112]
0045AD30 00000034
$P4 Low Gravity [donny2112]
0045AD30 00000004
$P4 Stamina [donny2112]
0045AD30 00000001
$Elevated Victor [donny2112]
044DA3DC 00000004
$Super-Sized Victor [donny2112]
044DA3E0 00000004
$Super-Sized Victor in all Boxes [donny2112]
044DA3C8 00000004
$Only Victor's Box Shows [donny2112]
044DA3E4 00000004
$Must Be On - Effects Modifier [donny2112]
057E8000 3C80817E
057E8004 60848100
057E8008 81E30000
057E800C 82040000
057E8010 7C0F8000
057E8014 40820010
057E8018 82040004
057E801C 92030000
057E8020 48000010
057E8024 38840008
057E8028 2C1000FF
057E802C 40A2FFE0
057E8030 88630001
057E8034 4AA91304
04279334 4956ECCC
057E81F8 000000FF
$Samus: Ice Missile (-->B) [Y.S.]
057E8100 0F060AA3
057E8104 191600B7
$Samus: Dark Missile (->B) [Y.S.]
057E8108 0C060223
057E810C 193606A3
$Samus: Ice Beam (Full Charge Shot) [Y.S.]
057E8110 190A069F
057E8114 191600B7
$Link: Ice Arrow [Y.S.]
057E8118 040E000F
057E811C 191600B7
$Link: Dark Arrow [Y.S.]
057E8118 040E000F
057E811C 193606A3
$Fox: Fire Blaster [Y.S.]
057E8120 00000047
057E8124 1E0400A3
$Mewtwo: DownB Forces Taunt [wParam]
040C45AC 38800108
$Instantly Charged Pikachu/Pichu [bopie64]
04124E0C 3800005B
04125200 386000B5
041252A0 386000B5
$Jump off Ground State Modifier [wParam]
040CB4FC 38800000
$After Third Jump State Modifier [wParam]
0409694C 38800000
$Receive Damage State Modifier [wParam]
0408E244 38800000
$Up-Smash Animation Modifier [heinermann]
0408CA60 38800000
$Combo Hit 1 Animation Modifier [heinermann]
0408AC44 38800000
$Combo Hit 2 Animation Modifier [heinermann]
0408AFDC 38800000
$Dash Attack Animation Modifier [heinermann]
0408B4D8 38800069
$Forward Tilt Up Animation Modifier [heinermann]
0408C42C 38800000
$Forward Smash Animation Modifier [heinermann]
0408C4C4 38800000
$Pick Up Animation Modifier [heinermann]
040947D8 38800000
$Screw Ball Use Animation [heinermann]
040D2D80 38800000
$Screw Ball Receive Animation [heinermann]
040D305C 38800000
$Stationary Grab Animation [heinermann]
040D8A0C 38800000
$Mewtwo's ->B Reaction Modifier [heinermann]
040BCFD8 38800000
$Barrel Cannon Animation Modifier [heinermann]
040C90C0 38800000
$Reaction being Captured by Kirby-Yoshi Modifier [heinermann]
0410A9B8 38800000
$Animation inside of Kirby-Yoshi's Egg Modifier [heinermann]
0410ACC4 38800000
$Receiving Ice Damage Animation Modifier [heinermann]
0409107C 38800000
$Super Mushroom Grow Animation Modifier [heinermann]
040D1744 38800000
040D1904 38800000
$Super Mushroom Shrink Back Animation Modifier [heinermann]
040D1BD0 38800000
040D1D40 38800000
$Poison Mushroom Shrink Animation Modifier [heinermann]
040D2034 38800000
040D21F4 38800000
$Poison Mushroom Grow Back Animation Modifier [heinermann]
040D24C0 38800000
040D2630 38800000
$Warp Star Going Up Animation Modifier [heinermann]
040C47A8 38800000
$Warp Star Coming Down Animation Modifier [heinermann]
040C4A6C 38800000
$Kirby Vacuum Animation Modifier [heinermann]
040BD220 38800000
$In Kirby's Mouth Animation Modifier [heinermann]
040BD668 38800000
$Spit from Kirby Animation Modifier [heinermann]
040BDBFC 38800000
$Swallowed by Kirby Animation Modifier [heinermann]
040BE0A4 38800000
$Breaking out of Kirby Animation Modifier [heinermann]
040BD668 38800000
$Kirby's Hammer Animation Modifier [heinermann]
042ADC5C 38000000
$Peach's Umbrella Animation Modifier [heinermann]
042BDA70 38000000
$Arwing Projectile Modifier [heinermann]
042E7394 38000000
$Flatzone Tool Drop Modifier [heinermann]
042EEFB4 38000000
$Green Greens Apple Modifier [heinermann]
042EE2D0 38000000
$Lip's Stick Flower Modifier [heinermann]
0429A750 38000000
$Kirby Cutter Beam Modifier [heinermann]
0429BAC0 38000000
$Ness' PK Thunder Modifier [heinermann]
042AB594 38000000
$Samus' Grapple Beam Modifier [heinermann]
042B7C70 38000000
$Chikorita Projectile Modifier [heinermann]
042C9B98 38000000
$Blastoise Projectile Modifier [heinermann]
042CABD0 38000000
$Octorok Projectile Modifier [heinermann]
042E8AE4 38000000
$Mini - Unowns Modifier [heinermann]
042CEE60 38000000
$Staryu Projectile Modifier [heinermann]
042D4CEC 38000000
$Cyndaquil Fire Modifier [heinermann]
042D64C0 38000000
$Wolfen Projectile Modifier [heinermann]
042EAF68 38000000
$Luigi Projectile Modifier [bopie64]
041429D8 38A00000
$Mewtwo Projectile Modifier [bopie64]
04147538 38C00000
$Mewtwo Projectile Modifier 2 [bopie64]
04148C20 38A00000
$Damage Knockback Replaced with Poison Mushroom Effects [wParam]
0408E254 48043DA9
$Damage Knockback Replaced with Super Mushroom Effects [wParam]
0408E254 480434B9
$Mewtwo - DownB Shrinks Opponents [wParam]
040C45BC 4800DA41
$Samus - Neutral B Always Fires Left with No Animation Lag [ethNargy]
044D99B8 41FF0000
$Peach - Infinite Double Jumps [wParam]
040CC1B0 60000000
$Mewtwo - Infinite Double Jumps [wParam]
040CC300 60000000
$Kirby/Jigglypuff - Infinite Jumps [wParam]
040CBB48 60000000
$Yoshi - Infinite Doubles Jumps [wParam]
040CBF38 60000000
$Ness - Infinite Double Jumps [wParam]
040CBE00 60000000
$Infinite Double Jumps [wParam]
040CC1B0 60000000
040CC300 60000000
040CBB48 60000000
040CBC98 60000000
040CBF38 60000000
040CBE00 60000000
$Super Mario/Dr. Mario (Special Moves Enhanced) [Jupiter_]
044D919C 41000000
044D91A0 40000000
044D91C4 40000000
044D91E4 40000000
$Super Captain Falcon/Ganondorf  (Special Moves Enhanced)[Akuryu]
044D9208 41000000
044D9214 40010000
044D9228 40000000
044D9234 40000000
$Super Fox/Falco (Special Moves Enhanced)
044D928F 42500000
044D92A8 40000000
$Fox/Falco Invisible Guns [Jupiter_]
044D9274 49CC0000
$Fox/Falco Huge Guns [Bazza]
044D9274 41FF0000
$Super Link/Young Link (Special Moves Enhanced)
044D92F4 41000000
044D92FC 40000000
044D9338 41FF0000
044D9348 41FF0000
$Super Kirby (Special Moves Enhanced) [Jupiter_]
044D9370 41000000
044D9394 41000000
044D93AC 41000000
044D93C0 40000000
$Super Kirby's Stolen B-moves  (Stolen Moves Enhanced)
044D93CC 41000000
044D93D4 41000000
044D93E0 41000000
044D93EC 41000000
044D9410 41FF0000
044D9480 41000000
044D9494 40000000
044D94F0 40000000
044D9584 40000000
044D95A8 41FF0000
$Super Donkey Kong (Special Moves Enhanced) [donny2112/Bazza/Jupiter_]
044D95CC 40000000
044D95D0 40000000
044D95D4 40000000
044D95E4 40000000
044D95EC 40000000
$Super Zelda/Sheik (Special Moves Enhanced)
024D9660 00234100
044D96A8 41FF0000
044D9BA8 41FF0000
044D9BE0 40000000
044D9BF8 41FF0000
044D9C04 41000000
$Super Ness (Special Moves Enhanced)
044D971C 41FF0000
044D9728 41000000
044D97A0 40000000
$Super Peach (Special Moves Enhanced) [Jupiter_/donny2112]
044D97C4 00000000
044D97DC 41000000
044D97E4 40000000
044D97FC 41FF0000
044D9804 40000000
044D9824 40000000
$Ice Climbers Rapid Fire
044D983C 41000000
$Super Pikachu/Pichu (Special Moves Enhanced)
044D9904 41000000
044D992C 41000000
044D9958 41000000
$Samus Rapid Homing Missiles
044D99E4 41000000
$Super Yoshi (Special Moves Enhanced)
044D9A3C 40000000
044D9A5C 40B00000
$Super Bowser/Giga Bowser (Special Moves Enhanced)
024D9AD0 00054100
044D9ADC 41000000
044D9AE4 41000000
$Marth/Roy Infinite Jumps via Side B
044D9B38 40000000
$Super Jigglypuff (Special Moves Enhanced)
044D9C18 40000000
044D9C38 40000000
044D9C68 00000000
044D9C70 00000000
$Super Luigi (Special Moves Enhanced) [Jupiter_]
044D9CA4 41000000
044D9CB4 40000000
044D9CEC 41000000
$Super Mewtwo (Special Moves Enhanced)
044D9D1C 41000000
044D9D50 40000000
$Super Mr. Game and Watch (Special Moves Enhanced)
044D9DE8 40000000
044D9DF0 40000000
044D9E50 41FF0000
$Move Swap Code (D-Pad Up = P1 > P2, P2 > P3, and P3 > P4) [wParam]
04002F04 88E3006C
04002F08 1CE70044
04002F0C 3CC0804C
04002F10 60C61FAC
04002F14 7CA6382E
04002F18 2C050008
04002F1C 40820018
04002F20 80C30010
04002F24 2C060000
04002F28 4182000C
04002F2C 80E60084
04002F30 90E30084
04002F34 7C0802A6
04002F38 4806742C
0406A360 4BF98BA4
$Move Swap Repair
040704F0 4E800020
$Move Swap Fix 2 [Y.S.]
04070B88 4E800020
0409C640 4E800020
040C2FD8 4E800020
0407AE68 60000000
04388220 4E800020
$Mr. Game and Watch as Mario Fix [Y.S.]
04388220 4E800020
$Move Swap All Players (DUp P1, DRight P2, DDown P3, DLeft P4) [Y.S.]
04002F00 895F000C
04002F04 3D608000
04002F08 616B2F80
04002F0C 1D4A0004
04002F10 7CCB512E
04002F14 90DF0024
04002F18 48065C7C
04068B90 4BF9A370
04002F1C 88E3006C
04002F20 1CE70044
04002F24 3CC0804C
04002F28 60C61FAC
04002F2C 7CC6382E
04002F30 38E00000
04002F34 3CA08000
04002F38 60A52F80
04002F3C 2C060001
04002F40 40820008
04002F44 80E5000C
04002F48 2C060002
04002F4C 40820008
04002F50 80E50004
04002F54 2C060004
04002F58 40820008
04002F5C 80E50008
04002F60 2C060008
04002F64 40820008
04002F68 80E50000
04002F6C 2C070000
04002F70 41820008
04002F74 90E30084
04002F78 7C0802A6
04002F7C 480673E8
0406A360 4BF98BBC
$Unpredictable Hitboxes and Models (Pausing Causes Freeze) [bopie64]
044D7AB8 2A100001
$Cannot Perform First Ground Jump [wParam]
040CB4FC 3880000E
$Grounded First Jump Becomes Down Smash [wParam]
040CB4FC 38800040
$Black Floors with Occasionally Disappearing Models [Akuryu]
00453000 00001001
$Invisible Stage Geometry [Akuryu]
00453000 0000100F
$No Textures for Stages, Projectiles, or Items [Akuryu]
04453000 40100000
$All Battle Visuals Render as Tiny Triangles [Akuryu]
00453000 00001BB1
$Crowd Cheers Loudly on Every Hit [ChunkyTiger]
044D6501 10000000
$Mildly Broken Stage Geometry [Rune]
04453000 0000001E
$Fighters Face Wrong Direction
044D8270 40100000
$Fighters Face Forward
044D8270 00000000
$Fighters Stuck in T-Pose
044D8278 00000000
$Camera Controls Outside of Pausing (Pause and Unpause When Fight Starts)
04452C6C 00000001
$Faster Walking
044D8E7C 40000000
$Bouncy Items with Torn Graphics (Enables Far Zoom)
044D7AC0 40100000
$Big Blue - Whole Stage Does Flips, Eventually Disappears [donny2112]
044DB3D5 40000000
$Mute City - Invisible Platforms [donny2112]
00000000 844DB3D5
40000000 00100001
$Brinstar Depths - No Kraid and Fourside - Weird Rotation [donny2112]
00000000 844DB490
40000000 00800001
$Low Flying Great Fox [Jupiter_]
044DB180 40000000
$Poison Mushrooms KO Upon Contact [wParam]
040D21BC 48001EFC
040D1FFC 480020BC
$Super Mushrooms KO Upon Contact[wParam]
040D170C 480029AC
040D18CC 480027EC
$Taunting Causes Self-Destruct [wParam]
040DEBD0 4BFF4FF8
$Top of Screen KO Always Makes Fighters Hit Screen [wParam]
040D40B8 480006C8
$Top of Screen KO Always Star KOs [wParam]
040D4780 4BFFF938
$Master Hand in Extra 1P Modes (Need 3P) [Rune]
044D6CB1 10000000
$Fighters get Stuck Trying to Walk [Rune]
044D8E7C 20800000
$Stage will Rain Bob-ombs after 20 Seconds [Someguyxg3]
0046DB6E 00000001
$Very Distorted Menus, GUI, and HUD [MASTERLINKX]
0437A3F8 C0DC0008
$Game and Watch - Kirby Rapid Fire Neutral B [Bazza]
044D95A8 41FF0000
$Donkey Kong - Infinite Height through Side B [Bazza]
044D95D0 40000000
$Donkey Kong - Fast Neutral B [Jupiter_]
044D95E4 40000000
$Enemy Name's Sound Modifier [donny2112]
04473699 00000002
$1P Force Character Selection [donny2112]
04470778 01000300
$Slot 1 CPU Type/Level Modifier [donny2112]
0248082E 00000409
$Slot 2 CPU Type/Level Modifier [donny2112]
02480852 00000409
$Slot 3 CPU Type/Level Modifier [donny2112]
02480876 00000409
$Slot 4 CPU Type/Level Modifier [donny2112]
0248089A 00000409
$Peach Wears No Skirt [Ralf]
040DEC00 4800000C
0411B574 38A0FFFF
$Zelda Wears No Skirt [Ralf]
040DEC14 4800000C
0413930C 38A0FFFF
$No Default Color Overlays [Altafen]
*Removes every color flash of any kind the base game applies on its own
C20BFFD0 00000002 #overlay.asm
38600001 4E800020
60000000 00000000
$Dash Grab Overlay [Altafen]
C206A138 0000000F #dashgrab.asm
807A0010 2C0300D6
41820010 2C0300D7
41820008 4800005C
3C608048 80639D30
5463443E 2C030208
40820018 806DB61C
88630000 881A000C
7C001800 40820034
3C00437F 901A04B8
901A04C4 38000000
901A04BC 901A04C0
901A04C8 901A04CC
901A04D0 901A04D4
38000091 981A0504
8079000C 00000000
$MH/CH Improvements [sushie]
C21508B8 00000003
88C4000C 1CC60044
7CC61A14 80C60000
60000000 00000000
04156AFC 8006065C
C214FCB8 00000010
4800003C 4E800021
40A00000 40400000
40000000 3C8EFA39
42BA0000 42280000
BFCCCCCD 40500000
42340000 42340000
3FB33333 C2340000
C2340000 4BFFFFC9
7C6802A6 C0030004
D01F0028 C0030000
D01F002C C0030014
D01F00C0 38630018
C0030008 D01F0030
C003000C D01F0034
C0030004 D01F00F4
80040008 00000000
C2155E68 00000005
4BFFFF7D 7C6802A6
C0030004 D01F0010
C0030000 D01F0014
38630028 80040008
60000000 00000000
0415BF20 EC0007B2
0415BF2C EC0007B2
0415BF38 EC0007B2
04152B78 60000000
04152B48 C01E0028
04153378 60000000
04154548 60000000
04154518 C01E0028
041549E8 60000000
04152334 60000000
041580F0 60000000
041580C0 C01E0010
04158DA4 60000000
04158D74 C01E0010
04159244 60000000
C2151AB0 00000008
3D808008 618C5134
7D8803A6 4E800021
4BFFFEC5 7C8802A6
38840018 C0240000
48000009 48000014
C0030080 EC01002A
D0030080 4E800020
60000000 00000000
C2157358 00000004
7FE3FB78 4BFFFE89
7C8802A6 38840028
C0240000 4BFFFFCD
60000000 00000000
C2150B24 00000003
3D808015 618C2BCC
7D8803A6 4E800021
60000000 00000000
C2153348 00000023
807F0000 C03E0028
48000009 48000104
7C0802A6 9421FFD0
90010034 BFE1001C
DBE10020 83E3002C
FFE00890 38810010
C002D688 D0040000
D0040004 D0040008
80BF010C 3D808015
618CC208 7D8803A6
4E800021 C0840000
C07F00B0 EC432028
C0840004 C07F00B4
EC232028 3D808002
618C2C30 7D8803A6
4E800021 4BFFFDC9
7C6802A6 C063000C
EC6307F2 C05F2340
C082A818 EC211028
FC012000 4080000C
FC000850 48000008
FC000890 FC001840
40810024 FC012000
4081000C FC001890
48000008 FC001850
EC02002A D01F2340
4800000C EC22082A
D03F2340 C03F2340
7FE3FB78 38800000
3D808007 618C592C
7D8803A6 4E800021
CBE10020 BBE1001C
80010034 38210030
7C0803A6 4E800020
C01E0028 00000000
C2153144 00000002
901F2340 8001003C
60000000 00000000
C2153450 00000005
C03F2340 7FE3FB78
38800000 3D808007
618C592C 7D8803A6
4E800021 80010024
60000000 00000000
C21534F4 00000005
C03E2340 7FC3F378
38800000 3D808007
618C592C 7D8803A6
4E800021 7FA3EB78
60000000 00000000
C21536F8 0000000B
C03F2340 3D808032
618C63D4 7D8803A6
4E800021 FFE00890
C03F2340 3D808032
618C6240 7D8803A6
4E800021 FC400890
FC60F890 C03F002C
EC630072 C01E00D4
EC420032 EC630032
7F83E378 7FA7EB78
38810028 00000000
C22F0B80 00000003
3BE30000 807E002C
80632340 809F0028
9064001C 00000000
042F0CA0 60000000
042F0DE4 60000000
C21523A8 00000004
807F002C 38000165
90032394 38000000
90032390 8001001C
60000000 00000000
C2157920 00000004
807F002C 38000161
90032394 38000000
90032390 8001001C
60000000 00000000
C2152708 00000008
3D808015 618C2370
7D8803A6 4E800021
38600166 907F2394
4BFFFBB5 7C6802A6
C0030010 D01F2390
3D808015 618C2718
7D8903A6 4E800420
60000000 00000000
C2157C80 00000008
3D808015 618C78E8
7D8803A6 4E800021
38600162 907F2394
4BFFFB6D 7C6802A6
C0030010 D01F2390
3D808015 618C7C90
7D8903A6 4E800420
60000000 00000000
C215260C 00000002
80852394 C0252390
38A00000 00000000
C2157B84 00000002
80852394 C0252390
38A00000 00000000
041527F4 FC200090
04157D6C FC200090
04158584 38E0007F
041585B8 38E0007F
041585EC 38E0007F
04158620 38E0007F
$MH/CH Control with Any Port [sushie, Achilles1515]
*Control MH/CH with any port instead of being restricted to ports 3 & 4
C21508B8 00000003
88C4000C 1CC60044
7CC61A14 80C60000
60000000 00000000
04156AFC 8006065C
$MH/CH Vibrate on Hit [sushie]
*Hands will vibrate on hit
C208EB24 00000006
7FC3F378 809E1860
80BE183C 80DE0010
38E00000 C03E1960
3D808009 618C0594
7D8803A6 4E800021
2C1F0000 00000000
$All Hits are Windboxes [sushie]
C208ED8C 0000002B #src/fun/windbox.asm
881D2222 5400DFFF
41820008 4800002C
881D2071 5400E73E
2C00000C 40800014
2C00000A 4182000C
2C000009 4080000C
7FE3FB78 48000015
3C008008 6000F71C
7C0903A6 4E800420
7C0802A6 9421FFD0
90010034 BFE10010
DBE10018 DBC10020
DBA10028 83E3002C
806DAEB4 C0030100
C03F1850 EFE10032
7FE3FB78 C03F1850
3D808008 618CD7F0
7D8803A6 4E800021
FFC00890 3C008032
60006240 7C0803A6
4E800021 EFBF0072
FC20F090 3C008032
600063D4 7C0803A6
4E800021 EC5F0072
801F00E0 2C000001
40820030 C01F1844
7FE3FB78 FC20E850
EC210032 3C008008
6000DC0C 7C0803A6
4E800021 C00292F8
D01F00F0 48000034
FC20E850 C01F1844
EC210032 D03F00F0
7FE3FB78 C01F0844
FC000050 EC400072
3C008008 6000DC0C
7C0803A6 4E800021
38600000 907F18AC
CBE10018 CBC10020
CBA10028 BBE10010
80010034 38210030
7C0803A6 4E800020
60000000 00000000
$Hide Invisible Intangible Hurtboxes [Altafen]
C2080764 00000004 #main.asm
881F221E 70000080
4182000C 38000000
48000008 881F119E
60000000 00000000
$Custom Hitbox/Hurtbox Colors [Altafen]
C20805F4 0000001D
7C7F1B78 8B03000C
2C180000 41820018
2C180001 41820040
2C180002 41820068
48000094 3F009900 #EADD is hurtbox port 1 RRGG
631800FE 3F20803B #CAFE is hurtbox port 1 BBAA
63399928 83390000
93190000 3F009900 #FF00 is hitbox port 1 RRGG
631800FE 3F20804D #00FE is hitbox port 1 BBAA
633936A0 93190000
48000090 3F004099 #4099 is hurtbox port 2 RRGG
631899FE 3F20803B #00FE is hurtbox port 2 BBAA
63399928 83390000
93190000 3F009900 #0102 is hitbox port 2 RRGG
631800FE 3F20804D #FAFE is hitbox port 2 BBAA
633936A0 93190000
48000060 3F008080 #FFAA is hurtbox port 3 RRGG
631800FE 3F20803B #33FE is hurtbox port 3 BBAA
63399928 83390000
93190000 3F009900 #FAFA is hitbox port 3 RRGG
631800FE 3F20804D #00FE is hitbox port 3 BBAA
633936A0 93190000
48000030 3F000099 #CCC5 is hurtbox port 4 RRGG
631800FE 3F20803B #5FFE is hurtbox port 4 BBAA
63399928 83390000
93190000 3F009900 #00FA is hitbox port 4 RRGG
631800FE 3F20804D #00FE is hitbox port 4 BBAA
633936A0 93190000
60000000 00000000
$Unfreeze Game End (from 20XXTE) [Altafen, Dan Salvato]
*Modified to be a standalone gecko code
0416d2f4 60000000
C20D34E0 00000004
3C808047 8884B6A8
2C040000 41820008
4E800020 7C0802A6
60000000 00000000
C216D880 00000005
3D808037 618C8330
7D8903A6 4E800421
3D80801A 618C4B60
7D8903A6 4E800421
60000000 00000000
223f9704 00000000 # makes the "Game!" text half size (from here to the end)
82200000 803f9704
48001000 00000000
18000020 3f000000
20020004 00000000
e2000001 00000000
$Hold Ledges Forever [PKFreeZZy]
0409A950 60000000
$Big Light Shield Only (L) [Altafen]
C234E67C 00000003 #l.asm
2C050031 41800008
38A00031 98A40006
60000000 00000000
$Big Light Shield Only (R) [Altafen]
C234E698 00000003 #r.asm
2C030031 41800008
38600031 98640007
60000000 00000000
$Green Overlay during Landing IASA [Altafen]
C20D5DB8 0000000D #main.asm
3C608048 80639D30
5463443E 2C030208
40820018 806DB61C
88630000 881E000C
7C001800 40820038
3C60437F 907E04BC
3C604334 907E04C4
38600000 907E04B8
907E04C0 907E04C8
907E04CC 907E04D0
907E04D4 38600080
987E0504 7FA3EB78
60000000 00000000
$Brawl-Style Team Colors [flieskiller]
*More Available Team Color Options for Specific Characters
C225EBA0 00000016
8AF303BE 3DE08042
61EFB460 7DF17B78
3A31FFFC 7E31FA14
8A510000 8A11FFFC
7E528214 2C120003
41800070 8A0F0000
896F0001 2C0B0000
4182004C 7C10A000
40820010 7C0B9000
40820008 4800000C
39EF0004 4BFFFFD8
3E208042 6231B460
3A31FFF4 8AEF0003
9AF10001 8AEF0002
39600001 99710000
3A310008 7E31FA14
48000018 3DE08042
61EFB460 3AE00000
9AEFFFF4 3A400000
9A510000 39600000
9971FFFC 9AFCFFFF
60000000 00000000
C2261BD8 00000004
1C840003 3DE08042
61EFB460 39EFFFF8
7DEF9A14 3A000001
9A0F0000 00000000
C225EDDC 00000008
3DE08042 61EFB460
39EFFFF4 8A0F0000
2C100000 41820020
3A000000 9A0F0000
88AF0001 3DE08025
61EFEE1C 7DE903A6
4E800420 880303BE
60000000 00000000
04261BDC 7CC43378
041B0374 88860063
041B0378 88050063
041B03C4 88860063
041B03C8 88050063
041B0414 88860063
041B0418 88050063
0642B460 00000038
00030003 00040100
01030000 01040101
04030000 07030201
10030001 11030004
11040105 16030004
16040100 18030104
02030301 02030103
$Red Menu [Anycard]
050F8998 990019FF
$Partially Invisible Techs v1.1 [Clown, PKFreeZZy]
C2080A30 00000006
801F0010 280000C7
41A0001C 280000C9
41A10014 801F1988
2C800002 4C421182
41860008 5460CFFF
60000000 00000000
$Disable F-Zero Grand Prix Cars
0420c1f8 60000000
$Frozon Camera on Mushroom Kingdom I
04207c88 4e800020
$Tilt Stick [Altafen]
C20DF3A8 00000002 #tilt_stick/dsmash.asm
38600000 4E800020
60000000 00000000
C208BB68 00000008 #tilt_stick/dtilt.asm
808DAEB4 C0030644
C02400D4 FC000840
40810024 C003063C
FC000840 4C401382
40820014 3D808008
618CBBA4 7D8903A6
4E800420 801F0668
540005EF 00000000
C20DF1C8 00000002 #tilt_stick/fsmash.asm
38600000 4E800020
60000000 00000000
C208B67C 00000011 #tilt_stick/ftilt.asm
C0230640 C0029758
FC010040 40800008
FC200850 808DAEB4
C044003C FC011040
4080005C C0230638
C0029758 FC010040
40800008 FC200850
FC011040 4C411382
4082003C C01F002C
C03F0638 EC210032
C0028950 FC010040
4C401382 40820010
C01F002C FC000050
D01F002C 3D808008
618CB6E0 7D8903A6
4E800420 801F0668
540005EF 00000000
C208B7B8 00000007 #tilt_stick/ftilt_angle.asm
80030668 540005EF
41820018 3D808007
618CD964 7D8903A6
4E800421 48000014
3D808007 618CD99C
7D8903A6 4E800421
60000000 00000000
C20DF2D8 00000002 #tilt_stick/usmash.asm
38600000 4E800020
60000000 00000000
C208B9A4 00000008 #tilt_stick/utilt.asm
808DAEB4 C0030644
C02400CC FC000840
40800024 C003063C
FC000840 4C411382
40820014 3D808008
618CB9DC 7D8903A6
4E800420 801F0668
540005EF 00000000
$Tech Window Display [Altafen]
*Could benefit from being used with the "No Default Color Overlays" Gecko Code
C2080E30 00000017 #main.asm
83C3002C 3FE08048
83FF9D30 57FF443E
2C1F0208 40820018
83EDB61C 8BFF0000
881E000C 7C00F800
40820088 3D808009
618C86B0 7D8903A6
4E800421 2C030000
4082001C 887E0680
808DAEB4 8084001C
7C032000 40800054
38600000 3CA0437F
3CC042EE 3CE00000
90FE04C8 90FE04CC
90FE04D0 90FE04D4
38000091 981E0504
90DE04C0 90DE04C4
2C030000 41820010
90FE04B8 90BE04BC
48000018 90BE04B8
90FE04BC 4800000C
38000000 981E0504
60000000 00000000
$No Default Color Overlays [Altafen]
C20BFFD0 00000002 #overlay.asm
38600001 4E800020
60000000 00000000
$No Voice (Local Player Only) [Altafen]
C20682E0 00000007 #Player_SpawnInit.asm
3C808048 88849D30
2C040008 40820018
808DB61C 88840000
88BB000C 7C042800
4182000C 5063FFBC
48000008 60630002
60000000 00000000
C208047C 00000006 #MetalOff.asm
3CA08048 88A59D30
2C050008 40820018
80ADB61C 88A50000
88C3000C 7C053000
41820008 98832225
60000000 00000000
$Land-Cancel Zelda Neutral B [UnclePunch]
0413aa14 38600000
0413ac70 4BF47EAD
$Powershield Only [UnclePunch]
*it kind of removes shield dropping altogether
04099274 80040668 #NoBufferRollForwardFromDash.asm
C2093E2C 00000005 #NoHoldShield.asm
7FC3F378 3C008009
60002C54 7C0903A6
4E800421 3C008009
60003EA4 7C0903A6
4E800420 00000000
04091AFC 41820078 #NoBufferShield/Dash.asm
04091A64 41820060 #NoBufferShield/Wait.asm
04091B10 60000000 #NoLightShield/Dash.asm
04091A78 60000000 #NoLightShield/Wait.asm
04093F14 48000084 #NoShieldBubble/NoCheckShieldFlag.asm
04091EB8 60000000 #NoShieldBubble/NoCheckShieldFlag2.asm
04093B20 60000000 #NoShieldBubble/NoShieldBubble1.asm
04093D84 60000000 #NoShieldBubble/NoShieldBubble2.asm
$Game! Splash is Half-Sized [Altafen, Dan Salvato]
223f9704 00000000 # makes the "Game!" text half size (from here to the end)
82200000 803f9704
48001000 00000000
18000020 3f000000
20020004 00000000
e2000001 00000000
$Fixed Camera is Default [UnclePunch]
0402f47c 38000004
$Disable Screen Shake for Teams [UnclePunch]
C2030E44 00000004
3CE08048 88E707C8
2C070000 41820008
4E800020 7C0802A6
60000000 00000000
$Hold L For Giga Bowser, Wireframes, Sandbag, and Sopo
[PyotrLuzhin] (1.02)
C225BBB8 00000010
9003000C 3A030010
39400000 3E20804C
3A3120BC 1D2A0044
7D71482E 556B0673
4182004C 1D2A0008
7D70482E 2C0B0005
40820008 3960001D
2C0B0000 40820008
3960001B 2C0B0012
40820008 3960001C
2C0B0008 40820008
3960001F 2C0B000E
40820008 39600020
7D70492E 394A0001
2C0A0004 40A2FFA0
60000000 00000000
C216D8E8 00000009
3CE08043 38E7208C
1D030008 7D07402E
2C08001A 4180002C
2C080021 41820024
991D0000 7D044378
2C08001D 4182000C
2C08001F 4082000C
39000000 991D000C
7C840774 00000000


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Non-Playable Characters
Male Wireframe
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Sandbag