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At the character select screen,hold the START button and then input the following code: {{Motion|8}}{{Motion|4}}{{Motion|2}}{{Motion|6}}{{Motion|8}}{{Motion|2}}+{{Icon-SNK|b}}+{{Icon-SNK|c}} | At the character select screen,hold the START button and then input the following code: {{Motion|8}}{{Motion|4}}{{Motion|2}}{{Motion|6}}{{Motion|8}}{{Motion|2}}+{{Icon-SNK|b}}+{{Icon-SNK|c}} | ||
'''NOTE:''' you have to have orochi leona | '''NOTE:''' you have to have ethier orochi leona or orochi iori unlocked in order for this code to work | ||
{{ ProConTable | |||
| pros= | |||
* Good pokes | |||
* Strong zoning game with hcf P/K | |||
* good space control | |||
| cons= | |||
* Almost non exisitant light confirms | |||
* no invinicble reversal without meter | |||
* most of her special moves will whiff on crouchers | |||
}} | |||
==Movelist== | ==Movelist== | ||
<center>'''Move List Showcase''' <br> | |||
<youtube>z9ugSrg8W7Q</youtube></center> | |||
=== Normals === | === Normals === | ||
==== Far Normals ==== | ==== Far Normals ==== | ||
Line 962: | Line 976: | ||
==Combos== | == Combos == | ||
General notes: | |||
==== meterless ==== | |||
''(midscreen)'' | |||
*'''cr.A, st.B (2 hits)''' | |||
Light string that does almost no dmg. Since O.shermie has (almost) 0 light confirms, this is really only thing you have for a Light confirm | |||
*'''cl.C, f.B, hcb C''' | |||
This combo won't work if a jump-in is implimented | |||
*'''(j.X), cl.C, hcb C''' | |||
Literally O.shermie's main and only bnb combo. | |||
''(Corner)'' | |||
*'''(j.X), cl.C, f.B, hcb C''' | |||
This can work outside the corner, but the pushback on f.B will cause the hcb C to whiff. | |||
==== with meter ==== | |||
''(midscreen)'' | |||
*'''(cr.B, st.A) / (cr.A, st.B (1 hit), qcfx2 A''' | |||
Light confirm into super. Pretty much O.Shermies only way to get atleast some form of a light confirm. | |||
*'''cl.C, f.B, qcfx2 P''' | |||
This combo won't work if a jump-in is implimented | |||
*'''(j.X), cl.C, qcfx2 P''' | |||
Main metered jump-in into heavy combo. | |||
==Strategy== | ==Strategy== |
Latest revision as of 08:59, 23 May 2024
Introduction
- How to Select the team orochi:
At the character select screen,hold the START button and then input the following code: +
+
NOTE: you have to have ethier orochi leona or orochi iori unlocked in order for this code to work
Strengths | Weaknesses |
---|---|
|
|
Movelist
Normals
Far Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Close Range Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Crouching Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Low | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | None | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Low | - | - | - | - | - | - | KD | - | - | - | - |
Neutral Jumping Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Diagonal Jump Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Blowback Attack
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Throws
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | - | - | - | - | - | - | - | - | - | - | - |
Command Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
Special Moves
Super Moves
Combos
General notes:
meterless
(midscreen)
- cr.A, st.B (2 hits)
Light string that does almost no dmg. Since O.shermie has (almost) 0 light confirms, this is really only thing you have for a Light confirm
- cl.C, f.B, hcb C
This combo won't work if a jump-in is implimented
- (j.X), cl.C, hcb C
Literally O.shermie's main and only bnb combo.
(Corner)
- (j.X), cl.C, f.B, hcb C
This can work outside the corner, but the pushback on f.B will cause the hcb C to whiff.
with meter
(midscreen)
- (cr.B, st.A) / (cr.A, st.B (1 hit), qcfx2 A
Light confirm into super. Pretty much O.Shermies only way to get atleast some form of a light confirm.
- cl.C, f.B, qcfx2 P
This combo won't work if a jump-in is implimented
- (j.X), cl.C, qcfx2 P
Main metered jump-in into heavy combo.
Strategy