The King of Fighters '97/Yamazaki: Difference between revisions

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==Introduction==
==Introduction==
Ryuji Yamazaki is a character that is good at controlling space with his Snake Tamer attacks as well getting in close for Headbutt combos, and Infinite pressure. Along with throwing Taunt counters to people who jump attack at Yamazaki too often.
Ryuji Yamazaki is a character that is good at controlling space with his Snake Tamer attacks as well getting in close for Headbutt combos, and Infinite pressure. Along with throwing Taunt counters to people who jump attack at Yamazaki too often.
{{ ProConTable
| pros=
* placeholder
| cons=
* placeholder
}}


==Movelist==
==Movelist==
<center>'''Move List Showcase''' <br>
<youtube>PXeZOrGxVbo</youtube></center>
=== Normals ===
=== Normals ===
==== Far Normals ====
==== Far Normals ====
Line 11: Line 21:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki St.A.png
|caption=
|caption=
|name=st.A
|name=st.A
Line 22: Line 32:
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=6
  |Active=
  |active=5
  |Recovery=
  |recovery=7
  |Total=
  |total=18
  |Hit Adv=
  |Hit Adv=0
  |Block Adv=
  |Block Adv=-2
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 36: Line 46:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki St.B.png
|caption=
|caption=
|name=st.B
|name=st.B
Line 47: Line 57:
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=5
  |Active=
  |active=4
  |Recovery=
  |recovery=9
  |Total=
  |total=18
  |Hit Adv=
  |Hit Adv=-1
  |Block Adv=
  |Block Adv=-3
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 61: Line 71:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki St.C.png
|caption=
|caption=
|name=st.C
|name=st.C
Line 72: Line 82:
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=13
  |Active=
  |active=5
  |Recovery=
  |recovery=26
  |Total=
  |total=44
  |Hit Adv=
  |Hit Adv=-11
  |Block Adv=
  |Block Adv=-13
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 86: Line 96:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki St.D.png
|caption=
|caption=
|name=st.D
|name=st.D
Line 97: Line 107:
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=9
  |Active=
  |active=6
  |Recovery=
  |recovery=26
  |Total=
  |total=41
  |Hit Adv=
  |Hit Adv=-12
  |Block Adv=
  |Block Adv=-14
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 112: Line 122:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki Cl.A.png
|caption=
|caption=
|name=cl.A
|name=cl.A
Line 121: Line 131:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=command
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=3
  |Active=
  |active=5
  |Recovery=
  |recovery=5
  |Total=
  |total=13
  |Hit Adv=
  |Hit Adv=+2
  |Block Adv=
  |Block Adv=0
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 137: Line 147:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki Cl.B.png
|caption=
|caption=
|name=cl.B
|name=cl.B
Line 146: Line 156:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=command
  |Guard= Mid
  |Guard=Low
  |Startup=
  |Startup=4
  |Active=
  |active=4
  |Recovery=
  |recovery=7
  |Total=
  |total=15
  |Hit Adv=
  |Hit Adv=+1
  |Block Adv=
  |Block Adv=-1
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 162: Line 172:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki Cl.C.png
|caption=
|caption=
|name=cl.C
|name=cl.C
Line 171: Line 181:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=command
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=2
  |Active=
  |active=6
  |Recovery=
  |recovery=22
  |Total=
  |total=30
  |Hit Adv=
  |Hit Adv=-8
  |Block Adv=
  |Block Adv=-10
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 187: Line 197:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki Cl.D(1).png
|image2=KOF97 Yamazaki Cl.D(2).png
|caption=
|caption=
|name=cl.D
|name=cl.D
Line 196: Line 207:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=command (1st hit)
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=5
  |Active=
  |active=3,7
  |Recovery=
  |recovery=16
  |Total=
  |total=31
  |Hit Adv=
  |Hit Adv=-3
  |Block Adv=
  |Block Adv=-5
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 213: Line 224:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki Cr.A.png
|caption=
|caption=
|name=cr.A
|name=cr.A
Line 222: Line 233:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=command
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=5
  |Active=
  |active=4
  |Recovery=
  |recovery=7
  |Total=
  |total=16
  |Hit Adv=
  |Hit Adv=+1
  |Block Adv=
  |Block Adv=-1
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 238: Line 249:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki cr.B.png
|caption=
|caption=
|name=cr.B
|name=cr.B
Line 249: Line 260:
  |Cancel=
  |Cancel=
  |Guard= Low
  |Guard= Low
  |Startup=
  |Startup=5
  |Active=
  |active=5
  |Recovery=
  |recovery=7
  |Total=
  |total=17
  |Hit Adv=
  |Hit Adv=0
  |Block Adv=
  |Block Adv=-2
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 263: Line 274:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki Cr.C(1).png
|image2=KOF97 Yamazaki Cr.C(2).png
|caption=
|caption=
|name=cr.C
|name=cr.C
Line 272: Line 284:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=None
  |Cancel=command
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=3
  |Active=
  |active=3,3
  |Recovery=
  |recovery=24
  |Total=
  |total=33
  |Hit Adv=
  |Hit Adv=-10
  |Block Adv=
  |Block Adv=-12
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 288: Line 300:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki Cr.D.png
|caption=
|caption=
|name=cr.D
|name=cr.D
Line 299: Line 311:
  |Cancel=
  |Cancel=
  |Guard= Low
  |Guard= Low
  |Startup=
  |Startup=8
  |Active=
  |active=12
  |Recovery=
  |recovery=18
  |Total=
  |total=38
  |Hit Adv=KD
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-12
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 314: Line 326:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki jp.A.png
|caption=
|caption=
|name=nj.A
|name=nj.A
Line 325: Line 337:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=3
  |Active=
  |active=11
  |Recovery=
  |recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 339: Line 351:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki nj.B.png
|caption=
|caption=
|name=nj.B
|name=nj.B
Line 350: Line 362:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=3
  |Active=
  |active=11
  |Recovery=
  |recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 364: Line 376:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki nj.C.png
|caption=
|caption=
|name=nj.C
|name=nj.C
Line 375: Line 387:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=12
  |Active=
  |active=7
  |Recovery=-
  |recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 389: Line 401:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki nj.D.png
|caption=
|caption=
|name=nj.D
|name=nj.D
Line 400: Line 412:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=8
  |Active=
  |active=7
  |Recovery=
  |recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 415: Line 427:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki jp.A.png
|caption=
|caption=
|name=dj.A
|name=dj.A
Line 426: Line 438:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=3
  |Active=
  |active=11
  |Recovery=-
  |recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 440: Line 452:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki jp.B.png
|caption=
|caption=
|name=dj.B
|name=dj.B
Line 451: Line 463:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=6
  |Active=
  |active=9
  |Recovery=-
  |recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 465: Line 477:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 yamazaki jp.C.png
|image2=KOF97 yamazaki jp.C(2).png
|caption=
|caption=
|name=dj.C
|name=dj.C
Line 476: Line 489:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=4
  |Active=
  |active=3,5
  |Recovery=-
  |recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 490: Line 503:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki jp.D.png
|caption=
|caption=
|name=dj.D
|name=dj.D
Line 501: Line 514:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=8
  |Active=
  |active=9
  |Recovery=
  |recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
|description=
}}
}}
 
==== Blowback Attack ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yamazaki st.CD.png
|caption=
|name= CD
|input={{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=special
|Guard= Mid
|Startup=16
|active=8
|recovery=18
|total=42
|Hit Adv=KD
|Block Adv=-4
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 yamazaki jp.CD.png
|caption=
|name= jp.CD
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=12
|active=4
|recovery=
|Total=
|Hit Adv=KD
|Block Adv=
|invul=-
  |description=
  |description=
  }}
  }}
Line 513: Line 577:


=== Throws ===
=== Throws ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki C throw.png
|caption=
|caption=
|name=
|name=Shime Age
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 525: Line 591:
  |Cancel=
  |Cancel=
  |Guard= Throw
  |Guard= Throw
  |Startup=-
  |Startup=1
  |Active=-
|active=1
  |Recovery=-
|recovery=0
  |Total=
|total=
  |Hit Adv=
|Hit Adv=HKD
|Block Adv=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yamazaki D throw.png
|caption=
|name=Bun Nage
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
  |Damage=-
  |G. Damage=
|Stun=-
  |Cancel=
|Guard= Throw
|Startup=1
|active=1
|recovery=0
|total=
  |Hit Adv=HKD
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 540: Line 631:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki F.A.png
|image2=KOF97 Yamazaki f.A(2).png
|caption=
|caption=
|name=
|name=Bussashi
|input={{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|a}}
|input={{Motion|6}}{{Icon-SNK|a}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 549: Line 641:
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
|Stun=-
|Cancel= (special)
|Guard=overhead (mid)
|Startup=12
|active=3,5
|recovery=24
|total=44
|Hit Adv=-9
|Block Adv=-11
|invul=-
|description=
}}
}}
=== Special Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yamazaki Qcb.P(hold).png
|image2=KOF97 Yamazaki Qcb.A.png
|image3=KOF97 Yamazaki Qcb.B.png
|image4=KOF97 Yamazaki Qcb.C.png
|caption=
|name=Hebi Tsukai
|input={{Motion|214}}{{Icon-SNK|a}}/{{Icon-SNK|b}}/{{Icon-SNK|c}} (Hold)
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=  
  |Guard=  
|Guard=Mid
|Startup=8
|active=3,5
|recovery=29
|total=45
|Hit Adv=(-18)KD
|Block Adv=-20
|invul=-
|description=*this can hit certian characters standing but is -18 on hit
}}
{{AttackData-KOF97
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=Mid
|Startup=8
|active=3,4
|recovery=31
|total=46
|Hit Adv=-11
|Block Adv=-17
|invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=Mid
|Startup=12
|active=3,4
|recovery=31
|total=50
|Hit Adv=-15
|Block Adv=-17
|invul=-
|description=
}}
{{AttackData-KOF97
|version=[ {{Icon-SNK|a}}/{{Icon-SNK|b}}/{{Icon-SNK|c}} ]~{{Icon-SNK|d}}
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
  |Guard=
  |Startup=
  |Startup=
  |Active=-
  |active=
  |Recovery=-
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=-
|invul=-
  |descrtption=
|description=Stance cancel
*leaves yamazaki -4 on block and -2 on hit when canceled from light normals
*leaves yamazaki +4 on block and +6 on hit when canceled from heavies and command normals
*leaves yamazaki +8 on block when canceled from stand CD
*leaves yamazaki -1 on block and +16 when cancel from dpK>qcb P.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yamazaki Dp.P(1).png
|image2=KOF97 Yamazaki Dp.P(2).png
|caption=
|name=Sabaki no Aikuchi
|input={{Motion|623}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=Mid
|Startup=11(13)
|active=2,3
|recovery=27
|total=
|Hit Adv=KD
|Block Adv=-12
|invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=Mid
|Startup=13(10,8,13)
|active=2,3,2,3
|recovery=30
|total=
|Hit Adv=KD
|Block Adv=-15
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yamazaki Qcf.P(1).png
|image2=KOF97 Yamazaki Qcf.P(2).png
|caption=
|name=Bai Gaeshi
|input={{Motion|236}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=Mid
|Startup=8
|active=3,3
|recovery=28
|total=42
|Hit Adv=-11
|Block Adv=-13
|invul=-
|description= *absorbs projectiles
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=Mid
|Startup=8
|active=3,3
|recovery=34
|total=48
|Hit Adv=-17
|Block Adv=-19
  |invul=-
  |description= *reflects projectiles
  }}
  }}
}}
}}
Line 566: Line 826:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki Dp.K.png
|caption=
|caption=
|name=
|name=Suna Kake
|input=
|input={{Motion|623}}[[File:K.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|b}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=  
  |Guard=  
  |Guard= Mid
  |Startup=
  |Startup=9
  |Active=-
  |active=6
  |Recovery=-
|recovery=23
  |Total=
|total=38
  |Hit Adv=
|Hit Adv=+6
  |Block Adv=
|Block Adv=-11
  |Invul=-
|invul=-
  |descrtption=
|description=* Can follow-up into Hebi Tsukai (214X).
}}
{{AttackData-KOF97
  |version={{Icon-SNK|d}}
  |Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard= Mid
|Startup=12
|active=6
|recovery=25
|total=43
  |Hit Adv=+4
  |Block Adv=-13
  |invul=-
  |description=* Can follow-up into Hebi Tsukai (214X).
  }}
  }}
}}
}}


=== Special Moves ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki Hcf.P(whiff).png
|image2=KOF97 Yamazaki Hcf.P(hit).png
|caption=
|caption=
|name=
|name=Bakudan Pachiki
|input=
|input={{Motion|41236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
|version=
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=  
  |Guard=  
  |Guard=Throw
  |Startup=
  |Startup=1
  |Active=-
  |active=1
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=HKD
  |Block Adv=
  |Block Adv=unblockable
  |Invul=-
  |invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}
Line 619: Line 894:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki Hcf.K.png
|caption=
|caption=
|name=
|name=Sadomazo
|input=
|input={{Motion|41236}}[[File:K.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|b}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=  
  |Guard=  
  |Guard=  
  |Startup=
  |Startup=2
  |Active=-
  |active=49
  |Recovery=-
|recovery=10
  |Total=
|total=61
|Hit Adv=
|Block Adv=
|invul=-
|description= *reverses high's,mid's,specials,Dm and SDM's
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
|Damage=-
  |G. Damage=0
|Stun=-
  |Cancel=
|Guard=
|Startup=4
|active=73
|recovery=14
|total=91
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}
Line 646: Line 937:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki Qcfx2.P(1).png
|image2=KOF97 Yamazaki Qcfx2.P(2).png
|caption=
|caption=
|name=
|name=Guillotine
|input=
|input={{Motion|236}}{{Motion|236}}[[File:P.png]]
|data=
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=
|Startup=
|active=-
|recovery=-
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=
|Startup=
|active=-
|recovery=-
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=
}}
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version=[[File:P.png]] (SDM)
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 659: Line 983:
  |Guard=  
  |Guard=  
  |Startup=
  |Startup=
  |Active=-
  |active=-
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}
Line 672: Line 996:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Yamazaki Hcbx2.P(whiff).png
|image2=KOF97 Yamazaki Hcbx2.P(hit).png
|caption=
|caption=
|name=
|name=Drill
|input=
|input={{Motion|63214}}{{Motion|63214}}[[File:P.png]] (mash A and C)
|data=
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=Throw
|Startup=
|active=-
|recovery=-
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description= *will only activate if the opponent is in grab range
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=Throw
|Startup=
|active=-
|recovery=-
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=
}}
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version=[[File:P.png]] (SDM)
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=  
  |Guard=  
  |Guard=Throw
  |Startup=
  |Startup=
  |Active=-
  |active=-
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}


==Combos==
== Combos ==
Jumping D, Standing/Crouching C, qcb+B/C (Rush 3+)<br>
General notes:
Jumping D, Crouching A x3, qcb+B/C (Rush 5)<br>
*when in max mode. moves will have more pushback which can be a problem in certian combos.
Jumping D, Standing/Crouching C, hcf+A (Rush 2+)<br>
==== meterless ====
Jumping D, Standing/Crouching C, dp+A/C (Rush 4/6)<br>
''(midscreen)''
Standing/Crouching C, dp+B/D, qcb+B (Rush 3+)<br>
*'''cr.Bx1-2, cr.A, qcb B'''
Standing/Crouching C, qcf,qcf+A/C (Rush 3+)<br>
Works against all standing characters, but whiffs against small crouchers.
Standing/Crouching C, hcb,hcb+A/C (Rush 2-47)<br>
 
Corner Crouching A, dp+B, Crouching A, dp+B, etc..<br>
*'''(cr.B,cl.B) / (cr.B,cr.A), dp B (cr.C), qcb B/C'''
good low confirm that deals solid dmg. requires you to be close to the opponent so dp B won't whiff. you can also link a cr.C after dp B for abit of extra dmg.
 
*'''(cr.B,cl.B) / (cr.B,cr.A), dp B~qcb B~D, dash, cr.C, dp P'''
an even more damaging variation of the combo above utilizing snake canceling
 
*'''(j.X), cl.C / cr.C, dp C / hcf P'''
simple BnB combo into specials.
 
*'''(j.X), cl.C, f.A, qcb B/C'''
Combo from a close heavy starter. Use qcb+B if they're standing and qcb+C if they're a small croucher.
 
*'''(j.X), cl.C / cr.C, dp K~qcb B/C'''
Combo into dp+K.
 
*'''(j.C/D), cl.C, dp K~qcb B~D, dash, cl.C, dp C'''
combo that fully stuns the opponent. requires some timming to get this to work.
 
*'''dp K~qcb B~D, (cr.A), dp K~qcb B~D...'''
yamazaki's inafmous infinite in KOF97. one of the more doable yet difficult infinites in the game (think of it as a harder terry infinite). while it does seem easy on paper, doing consistent snake canceling can take time, you also have to be very close to the opponent so dp K won't whiff. you can also add in a cr.A for an eaiser confirm for doing this.
 
==== with meter ====
''(midscreen)''
*'''(cr.B,cl.B) / (cr.B,cr.A), qcfx2 P'''
Metered combo from lows.
 
*'''(cr.B,cl.B) / (cr.B,cr.A), dp B~qcb B~D, dash, cr.C, qcfx2 P'''
slightly more difficult metered combo for abit of extra dmg.
 
*'''(j.X), cl.C / cr.C, qcfx2 P / hcbx2 P'''
Simple metered combo from a heavy or jump-in confirm. qcfx2+P gives you corner carry and better oki, while hcbx2+P gives you more damage.
 
*'''(j.X), cl.C, dp K~qcb B~D, dash, cl.C, qcfx2 P / hcbx2 P'''
more difficult metered combo. requires some timming to get this to work.


==Strategy==
==Strategy==


[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]
[[Category:Ryuji Yamazaki]]
{{The King Of Fighters '97}}
{{The King Of Fighters '97}}

Latest revision as of 08:55, 23 May 2024

Yamazaki97Win.gif

Introduction

Ryuji Yamazaki is a character that is good at controlling space with his Snake Tamer attacks as well getting in close for Headbutt combos, and Infinite pressure. Along with throwing Taunt counters to people who jump attack at Yamazaki too often.

Strengths Weaknesses
  • placeholder
  • placeholder

Movelist

Move List Showcase

Normals

Far Normals

st.A
Kof.lp.png
KOF97 Yamazaki St.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 5 7 18 - 0 -2 - - -

st.B
Kof.lk.png
KOF97 Yamazaki St.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 5 4 9 18 - -1 -3 - - -

st.C
Kof.sp.png
KOF97 Yamazaki St.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 13 5 26 44 - -11 -13 - - -

st.D
Kof.sk.png
KOF97 Yamazaki St.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 9 6 26 41 - -12 -14 - - -

Close Range Normals

cl.A
Kof.lp.png
KOF97 Yamazaki Cl.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 3 5 5 13 - +2 0 - - -

cl.B
Kof.lk.png
KOF97 Yamazaki Cl.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low command 4 4 7 15 - +1 -1 - - -

cl.C
Kof.sp.png
KOF97 Yamazaki Cl.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 2 6 22 30 - -8 -10 - - -

cl.D
Kof.sk.png
KOF97 Yamazaki Cl.D(1).png
KOF97 Yamazaki Cl.D(2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command (1st hit) 5 3,7 16 31 - -3 -5 - - -

Crouching Normals

cr.A
D.pngKof.lp.png
KOF97 Yamazaki Cr.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 5 4 7 16 - +1 -1 - - -

cr.B
D.pngKof.lk.png
KOF97 Yamazaki cr.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - 5 5 7 17 - 0 -2 - - -

cr.C
D.pngKof.sp.png
KOF97 Yamazaki Cr.C(1).png
KOF97 Yamazaki Cr.C(2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 3 3,3 24 33 - -10 -12 - - -

cr.D
D.pngKof.sk.png
KOF97 Yamazaki Cr.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - 8 12 18 38 - KD -12 - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
KOF97 Yamazaki jp.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 3 11 - - - - - - - -

nj.B
U.pngKof.lk.png
KOF97 Yamazaki nj.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 3 11 - - - - - - - -

nj.C
U.pngKof.sp.png
KOF97 Yamazaki nj.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 12 7 - - - - - - - -

nj.D
U.pngKof.sk.png
KOF97 Yamazaki nj.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 8 7 - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
KOF97 Yamazaki jp.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 3 11 - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
KOF97 Yamazaki jp.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 6 9 - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
KOF97 yamazaki jp.C.png
KOF97 yamazaki jp.C(2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 4 3,5 - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
KOF97 Yamazaki jp.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 8 9 - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
KOF97 Yamazaki st.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid special 16 8 18 42 - KD -4 - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
KOF97 yamazaki jp.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 12 4 - - - KD - - - -

Throws

Shime Age
B.png/F.png+Kof.sp.png
KOF97 Yamazaki C throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - HKD - - - -

Bun Nage
B.png/F.png+Kof.sk.png
KOF97 Yamazaki D throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - HKD - - - -

Command Normals

Bussashi
F.pngKof.lp.png
KOF97 Yamazaki F.A.png
KOF97 Yamazaki f.A(2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
overhead (mid) (special) 12 3,5 24 44 - -9 -11 - - -

Special Moves

Hebi Tsukai
Qcb.pngKof.lp.png/Kof.lk.png/Kof.sp.png (Hold)
KOF97 Yamazaki Qcb.P(hold).png
KOF97 Yamazaki Qcb.A.png
KOF97 Yamazaki Qcb.B.png
KOF97 Yamazaki Qcb.C.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 8 3,5 29 45 - (-18)KD -20 - 0 -
  • this can hit certian characters standing but is -18 on hit
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png Mid - 8 3,4 31 46 - -11 -17 - 0 -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 12 3,4 31 50 - -15 -17 - 0 -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
[ Kof.lp.png/Kof.lk.png/Kof.sp.png ]~Kof.sk.png - - - - - - - - - - 0 -

Stance cancel

  • leaves yamazaki -4 on block and -2 on hit when canceled from light normals
  • leaves yamazaki +4 on block and +6 on hit when canceled from heavies and command normals
  • leaves yamazaki +8 on block when canceled from stand CD
  • leaves yamazaki -1 on block and +16 when cancel from dpK>qcb P.

Sabaki no Aikuchi
Dp.pngP.png
KOF97 Yamazaki Dp.P(1).png
KOF97 Yamazaki Dp.P(2).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 11(13) 2,3 27 - - KD -12 - 0 -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 13(10,8,13) 2,3,2,3 30 - - KD -15 - 0 -

Bai Gaeshi
Qcf.pngP.png
KOF97 Yamazaki Qcf.P(1).png
KOF97 Yamazaki Qcf.P(2).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 8 3,3 28 42 - -11 -13 - 0 -
  • absorbs projectiles
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 8 3,3 34 48 - -17 -19 - 0 -
  • reflects projectiles

Suna Kake
Dp.pngK.png
KOF97 Yamazaki Dp.K.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png Mid - 9 6 23 38 - +6 -11 - 0 -
  • Can follow-up into Hebi Tsukai (214X).
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png Mid - 12 6 25 43 - +4 -13 - 0 -
  • Can follow-up into Hebi Tsukai (214X).

Bakudan Pachiki
Hcf.pngP.png
KOF97 Yamazaki Hcf.P(whiff).png
KOF97 Yamazaki Hcf.P(hit).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 - - - HKD unblockable - 0 -

Sadomazo
Hcf.pngK.png
KOF97 Yamazaki Hcf.K.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - 2 49 10 61 - - - - 0 -
  • reverses high's,mid's,specials,Dm and SDM's
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - 4 73 14 91 - - - - 0 -

Super Moves

Guillotine
Qcf.pngQcf.pngP.png
KOF97 Yamazaki Qcfx2.P(1).png
KOF97 Yamazaki Qcfx2.P(2).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - 0 -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - 0 -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png (SDM) - - - - - - - - - - - -

Drill
Hcb.pngHcb.pngP.png (mash A and C)
KOF97 Yamazaki Hcbx2.P(whiff).png
KOF97 Yamazaki Hcbx2.P(hit).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Throw - - - - - - - - - 0 -
  • will only activate if the opponent is in grab range
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Throw - - - - - - - - - 0 -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png (SDM) Throw - - - - - - - - - - -

Combos

General notes:

  • when in max mode. moves will have more pushback which can be a problem in certian combos.

meterless

(midscreen)

  • cr.Bx1-2, cr.A, qcb B

Works against all standing characters, but whiffs against small crouchers.

  • (cr.B,cl.B) / (cr.B,cr.A), dp B (cr.C), qcb B/C

good low confirm that deals solid dmg. requires you to be close to the opponent so dp B won't whiff. you can also link a cr.C after dp B for abit of extra dmg.

  • (cr.B,cl.B) / (cr.B,cr.A), dp B~qcb B~D, dash, cr.C, dp P

an even more damaging variation of the combo above utilizing snake canceling

  • (j.X), cl.C / cr.C, dp C / hcf P

simple BnB combo into specials.

  • (j.X), cl.C, f.A, qcb B/C

Combo from a close heavy starter. Use qcb+B if they're standing and qcb+C if they're a small croucher.

  • (j.X), cl.C / cr.C, dp K~qcb B/C

Combo into dp+K.

  • (j.C/D), cl.C, dp K~qcb B~D, dash, cl.C, dp C

combo that fully stuns the opponent. requires some timming to get this to work.

  • dp K~qcb B~D, (cr.A), dp K~qcb B~D...

yamazaki's inafmous infinite in KOF97. one of the more doable yet difficult infinites in the game (think of it as a harder terry infinite). while it does seem easy on paper, doing consistent snake canceling can take time, you also have to be very close to the opponent so dp K won't whiff. you can also add in a cr.A for an eaiser confirm for doing this.

with meter

(midscreen)

  • (cr.B,cl.B) / (cr.B,cr.A), qcfx2 P

Metered combo from lows.

  • (cr.B,cl.B) / (cr.B,cr.A), dp B~qcb B~D, dash, cr.C, qcfx2 P

slightly more difficult metered combo for abit of extra dmg.

  • (j.X), cl.C / cr.C, qcfx2 P / hcbx2 P

Simple metered combo from a heavy or jump-in confirm. qcfx2+P gives you corner carry and better oki, while hcbx2+P gives you more damage.

  • (j.X), cl.C, dp K~qcb B~D, dash, cl.C, qcfx2 P / hcbx2 P

more difficult metered combo. requires some timming to get this to work.

Strategy

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