The King of Fighters '97/Iori: Difference between revisions

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Line 1: Line 1:
[[File:Iori97Win.gif|right]]
[[File:Iori97Win.gif|right]]
=Introduction=
{{TOClimit}}
 
==Introduction==
{{ ProConTable
| pros=
* placeholder
| cons=
* placeholder
}}


==Movelist==
==Movelist==
<center>'''Move List Showcase''' <br>
<youtube>2E0zrk-0BSA</youtube></center>
=== Normals ===
=== Normals ===
==== Far Normals ====
==== Far Normals ====
Line 8: Line 19:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori st.A.png
|caption=
|caption=
|name=st.A
|name=st.A
Line 15: Line 26:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=6
  |Active=
  |active=4
  |Recovery=
  |recovery=4
  |Total=
  |total=14
  |Hit Adv=
  |Hit Adv=+4
  |Block Adv=
  |Block Adv=+2
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 33: Line 44:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori st.B.png
|caption=
|caption=
|name=st.B
|name=st.B
Line 40: Line 51:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=6
  |Active=
  |active=4
  |Recovery=
  |recovery=7
  |Total=
  |total=17
  |Hit Adv=
  |Hit Adv=+1
  |Block Adv=
  |Block Adv=-1
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 58: Line 69:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori st.C.png
|caption=
|caption=
|name=st.C
|name=st.C
Line 65: Line 76:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
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  |Cancel=Special
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=8
  |Active=
  |active=3
  |Recovery=
  |recovery=19
  |Total=
  |total=30
  |Hit Adv=
  |Hit Adv=-2
  |Block Adv=
  |Block Adv=-4
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  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 83: Line 94:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori st.D.png
|caption=
|caption=
|name=st.D
|name=st.D
Line 90: Line 101:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=10
  |Active=
  |active=8
  |Recovery=
  |recovery=17
  |Total=
  |total=35
  |Hit Adv=
  |Hit Adv=-5
  |Block Adv=
  |Block Adv=-7
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 109: Line 120:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cl.A.png
|caption=
|caption=
|name=cl.A
|name=cl.A
Line 116: Line 127:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=self,special
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=4
  |Active=
  |active=4
  |Recovery=
  |recovery=5
  |Total=
  |total=13
  |Hit Adv=
  |Hit Adv=+3
  |Block Adv=
  |Block Adv=+1
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 134: Line 145:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cl.B.png
|caption=
|caption=
|name=cl.B
|name=cl.B
Line 141: Line 152:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=command
  |Guard= Mid
  |Guard= Low
  |Startup=
  |Startup=4
  |Active=
  |active=4
  |Recovery=
  |recovery=7
  |Total=
  |total=15
  |Hit Adv=
  |Hit Adv=+1
  |Block Adv=
  |Block Adv=-1
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 159: Line 170:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cl.C (1).png
|image2=KOF97 Iori cl.C (2).png
|caption=
|caption=
|name=cl.C
|name=cl.C
Line 166: Line 178:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
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  |Cancel=command
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=2
  |Active=
  |active=2,5
  |Recovery=
  |recovery=14
  |Total=
  |total=23
  |Hit Adv=
  |Hit Adv=-1
  |Block Adv=
  |Block Adv=-3
  |Invul=-
  |invul=-
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  |description=  
  }}
  }}
}}
}}
Line 184: Line 196:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cl.D.png
|caption=
|caption=
|name=cl.D
|name=cl.D
Line 191: Line 203:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=6
  |Active=
  |active=6
  |Recovery=
  |recovery=13
  |Total=
  |total=25
  |Hit Adv=
  |Hit Adv=+1
  |Block Adv=
  |Block Adv=-1
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  |description=  
  }}
  }}
}}
}}
Line 210: Line 222:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cr.A.png
|caption=
|caption=
|name=cr.A
|name=cr.A
Line 217: Line 229:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=self,special
  |Guard= Mid
  |Guard= Mid  
  |Startup=
  |Startup=5
  |Active=
  |active=3
  |Recovery=
  |recovery=7
  |Total=
  |total=15
  |Hit Adv=
  |Hit Adv=+2
  |Block Adv=
  |Block Adv=0
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 235: Line 247:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cr.B.png
|caption=
|caption=
|name=cr.B
|name=cr.B
Line 242: Line 254:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=self
  |Guard= Low
  |Guard=Low  
  |Startup=
  |Startup=5
  |Active=
  |active=5
  |Recovery=
  |recovery=5
  |Total=
  |total=15
  |Hit Adv=
  |Hit Adv=+2
  |Block Adv=
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  |description=  
  }}
  }}
}}
}}
Line 260: Line 272:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cr.C.png
|caption=
|caption=
|name=cr.C
|name=cr.C
Line 267: Line 279:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=None
  |Cancel=command
  |Guard= Mid
  |Guard=Mid  
  |Startup=
  |Startup=7
  |Active=
  |active=5
  |Recovery=
  |recovery=16
  |Total=
  |total=28
  |Hit Adv=
  |Hit Adv=-1
  |Block Adv=
  |Block Adv=-3
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 285: Line 297:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori cr.D.png
|caption=
|caption=
|name=cr.D
|name=cr.D
Line 292: Line 304:
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard= Low
  |Guard=Low  
  |Startup=
  |Startup=5
  |Active=
  |active=6
  |Recovery=
  |recovery=29
  |Total=
  |total=40
  |Hit Adv=KD
  |Hit Adv=KND
  |Block Adv=
  |Block Adv=-17
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 311: Line 323:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.A.png
|caption=
|caption=
|name=nj.A
|name=nj.A
Line 320: Line 332:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=4
  |Active=
  |active=20
  |Recovery=
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
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  |Invul=-
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  |description=
  |description=
  }}
  }}
Line 336: Line 348:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.B.png
|caption=
|caption=
|name=nj.B
|name=nj.B
Line 345: Line 357:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=5
  |Active=
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  |Recovery=
  |recovery=
  |Total=
  |total=
  |Hit Adv=
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  |Invul=-
  |invul=-
  |description=
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  }}
  }}
Line 361: Line 373:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.C.png
|caption=
|caption=
|name=nj.C
|name=nj.C
Line 372: Line 384:
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  |Cancel=
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  |Startup=9
  |Active=
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Line 386: Line 398:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.D (1).png
|image2=KOF97 Iori jump.D (2).png
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|caption=
|name=nj.D
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Line 397: Line 410:
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  |Guard=Overhead
  |Startup=
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  |Active=
  |active=4,6
  |Recovery=
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  |total=
  |Hit Adv=
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  }}
  }}
Line 412: Line 425:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.A.png
|caption=
|caption=
|name=dj.A
|name=dj.A
Line 423: Line 436:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=4
  |Active=
  |active=20
  |Recovery=-
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 437: Line 450:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.B.png
|caption=
|caption=
|name=dj.B
|name=dj.B
Line 448: Line 461:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=5
  |Active=
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  |Recovery=-
  |recovery=
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  |total=
  |Hit Adv=
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  |Invul=-
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  |description=
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  }}
  }}
Line 462: Line 475:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.C.png
|caption=
|caption=
|name=dj.C
|name=dj.C
Line 473: Line 486:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=9
  |Active=
  |active=6
  |Recovery=-
  |recovery=
  |Total=
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  }}
  }}
Line 487: Line 500:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jump.D (1).png
|image2=KOF97 Iori jump.D (2).png
|caption=
|caption=
|name=dj.D
|name=dj.D
Line 498: Line 512:
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  |Guard=Overhead
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  |Startup=
  |Startup=6
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  |active=4,6
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  }}
Line 513: Line 527:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori st.CD.png
|caption=
|caption=
|name=
|name=CD
|input={{Icon-SNK|c}}+{{Icon-SNK|d}}
|input={{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=-
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=Special
  |Guard= Throw
  |Guard=Mid
  |Startup=-
  |Startup=11
  |Active=-
  |active=5
  |Recovery=-
  |recovery=24
  |Total=
  |total=40
  |Hit Adv=
  |Hit Adv=KND
  |Block Adv=
  |Block Adv=-7
  |Invul=-
  |invul=-
  |description=
  |description=  
  }}
  }}
}}
}}
Line 538: Line 552:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori jp.CD.png
|caption=
|caption=
|name=
|name=jp.CD
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}}
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
|data=
Line 547: Line 561:
  |G. Damage=
  |G. Damage=
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|Startup=-
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  |recovery=
|Total=
  |total=
|Hit Adv=
  |Hit Adv=KND
|Block Adv=
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|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=
|input= (while guarding) {{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
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Line 589: Line 578:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori C throw.png
|caption=
|caption=
|name=Sakahagi  
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Line 600: Line 589:
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Line 614: Line 603:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori D throw.png
|caption=
|caption=
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Line 625: Line 614:
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  }}
  }}
Line 640: Line 629:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori f.A.png
|image2=KOF97 Iori f.A,A.png
|caption=
|caption=
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Line 650: Line 640:
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  |G. Damage=
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  }}
  {{AttackData-KOF97
  {{AttackData-KOF97
|version={{Icon-SNK|a}}
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  |Damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
|version={{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|a}}
  |Cancel=special
  |Guard=Mid
  |Guard=Mid
  |Startup=
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  |Active=
  |Active=7
  |Recovery=
  |recovery=15
  |Total=
  |total=31
  |Hit Adv=
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  |Block Adv=-4
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  |description=
  }}
  }}
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<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
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|caption=
|name=Ge Shiki ~ Goufu In Shinigami
|name=Ge Shiki ~ Goufu In Shinigami
Line 691: Line 683:
  |G. Damage=
  |G. Damage=
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  |Cancel=
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<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori Taco.png
|caption=
|caption=
|name=Ge Shiki ~ Yuri Ori
|name=Ge Shiki ~ Yuri Ori
Line 718: Line 710:
  |Cancel=
  |Cancel=
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Line 733: Line 725:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori qcf P (A).png
|caption=
|caption=
|name=108 Shiki ~ Yami Barai
|name=108 Shiki ~ Yami Barai
Line 739: Line 731:
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
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|active=Full screen projectile
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|total=
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{{AttackData-KOF97
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  |Damage=-
  |G. Damage=
  |G. Damage=
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  |Startup=
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  |total=
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Line 759: Line 767:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori DP.A (1).png
|caption=
|image2=KOF97 Iori DP.A (2).png
|image3=KOF97 Iori DP.A (3).png
|image4=KOF97 Iori DP.C (1).png
|image5=KOF97 Iori DP.C (2).png
|image6=KOF97 Iori DP.C (3).png
|caption3=A version
|caption6=C version
|name=100 Shiki ~ Oniyaki
|name=100 Shiki ~ Oniyaki
|input={{Motion|623}}[[File:P.png]]
|input={{Motion|623}}[[File:P.png]]
Line 770: Line 784:
  |Stun=-
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  |Cancel=  
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  |Startup=
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  |Active=-
  |active=2,3,8
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  |recovery=24
  |Total=
  |total=42
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  {{AttackData-KOF97
  {{AttackData-KOF97
Line 785: Line 799:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard=  
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  |Startup=
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  |Recovery=-
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  |Total=
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  |Hit Adv=
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  |Block Adv=
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Line 801: Line 815:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori A rekka's (1).png
|caption=
|caption=
|name=127 Shiki ~ Aoi Hana
|name=127 Shiki ~ Aoi Hana 1
|input={{Motion|214}}{{Icon-SNK|a}} x3
|input={{Motion|214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=1st Rekka
  |version={{Icon-SNK|a}}
  |Damage=-
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  |G. Damage=
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  |Hit Adv=
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  |Block Adv=
|Block Adv=-5
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|description=
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{{AttackData-KOF97
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  |Damage=-
  |G. Damage=
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|recovery=23
|total=37
  |Hit Adv=-12
  |Block Adv=-14
  |invul=f1-7(upper body)
  |description=
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Iori A rekka's (2).png
|caption=
|name=127 Shiki ~ Aoi Hana 2
|input={{Motion|214}}[[File:P.png]] x2
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=2nd Rekka
  |version={{Icon-SNK|a}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=-
  |Guard=  
  |Guard=Mid
  |Startup=
  |Startup=7
  |Active=-
  |active=3
  |Recovery=-
  |recovery=18
  |Total=
  |total=28
  |Hit Adv=
  |Hit Adv=KND
  |Block Adv=
  |Block Adv=-8
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=3rd Rekka
  |version={{Icon-SNK|c}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=  
  |Guard=  
  |Guard=Mid
  |Startup=
  |Startup=10
  |Active=-
  |active=3
  |Recovery=-
  |recovery=16
  |Total=
  |total=29
  |Hit Adv=
  |Hit Adv=KND
  |Block Adv=
  |Block Adv=-17
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori A rekka's (3).png
|caption=
|caption=
|name=127 Shiki ~ Aoi Hana
|name=127 Shiki ~ Aoi Hana 3
|input={{Motion|214}}{{Icon-SNK|c}} x3
|input={{Motion|214}}[[File:P.png]] x3
|data=
|data=
  {{AttackData-KOF97
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  |recovery=25
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  |total=41
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  |Hit Adv=HKD
  |Block Adv=
  |Block Adv=-10
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{{AttackData-KOF97
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  |description=
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  }}
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=3rd Rekka
  |version={{Icon-SNK|c}}
  |Damage=-
  |Damage=-
  |G. Damage=
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  |Total=
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  |Block Adv=
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  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
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<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori hcb.K (run).png
|image2=KOF97 Iori hcb K.png
|caption=
|caption=
|name=212 Shiki ~ Kototsuki You
|name=212 Shiki ~ Kototsuki You
Line 927: Line 950:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=-
  |Guard=  
  |Guard=Mid
  |Startup=
  |Startup=6
  |Active=-
  |active=16
  |Recovery=-
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  |Total=
  |total=
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  |Hit Adv=HKD
  |Block Adv=
  |Block Adv=-20
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  |invul=-
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  }}
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 944: Line 967:
  |Stun=-
  |Stun=-
  |Cancel=
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  |Guard=Mid
  |Startup=
  |Startup=6
  |Active=-
  |active=24
  |Recovery=-
  |recovery=14
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=HKD
  |Block Adv=
  |Block Adv=-20
  |Invul=-
  |invul=-
  |description=
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  }}
  }}
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<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori scum gale.png
|image2=KOF97 Iori Scum gale (connects).png
|caption=
|caption=
|name=Kuzukaze
|name=Kuzukaze
Line 970: Line 994:
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=  
  |Guard=  
  |Guard=Throw
  |Startup=
  |Startup=1
  |Active=-
  |active=1
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=
  |Hit Adv=+12
  |Block Adv=
  |Block Adv=Unblockable
  |Invul=-
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  {{AttackData-KOF97
  {{AttackData-KOF97
Line 985: Line 1,009:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
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  |Guard=Throw
  |Startup=
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  |Recovery=-
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  |Total=
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  |Block Adv=
  |Block Adv=Unblockable
  |Invul=-
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}}


==Super Moves==
===Super Moves===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori maiden masher.png
|image2=KOF97 Iori Maiden masher SDM.png
|caption=
|caption=
|name=Kin 1201 Shiki ~ Ya Otome
|name=Kin 1201 Shiki ~ Ya Otome
Line 1,021: Line 1,046:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
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  }}
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 1,060: Line 1,085:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF97 Iori Super fireball.png
|image2=KOF97 Iori Super fireball (SDM).png
|caption=
|caption=
|name=Ura 108 Shiki ~ Ya Sakazuki
|name=Ura 108 Shiki ~ Ya Sakazuki
|input={{Motion|214}}{{Motion|41236}}[[File:P.png]] (Hold)
|input={{Motion|214}}{{Motion|41236}}[[File:P.png]]
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|data=
  {{AttackData-KOF97
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Line 1,079: Line 1,105:
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  {{AttackData-KOF97
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Line 1,115: Line 1,141:
}}
}}


=Combos=
==Combos==
Jumping D, Standing C, qcf+C (Rush 3)<br>
General notes:
Jumping D, Standing C, dp+A (Rush 4?)<br>
*when in max mode. moves will have more pushback which can be a problem in certian combos.. in Iori's case,certian hit-confirms into rekka will whiff at midscreen, even if done after a jump-in/cross-up.
Jumping D, Standing C, hcb+B/D (Rush 4)<br>
==== meterless ====
Jumping D, Standing C, qcb+A/C, qcb+A/C, qcb+A/C (Rush 5)<br>
''(midscreen)''
Jumping D, Standing C, qcf,hcb+A/C (Rush 3+)<br>
*'''Cr.Bx2, Cr.A, qcb Ax3'''
(when cornered) Standing C, hcf+C, Standing C, anything listed above<br>
the classic iori hit-confirm, still your go-to hit-confirm for an easy hard KND.
Jumping b+B, Standing C, hcf+C, Standing C, anything listed above<br>
 
*'''Cr.B, Cr.A /cl.A /cl.B, f.A, qcb Cx3'''
great hit-confirm, but very difficult due to the tight cancel window of f.A.
if you can do this consistently (especally from cr.A) then use this instead.
 
*'''(j.X), cl.C (f.A), qcb Cx3'''
iori's main BnB, omit the f.A if you can't cancel it into rekka consistently
 
*'''(j.X), cl.C, hcb K'''
run grab combo. Does about the same dmg as the one above.
 
*'''(j.X), (cl.C), hcf C, st.C, qcb Cx3'''
combo involving command grab. iori unfortunately recovers too slowly from the command grab to do run-up cl.C, and unless you can do the 'ghost step' trick, st.C into C rekka's is what your mainly gonna use after hcf C.
 
*'''(j.X), (cl.C), hcf C~(hcf,b A(Hold), cl.C (release A), f.A, qcb Cx3'''
By utilizing the ghost step technique, iori is able to do his classic bnb from the command grab. Compared to most ghost steps, this one is probably the easiest one to execute since the hcf,b / hcb,f A will always register ethier of his super input and you have an audio que as for when to input the ghost step. Still difficult to execute consistently since you also have to hold A while holding f/b, releasing A as soon as you get cl.C, and input the motion quickly or else you'll get f.A, but it's much more leniant than most ghost step's.
 
*'''(j.X), hcf C~(hcf,b A(Hold), cl.C (release A), hcf C~(hcb,f A(hold).....'''
One of 2 iori infinites. The Command grab infinite requires you to do the ghost step technique.     
 
''(corner)''
*'''jp.C/D, cl.C, qcb Ax2, cl.C'''
Corner combo that leads into a rest. requires some timming.   
 
*'''st.C, qcb Ax2, dp A'''
combo that ressembles iori's 95 bnb (which only worked with A rekkas). requires you to be slightly outside of the activation range of cl.C as well as slowly input the 2nd rekka in order for this to work. doesn't do that much dmg compared to doing the last hit of the rekka so it's not really useful but just know that it's there.
 
*'''(against aiorborne opponents) qcb A~qcb (miner pause) C (miner pause) ,qcb CA~qcb (miner pause) C.....'''
another one of many infinites (and 2 of the iori infinites) in kof 97. i'll admit i haven't done this infinite yet and for good reason (too difficult), but i have seen footage of it preformed. the way it works is that do QCB A and then quickly make another QCB for next hit but don't press the C button quickly wait a nano second and when player goes up after second hit again wait for nano second and quickly press QCB CA (CA is like a tip tap on two buttons) and make a quick QCB just after you press CA, So it's like QCB+CA+QCB and wait for nano second and C... and repeat again n again.
 
==== with meter ====
''(midscreen)''
*'''Cr.B,Cr.A,f.A qcf,hcb P'''
this is slightly eaiser to pull off since your doing cr.A,f.A,hcb P, still can be abit finicky.
 
*'''(j.X), cl.C / cr.C, (f.A), qcf,hcb+P'''
basic combo into super. If you implement f.A, remember to do the button hold trick to make doing the super easier (do it as cl.C (hold C), qcf A, (release C) hcb C)
 
*'''(j.X), cl.C, hcf C, st.C, qcf,hcb P'''
combo into command grab for abit more dmg than the combo above.


*'''(j.X), (cl.C), hcf C~(hcf,b A(Hold), cl.C (release A), (f.A), qcf,hcb P'''
alternate and more difficult command grab combo into super. If you implement f.A, remember to do the button hold trick to make doing the super easier


''(corner)''
*'''cl.C, hcf C, f.A,A, qcb Ax2, qcf,hcb P'''
Situational corner combo. Iori has to be the one cornered for this to work. Requires some timming for this to work. Impractical combo


Here there will be a basic combo video for iori Yagami
*'''cl.C, qcb Ax2, qcf,hcb P'''
https://www.youtube.com/watch?v=L7WBV9CJH9c<br>
An easier version of the combo above.


=Strategies=
==Strategy==


[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]
[[Category:Iori Yagami]]
{{The King Of Fighters '97}}
{{The King Of Fighters '97}}

Latest revision as of 08:46, 23 May 2024

Iori97Win.gif

Introduction

Strengths Weaknesses
  • placeholder
  • placeholder

Movelist

Move List Showcase

Normals

Far Normals

st.A
Kof.lp.png
KOF97 Iori st.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 4 4 14 - +4 +2 - - -

st.B
Kof.lk.png
KOF97 Iori st.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 4 7 17 - +1 -1 - - -

st.C
Kof.sp.png
KOF97 Iori st.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid Special 8 3 19 30 - -2 -4 - - -

st.D
Kof.sk.png
KOF97 Iori st.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 10 8 17 35 - -5 -7 - - -

Close Range Normals

cl.A
Kof.lp.png
KOF97 Iori cl.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid self,special 4 4 5 13 - +3 +1 - - -

cl.B
Kof.lk.png
KOF97 Iori cl.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low command 4 4 7 15 - +1 -1 - - -

cl.C
Kof.sp.png
KOF97 Iori cl.C (1).png
KOF97 Iori cl.C (2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 2 2,5 14 23 - -1 -3 - - -

cl.D
Kof.sk.png
KOF97 Iori cl.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 6 13 25 - +1 -1 - - -

Crouching Normals

cr.A
D.pngKof.lp.png
KOF97 Iori cr.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid self,special 5 3 7 15 - +2 0 - - -

cr.B
D.pngKof.lk.png
KOF97 Iori cr.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low self 5 5 5 15 - +2 0 - - -

cr.C
D.pngKof.sp.png
KOF97 Iori cr.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 7 5 16 28 - -1 -3 - - -

cr.D
D.pngKof.sk.png
KOF97 Iori cr.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - 5 6 29 40 - KND -17 - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
KOF97 Iori jump.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 4 20 - - - - - - - -

nj.B
U.pngKof.lk.png
KOF97 Iori jump.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 5 7 - - - - - - - -

nj.C
U.pngKof.sp.png
KOF97 Iori jump.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 6 - - - - - - - -

nj.D
U.pngKof.sk.png
KOF97 Iori jump.D (1).png
KOF97 Iori jump.D (2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 6 4,6 - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
KOF97 Iori jump.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 4 20 - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
KOF97 Iori jump.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 5 7 - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
KOF97 Iori jump.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 6 - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
KOF97 Iori jump.D (1).png
KOF97 Iori jump.D (2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 6 4,6 - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
KOF97 Iori st.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid Special 11 5 24 40 - KND -7 - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
KOF97 Iori jp.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 13 4 - - - KND - - - -

Throws

Sakahagi
B.png/F.png+Kof.sp.png
KOF97 Iori C throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - KD - - - -

Saka Sakahagi
B.png/F.png+Kof.sk.png
KOF97 Iori D throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - KD - - - -

Command Normals

Ge Shiki ~ Yumebiki
F.pngKof.lp.pngKof.lp.png
KOF97 Iori f.A.png
KOF97 Iori f.A,A.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
F.pngKof.lp.png Mid special 8 - 19 31 - -3 -5 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
F.pngKof.lp.pngKof.lp.png Mid special 9 - 15 31 - -2 -4 - - -

Ge Shiki ~ Goufu In Shinigami
F.pngKof.lk.png
KOF97 Iori f.B (1).png
KOF97 Iori f.B (1) .png
KOF97 Iori f.B (3).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid [special,super] 24 3,3,3 20 53 - - - - - -

Ge Shiki ~ Yuri Ori
Jump B.pngKof.lk.png
KOF97 Iori Taco.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 1 13 - - - - - - - -

Special Moves

108 Shiki ~ Yami Barai
Qcf.pngP.png
KOF97 Iori qcf P (A).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 9 Full screen projectile 37 - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 9 Full screen projectile 37 - - - - - - -

100 Shiki ~ Oniyaki
Dp.pngP.png
KOF97 Iori DP.A (1).png
KOF97 Iori DP.A (2).png
KOF97 Iori DP.A (3).png
A version
KOF97 Iori DP.C (1).png
KOF97 Iori DP.C (2).png
KOF97 Iori DP.C (3).png
C version
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 5 2,3,8 24 42 f1-6(full body) -15 -17 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 5 3,4,13 40 65 f1-8(full body),f8-12 (upper body) KND -32 - - -

127 Shiki ~ Aoi Hana 1
Qcb.pngP.png
KOF97 Iori A rekka's (1).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 7 3 15 25 - -2 -5 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 11 3 23 37 f1-7(upper body) -12 -14 - - -

127 Shiki ~ Aoi Hana 2
Qcb.pngP.png x2
KOF97 Iori A rekka's (2).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 7 3 18 28 - KND -8 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 10 3 16 29 - KND -17 - - -

127 Shiki ~ Aoi Hana 3
Qcb.pngP.png x3
KOF97 Iori A rekka's (3).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Overhead - 10 2 25 41 - HKD -10 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Overhead - 12 9 29 - - HKD -20 - - -

212 Shiki ~ Kototsuki You
Hcb.pngK.png
KOF97 Iori hcb.K (run).png
KOF97 Iori hcb K.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png Mid - 6 16 14 - - HKD -20 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png Mid - 6 24 14 - - HKD -20 - - -

Kuzukaze
Hcf.pngP.png
KOF97 Iori scum gale.png
KOF97 Iori Scum gale (connects).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Throw - 1 1 - - - +12 Unblockable - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Throw - 1 1 - - - +12 Unblockable - - -

Super Moves

Kin 1201 Shiki ~ Ya Otome
Qcf.pngHcb.pngP.png
KOF97 Iori maiden masher.png
KOF97 Iori Maiden masher SDM.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png (SDM) - - - - - - - - - - - -

Ura 108 Shiki ~ Ya Sakazuki
Qcb.pngHcf.pngP.png
KOF97 Iori Super fireball.png
KOF97 Iori Super fireball (SDM).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png (SDM) - - - - - - - - - - - -

Combos

General notes:

  • when in max mode. moves will have more pushback which can be a problem in certian combos.. in Iori's case,certian hit-confirms into rekka will whiff at midscreen, even if done after a jump-in/cross-up.

meterless

(midscreen)

  • Cr.Bx2, Cr.A, qcb Ax3

the classic iori hit-confirm, still your go-to hit-confirm for an easy hard KND.

  • Cr.B, Cr.A /cl.A /cl.B, f.A, qcb Cx3

great hit-confirm, but very difficult due to the tight cancel window of f.A. if you can do this consistently (especally from cr.A) then use this instead.

  • (j.X), cl.C (f.A), qcb Cx3

iori's main BnB, omit the f.A if you can't cancel it into rekka consistently

  • (j.X), cl.C, hcb K

run grab combo. Does about the same dmg as the one above.

  • (j.X), (cl.C), hcf C, st.C, qcb Cx3

combo involving command grab. iori unfortunately recovers too slowly from the command grab to do run-up cl.C, and unless you can do the 'ghost step' trick, st.C into C rekka's is what your mainly gonna use after hcf C.

  • (j.X), (cl.C), hcf C~(hcf,b A(Hold), cl.C (release A), f.A, qcb Cx3

By utilizing the ghost step technique, iori is able to do his classic bnb from the command grab. Compared to most ghost steps, this one is probably the easiest one to execute since the hcf,b / hcb,f A will always register ethier of his super input and you have an audio que as for when to input the ghost step. Still difficult to execute consistently since you also have to hold A while holding f/b, releasing A as soon as you get cl.C, and input the motion quickly or else you'll get f.A, but it's much more leniant than most ghost step's.

  • (j.X), hcf C~(hcf,b A(Hold), cl.C (release A), hcf C~(hcb,f A(hold).....

One of 2 iori infinites. The Command grab infinite requires you to do the ghost step technique.

(corner)

  • jp.C/D, cl.C, qcb Ax2, cl.C

Corner combo that leads into a rest. requires some timming.

  • st.C, qcb Ax2, dp A

combo that ressembles iori's 95 bnb (which only worked with A rekkas). requires you to be slightly outside of the activation range of cl.C as well as slowly input the 2nd rekka in order for this to work. doesn't do that much dmg compared to doing the last hit of the rekka so it's not really useful but just know that it's there.

  • (against aiorborne opponents) qcb A~qcb (miner pause) C (miner pause) ,qcb CA~qcb (miner pause) C.....

another one of many infinites (and 2 of the iori infinites) in kof 97. i'll admit i haven't done this infinite yet and for good reason (too difficult), but i have seen footage of it preformed. the way it works is that do QCB A and then quickly make another QCB for next hit but don't press the C button quickly wait a nano second and when player goes up after second hit again wait for nano second and quickly press QCB CA (CA is like a tip tap on two buttons) and make a quick QCB just after you press CA, So it's like QCB+CA+QCB and wait for nano second and C... and repeat again n again.

with meter

(midscreen)

  • Cr.B,Cr.A,f.A qcf,hcb P

this is slightly eaiser to pull off since your doing cr.A,f.A,hcb P, still can be abit finicky.

  • (j.X), cl.C / cr.C, (f.A), qcf,hcb+P

basic combo into super. If you implement f.A, remember to do the button hold trick to make doing the super easier (do it as cl.C (hold C), qcf A, (release C) hcb C)

  • (j.X), cl.C, hcf C, st.C, qcf,hcb P

combo into command grab for abit more dmg than the combo above.

  • (j.X), (cl.C), hcf C~(hcf,b A(Hold), cl.C (release A), (f.A), qcf,hcb P

alternate and more difficult command grab combo into super. If you implement f.A, remember to do the button hold trick to make doing the super easier

(corner)

  • cl.C, hcf C, f.A,A, qcb Ax2, qcf,hcb P

Situational corner combo. Iori has to be the one cornered for this to work. Requires some timming for this to work. Impractical combo

  • cl.C, qcb Ax2, qcf,hcb P

An easier version of the combo above.

Strategy

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Blue Mary
Chang
Chin
Chizuru
Choi
Chris
Clark
Daimon
Iori
Joe
Kensou
Kim
King
Kyo
Leona
Mai
Ralf
Robert
Ryo
Shermie
Shingo
Terry
Yamazaki
Yashiro
Yuri
EX/Boss Characters
EX Kyo
Orochi Chris
Orochi Shermie
Orochi Yashiro
Orochi Iori
Orochi Leona
Orochi