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[[File:Clark97Win.gif|right]] | [[File:Clark97Win.gif|right]] | ||
=Introduction= | {{TOClimit}} | ||
==Introduction== | |||
{{ ProConTable | |||
| pros= | |||
* placeholder | |||
| cons= | |||
* placeholder | |||
}} | |||
==Movelist== | ==Movelist== | ||
<center>'''Move List Showcase''' <br> | |||
<youtube>zZdWynh2Gec</youtube></center> | |||
=== Normals === | === Normals === | ||
==== Far Normals ==== | ==== Far Normals ==== | ||
Line 501: | Line 512: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
==== Blowback Attack ==== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=CD | |||
|input={{Icon-SNK|c}}+{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Mid | |||
|Startup=- | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=jp.CD | |||
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Overhead | |||
|Startup=- | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= | ||
Line 510: | Line 572: | ||
=== Throws === | === Throws === | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Nageppanashi german | |||
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Throw | |||
|Startup=- | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Fisherman Buster | ||
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}} | |input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}} | ||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Throw | |||
|Startup=- | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Death Lake Drive | |||
|input=jump {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}} | |||
|data= | |data= | ||
{{AttackData-KOF97 | {{AttackData-KOF97 | ||
Line 539: | Line 653: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Stomping | ||
|input={{Motion|6}}{{Icon-SNK| | |input={{Motion|6}}{{Icon-SNK|b}} | ||
|data= | |data= | ||
{{AttackData-KOF97 | {{AttackData-KOF97 | ||
|Damage=- | |Damage=- | ||
|G. Damage= | |G. Damage= | ||
Line 556: | Line 669: | ||
|Block Adv= | |Block Adv= | ||
|Invul=- | |Invul=- | ||
| | |description= | ||
}} | }} | ||
}} | }} | ||
=== Special Moves === | |||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 565: | Line 679: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Vulcan Punch | ||
|input= | |input=mash[[File:P.png]] | ||
|data= | |data= | ||
{{AttackData-KOF97 | {{AttackData-KOF97 | ||
|Damage=- | |Damage=- | ||
|G. Damage= | |G. Damage= | ||
Line 582: | Line 695: | ||
|Block Adv= | |Block Adv= | ||
|Invul=- | |Invul=- | ||
| | |description= *can move during the move by holding forward | ||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Napalm Stretch | |||
|input={{Motion|623}}[[File:P.png]] | |||
|data= | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|a}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=FRankensteiner | |||
|input={{Motion|623}}[[File:K.png]] | |||
|data= | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|b}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|d}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Rolling Cradler | |||
|input={{Motion|41236}}[[File:P.png]] | |||
|data= | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|a}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 592: | Line 830: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Super Argentine Backbreaker | ||
|input= | |input={{Motion|41236}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KOF97 | {{AttackData-KOF97 | ||
|Damage=- | |Damage=- | ||
|G. Damage= | |G. Damage= | ||
|Stun=- | |Stun=- | ||
|Cancel= | |Cancel= | ||
|Guard= | |Guard=Throw | ||
|Startup= | |Startup= | ||
|Active=- | |Active=- | ||
Line 609: | Line 846: | ||
|Block Adv= | |Block Adv= | ||
|Invul=- | |Invul=- | ||
| | |description= | ||
}} | }} | ||
}} | }} | ||
Line 618: | Line 855: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Flash Elbow | ||
|input= | |input=after Throw {{Motion|236}}[[File:P.png]] | ||
|data= | |data= | ||
{{AttackData-KOF97 | {{AttackData-KOF97 | ||
|Damage=- | |Damage=- | ||
|G. Damage= | |G. Damage= | ||
Line 635: | Line 871: | ||
|Block Adv= | |Block Adv= | ||
|Invul=- | |Invul=- | ||
| | |description= *will work after very throw special move | ||
}} | }} | ||
}} | }} | ||
==Super Moves== | ===Super Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 645: | Line 881: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Ultra Argentine Backbreaker | ||
|input= | |input={{Motion|63214}}{{Motion|63214}}[[File:P.png]] | ||
|data= | |data= | ||
{{AttackData-KOF97 | {{AttackData-KOF97 | ||
|version= | |version={{Icon-SNK|a}} | ||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version=[[File:P.png]](SDM) | |||
|Damage=- | |Damage=- | ||
|G. Damage= | |G. Damage= | ||
|Stun=- | |Stun=- | ||
|Cancel= | |Cancel= | ||
|Guard= | |Guard=Throw | ||
|Startup= | |Startup= | ||
|Active=- | |Active=- | ||
Line 662: | Line 930: | ||
|Block Adv= | |Block Adv= | ||
|Invul=- | |Invul=- | ||
| | |description= | ||
}} | }} | ||
}} | }} | ||
Line 671: | Line 939: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Running Three | ||
|input= | |input={{Motion|41236}}{{Motion|41236}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KOF97 | {{AttackData-KOF97 | ||
|version= | |version={{Icon-SNK|b}} | ||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|d}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version=[[File:K.png]](SDM) | |||
|Damage=- | |Damage=- | ||
|G. Damage= | |G. Damage= | ||
|Stun=- | |Stun=- | ||
|Cancel= | |Cancel= | ||
|Guard= | |Guard=Throw | ||
|Startup= | |Startup= | ||
|Active=- | |Active=- | ||
Line 688: | Line 988: | ||
|Block Adv= | |Block Adv= | ||
|Invul=- | |Invul=- | ||
| | |description= | ||
}} | }} | ||
}} | }} | ||
=Combos= | == Combos == | ||
General notes: | |||
*You should always cancel into qcf+P if you are able to do so, as it improves Clark's damage and oki while sacrificing nothing. | |||
*In general, Clark's combo options are very limited, and his combos with meter in particular can be very difficult to execute. | |||
==== meterless ==== | |||
''(midscreen)'' | |||
*'''cr.B, (cr.A), hcf K~qcf P''' | |||
Clark's main low combo. You can either chain into a cr.A and cancel that into the command grab for slightly more damage and an easier confirm, or you can link the command grab directly after the cr.B, which is much less difficult and works from slightly farther out. | |||
*'''(j.X), cl.C , mash P''' | |||
*'''(j.X), cl.C , hcf K~qcf P''' | |||
Clark's BnB for punishes and meaties | |||
*'''cr.B, hcf K~qcf P''' | |||
*'''st.CD / jp.CD, dp.P~qcf P''' | |||
==== with meter ==== | |||
''(midscreen)'' | |||
*'''cr.B, (cr.A), hcbx2 P''' | |||
Confirm into DM from a low. | |||
*'''(j.X), cl.C, hcbx2 P''' | |||
= | ==Strategy== | ||
[[Category:The King of Fighters '97]] | [[Category:The King of Fighters '97]] | ||
{{The King Of Fighters '97}} | {{The King Of Fighters '97}} |
Latest revision as of 08:45, 23 May 2024
Introduction
Strengths | Weaknesses |
---|---|
|
|
Movelist
Normals
Far Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Close Range Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Crouching Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Low | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | None | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Low | - | - | - | - | - | - | KD | - | - | - | - |
Neutral Jumping Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Diagonal Jump Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Blowback Attack
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | - | - | - | - | - | - | - | - | - | - |
Throws
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | - | - | - | - | - | - | - | - | - | - | - |
Command Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
Special Moves
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
|
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | - | - | - | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
|
Super Moves
Combos
General notes:
- You should always cancel into qcf+P if you are able to do so, as it improves Clark's damage and oki while sacrificing nothing.
- In general, Clark's combo options are very limited, and his combos with meter in particular can be very difficult to execute.
meterless
(midscreen)
- cr.B, (cr.A), hcf K~qcf P
Clark's main low combo. You can either chain into a cr.A and cancel that into the command grab for slightly more damage and an easier confirm, or you can link the command grab directly after the cr.B, which is much less difficult and works from slightly farther out.
- (j.X), cl.C , mash P
- (j.X), cl.C , hcf K~qcf P
Clark's BnB for punishes and meaties
- cr.B, hcf K~qcf P
- st.CD / jp.CD, dp.P~qcf P
with meter
(midscreen)
- cr.B, (cr.A), hcbx2 P
Confirm into DM from a low.
- (j.X), cl.C, hcbx2 P
Strategy