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|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Dash Attack</span> ===== | ===== <span class="invisible-header">Dash Attack</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 98: | Line 99: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">fTilt</span> ===== | ===== <span class="invisible-header">fTilt</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 121: | Line 123: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
Line 144: | Line 146: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">dTilt</span> ===== | ===== <span class="invisible-header">dTilt</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 167: | Line 170: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">fSmash</span> ===== | ===== <span class="invisible-header">fSmash</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 190: | Line 194: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">uSmash</span> ===== | ===== <span class="invisible-header">uSmash</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 213: | Line 218: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">dSmash</span> ===== | ===== <span class="invisible-header">dSmash</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 236: | Line 242: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
== Aerial Moves == | == Aerial Moves == | ||
===== <span class="invisible-header">nAir</span> ===== | ===== <span class="invisible-header">nAir</span> ===== | ||
Line 260: | Line 267: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">fAir</span> ===== | ===== <span class="invisible-header">fAir</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 283: | Line 291: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">bAir</span> ===== | ===== <span class="invisible-header">bAir</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 306: | Line 315: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">uAir</span> ===== | ===== <span class="invisible-header">uAir</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 329: | Line 339: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">dAir</span> ===== | ===== <span class="invisible-header">dAir</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 355: | Line 366: | ||
}} | }} | ||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
===== <span class="invisible-header">Sand Blast</span> ===== | ===== <span class="invisible-header">Sand Blast</span> ===== | ||
Line 376: | Line 388: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Sand Stinger</span> ===== | ===== <span class="invisible-header">Sand Stinger</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 399: | Line 412: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Rising Sand</span> ===== | ===== <span class="invisible-header">Rising Sand</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 422: | Line 436: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Sand Slam</span> ===== | ===== <span class="invisible-header">Sand Slam</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 445: | Line 460: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
== Grabs & Throws == | == Grabs & Throws == | ||
Put a character's grab, zair, and throws here. | <!-->Put a character's grab, zair, and throws here.<--> | ||
===== <span class="invisible-header">Grab</span> ===== | ===== <span class="invisible-header">Grab</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 471: | Line 486: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
Line 495: | Line 510: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Pummel</span> ===== | ===== <span class="invisible-header">Pummel</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 518: | Line 534: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">fThrow</span> ===== | ===== <span class="invisible-header">fThrow</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 541: | Line 558: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">bThrow</span> ===== | ===== <span class="invisible-header">bThrow</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 564: | Line 582: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">uThrow</span> ===== | ===== <span class="invisible-header">uThrow</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 587: | Line 606: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">dThrow</span> ===== | ===== <span class="invisible-header">dThrow</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 610: | Line 630: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
== Universal Mechanics == | == Universal Mechanics == | ||
Latest revision as of 18:26, 29 February 2024
Sandbag is Melee's most selfless character, enduring immense pain and torment day in and day out for no clear end reward other than the betterment of their peers, who still fail to appreciate their great sacrifices. Kinda like a wiki editor.
If you're here that means you probably want to work on the Melee wiki - that's great! This page will help you out with that. Read through this page and its source to hopefully get a better idea on how to edit and use our templates. If you want to edit a character's introduction (like this one) though, you'll have to create a Character Name/Introduction page. Once you copy this page's source, there should be a link for that in this spot.
Also, you'll want to put the Pros & Cons section on the Introduction page as well. Y'know, this one:
Strengths | Weaknesses |
---|---|
|
|
Physics | |
---|---|
Weight | 0 (0th) |
Fall Speed | 0/Fast 0 (0th) |
Gravity | 0 (0th) |
Ground Movement | |
Walk Speed | 0 (0th) |
Initial Dash Speed | 0 (0rd) |
Initial Dash Length | 0f (0nd) |
Run Speed | 0 (0th) |
Traction | 0 (0st) |
Jumping | |
Jumpsquat | 0f (0st) |
Jump Height | Full 0/Short 0/Air 0 (0th/0th/0th) |
Air Speed | 0 (0th) |
Air Acceleration | 0 (0th) |
Ground Moves
Jab
Jab 1 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
Clean: 0 / Late: 0 (If a single hit of a move has multiple damage values, order them in order of ID.) | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | ||
This is the AttackData template! In the source, you'll see all the different fields. You can add or remove fields as is relevant for each move (ground moves don't need landing lag, etc.) Ideally, you'll want to include the move name from this page in the name field and input name (fTilt, nAir, etc.) in the input field. Use data from IKneeData and Smashboards frame data threads to fill out each field. Copy this section of the code as many times as is needed to fill out a page. | |||||||
Jab 2 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
0 | 0 | 0 | 0 | 0 | <0 0> | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | ||
For moves with multiple versions, angles, or followups, you can nest multiple AttackData-SSBM templates inside one MoveData template like this! See code comments above for more info. | |||||||
Jab 3 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
0 | 0 | 0 | 0 | 0 | <0 0> | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | ||
|
Dash Attack
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Aerial Moves
nAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
bAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Special Moves
Sand Blast
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Sand Stinger
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Rising Sand
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Sand Slam
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Grabs & Throws
Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Dash Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Pummel
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
bThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Universal Mechanics
In this section, you'll want to put things like tech rolls, getup attacks and the like.
Info for Editors
Don't copy this section onto your page! This has info for
Notation
On this wiki, we use both traditional Smash notation (with moves stylized as fTilt, uSmash nAir, etc.) and numpad notation (ex. t.6A, s.8A, j.5A). Dashing is notated with d. before the action in both. You can see usage examples for both above. We also use sp99's jump notation where relevant for particular combo & pressure sequences. Stay tuned for that.