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{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
|input=Jab ( | |input=Jab (5AAA) | ||
|subtitle=<b>This is the caption field! Please try to prioritize useful information (e.g. slang move names such as Shine or quick descriptors of a move's use such as "Your go-to combo starter") here over low-effort jokes & memes. And please, don't just edit the wiki to add captions.</b> | |subtitle=<b>This is the caption field! Please try to prioritize useful information (e.g. slang move names such as Shine or quick descriptors of a move's use such as "Your go-to combo starter") here over low-effort jokes & memes. And please, don't just edit the wiki to add captions.</b> | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
<!--> You can include |version= on moves with followups and the like. Don't include it on moves without, it's unnecessary. <--> | |||
|version=Jab 1 | |||
|factive=0 | |factive=0 | ||
|active=0 | |active=0 | ||
Line 41: | Line 43: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= This is the AttackData template! In the source, you'll see all the different fields. You can add or remove fields as is relevant for each move (ground moves don't need landing lag, etc.) Ideally, you'll want to include the move name from [https://docs.google.com/spreadsheets/d/1h7Yptci9UJC_6Ij2Mq3n0oZvdZywj_kn72Emgpa594I/edit#gid=256948842 this page] in the name field and input name (fTilt, nAir, etc.) in the input field. Use data from IKneeData and Smashboards frame data threads to fill out each field. Copy this section of the code as many times as is needed to fill out a page. | |description= This is the AttackData template! In the source, you'll see all the different fields. You can add or remove fields as is relevant for each move (ground moves don't need landing lag, etc.) Ideally, you'll want to include the move name from [https://docs.google.com/spreadsheets/d/1h7Yptci9UJC_6Ij2Mq3n0oZvdZywj_kn72Emgpa594I/edit#gid=256948842 this page] in the name field and input name (fTilt, nAir, etc.) in the input field. Use data from IKneeData and Smashboards frame data threads to fill out each field. Copy this section of the code as many times as is needed to fill out a page. }} | ||
{{AttackData-SSBM | |||
<!--> You can include |version= on moves with followups and the like. Don't include it on moves without, it's unnecessary. <--> | |||
|version=Jab 2 | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description=For moves with multiple versions, angles, or followups, you can nest multiple AttackData-SSBM templates inside one MoveData template like this! See code comments above for more info.}} | |||
{{AttackData-SSBM | |||
<!--> You can include |version= on moves with followups and the like. Don't include it on moves without, it's unnecessary. <--> | |||
|version=Jab 3 | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description=* Placeholder | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Dash Attack</span> ===== | ===== <span class="invisible-header">Dash Attack</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 64: | Line 99: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">fTilt</span> ===== | ===== <span class="invisible-header">fTilt</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 87: | Line 123: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
Line 110: | Line 146: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | |||
===== <span class="invisible-header">dTilt</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 133: | Line 170: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">fSmash</span> ===== | ===== <span class="invisible-header">fSmash</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 156: | Line 194: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">uSmash</span> ===== | ===== <span class="invisible-header">uSmash</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 179: | Line 218: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">dSmash</span> ===== | ===== <span class="invisible-header">dSmash</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 202: | Line 242: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
== Aerial Moves == | == Aerial Moves == | ||
===== <span class="invisible-header">nAir</span> ===== | ===== <span class="invisible-header">nAir</span> ===== | ||
Line 226: | Line 267: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">fAir</span> ===== | ===== <span class="invisible-header">fAir</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 249: | Line 291: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">bAir</span> ===== | ===== <span class="invisible-header">bAir</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 272: | Line 315: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">uAir</span> ===== | ===== <span class="invisible-header">uAir</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 295: | Line 339: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">dAir</span> ===== | ===== <span class="invisible-header">dAir</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 321: | Line 366: | ||
}} | }} | ||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
===== <span class="invisible-header">Sand Blast</span> ===== | ===== <span class="invisible-header">Sand Blast</span> ===== | ||
Line 342: | Line 388: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Sand Stinger</span> ===== | ===== <span class="invisible-header">Sand Stinger</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 365: | Line 412: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Rising Sand</span> ===== | ===== <span class="invisible-header">Rising Sand</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 388: | Line 436: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Sand Slam</span> ===== | ===== <span class="invisible-header">Sand Slam</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 411: | Line 460: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
== Grabs & Throws == | == Grabs & Throws == | ||
Put a character's grab, zair, and throws here. | <!-->Put a character's grab, zair, and throws here.<--> | ||
===== <span class="invisible-header">Grab</span> ===== | ===== <span class="invisible-header">Grab</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 437: | Line 486: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
Line 461: | Line 510: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Pummel</span> ===== | ===== <span class="invisible-header">Pummel</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 484: | Line 534: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">fThrow</span> ===== | ===== <span class="invisible-header">fThrow</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 507: | Line 558: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">bThrow</span> ===== | ===== <span class="invisible-header">bThrow</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 530: | Line 582: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">uThrow</span> ===== | ===== <span class="invisible-header">uThrow</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 553: | Line 606: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">dThrow</span> ===== | ===== <span class="invisible-header">dThrow</span> ===== | ||
{{MoveData | {{MoveData | ||
Line 576: | Line 630: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
== Universal Mechanics == | == Universal Mechanics == | ||
Latest revision as of 18:26, 29 February 2024
Sandbag is Melee's most selfless character, enduring immense pain and torment day in and day out for no clear end reward other than the betterment of their peers, who still fail to appreciate their great sacrifices. Kinda like a wiki editor.
If you're here that means you probably want to work on the Melee wiki - that's great! This page will help you out with that. Read through this page and its source to hopefully get a better idea on how to edit and use our templates. If you want to edit a character's introduction (like this one) though, you'll have to create a Character Name/Introduction page. Once you copy this page's source, there should be a link for that in this spot.
Also, you'll want to put the Pros & Cons section on the Introduction page as well. Y'know, this one:
Strengths | Weaknesses |
---|---|
|
|
Physics | |
---|---|
Weight | 0 (0th) |
Fall Speed | 0/Fast 0 (0th) |
Gravity | 0 (0th) |
Ground Movement | |
Walk Speed | 0 (0th) |
Initial Dash Speed | 0 (0rd) |
Initial Dash Length | 0f (0nd) |
Run Speed | 0 (0th) |
Traction | 0 (0st) |
Jumping | |
Jumpsquat | 0f (0st) |
Jump Height | Full 0/Short 0/Air 0 (0th/0th/0th) |
Air Speed | 0 (0th) |
Air Acceleration | 0 (0th) |
Ground Moves
Jab
Jab 1 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
Clean: 0 / Late: 0 (If a single hit of a move has multiple damage values, order them in order of ID.) | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | ||
This is the AttackData template! In the source, you'll see all the different fields. You can add or remove fields as is relevant for each move (ground moves don't need landing lag, etc.) Ideally, you'll want to include the move name from this page in the name field and input name (fTilt, nAir, etc.) in the input field. Use data from IKneeData and Smashboards frame data threads to fill out each field. Copy this section of the code as many times as is needed to fill out a page. | |||||||
Jab 2 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
0 | 0 | 0 | 0 | 0 | <0 0> | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | ||
For moves with multiple versions, angles, or followups, you can nest multiple AttackData-SSBM templates inside one MoveData template like this! See code comments above for more info. | |||||||
Jab 3 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
0 | 0 | 0 | 0 | 0 | <0 0> | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | ||
|
Dash Attack
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Aerial Moves
nAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
bAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Special Moves
Sand Blast
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Sand Stinger
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Rising Sand
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Sand Slam
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Grabs & Throws
Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Dash Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Pummel
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
bThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Universal Mechanics
In this section, you'll want to put things like tech rolls, getup attacks and the like.
Info for Editors
Don't copy this section onto your page! This has info for
Notation
On this wiki, we use both traditional Smash notation (with moves stylized as fTilt, uSmash nAir, etc.) and numpad notation (ex. t.6A, s.8A, j.5A). Dashing is notated with d. before the action in both. You can see usage examples for both above. We also use sp99's jump notation where relevant for particular combo & pressure sequences. Stay tuned for that.