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{{TOClimit|3}} | {{TOClimit|3}} | ||
{| class="wikitable" style="float:right; margin-left: 10px;" | |||
|- | |||
! align="center" colspan="2" | 終焉の炎, Flame of the End | |||
|- | |||
! align="center" colspan="2" | [[Image:KoF2003Portrait32-Iori.png|center]] | |||
|- | |||
| '''Tier Placement''' || S- | |||
|- | |||
| '''Ratio Cost (Sarsen)''' || 6 Points (8 Points Leader) of 15 | |||
|- | |||
| '''Ratio Cost (China)''' || 11 Points of 20 | |||
|- | |||
| '''Best Position''' || Flex | |||
|- | |||
| '''Good LDM?''' || Amazing | |||
|- | |||
| '''Crouch Height''' || Low | |||
|- | |||
| '''Wakeup Speed''' || 29 Frames | |||
|- | |||
| '''Stun Value''' || 1000 | |||
|- | |||
|} | |||
==Introduction== | ==Introduction== | ||
Line 12: | Line 34: | ||
}} | }} | ||
===Colors=== | ===Colors=== | ||
{| | |||
! [[image:snka.gif]] | |||
! [[image:snkb.gif]] | |||
! [[image:snkc.gif]] | |||
! [[image:snkd.gif]] | |||
|- | |||
|[[File:KOF2003 Iori Color A.png]] | |||
|[[File:Kof2003 Iori Color B.png]] | |||
|[[File:KOF2003 Iori Color C.png]] | |||
|[[File:KOF2003 Iori Color D.png]] | |||
|} | |||
==Movelist== | ==Movelist== | ||
==== Far Normals ==== | ==== Far Normals ==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Iori St.A.png | ||
|caption= | |caption= | ||
|name=st.A | |name=st.A | ||
Line 50: | Line 77: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=St.B.png | |image=KOF2003 Iori St.B.png | ||
|caption= | |caption= | ||
|name=st.B | |name=st.B | ||
Line 75: | Line 102: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=St.C.png | |image=KOF2003 Iori St.C.png | ||
|caption= | |caption= | ||
|name=st.C | |name=st.C | ||
Line 100: | Line 127: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=St.D.png | |image=KOF2003 Iori St.D.png | ||
|caption= | |caption= | ||
|name=st.D | |name=st.D | ||
Line 151: | Line 178: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Cl.B.png | |image=KOF2003 Iori Cl.B.png | ||
|caption= | |caption= | ||
|name=cl.B | |name=cl.B | ||
Line 176: | Line 203: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Cl.C.png | |image=KOF2003 Iori Cl.C.png | ||
|image2=Cl.C 2.png | |image2=KOF2003 Iori Cl.C 2.png | ||
|caption= | |caption= | ||
|name=cl.C | |name=cl.C | ||
Line 202: | Line 229: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Cl.D.png | |image=KOF2003 Iori Cl.D.png | ||
|caption= | |caption= | ||
|name=cl.D | |name=cl.D | ||
Line 228: | Line 255: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Cr.A.png | |image=KOF2003 Iori Cr.A.png | ||
|caption= | |caption= | ||
|name=cr.A | |name=cr.A | ||
Line 253: | Line 280: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Cr.B.png | |image=KOF2003 Iori Cr.B.png | ||
|caption= | |caption= | ||
|name=cr.B | |name=cr.B | ||
Line 278: | Line 305: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Cr.C.png | |image=KOF2003 Iori Cr.C.png | ||
|caption= | |caption= | ||
|name=cr.C | |name=cr.C | ||
Line 303: | Line 330: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Cr.D.png | |image=KOF2003 Iori Cr.D.png | ||
|caption= | |caption= | ||
|name=cr.D | |name=cr.D | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=nj.A | |name=nj.A | ||
Line 354: | Line 381: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=nj.B | |name=nj.B | ||
Line 379: | Line 406: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=nj.C | |name=nj.C | ||
Line 404: | Line 431: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=nj.D | |name=nj.D | ||
Line 557: | Line 583: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Iori | |image=KOF2003 Iori MSA.png | ||
|caption= | |caption= | ||
|name=MSA Startup | |name=MSA Startup | ||
Line 582: | Line 608: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Iori | |image=KOF2003 Iori MSA Enter.png | ||
|caption= | |caption= | ||
|name=MSA Entry | |name=MSA Entry | ||
Line 608: | Line 634: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Iori Yumebiki (f+A).png | ||
|image2= | |image2=KOF2003 Iori Yumebiki (f+A,A).png | ||
|caption= | |caption= | ||
|name=Ge Shiki ~ Yumebiki | |name=Ge Shiki ~ Yumebiki | ||
Line 615: | Line 641: | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version={{Motion|6}}{{Icon-SNK|a}} | |||
|damage=- | |||
|b. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
{{AttackData-KoF03 | |||
|version={{Icon-SNK|a}} | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Iori Oufou ni Shinigame (f+B).png | ||
|image2= | |image2=KOF2003 Iori Oufou ni Shinigame (f+B)2.png | ||
|caption= | |caption= | ||
|name=Ge Shiki ~ Goufu In Shinigame | |name=Ge Shiki ~ Goufu In Shinigame | ||
Line 660: | Line 703: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Iori Yuri Ori (j.b+B).png | ||
|caption= | |caption= | ||
|name=Ge Shiki ~ Yuri Ori | |name=Ge Shiki ~ Yuri Ori | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Iori Oniyaki (dp+P).png | ||
|image2=KOF2003 Iori Oniyaki (dp+P)2.png | |||
|image3=KOF2003 Iori Oniyaki (dp+P)3.png | |||
|caption= | |caption= | ||
|name=100 Shiki ~ Oniyaki | |name=100 Shiki ~ Oniyaki | ||
|input={{Motion|623}} | |input={{Motion|623}}{{Icon-SNK|a}} | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
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|invul=- | |invul=- | ||
}} | }} | ||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF2003 Iori Oniyaki C.png | |||
|image2=KOF2003 Iori Oniyaki C 2.png.png | |||
|image3=KOF2003 Iori Oniyaki C 3.png | |||
|caption= | |||
|name=100 Shiki ~ Oniyaki | |||
|input={{Motion|623}}{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version={{Icon-SNK|c}} | |version={{Icon-SNK|c}} | ||
Line 752: | Line 809: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Iori Aoi Hana (qcb+P).png | ||
|image2=KOF2003 Iori Aoi Hana (qcb+P) 2.png | |||
|image3=KOF2003 Iori Aoi Hana (qcb+P) 3.png | |||
|caption= | |caption= | ||
|name=127 Shiki ~ Aoi Hana | |name=127 Shiki ~ Aoi Hana | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Iori Aoi Hana (qcb+P).png | ||
|image2=KOF2003 Iori Aoi Hana (qcb+P) 2.png | |||
|image3=KOF2003 Iori Aoi Hana (qcb+P) 3.png | |||
|caption= | |caption= | ||
|name=127 Shiki ~ Aoi Hana | |name=127 Shiki ~ Aoi Hana | ||
Line 868: | Line 929: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Iori Kototsuki In (hcb+k).png | ||
|image2=KOF2003 Iori Kototsuki In (hcb+k)2.png | |||
|caption= | |caption= | ||
|name=212 Shiki ~ Kototsuki In | |name=212 Shiki ~ Kototsuki In | ||
Line 893: | Line 955: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Iori Kuzukaze (hcb, f+P).png | ||
|caption= | |caption= | ||
|name=Kuzukaze | |name=Kuzukaze | ||
Line 989: | Line 1,051: | ||
=== LDM === | === LDM === | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Iori San Shingi no Ni (qcf, hcb+AC).png | ||
|caption= | |caption= | ||
|name=San Shingi no Ni | |name=San Shingi no Ni | ||
Line 1,011: | Line 1,073: | ||
}} | }} | ||
== | ==Combos== | ||
''' | General notes: | ||
*when landing from a standing MSA, remember to do the bnb's rather than the MSA ender (some Bnb's are more favored than others in this secnario) | |||
'''BnBs:''' | |||
* (cr.A x1-2)/(cr.B, cr.A)/(cl.A / cl.B, cl.C), qcb Px3 / hcb K | |||
: | |||
* (air b.B) cl.B, f.A,A , qcb Ax3 | |||
: | |||
* (cr.A x1-2) (cr.B, cr.A), f.A, qcf,hcb C (qcfx4 AC) | |||
: | |||
* (j.X) cl.C, qcb Px3 / hcb K | |||
: | |||
* (j.X) cl.C, f.A, qcf,hcb C | |||
: | |||
* (air b.B) hcb,f C, cl.C, f.A(whiff).A , qcf,hcb P (qcfx4 AC)/ LDM | |||
: | |||
'''MSA Starters:''' | |||
* (J.X), cr.B/cl.B/cl.A/st.A, MSA | |||
: | |||
* (meaty) cr.A, MSA | |||
: | |||
* (J.b.B), hcb,f C, MSA | |||
: | |||
'''MSA Enders:''' | |||
* (After landing from MSA), dp C (2 hits) | |||
: | |||
* (After landing from MSA), qcb Cx3 / qcf,hcb P (qcfx4 AC) / LDM | |||
: | |||
==Strategy== | ==Strategy== | ||
Line 1,173: | Line 1,265: | ||
{{Navbox-KOF2003}} | {{Navbox-KOF2003}} | ||
[[Category:The King of Fighters 2003]] | [[Category:The King of Fighters 2003]] | ||
[[Category:Iori Yagami]] |
Latest revision as of 01:22, 10 October 2022
終焉の炎, Flame of the End | |
---|---|
Tier Placement | S- |
Ratio Cost (Sarsen) | 6 Points (8 Points Leader) of 15 |
Ratio Cost (China) | 11 Points of 20 |
Best Position | Flex |
Good LDM? | Amazing |
Crouch Height | Low |
Wakeup Speed | 29 Frames |
Stun Value | 1000 |
Introduction
「 Yagami Iori 」
Strengths | Weaknesses |
---|---|
|
|
Colors
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
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Movelist
Far Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Close Range Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Low | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Crouching Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Low | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | None | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Low | - | - | - | - | - | - | - | - | - | - | KD | - | - |
Neutral Jumping Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Diagonal Jump Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Throws
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Throw | - | - | - | - | - | - | - | - | - | - | - | - | - |
MSA
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | Strike/Projectile |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Command Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Special Moves
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st Rekka | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
2nd Rekka | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
3rd Rekka | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st Rekka | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
2nd Rekka | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
3rd Rekka | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Super Moves
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
LDM
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Combos
General notes:
- when landing from a standing MSA, remember to do the bnb's rather than the MSA ender (some Bnb's are more favored than others in this secnario)
BnBs:
- (cr.A x1-2)/(cr.B, cr.A)/(cl.A / cl.B, cl.C), qcb Px3 / hcb K
- (air b.B) cl.B, f.A,A , qcb Ax3
- (cr.A x1-2) (cr.B, cr.A), f.A, qcf,hcb C (qcfx4 AC)
- (j.X) cl.C, qcb Px3 / hcb K
- (j.X) cl.C, f.A, qcf,hcb C
- (air b.B) hcb,f C, cl.C, f.A(whiff).A , qcf,hcb P (qcfx4 AC)/ LDM
MSA Starters:
- (J.X), cr.B/cl.B/cl.A/st.A, MSA
- (meaty) cr.A, MSA
- (J.b.B), hcb,f C, MSA
MSA Enders:
- (After landing from MSA), dp C (2 hits)
- (After landing from MSA), qcb Cx3 / qcf,hcb P (qcfx4 AC) / LDM
Strategy
UNDER CONSTRUCTION
Match Up
UNDER CONSTRUCTION
| - Ash:
| - Duo Lon:
| - Shen:
| - Terry:
| - Joe:
| - Tizoc:
| - Ryo:
| - Robert:
| - Yuri:
| - Kim:
| - Chang:
| - Jhun:
| - Leona:
| - Ralf:
| - Clark:
| - Gato:
| - Billy:
| - Yamazaki:
| - King:
| - Mai:
| - Mary:
| - Benimaru:
| - Shingo:
| - Daimon:
| - Athena:
| - Hinako:
| - Malin:
| - K':
| - Maxima:
| - Whip:
| - Kyo:
| - Chizuru:
| - KUSANAGI:
| - Maki:
| - Adelheid:
| - Mukai: